Autodesk Inventor 2019 - New Features/Updates - Part 1

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welcome to this review of the new features in Autodesk Inventor 2019 we've picked what we think will be the highlights of this new release and this video aims to provide some insight hopefully on how you can maximize the usage of these new tools here's the agenda we'll be covering for parts we'll be focusing on the new variable helical curve tool and also the updated whole feature tool and for assemblies Autodesk have put a lot of attention into the constraints we'll be covering those in detail but we think the main ticket update for inventor 2019 is some illogic additions and we've put together five examples that are possible with the new capabilities of the aia logic tools to hopefully stimulate your imagination I hope you enjoy it let's look at the new Philip tool in invent at 2019 you wouldn't think it would need improving but there was more than 300 requests for this one on the inventor idea station and the way I like to think of it is either adding a weld fill it or adding clearance for a world fill it let me show you what I mean so if I double click on this part here if I start to fill it tool I've got a sneaky option down here to do an inverted Philip so the normal arc that a Philip would take is reversed using this tool so let's pick an edge here and instead of the usual arc I've got extra material added that's the normal Philip and this is the new inverted Philip so it's almost as if it's being welded there it's adding a representative for it for a world pretty handy I think you'll know if you're one of the users who's requested this so let's apply that one and the inverse of that if you've got an external edge here if I hit return here and edit this part here let's get rid of the existing shamp fur on there if I can find it let's delete that and let's create a new fill it here on here so that's a standard fill it but if I do the new in to fill it that's almost given me clearance for as if this part is mated to a part with a weld here that would give me a nice clearance to the world even if the world is a bit proud of 45 degrees okay so pretty handy a couple of things to bear in mind for this tool if I show you another part here you can still use the fill it all edges so if I show you this part here let's hit fill it we can still do our all Philips here or all rounds here and if I switch these types to inverted and inverted here you'll see the kind of result we get I'm say okay probably some of them won't be able to achieved but we still get our option to accept the successful ones so I'll say okay and look at the result that we get here it's done that clearance as if this is going to be welded all the way around so you can get some really interesting effects and to sweep these cuts around using a traditional method would take a pretty long time to achieve another thing to bear in mind is the setbacks so if I hit setbacks here we can choose a particular vertex and we can choose a different kind of setback on it so let's let's delete this for that and I'll show you show you a bit more cleanly how this works let's start the inverted Philip tool let's pick our edges here and that's the normal intersection we'll get between three edges but if we choose our setbacks here and if I choose a vertex then I can get a different set back there and another different one just taking this minimal box so you can have a play around with that even adjust the setback distances here but it's probably more case of trial and error to get the result that you're after okay very last thing for this Philip tool if you're working in an existing assembly that's got a Filat or an existing part I should say that's got Philip and you try and edit the fill it here I think even with a migrated part you won't get the option to do the inverted Philip so you'd have to delete it delete the existing fill it on a 20-18 part and recreate it within feel it told in order to be able to invert it if that scenario does actually come up let's take a look at the variable helical curve in Inventor 2019 allows us to create geometry like we see in front of us here this spline helical spline here was created with a single command whereas previously it would be quite um time consuming to create that with intersections and so on and so forth and we actually create this helical spline in a table format just to input each of the different sections and for this example here I'm going to delete the premade one that I created there and I want to create this sweep this helical spline across this exact geometry rather than just typing in random numbers into the table to show you how this would work in a more real project okay so and let's just delete that sketch as well so we start the 3d stick the 3d sketch command and we use the helical curve tool here this one's new a variable helical curve and here's the table that we can input the data in but first let's position the start and end point of the helical curve so the start points here let's just put the end point on there for now and you see we initially get just a option to put any old sizing let's just drop this down here and then we're starting to create our table here let me just resize this to make it as easy as possible to see what's going on so rather than just typing in random numbers as I said how do I get this helical curve to follow the shape of this revolution I've already created well you get several ways of defining the the shape of the coil and it really depends on which sketch if any you want to use to define the shape a real nice thing about this is you can switch it later on when you're in the middle of creating your table and all the numbers will update well in fact all the editable numbers will update and you'll be able to edit different numbers it's a really nice method so if I have sketched my revolution with specific heights in there I definitely want one of these height ones don't particularly care how many times it spins around I just want a certain pitch for the for the coil so I'm going to say pitch and height and this is your first low so the height is always going to be zero and let's just say the pitch I want to initially be let's just say it's 40 40 millimeters I can't type in revolutions because I'm not defining by revolutions but I can type in a diameter now I don't want to have to remember what the diameter is at this stage so what I can do is I can hit this arrow here and I can either say list parameters or I can say show dimensions if I what I've actually done here is I have actually renamed some of the parameters in my sketch to die out one two three here but if I hadn't done that if I hadn't realized I needed to do that beforehand what I can simply do is say show dimensions here and then click on the feature that I want to show the dimensions of which is this one here and then I can say AHA I want that diameter to be this one because that's coming from my revolution sketch there you see so if I picked that I've happened to name it dire one and so I could pick it from the list just as easily and that's fine I can't edit the height because that's my initial stage here represented by this dot but this second option here let's just say I want the pitch to be say the same 40 millimeters I can't enter revolutions because I am doing by pitch and height but I can change it here if I wanted to I could say actually I want to enter revolutions here so then I could type in a certain number of revolutions but I can't edit the pitch anymore so you got to be careful with that so I'm gonna leave it on pitch and height and my diameter here for the second point here it's still going to be dial one but if I don't want to type it in I can just say show dimensions pick that and choose the dimension that I want that to be and you see this locks down there nicely and what height what length along the shaft that do I want that to be well I can show dimensions for that as well so I can right click show dimensions pick this and there we go there's the length of my first stage so see that dot represents that line that dot represents that line nice and easy I've named that parameter as well by the way so going to click to add and I can simply just go and repeat myself let's say I want to increase the pitch for this section diameter here is if I show dimensions diameter for the next stage is that one isn't it so if I picked that one diameter diameter to my height right click show dimensions the length this is along the shaft length to okay and click to add again so I can just repeat myself there stage three that I just added I'll I'll make the pitch still 60 here diameter to still but a new height let's right click show dimensions here for this one and link three okay so you can see this height if you if you just check the the the next one that I'm gonna put in let's just make the picture slightly different here diameter here for my next stage is doctor here is 60 and the lengths just if I show you this if I show dimensions you see all these links are from the start right so they're not consecutive they're all cumulative lengths if you type it if I try to type in a link that's less than link three here then I'll get a problem it's if I type in 100 it says oh it's got to be more than length three because otherwise the shafts going back on itself okay so cumulative numbers here so I can pick length is that way length no I want length four so I want this one here yep and click to add let's just make the pitch slightly smaller here diameter here can stay the same right click show dimensions here and I just want a slightly different pitch so I'm keeping the diameter diameter the same here I'm going to click to add and the end pitch I want is let's say slightly longer okay so in fact I want a consistent outfeed for instance at 40 40 pitch here so diameter can stay the same and I've got my final length right click show dimensions final length in there okay so you can see that this helical coil follows the shape that I've defined with my revolution sketch really nicely and it's parametric right so if I make any changes to the original sketch this helical coil will update another thing that's really nice in here is obviously I can flip the direction of rotation but I can change this definition as I'm going so if I decide at this point actually I don't care too much about the pitches I want to have specific numbers of revolutions involved for each of these stages of the coil what I can do is change to revolution and height now and then see all these revolutions are available for edits so that one's not quite 4 so I can change that 1 I can make that one 5 6 7 because I want nice clean round numbers for the revolution you see there's some certain limits here and the this will update the pitch for me so the pitch may not be round numbers anymore because I've chosen to define it by revolution instead okay so let's let's say ok here and we've got say ok and we've got this helical curve following the geometry if we've got two sharp changes here then we'll see some some overlap and we could use this helical curve now to define a sweep so that's really nice and easy to do I could pick there and I can just sketch on this plane and sweep along a circle for instance let's just sketch a circle of 30 millimeters and sweep that along course the plane that I sketched this circle in is important so I'd need to probably adjust the plane that I've sketched in and there we go and I can cut that away for instance if you want any more advanced options like controlling the angle of the sweep as it goes along for instance you'd need to create a guide surface perhaps copy and paste your helical curve which is possible to do you can right click copy and paste a 3d sketch in order to create multiple ones of those and as I said before the nice thing about this now is I could go into an ayah logic form or I could go into just my normal parameters of the model and I can change an update a particular value and the sweep will also update to suit and just one last thing I have to say this guy's same with any other geometry you sketch in Inventor make sure it's fully constrained of course we have to fully constrain I had a cool curve here if I go into this 3d sketch it's a funny color because it is not fully constrained so you're gonna create a whole world of pain if you leave geometry free like this so I would do things like per coincident constraint between there and the origin of my part which sorts that one out and then I would probably put a parallel constraint so I'll make which access door I want it to be aligned with is that the x-axis I'll make I'll say I want this line to be parallel with the x-axis yep and now it can't be moved the last thing I need to do is to specify the start point because you see this can still rotate so I would need to add a coincident constraint for instance between this point and a plane to lock the rotation I'd do something like like that can make a plane visible here use a coincident constraint between say the start point here and the plane you see that changes the color of the helix in the sketch to indicate that it is fully constrained which of course is not new in invent twenty nineteen you knew that already but I just couldn't help myself okay let's take a look at some better control that we have of transparency in images in sketches perhaps with a view to creating a decal and a render of the image in the sketch I mean invented twenty eighteen here and I'll show you the problem that we could have with images and sketches in the previous version 2018 so I'm going to sketch do a really tasteful logo on the footboard of this bed here so let's left-click to create a sketch let's insert an image and I'm going to pick a an exciting logo which has some which has an alpha layer on it and it also just has a white or white background here and that's fine it drops down as as expected but I can right click and change the properties of the image here and there's only one option for transparency it's use a mask or what what is a mask let's try this say okay okay well it's turned everything that was white and transparent but that's actually not there's a bit more happening under the bonnet there than expected which caused people some problems if I add a second image here which appears to be exactly the same as the first unless you're looking too closely but there's a there's a important minor difference here let's add that image in I want to make that transparent so I'm going to right click and choose properties and I'm going to use the mask and say okay and it does not go transparent well what is the mask we'll the way inventor used to work is it used to say find the bottom right-hand pixel which in this case was down here and it was red and make that the color everything that's the same color as that pixel they're transparent so basically it determined the color of the mask for you whereas really you want to determine the color the mouse can say no actually I want this color to be transparent the same as you could do in PowerPoint or Photoshop or anything like that so that was one problem the second problem is and images actually if you produce them in Photoshop or a proper image editing tool they can have an alpha channel on them one alpha layer and there was no way to to reflect that in the inventor sketch either so let's finish up in Inventor 2018 let's head into inventor 2019 and let's see how it's different so I'm going to go and do the same image on on this part here let's start a sketch and let's insert an image so let's choose the first logo initially and let's drop that down and we get the same options with a right-click on the image here properties but we get extra stuff we can either say not transparent we can use a mask but we get to determine what the color of the mask is which is really handy so if I say set chroma key I can say I want it to be white and say okay and say okay and that will have the desired effect which is great but let's have a look at another option it's added in there we couldn't do this at all before we couldn't using an image alpha as well so let's say okay you see we get a slightly different result because this is the Alpha layer that is coming through from Photoshop or the program that created this logo and so you see a very subtle difference I might want that alpha layer to be reflected in the inventor part and let's just delete that image let's try adding the one that had the red pixel in the bottom right hand corner which was causing a problem before let's drag this up here you see that would have made only the bottom corner transpire before let's right-click on the image properties use mask set chroma key you see it's said red is the default because that's pixal in the bottom wait but I say no actually I want a white mask here okay and I can finish this sketch and now just for a little more background information if I wanted to render this now that won't of course come up unless I turn it into a decal so I'd have to go to 3d model that's obviously going to need to go into the part file first there's a schoolboy error and start the decal tool choose the image choose the face and say okay that's created a decal now if I return to the top level assembly and if I want to render this I can go to realistic visual style and I can hit ray tracing and I'll get render of that decal fantastic let's look at one of the improvements to the director editing tool for my money this is one of the finest tools in the inventor arsenal ready but there was an issue in 2018 or a scenario where you had to do a bit of a workaround to get the result that you want I'm here in Inventor 2018 and if I try and do a direct edit to move I want to shrink or grow this slot here so let me select this face if I try and move this face then the whole slot moose I can't resize it resize the slot in that way and so what I would have had to have done is to use the split tool split the part along the middle split the solid say okay then use the direct editing tool pick half of the slot resize that half and then maybe pick the other half and resize that half as well and then combine the two solids again afterwards with the combine tool which yeah it works fine but it's a bit or it's a bit long-winded so if we flip over to inventor 2019 that workaround is no longer required I can start the direct editing tool and you'll see in both the move and the rotate options I've got this handy tick box for automatic blending so you're gonna forget whether you need to tick it or not I always do but you can try both ways and you'll probably get the result that you want so if I pick this slot here with automatic blending turned on I get the old behavior in this case let's just type in zero with automatic blending turned off I get the behavior I'm after which is that so I can hit + pick this one with automatic blending still off I can resize both of those slots which is great if I want to let's try rotating this one over here again not quite sure whether I need to tick it or not but and I could try and tell you but you'll forget it as well so you just try both options basically if I pick this one here and I want to rotate the whole lot obviously I could pick all the phases but let's just try rotate here and if I rotate this then with automatic blending off I don't get any result with automatic blending on it will automatically select all the adjacent faces for me which could be quite handy to avoid having to pick lots of fiddly little faces to get the result that you're after I think this is a great improvement if you're using sheet metal in invented 2019 you might be interested to learn of the new corner relief or to bend intersections if I go to the flat pattern here this is an arc weld corner relief if I go to the corner settings here let's just make let's make the gap a bit bigger so that we can actually see what's going on here if I just save that so this is a an arc weld corner you now have a new option to do a laser world corner which it's pretty similar but just gives you a tangent arc here so if I close that and cancel that and head back to the folded part this will also reflect on the folded part and you get a bit of a cleaner gap here let's just make that my to get a bit smaller and that will stay even if you've got a small gap there you'll get a nice arc here on the flat pattern and a folded pot let's take a look at some of the whole feature improvements in Inventor 2019 the whole tools had a lot of community feedback and attention in the beta testing forums from inventor 2019 and it really shows Autodesk I've listened well and the tool is now very capable and it's got some fantastic new features such as saving whole presets your favorites so you can easily access your commonly your common whole specs and also the ability to do more intelligent placement of holes flexibly rather than the previous four placement methods that you used to have to do used to have to decide whether you wanted to place holes by sketch points or concentric Li to an edge or just a linear placement of a hole based off to linear edges and once you picked one of those methods you had to stick with it and it wasn't very flexible in that respect let me show you how it works now and we're not going to look at all the tools all of the options in the whole tool just two of the most important ones that I think are have been introduced if I start it we're going to look at the placement the new placement options and also the presets for the new hole tool so first off placement you see I started the whole tool there and the whole tools automatically picked up for sketch points that were in that were visible in a sketch in the model but what if I want to to add an additional hole maybe I forgot to add it in as a sketch point into my original sketch do I have to cancel the tool and do it again well I don't it's very flexible in this respect I've got breadcrumbs at the top here as they're called I can click on this sketch here and go and directly edit the sketch that has been picked up for the holes so if I start at the point tool here I'm in my normal sketch environment see I've got all my normal sketch tools here I can dimension from from whatever points I need here put constraints in same as usual sketches fully constrained how do I get back to the whole tool I just click on hole here so I can toggle back and forth between the hole and the sketch it it references which is fantastic there's another way of doing this as well I can actually add randomly positioned or specifically positioned extra holes in here without having to follow the breadcrumbs up here let me show you what I mean if I just click somewhere else on this face it's added a new point where's this point been placed it's actually been placed in the sketch that the other holes are based off of and then I can simply just add dimensions in here the same as I would while not being actually in the sketch environment let me show you what I mean so asking me select a linear edge to dimension from so if I pick this edge here there's my dimension what do I want that dimension to be well I want it to be the same as this one so how do I do that well I can click on this one and I can I think I have to select this geometry and I can say pick this one here and say reference dimension if I pick that it says which feature do you want to reference off of which is this feature here and then I can pick and say well I want it to be the same as this dimension here so pick that and that's it then I can pick another linear edge and say okay I want to dimension from this point here for instance I'll excuse me I need to go back and undo that one so I can simply hit control and unselect that one that hole there it's now asking me to select a linear edge for the previous hole so if I pick I might need to hover a bit I need to make sure I pick an edge here rather than a point otherwise it thinks I need a new hole and how far do I want this positioned well again I can select this this number and I can say I want to maybe reference a dimension if I want to I can just type it in and I want to let's say have this hole positioned this distance plus so I'll choose that which happens to be called D 162 plus I don't know 100 millimeters and that's now placed that whole a thousand plus a hundred and you see I've got this extra point and so now if I was to accept this whole you'll see what we did there is we added these two extra holes and both of them have been added as points into the sketch that controls that hole so seeing it's this sketch here it's added an additional hole I'm sorry an additional point with those extra dimensions that I've specified so we've kind of gone back into the sketch without going back into the sketch directly from the whole tool very powerful the other new feature in the whole tool I want to cover is the ability to save whole presets and I have to say the process of creating and using these presets it's so simple it almost doesn't need me to explain it to you let's take a look at how it works if I start the whole tool here's my presets it defaults to the last kind of hole type you placed so if I just simply want to place a hole somewhere here and position it from these edges I can do that and the hole type that it's placed is an ISO clearance hole for a socket head will of size m8 but let's just say I want a new type of hole let's place one of those and then let's say okay now we're going to define a new type of hole so let's say again I want a clearance hole this time I'll do a counter bore again but this time I want a clearance to an m10 bolt and I want a close fit here let's say I want to only of a certain distance as well I don't want it to go all the way through and the distance the depth of the hole I want to say for instance is say 45 millimeters okay and I'll position it here so there's there's my preview of the new hole that I've created if I'm really frequently placing this kind of hole in parts then this is where you want to hit create new preset here and what it will do is it will give you a suggested name for the new preset which is just basically a concatenation of all the properties that you've specified for this whole you can see here the size of the hole it actually doesn't include the depth in there by the looks of it so if I wanted to edit that before accepting it I could say let's just say underscore depth was say on underscore 45 DP for depth and when I'm happy with that preset name I just hit this tick to accept it it's now saved that preset I haven't actually created the hole but I can create a new create the hole here and then if I want to use that hole again let's close the dialog just to show how this works if I start the whole tool again last used if I click to place that this is my 45 mil deep one or I can select any other previous favorite that I've that I've created and simply just add that in so it really is extremely simple but powerful tool kudos to Autodesk I think they've really hit the nail on the head with this new hole tool let's take a look at some of the new assembly constraints tools I think the one that needs the most explanation is the new ability to flip the direction of an axis to axis mate constraint in an assembly let me show you what this means so I'm going to hit place and just place in a t joint into this assembly and a right click and rotate about the z axis to get it in roughly the right orientation then I'm going to start the constrain tool and I'm going to do a mate and I'm going to pick this axis and this axis here now to give you an idea I'm just going to say ok before we look at anything else here let's move this into the middle and let's go and examine this mate constraint we've placed so I'm going to right click and say edit and now his are three new options we can have it one direction or the other direction and you see the direction of the actual mate there is flipped or we can choose to have it undirected what does this mean well while these two will lock the direction of the axes to be aligned or opposed this one will actually leave the direction free in order to be constrained by another constraint that we place afterwards so let's leave that free by saying undirected all we've done is put these two lines the axes on top of each other without determining a direction and let's say okay and we've left that free to constrain with for instance and mate or flush constraint afterwards so let's go and put another constraint in and let's just tick this box to give us a bit more of an idea of how this going to work and I'm going to pick this face here and this face here to define an offset now I can do that with a mate constraint face to face or I can do it with a flush constraint and you see here I don't get an error with either option because I've left that Direction free for the follow-on constraint however let's say we're happy with this one here I've constrained that with an offset of say 36 millimeters let's say okay now if we were to go back into our original mate which is the axis to access mate and if we were to say no actually we want to define a direction here than leaving directionless so to speak then what we would do one of these will work and one of them won't so let's try this one here opposed works but if we right click and edit that aligned will not work because the aligned constraint that we are trying to put on here will conflict with the flush that we put on afterwards because they're both trying to determine a different direction okay so hopefully you can see that this gives you a lot of flexibility to either quickly place a constraint and define the direction access to axis or leave it open for afterwards constraining with a mate constraint another new assembly constraint tool is the ability to lock an insert constraint now any inventor veterans will know that you've been able to lock rotational and cylindrical joints since inventor 2014 and they're quite powerful because they let you lock the angle of the joint at a particular angle that you want however the insert constraint lock ability is a bit different so let me just show you something to be aware of with this I'm going to start the constraint all going to choose an insert constraint and I'm going to just pick two circular edges here as normal I'm good I can flip that as before and I can choose to either look or not lock the rotation of the joint so let's just leave this unlocked for the moment and say okay and now I insert it's free to rotate as usual I can go back into the joint at any time either by finding it in relationships folder or doing a free move and finding it like so right click and edit and I can lock it at any time if I wish however the position of the twist is not negotiable with this it will lock it in one orientation and one orientation only so if I say okay I don't have the option to flip it 90 degrees or anything like that okay and if I do look the constraint I get a handy different icon here for the locked in so here's a locked one unlocked one it's just something to be careful of here though let me just edit this constraint and unlock it temporarily there we are and I want to put an angle on this t joint here so I'm going to add another constraint an angle constraint between here and here and I'm just going to make that let's say 30 degrees or minus 30 degrees okay and that's all fine but what happens if then I want to go in and lock this insert constraint afterwards if I go and edit this and hit look and say okay inventor is going to tell me there's a problem with that now this might surprise you in this case we have two options we can either accept the relationship and unlock the insert by right clicking edit it and unlock this and say ok we've got no error now or we can keep the insert locked if I hit undo and we can delete the angle constraint and the insert will then determine the twist of this component so this gives us an idea of what this lock insert constraint is designed for it's not designed to specify a particular rotational twist for a component going into a hole it's actually designed just simply to stop stuff moving so you wouldn't use it for components like this you would use it for inserting multiple bolts in multiple holes for instance those would always traditionally have been able to spin in the hole with an insert constraint and you just simply lock all of those which reduces some degrees of freedom and frees up some some processing power as inventor doesn't have to compute these free to rotate bolts anymore they're just fixed and grounded so it's almost more for performance enhancing tool if anything else just one last thing to note with this insert lock insert constraint you can't wait click and unlock it here like you can with a rotational or cylindrical joint again this gives us a clue as to the intention of the disability it's not for editing really it's a lock it lock and forget is the ID I think let's take a look at the I logic additions for inventor 2019 why logics had a lot of attention from Autodesk in this release particularly in the area of assembly management and configuration so if you are producing configurations of your products or if you've got any interesting automation in Inventor there's some very powerful tools and also the option to drastically reduce the amount of code that you'll need now I'm going to show you some examples in a moment but first let me just explain the reasoning behind these additions to the illogic toolset very briefly I logic configurable assemblies have traditionally required you to assemble all the components you might want in the assembly and then use I logic to switch on the components that you do require and switch off the ones that you don't so we've got a really simplified example here we've got four components assembled into this assembly we've got three possible configurations a B and C and each one of these uses let's just say only two of the components and the ones that we don't require are switched off or suppressed for each particular configuration now of course this isn't the only way to produce our logic configurable assemblies you can use component replace and things like that but component replace has its own limitations in terms of preserving assembly constraints and the two components you're replacing have to be very closely related to each other for the operation to be any kind of success so to achieve this simple switching between components how much I love it code did we used to need we used to need this much you know in its long-winded sense for lines of code for each option to switch on the components that we want and switch off the components that we don't want and if we were to add a fifth component in here what we would need to do is to edit our code and instead of having a line for each component for each option which is what we've got here we would then need to have well same thing a line for each component we now got five components for each option course there's ways around this but I'm looking at the traditional method used by many companies to do their illogic configurations so this placing of all the possible components you'll need in the assembly method created traditionally a bit for glass ceiling in IEEE logic in terms of how much flexibility you could feasibly build into your eye logic assemblies because adding more options meant exponentially adding more and more controls in your eye logic form and exponentially more code for each extra component and option you add and also you had to use a custom level of detail in order to suppress the unwanted components and that could lead to some frustrations also now let me show you how using the 2019 methods we can simply manage this assembly and add in the required components without needing to suppress the components that we don't want so the first thing I'm going to do is well unsuppressed all of these existing components in in here I'm going to add a fifth component just by copying and pasting I might add a color override to one of these just so I can see see the difference in here so we've got five components let me just rename this component comp five as well so it's got a clear name well the name matches all the other ones and I'm going to go into Maya logic rule and convert this to a shiny 2019 ayuh logic rule instead of the slightly cumbersome 2018 version that I had so I'm going to go into options here so the first thing we're going to do is to say that this is a managed assembly so I'm going to go into here and say managed components and let's get rid of all this slightly scary stuff in between the begin and end manage statements and we're going to put in our options in here inside the manage statements and then we want to say we want to only turn on the components that we actually to turn on for option a and don't worry about the ones we don't want so I only want components one two and five here so I'm going to select this and I'm going to then select up in my file tree here 1 2 & 5 and right click and say capture current state components add it's added in a lot of information in here but I don't need to worry about any of that it's just captured the the state of these components and said we basically need them so for B I'm going to say I only want component 1 and 4 so I'm going to select one and for white click capture current state components add it's capturing the fact that the component is required but also the position of it also the color overrides as well we won't get into the details of this right now for this top-level overview for option C if I hit undo we want component 2 and 4 and 5 here so I'm going to select 2 4 and 5 white click capture current state components add and now if I hit save and run we get some serious changes in here let's delete all these components and save the assembly and this code is now going to run and only add the components that we actually need based on the option we select so I'm going to bring up my alergic form and if I choose option a it will add in the three components that I need for option a 1 2 and 5 option B is 1 and for option C is 4 2 and 5 they've been added in the white locations as they were when I captured their state also with the color override that I put on one of the other components when I created the original illogic code and you notice here there's no suppressed components there's no need for a custom level of detail it simply just recorded the state of these components when I cut when I created that rule and if I choose the right option the manage statement actually just adds the ones I need into the assembly and even more importantly perhaps deletes the ones that I don't need for me without me having to worry about it so hopefully you can see this new addition just the one that we've looked at just now is a real game changer for illogic users hopefully you can begin to see the possibilities I want to show you a few more examples now let's just going to our illogic rule here there's a lot of new AI logic functions in here particularly with high logic assemblies and components the positioning of components relationships and constraints many of these new functions also have several options included in them as well which can really make it quite confusing when you're starting out with inventor 2019 to see how to actually apply all these new powerful tools so to help with this I thought I'd take the time now to simply demonstrate four or five new types or styles of AI logic configurators that have been made possible in this 2019 release so I'm going to be calling them a recorded configurator a modular configurator an adaptive configurator and a computational configurator and when I show you these I'm going to ask to rely on your imagination a little bit to apply these possibilities to your particular industry and your products these aren't the only new possibilities for configurator start by any means but perhaps your products will lend themselves to one or two of the examples I'll show you and also from from now on as this is a relatively high level presentation we won't be looking in great detail that too much of the code itself except a few key areas you
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Channel: Symetri UK
Views: 45,420
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Keywords: Inventor 2019, Autodesk Inventor, Autodesk Inventor 2019, CAD Software
Id: aURkzf1SGsE
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Length: 46min 53sec (2813 seconds)
Published: Mon Mar 26 2018
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