Auto Rig Pro Review - Blender Addon

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hello it's macintosh' cheer for Markham 3d and today we're gonna be using Auto bring Pro to read this character now make sure you hit the like button and subscribe button really helps me out and keeps your day with content this tool is available there is a link down below to the Gumroad store so what I'm gonna do first off is everything is separated for this character so we've got here eyeballs body pants shoes I am just gonna select everything and I'm gonna have the body select it last I'm gonna click on smart generate selected objects here we go now we go add neck which is a bear about here add chin had shoulders so I'm just gonna zoom out a little bit and the way I like to do it is grab pretty much this section here and try and get it in the middle because obviously this is where it's gonna be kind of bending from at a wrist it's very straightforward add the spine root which I always put in just out the back here pretty much in line up with a belt maybe even alert a bit further up add ankles it's very straightforward and I will as well do a facial setup so let's go facial setup and now we just come in and whoops turn unfortunately editing I'm just gonna put these where they need to be some kind of just following this eye hole however you want to put it and we're just gonna come around here eyebrows are about here it would have helped if I applied the texture but that's fine cool cool cool cool mouth so I normally go along the ridge here and right in the corner of the mouth yeah we go and this one comes to about here this is kind of like the smiling region and we do that as well and so now we've got all this what I will do now is I thought I had to select the eyeball somewhere there might be something else there it is eyeballs so if I go CC eyes and now we just press go and so now we've got our character rigged well no we know we don't we've got the rig created so we can see if we come in here we can actually see everything seems to have stuck quite nicely I will now go select all and select the bones last which we've got at the moment and we are going to select match to rig okay so now we can see that everything pretty much lined up quite nicely we can see on the ring the fingers here and that's all lined up but still we haven't assigned this to the mesh so once again let's go into object mode let's select everything our rig is selected last let's come up into skinned skin and we're gonna press bind so that took quite some time so if I go into pose mode and if we go into select the hips we can see we're moving around which is lovely look you're skiing from here this is all working lovely jubblies now this foot roll very nice let's check out what's tough look how the face looks it's if I can geez he's not too bad we've got a little bit of artifacts up here but I mean that's all stuff that we can fix up manually but as you can see we've got the teeth so we'll probably have to go back in and fix the teeth if I select this one G there we go so we can see that we've got this but what we can do here is for instance if we come in to back into object mode let's select the body come into but the object data we got to find a vertex group which will be I'm gonna say like jaw up maybe it's overlooked trying to find your up how about sort this by name and where are we oh no sorry this one is head so head X and if we come into edit mode what I'm gonna do is look we got actually select the teeth so I'm gonna select the teeth and what we'll do is let's hide this which is scary-looking I'm going to select that and I'm going to remove from all groups okay I said this doesn't exist on any group I'm gonna come in and just proceed and let's just select all these ctrl L beautiful let's come around see ctrl L beautiful and now what we want to do is we want to go find the head just down here somewhere oops let's sort that by name cuz I was on the body before we will find head assign and what I'm gonna do now is control I and that will invert our selection and we will need to find I'm gonna say sure maybe jawbone here we go a sign so now if I press tab and go into object mode look at that our face is back I mean our teeth look fine so alt H to unhide here we go it that's how good auto rig pro is there's a quite a few more features that you can do as well but you can see just how quickly I was able to read this character and actually be getting good results very fast so once again please make sure you like and subscribe to the channel really helps me out keeps update with content and if you want a copy of what every pro there's a link in the description you
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Channel: Markom3D
Views: 65,184
Rating: 4.9506903 out of 5
Keywords: auto rig pro, blender 2.8, blender 2.8 tutorial, blender 2.8 animation, open source, blender 2.8 sculpting, blender 2.8 modeling, blender 2.8 character modeling, auto rig pro blender 2.8, auto rig pro tutorial, auto rig pro face, auto rig pro remap, auto rig pro ue4, auto rig pro 2.8, auto rig pro facial, how to rig a character in blender, how to rig a character in blender 2.8, how to rig a character in blender for unity, how to rig a character for unreal engine 4
Id: MCNDzbsJXFw
Channel Id: undefined
Length: 6min 38sec (398 seconds)
Published: Mon Jul 29 2019
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