Blender 2.8 Beginner Tutorial - Part 1 : 3D Basics

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hello everyone and welcome to a brand new beginner tutorial series for blender 2.8 so as a lot of you might know blender 2.8 was just released and I wanted to do a nice introduction course for those of you that might be trying out blender for the first time or maybe trying blender again now that 2.8 is released and it has a new UI a new interface a new render engine all kinds of new stuff with blender 2.8 it's easier to use so I hope a lot of you guys are excited and yeah looking forward to trying a blender 2.8 out so in case you didn't know what blender is blender is a completely free and open-source 3d software suite that allows for everything 3d you can do modeling rigging animation simulation or rendering compositing motion tracking and evening.a video editing and 2d design now so yes it's super powerful and if you're interested in any sort of 3d design or creation I highly recommend checking out blender and starting with it as there's an awesome community behind it and you can create all kinds of super cool things so here you can see what its gonna be our finished results after completing this tutorial series a tasty delicious looking ice cream cone so the series is gonna start off with some basic modeling techniques I'm gonna be showing how to model the cone using some of blenders modeling tools and then we'll go on to using some of blenders modifiers to make modeling even easier to create something like you see here for the shape of the ice cream on the cone then we'll be using some particles to add the sprinkles over the top of our ice cream cone here and then we'll finish off the tutorial series by adding in some of these materials and evie and rendering our finished cone and as you see here so it's a ton of fun and it should be educational and you should learn a lot throughout this series as well as have a nice finished result as you see right here so I hope you guys are excited and pumped to try blender and without further ado let's get started with part 1 so here we are in a brand new scene in blender 2.8 and right off the bat if this is your first time opening blend of 2.8 you'll have an option to choose between your left click or right click to select things now this is the big thing for blender because by defaults in the past it's always been the left click to select things and then you right click would move a 3d cursor now this has been a little unfamiliar for people for coming from other software's and you might be kind of weird to get used to selecting with the right mouse button so by default it is now the left click I have used button for a long time and I'm actually more used to using right click select as some of you may be so if you want to continue using right click you can switch it to that but if you want to use left click you can go over to your preferences here under edit preferences and then under the key map settings here you can change it to be selecting with right or left and if you choose left click you can see that now you left click with select things and then if you use shift right click that will now move your 3d cursor around so the 3d cursor if you're unfamiliar with it is used for placing objects wherever the 3d cursor is is where a new object that is added will go now personally I'm still more familiar with right-click so I'm gonna leave it as the right click select still but if you're using blender for the first time and you're more familiar with left-click go ahead and leave left-click as the defaults and you'll be good to go so the default layout here in blender 2.8 is the 3d viewport where all of our modeling will take place and we want to get comfortable kind of moving around in this space so for starters it's the scroll wheel on your mouse to zoom in and out which is helpful for getting up close for details and zooming out to see your finished object and then it's holding down the middle mouse button to kind of pivot around your center point of whatever is selected so you can see here holding down the middle mouse button I can pivot around if I hold the shift key in the middle mouse button I can grab it side to side and up and down and if you ever kind of get lost in your navigation here and your object is off-center and you can't really get it in the center of your viewport anything that is selected is because you over here I have the cube selected will automatically be centered when you hit the period key on your number pad so if I hit the period key it just jumps my viewport right to that and that's just a little tip that I found really helpful when I started using blender way back when to get things in view when I lost them so now let's get into some basic keyboard shortcuts for editing and moving objects around so for starters you can see over here we have some options for moving rotating scaling and transforming so if you were to grab something like the move key here you can see we have our axes showing up immediately and we can grab like our x-axis here and this allows us to move our object right along the x-axis you do the same thing with the y axis and the z axis to move your object around but what's even quicker and easier to do is using the G key on your keyboard this allows you to grab objects and move them around just as you would with that shortcut there and then the same goes for rotating you can choose this option here and rotate your object around this gimbal or what you can do is use the R key on your keyboard and this allows you to rotate objects as well and if you want to rotate them along a specific axis you would just hit R once and then X and this allows you to rotate your objects along the x axis super handy and you can go R and y rotate along the Y or R and Z and rotate along the z axes so this is what you want to remember across all of blender it's always going to be the G key to move the R key to rotate and then lastly the S key to scale yes key allows you to scale and again if you hit s and then X you can scale it just along the x axis or s and then Y and scale it just along DUI access and this is just handy to remember because this is kind of the basic navigation that you use across all the different modes and stuff in blender so I'm just gonna leave this as our basic tool here and now that we know some of the basics of grabbing moving navigating scaling and rotating I'm gonna go ahead and delete our default cube and we're gonna start by adding in our object here I'd like to take a quick minute to thank this video series sponsored story blocks story blocks has an extremely useful online resource for studio quality stock footage with an affordable membership you get access to unlimited downloads from 4k and HD footage motion backgrounds After Effects templates and more and once you download it it's yours to own and use anywhere you'd like with a royalty-free license for commercial and personal use plus there's new clips being added all the time so there's always gonna be something fresh to spark your creativity oftentimes if you're working on a video project like a short film or a movie trailer it can be way more affordable to use a beautiful city fly over stock footage shot from story blocks versus trying to film a difficult shot like this yourself and fit it into your budget plus adding professional shots like this will greatly increase the overall quality of your work making it look far more professional these shots can also be used visual effects work like I did in a previous green-screen tutorial where I used one of their stock footage clips in the background you can also use the emotion backgrounds on your website or use one of their After Effects templates to create an awesome-looking youtube intro so check out the link in the description to learn more about story blocks video so whenever you're doing modeling you're usually starting off with a basic object and to find these basic objects in the add venue so if you click add you can see we can add a mesh and this has all sorts of different basic objects that you can add into now when you choose to add one of these it's always going to be placed wherever your 3d cursor is currently sitting in 3d space so I want it to be at the center here so I'm gonna go shift s and this is the shortcut to allow me to snap my cursor to the world origin and opens up this pie menu I'm just going to choose cursor to world origin and it puts it right there so now when I go add or the shortcut is Shift a I can add in any mesh to start modeling on and creating our ice cream cone so you might think cone would be the best object but for the type of cone that I'm going for I'm actually gonna start with a cylinder object so just go ahead and click a cylinder so now I want to jump to a specific view in my 3d viewport to edit this and now you can jump to different views using the number pad on your keyboard so one for example will jump right to front view and three will jump to right view seven will jump to top view and this is just sort of a quick way to jump to different areas of your mesh in the 3d viewport also using 4 6 8 and 2 will navigate around just as it would if you were holding down the middle mouse button now if you don't have a number pad you can use the shortcut key right above the tab key in your keyboard it's a little squiggly line I don't know what the actual terminology for that key is but if you just hit it it brings up a pie menu and you can choose any of you port really quick this Way's as well so I'm going to start in the front viewport here so I'm gonna hit number pad 1 and we're gonna start editing our cylinder to look more like an ice cream cone so for starters we're gonna go into edit mode this is how you edit the vertices on a mesh and you can do it by either choosing object mode and switching to edit mode or you could just hit tab on your keyboard and that brings up your edit mode options you can see over here we have all these different options for editing but for the most part we're just going to be using these shortcuts because this is gonna be even quicker than trying to use some of these keys here what we're gonna do is we're going to start off by kind of giving this a cone like shape so I'm gonna hit a twice and this unselect all of my vertices and if you hit a once it selects all of them and then as the B key on your keyboard to make a box selection everything in the box selection will be selected that is visible to the camera right now so if I go B for example and grab all these vertices you can see everything visible to the camera is selected but if I pivot with my middle mouse wheel you can see that everything behind the mesh was not selected so if I want to select everything along the bottom here I can just choose this option right here which allows you to see an x-ray of your mesh and select things on both sides so now when I box select this you can see I select everything even that in the background so this is good because I want to scale the entire bottom ring of this to be more of an ice-cream cone shape so I'm gonna go ahead and do that scale that down something like that just using the s key as I showed earlier to scale and now I'm going to double tap a to select all of our vs. and then make another box selection along the top here and I'm gonna hit G and ctrl to allows me to kind of snap these Versys up a bit higher we're just gonna kind of find what we want the height of our cone to be like something around there is nice and then as you saw in our finished cone model I kind of want a little bit of a rib here as it kind of gives you that little bit of a handle that comes on a typical waffle cone so do that I'm going to go control our control R allows you to add another cut of vertices within your mesh so as you can see right here I have that yellow line and that's going to be where it cuts directly in the middle but if they use the scroll wheel I can add even more cuts to this right now I just want a single cut so I'm gonna go ahead and drop that in and then as you can see after clicking once I can now drag that line up and down and I'm just gonna place it right around the top third of our cone here to be where the that sort of rib in the cone is going to be placed I'm gonna go ahead and add another cut by going to control R and this one is just gonna be placed a little bit of it and then one more below it and this is gonna give us some vertices right in the middle here to add that sort of bevel shape to our cone so now I can just alt right click and select that whole ring of vertices as you can see there I can all click any of these rings of vertices and this allows me to select the whole ring if you're using left click it would be all to left click of course and now I could just select that and scale it up a bit to kind of give us that ring around our ice cream cone oh so now I'm thinking that maybe I want my cone to be a bit longer so I'm just gonna hit B select all those vertices along the bottom and then hit G and Z to grab those just along these that access and pull them down a bit long or something like that and so now I have more of these signs that I'm looking for and now I want to kind of pull out some of the vertices along the top of our cone to make it a little bit of a lip here so I'm just gonna go ctrl R add in another cut right about there and we'll scale this one up a bit so you can see we have something like that and that's more of the cone shape that I'm going for so that's looking pretty nice now before we go ahead and adding any more cuts in what I'm gonna do is I'm going to add a modifier to smooth our mesh over so this is going to be the subdivision surface modifier and you're gonna find it over here along the modifier tab and it's that little wrench so go ahead and choose that and you can see we can add some modifiers in right here and we're just gonna look for the subdivision surface modifier now modifiers allow you to do all kinds of cool edits to your mesh we'll be using more of these later on in the tutorial series but for now we're just gonna be using the subdivision surface 1 which as you can see here smooth ins out our mesh a whole bunch so first off I'm just gonna change our viewport to be 2 over here so we have a little bit more quality on our subdivision surface and now I'm just going to tab into edit mode and with our face select mode here so you can see right now it's set to vertices select which means that if I select a vertice it's just going to be a single vertice but if i choose the face select i can now select the faces on our mesh and this is exactly what i want to do to select that top face and delete the top part of our cone so with that whole face selected there I'm just going to X and this will allow us to delete different parts of our mesh and I just want to delete the face in this case so I'm gonna choose faces and you can see that that cleans up the top there and deletes it just like we wanted it so now for the bottom of our cone we're gonna have to sharpen up the edge here as you can see it's too rounded over and we can just do this by adding in another ring of vertices so I'm gonna go ctrl R click and as you can see as I drag that down that tightens up the bottom of the cone and that's looking a lot more like what we want for the bottom of our mesh but we also have to tighten up our Ridge here in the middle so that's what we're gonna do now I'm gonna go ahead and go control our tighten that up a little bit and then in control R right in here so just hovering your mouse right into that crevice there and going ctrl R and tightening that up a little bit we can even scale this one down just a little bit to make sure we have a distinct sort of Ridge here now you might want to scale this up even more by alter right-clicking your center ring there and scaling just you have a nice distinct Ridge there and if I switch back to our vertices select here we can go ahead and move some of these vertices down a little bit just to make that a little bit of a taller Ridge and as you can see we're just kind of shaping that Ridge that we want there so I'm just using tab let's switch back and forth between my different edit modes here and I'm gonna grab that bottom row of vertices there that we put in there hit G and Z just to pull it down a little bit more so we're kind of keeping it separated from the top ring then I'm just hitting G in Z again to pull these vertices down a little bit so I'm gonna go control R put in one more cut here and let's just go ahead and scale up all of these a little bit now so just alt right clicking and then holding shift to select multiple rings we can go ahead and go scale and scale it up just a little bit bigger than everything else and we have a nice sort of ice-cream cone shape there now that you can see I'm in object mode we can scale the entirety of our mesh a little bit if you want it to be a little bit taller for example I could just go S&Z and scale the entire mesh up a bit so doing something like that I think gives me a little bit more of the right shape and I'm pretty happy with the way that looks now now almost finished with our ice cream cone model here I can turn off our x-ray view here just so we can see what the mesh is looking a little bit more like but you can see it looks a little bit low quality right now and that's because we didn't set the shading to be smooth right now the shading is flat on our object so you can hit the W key which brings up the object context menu which gives you some cool options here but the one I want is the shade smooth right there and then we'll just smooth out our mesh to make it look real nice and so the last thing we're gonna do for our cone here is add some thickness to it as you can see it's paper-thin right now and we can do this with another modifier so as I mentioned modifiers can make work a lot easier for you what we can do is we can add in a solidify modifier right here right above the subdivision surface and this will allow us to adjust the thickness of our mesh right here so you can see as I adjust the thickness here it gives us a nice sort of waffle cone science you were just gonna want to go for a size of like point zero six or point zero eight which is gonna be about these thighs in meters that we're looking for on our waffle cone I think that's looking pretty nice this just gives us a nice thickness to our cone without having to edit anything in the vertices so it makes it really handy and yeah I'm just gonna leave this at at point zero six in meters and that is a nice size for me and the last thing I might want to do is add in one more cut towards the bottom of our mesh here to tighten up the bottom of the cone as you can see there that looks much cleaner now so the last little bit of detail I want to add to our cone here it's just a little bit of a lip around the top here so what I'm gonna do for that is I'm gonna grab that ring of vertices I'm gonna hit e on my keyboard and this allows me to extrude which is basically pull out more mesh from my my mesh as you can see here so I'm just going to do that and then Z to pull it up just a little bit here then I can hit s and scale it up a little bit bigger and you can see this gives us a nice lip if I hit you one more time and just pull it straight up along these z axes you can see this gives us a nice sort of finished looking lip around our mesh and all I have to do is maybe go ctrl R to add one more ring of vertices to kind of tighten up ring on top and on bottom here and that just kind of finishes off our cone in a nice sort of fashion now if I want to scale down this top ring I could grab face select here and this will just make a little bit easier to alt right click that ring of vertices and then holding shift grab that bottom ring there and I can just pull this down a little bit of long as that access or scale it for example if I thought it was a little bit too large or even just s and Z to scale it up along these that access then I could just hit G again and Z as well to pull it up and you can see that we have a nice sort of ring around the top of our ice cream cone now this top part actually might be just a little bit bigger than I need it so I can select all of those vertices on top making sure that I have the x-ray mode turned on right there just select all those four faces up there hit G and Z and pull it down a little bit there you can see we have our nice finished cone if I turn that off and you can see we have our finished cone are ready to be filled up with some yummy delicious ice cream I'd like to again thank storey blocks for sponsoring this video tutorial series and you can check them out with the link in the description but that finishes up part one of our beginner blended two-point-eight tutorial series if you guys want to share your work in progress is with me you can do that over on Twitter and Instagram my handles are in the description below and then go ahead and check out part two which will be on the screen here where we fill up our ice cream cone with some delicious ice cream so I'll see you over there bye bye
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Channel: CG Geek
Views: 522,084
Rating: undefined out of 5
Keywords: Blender, Beginner, Tutorial, Blender 2.8, Easy, Free, How to, Ice Cream, 3D, CGI, Fun
Id: ppASl6yaguU
Channel Id: undefined
Length: 19min 12sec (1152 seconds)
Published: Fri Aug 16 2019
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