AutoCAD Plant 3D: The Ortho Cube & Orthographic Views

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well good morning good afternoon and let me go ahead and show my screen here so I'm in play at 3 D 2020 and I'm just in an orthographic drawing that we're not going through creating orthographic drawings I'm gonna go ahead and hit a new view and right here the select reference models I'm just gonna select all the reference models and it opens up this ortho orthographic view selection drawing this is what we're gonna be concentrating on now and using this will actually be going to the orthographic drawings and place them it's tough but we're mainly gonna concentrate on this environment right here if when you're dealing with the ortho cube which is the big box you see right in the middle of the screen and different files that are related to this we're gonna start out very basic and we're gonna build from there so if you are an advanced user don't worry we'll get to some stuff that met you maybe never tried or knew before at the end but in the beginning that will be very basic because we're gonna just again we're gonna review this entire environment that we're in here and the ribbon menu that's involved with this first of all being in this new view you will see the environment I'm in has the grid turned on as far as this down here's turned on which is something I don't like so personally when I come in here I would have the habit of turning this off other things that will happen here is for instance if you hit the little house up here on the 3d cube you'll see it went to Southwest isometric but it also went to a perpendicular or perspective mode now in the earlier versions of plant 3d you could not create an orthographic drawing if it was in a perspective mode so it was something you did constantly we were coming up here and having to change back to parallel even though that's not true in 2020 and I believe this is the first release where that is not true maybe 2019 I can't remember trying it back then but only recently were you able to create an orthographic view while in perspective mode my habit is to get out of that plus I particularly don't care for it so my point is another thing I like to be in a southeast isometric mode so we're basically this is my three most common views cop front and right side those are the three most common so I have some things I prefer of how I like to be in this environment so if you want to set your this environment up so you don't have to constantly change it out of perspective to parallel change the mood we're never you know set that current home you'd have to set the template file that this is reading and this is not reading a normal template file this has its own template file that works just for this environment of the orthographic view selection so we're gonna start there and look at that template file I'm gonna go ahead and cancel out of this and first I'm gonna show you if you went to your project under orthos and styles you'll see this ortho Tim GWT for years I was seeing on the blogs where people were complaining cuz this is the temp file or the template file that controls that environment they were fixing this template file right here and nothing was happening and the reason being is because it's actually not using that template file even though everybody thinks it is and I'm not even sure why the template file is in your project I usually just delete it because it's really unnecessary and really has nothing to do with your project it's this just there from days gone by I guess the actual template file it's reading is in your regular path if you went to open and you're set your file type down here to drawing template you'll see in the regular template file of AutoCAD there's that drawing same name just in the actual location of your template files that's the one that's actually reading so it doesn't matter what was elsewhere on my computer that one wins because that's the one that's reading even if you delete that one though it would never find the one in the project so that's why I believed it now the project is really of no importance of why carry it but we're gonna open up this one and when we do you can see this is the environment when it first opens up I hit I'm already in a perspective mode in this template but if I am for some reason I can't get to the house also let me change that right there let's see it's stuck there it goes okay we're gonna change this I've had this happen with my graphics card recently where I have to say there we go had to change it from the 2d wireframe and back again to get my 3d cube work I think that's a graphics card issue but when I hit the home here you can see it's southwest it's in perspective everything this is exactly what was happening so you can set this up one of the things like I said I don't care for the grid so I'm gonna turn that off down here I like to be like I said in a south east isometric mode parallel so I'm gonna go ahead and set that to where I'm southeast isometric parallel and then I like to set a zoom factor in here so that it's actually gonna be a little bit better so I'm just gonna do this I these are numbers I made up a long time ago that work for me I'm going to do is zoom Center in the center point I'm gonna use in this view is 300 600 at a 1500 magnification again those are just numbers I made up again but this is 0 comma 0 so this puts my model right in here and so that's just some numbers I came up with my head any different ones for a bigger plan but that way it's it where I want it and I'm gonna go up here to the little house and right click and set this current viewers home that way every time I hit the house it goes to southeast isometric at that zoom factor and that's pretty much all I'm going to change there may be other settings you want to change units or units really doesn't matter because it uses the units of the project but maybe snap something like that anything you want to change you set in this template and that's what's gonna be in that orthographic view selection when you start so I'm gonna save this and I'm not gonna save it over the one in the box because I like to keep my templates elsewhere so I'm gonna save this with all my templates on my network where I keep them over here so I'm keeping the same name just saving it over there just like an AutoCAD I'm gonna go ahead and save all the reconcile layers and we'll close that and so that it uses my templates I want to go over here to the options of AutoCAD and set that template setting for the drawing template file location I like to put it towards all my templates so that every time I open up a drawing everything is working off the templates I normally use by doing all that when I do new view here you'll notice there were things already pre check there it is grids turned off it automatically goes to Southwest isometric every time I'm not sure why but if I hit the little home up here it's now going to a southeast isometric the way I like it and it's got all the settings the way I want them so this is that ortho temp you can set up anything you want to be preset in this view selection drawing that gets created when we add a new view next just as a little side note right now you can see the grid of the structural grids on and the grading is on that's gonna be a little bit overpowering I could turn those layers off and here and be just fine but if you want them to always be off because every time I do a new view I'm gonna have to turn those off if I want them off if you want them to be always off the best thing is cancel and go to your original source file which in this case it's my structural steel now I'm just going to turn off the freeze the grid and the grading so I don't have to deal with that every single view I create so I'm gonna save it I could always go turn it back on if I and I can always turn it back on in the new view here so now when I hit new view coming to this view selection you can see my grid my structural steel my grading it's all turned off so this is kind of what I want in my actual views so the next thing I'm going to do is talk about some of these things on the ribbon and and how they work in creating but for the time being I want to show you something about the view cube initially and I'm already in a top view here which is what I'm gonna stay in so I'm gonna go ahead and create this view as is just so I can show you a couple things that you need to be aware of first of all when I create this view you can see the viewport I've got mine going on an on plotting layer because I always have set a viewport layer that I'm creating grid on from my orthographic template that I'm using for the these drawings to create this so right now it looks like I've just got concrete around my whole system but if you went to a plot preview you'll see the boxes isn't going to print so it doesn't show my concrete that's around there it's only showing me the system without the concrete and let me explain what's happening there I'm gonna stretch this viewport just a little bit each way and as you see when I do that there's my concrete the viewport was actually sitting on top of the concrete and it's on an on plotting layer so because it was on the concrete when I went to apply there's no concrete around my system here there's just the viewport covering it up if I went to edit the view and did it right back again it's going to go right back to what it was so as I hit OK and come back in here it's gonna change everything right back to where my viewport is on top of my concrete therefore it's not gonna plot seems a little harmless just stretch it and all that but basically what's happening here is when you select your models now when we first opened the view we had a viewport see this 3d selection right here this is here so I can add additional drawings to my model and these are referencing the models on the source files under play 3d so I can reference them here I can add them take them out but the very first time it just asked me so I got this this I just said use both drawings it makes this orthographic cube the exact same size as your model so if you were to look at it for instance in a cop view it's the same size as my concrete that also is the viewport it's gonna create in the orthographic drawing so therefore if it's on a non plotting layer since it's the same size in my concrete it covers it up so you want to get in the habit of stretching your viewports large or this ortho cube brother which is equivalent to the viewport larger than your image so that everything will show up correctly in your drawing so if I do that you can see here now my viewports gonna be larger my concrete's gonna show up and I don't have the issue and I won't have the issue from this point forward and put this drawing so again we'll go to a plot preview and you can see there's my concrete where it can really come into play though is I'm gonna go ahead and change this to a front view when you're working with the ortho cube you can see there's green sides and there's the reddish side for the top whatever you have set here the reddish part is the view you're creating so if I come over here and change this to the front view you can see the reddish side is now the front view and the top is now green so it's gonna create a front view orthographic drawing in this particular case when it does that what you're gonna see happening is the bottom of my concrete won't be there which is negligible in my opinion at this point but the main thing is my piping above heat exchanger up in the upper left because the viewport height was the same as my the top of my system I don't get that a printout of that very hot piece of pipe so for that reason you need to make sure you always adjust the six sides of the cube not just the plan view but the height and the depth so that every view adjacent that you create is going to could be created without the issue of piping or something that you need being hidden behind the viewports you always want your viewport larger the ortho cube larger than your entire system in all four it views fortunately you can save this and we'll talk about saving create Mehra worth of libraries later but the I want to get this drawing back to a top view and I want to just quickly Hill over your settings here which is hidden line piping is the default but then you can also do all hidden lines and no hidden line so we'll start with the all hidden lines just to let you see it and we'll do this as we're doing some other things so that we're not constantly coming back in here and changing stuff and you can see here with all hidden lines you literally get hidden lines for everything so the wind and the fill it's on the steel you can see the the railing the bracing below it every little thing so it gets kind of overbearing but some people like to see all hidden lines and that's what you hear you're getting all hidden lines whether it's piping or not when you are using any of the others for this case I'm going to just go ahead and put it back to hidden line piping which is the default and my favorite and then we're gonna go to another drawing to talk about match lines before we get too much deeper you can see here this drawing is gonna have only hidden lines at piping at this point so the piping that's going under the still I've got the hidden lines but I don't have it with the still itself another equipment so that's basically where those have you have one other option which is no hidden lies which means you wouldn't even get it for the piping but let's go ahead and save this drawing to move over and talk about match lines so I'm going to go here to sheet 2 and this is where we're gonna do it work with the match lines on sheet 2 and 3 and the first thing is let's talk about a drawing that you may have seen here when I opened it up earlier come up are the ortho symbol styles this is where you save the symbols or the blocks that are being used in the worth of graphic drawings if you open it up there's only a few in there let me get to drawing and then in the project itself under orthos and styles you'll see this drawing so this drawing here is basically I'm going to go to the block editor it contains these blocks right here so these are the ones for the match line match line east north south and west also here's the open pipe so this is the cut pipe symbol which we'll talk about a second but this is where that symbol has been created and this is the pipe gap or if you're creating pipe gaps in the orthographic drawing this is the symbol it will use so if you don't like any of the symbols this is where you would change it and justice Oh show how these work I'm gonna get a north one for the match line since that's what we're about to do I'm gonna change that one and no other and all I'm gonna do is simply change the text font once it decides to let me get to the properties here all right there we go the properties down I'm just gonna change the style to what I already have here in the oven gonna be I hand and I'll do the same thing for this one there's these are made up of two of a block and the block is made up of a piece of text and then after view so I'm having to change styles separate for each so the in period being the text and the noir thing being the attribute that it's gonna use so I'm just changing that text just to show you that when you change it in this drawing it fix torso views now a match line is used when you're gonna have something that's too large to fit on your title block so let's go ahead and create a new view same two drawings again that dialog box is the same thing that you see here in the select model dialog box I'm gonna go ahead and go to my favorite way to look at this and what you're gonna have happen here is when you add a match line that means you're trying to have a point where it's going to match up to drawings that won't fit on wives so we're gonna pretend like this is larger project than it is and won't fit on that II sized drawing about making the scale factor different now we're gonna come over here to library and talk about saving later but this is where you could actually save your ortho cube so you constantly don't have to redo it I've got one already created here called GA which is basically when I load it here I'm just using load ortho cube it is already stretched out above my concrete in this view and it's already got the depth in the hive stretched out so instead of having to do that over and over and over again when I create new views I can just load it and I'm good to go so that's the one for my main arrangement here and we're gonna take here and this is the way I like to do match lines myself first I like to draw just with an AutoCAD line just add a line you know I'm just gonna add it in here or with keep it straight and then I'm gonna take a look at it my properties palette excuse me and I'm gonna make it an even number so I'm gonna make its at a forty five point six and whatever I'm just making it 45 feet six inches on both the start X and the index since I'm working in the x-direction so I've got it 45 six that will give me a nice even number for my East coordinate so I'm gonna take this and we'll start with the bigger half on the which is the east side now I'm gonna do is select this view cube where ortho cube and select the extension arrow here on the Westside and I'm gonna stretch it to the perpendicular of the line I just drew and that gives me a view cube or an ortho cube I keep calling it view view cube is this one up here ortho cube is this one the ortho cube set a little bit smaller right on that plane so I want to save this using the save ortho cube so that can save it for another drawing or to recall at any point that I want to I'm gonna call this one GA East and set it like that then I'm gonna move back to the top we're gonna redo that one let me go delete that one there's one thing I missed one of the things you have to realize is your paper your scale factor is saved I just went to load orthocube and deleted that one that's what I just did your scale factor here and whatever view you have here is saved with that ortho cube the reason I want to check that is I'm gonna go ahead and make this one inch equals a foot and then we want to check and see if that will fit on our title block page and I can do that by using paper check right here so when you go to paper check basically right here you'll see a white box kind of filtered out right there and that is my paper size at that scale factor because it's reading the title block in this page setup of the drawing that I'm working with you can actually see the title block is down here you don't see my border because they're two different files so it only shows title block that's obvious by the red here that this that's way too large to fit on that scale that particular sheet so I'm doing try 3/4 inch equals a foot and it got a little bigger and again this is not my sheet my sheets this right here in the middle and you can see I'm still too big so we'll go ahead and go down a half inch equals foot and there you can see this is going to fit quite nicely on a half inch equals a foot so with that that is what I want to save to that ortho cube so I'm gonna turn my paper check off I do want it in the top mode so I'll save that and this is the one I'll call GA East you can't rename these that's rigid I had to delete it if you can't override them with a new one so you have to basically delete it and simply set it up so just to show you that the it's saved with the the scale factor when I load this back up to the original GA you can see it's changing out right back to 3/8 inch equals a foot so I'm gonna go ahead and stretch the west side she's a perpendicular and with that I don't need this line anymore so I'll erase it go ahead and change it to the half inch equals a foot since I already know that's the size and we'll save this as GA - West that way I can get back to it for Jason views and other drawings anytime I need to so in this particular case that is the view I want I'm gonna turn the match lines on right here so that you can see what happens with that I usually cut pipe symbols on all the time although it won't really apply to this drawing but if it did there I'll leave it on all the time I'm gonna go ahead and do okay and place this one right here and it will create a viewport and it'll have the match lines around it so up here at the top you can see there's the one I changed the font on and that original symbol Styles drawing with graphics in the Styles drawing and then over here you'll see there's the East 45 feet six inches so it's the exact text dimension that I put in there that I wanted to make this - that created the ones on each side you'll notice this one's West three feet this one's South three feet what it's doing is zero comma zero is right here so West three feet South three feet from zero zero and everything else is north and east off of it so that's how it's coming up with those those dimensions is based on where zero zero was in my project but here you can see forty five foot six so if I now came over and opened up this drawing and put the other half on it doing new view okay all I have to do is go up here to the load ortho cube and this time I'm going to do GA East it loads then we're just gonna place it and you can see this one once it's created will have an East 45 foot six on this side of it so it gives me match line nose right on top of the viewport is this dashed line it's on top of the viewport so the viewport won't plot I can still see the dashed lines around and I could've erased what I don't want but you gotta be careful if you're and I probably would erase text and stuff for the match lines I don't want but then you got to remember to erase them because they become permanent and won't be overwritten so that's a choice you just have to make but that's the way I can use the match lines so next we're going to take a look at those cut packed symbols and we'll just do that in a drawing to show you how you can do sections with that do you keep everything can be handled with the viewcube I'm gonna go ahead and close these and I'm just gonna open up this sheet five and once we hit sheet twelve here that's where we're gonna get into some unique stuff so we're almost to some unique things from those advanced people all right going in here to the viewcube on this one that time I just hit edit view and I come in I see the exact same view cube it was created originally with that same GA one that I was loading but this one I'm just doing a section cut below that top level down as low as this bottom level so I'm not getting the heat exchanger or the pumps or any of this drain is gonna show I was only gonna show me in my view what is in that cube and again all I gotta do this change the cube size to stretch these arrows on the sides to exact to get to what I want let me get to top views I'm having trouble seeing the one over there there it is right there and you can just stretch it to whatever size you want to and that's how you do a section cut because this one originally was more like this I'm it's gonna do a section cut through this pipe and since I will do that I'm gonna hit cancel since it's already there we got to wait on it that way you can see that's where it's putting in the ying-yang from those cut symbols that were in that worth of symbol style drawing so it's pulling these blocks in from those symbol Styles it's using that cube to create these views and that's pretty much the basics for everything that's working in there but let's take a look at some unique situations first let's talk about the jog that's a little bit gonna lead into what we're gonna do with some other things but this right here is just that front elevation that we did in the very first drawing when I was showing you how it would do a front should cover up printing so this is that same front elevation but let's say we wanted to do a section cut like this I'm gonna go back to this first drawing and I'm going to insert this one block once it decides to old finish opening it alright so I'm going to insert this block that I've got in here to show this and we'll place it whoops right here all right so let's say you wanted to do a section cut with some offset sections so you can see I'm wanting to show a section cut that's gonna cut through here where I'd not seen this railing and this columns not in the way of to see all this pipe back here make the turn see everything normal incoming here and I'm just doing a wild thing here and looping into where I couldn't see what's going on with the pipe and then back out so I wanted to do a section cut like that but basically is making a couple of turns there so I can see this this is an probably overkill here for this one but it gets the idea across of how to do these types of section cuts because it's very common to have to do offset sections in a project and so basically to do this we're gonna add a jog and I'm gonna need to add one jog here a second jog here and a third jog here in order to do this so to get these turns even though this one is going to be similar to the one on the right I still have to do a separate jog so three jogs is what it's gonna take so let's go back over here to this drawing we'll do the edit view on it and we'll go ahead and put it in the view I like and this is the ad jog now up until this point we've pretty much have done everything else that's in here so this is the last of these on the ribbon menu that we have to worry about something I add a jog and you want to add the jog on the edge of the worth of cube at the top since that's where I'm doing my section cuts I'm gonna add one there I'm gonna come back I'm not worried about the location or size at this point I just want to get the three jogs in there so I've got these three jogs in some locations here that are very different okay so here I like to actually put a line again so keep things simple I'm just gonna put this here alright so let's start with this one I'm gonna pull back because if any of them get to be on the same level next to each other they jog will be healed and disappear so the middle one here is one that I need back out here and the one on the edge is what I made back out here so I'm gonna get both of these pulled out I don't need that anymore and I got them nice and even there so now I just need to set up the rest of the jog so we're gonna come over here and we're cutting in front of the behind this column in front of the heat exchanger like that and here I'm gonna be very specific with the dimension I've got my dynamic input on so I'm gonna tab over and make this an exact 15 feet and that's for something else I'm gonna do in a minute so just to get that to be exactly 15 feet you can see it's definitely going to show this turn up here will be God without any railing in the way or anything over here I'm not gonna be as picky I'm just going to go ahead and pull this back to where it's after the stairs but in front of that pipe I'm gonna make this on this side of the pipe I'm gonna put it right in front of that support right there so I'm gonna get the pipe in there go through the cut and then over on this side I just want to make sure I'm gonna see all all of this access back here so there's my cut and you can see it's the exact same cut doing right there that I'm showing over here on this drawing it's not gonna let me set in this drawing never do anything because I've got the worth of graphic view selection over it's the same exact cut that we're seeing here I'll go ahead and say ok it's what I'm doing here and it's a front view so we'll go ahead and I'm gonna turn off the match lines because I'm not using those we'll go ahead and say ok and it's gonna update this view with all those offset section cuts that I was doing so you'll be able to see that now nothing blocking the heat exchanger here as far as the railing and stuff like that I've got the ladder and the railing behind it which is kind of in the way and you can kind of see in the concrete here there's where one cuts going there's another there's another got rid of a lot of stuff in front of this these towers and then everything over here is back to normal so you can kind of see how I did that cut now right here let's say I wanted to clean this up a little bit that ladder the background makes it kind of hard to read so I'm going to go ahead and do that also I just go into the Edit view on this viewport and it remembers all those jobs that I had in there when I add one more jog here in the back and then go to a top view where I can see what I'm doing must stretch this here where's past that drain piping in here I'm gonna go ahead and put it in that 15 feet so it's the same exact spot I'll be cutting out that railing and ladder in the background there and it's gonna help really clarify what's going on over there with the heat exchanger at least in this view but it's just a method with those jogs for doing these offset sections and you can get as creative as you want to with them which I'm gonna show you another way to use those in another drawing here as we talked about some things that I've just had questions on in the past with support cases webinars and stuff like that so the first thing we're gonna do is let's go over here to sheet 3 or excuse me sheet 12 that's gonna be our final sheet where we're gonna do a couple of things that are a little bit unique situations and to start off to show this I'm going to do a new view and I'm gonna just quickly create one just to show you what what's happening here we're gonna go ahead and load that GA so that we get the one that has all the different views they're already stretched out and I'm gonna do a quick stretch here just to show you the situation that I want to deal with all right so I've got this worth of cube here where I'm gonna do just a detail of this area I create this as it is right now you'll notice the rotation so you can see the rotation here is this is my would be my front view this would be my right I'm always just calling them front and right but I want this to be rotated to where this is being looked at from that direction now what I found is there's a lot of different people on YouTube videos and stuff to tell you all you got to do this rotate this viewport and it looks like it works if I rotate that viewport and I get this this to where I move it where I want it and that looks like it did pretty good job and I'm good to go I now I have my front this rotated I'm not Paige the way I want it and there's a couple of those downsides to it one is if I do the adjacent view command up here and I want to create the front view now I'm just gonna place it right down here below it you can tell by the size of that viewport it's not what I expected it to be because the front view is right here so this is my front the front view when I'm doing these adjacent views so this just gave me what I would have considered my left view in this situation so a little bit of thinking and that's not too hard to overcome I just gotta remember okay so if that's my front view this is my right view so I could have easily come in here and I'm not trying to line them up I'm just getting the views in here so that would be my right view and then I could do one more to the side and that would be what I was expecting to be my right view over here is actually my back view so if I come with an adjacent view into a back here so that would give me what I wanted right there so with a little bit of think even workaround I can work around this situation and rotate the view poor it worked pretty good but that viewports not gonna stay like that with everything that you can do with no orthographic drawing I'm just gonna force it real quick if you ever do an edit view on that viewport for instance this is just one situation where it's gonna change and all I'm gonna do is hit OK what's gonna happen is it's gonna flip that viewport back to its original rotation so it's not going to stay put and imagine if I would have had that already dimension and annotated and everything I'm gonna have annotation everywhere and dimensions it's going to the wrong so it's gonna be a nightmare if I would have had that fully annotated and stuff so that's the downside so what you're seeing there is this is not the way to do it no matter what you've saved on the internet and stuff this is not the way to do it so I want to show you how to do it correctly and it's just as easy to accomplish so I just deleted those views and we're gonna go ahead and recreate this same situation over again in this orthographic view selection so let me get right back where I was well load it in get to the top and let me stretch it just somewhat close not exactly but we'll just get it over here somewhere in the area where you get the basic shape alright so when you're looking at this this is the front view that was the look here and if I was to go to a flip it this way that's the front view so that's what it's looking so on this ortho cube that is the front view of the ortho cube right there so what I want is for the front view to be here so here's the thought process I need to rotate the ortho cube 90 degrees in that direction it is like it is AutoCAD if you remember I AutoCAD rotates in the counterclockwise direction so that would be if 90 degree positive if I wanted this to be the front view then it would be a negative 90 because it's going clockwise rotation but in this case positive 90 so I'm just gonna select the view put the ortho cube and use AutoCAD rotate command and rotate the ortho cube 90 degrees if you then go here to your home you'll see the tops right but if I change the front there's my front now on that ortho to you because I rotated the north of cube to 90 degrees so it's gonna work the way I want it face by rotating that ortho cube that is the correct way because it will remember that I want to go ahead and stretch this to be the size that I want it but you wanna make it like that I want to just go ahead and take it about right there and I'm gonna take it's about halfway through the stairs for now just so I can show you something else in a minute once I've got it to sit the way I want it I want to do okay and you can see my viewports rotated the way I want it I want to place it right up here at the top and now I've got this thing exactly like I wanted it and when I do the adjacent views they're correct so the front not to rethink exactly how to do this I'm going to turn on my oh snap and no tracking and actually line these up this time so there's my front and then we'll do the adjacent view for the right side and I'm getting now the views exactly the way I expect them without having to worry about figuring out in my head the difference and when I hit edit block that you would go back in there it's not going to change a thing as far as the rotation of those viewports now here on this bottom one it's got a little bit of too much in the background so I'm gonna adjust that one here so and after the fact to an adjacent views like that I can control these individually once they have been created without affecting the other so I'm gonna take looks have my hint no snap on that gets in the way in here alright so there's where I'm gonna cut that way when I'm back in here I won't see the railing and stairs behind it it'll be a lot cleaner on this elevation view so let's say you've got another situation here you want to deal with I just got stairs just kind of hanging out here and I want to get rid of those not show them in this view what I've seen people suggest online is not that let me go back and cancel I think people suggest online is just coming here and erase it out of this viewport like that works nicely but if you ever update the view even using the global one it's gonna come right back in there so it's not a permanent solution it's a one-shot deal until you update for that reason let me show you how you want to get you can get that out of your view here permanently so I'm gonna go to the Edit view this time and I'm gonna use the jog again but this time to make it easier to where I can see what I'm doing I'm gonna go ahead and isolate and hide the piping and I'm gonna temporarily turn off some steel and concrete things everything but the railing and the access cuz that's what I'm trying to get out is the ring on an access you can kind of see where that's going through that or so cube right there that's what I'm gonna do is add a couple of jogs this time in the horizontal or vertical rather so I had one there again I'm not worried about whether it does exactly like I want this one at the bottom let me get my line works I want it to match my other views so I'm gonna go ahead and get a people align in here to where I have something to stretch to alright so down here on this one I need it to be wide open so I'm gonna go ahead and just over stretch it there so I get the whole corner there and then in the top part here I want to stretch it back like that and then we'll go ahead and fix this one to the perpendicular and this bottom one down here and see I have to be in the top view to make that work I just have to have that line in there so now I've got a chunk taken out in the middle I've gotten really detailed with these before where I had just a little chunk that was actually closed on both sides just to remove something that's not that difficult to do but here I need to go ahead and get this stretch to where I want it I know it's just this part that I'm trying to get rid of as far as height you can kind of see when I'm in this you here wanna be now or so on that's gonna get in the way so I'm gonna I just wanna get below that and above that that's pretty good here on the top part but I could get lower if I want to but you can see I'm just getting a chunk taken out of this view where that access is going passing through the ortho cube and when I do that that will clean up my work so keep over here I wanted to do the same get the same thing and these two which I have larger worth of cubes I could do that it's just gonna take a little extra work or maybe I'd do something like this come in here and save this worth of cube - I'm gonna call this process hours that was the front view so I was caught the front view then we'll have one for the other two so at that point I could just come in here edit this one again if I want to make sure it matches that other view that I probably want a piece of wood some line work here so when I load this in with processed hours front and then I could take this and stretch this back to this line work right here looks like I missed it let's go to the top oh there's part of why I did that wrong there let me go fix that I think I'm out worth though on when I drew this in I just used undo command not a good plan let's try that line again with my worth of watch even I make a lot of mistakes what can I say alright so at this point let's double check that yeah now we got it let's go ahead and load the ortho cube of this one in we'll fix well that's an interesting ortho cute what happen there this almost looks like when I undid it I have an or so cube on top of an ortho cube I do oh I knew was a weird result there all right so I got rid of that one I have never seen it do that before that was unusual alright so they're perpendicular she may want a watch that was very unusual you may want to watch doing a undo command in this particular environment I see let's save this one as processed towers without the word front and that's just so we can get it on the other one exactly without having to worry about it we got it okay you'll see it's gonna remove that chunk back to here so you get the idea it's not too difficult to do there's a lot you can give me as creative I actually the only had it on front view what I did that but you can create these creative as you want to this should be the top and not have to worry about things coming back if you want to need to remove stuff with a jog giving me a rotation that also Cube is really really powerful so there's a lot to do here that you that you can see that you can use over and over again to accomplish the views that you need in your project I am now since I'm doing this by myself I am gonna go ahead and switch it over to the so I can look and see if there have been any questions because I haven't been able to monitor that while was talking here as you can see I've cleaned got all three of these cleaned up I'll go in this st. so let me go over here and first put this on our screen let you see that we do have some plant 3d training coming up and some P&ID training both advanced a new user in the plant 3d and we have some QuickStart currently we don't have a p90 advanced class on the schedule but if you're interested in that you can reach out to your sales rep and we're going to I'll go ahead and all that's on the screen here let me see if there's been any questions so get at the questions let me pull this off where I can read it a little bit easier nice stretching that so hold on just one little bit alright what command setting is changing the paper space view is black and white with the CPB line weight it seems what commence setting this changing the paper space of you as black and white with the CPP oh yeah it's a CT be us I'm using the monochrome CT be let me go over here and back to my screen so basically when I'm doing a plot I'm using this monochrome CT be right here which I have set for black and white because I do not have a color printer so I do everything is black and white so that's reason I have that that was set up in my original was a graphic template the one that has my title block and everything in it so that's where that's coming from we use BIM and team and plant 3d we have noticed some difficulty using orthocube at times it was very slow loading into the Edit view and after clicking okay to create the view before the ortho flattening box appears do you have any information relate to this or helpful tips sorry I must you may want to answer a question for me just because I'm not sure I want to make sure I'm thinking of this correctly you're talking about the ortho cube and plant this once you're having difficulty with it's very slow loading into the Edit view the only thing I could think of now that could have something to do with the size of your drawing it also could have something to do with your graphics card and the amount of RAM you have on your computer it also could have something to do with how many people are in a project at a time projects out of the box are using sequel Lite and if you have more than one or two people it even tells you this when you're looking at the project setting for your data your dialog box go into the options here and look at the database setup you can see here well I thought it told you here maybe it's in the let's see dad today oh no I'm sitting I shared plant content where is that that maybe I've seen it before where it actually tells you if you have more than one or two people could also be creating a new project I think that let's look there real quick a new project and I'm just gonna flip through these two the last one there you go that's what I was looking for if you are have a project with more than one or two team members then you need to be on sequel server because sequel lights just gonna drag like crazy so it could also be that so where it could be a combination of all those things you've got too many people using a project so you should be on sequel server I sure wanna yes I could be like so it could be the amount of RAM you have the graphics card there's a lot of different factors that could go into what is causing it to load kind of slowly so really hard to give you a Point Blank this is your issue it's gonna be more of a there are some darts at some different possibilities if you put jogs in the plan view adding the new adjacent view will use a jog yes it will okay you saw that here I had well I did these differently but let's I'll go ahead and create a left view where I have the jog and this one that removed that stairs so I'll go ahead and create an adjacent view here and we'll do the left side and I'm just gonna place it and this those stairs will not be there so yes when you're creating those adjacent views whatever view cube or ortho cube was used to create this view is the same one that's used to create this view and if I want to edit view here you'll see the jog in there so you can see the jog in there now at this point I could change it then use I don't have to keep that I could separate it from the ortho cube the way I did these up here but initially wouldn't use an adjacent view it will use the ortho cube for the one for the view that is creating the adjacent view from if I try on a local project if I try on a local project is very fast not on the bimproject okay so you're doing the BIM a project you're talking about being on BIM 360 possibly it's my screen not sharing I am so sorry I am so sorry I didn't realize I had that on pause that was an accident but basically I created on the answer to the jog there's where I created the jog there and it was doing that so I'll leave that make sure that stays on pause off pause I apologize I saw on them if you're on AB in project that's on the Internet then that's your issue there a plant 3d expects the project to be on your local network not on a network I have like one client who was trying to share everything from an that was in Cincinnati and he was in New York I don't remember the cities I'm just giving an example and he was having all kinds of issues because your content and everything needs to be on the local network does that be on your local computer but the local network it can be on it on a network somewhere else and so that would also cause if the BIM project is somewhere else outside that would be causing an issue there your screen is not changed why not just fix sorry about that we are only seeing the training info nice screen sorry about that do you know if the in the future 3d have automatic annotations and dimensions I hope so but right now it's not your best bet there's go to the Autodesk wish list and add it to there I can tell you that some of that is already on the wish list because I've added the dimension question already to the wish list not so much automatic but mine was more about dimensions being connected to the view and so if the view changes the dimensions updated but the that's a good idea because you can do that without a get architecture my theory is if they can do it with other AutoCAD products they should be able to do it here but you're gonna need to get it on the wish list to get that yes that we can't see what you're doing I apologize for that I've got a couple more of those let's see thank you for your time and look forward for the link to watch it again have a great day okay and then do you have a suggestion for using ortho functionality to create tank data sheet type drawings when tanks are subject to be a moved also is there any way to tag nozzles yeah you can tag the nozzles the same way as you tag anything else that's done you have to tag them in the project but I tag my nozzles if you were to look at one of my projects I've got nozzle tags not on them and once you do once you tag them in the main in the source file then here you just use an annotation tag on those it's just not gonna show up on well actually it probably would show up on some of these let's see if I came here and did a annotation I'm not sure if this one is actually created but if I grab that right there that's equipment tag I mean I have a tag in this particular project that I can do that with so they may not be able to do that here yeah that's having nozzle tag which I don't have created I don't think yeah doll I've got equipment tagging here so that's not gonna work on this particular projects I know I have one but you'd have to create a a nozzle tag that would pull that off the equipment but it is possible do you have any suggesting ortho functionality creating data sheet type drawings from tanks or subject to being moved not sure I'm understand that when things are subject to be moved part but probably if it was me I would just create a report and the report creator to do the datasheet for the for the actual tanks that would be one way if you can do it that window I could probably create something it would just take a little bit of a effort to do it the easiest way though would be in a report I do not see any more questions we'll give everybody another couple of seconds here any more questions about 10 or 15 seconds if I don't see one then we'll call it a day and I'll turn it over to Ashley so Ashley no more questions it's over to you okay well thank you Eric thanks for the presentation thanks for everyone for attending if you think of additional questions later you can simply reply to that GoToWebinar email confirmation and we can that will come to us we can get those to Rick or your salesperson to get your questions answered once again if you could take a few moments to fill out the short survey we would appreciate it will just pop up as we close down today thanks for attending and have a great day everybody
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Channel: Hagerman & Company, Inc.
Views: 12,848
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Length: 59min 13sec (3553 seconds)
Published: Tue Jan 28 2020
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