Arkham Horror Third Edition - GameNight Se7 Ep6 - How to Play and Playthrough

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[Music] nice dark clouds hooded figures strange chanting in an unknown language what's happening in our town tonight on game night Ken rusty Aaron Lincoln and Nicky save our town and maybe the world in Arkham Horror third edition a game for one to six investigators from Fantasy Flight Games designed by Nikki Valens and based on previous Arkham Horror editions by Richard long yes and Kevin Wilson journey with us to fog-shrouded 1920s New England and find out hey Aaron yes Lincoln we teach us the third edition of of Arkham Horror I will and you don't even have to learn the first or second edition to know this one what do you think second edition I've played the second edition many times and have we've all played eldridge horror and Arkham Asylum and Arkham Horror card game yeah here on this show but this is a whole new monster so to speak although it takes things from each of those additions and streamlines and perfects them hopefully so Arkham Horror 3rd edition if you didn't know is a cooperative game where we are trying to save the town and sort of the world from the unspeakable horrors of the Elder Gods trying to rise up and destroy the world so we are investigators we're the good guys and there will be monsters and secret cults and evil plots we're gonna stop them and here's how we do it so the base game that we have here comes with four scenarios and we're gonna play the recommended starting scenario approach of as ofof although I've heard that this may be the hardest scenario so we are prepared to go down fighting and lose the good fight horribly dying and going insane but each scenario comes with its own scenario card that tells you how to set up the game as well as different event cards which will flavor the the events that happened to your characters and items that you can pick up the actual rules for how to win and lose the game and lots of like the card game sort of lots of different rules for game itself will change from scenario to scenario so that's sort of the the way that this game is built that the scenario determines the the framework of each individual game basically and so once we finish set up an explanation I will take the last two of these archive cards and place them here and that will give us some guidance on how to proceed in the game right now we don't even know how to win or how to lose the game but this will tell us some some hints or some strategy on how to go forward and what we want to do cool so the game is played in four phases and I have taken the leader token which has this little flashlight on it but we choose player order every turn so there's no there's no going around clockwise err and player ordered we choose the most advantageous order for ourselves to take our action but this is the phases that we'd to go with her in a turn cool the first phase is the action phase where we each get two actions and again whatever order we want if it makes more sense for rusty to say go and fight this monster which opens up a path for Lincoln to get to where he needs to then we do so we can zigzag around yep but we each take two actions and and you have to take those two actions you can't interrupt them for instance you move then Lincoln does this then Nikki does this then you all take your second actions no you take two he takes two I take tit you take your two actions it does take two to make a thing go right we have this little token which to keep track of who's gone who hasn't the light side means I haven't taken my two actions yet and the dark side means I've gone on extinguish just so in case we forget what order were going in cool like eldritch horror you cannot take the same action twice in the same turn that's your only rule essentially for actions otherwise you can take any two of the following actions first type of action you can take is a move action the basic move action is very simple you can move up to two spaces we have the neighborhood's here in Arkham which each have three zones in them and these Street spaces which connect them so if I was to take a move action and go one two I could end up here in this street or one two down here to the unvisited aisle if you move into a space with a ready monster we're gonna get to this later but this side is a ready monster and this side is a unready monster and so he's actually called exhausted he's exhausted the monster a ready monster stops and ends are moving ugly okay but otherwise I can move two spaces if you need to move more in a single turn you can spend a hire a cab or something can spend a dollar for a third space of movement and a dollar for a fourth oh wow and that's the limit for a single turn and that's very expensive because you could spend that money on all their useful things and as you see $2 is Rusty's entire starting money and most of mine and Lincoln's Nicky's the rich woman with five dollars so you can move up to 4 spaces but normally it's 2 without spending money and again you can't move twice in the same turn you would have to do if you needed to move farther than that or you couldn't afford get to where you need to go you have to break it up over 2 returns or or have a special card that let you move extra spaces somehow next action type is gather resources this is an action where you can just say I'm gathering resources and you take a dollar from the bank mmm that could move could synchronize well with I need to move three spaces as turn so you could take a dollar from gathering resources at your first action and then spend it as a move to go 3 spaces as your second action gather resources gets you $1 focus is the way you gain skill tokens which we have five types of Oh hand me any one of those focus action focus tokens over there focus tuchus are they flippy one in junior I know they're they're all plus one because I think that was something or maybe - one was it in eldritch oh there were definitely plus twos but I think they were easier to get in eldritch or you you could hold more of them in fact you can only have one of each type in this game so there's no reason to ever have a plus two okay so these correspond to your five skills on your territory which we uncovered yet but we'll get to you have a raw skill number on your character sheet and that is how many dice you will roll in a skill test I'm about to get to that but focus will temporarily increase your skill value for that skill that you've chosen you just choose one of those skills lower influence observations strength or will Lincoln's handed me an influence focus token so I my action is to take this focus token and my influence is now effectively three I'm gonna now roll three dice instead of two whenever I need to make an influence each skill check we all have a focus limit written right above your health there that is the total number of these tokens that you can hold so mine is only two I could only have two of my skills boosted at once but I can also use up this token for a one die we roll if I need to if I've missed a critical skill check to defeat a monster or do something very important I can burn this token of course I can get one back with an action later and we roll one of my dice and now that we're talking about skill checks it's a great time to talk about what skill checks are again we've got our skills our skill levels listed on our character sheets and if I've boosted my influence from two to three that means if I need to make an influence check which will usually arise from an encounter during the game I roll three dice and like almost every game in the Arkham Horror universe a five or six gets you a success on the skill check so right now I have failed so maybe this is an important check and I do want to spend my focus token and we roll one of my dice hoping for that five or six and now I've done it yeah whatever that important task was I did it yeah you can also like a lot of the games in this family spend clue tokens for a reroll but clue tokens are so important that that better be a very critical skill check that you need to pass because clue tokens are basically how you win these games these we work hard to get we focused our whole turns around getting these you can use them to re-roll a die in a skill check but it it needs to be an important task clearly and again you can only have one of each type of those focus tokens and you're limited to how many your focus limits is another action you can do is ward and that is a type of skill check these doom tokens are gonna appear on the board when we finish setting up and constantly throughout the game these are essentially how we're gonna lose the game or how things are gonna get worse and worse for us when you are in a zone with do one or more doom tokens you can take a ward action and that's essentially just trying to get rid of the doom and make things better in the town and that's a lower check which is your first skill that looks like a purple spell book same procedure I just described I'm taking a ward action let's say I'm here enough space with three Dubin tokens and I got three successes sweet that got like all three of them get one doom token removed per success you rolled on the day this is the one what is rolling a one day there's no pretty doubles that doubles the doom token that's a that's a ward action an attack action would be if a monster has engaged with you meaning it's right there in front of you hunting you are ready to fight you if you like we mentioned before moved into a space or a monster came into your space and it was ready at any time the monster actually engages with you it becomes right there in front of your character sheet so you can see its statistics and you can see how much damage it might do to you if you're engaged with a monster or monsters you can attack it that can be your one of your actions you roll strength in this case is the skill that you're going to roll it's a little muscle eman and it's the same procedure you may have weapons that will give you extra dice in this case or spells that will help you attack the monster and you would roll strength the monsters have this monster I weave for example only has one heart one health so one hit will kill this monster but tougher monsters would take damage and need to take a certain number of hits to be killed they could take damage not be completely killed and keep the damage there on their cards for later okay even even if they continued moving around the board or other players came to fight them later cool the next type of action you can take is evade you you would also evade a ready or an engaged monster okay let's say I'll give it to myself and this okay let's say I'm not as tough as Nikki and I want to evade this monster and escape it instead of attacking it so my observation which is the skilled test that you skilled that you used to check an evade test is to and I would roll two dice the monster has an Eve aid penalty of zero so I get to roll my full dice some monsters might be more alert and may have you roll less dice and a little case and on their card there so it's essentially the same if I roll the success in this case I didn't I would escape this monster and be able to move away and do something else if there's more than one monster in your space I'm gonna mess up the monster deck here okay if there's more than one monster engaged with you you could have several monsters here no in front of you I'm engaged with your character in front of your character sheet if you attack you choose which one to attack if you evade you have to Eve you have to use the penalty that is steepest on all of the monsters for your if your one evade check so in this case I've got a zero and two minus ones so I roll one less died only get to roll one die in this case for all three all three it's a whole thing at once okay but what happens is let's say I had you know a cloak of shadows and some other thing that I got to roll several dice for each success that you get you get to evade one monster so it would be possible if I had these three monsters on me got two successes that I choose to evade these two put them back in the street space or wherever I was and then I'd still have this one to deal with somehow either evaded on another turn attack it with my next action okay if you evade everything successfully that's engaged with you you get a bonus action immediately which usually would probably be get out of there when in action or it might be going to the general store or whatever space they were blocking from you but then they might be there again for you to deal with next turn but uh since you can't be vague twice and you can't attack twice sometimes Eve aid just means I need to get out of here and go somewhere else monsters can definitely clog up the board and mess up your turn which is why we're going to need some cooperation to you know work on getting them out of the way from each other when you are engaged with a monster meaning it's right there in front of you and it appeared in your space somehow the only actions you can take our focus a skill and attack or evade so you can't you know you can't move away until you've dealt with the monster somehow you can't do it you can't gather money and you can't do any of these more you can't ward the doom tokens and you can't do any of these more advanced actions and I'm about to explain so monsters have to be dealt with basically and you can't have an encounter which is the most productive and fun part of the time which I'm going to get to later in the phases the last couple actions are research which is as I mentioned we get clues and that's sort of how we win the game when we collect some clues and again I've this is tough to do and it's gonna be a big focus of our investigations in the game first they start with your character what we really want to do is get them onto the scenario card that is essentially and we're gonna find out the specifics more as the scenario tells us more but it's essentially progress towards victory or progress towards unlocking the next card that tells us what to do the same or it gives us a hint on how to win anyway a research action is moving the clue from your character on to this scenario card and you do that with an observation check so it's just wherever you are you have a clue on your character that's a bad one for me I guess yeah I only have two rusty is the detective of the cop guy he's 3he maybe the guy who actually pieces together the mystery and gets those clues on to the scenario card for us so rusty has got a clue he rolls his three dice and as long as he got a five or six for a success it goes there under the scenario card actually if he's got multiple clues each success will put a clue up there so the great thing would be if he had two or three oh and got them up there in a single move so yeah and the next section I'm about to explain is trade we can actually pile all our clothes on to Rusty so that he can get them up here and we're not all wasting actions getting up there one at a time or trying to roll one or two dice to get them up there slowly and so in fact that may be a strategy fundal the clues to Rusty seems in order it seems like a good idea trading we can trade with each other when we're in the same space this would be this is the most almost the most key thing about ordering our actions together right rusty don't move yet I'm gonna come to you and give you a clue and then Nicky's gonna give you a gun and then we're gonna do you know it's the it's when our player or actions order we might matter the most so when you when you do the research test so you've failed to put the token on the card if you don't roll the right number if you don't roll any successes right you don't lose anything you don't lose the token oh just okay it's just a wasted action hmm it's just researching you're trying to put together all the clues and okay you know figure out what's going on with these creepy happenings all over town that's really like the central struggle in all of these games what's going on with the creepy happenings all over yeah yeah can we solve this mystery you can trade anything to all the other players in your space and you can trade if there's multiple players new space you can all trade multiple ways it's not just a two-way fun or anything you the only things you can't trade our conditions like if you have a club membership or a curse or a special condition like that you can trade allies items clues and you can't trade damage or sanity and just like that's that's health stuff you can trade money you can trade items spells even you know you can trade basically everything except things that are internally personal to your character you can't trade no you can't trade your passion and then the last type of action which we may never even see is in this game is you can get a card that might say in fact I think yours has says it yours your car things say do this as an addiction that for you perform a move action you may deal to damage to one monster you were engaged with in to damage to this car a lot of items that you will pick up will have an action on them for anything action do this to a damage a monster or do this to move an extra space so we're gonna Ram them with old boy illness bonus actions from items that you acquire so those are all the player actions and that's the action phase that's a that's our taking actions then the monsters get their action phase no no we've got these two monsters and setup in this scenario here on the board and of course many more are going to appear and mess with us throughout throughout this game and they do three simple things in this order depending on the state that they're in in the monster phase a ready monster which is this side of the card will move as described on its card these Road figures tell you here they Patrol they move towards the unstable space we don't know what that is yet but these cards will actually will all have indicate one that hasn't indicated to space on and it's the space that has the doomed symbol next to it so the event cards which we'll get to will tell you what the unstable space is okay this number here is the monsters movement so in this case just randomly it was the train station which is the space we're all starting on sweet so this monster would move two spaces towards the train station and this monster would move two spaces towards the train station if there are two equal paths that are the same number spaces towards what it wants to go to we can choose which path it takes if there are if there's more that you know otherwise it'll take the shortest path if there is one some monsters will not move some monsters will move instantly to some to a space or to a specific investigator and some monsters will hunt the investigator would say the lowest observation skill or the highest strength or something like that if each monster will tell you where it goes but they move in different patterns so that's what a ready monster will do an engaged monster which is I'll put on myself again which like we said is a monster that I'm currently dealing with very simple there's no dice there's no combat scenario or there's no combat procedure it simply deals damage and sanity damage to the character it's engaged with that's it it's got a heart and or a brain symbol down here on the bottom of the monster card and I simply take damage and apply it to my character that's it mmm if I had all three of those monsters in my bad example from earlier I would take physical and mental damage from each of them okay just that's it boom that's what an engaged monster does and it doesn't go anywhere that monster is still engaged with you to be dealt with later an exhausted monster which is most of the time gonna be exhausted because I you evaded it and ran away flips over to become ready to do something next turn that's the monster face those are the three things that they can do then we have the encounter phase which is hopefully where we make the well we it's or we get the meat of our new items and exciting opportunities in the game and it's where we read the flavorful text on the cards again we can do this in any player order but it shouldn't matter as much in this phase it since it's sort of random encounters so in an encounter phase or any encounter phase you simply draw a car we have each of these neighborhoods has their own card deck you draw a card and you read the encounter for the space that you're on the streets even have their own encounter deck and you read the encounter for the bridge streets or the scenic streets or the residential stats there's three different types one thing that I have not yet explained though because it's a part of the final setup that we're going to get to this deck here is the event deck and you'll notice that the cards look exactly like these neighborhood decks and as the part of setup and and also throughout the game for some mechanics these cards are like these neighborhood encounter cards but they have a clue symbol on them which means the encounter on this card could gain you a clue and as the final part of setup we're going to shuffle three of these into three of these decks then actually into the top three cards of these decks and then we're gonna indicate for instance there is a clue in the top three cards of Rivertown and maybe whatever there is a clue in the top three cards of this district and one other one and like I said more will appear as the game goes on but so you'll know we need to get to River town and deal with it we might not get to it this turn it might be the third card down but there's a critical investigation card that we need to get to here and then when we flip it up we'll see that it's the clue card and if we successfully resolve and get the clue it'll go away if we don't get it it gets shuffled back into those top three cards so it'll stick around so we always know when there's a clue available in the top three of the deck for us to get cool or we'll just draw a regular card off the deck and deal with something so what will happen in these encounters all kinds of things you don't really know until you get there but the icons on the space will give you a hint as to what the encounters maiya or leaned towards providing you with here at the tick-tock Club this this icon means you probably need money for these encounters and this means you might recover health or sanity there that's what those encounters are geared towards the river docks means I haven't told you what these are yet but these are remnants you having those might provide you with money and items the unvisited isle focuses on having lower checks and we'll checks and you might get remnants and you might get other types of items and things like that so it gives the icons won't give you a hint as to what the encounters might get fairly obviously the general store gives you an opportunity to buy items very often or maybe on every encounter if not seven out of eight of them or something like that so but sometimes an encounter will get you a monster to fight sometimes it'll get you an ally to recruit possibly may get you items that will help your investigation but really a lot of the time what you're trying to do is get that clue card that's shuffled in those top three and now that I have reminded myself about these remnant tokens these are sort of magical artifacts or pieces of magical energy that you can collect and I realized that I forgot to tell you one way that you can collect them back when I was telling you about the award action where you remove doom tokens from the map if you remove more than one two or more with a single action like I like I rolled four dice and removed all three if you remove two or more you get a remnant reward for that action so that's a one way to collect those and some monsters have a remnant token listed right on their card you also get a remnant for defeating those monster there's picking up a piece yeah something right is that something magical that does can't be explained is what you get the river docks will get you good rewards for those you can also use those to absorb sanity loss when you're casting a spell I haven't explained that yet because we are we might not get to it but well I'm the only one that starts with a spell I think but there's no sanity cost for a spell you just have to take a damage of sanity and the remnant can be used in place of that okay that's the other thing that we can be used for so that's it's another cool thing we can collect and use if you're engaged with a monster meaning you fought it but didn't killed it kill it or you even tried to evade it but didn't get away or maybe it just appeared on you somehow in the middle of a turn you do not get an encounter this turn so that is a 1 in 1 kind of bummer to not dealing with all the monsters in your space somehow so and it's gonna happen it's gonna happen sometimes especially with people who carry lots of guns and try to kill the monsters for us sometime just not gonna get to get an encounter card ideally we deal with all the monsters somehow or good monsters that are right on top of us and we all get to read one but if you're in currently engaged with a monster you don't get an encounter no yeah it's reduced action as well because you're just focusing on the manga well yeah it's horrifying to deal with this but if you can deal with it and then get away something you know then you can hopefully have it like a full turn essentially the end of the term is the mythos phase in second edition this was a big card that you read a bunch of things through and place things on the board this is now a mythos bag it has tokens in it and we each are gonna draw two tokens out of this bag every turn this is where all the bad stuff happens and all the progress we made during the turn is reversed things get way worse and we say how do we ever win this game perfect so um there are seven types of mythos tokens and here is what they do again we're each gonna draw two so a lot of them come out every single term the bag for this scenario only has 14 of them they stay out of the bag until they need to be replenished so you're gonna have everything you're gonna see them all yeah on turn one we're gonna draw a eight that means on turn two we're interrupts their gonna draw six and then put them all back in and draw let's draw the next two so yeah inks but this is that's another way that this game sort of edits the scenarios and adjusts the ways that the game play they tell you what tokens to be tell you what tokens to put in the back so it's not like two of each or whatever right they tell you put in three of these a new two of these and one of these so you can you can sort of the scenarios are just how many things appear and it Taylor the Taylor's it to whatever a tailor's the difficulty and examine what you're gonna run into yeah hmm so here's what we're gonna run into this is the doom token do when we straw that we take the bottom of the event deck and we put doom in the space indicator in a shuffle those cards again okay actually no we're gonna we gonna draw three as part of setup so we'll make them these three okay in this case we would draw a doom and put it in the graveyard in the grave areas right sounds like a logical place for dude it's a great place for that's this token this is a monster token yeah we draw both of these decks because you can see the top of them you draw from the bottom so and whenever we reshuffle it we cut it so easy but you can't so that's why it doesn't matter what's on top of that deck I was like buy it just to keep pulling from the back on that one but now I know yeah because they're double-sided they you need to be able to see both sides but that's why you draw from the back of this a monster appears when you draw this token the monster card always tells you where it appears this one appears in the unstable space which as we actually we're going to need like a discard here as we mentioned the unstable space will be the space that's on the last event card discarded in this case it's the graveyard because that was the card we just used so the monster would appear there and the monster card also tells you how it moves when it moves next turn this the headline means read a headline card that is something new and random that will happen there are 30-something of these headline cards but we have a random 13 in each game that is a completely random deck it is not specified by the scenario mmm and if this deck ever runs out I don't think it will cuz I think we'll have won or lost the game by there if this deck runs out you just get a doom token every time you place a doom token directly on the scenario card which is bad let me let me explain one more thing and if there's ever 3 doom tokens in a space or 5 doom tokens in red around a single neighborhood an anomaly appears that is of something bad that another sign of doom that the the world is turning against us and bad things are happening then but until we get until to get rid of that nominally anomaly any further doom goes directly onto this earth okay so to get rid of it again this is essentially the Dethklok this is how you lose the game doomed tokens here on a scenario card that's that's a good that's something you don't want to get rid of that you take the ward action to clear out the doom in here there there's sometimes encounters will let you get rid of these two but once this appears that's another thing that we need to deal with ASAP and there's a specific type of deck this is scenario specific this is the anomaly deck once an anomaly appears you no longer take purple neighborhood river town come focus on the focus on this until that's gone and you draw an anomaly card until that is gone those are prior particularly bad they're like gates in the second edition all right go to deal with them you have otherworldly super encounters and ideally if you succeed at those they get rid of some doom tokens or maybe the anomaly itself well your friends are warding these away to try and close this anomaly so that is a that is a critical thing that we would need to deal with once it pops up well this is her this is her cousin and she's not fun to deal with the clue mythos token is sort of good for us this is one of the ones that puts another clue out on the board and mixes a new card into the top three of a neighborhood okay this is why this deck is double-sided in this case we just take the top of this deck right off here mix this into the top three cards of this neighborhood and we put a clue token right there we never move into this center space it's not a space for us it just shows indicates there's an anomaly or that there are clues right yeah I think I see it obscures the neighborhood so that lets you know you're dealing with it normally alright I have a weird ish question let's say that this deck already had a clue mixed into the top three so there already was born there was already one there yes and then we did whatever it is to pull this yes we've got a new toe allowable to have two clues in the top sorry that's a great question and yes absolutely it is allowable we would have to clue tokens there showing that there were two it technically could end up being two clues in the top four at that point because this the first clue could be the third one down and I can't okay yeah yeah we'd only take two cards off to shuffle this into the top three now we would know that there were two in the top four or three in the top five okay yes you can stack those up and then that neighborhood is even more critical okay to our investigations but yes there can be multiple clues in a neighborhood like that all right that is a very good question that goes to actually leave it on blue purple and green that's the theory we're gonna set up with how there's two Purple's Rivertown ever yeah that looks quite like more reddish but yeah more purplish it is weird those really shouldn't have used it does not necessarily see me that's a raspberry and that's a purple all right this is a gate burst I think this might be the worst oak yeah sounds bad on the top you look at the top event card again just looking at the neighborhood and you put one doom in each space of that neighborhood so River town would get one two three that might immediately cause an anomaly if it raised it up to five will that obscure the that clue token from us yeah it will do exactly that because one anomaly when an anomaly is in the neighborhood we can only have anomaly encounters there right okay once that's gone the clue is still in the top three cards here and we can get back to hunting for it anomaly when she's and I'm Alex or Aunt Emily oh and the other part of a gate first is we reshuffle all the discarded event cards back into the event deck that refreshes that this is a reckoning symbol the reckoning symbol for this scenario this is something it will be different for each scenario is for each cultist and the monsters will sometime have the keyword cultist in this scenario there gonna be a lot of them there each cultist you place a doom in its space so that's a reason that we want to clear up cultists from this town fairly quickly because basically every other turn if not sometimes twice a turn if we're really unlucky they're gonna add doom to the board there could be other reckoning symbols that will appear on cards that will come out we might get a bad card that says you know you are cursed and every time there's a reckoning symbol you're gonna lose a health and a sanity or something you know so the reckoning symbol will trigger whatever the reckoning symbol triggers and for now it's just this but there could be other things later and your only piece of good news is that there are also occasionally blank mid those tokens nice I think there's just a couple in the bag maybe even three but occasionally you draw one of nothing happens yay nothing happening that was the entire so there's 14 in there there are 14 in the scenario so we do real awesome might be I think they're okay I think there are four in the game and we got three in the scenario here for ourselves littles um that is the entire structure of the turn and how we're going to go through it again we don't exactly know how to win this scenario yet but the game is gonna tell us as we gonna I'm gonna we're gonna do the final set up it seems to me like that that's what it should be anyway that's getting trying to figure it out how do you know exactly what to how to defeat an Elder God you have no idea that we're gonna do there are three pieces of final setup and of course this is for scenario one approach of as if off the other scenarios will be different I have mentioned we are all starting at the train station which is the starting space for this scenario that will be different each time we're going to put out five doom onto the board which is on the little map here on the scenario what each of the cultists has won in their space Lincoln that one's there on the whatever that top space our argument advertiser okay oh that's a newspaper oh that's another place that remnants can be traded in for money if you randomness and you're not sure what to do is that maybe sometimes get cash for it at the newspaper and we have one at Velma's diner okay and the unvisited aisle so there's five doom on the board to start we've put our three clues out there so we will shuffle you need to shuffle these top three cards okay that one and the merchant district it's almost hard to shuffle three cards you just have to do it until you forget I forget where it was yep well I don't think it would really matter there's no way you know what they are but I mean just so your fingers forget like which one it was you know like how many times I had moved around here yeah it's like how do you shuffle two cards so you don't know which one is with the coconut game two more things for final setup and then we will tell each other what our characters are and we will begin the investigation rusty the green deck here is the common items flip over five items in front of that deck and that's the display of items when mostly at the general store but other times when you gain an item this is where you can gain them from so this is basically this is act like Arkham or I mean Elbert or I'll just worry yeah yeah yeah a lot of the encounters the general store will say buy something from here if you wish well we used to be we just be in town in Eldridge if you're in town you can do that this one's a little more specific you do have to go to a location there are also you'll notice that they have key words like there this is a common curio this is a common weapon if say an encounter told you gain a common weapon of your choice you could take one of the ones that was face-up from here and replace with the placing with the next one of the deck these are also available to you whenever you whenever you gain some weight of the tab but essentially these are what is for sale at the store tattered cloak 45 automatic token of faith lucky cigarette case and liquid courage courage you know that a flask the last thing we do is we always have to have a discard on the event deck so that we can have something to refer to when something needs to refer to a face-up discard and we spawn one doom at Velma's diner Mona double dynamo work little diner there that is our GLaDOS that may be one thing we need to deal with that may be a point of focus for that's uh that's lore that deals with that it is a lauren that gets rid of those yes I'm the best lore I'm the spellcaster and let me read the first three cards that the scenario has given us in can be archived here and then we can tell each other our characters and take our first actions this scenario card says the story so far at the center of infinity slumbers as a Thoth lulled to sleep by the ceaseless piping of Ackerson flutes yet some mortals would seek to draw the infinite power and calamity of the blind idiot God to them and thereby doing all of humanity doom card number one is outbreak windows are shut curtains drawn doors locked citizens hurry through the streets casting Lance's over their shoulders a sinister unease gathers in the city lurking on the rooftops and pooling in every shadow they kliklak as dread mounts people and animals react in unpredictable ways fleeing or lashing out at those around them and with each new outbreak of fear and violence the ancient one grows stronger here's a rule for the game if a space has four or more doom remove three from that space place one doom in each other space in that neighborhood and one on the scenario chefs never before is an outbreak it's a pandemic style me yeah card number two is anomalies people walk with their heads down shoulders hunched with each new oddity it becomes harder to pretend that nothing is wrong but the vanishings the strange lights the sightings of inhuman creatures they're not something that can be ignored at least not for long our next rule is when a space has three doom or a neighborhood has a total of five doom this is essentially telling us about the anomalies like I sort of already did not every scenario will even have these anomalies you can play a game that's just in town with no side deck here so when there's a space with three or a neighborhood with five placed an anomaly in that neighborhood if additional doom would be placed in a neighborhood with an anomaly place that doom on the scenario sheet instead if you would resolve an encounter in a neighborhood with an anomaly to resolve an anomaly encounter instead when a neighborhood has zero doom removed the anomaly from that neighborhood so I explained that all to you already but it's fairly specific to this scenario it may not be universal to every scenario card number three is DejaVu the day dawns the color of hammered LED with a stillness and chill that settles over the gabled roofs of Arkham and lingers as you go through your morning routine you cannot shake the feeling of having done it before the same breakfast the same headlines in the newspaper warning of disappearances and odd goings-on and a note in your handwriting reading the demon sultan approaches meet at the train station when there are three or more clues on the scenario sheet add card four to the codex so that'll tell us what our next step is when there is three or more doom on the scenario sheet flip this card over no that is a lot like the card game where it essentially tells you if the bad thing happened to do this if the good thing happened to go here so choose your own adventure all right I am Agnes Barker the waitress okay I but I'm not just your everyday mild-mannered small-town waitress I'm actually a blood badge accuser I have the special ability for blood casting when I cast a spell and I start with one pretty good spell instead of taking the sanity damage which is normally what you do when you cast a spell I can take health damage instead so I can go back and forth and take whichever one is essentially more stronger than me right now and my other power is when I cast a spell if I suffered a health damage or spent remnants to absorb the sanity image I get plus two two mile or so those are the two ways I can boost up my lore for kiss Bell casting to to cast very well and and like I mentioned I'm very good up lower but average and all the other things Nikki it's almost about your son I read my character quote okay did you have a character quote things ain't always what they seem alright that's the entirety of the code Michael yep haha I also have a magical necklace which lets me do a focus after I cast a spell so that's sort of a double action I cast a spell and I get a focus token okay and my spell lets me basically my spell isn't a tax bill I'll get to it when I attack a monster my story is agnes have been troubled by dreams and visions robed figures incantations keening monsters clawing at the edge of sight but a while back she fell and hit her head since then the visions have come in her waking hours she sees herself leading the chanting of the rogue figures hiding a silver key in the masonry of a well conjuring spells as a sorceress in the mythic land of hyperborea seeking an explanation agnes came to Arkham home of storied witch trials and other strange events she took a job at Velma's the diner up here with to doom on it and then one day she found an old well with loose masonry and she found an old silver key hidden inside it exactly where she knew it would be that's my heirloom of Hyperborean item and the card also gives you a little bit of guidance as to your role in the game and it advises me as a mystic I'm good at warding and removing the doom tokens and as a guardian I'm good at protecting my fellow investigators so like I may get things that will help me heal you or protect you from damage or or even fight monsters so the back of the card has your your story right your advice essentially okay what do you think I am Jenny Barnes hi Jenny Barnes hello I'm a dilettante know the way I think you've been Jenny Barnes me yeah maybe in the card game so my special ability is a trust-fund action if you ever have fewer than three dollars you gain three nice that's my thing spend your money spend my money and my quote is I'm happy to throw money at the problem and if that doesn't work I'll throw something else my focus limit is one by the way yeah my health is seven my love brainy's are five sanity yes my brain is so for my cards I have searched for Izzi once per round while resolving a test you may suffer one damage and one horror to re-roll any number of dice so that was that one and then I have dressed to the nines even when you when you spend a focused token to reroll a die you may reroll any number of dice instead you gain an additional $2 as part of your trust fund ability nice Wow is that only when I do the focus or is that at the beginning of the turn when we it seems like yeah as long as you have that card you go up to $5 instead of up to three okay because remember you had a choice of choosing that card or another thing yeah let me just also point out that those are both talents that are innate to you you can't trade those away to other people oh those who can take her trust on you cannot take her or her sense of style yeah and then for more of my flavor flav although a great lover of wealth and comfort she loves wealth hmm Jenny always had a curious and adventurous streak well she adored the fashion and society of Paris and Venice she was equally at home sport shooting in rural Scotland or trawling the jazz clubs of New Orleans she even funded an archeological dig of her own just the fun of being the first one into the old tomb so when she learned that her sister Isabel was missing Jenny came to Arkham to handle the matter herself perhaps a life of wealth and power had made her overconfident or perhaps the rogues who'd taken her sister had made their last mistake cool my primary role as a rogue you have a unique skill set that allows you to specialize on a specific task Jenny is perfectly willing to solve all of her problems with money don't hesitate to spend when it benefits you so basically that's my hint it's to just throw money around okay your throw money at it yep I'm Michael McGlinn the mobster out for revenge after you defeat a monster as part of your attack action you recover one sanity or focus one skill of your choice okay this one's for nuit or Lois I don't know so I have eight health and four sanity to look to lower three influence one observation for strength and three will I don't notice things feels a pretty week I have the old boiler is my vehicle which deals out damage but also damages the vehicle do I get to repair that damage I don't know if there's any way okay and then and then I have the Chicago typewriter which is an item it's a weapon you get four plus four strength as part of an attack action which is pretty great the story so far Michael McGlinn was a man of few words he didn't need to talk much he had fast Lois for that the two of them were O'Banion's best soldiers making sure the gang was respected throughout Arkham until the night the thing in the river dragged Lois off the dock to tear me to pieces beneath the water Michael thought that his bosses would call him crazy when he told him what happened but the truth was worse they told him they believed him and to let the matter lie Michael can't just let the death of his partner or the things he saw that night go unpunished he's still a man of few words but now to let his gun do the talk rat-a-tat-tat primary role as a rogue you have a unique skill set that allows you to specialize on a specific task Michael puts all of his towns Tori mercilessly destroying the grotesque figures creatures that threaten our coven secondary role as a guardian it is your responsibility to protect your fellow investigators that could mean helping them recover from trauma dispatching monsters before they become a threat there you go cool I am Tommy mold room dude read that crapola I'm the rookie cop of the group i Shi LARM if a monster would engage another investigator in your space you may engage that monster instead oh come on Tommy time to be a hero I have seven health and five sanity to lure to influence three observation three strengths and three will we will and I have Becky with the good and 'el it's a it's a weapon that will give me a plus four strength as part of any attack action and I've got handcuffs it's an item that once per round after I damaged disengage or are damaged by any non epic human monster I may defeat that monster yeah you're very already set to arrest some of those cultists that's pretty easy for nice and the story so far the Muldoon's had generations of service in the police force and tommy was no exception he was the pride of his family wasn't graduated from the Academy in Boston so he wasn't pleased when he was loaned to the Arkham City police after all what could possibly compare to the big city crimes and cases he would work in Boston as it happened Arkham police work was plenty interesting in its own way things in Arkham were downright weird and it seemed the local police were more interested in pretending everything was normal than fixing anything so Tommy and his grandfather's gun Becky had to fix things their way my primary role is as a guardian it is my responsibility to protect my fellow investigators that could mean helping them recover from trauma or dispatching monsters before they become a threat my secondary role is as a survivor my advantage is live with surviving the rent Lissa's real is relentless assault of the mythos and helping my fellows do the same supporting one another will lead to victory all right you can see on Becky and your Chicago typewriter there you have little hand symbols yeah it's a universal rule for the Arkham family of games you can only use two hands of items at once so you can't have you can hold as many items as you want but you can only use two hands worth at once you can't have five revolvers and use them all at the same time but you can choose which two hands are using for any specific combat if you have multiple choices and then the other thing that we forgot to mention is these little tokens don't come with the game we're just using them in case one of our investigators is delayed and loses a turn because like I said we don't have a normal stand up stand down little stands we're just using these Flint so you can see them heal okay yeah question on my talent here it's got a heart with two and a sanity with two does that mean like if I go lower than that I can't use it it means I think you can only use that re-roll twice basically okay and then it's not usable unless you can heal it heal it up - okay okay so we start with an action face we want to deal with these monsters and we want to get some clues and we want to clear some doom off the board we definitely so let's get some people to these clues I'm thinking maybe I can head over here to Velma's dinos five-way one two it's far yes although right now we're all in the same space so Nikki can give us as much as she wants can give that would be a great reason for Nikki to go first there but then the max we need to be able to is four spaces though yes but at least one of us can move or leave she'd give us all our money we can all move through this turn let me throw money at the problem why don't you in fact let's start with that okay what's up Nikki go first and give away all her money because she's gonna do so tops up to five dollars next turn okay so you're gonna need at least two yeah Andrew else to get moving yeah yeah you gave me $2 all right oh you're gonna go the distance I'm gonna go the distance and yeah Rusty's gonna go to at least one of these probably so give him at least one if not two I'm okay two three I think right because I can go right here well I although I'm not very observant you guys aren't gonna get that much money when it's your right she's gonna turn young - I'll take a second a second and give it she's not gonna need any money she gets five next turn I know but right now no okay let's say now okay I would say it doesn't matter either pile it all on rusty or or pass it out it doesn't matter I cuz I don't know well how much do the things at the store cost one three four five you know tattered cloak but you got to get to the store itself yeah okay right so that's this little curio does that mean it's more benefit beneficial to you I don't think it takes more are you well activating and do not engage you unless you attack or damage them that's something would be fantastic for somebody it's five five bucks five bucks and then the 45 automatic you get three plus three strength as part of an attack action and it's a single-handed yeah that's a good gun okay what do you think you want to do for your second action um I don't want to get yeah I'm not Lincoln really a fighter I don't know this is the safest spot dude so okay so this is a1 and a2 is correct one and two okay what our token now I am debt no you're gonna one of you guys pick a spot to go to since I'm gonna fall I'm gonna draft off of we move first then do the two actions no you won't move is a type of an action so that was as one of your actions if you choose to move but on a lot of turns are gonna move so so but trading was the what her other trading was her okay cool yeah by the way looking at that my card I don't get that money right away it's an action that I choose not max it's not automatic right okay okay I still think it's especially since two of us are gonna I need to move all the way across the board I think it's good to hand out the money cool that's know I do - I'm not does somebody want to go before me one of you guys go I'm gonna I'm gonna follow whoever's going this way to this in neighborhood I'm gonna follow along with okay well I'll go I'll go over here one two and you're gonna stop there I'm just spend another dollar to just get to the next figure to the next time you just do it just to take the motor out so immediately take the monster and put it in front of yourself and engages with you immediately and in fact you can spend your second action to attack it right now if you want to sure we turn it over flip it so you can see its stats oh I see so it's got one health - zero strength and - zero for observation so the the middle number is the number of less dice you roll when you're attacking it so it doesn't affect it at all first update it once is the number that you roll less no less theis you roll when you're trying to sneak away yeah these are these monsters are as easy as they get okay so I have strength 4 plus I have plus 4 on my or I could just Ram it with the car but it's that seems like a waste they also need extra bells yeah well I'll roll these six so you have eight dice and you need one hand board for yeah I guess so yeah I've had a couple times they're okay twice yeah yeah yeah you need a Bam Bam alright so that's it there's no there's no reward or experience in this right and then I just just see what's here until we meet Lanisha turtle that so we're told to do something with it and so that was your two actions for the other thing yeah so I guess and now I definitely I want to follow along with you so I'm gonna actually I guess I'll go here to have a different yep no I don't want this guy to chase me I want to hide with you I was thinking about focusing but I might as well just try to get that doom off the board so I will try for mice I'll spend them as dahil wait I can recover one sander your focus one skill of my choice oh because usually I just focus my observation yeah I guess so unless you think I should go for meal or or I would say you don't need strength because eight dice is pretty impressive right what are the other ones so I'm a two on lure three uninfluenced four on strength and and one on observation and three on will I guess observation they're all gonna come up they all come up semi randomly the same amount in okay we give me four dollars please okay I will even though it's better to clear to do them at once and get the remnant token I will I will do a ward action and try and clear that doom off of Independence Square and I did it Wow hey so far we failed at nothing is not us yeah the random luck of Arkham Horror third edition has not yet killed us all right that was my two actions rusty go somewhere or do something I think it would probably be to my advantage to actually attempt to attack yeah I think that sounds great one two three three and a four okay well it doesn't gets us to it we got the board yeah and and Nikki has a money generator so yeah he me well just me and it is taking one of her actions I know but if yeah I know she gets all that extra room I know it's cleared the board absolutely cheap if you can't pass by yeah I think you also have spring 2003 +4 yeah mmm here's six you got one more if you need it you don't need I know yeah that's good alright we actually put the monsters that we defeat on top of the deck sometimes we draw from the bottom the todd the top is the bottom of the pile and that was all of our actions i guess we can flip our tokens back to the side and that's gonna make our next phase very easy the monster phase where the monsters do one of three things depending on the state state there and nothing happens we got rid of all the monsters on the board so what's the pole of the start player token that one I think in the investigator I honestly I don't know but I think it's gonna be sometimes an encounter will just say Major Lazer okay okay or the leader chooses a monster to do this it's literally just like a signifier I don't think there's any look at anything other than like the leader draws the top card in places are doomed okay or something like that so yeah we cleared the board of monsters I rest yes enjoy this it's not gonna happen for nothing no all right the monster phase happened in counter phases okay again we can do this in any order I'm just gonna start because the order doesn't really matter right now Lincoln and I are both in downtown so we're gonna read blue oh actually the game recommends that you have other players read you your encounter cards soda memory mine always yours we're an independent square a poured on which family has parked their truck by the square and are selling old furniture and knickknacks out of the back most of what they have for sale is worn out and worthless but a few objects left look worthwhile you might you may buy one common item from the display for Half Price round it up oh I know okay so it said common items so I can't buy the magical curio right see but I can buy any of the other things half-price round it up yeah so that's three that's one two dollars for the forty five automatic what is this token of faith that absorbs horror for me liquid courage oh this is just a sanity buffer essentially what is the cigarette case do once per round you may add one to the result of it one guy while resolving a test oh I think I will buy that and save two dollars out of it so it lets you boost like a four to a five to four a success once per round right yeah without taking any kind of just damage for you it's my lucky cigarette case alright alright that was great are you buying anything no no I am Nana count that's not my counter it's gotta stay here haha Tech that's his encounter I thought because you're in the same place and also same encounter here this it also recommends like if you if you see a little melina parentheses that means make a skill check and it recommends stopping and not telling the player what it will happen after that right right yeah yeah haha hey so that's what I have it's you know this is the event card now this is the you may get a clue card I don't even know if you're really supposed to know that or not alright ready yeah today is the arkham art fair you may buy any number of curio items from the display o put into their v card of them one artist is painting a futuristic cityscape guess what yeah test observation that you just boosted in a very wise decision in retrospect retrospectively yeah if you pass you recognize details that make you believe the city is arkham you gain one clue from your neighborhood sweet so this one here that's it Wow and that also means that this clue or this card goes away because we know that the clue has been gained from downtown now you may also buy one of the security areas procure any number of curio items from the display yeah there's only two cardboard sees that's good you just got dollar here from me yeah okay token of faith after this I know suffers one or more horror you recover one sanity so you see how it's got horror sanity at the bottom right like essentially a shield for your sanity maybe I'm not that weak in that regard Oh silver key once per round you may reroll any number of dice while resolving a lore check or an observation to hey dude oh that's six bucks I was like that's really good okay so it's the cross or nothing the token of faith or nothing yeah I mean it's all three of my dollars which I kind of think I should well I mean we've encouraged it wanted to know it has my curio it's a it's an art it's that's a sorry sir I think you I say buy it and you can give it to somebody else if they need it sure is eventually okie dokie better to have it and not need it then you need it and we've replaced it with a rabbit's foot once per round you can reroll one die involving a test a lot of Lucky Charms like a lot of it die thing uh Mickey's in the merchant district and the river docks why don't you read that all right the river docks you find Joey the rat skulking along in the shadow of a nearby warehouse always looking for something interesting he says hey I found something you might like maybe we can make a deal you may spend $3 or 1 remanent to gain one common item sweet told you yeah that's yeah she gets nothing I got nothing and like it yeah like the only event that's great that's not the important I'll just this these piles will just cycle through okay and I will read rusty here rusty the hero cop in the black cave according to local legend which once lived in these caves either test lore I'm thinking is a copier not so great at that to remember the exact location or spend one clue to check your notes you don't have the clue so go ahead and test a little test Laura come on I'm the lucky rookie you discover old broken trinkets you gain one curio item so you could choose one from there one curio yeah dude the expensive $6 silver or the shattered cloak is pretty bow nappy oh my gosh so again once per round you may reroll any number of dice while resolving a lore or an observation test man that's good yes yeah it is so if you're rolling really well that needs to go to sorry you sure you guys second I've ended yeah yeah I'm gonna jinx this but like that was the best turn we could ever hope for don't get used to it mm-hmm all right mytho space I'm just gonna start this we're gonna each draw two of these tokens really that's right that's doom and it goes here on La Bella Luna goes on the discarded somebody take a doom token there it is uh there yeah sounds like a fancy nightclub or some kind of restaurant and I got the blank one yeah don't you oh I have to - we got to keep these out of the batteries we're going to collect them here yeah it's they'll have it all right newspaper okay you get to read a headline card a headline car X 3x extra extra if it says this this will only affect Nikki if it says you do something or something happens to you magician vanishes rabbit , self okay so yeah should I read the flavor or just go to the head lady article okay tell me what's going on in the arc I'm an investigator welcome advertise mm-hmm there's a full manhunt okay a full manhunt for the Magnificent Manfred under way okay seven white doves also missing foul play suspected by Amelia Baxter you press Boston Mass okay okay okay that was just her name of the person that wrote I think they all have author headline and author names for some reason headline you disengage all monsters and move to the unstable space the monsters are not exhausted they engage another investigator in their space monsters there are no monsters but she should still do the rest of it as much as she can okay so I have to move to to La Bella Luna the unstable which is the unstable place that thief she moves to it yeah Wow okay yep yep but I wasn't engaged in any monsters or anything like that so nothing else happens no is another token him one more talking yeah that was just one token no weak that's the reckoning token again nothing happens because we got rid of all the call tests the only thing that happens right now is each cultist places a doom in its space Oh our good turn is continuing okay don't get used to it whoo that means from total we do the top card of the enttec we take this one right here River town gets a second clue okay do you forget where it was I did okay I kept thinking one yay all right that means all the good look good all a good look on no there's still another pretty sure there's one more and another maybe the bad look coming from next that's a monster so one will take the bottom monster it's an occult ritual list he is a cultist so he will place doom if that reckoning comes up again he spawns at the street nearest the leader so that's something that matters for who the leader tell it to you and me so that's gonna be this street is the closest advance right yeah yep the ministry and just for our Oh for our information he's elusive and a lurker he is not whenever he moves he places a doom on an adjacent space instead of moving okay so we have to hunt him down instead of him hunting us down yeah okay and then one token might be another one so oh that's the gate burst which is we get a doom in every space of the north side so over there where we started from and all ran away from mmm and then we also means we've reshuffle this deck hmm so yeah honey how about those two and then all right that was our entire first turn didn't go too terribly except for that one burst in the up all right what anybody want to go first in the action phase for the second term somebody's got to get back to right just back to north side yeah I mean I guess it could be me since I'm the warder but I was gonna go to Velma's but I guess it's worse over there at Northside now I'd still have to spend a dollar to get back and warn that space well rust I mean probably go here and be sure official all the way down there once to three so I'd spend a dollar to get up here so that's not a problem your lure is not great actually yeah nobody's lawyers great no only your's yeah all right so who's gonna yell do that monster I think I know all right Nicki you got any plan you could just go to that situation or you could come down here there's two closed down here that's also good whirring coolest a clue Lincoln where'd it go don't forget it's on his sheet don't forget we can always try observation to put it up here on I know don't let what I pass it to Rusty you do oh yeah probably or whoever gets another clue a second clue all right okay I guess we sort of know our job well I was gonna get some money for sure yeah you could just get money and move take some action and do this deal with it roll off you know I think she somebody should be down here to try to get since there's two Clues down there so hmm I'll move one too yeah and be in the same spot is there any passing of anything you go that's an action no okay you should probably want some money for her and then I will do wait when do I get the two that's when you take the action to take to get the three okay so I'll do the three and then get my you know dress to the nines as well so I end up with five yeah all right that was me to actions yep I can try moving up to Velma's diner we just take care of that right now one two and a third dollar thank you all right yeah I mention little word with thee Ward and that's three no two more we'll give it a shot but you have a reroll they have a rear awesome silver end you may reroll any number of dice while resolving a Lauren enum works tests so you essentially have four dice or three if you almost succeed on one already that's great that's silver keys so we bowl that's alright gotta bolt gotta bow down and that gives you a remnant for clearing both yes yes thank you flip your token I'm gonna I'm gonna go next since my turn is basically the same as Rusty's it's move three spaces by spending my dollar and I am yeah I got where we're keeping over in business in this town and I have four dice to clear those to lure at the newspaper yeah well I got three successes so same deal cleared two got a remnant and he's so excited about the remnant through the tokens all over the place all right Lincoln what are you doing I'm gonna try to attack this guy then no you move he engages with you immediately yep oh my guys I guess you could look and see he's not that strong either okay so plus one observation I would get I need an extra observation what does that mean oh it's a functional video yeah so I'm gonna come over here I guess so I guess I'll I guess I'll just come over here an attack see he engages with yeah any space so I have to look at this so elusive this monster does not engage investigators in its space the incense smells like sweet sticky summer days and rotting meat so it says plus one observation what does that mean oh well that means he doesn't want to be found so he's very easy to escape I mean it will only engage you oh if I attack if there's or if there's a special effect that like all monsters engage immediately so I've shown eight dice well you again you must attack him to engage yeah otherwise you could just move right through yeah eight really say okay well at least I got one that's all you mean well I've got one more two more died let's just see how many I get here I robot III yeah new triple kill Dan good job okay all right and there's that top top top thank you yes that's why they come to me okay that was everybody he was the last two actions okay Wow no monster phase again sweet it's crazy I know like I'm I'm I'm like maybe there's a bunch of meteors a fact that you guys took care of a bunch of doubles right ways is very very good know and make it much harder all right Monster phase and there's nothing to have to happen encounter things mm-hmm Lincoln's gonna get a street encounter this time that's gonna be really interesting that was that where the stuffs flying around town and I have to worry about it I'm at the open well that's a different argument they got rid of all that nonsense I like to that nonsense let's do expert trying to not get out in the street yeah but you used to also not have any encounters in the street at least they give you something to do let's do Nikki's first okay but see if she gets the clue probably not too clear that stone tablets are too heavy to move you'll have to read them here you gain one spell okay the tide is coming in and the water laps at your ankles test will three I should read this first before we go further yeah it might you got it hell it's right yes okay astral traveler spell this is instead of a normal move action you may test lor oh wow you move a number of spaces equal to your test result plus to a big move it can be a big but my Laura's only one so it's just pretty sad and it cost you a sandy - oh yes and she passed a spell yes you can trade spells yeah all right okay so it doesn't help you in this that you rain where you need to test will okay so I need three die for my will I don't get any bonuses you got no lucky rabbit's for anything not good once per round well resolving a test you may suffer one damage and one horror to reroll any number of dice what do you think I used to be designer what happens yeah so I shouldn't even look in your face it seems like very high price to pay that that was my thought as well um for that so no I'll fail okay the fail is about the same same high price to pay if you fail the undertow dashes you against the rocks you suffer too damaged yeah take to heart damage from okay a pile there that was it nothing yep but you bet the spell no matter what so yeah that was just to avoid the negative consequence okay who wants to go next street I'll go okay no the street there are three types of streets and you are in the straight street not the bridge street yeah residential street residential streets you remember a shortcut in here here there's a an observation rolling observation check sweet to them nice if you pass you duck along an alley and cut a full block from your route you may move up to two spaces ignoring monsters during this movement well there's nothing to really do but I should move do you want to get it or do this yeah that time I get you Dylan up in the street but at least you're closer yeah okay street encounters not that exciting but at least it got you something uh it's kind of glue yeah let's see I'm at the Arkham advertiser the people of Arkham need to know they're in danger Minnie Klein tells you but Doyle won't run the store without proof you may spend one remnant to make sure her article is published if you do those whose lives are saved remember you in their thoughts and prayers you become blessed oh heck yeah um this I didn't point these out yet but there are blessed and cursed cards yeah those of us who played these games before know that this is an amazing car yes when you're resolving a test fours fives and sixes now counters too sweet nice but after you fail a test discard this card hey so this of course is another card that I cannot trade away together so you do it once and then the card goes or if you fail again fail okay no any time you fail oh you have 4 5 6 s so but I also have the lucky cigarette case so like that right you just keep on passing and passing I will stay blessed who's left rusty and you are I am in Valentine er you might no mind if I read it go right ahead sir almost done hey I worked there I could have got you a discount if you ask me abner wins the local drunk leans against the wall as he starts telling me about the horrid fish frog monster he saw at the docks until now how much use him away get you she says before turning to you with a sigh what'll it be you may spend $1 for you or an ally to recover 3 health ok uh yeah yeah I would I would say um the dollar I could spend and that would help Nicky as you can see from the icons Velma's diner is a great place to go to get healed didn't help rusty out in this situation because he hasn't been damaged so didn't do anything for him but did not that say that could help someone else know an ally is this ah the ally cards you cannot help somebody got it ok so no she can get herself to the diner for some pie ok that was the encounter phase now for the bad stuff oh boy doom do we have no discards that we draw a new discards card and we place it at the Arkham advertiser somebody put doom right where you're at yep and the second one blink Gabe link a bad guy a monster a bad guy robed figure oh it's the little cultists like we've already dealt with he spawns at the unstable space which is the Arkham advertiser well-liked goodness yeah you're getting some trouble only drew one got one more horrible thing hey there's more do more doom which we draw a new card for the unvisited aisle okey-dokey hey oh and this immediately engages with me when a monster appears on your space yeah that's what happens so I may have to deal with that I can probably deal with it today it's only a figure that's a clue goes here in the merchant district so second clue token there yep and then the last one which I'll give you here it's the newspaper article I guess yes yeah you'll get to read the card and then rusty will draw from the fresh bag of doom doom break in a Historical Society criminals wore robes masks several artifacts stolen gang of a cult minded thugs could be anywhere by mini Cline staff writer Arkham mess headline you suffer to damage and to horror unless you can you be likes one doom in your space if you're in a street space place the doom in adjacent neighborhood space instead so I'll do that doom doom doom yeah and that weird why is it that it doesn't go where I meant I think cuz the street spaces are not really playable spaces Nikki's not great at dealing with them and nobody's here so we'll just do it there now okay they don't care about money so no power I know well we all got good items luckily on that first turn you need to go to a store and buy something really good yeah I do a blank good starting in this in a clue token that would be X now would be a good good draw or not another black gonna say three that we're gonna know our next couple turns and could be ugly yeah Buffett Buffett frogs next time new turn I've got a robed figure to deal with but he's pretty wimpy and I've got I've got ways to deal with it so I got several ways to deal with it so so get to the clue locations mm-hmm I've got a monster so I can probably only fight him and then clear one thing so if anybody can you know get a good lower roll go here or here otherwise go to the clue locations I guess I was gonna stay in the same spot that's probably totally fine because then I can although no go here you've got five dollars have an encounter at the general store okay um but do you wonder what our door that seems like a good idea right or could I pass some money don't wait let me stop right here I'm not with you though you could move into my space I could give you some money yeah yeah no but then he made out of actions okay he wouldn't have another action to keep on moving to the gym store he could he could meet you at the general store if he wants to okay and then take some of your money after if you have any left after your turn okay you don't have the encounter till later got it really only one of you can do it let me go first because just in case the robed figure like releases a monster yeah or does something like actually none of you are gonna be able to get to me across the map but I was to help you any special is that it's it's for for Lincoln and he's the closest to me when I got no dollars no dollars in little sense know what this is it's such a bad job why do you think she asked Oh astral travel yeah but you have to test lor and you're a long one oh I'll go first since I don't know what I'm doing it all right I'm gonna attack this guy waitress versus cultist I have to dice I succeed on four or five or six and I get a reroll there's a success I've defeated the rogue figure and you didn't you didn't fail so you didn't I didn't feel like I didn't look at blessing yes and no thank you for monitoring that I know it's somebody on and my second action I will just Ward that single doom off of the advertiser if I can succeed at ellora Jason yeah okay done now you know you bore people do your other interesting turns you are possibly gonna go shopping you are gonna go to one of these spaces you could go this way Lincoln or you don't have any extra money mm-hmm cuz rusty could also come down this way and try for those ones right that's well that was my intention he can go maybe and deal with this he's at least got too long is it Laura Robb's it's more for the awards although I could do that one next room right but my getting into which town is that that's River River town gives me an opportunity at the end of the round to pick up another clue yeah I mean if all three of you go there we are guaranteed to get this to at least shots at the corner there's no that's not even that bad that's another thing if I had here first you head into the black cave then you can trade with me the the clue token oh that's all pretty good idea soon do it okay so one two three that's the dollar to make higher than that gap yeah I mean why not I've got nothing else at the moment okay focus a skill realism that's awesome you know what let me focus on the lure I think the Lord would be else Intel or closest to you I don't media of the grave yes the purple perfect thank you yeah yeah I kind of feel like I should switch to Lourdes the next time I defeat a monster which I did reason but I mean the observation one worked out felt down absolutely you're gonna to die so you're gonna move in trade then I guess so my suggestion move and try to ward that thing yep then if you get the second clue trade next turn you'll still be in the same space next turn okay another neither okay no rerolls I don't think I have any no okay and you probably go here yep one and you you already have a skill focused no focus a skill okay so choose a skill and gain a blow or token - alright mmm so you moved him focused you moved in focus you move in them - my token and didn't do that oh I didn't flip my token and weird we were keeping track of attack okay no monsters I'm almost scared that we're doing something wrong but the monsters are disappearing too quickly although we have not had a strong monster yeah there we've happy for human monsters that were really easy there are some worse ones here we're also season dark and bears no you guys did not you guys did not see the monster deck that I set up which is of course different for every scenario there's some worse things yeah okay well flip our tokens back no monster phase and tap and nothing happens encounters yep let's do do the Arkham advertiser because I'm having a boring no clue turns okay editor Doyle Jeffries tells you about a hot tip that he needs you to follow up on spawn one clue either test either yep either test influence to ask for a payment upfront or spend one remnant to show them the types of challenges you face it's a third paths ask for a payment upfront or spend one remnant to show him the types of challenges you face I don't have a remnant what do I have to pass if you pass this it's the influence either test influence to ask for a payment upfront or spend one remnant to show him I don't have a river yes so you're gonna you're gonna test influence so it's only two dice but I have blessed and my reroll that I have not used yet pay me upfront yes Wow so you reluctantly if you pass or spend the remnant well reluctantly agrees you gain three bucks we hey thanks you're a tough lady I know dude nobody takes advantage of this waitress magical waitress alright all the rest of you have decently good chances at Raritan River town clues alright let's go we'll go this way let's go around the tables there okay yeah you are at the generals I am give me some stuff Davey Shofner is looking rather glum and old mister Hetal is nowhere to be seen you may buy any number of common items from the display okay yeah do you buy something Davey tells you it hasn't been the same since the re reopening with Uncle without Uncle hadal and you gained one clue from your neighbor Oh woof wait so I need to get the pocket watch additional action what yes well she passed by something there revolver rabbit's foot is good to rob revolvers Greek leather cloak what does that do that's the magic item unfortunately that's not a common oh you're right yeah the rabbit's puts the bomb because it's the reroll oh it's a reroll yes and it doesn't hurt you know surround you maybe roll one die while resolving a test gives you another shot at it or should I do strength let them do the strength you have two guys with machine guns already and they're right next to you okay re-roll yeah it has you know people that watch this show know how I do with having tons of role opportunities getting the reference go look at black Orchestra yeah something like okay so there's five but okay and fourth end the clue yeah how do I get this to that guy now you have to take an action of research action which is observation yeah which we have to roll for before name interests pass it to Rusty because I say yes mystic tome you get through plus three lore while casting a spell Wow that's also good for Nikki with her spell okay who's next I mean he's you guys are both at the black cave the black cave a strange echo leads you deeper into the cave where suddenly music jumps into your mind you gained one spell you try to remember your way out and that is a we'll check I will check that my spell is alchemical process it's a ritual action test lore you gain one dollar for each success you roll nice Wow so what's it it's an additional thing that I can take an action one of my axes right my props can get my money it cost sanity every test it that's what there's a point at the bottom okay well that's weird that it doesn't just say that though but I get it it's a standard thing so what was I supposed to do we'll check oh yeah will I will check it three oh yeah sweet - yes missus if you pass you see yourself coming in and slipped into the shadows so you weren't noticed you gained one clue from your neighborhood yeah sweet so that means rusty is gonna have a regular encounter because we've gotten rid of all the clue cards but that's okay okay you we're in the black cave yeah the blackness around you is watching and listening either test will to steal your mind and stare down the darkness or spend one remnant to appease it Rendlesham like that all right three defiant if you pass or spend one revenant the darkness flows into your mind and you gain one spell that's all you need to know you don't need to know the fails all right does your head explode this is a flesh ward it takes a hand to use spelling contagion once per round if you another investigator or an ally on any space would suffer damage you may test lore prevent damage equal to your test results okay so it says protective shield spell yes but it has a hand on it so you would not be able to use it at the same time as you were fighting with your two-handed gun that is correct your two-handed gub okay we had a successful encounters turn it's time for the bag of doom I'm bad it's pretty bad reckoning it's a reckoning that's the only other token where nothing happens right now because there are an occultist board and nobody else has a reckoning symbol on anything right do headline headline extry extry big city burglars busted gang of thieves robbed rich gave two selves accomplices believed to be an Arkham nothing like that hearsay cops by a Wong Associated Press Boston Mass headline for each item you have you suffer one damage unless you discard that item oh well this is a spell I have two items and I don't want to get rid of my lucky cigarette case don't really so my magical key lets me focus a skill once I'll just take the two damaged six I mean yeah plus I mean I work at the diner where they heal you up real good alright go ahead yeah over to the tick-tock club yeah okay don't die why am I always doing those ones which we're supposed to spawn it like this train station oh well okay that's actually okay since I'm right near it okay next one go for it hey some more ideas sort of knew it was gonna be another one labelled Luna Oh three in a space we have our first anomaly any further in the blue area of downtown will now go directly under the card oh yeah we have a clear focusing thing to focus on okie dokie okay um monster monster so the monster the hooded stalker it's another human he might be a little creepier he spawns at most dude oh my goodness and he's a hunter he will move towards and engage the lowest strength character eat which is actually me I'm I have to strengthen so when does he move when in the monster phase which we've never actually executed yet i swimming is a blank sumino we have no more blanks one of the hero cops doesn't kill him first come on hero cop yeah I'm close enough you are beautiful without money because I don't have any money would you got uh you got a machine gun not that better than money well I'm saying if you'd get there in one turn because he's - Spencer yeah glue glue nice and that comes from a table in North Side clue where are you another clue rusty don't forget to give him your clothes or somebody anyway next turn well Lincoln's with them so yeah so I guess rusty needs to move and fight yeah it means Lincoln should go flourish Lincoln yeah but if you need oh maybe he can he'll do the fight Lincoln can fight and give rusty the clues newspaper newspaper and then we both just go here enroll our lore to try to remove those I have to man I can get there and do okay you guys just clear the space for me done done all right read the headline and we're done dream expert found dead foul play suspected dr. Ephraim vague Langer MD PhD dead in his home doctor strangled to death by his own hand by Amelia Baxter you press Boston Massachusetts headline test will you suffer three horror prevent one horror for each success you rolled why only have three will so I do have silver key over no it's only when it's law or observation that it works Wow so I only suffer one horror yes so that's a brain it's a brain it's a brain not hard it's not a brain its sanity no can I put that on Becky you can I didn't mention it at the setup because I didn't notice that a Becky had hitpoints and sanity points allies which is something that we have not gotten yet Dean they also have health insanity which you can essentially use as a shield to take health insanity losses for you I didn't realize that you had a possession that did the same thing so yes you can use Becky to absorb some health damage or sanity horror but if it fills up it's broken and gone you don't want that to have it same with an ally your ally took as much damage I see so that's what happens with old boiler he takes you out hits you takes five hits are broken cars broken your ally dies your gun breaks I didn't realize a token of faith I didn't realize it is so common on possessions though so yeah okay somehow your machine gun can absorb some sanity damage for you okay I get it okay end of turn we now have some new things to deal with we got these we've got some clues we need to get to Rusty or somebody who so we this came after the monster face yeah they always always appears let's kill him in the mythos face do you want to deal with that yeah so I mean depending which order we want to do things I could head over there and attack him I have the +4 on strength yeah so does Lincoln have eight Lincoln's actually one higher on strength okay so does he want to pass the clues pass right you can't cast weight you can't pass by a trade action you would take the clothes from him and then he can move an attack against her and is it one action perk I don't know it's uh yeah we the tradies fast money mobile today the trade is as many as riders to actually beat well everyone on the space and then do you have anything else you guys want to trade just as long as you're doing it is there anything that would help you than I have you got that as well you he's got the other style just checking just just me making sure while you're there no you can't you can only have one focus so okay I don't think I need to us over key anyway at this point does he want to switch although man silver keys fantastic he should he's not very so he can't do it oh no no what just deal with that try that one yeah I could like as he can re-roll it's probably either that or focus a second skill he can - yeah yeah right I can link I was in Lincoln since he's the one going in the fight yeah but I'm not gonna worry about these right now is it it would be nice to thin these out just so that Aaron's not Dean or what I'm just saying that he's got lore and you have a card that uses lore so if you had three lore it might benefit for that one card but I don't I don't have three Laura though I'd have to I'd have to change things to do that that's what I'm saying oh I see so let me just go ahead and word yeah I'm more yeah reward monkey ward oh yeah you all right okay flip your action token I am done Lincoln I guess you can get to and I'm gonna attack him take him he's got maybe tougher again it's a similar thing minus one so he's if I'm trying to evade him which I'm not gonna beat him hello friend what are you doing out here so late at night and all alone two hooded stalker monster human cultists he's only takes one hit so I roll eight again I think I could probably pull that off oh good one you only like to get one on those first six and then what at breath okey-dokey well at least he's off the board all right and I could I could spend I have three dollars so I could I think I'll come over there and do that yeah if we could get deal with it so if you take all these off is this just gone it's as soon as it's as soon as the neighborhood is empty yep Wow but I need three successes and yeah wish you had that card here's my dollar for the cab this may take me more than once I do get one reroll and I'm blessed it's 50/50 on the dice yeah like that today three boom baboom three that's gone and I get another out yeah I'm sorry bummed cuz we don't get to have the cool encounters from the anomaly deck we'll get him don't you sweat it Oh plus there's a clue there we both get a shot at that okay Nikki you're the only one who has two hands left um I'm moving to tik-tok Club yeah and fix my health a little perhaps and that's an encounter that does that yeah probably she's got money - right that's exchange money for by basically by healing yeah you still don't you you sort of don't have a second action no do yet she can't get money she oh she can only have one focused okay she could though she has a clue token already so she could attempt to put that on the card she certainly could since there's no penalty for it right interesting and I won't lose it if Phil doesn't work so you're gonna roll observation yeah okay that's to die to try to put clear token is what does your rabbit's foot help with observation yeah so she needs to put one clue token Curie cuz she got one correct died on there in this case she only had one but if she nice yes she had to she could reroll the three and try to get the sex so we don't know how much we need to get over there we need three to read card for okay three doom flips this card three clues yeah rusty get those another two yeah could I get there very soon all right do we do everything now work we again have no monsters to activate this so strange okay I know I really feel like there should be if there's no monsters add six monsters to the board or something but I know I'm asking for the game to be much harder and we said again we've seen nothing as importantly it's a tough scenario people have said they lose this first scenario seventy or eighty percent of the time so we have inverse doesn't mean we've gotten anywhere yet I mean I've not wanted we have not even gotten close to it and we have not sown anything but a human cultists yeah all right let's do Lincoln in mind first since way the klouey area downtown and we are in La Bella Luna Lincoln a panicked stranger forces a wad of cash in your hand you gain three dollars just there's gonna be more to the story I know this benefactor tells you you've got to get me out of here and points to the club's imposing bouncer test observation whoof okay at least I have my double lambing there boom if you fail you both get caught you suffer too damaged okay boom boom and here now read my love elevator in the VIP area of the clover club beneath the restaurant Peter clover winks and pins a four-leaf clover to your coat you became a you become a clover club member do me a favor and return someday you offer to pull strings on his behalf influence I believe clover club member is a specific special card that I get to take oh cool what I do test influence yeah the influence is only two and I succeed on five or six yes he pays you in advance game three bucks but clover club members after I perform a gather resources action so ways of some sorry I'll miss you so after I've wasted action gaining a dollar in downtown you I may spend two dollars to gamble if I do roll one die and gain that much money wow we are money generators here even though we're we're already all do somebody needs the pocket watch your five dollars your clothes that's the extra action every so this was not the clue so we know that the clue card is on top since we just had two blue cards in a row cool all right oh the extra action you're right that's such a great card okay when we really need it because we're really struggling with apron Vicky's at the tick tock I am at the tick tock Club tick tock tick tock ya-da-da-da welcome welcome to the tick tock club thank you sir someday is a little live music and hot food is the best tonic I don't know why the Cajun but welcome to my chicken talk club oh this is the clue card for the neighborhood so this is important encounter you are an ally recovers one health in one sanity really lost me without spending anything welcome to the tick-tock home while you rest you notice that several of the clocks are stopped check lure guess I had a better lawyer than no no wait do you have yeah I have my rabbit's foot you got them they're lucky rabbit's what I could also do go a little crazy to just do the Rams won diary roll okay come on Nikki me and diet now because this is the clue car yeah do you want to burn that lure focus token yes normally that would only get you won diary role but Nikki special abilities it gets her all her dice rear old oh wow oh yes so I would say yes use it to get come on Nikki I know another good chance come on come on wait it just says if you pass you get the clue that doesn't tell you guys can still go crit a little crazy if I want oh we do this for Izzy while resolving a test suffer one damage and one heart to reroll any number of dice do it so droll mm the city back and a little crazy totally roller come on Nikki that's great well at least it paid off in that case geez I know that's the end that's the Arkham Horror Story is like spending spending a penny and like missing on 12 dicing right yeah but at least you got it yeah okay do we all do it encounter don't get anything better than that the clue is the best reward on the crusties time not okay you are in the black cave Haven Riverton okay I'll redo it Spurs of rocks around the passageway like a to theme ah you steel yourself to enter check will will three more come on okay if you pass you discover wax and shop markings that suggests of ritual was held here and find something that was left behind you gain one curio item we'll need to know fail you because you didn't fail one curio do you have a curious talk and watches a common curio yeah that's ex attractions yeah great oh you got it someone God says Kira doesn't say common or a rare sight Wow the new one is dynomite well has a common weapon as part of an action you may discard this card to deal 5 damage to each monster you were engaged with wow yeah that is an important one for later and no hands yeah and no hands Wow hands yeah no hands alright everyone did it encounter how do you throw that dynamite with no hands kick it okay so if you can get your two clues up there next turn - yeah well we will proceed on to whatever is next to the other side here we go Oh a clue yay River town river daily for me Archie and Jughead and a monster here we go swift biacky it spawns at most doom so we can choose which one of those we actually probably want a closer well let's see it's going to move towards and engage the lowest observation that you as well - oh no I'm sorry it's the three of us it's a tie between everyone but let's put it right here I think so too because we can have it move towards you if you think it's something yes yeah we should be dealing well we can choose to be in the either we choose either goes here or here and we choose oh and it's it takes three hits to kill yeah well we've got two guys with seven attacks each we could six or seven or eight attacks and then Rusty's dairy eggs and stuff just at least it's something all right you draw the last two in Venice he's uh he's not handsome no it's sort of dumbness lorry we sort of profiles another zoom those we flip goes to the black cave it will not it will be the gates and Kapow that will reshuffle all these but first one doing each space of the merchant district which is going to open an anomaly any gadzooks so please shuffle that deck one two you can get there and deal with that these yeah do we not have something that happens at five that's what this is then the next thing is only when there's three ah when this when we can't five now anymore that appear here in fact we're about to draw four more tokens we might be getting some on the card immediately that was my - so it's you you're working with a blink yay slipping out of my fingers hey a clue token Wow nice fella deck where's the who took the go token goes north side on the east side he's ten two more for rusty come on rusty something light yeah we really don't want the worst thing would be a gate burst again hey so now that I've said that sure could be a couple dooms though so there's some time doom please don't be no it's the graveyard that sounds right monster monster he spawns at most doom which now is clearly this space yes it is I have been surrounded you are trapped in the tick tock low you also might get to have an interesting encounter sure is there a next turn right now new turn now we have new goals you need to take a research action at some point do I want to take it first because that may if the new cart I mean the two of them it might get our three there give us a lot of information right away yeah it might even clear some doom or do something good for us go for it go for it yeah all right so um research is observation I have three for everyone you two reroll any number dice on your silver key oh yes and he's get the reactions this turn right okay though just really yeah I'd say we've all that again you have to yeah unfortunately he's got okay so that's one did you kid to keep he wants a second success I need a second success but everybody does get to keep okay so I get to re-roll any number yes yes that does exactly and you still have two actions left but we lose on the scenario add card for to the codex parts of the mystery become clear the note from yourself the sense of deja vu they're all because time is becoming unstuck effect may not be following cause properly right now but you're certain that this phenomenon is the result of an arcane ritual performed by the cult you've been tracking in the city you'll have to find the site of the ritual as well as the epicentre of the temporal disturbance if you're to have any hope of setting things to right armed with your new knowledge you set out again into the city and try to ignore it when flowers fold into buds and raindrops fly upward to the sky take five markers I think maybe those do this position that's two actions after doing that research yes because maybe we can both deal with them and there's some different shapes yes okay one blue one red and three white and three white then flip them back over and randomize them shuffle them up yep one goes on the black cave one goes on Velma's diner one goes on the Arkham advertiser one goes an Independence Square and one goes on the unvisited aisle which is the creepy crowded spot then flip this card profane ritual you're not certain what the cult's ritual rituals intended effect was but it's clearly linked to the odd flow of time in and around Arkham you'll have to discover the ritual site to learn more we now have a new action available me reveal a marker at your location and resolve the effect based on its color when you reveal a white marker you find nothing of interest discarded when you reveal the blue marker add card six to the code do not remove this card from the Codex when you reveal the red marker if the barrier is destroyed add card 7 to the Codex otherwise add add that card to the Codex do not remove this card from the Codex if both the blue and red markers have been revealed remove all other markers from the border to return this card to the archive so we want to find the blue in the red I guess okay well maybe Nicki can immediately go for wow she can't right should be to be Monster time sis well I do that action I still got to I still have two actions where I can take one yellow go then then you you go I go then Nicki can go maybe would not both no more that person whoever goes there first they're gonna write gage immediately so I think that he gets both monsters both monsters he can let's see he made one that's still too many actions yeah can i if they're both engaged then can i attack one of them yeah I didn't explain that well on the attack action but since it's still in your space no instance of us only defeated one yeah you can give her luck concern your space yeah well he can only attack one at a time so he can but I'm saying if he can even defeat one they could still be two right now right trust okay right seven guys there's a reason I mean you guys both have machine guns basically so there's a reason the monsters are not is it more important that he does this or deals with monsters um I don't know well I mean the problem is we've got five there and you know we need to deal with it we need to deal with that yeah we need to deal with all that one too so I get the whole shoe buckler they both engage me correct you unless they have text on the back that says they don't let's see I see nothing there it's swift by a key yeah there's something there is something about the be a key when you defeat it like you do get to read the back you get to disengage another monster or you get some sort of reward reward for the Swift by a key it's after you defeat this monstrous part of an attack action you may disengage all monsters and move up to three spaces okay see something it would be disengaged anyway if he defeats that one okay all right are you willing you attack as your third action I think I should I think you should do otherwise they'll hit you on you when you're there comes around I have a strength of seven yep on an attack so no penalty from them but you do need to do three damage to kill that thing so you got a roll three of them well you got a roll one more after that yes one - yep - you'll shoot one more guy to go right yep come on yeah Wow okay Gracie so do you want why don't you move to one of these question marks that's far away why don't you go up to the advertiser with your three bonus movement advertisers closer than this is though and you should we all should be going this way but he's getting three bonus movement right now he might as well oh there's also two clues up here just three movement three haven't dude ice and the Colton Lincoln will take care of the cultist yeah hopefully one two three yeah yeah but that's an action it is an action for next round yeah bass team okay okay I'll go there now then because that's the goal is to have for you yeah let's make look let's keep track of who's going in what order this turn yep he's easy it's like Hello found what he just do just to be clear I know what I know we have a plan but he doesn't actually engage you automatically his turn since he engaged rusty then rusty escaped he was actually exhausted right we could ignore him for a turn if we wanted to but let's get rid of him I agree okay I'm just saying yeah so we all is there some other eye unless you want me to do this is what you're saying actually yes do that cuz I'm gonna come here and take care of this leave the guy till next time okay do we flip him back over no cuz he's on hit on the monster finger flip okay we'll actually have something to do on the monster okay you know why he's actually so white is nothing why is nothing but at least we cleared yeah okay I will follow you there and try a ward to clear those three things my three sons and I have four plus a one diary role and I succeed on four five or six come on three even two is pretty good but three would be good how about nine hero mm one die reroll yeah I don't have any focus tokens to burn either I would burn Matt - I don't wanna lose my blessing no you don't they say well I've got one and didn't lose them lesson but that wasn't as great as I wanted to alright that was my two actions Nikki yes sir what are you gonna do you can just stay there so she doesn't have to do that she's one more okay one die yes she spent the token yeah she could get the token back and try that one or that one you could do that you could stay at the tick-tock Club to heal again and you could get your lower back and take that or you could also try again with the clue what or I try to attack this dude there's also another option she can move two spaces and reveal that and reveal that I like that option as well and there's also a clue here yeah that's better you go overnight we're okay with this situation where there are two people there no all right yeah one two I'm just second action is this yeah it's like it's nothing okay Hey a monster phase rather one thing actually happens in it that this guy goes from exhausted to ready okay we all right now we have this this is what we're gonna be dealing yeah you and me are gonna have fun otherworldly encounters this time but rusty and Mickey both have a chance of picking up a clue so let's do theirs first yeah expertly oh all right Nicky you're in the black cave yeah I am it is not the clue card okay you trace your fingers along the pictographs on the cave wall test lore yeah here's your wonder thank you here we go I know nothing you have one rear all right you might as well use the rabbit's but I really use the rabbit you don't think that lower response too much you need to roll and it flew out of your hand good if you pass fragments in a secret history blossom like a garden in your brain you know one spell ooh spell for my non-existent Lord yeah URL you're got more spells than all the magicians are and Miss Rose advertiser yep the Arkham advertiser you see tomorrow's paper roll off the presses it's the same as yesterday's and today you you may spend one remnant to shake everyone out of the repetition if you do the editor reworks the new edition to include your hot tip you gain three bucks and one clue from your neighborhood hmm oh yeah yeah I hand the clue and the clue yes so you get that damn three dollars nice yeah three there's the card all right and now we have we have weird encounter d1 yeah what are they called anomaly encounter yeah temporal fissure it shows three levels here oh one oh it's the it's these so yeah it depends on how many there are severe is it the neighborhood I guess there's only a 3-2 minute space so it's two you chase a robe figure through yet another dark alley that looks just like the others test will minus 1 minus 1 that means - and I did I didn't lose my blessing did I I know all right so four or five or six but I've used I haven't used my lucky cigarette case no no at all I used it around you didn't use it this last round no you didn't I used it for to clear this you did okay yes I rolled it was my fifth time okay but is it what's around around is an entire turn so I can't use it now okay I leave all these two days yeah if you pass you stop and wait for the loop to repeat to capture the target you remove two doom from your space and want and gain 1 remnant Wow that is fantastic so now that I've done that I'm gonna read you the zero the zero section of the card instead of the one or the two - three temporal fissure the boys in the Sandlot playing stickball seemed to grow older by the moment to test Laura we go keep the testing our worst skills no no no no rabbit's foot or nothing if you fail they age die and rot away before your eyes you suffer - horror oh I'm in pretty bad shape there already yeah you are alright but we survived I wanted to see I saw my partner get torn beneath the waves I know that was a good origin story alright we all did our encounters mythos phase all of a sudden were not I'm not so happy about how things are going all of a sudden the board is scarier than they used to be I would like to say that this yes it's gonna be better for others so I would like to pass it at this point it lets her test lure her worst skill in place of observation when when what evading when evading yeah all right I got a doom token at La Bella Luna please okay and a headline card cut X 3 extra extreme purse snatchers pursued new wave of crime and streets cops have no leads street toughs linked to Irish mob by AP Jessup Stefan you suffer to damage unless you discard one item ouch and I still only have my lucky cigarette case on my magic necklace you know what to damage I don't know I guess but I don't have anything that soaks up damage I don't want to get killed and have to restart you're close to the tick-tock Club you couldn't you got money right and I could heal up there all right guys guys I got it I can't die the the headlines about thieves keep attacking me for my magic necklace that I'd brought back from another that means I got to go first next round deal with this so you don't have to be engaged with it yes although he might be the ghost eat well we looked but he's minus one so he's harder - oh he's tougher yeah go ahead I was getting extra clue clue get a clue East Towne in a West End town and reckoning well that is gonna place a doom on the cultist on that very space Oh actually goes here because there's an anomaly oh that that's the reason that I should maybe not that we should have cleaned him up instead of leaving him there but it's doom doom reckoning is doom topper back back because it shows us what where the space is graveyard booth right oh that's the burst which is everything in the purple river town neighborhood oh that's really bad here yes looks like everywhere I go I'm spreading that so bursts of stuff I guess it goes one two anomaly opens and the third one goes here on the card leaf and we have two more tokens that rusty has to draw yeah oh I think we're okay what oh there are two blanks yes to blink out of what six left are four left in the bag yeah newspaper thank you so there's still one more there's one blank out of two left and what's the what's the other thing it's a monster yeah it's um I objected this headline police do your job opinion Arkham more dangerous now than ever top cops should reform force or step aside step aside by Doyle Jeffries editor in chief arkham massachusetts headline for each clue in your neighborhood you suffer one damage or one horror and i am in north cells one damage or one one horror I will take the damage yeah look look at the evidence rusty does it look like the cops are doing their job in this town there's monsters and cultists everywhere oh my okay new turn so Louie Lincoln as we discussed may want to go before me at least to take care of that cultist somebody needs to get here and someone needs to get here Niki's can only run one dime for these okay one two you can make it I can make it one two three if I got lots of money no I can take my protection to deal with you want to move and then the third action that is three actually that's perfect rusty do it now declared do that now because we might see a card if that's the blue thing oh you go first red the red marker if the gate is destroyed ad card seven to the Codex facedown if not otherwise add that card to the codex face-up a strange barrier a swirling storm flickers in the sky twisting first one way and then the other is time reverses course over over again this must be the epicenter of the temporal disturbances as you approach the air grows thicker and thicker until it is as hard and unyielding as glass an unseen force forbids you from the epicenter of the disturbance and none your usual counter magics or tricks from your police manual and your machine gun it loaded one iota you'll have to find some other way past the space with the red marker is the epicenter for the time being a magical barrier prevents you from entering the area each investigator at the epicenter must move one space away you basically got a free move that you were gonna do anyway okay investigators cannot move to the epicenter until the barrier is destroyed when the barrier is destroyed flip this card so the barrier isn't here yet no we have to find that blue thing and that'll tell us how to do it woof that's all over here yep so you still have 2x left trying to do that here's the odd play the clue I mean I could try going here and flipping this actually I don't disagree with that does he I mean I have money he can leave this area he just it's just this one space yeah okay yeah he was forced out of that space yes you Lincoln you're gonna do that Nikki you have money right maybe you can go to this I see yeah okay one two three the dollar for the extra movement and my third action rate blue that's it okay hey did this go away once no it's okay because we can't enter that space yet card six ritual site the ground is marked with twisted and overlapping circles of wax and chalk I guess we can get rid of you I know it has no effect although technically you could go there and take an action to flip it if you want to right but it said once you've done the others you know that the third one I know about technically you can do that because you're dumb called you dumb Nicky boy sniffing coke real hopping circles on wax and chalk skulls wet red corpses and fetishes adorn stone slabs the walls and the ground all around it was obvious we should have come to this place right away clearly this was the site of some mystical ritual and judging from the prodigious quantities of blood involved its aim was not Netherland to robed figures draw curved knives in advance towards you you reclassify the location from past to active ritual site the space with the blue marker is the ritual site reveal cards from the bottom of the monster deck until you reveal to cultist monsters spawn them at the ritual site and put the rest on top of the deck in a random order we've got the high priest cultists how nice horrible monsters that we haven't drawn yet in the game and finally an occult ritual list oh he's the evasive one I think he is action you may remove five clues from the scenario to stop the ritual so we still need to get more up here if you do remove the blue marker and flip this card perform this action only at the ritual site so that would probably be what will break the barrier which will allow us to go on to the next part so we do have two clues in our hands you're out of actions but we do have the possibility of doing that pretty soon do these actually engage me since they spawned at your space they should yes although this one might say that it doesn't do that he's elusive he does not engage investigators in his space so that one and that was a weird but beneficial way for us to actually get the the worst monsters I've seen in the deck harmlessly out of the deck and on top we just got like a lucky draw huh because it says you take them out and then reshuffle them and put them on top mm-hmm okay that was a great turn though rusty okay thank you all right you're gonna deal with that I guess I'll go over here what are you gonna do I don't know I mean there's no reason for that anymore you better just go here and try for the cleave I suppose I mean I was gonna go to the or here in mourning day to heal a little we know what this thing I need to do that okay I got to hit three hits so sweet two more rules oh he's pretty dead yeah it's pretty okay and that's what action right yep it's just movement where do I need to go this way one to me how do we deal with this got rid of these yeah god I want to be here I mean we want to try to deal with this stuff yeah cuz then also you'll have a chance at this color which you can give to rusty if I need to I think I should go here and Nick you should try to get the clue yeah all right I'll spend my dollar to go a third space and I have four lor so I could possibly get all these forlorn come on yeah yeah - oh and I have one re-roll with lucky cigarette-case okay only two but that gets me - and a remnant I have three remnants I need to spend them on something but that's something yeah don't you don't much okay yep go go to the diamond she rolled her first she only gets one diet or roll it doesn't matter because what else what else is she gonna do is gonna go to Ella's diner you have two exits you see where all the one dies she'll roll one die to try and ward that bang away yeah yeah and now I think you want to spend a dollar right to go one two three yep okay okay there is a monster on the board so two monsters oh yeah no didn't oh you haven't oh sorry did have you oh but you took all your actions yes what happened okay so we actually get to do two different things in the monster transistor ready monsters activate so this is a lucid monster instead of moving it places a doom on an adjacent space it says any adjacent space you think that means multiple spaces or does that mean just a door or do we not want to in a spot for anything I think we do want to respond it's better to because we were to it once we can take one action to take care of both of them instead of having two different right potentially I agree we should double it up right okay yeah to get rid of two at once instead of spreading them out so that's instead of his movement that's his activation and the one that's engaged with rusty you just take the damage that's listed at the bottom of the card it's a heart or brain or both it's a heart just take it that's how a monster attack works yep and it is still engaged with you so next turn if it's still there you can only focus attack or evade okay hey a monster face all right encounters you unfortunately do not get an encounter though that's the other bummer about being engaged with a the high priest you're gonna be at Velma's diner again maybe get a clue out of it what's even that happens it's not a clue card okay it's some fancy vitamin drink says Velma dubiously my supplier told me to try some but I don't know what do you think you may spend $1 to order some with you all these southerners here in Arkham hey if you do you feel it do you want to order I'm gonna order in heels three health that's why I'm here you're here to heal I'm here to heal so I have two baddies you're they're gone and it's only that I can it has nothing to do with my sanity okay where am I I'm at the graveyard yeah I need to regain some sanity here nope this is oh thank you there's one doom in my space so one which everyone says war knives temporal fissure one you come upon a Persian mosaic that depicts men with strange weapons fighting among broken buildings Lord check one thing I'm good yeah if you pass you identify obscurely with the struggle you remove one doom from your space so nice great sit so you'll be able to take the other one out before the end of this yeah but I I need to heal to I don't I'm really beat up but I guess you're right I should I mean we need to clear that you're better off what was there any healing in that tenth part now there it's like over here oh yeah here LaBella Luna and we're looking at we're hoping for a clue it is a clue card La Bella Luna the storefront is boarded up you ask a passerby what happened what happened you been out of town it's been like that since the Sheldon gang shot the place up a few months ago you gained one clue from your neighborhood that's how you do you search the premises observation check okay it's Roma - hey I mean if you succeed you find some cash game three dollars we seem to be lower on the ones all right so you guys all have one clue hopefully you can get two rusty or at least you can all try to put them up on the car that was it we all had our encounters now we hope we don't die before next turn right mythos there's just two in here before the redraw well we know we know ones blank and the other one's a monster monsters should pull those out one at a time wouldn't know what what if what if it's one of them in Chains I'm the most alpha there are three hound of Tim deloused monsters in the bag this is the worst one it spawns at most doom so we could put it here or here you know it's just doing it probably just so you're gonna fight it unless it's really horrible somehow it would move to and engage the highest observation so it would attack rusty if it moves in oh wow okay already I think yeah because it's engaging me it is engaged to you immediately okay yes it's - two on dice so you're only gonna get six dice against it right you have to hit it six times Wow see that's a terrible I'm Marcy two plus one any kind of each insanity I'm in trouble right yeah it's gonna take multiple maybe rusty will have to come and you both have to hit this next turn this is the worst monster we've seen all right now back in the bag or you don't have any dynamite doing no we might be empty maybe it's when we can buy the dice but what how does it how do you know that it's six C will do it's two plus and then right underneath it add one for each investigator so it scales with the number yeah yeah okay that's cool but that is a lot I didn't even know they do do we have to do it all in one go you keep the use fracking damage on his card sweet he would engage immediately this guy know he's sneaky that one that was placed on this space - got it okay yeah cuz it's hard to get away from lay by it and a newspaper okay newspaper extra extreme wild animal attack spikes cats dogs livestock it's going in my head to missing persons blamed on animals wolves bears wild cats likely culprits police say this was by Rex Murphy staff writer Arkham Mass the headline choose one non epic monster in any space you suffered damage equal to the monsters remaining health then you defeat it Wow so I have to get beat up but I just healed Wow but I don't choose a monster it's only that right no that one has six health I can take that one even though it's an engaged in this space though this one has one health so what do you want to take one damage or two damage or six I have seven I know but going down to one seems very crazy although I don't know what do you guys think is a rough monster she can destroy that monster by taking six damage right now wow that's what we should do no it stinks but it does sting we should do I mean it is and she's already on this mess to heal yes yeah and there's nothing I don't have to move do where it's at it's just you you somehow encouraged the wild animals to attack it cool that's awesome Wow actually also get the because you that's much better than them both spinning there and yeah a lot of work and maybe still getting what am I getting sickness no six damage on the remnant yeah that wasn't that was a perfect headline BAM top I know I took me a minute all right okay where's your to draw two tokens me good newspaper a reckoning we do have two cultists so and they're both in this space which means T doom here heyy Wow doom spreads oh yeah masked man mystery strange visitors spotted on Arkham Street that pedestrians no sinister Ayrton it please do advise do not approach by Minnie Klein staff writer or Arkham s headline choose another investigator in any space spawn one monster in that investigative space it engages that investigator or another investigator in that space can't be me no I think it has to be rusty because I'm also at two damaged left him it's ridiculous so I'll have to you have a keening hound he looks he's not he's not great at least they're at least they're both close together Mark Lee mouths or something going on one you killed I'm gonna go into space right away and try to attack it I mean that's other benefit of killing that one she took a bunch of damage but it you know there was a we had to it was even harder for us to deal damage for that one cuz of the - - yeah yeah so that one's - one yeah what's wrong rusty I was just realizing I can only attack the ones one can only take each action once but you can attack one unlinking commit I'll come first and you alright but we still have to deal with for the myth oh yeah monster well it's just a robe figure and it spawns at the unstable place which is Independence Square hey so it engages with rusty I think I'm going to die oh he can't die no this is not getting a lot of health he won't die and doom doom doom at green goes directly on the card Oh No got two three if we now flip deja vu and something bad happens ah strange things are happening all over Arkham people from the distant past walk down the streets wondering at the unusual buildings events happen out of order the dates on the ditions of Arkham advertiser seem to be chosen at random robed figures dart in and out of the shadows and to your dismay you think that you are being followed reveal cards from the bottom of the monster deck until you reveal a cultist monster spawn it in the street space nearest the leader Wow being a leader was a bad idea and I put that rest on top of the deck oh here's a rogue figure where am i I'm right here there's the street and put the rest on top of the deck in the random order ad card 5 to the Codex and return this card to the archive we have to put that card back in its just already it's just that we've read everything on it in fact really these are gone - I just read them for flavor these are all the ones that are active right now card 5 time unstuck through all the odd occurrences a sense of rising dread fills the air the people the ones from the proper time scurry from door to door unwilling to be out under the gunmetal sky window shades are drawn in businesses closed early as fluid as time is you seem to be running out of it when there are three or more clues on the scenario sheet ad card for to the Codex we already did that when there is seven or more doom on the scenario sheet add cards eight and nine to the Codex types so that just just gave us another bad way to lose or get towards losing but we already got to the three good parts where we're getting down the barrier so I still think we're doing better than we are bad okay we only need two more clues you guys are obviously fighting I guess I'll clear this neighborhood or should I come up here and try and do you from there I guess no I got it we have these because it does health I think this is more important if you go over here deal with this and maybe take care of yeah well yeah I'll get to the tick tock Club if I survive a turn okay well I'm gonna engage I'm gonna just do it now or unless rusty wants to go first it doesn't matter to me let me go first so I'm simple okay cuz it's just one two yes so nice of yourself to call yourself simple I'm just saying you guys is Turner is like much more involved simple is as simple as this one and that clears the anomaly which is what we yeah don't want me to do my turn since - you're - are you what are you just gonna determine on that we'll move toward you this one is actually the highest influence so it's not gonna be me it's gonna be her no four it'll move towards you in this cultist is coming for you sweet so my initial plan when I took all these hits was to just stay at Velma's take money and heal but now this guy's here and he'll move towards me right and I'm already down to one one health so he'll hit me right yeah he will hit you need to take neither no way right wait you can she could take the health damage on that other card and she has search for Izzy with to health and to sanity so you could stay there if you want but it is guaranteed that he's gonna move towards you engage you and deal a damage one damage before I get to do anything that is correct so you can either stay there and try to buy another heal at Velma's diner or you can move away from well this is important to get on it is awesome so do that isoprene then try to get that onto the let the clue on over the guy and spend her $1 spend her well I mean I'm not saying that that's a bad idea but one two three we'll get her over here yeah and then what does she do next turn if it's still chasing her keep just keep running keep running it's that clue here or is it here it's in the middle yeah they're throwing money around distracting him with piles of its money subject I don't seem to care about money why not I've always been taught throw money at the problem and it'll solve it okay so I spent my $1.00 to move three yep and you're going is all research yeah to put that yeah yep that makes sense observation ah servation is to die come on but observe yes okay one-one more up there and then we have to take an action to remove five and break the barrier Lincoln or or rusty sorry there's no order to I think mine here is old boiler I have to actually it has to be engaged with me to deal damage on it is that but it engages as soon as you move into the space but you're right you can't hit the ones that are currently engaged in rusty them because then I could deal two damage right off the best too bad that it's the way it the way this one's not you did with rusty but he's only one right but it also doesn't engage with you when it's race in his face you can only run over this guy it's kind of a bummer yeah it'd be nice to feel two dealers perfect time to do it it just doesn't work this right now cuz they're all already engaged with him okay so I'm gonna want rusty go first then well the deal with what you can deal and then I will attack the other one of the other ones evading would only allow me to evade one of these no it evades as many as you roll successes for I have to take the harshest modifier which is negative two mmm and that would give me a 1 and I would Oh No yeah but I have to declare which one I'm attacking if I'm going to attack yep before I do yep this is a minus 1 strength I really feel you should get the most damage you can on the worst one yeah I think you agree too so let's see it's going to be the Keating hound is he nice - on the dice - one yeah but also once per round after you damage disengage or are damaged by a non epic human oh that's he's not a human out of human none of the me these two a high priest you could arrest the high priest yeah Oh in fact that's what that's that works because we defeat that monster you don't even have to as long as soon as the high priest deals that one damage to you he's in handcuffs you're done with him me so he you guys can only worry about the other two for now right I can't beat him oh because I'm doing +4 that's right so it's six yeah forgetting so many things this is this is a game with a lot of things there's always a lot of things to keep track of good luck and neither of those I can reroll Wow - what about the silver key the silver key is only for for lure and observation alright well put 2 damage on him which is nice and oh the same as our second can probably take care of it or at least give it a shot you might as well try oh you know what you should have done first was focused to give yourself an extra strength point well you can do that in red you can do that in roll one more dive I'm sorry and we're doing so come on rest else you have three actions and you only have three actually it doesn't matter it's going away right no okay it goes away if he rerolls focus which one is strength you're standing yeah now and you could throw it away for a reroll oh you can throw away any token for a reroll I was not clear about that you could throw away your lure token right now for one die reroll if you want it's not gonna take it out though I know I'm just saying it was gonna wipe it out then I could attack another token does not have to match the skill that you're testing for the real right but since you have a third action you might as well try to evade the other thing for now try to evade because if you invade it won't deal damage to you true let the high priest what is the other one human yes they're both human you want one of those to damage you because then they'll immediately be arrested right let it leave this but if you try to evade one of the other ones you'll avoid them so I will try to evade the robed figure okay and that's three observation you know modifier on that and I've got and the key helps with that yeah the silver key don't do that yeah there it is so put him on the space that inside up okay so that was your three actions you took the three legal actions you were allowed to take one engage with the answer book and my turn it's me that since it's it right I'm gonna move can I Ram this guy oh no he's nice to me you won't you won't engage you cuz he's exhausted already you know I just want to ram I know and I got to remember to my token of faith will help me remove some of the sanity you know I'm saying when I apply one or more Oh today's horror right yeah yeah okay are you here are you attacking the Hound I'm attacking the one that's on him take it away take it if you engage is with you cuz your attack does he lose bones when he gets it don't they stay forever okay so I get to roll seven but I got six right here oh yeah gonna need to roll one more but he's a minus one yeah I had a oh yeah me guys wonder you raw nope no so one more one more hit what's it do you want to burn your authentication tell him to roll one more down one more die sure since it would kill it I think it's worth it this time no I hear old so many hits on those wins I know it's like throw away when you didn't need them he rolled like four five hits every time now he has one on this bill okay alright so that was you took your three and you took your two actions that was everything right yeah all right now we have a real monster face alright first ready monsters activate so this one chases Nikki yeah yeah and I think we can say it'll go this way since it's our choice of which path it'll take to get to her I need it to stack on of these this one unfortunately will add a doom I guess we'll put it in this space because then you guys can help possibly get rid of it but no matter what happens it's gonna do this and then anomalies that's that zone anomaly those are the only two ready monsters now engaged monsters deal damage so take whatever sanity and health is listed at the bottom of that Hound so Oh damage and a sanity which I will put here so I get to recover one nice and then I will put two wounds on me cool and you take whatever the high priest does one damage but the been put it on the card I don't know I will put it on Becky Becky but once per round after you damage disengage or are damaged by an on at the cubing monster you may defeat that monster he's done he's arrested and gone to jail and and then this one will flip over and become ready for next turn that is the-- this engages with me so I don't get an encounter this turn yes I think we could choose whether it engages with you or rusty no guys you're both in the space that's fine yeah you won't have an encounter this term that is the monster face well we have five and nothing happens here well damaged you okay he attacked you any any one part of the combat that was it okay okay encounter face alright I'm in River town all three of you are having time loop encounters in the up up there in yeah in downtown temporal Fisher does it add free no cuz that that's the that's what they're called Oh case one this holds it this close to the Fisher people are walking backwards and leaves are falling up toward the trees do a lore check - one lore check - one don't you have a lore thing you know you get to roll one more anyway yeah you're fine yeah good enough you did have extra noise okay if you pass you force time to run forward again you remove to doom from your space and gain one remnant that is fantastic so there you go sir it helps us a lot and that means now Mickey is in a space with zero doomed Mickey yeah you see yourself in the past about to make a terrible mistake okay we'll check oh boy he dice yay if you pass even with that crazy die you grit your teeth and let it happen so as not to create a paradox you remove one doom from any space in your neighborhood oh all right what would one do you want to know what's a cleaner brain there's just one where everybody is okay I mean spreading that okay and I'm in the boring old general store major clue all right general store bunting and streamers decorate the front of the shop a banner reads grand opening mr. Hartley's young and spry not the old man you knew who plays checkers by the potbelly stove you gain one clue from your neighborhood you may buy any number of common items from the display any number the really sad thing is one more dollar and get me the dynamite dynamite and everything is so expensive I can only buy one thing no matter what well liquid courage just absorbs sanity loss I guess I'll take the 45 since I'm so low on health that if I have a combat it could be life or death situation so done and getting the clue was great all right and they shotgun now comes out and the card goes here and that's the encounter face I know it comes up so quickly all right and we have we've done all the newspapers but we have clues into banks yeah doom not here train station okay oh three causes anomaly yeah this is this is literally like pandemic style it's just gonna start cascading and you're like oh and that causes this and that causes this clue River town where you're at oh yeah that was your that was just I just hit did you how'd you do it that one time because I was still drawing okay have you forgotten what card you had you almost have to distract me too sometimes I don't yeah I got a blank well we know one only one more of those unvisited Isle whoa didn't go in the card yet I think that's all the dooms I think there's only three in the back all right still about their sister there's a gator clue there's the gate burst if the terrible right merchant district put oh I guess it can go there since the card still goes it just goes underneath we just won't be able to get to it doesn't bounce off hey in a blank and now rusty is gonna draw a monster in a gate burst oh yes if my psychic powers are correctly handed working this time loop monster answer from the bottom it's another one cultivate Julis oh it's the guy who puts doom out where does he say he spawns Street Street nearest the leader uh here this one yeah okay that would be the blue gate burst which is gonna put doom in North Side which is three directly on the card and something happens doesn't it no we can we can actually we get up to seven on the scenario sure I have cards eight and nine where we literally are on the edge of the knife right now with four clues and six doom and that we will you reshuffle that into the new event policies that's what the gate first does all right this feels like the critical turn you guys know I think we can do it I'm gonna close the barrier and then it'll be like either you win or here's how you win okay hey did I mention some serious problems this is the critical turn coming up yeah this is bad you got no we're right on the edge of victory I'm gonna die I don't want to listen all you nice it used to say people gonna die somebody has to get a clue up on this to see what happens next yeah I mean that's what the thing is is I think either rusty I or I it's not really beneficial except for the fact that there's one more action if he doesn't have anything to do he could go for it but if not you should go first he has three actions so if he has only so many things he can do he can only attack one monster you didn't even have a monster on him well you're engaged with a monster so if you don't defeat the monster you only have limited actions but should we get that I'm saying we should get that fifth thing on there before I wake I agree yeah okay but I'm saying you can't even try to do that until that your monster is dealt with I'm not saying me I'm hugging it's either you that's what I'm saying yeah that's what I'm saying you can't trust a all I'm gonna be doing is trying to rusty do you have any other things that you need to be doing or well I'm in the same space as him yes so could I not attempt to get this and then kill his monster a few yeah activate the fifth the 5 yeah yes and then and then it's either you or rusty yeah you have more turns yes pretty amazing do it so that's observation 3 to get wait should he focus first and get an observation token I guess not just just burn one of those don't only have two anyway you could replace one if you yet I wanted to but I'd say burn one if you have to this is a critical skill check and I have oh yeah yes I'm great with you put that clue out there that's our there that's action our an action to some wait where this is actually one is we revealed a new card yeah oh no action - is he removed them from the card and that that reveals the news that's right yes action - you remove five clues from the scenario to stop the ritual if you do remove the blue marker and flip this card perform the section only at the ritual safe barrier destroyed you break the last of the ritual circles and feel the magic of the place flare brightly and thrown away there's nothing left of the cult ritual but rotting meat and broken paraphernalia but as you watch it doesn't smell nice you know but as you watch box flies land on the meat and wriggle into their maggot cells then climb back into their eggs oh come on time is not amended and the danger is not past grabbing hold of one of the surviving cultists you extract some meaning from her mad ravings the ritual was not the source of the disaster it was only meant to keep you away from the place where as the thoughts was summoned the barrier is destroyed do not move card from the Codex so I guess the next thing we need to do is when the barriers destroyed flip this card so now this will tell us what happens at the red place distortions epicenter the reason for the temporal distortions is now clear the enormous mass of the blind idiot God as a Thoth is pulling the threads of space and time out of order even in advance of his arrival because as a thoughtful will appear in the future space and time are warping the present and the demon Sultan's arrival is nigh you need to reverse the cult ritual that summoned as a Thoth in order to ward the outer God away you can only do it where it all began at the epicenter the space with the red marker is the epicenter you may remove three clues from the scenario to erect a protective ward over Arkham if you do read the back of card 5 perform this action on we have the epicenter so we need to get three tokens on there yep we only have two we have two in hand but there's one here and there's two under there I'm at the same space so why don't I attack I can take on the keening hound you might as well I might as well right or the other thing I mean either yeah the kingdom hasn't one more hit right well they're both one yeah and you roll six dice against that 4 plus 4 is 8 minus 1 is 7 oh you boosted your strength yeah no you have one more die to make 7 are you kidding it happens it looked like it was gonna be a 6 to me Oh burn a token here oh absolutely burn a token I'm relearning lore and I can reroll all of them 1 why is it one day yeah yes ok if you want to spend them all even animal burning last one 0 for 9 here's how it feels to be me okay that was her third action that was my third action whip you're ridiculous loser token yeah who's next I'll go all right so I guess I'll just fight this cultist is this one worse yeah I mean this rope it is a cult occultist yeah it's no minuses and it's all eight yeah just that's still a lot of the other to admit come on why are you I know you're good diet it's not I'm meant to be rolled all right now you have one more actually you can do anything with this I can't do it again on top sidestep sidestep I was like what are you what do you say what's he saying yeah you can't attack twice so you can try and throw your clothes up on the card can I engage this one if I move in this space this is engaged we didn't top chasing her yes let's do that all right are you sure yes because otherwise we keep going after him I know but take it skinny road figure it's a rough he'll take it one day he's got so much damage though he's got eight health well he's got four left but he's also a big fighter all right that was your actions what are we doing I have no money for extra clues just you don't need to worry now Lincoln where where oh you're not near me I want to go back to Velma's or the tech club but I don't have money to pay for yes you do money and you move once it you do money I get money then go you'll have four dollars so money so I get five and in there and then I move one I'll put one two no three oops yeah so just taken four yeah yeah all right actually I'm gonna be I'm also very low so I'm gonna this guy does not engage he's the sneaky one I'm gonna join her and woo that's good I can give you this yeah but you want it I know but I don't you knew I want to try and put the clue up on the board I don't action betrayed right now okay well although you let me know yeah we're cuz we need to get rid of this we're not gonna get clues this turn what else do you have you got that thing you want the miss of Riley it changed you all right give me give me the more give me a dollar just in case um here's my next dollar yeah just in case this do and that's good cuz now you can use your lure - babe I can evade for an observation something in the main owner kills me I'm still gonna die oh okay I'm oka near death you're you're both engaged with monsters so only Nikki and I are we have to be doing monster face first I'm getting the phases all confused I'm too excited we're gonna die we're gonna win or lose we're gonna die I'm at least two sisters will died again no we're gonna win we're gonna beat the evil that's any enact miss are gonna be the only survivor okay ready monsters activate that means these guys both add doom unfortunately that one is gonna add a doom which is gonna take us to the third bad card I get put it put it yeah there's already a oh it actually goes on the card no matter where it goes this guy will add one I guess where me and Nikki are so so we can clear it up oh it doesn't again it doesn't matter it could I don't know we can have him we add it over here okay so we can choose which space it goes in but the seventh one adds cards eight and nine to the Codex I think we're literally on the final the final win in the final lose condition is my guess add one doom token I am one gate burst token to the mythos cup no that is I did not know you could add more bad things to the bag in the middle of the scenario boo reveal all facedown markers that would be if we hadn't found the ritual spaces yet I suppose and remove all but the red one if there are no markers place one red marker face-up in the starting space return cards four six and seven to the archive if you don't already know it's going wrong so basically fast forward you to the end of the game yeah if you haven't already gettin gotten there then flip this card as a thoughtful wakens a gateway to the center of chaos here shuffle those into the back corner gateway to the center of chaos looms over Arkham the demon Sultan of being of supreme power threatens to consume not only Arkham but the entire world as the Thoth cannot be defeated by human hands but perhaps there is another way it's kind of telling us the same thing and we already know the space where the red marker is the epicenter action you move to the future perform this only at the epicenter oh no this is worse now the future is not adjacent to any other space you will not be able to move back with a normal action when there are five clues on this card flip card 9 and read the lost in time effect when there is 13 or more doom on the scenario sheet flip card 9 and read the blind chaos affect the future this card is a spell only skeletons remain of the buildings of Arkham this blasted landscape is all that is left of your future this card is a space called the future if doom would be placed on this space place that doom on the scenario sheet instead action you prepare for a massive ritual enclosing the entire city of this within a circle inscribed with the crooked star of the Elder Sign lore check - - if you pass move one clue from the scenario sheet to card eight perform this action only if you are in the future instead of resolving an encounter on this space you fear this future is what awaits the earth you call home and suffer to horror if so we think we just got a lot harder right we no longer can win just by putting them on here we have to now get five clues burst onto this card and then have someone in the future move them over to them oh that's fun yeah by rolling dice to move them more check - - yeah that's you - yeah the one that can do it yeah and you're gonna need to get two tokens you're gonna need and it's an action that moves one at a time that's oh my god oh you're kidding yeah we're dead it's gonna take so even if two of us go to the future and survive it'll take us three turns to do it and that's when we get five clues there Wow I think I'm gonna one of us can increase their lore I think it'll be me yeah we shiver if we just got enough to hit him actually so we can get to this right yeah we've got to clear the whole neighborhood of doom man all right and and and there's one here too so yeah okay where did that happen we were in the monster face we were activating the mother ready monster Thank You rusty you're welcome so we now engaged engaged monsters deal their damage to you guys so take the damage listed at the bottom of those cards okay where you get too damaging in insanity wow you took the worst point on you he well he was yet really good on to kill it yeah then it should not still be alive right now it really shouldn't well I'm closing some on Beckett yeah yeah I'm close to death I think we all are we're all really close to death we are it's happening and then each exhausted monster there are no exhausted monsters on the board they're all either engaged or ready already on the board right so done at the monster phase now encounter phase you guys don't get one mean Nikki are in the tick-tock Club just hoping to heal yeah a little bit oh you and we don't even get to heal because we have anomalies yeah so you don't even get that anytime oh my gosh so you guys moved there too he moved there and you know for no reason at all we should have gone to the diner it doesn't matter we the game I really thought we were gonna win when our first like three turns we feel great yeah all right Nikki yes in the temporal fissure a one-armed beggar in a dirty silver military uniform rattles his tin at you and babbles about the moon okay you may spend two dollars to drop a few coins in his cup I probably should you probably might come after me so here's two dollars I agree if he that you if you doing I haven't even read the rest of the card if you do he warns you about the nemesis moon that heralds the demon Sultan remove one doom from any space in your neighborhood okay remove it from my space cuz I'm about to where we're at yep okay because it'll make my encounter slightly better okay awesomely maybe temporal fissure you stand in a beautiful field of wildflowers under 8 the blue vault of the sky uncertain if you were in the distant past or the far future sounds wanna do a will check well we'll check passenger with flying colors if you pass you tarry a while then return to save the earth you remove one doom from any space in your neighborhood if you fail you wake up as the dream evaporates okay I know why I read that you didn't fail darn it I know yes shouldn't you gave me extra nice information ok dream event well we did as well as we could yes you don't have any counters nope you're engaged you are busy getting engaged elsewhere yeah ok mythos phase with two new bad things in the bag luckily we can go up to 13 before we lose the game but we may get really close right now reckoning nope doomed from this cultist doom from this cultist doom from that cultist cool oh so they just go it's supposed to go on them but so that should go those two will go directly onto the card and this one has to go somewhere so I think we should put it there ok ok 4 more till the game's probably over we may not make it to another turn oh boy a headline oh sweet oh this uh buddy good Miskatonic Museum mystery item someone from rare exhibit police stumped headline test will and resolve the effect based on your test result wow I got three classes I gained a curio item I could have become cursed or gained a curio item and become cursed this dynamite a curio no the mystic tome is but I what's the clock cloak was the month non epic monsters they already have a thing that that does I have a spell already evades monster so I'll take the mystic tome yeah you and the new one coming out is a leather coat common curio you get +1 on the observation checks as part of an evade action wow that's nice like any of that matters it doesn't that's doom it goes left where does the doom go LaBella Luna which means directly on the card number 10 doom why is that go there because there's already an anomaly yeah and hey another day another doom guess what it's the same zone so it goes directly on the card almost over okay wait let me justlet mention the top card is merchant district so if you draw one of the two gate bursts three doom will go directly on the card okay don't love it I'm looking to put it on there's oh it's a doom and it goes in East town it can actually go on the board and Velma Stein okay hey blink hey my goodness okay blank Wow Wow yeah it'll be all horrible after this turn though well maybe it will be better well that's two Gators I know do we you newspaper oh my gosh we get one more pointless turn we could have saved ourselves ten minutes but we have one more pointless turn that means the bag doesn't recycle either no cuz it goes all the way through yeah suppose not that would recycle ever you always pull mom but my point is rights yeah there's nothing to be less good thing by the time symposiums snafu noted scholars found dead tainted food suspected no foul play at work authorities say headline if you have one or more clues you become cursed what I have no clue I have a pyramid I have a curse don't you get a curl you know you it says I lose the blessing instead of the curse would this affect it only affects rusty it's not a global event yes thank you and I have no clues okay meat all right yes okay that was fun all right beginning of the end final turn what do you guys want to do for your final turn should I clear this so each one of us should yes for the extra just there's no way right there's no no we can win I don't think there is okay no because you can only take us and any type of action once per turn and we have to get five clues onto this card and move five of them from this card to here by being in the future we have a minimum of three more encounters where we gain clues five more no that's not true three more times when we gain clues let's say two successful shots at putting them all on this card so that's next turn which we won't get to then say three of us go to the future and survive and we have to spend like five more actions which we moved one at a time by making lord shaxx know we need like four or five more turns to have a chance at winning it's ridiculously Weightman we had a chance when we had these other cards and all we needed was like four three or five more clues but once we got to this once once you just actually started awakening it's almost impossible yeah I see why people have lost the scenario a lot and why it's considered one of the hardest ones okay let's see how we die you guys you guys have monsters but yes for the sake of argument let's try to do the best we can of course who hasn't you have one dollar I have one dollar yeah I kind of want to get money but I'm gonna go here do move and clear this yeah so I won't get money I'll go do these two you do that one okay let's just do it so I moved I moved and I roll my four lure you need a dollar for that thank you after you that's why I did it cuz I had one dollar two successes will de anomalies that neighborhood which is done that's wonderful and and my fourth remnant of which I've been collecting for no good reason I took it off all right Nikki moved you get I did one-oh Borden's the lower jaw you have a lucky rabbit's foot so at least you can roll it twice that would be a three so now I'm using my Lucky Rabbit on stantly role threes I know why not would you think about it to where you feel I can use your other things or some pain and suffering on to my is ease and then you're never gonna find Wow your sister whoever is not gonna make it one damage and one horror to my card yep and on the card on this and I roll again just for one guy why not hey from 3 to 2 1 that's right fantastic any worse ok you guys might as well fight your monsters just do I only need to get one damaged hair yeah okay he's deed and then what's the word top and then go over here and try for a clue yeah or down here I mean that's the only other thing you really can do right rusty same thing you only need one here right yeah right I have three actions first one just gonna go after him yep so I only have 3 plus 4 minus 1 is 6 do you better can they do worse he's got he's got no reroll this time one hit out of 15 dice for that monster that's enough you know what rusty I'm gonna put this card wherever I want there is no more monstering after this one alright you have two more actions and you'll guess you can go over here and and try and clear this out if you want to you don't have a dollar you do have a dollar to move three spaces doesn't need to move three oh it's only two away yeah that's why I did what I did you don't want rusty it's the last turn of the game you should move three four spaces and throw that money away yeah yeah I'm not gonna do you any good inverse time over hell I didn't blow my seal you never know you might be able to buy some pie at the diner yeah to lure okay good hey do it once in a while we're accomplishing things okay monsters actually this is gonna end the game immediately because these guys AB doom oh no this one this one will add three no there there okay still they don't matter they don't have it yet there's only two monsters they're both ready it's the bag that's gonna kill us the best we're least gonna get another encounter face so these cultists spread Doom this is Brad your doom dude there's no other monsters on the board now now we have encounter faces let's go with Velma's diner see if rusty can have some pie okay the patron in the next booth is drawing bizarre and disturbing icons in the margins of a newspaper either test observation to covertly analyze the doodles or spend a dollar to purchase the newspaper good thing you didn't move those extra two spaces I tell you that waste your money I'm gonna just spend the money if you pass or spend the money let's just let's just keep it going okay yeah so how much $2 $1 and I'm done the arcane images for day by your spirit against dark forces you become blessed yes could he use that when you were rolling those 15 all of the number fours [Laughter] nikki has an anomaly on her space and she's a champion Fisher with one doom okay you find yourself reliving some of the darkest moments of the American Revolution you suffer too or okay ruff will you find yourself alongside George Washington and you knock him out of the path of a bullet just in time Wow you removed two doom from your space and gain one remnant so one there's a doom that's it but which devotes will clear this and gain a remnant okay I wish remnants were more useful we can use yeah hey I'm gonna turn my three crazy in for a big brain crazy oh I see Lincoln's in the black community an elaborate mosaic made of shells glass and tiles depicts a profane image of a toad like monstrosity you may become delayed we've never had this yet me where you lose a turn to painstakingly remove the image piece by piece we should I could do that sure what's the point exactly if you do or let's use our little token you're delayed you don't get a turn next turn there right okay if you do you feel as though the oppressive sense of phallus that once permeated decayed has been reduced you become blessed all right last on the pointless last turn and who's left me I'm at La Bella Luna the clover club beneath La Bella Luna is the best place to gamble away your hard-earned cash I know a member pass line bet for our friend here says the coupie a Rollem roll two dice on a 7 or 11 you double your bet you gain five dollars on a two three or twelve you can you lose the bet and tip out the coupie a you discard three dollars yeah well tell me I'll probably get beat up and die if I got no money no five nothing happens I bet I would have lost your bet it was your money I know why would I even be because you're cute never know what would have happened all right we all had our encounter sack time bag time yeah this is gonna go real fast yeah bang 11 doom on the car the first token is a clue which appears merchant district so third clue in the merchant district wow so many clues to the merchant district we really should be investigating therefore our trip to the future yeah yeah another clue oh my gosh East Towne I'm swimming on top not just oh it's not Nicki's turn to draw good luck Nikki Thanks I know I'm gonna drive all the Blake drop link to extend our torture for one more second no how about agate burgers in the merchant district which it doesn't in the game yet but I just creamed it puts one on each I was getting excited not gone yet well what if we what if I you know get another term actually surviving our turn okay we have one known blessed and only have that one anomaly and doom this is Velma's diner yeah well we were given up yeah cuz well we cleared two anomalies that uh that with luck that turn hey monster hey a monster is a robed figure it spawns at the unstable space which is anomalous diner which means in either case yes it does in case you ah and it's the merchant district oh my gosh so we'll choose which spaces to have - and the last one will be twelve on the card okay and yes thank you no it's all excited well we had zero there so I thought I can maybe and there's two more tokens left and it's one as a blank and the ends a monster we actually get another term link and monster unless the monster adds doom somehow it's a hooded stalker it spawns at most doom which is here okay we keep going for another half a turn well we can't do it that is just nothing we really can't it's so many actions and and skill checks that we would never pass well we're we're blessed now we have three people that are blessed it's true we might as well try yeah we have only two clues so we have first thing we have to do is get those two close up on yeah we can't get them from here which is gonna be helpful but we got the Russkies right there though and you're right here - yeah this one out oh but you lost your turn you have no Turtles yeah why not yeah okay uh uh so you're staying there somebody in fact I should come over there and try and pick up a clue I guess what Lincoln you have the other clue I did I can trade with you I can come and get it and try and get even though I'm lying down yeah you're still you're not like unvisited you're just you just don't get anything I can visit him as well you could visit him as well but I think but I have to take care of this modular thinker that too so why don't I take care of him right now well let's see what everybody else yeah let's see what well do it's pretty it's well it's pretty bleak we need to take care of that doom and we need to try and take care of some of this I guess I'll just hang out we need to try and pick up clues yeah you're the best doom dealer and you don't have any money to get there anything great you can get to this one but this is the one that really you should doesn't you should've given me this spell to I could have been I could have traveled quicker I'm sorry doesn't it's gonna turn out not to matter you're right I can't get to anywhere I can only get to you here or her here I had all kinds of things I can do in this space when it was open now I think now we've got ruin yeah really quickly for me I think I'm just gonna take money I'd move over here clean why don't you try it time travel what is it up to five is what we figured out for astral travel oh uh it's got a roll one it's a lure its lure but I don't know it's only two plus the successes so it's only er 3 plus or two that means plus the money no one success plus two is three plus more for the money means four or five right it boosts her maximum by one right so she could go four spaces instead of three with that one dollar if he has to make it spell with her one lure and loses her identity which she only has two of a rabbit's foot and I've got credit you got one insanity on there's no crime cray-cray okay I don't know what to do maybe I just go there work on my sanity forget everything else that's going on in the world I mean I think you should stay there and try for clothes even though it's not really realistic yeah alright so and I'll come oh let's see should I ward or should I try for the coil I didn't try to get this one up there try for that first it doesn't matter there's no way we do it I know all this is gonna reshuffle the bag is now fully yeah out again this is it for sure most likely most like I'm just gonna move there I think go ahead so do it yeah taking your 5 and moving there 1 2 mmm money yeah oh yeah your trust fund and I guess I'll do the money yeah there's nothing else to do unless you want to move one more you have a dollar in your hand no I'll try I'll try observation to put a clue on the scenario card failed but I have lucky cigarette case Oh actually I've been doing the cigarette case wrong it's the cigarette case is not a reroll it's an add one so it made lets me add to this three and make it a four oh well says yeah it's better than a reroll but I've been screwing it up okay many times a couple times but probably every time I didn't need to write the four because any three would have been a success for me on those rules right I'm sure someone pointed out but like I was thinking it was a one reroll any time but it's an add one to the die roll which is way better i succeeded with that and I put the clue up here yay we're 1/5 of the way to be sweet sweet and I guess since I can't ward anything because I only have two actions I guess I'm gonna go over here I guess I'll go here just hope that they encounter lets me remove so that's my only hope for now you don't have a chance why I will be the last one with you do stand up a turn your first action evade fighter focus I'm gonna fight fight fight 3 & 4 is 7-0 and guess what I'm blessed now yeah you should there's no way you can miss on all these guys hey right yeah bye yes alright now you have two more you can ward let's ward and that's 2 dice for lower name to bet you don't have to do yeah and I could earn money you could do one of those think about oh yeah I'd focus out oh yeah focus though and let's see what do I need to focus up on for observation I'll take observations not thank you actually delayed is one action is cancelled so you actually only lose half of your turn oh I stand up the first time you are performing an action it's removing the token or standing up and now you have one action on your turn warding those those dooms yeah what there's nothing else for me tonight now unless I want to move over there engage that guy or you want to try to send him send the clue up isn't the clue up oh yeah yeah dude that's two right Laura again observation observation only one Oh Debbie come on nope no repulse and all right and doesn't do you lose bless on that yeah yep yes cuz you fail the skill choke oh okay sorry alright it was totally worth it okay monster face these guys we really gotta take care of these guys they're just throwing doom on the board every turn this guy is going to move towards and engage the lowest strength whoa which i think is it me no you have three I have two so actually Oh he's gonna come here and engage me immediately and Andy's gonna do a damage and take me down to one health oh my gosh okay that's alright I'm gonna live to see the end of the world those guys added their doom and you got later here was that you were engaged with okay oh that also means I'm not gonna do an encounter this turn cuz I didn't realize that guys very engaged yep yep okay uh that was all the monsters I know encounter for me you yes then there's no there's no monster thing here he added another doom okay I mean only in an anomaly you're at the asylum you're still at the cave and you're still at the diner okay uh here black cave for Lincoln black cave black cave it's a clue card okay you follow the sound of footsteps into the cavern then hear footsteps behind you we'll check I will check will check no no - one hey I made one that's all you needed if you pass you duck into a shadow and watch yourself pass by you gained one clue from your neighborhood whether you pass or not there's something written here on the wall you may become delayed to gain one spell sure do it yeah why not delay it again the cargo yes ah I got the intravenous evil Oh incantation it's got some cool illustration here one surrounding while another investigator on any space is resolving a test you may test lore -1 add your test result to a Larry investigators test result nice it's kind of cool would have been good earlier I got a new key sucking Arkham Asylum the formidable nurse Heather is not convinced that you require psychiatric treatment you may spend $1 to help her past her misgivings sure yeah why not I think she's wrong if you do she not only checks you in for treatment but offers you one of her vigorous nearly painful massages you or now I recovers three sanity oh yeah back to health well I still got one well that's an it doesn't matter to you doesn't matter alright he's at the diner Velma's diner the diner is as warm and cozy as you remember you may spend $1 for you or an ally to recover three health it feels like this place never changes role for observation and the dollar and the dollar for the health you hey we're all gonna be healthy if the apocalypse sure we good I'm sorry in pretty bad shape no I'm one tick from death you said observation is mentally healthy but not physically well by the rhythm okay if you pass even the newspaper is the same one from last week and the week before that you've gained one clue from your neighborhood yeah well we're so close we got three clues ready to go ready to get up here we're sick great I'm doing more clues ready to go mm-hm well three to go up I heard this one's already up yeah I know oh yeah uh okay time for a Mythos phase one stirs we make it by the skin of our teeth we won't monsters already happened they put out tea doom and attached to me ah then we did our encounter we did ours clue get it cut another one in the merchant district sweet that one's jumping in there yeah I know underneath there is all huh huh reckoning that means is bad cultists Oh including this one which is on me okay here we go it's the end finally this one adds one he can go it goes on the cultists this one has to go here which will open an anomaly will just be technical about it this one is on me which will be the 13th one on the card oh okay so we now flip card nine and read the blind chaos effect no blind chaos the demon Sultan emerges from the great rift over Arkham and all air is sucked from the atmosphere in an instant earthquakes and volcanic eruptions tear the Earth's crust apart all remaining life on Earth lasts for no more than a few fleeting moments of pain or rather they would feel pain had their minds not already been shattered somehow you survived long enough to watch everything else die no my gosh investigators lose the game ma'am I'm fine with I really think wow it was clearly on a downtrend those last few terms yes but you guys we were doing so well I thought at the beginning hey Lincoln no rusty you're you're a guest here what did you think of this game well um I've played an earlier edition once before yeah probably second edition I have no plan she's a co-op person but this it felt like it had so much more flavor so much more engaging it it was just enjoyable I I think the change here with the the dynamic board I think some of the minor changes with the cards and such really helped the game I I this is something that I might actually sit down play again cool I don't know that I'm gonna run out and go this is my new favorite game but right you know this is this is in my opinion much improved cool what do you think Nick appear semi experienced Arkam player we've played definitely more than rusty yeah I I really like Arkham Horror I like the world of it I like getting an immersed into the story all of that kind of stuff and I did enjoy this I had fun but it did kind of I mean it was obvious we were gonna beat it and I kind of wish that it had happened a little faster it seems a little well that's not it the funny thing is it gave us a little bit of hope right we actually kind of thought oh maybe we might make it another round I mean it definitely didn't we don't think on two tokens into this draft you know but it did I mean I almost feel like I agree with you once we got to that final bad element it really was like it we should we could have just ended it right there there was no way we were gonna win but you were just saying we should play out to the best of our turn everybody which is correct but then after having said that I mean it surprises we win another round each of those things so you're right and if we had been on the edge all right if we had already had a bunch of clues up here it would have been possible to win right skin of our teeth were you saying what well so having said that the the funny about that thinking that line of thought I was going down was that I had managed to get the last token off of this get this up and I had you know none of this was here and I had two of these and all of a sudden I was like okay maybe I was thinking too harshly and it's good that we continued then right away right back to what I had just cleared up so beyond beyond which is usually the way Arkham Horror kind of just it's spirals its spirals exist so if you don't take care of the little things that you think are like a whatever it always it backfires on you it's my rosetta controls a little bit like the outbreaks in pandemic where like a small thing can like stack and stack up and explode all over the place right bad the bad stuff multiple you're them you're the true Arkham Horror I yeah I mean I I'm really pleased that rusty responded so well to it because I wasn't quite sure how this third edition reboot essentially was gonna keep the flavor and the wonderful I think it does a pretty good job yeah you I mean all the rest of us have played second edition and all the many many times and I really do think this does a pretty good job of streamlining what needed to be streamlined and it's still a lot of debris that was still fun I mean it's all fairly complex for no particular reason have been really streamlined and abs really easy and it keeps all the flavor and adds in some pretty cool new stuff like the modular boards and this the scenarios which is the really cool stuff from the card game the collectible card game that people really love has been sort of ported into this and like I would say the only drawback and this is kind of a drawback with all Arkham games is you're gonna run through what's included in this base set pretty quickly and you're gonna want expansions and of course they're gonna make expansions for you to spend a lot more money on but like there's only four scenarios in the base game and there's only 12 investigators so there's gonna be plenty more of those in the expansions you know it but it's a you're like a little bit limited if wanted to play your basting yeah I kinda mentioned there unless this was a failure I can't imagine they're gonna wait I can't imagine they're gonna I'm sure they have plans for it already not to speak for anybody that we don't know but you know that's the plan that's the way they run this bit of course it's because I mean they kind of like expansion toward they have to move on to the next thing because they've expansion doubt Arkham Horror second edition like there were far too many expect you know no more expansion for a Dean work then they development of fun is and discovering yes the exciting new thing that you haven't seen which is the nature of all of them you're gonna run as far as reading new things you know you definitely want to do that and it's I'm sure there's gonna be more and I feel I know that there's some people that are disappointed and maybe that's just because it's moved away from the thing that they love and towards the things that we actually I mean I love all of the games that I've played maybe this one is more more like arc argument or the limit the living card game and eldritch because it definitely is smoother I do like that I like so I like the adventure aspect because eldritch is more like an adventure game you're like you know you're not doing so much where you're going around town and doing stuff the weird thing I will say though is not a lot of not a lot of like obvious places to go do a specific thing right you guys do them but they may not happen and it depends on what comes right so if you went to the hospital you were gonna you're gonna get healthy in the previous version of this game right if you went if you needed a weapon you could go to the store and buy it yes you may not find the weapon you want but you could go and it was I do like the store I mean I like you just aspect of it from knowing what it is but there's lists there's less for discovery because they only get you only discover news you don't have the option to wipe all five right and get five new ones that's the only weird thing for me as far as the the what is the game yeah Jen sites thieves yeah where you're digging you know yeah there's more of that in the original Arkham or you don't know what you're gonna get because you're revealing cards from that location right but that's okay I mean it's fine I do this I just I would like to see a little bit more of that stuff and that's okay I mean you know an expansion could change things like that as it is even though I do love this kind of mechanism but it's cool i love i love the lore it's it's fantastic and it's new stuff to me I don't remember it none of these seem like they're borrowed right they may be real I mean the items and the investigators are a lot of them are the same but yeah the the lore and the scenarios are pretty but I don't I've never played Michael McGlinn before I don't know if he has the same story in the other games but this was fun his stuff tied into everything about him was really fun I mean I always liked that stuff I always liked that there's elements to the story that reflecting your character and it's pretty fun and I mean I the funny thing is is I honestly feel it would take a lot for me to dislike one of their games right because they do a good job whoever they have writing for them is really good I can't imagine you know I don't I know that there are copyright there are people that do that they're creative writers for them because I don't know it's a designer all the all the all the little creative story texts on every single one of these cards this is just great one of the best things about them yeah and it's the thing I get into these games for it definitely really really cool yeah it's a story game and I like the story games yeah me too and one thing also that I had always thought about with the original Arkham Horror was that you get the game and it's a game board and the positions are fixed you'll always know the path regardless of the game you're playing how to do this and where to go to get this and that so the idea that these are module is just really neat I agree you know was this was this defined in the book its defined on the card for the scenario right there's a little matter on the back but it would be different for a different scenario and I think that's that's it that's definitely more interesting from the original fixed location very there are different neighborhoods on the back of each of these and there actually are only eight total neighborhoods some of them are duplicated on the but so there are three decks of encounters that we haven't even touched yet Wow okay so yeah there's other stuff here and the art is just ridiculous the art is really great fantasy flight is yes see so we have not seen out and there's a whole deck of cards for up town in its three locations that we have that you'll get to in other scenarios and of course there may be other boards in other expansions right yeah I do I really do like that though I mean I when I first saw like a pre-production version of this at origins or Gen Con it looked great I mean I it is weird I mean I do like the moodiness of the original board and these white lines kind of break up that moodiness I still think the art is bare no the art is fantastic I mean I still think the mood is well placed yeah it's just weird this stuff is the white is weird to me I don't know what it is about it a little bit yeah but regardless it's still going they want to really define this busy old magic shop jockeys yeah hospital we just didn't have it an argument for specific health there you go um I think you kind of alluded to this for us too but I think it's a really good point in this game's favor is that you know it's a co-op game that you can have fun even when you're losing yes right the story in the atmosphere and and keeping you engaged is so thick that you have fun even if all even if all is lost and you're just playing those last couple turns to see how long you last I still think you can have fun with that I think that's a really mark of a well-made game I want to see what's on the other side okay some of them are gonna be the same but some gang merchant district turned into South Side north side again mystic University oh yeah you I didn't see mr. C and those were all were locations that were on the second edition board but now you're just only see some of them each time yeah it's got the church this one what are some of the other scenarios there are three others in the base game as I mentioned they are echoes of the deep which is Cthulhu rising from the ocean it appears feast for oom or DAF has something to do with ghouls and cultists it looks and veil of Twilight that has some sort of big horrible tentacle monster covering the buildings I don't know what elder up there are some there are many cards that we did not use in this game of course monsters that would be different for each scenario these archive and codex cards which will tell you a different story for your scenario of course oh wow interesting you can even have I was looking at I don't even think about that where they wouldn't all be connected like this has its own sort of dead end area over yeah that is yeah I like that um there are but I did notice that there were some elder god cards like not Cthulhu but something else like a big monster an epic monster one of the cards referred me so there are other things like that and I did mention one of the one of these signs does not use anomalies at all so it would only be in town without any sort of extra side deck so that's I really think one of the cool kinds of things about this is how much the scenarios well I wish we'd gone to the future you know I know well I mean it was pointless but it wasn't yeah yeah it was neat to do it's just like here's a new space and your place you can go within a different action I really liked that but yeah it was just sort of a it was just an endgame option it would have been neat if that was a more uh involved in the story well thanks for teaching us Aaron thank you and thank you guys for watching us [Music] you
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Channel: BoardGameGeek
Views: 85,197
Rating: 4.9081421 out of 5
Keywords: GeekUsername:heccubus, session, board game
Id: Cavw5Un8TXA
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Length: 218min 29sec (13109 seconds)
Published: Thu Jun 20 2019
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