Arkham Horror: Final Hour - GameNight Se7 Ep29 - How to Play and Playthrough

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[Music] game night tonight on game night a creeping evil has taken over the campus of our fair alma mater Miskatonic University and it's up to Deborah Aaron Nikki and Lincoln to stop it or the world will end in Arkham Horror final our a cooperative game from Fantasy Flight designed by Carlo a Rossi for one to four investigators so come along and watch us try to save the world in an hour or less or your unspeakable doom is free iron hi Deborah will you teach us Arkham Horror final hour I will let's see if our sanity can handle it all right Arkham Horror final hour is a hopefully quick and distilled version of the Arkham Horror experience our board game map here is of Miskatonic University the classic central the setting of a lot of Lovecraft stories and scenarios and as you know almost every other Arkham Horror game we are gonna cooperate as investigators to uncover and stop the unspeakable evil threatening our world and we're gonna do that by stopping a ritual which will take place at one of these locations those cultists always mine that get rid of the curse get rid of the hoodie the hoods the cloaks I mean they're gonna change up there so we're gonna go through the whole set up here on camera just show everything and the first thing we're gonna do with no information whatsoever because none of us have played this is pick investigators you will get your character token and your deck of cards we have no idea how these guys are different or what their abilities are or anything so just go ahead and pick one that looks good to you these are recurring characters from the Fantasy Flight Arkham Horror universe and so some of them we know that like this guy's the gangster and probably right senior that's good yeah they're all yeah she's like one of us alone with the money using like the martial arts we have the drifter with the dog I think ash can pee oh yeah sorry dog I can't named shuffle you're a little personal deck there what is his he's a cop but his motorcycle is called the the the old one you look on the cover it says the old one on the gas can so I think I'm gonna take that guy yeah you know buddy I'm gonna take the tunnel team I'll take the classic Tommy oh yeah all right so yeah so there are six available investigators and we are not using Rita young the athlete and I think this is Michael McGlinn the gangster does it stand apart on the bottom of your Tommy Muldoon yes I remember that Jenny Bob Lilley chick Jenny Barnes is that yeah she's a classic so that yours you're taking this socialite oh that's right she's the rich social all right you shove all up in this deck and you don't need to do anything with it yet the next thing we're going to do is put the monsters into the monster Cup you can use the game box for this you can use an actual cup or Bowl we have these cool little Arkham 10 open Nick you did the art for they're from the VA yes I like and that's where you will draw random monsters out of I have left a few here for some example purposes in a moment but you need some sort of opaque container to draw monsters out of now we're gonna choose the ancient one in the base game we have three I'm gonna have Debra pick a number from one get three and just randomly determine right now which card we have three all right should ml the apocalypse work well okay this is related to melly-mel or spice MLB or whatever so man we don't have Cthulhu or Oh Mord Hoff but those are the three in the basic game I'm sure they'll add more with expansions eventually now this tells us it has its own little set-up guide on the back first it has some special monsters Kisame ins which will go into the month or they don't go into the monster Cup they go next to the board here it'll tell us when to place them there are special monsters for the other guys that we will not use there are three difficulties easy normal and hard the game recommends that new players start on easy but we've played so many games in this video so we're gonna crank it and follow the instructions here art we place the ritual location on fraternity row location 14 that is our key location for the game there's a way for us to lose one man let's return here unless you're already religious ritual we have these are the gate tokens and there are three separate icons on them and this tells us where these gates go in this game that's different obviously these are the gate - yes neato Club so we place this symbol on elder faiths sanctuary this symbol on administration number nine and this one on Dorothy upman hall then take one of those at random and set it aside out of the game we need to not know which one is missing this so there are there's going to be two of one of those symbols and three of the other two to add on and make the gates more and more dangerous but one is just randomly removed from the game okay okay then make a stack of the rest of them if you would we're going to on Normal difficulty spawn one calf onion that's the special monster for this elder one at each gate location and they just go in an empty space here come back to what those do spawn two monsters at each other location except the ritual location so just grab two and I am in each of the each of the empty buildings that we haven't done so far not disco in the top yep it doesn't matter it does literally doesn't matter which space since the four evil we're gonna do it as a tie it's nice I like the well-dressed ya doom of the universe location and that is the net boys are called special set up for the least pretend to be however you want not there okay sorry uh is that holy cow just some other scary thing tentacle of some sort dude in the quad area uh-huh oh no we did a location it has I thought it was an empty space as well all of our characters start at the ritual location we we never filled these square spaces so you can just kind of kind of surround there and go near the number or something like that but that's what you [Applause] meet I know I don't see his dog's name yet I bet it's on part of the card some I hope so to everyone to attend relations except for these special ones okay okay the next thing to do is prepare the clues this is essentially what we need to figure out to win the game these these there are five symbols on these clues here and toward as we progress in the game we're gonna collect cards with these symbols on them but we don't know what the two we need to win the game art we're gonna try and figure it out by process of elimination what the two symbols that we need are but this is how I'm gonna set them up to determine what what what stops the so I really got that these are the five symbols II two of them are secretly gonna be here and one of the main jobs we have in the game is to find out what those symbols are so we know which cards are gonna win us the game at the end and which won't not so so that'd be like a process of elimination exactly this is now gonna be a stack of clues eight of which will go here to eliminate some and tell us what is less likely or not at all gonna be down here and then these three are keys which lets you draw an item okay this will be our clue stack here the clues of the the three three of them they mean draw an item and eight of them that mean they've been eliminated from the ritual possibility go on each of these locations the ones that doesn't need to give you so put those on the top ones there so yes we're gonna we're gonna visit and uncover these clues here and in a four player game we each have three hearts of of health for our characters in two or three player game you would get more for each investigator I'm gonna start as the leve investigator you can choose any player it's not random or a special little you know the last person who have been de man Massachusetts we seem determined like just for the beginning it does rotate clockwise a throughout the game but just you can just pick whoever's gonna start and I'm just gonna start for simplicity I mean we both have our jerseys I you have the - mom - you have the home team and this is the away jerseys so the last part of setup basically is we're all gonna get four of these priority cards but I'm not gonna do that yet because I want to show you what they are okay explanation so that's all of setup basically you have everything you need here's how a game turn will go we start with the action phase and starting with me the lead player I'm gonna draw one just the top card off of my deck and I'm gonna read it we can actually do this simultaneously to save some time so you can all draw one and read your card right but the important thing is the cards have essentially mostly good actions for us at the top half of the card and somewhat worse things on the bottom half of the card which will trigger monsters and and activate some bad things on the board but the bottom half often used also has an investigate action which is how you will uncover these clues sure the clever mechanic in this game is that we are every round going to activate the top half of two cards in the bottom half of two cards and these priority cards are how we determine which which which cards are going to activate that way so we're all gonna have a hand of for priority cards these are secret but you can look at your own of course always I'm gonna draw a card let's say I look at this and I think oh the top half looks pretty good I want to activate the top half of this card or something really bad happens on the bottom half that we don't need right now and I am going to look at this card put it facedown in front of me and then put one of my priority cards face-up on it so we see were years so you see how badly I sort of want that to happen the priority cards are numbered one through thirty okay and then when Nicky looks at her card and does the same thing let's say she puts the thirty on it you know yeah last that's last exactly but the first two cards will read the top half and the second two cards will read the bottom half and they go in numerical order okay based on based on based on the card that we've assigned a face-up so now you've seen that me and Nicky have played a nine and a thirty where you know that probably I want the top half of this card we're not allowed to discuss this at all this is all I went to communication just based on the numbers that we play and and how how well we can guess what our card effect is gonna be so the first two cards played our top and the second two are odd and it's always in straight numerical order all so if I want my top half plate I want to go lower numbers if I want my lower half plate I go higher and one through it's one through thirty one thirty is the highest she wants her alone she's guaranteed it right bling 29 and 30 there's no way no one anyone's gonna play less than and if you play one or two your tier card is gonna go first and it's gonna happen them so is the idea that possibly you want the top to go and the bottom ends up going because we because Debra didn't have the right number to play a higher one or or she thinks she hers is better and she plays a number two on it anyway just to uh you know she plays little lily is it because because maybe her card is like no I have to do this many way around yeah so that that's the activation order of the cards as soon as you play a priority card you will draw a fourth one so you're always gonna have a hand of four that's the first thing we do is we all play a card and put a priority card face-up on it in clockwise order so you'll see the other three numbers the first term you'll be the fourth plate then we resolve the actions we flip these over let's let's say let's just say that Lincoln played a for he wants to go first and so you might have played ten thinking that the top half of your card was gonna happen but this turn it's not we've got a four or a nine happening first so Lincoln would flip over his card his is the lowest number read the top half of his card and and we would do those actions same with me in this situation and then we would do the bottom half of yours and then the bottom half of Nicky's we do the priority cards in numerical order well you really could it's terrible potential right yeah I mean something you really just depends on yeah how would the other players second-guess you and the numbers they have in their hands once we've done that we will set our character cards aside but these cards we save cuz they determine another thing so we resolve all our actions on our cards then we discard all four of our cards here okay you'll see or do do with yours just to adjust prints aimlessly okay well this is in this case these triangle sim pyramides things these are called omen symbols and they determine the next step of the game a lot of the cards don't even have them we're not a lot but they they all have zero one or two so we're also determining how bad the next phase of the game is gonna be by these cards that we played okay because the next thing we do is the ancient one phase and we look at we we discarded cards with five home and symbols that thumbs up it is bad there's a there's a little table on the ancient one card if we had discarded one to two symbols we would spawn one of his special creatures at the Edda gate and if we discarded three or four we would damage locations but because we got to five or six we are it's called the terror below the lead investigator loses then damage their location one time and spawn a kisame in there so the more of these symbols that you discard the worse things that are going to happen so you might make choices based on that as well yes because again you being the fourth player in this first round you saw these first cards and you already see that there are four omens and ice being played out there I might not let's define exactly K these are of course all bad things it's going wrong monsters it's going to damage locations our perspective shoo-shoo days very very sad he was very happy all those symbols yeah once we do that that's the reckoning where we read what happens on his card based on these only symbols then we always open a gate we'll just flip over the network sorry we actually grow one of the gates there's three gates in this game and new ones don't open it other locations like the other games sort of okay it will just increase the essentially strength of one of these existing gates so we'll just pile it on top of there if I flip over this symbol we place it there it now has two tokens on it and we spawn two new monsters there if it has three tokens on it you spawn three new monsters there if a location let's say we had already let's say something had already caused this location to be full and we flip this over and it's supposed to spawn two new monsters there they would immediately move to the next location and they say with the arrows to us and that's what the colors of the monster this blue monster would move here to the next blue space and if I drew a red one it would move to the next red it seems a really horrible things stacking it up so what about these here you said that these special ones would spawn and they're already on the board they are already on the board because we're playing normal difficulty if we run easy they would be set aside for now the good news and it's very rare in Arkham games that something actually breaks in our favor is if they're already all on the board when it says to spawn one you just don't do it so if they are okay we're taking off the offense acts some action of ours you can't go back back on yes but if they are our over there we get us so all focused on the other ones first well I'm thinking that these are just do it harm and then the end of the turn is we pass the lead investigator to them earlier and start the next turn but we we've skipped over the meat of the game is in the actions which is how we will damage monsters and clear them and investigate the buildings to get new clues and the bottom half of the cards will cause the monsters to move around and activate which is also bad or will have effects on the game anyway so let's let's look at what let's let's all flip over the card that we were exampling okay and just see what they do and I can then it can explain me the effects of it Lincoln you were first just read the top half of your card as if we had activate so take the high ground move up to three times or attack monsters at your location for three strengths I guess or three three strengths are Street three healthy okay then repair your location two times okay so my instructors depth Academy would be proud gotta read that stuff I love the flavor even the flavor Texas boiled down to like innocence or very very small phrase Minds even half a phrase so you can move up to three times we the characters always move on these stone pathways sometimes the monsters will shortcut across a courtyard or so but we can't use those red arrows um but on yours you're gonna move up to three times you don't have to move at all you're not forced to but you might say want to move one two three over here and start attacking these monsters and it said what attack up to three and throw or attack monsters at your location for three or okay yeah so in this case this is a bad example of since us we start the game in the only location with no monsters but if you were in a location with a monster are these the damage that I would be repaired on that that's the damage to the buildings that you would be that's what I'm saying cuz it says then repair your location two times that's another thing that like obviously this is not a great first card to draw right we don't have any dam repair yet but the monsters you can see mostly have one two three that's just the health damage you need to do and combat in this game is as simple as the card said he damaged it three times so he could just knock this guy out or three ones or a 2 and a 1 or whatever nice yeah it's there's no die rolling there's no combat skill it's very simple and let's say mine was the next one so again you don't have to move that full range bases or whatever and of course oh and if let's say if you were at a space with a three strength monster and your card said only do one or two damage to it that does nothing in this game monster immediately heals back to full health there's no be full every damage on yeah it doesn't stack and carry over from turn you either kill it or you don't that's all there is in this game - somewhat similar I'm the socialite and a little birdie told me something is my move up to one time then attack monsters for up to two damage then choose another investigator you and that investigator each draw a priority card and then discard one so it lets us tune our hand of cards a little bit okay so that those were the top half so you see that usually it's moving around repairing the damage that will go on these buildings and fighting the monsters so never read the bottom half although I think top half might be helpful look at her oh she's if I if I get if I can move two times and attack monsters at my location for - I'm gonna call it Kapow but it says if I attack but at least one head monster like in intellect monster I can attack for three Kapow instead oh ok so I guess there's different types of monsters yeah they have these aside it's actually just their activation symbols umm so that I would maybe want to use my two-times movement to get to one of those one of those particular types if I can these are actually very symbols very simple terms this is a killer monster this is a runner monster and this is a wrecker mouse okay okay and since there really aren't that many game mechanics you can actually probably already guess what they do kill their monsters yeah runner monsters move extra and wrecker monsters will place damage on the bill okay what's good so that's it so but my bad yours had a fish special yes madam was was move up to one time then investigate your location so does that mean I would yes that's exactly what it means it will either have a red symbol which will put down here to sort of figure out what these are or it will allow you to draw one item okay and then unfortunately two monsters spawn at my location okay so for Lily well let's read into mickey's just for completeness but that's basically the bottom ones will let you do some things and they do contain the investigation action which we definitely want to do at some so you have to sometimes go for the lower one just to get that investment just to get that token - yes yeah the strategy to like going someplace where there are no monsters so that when to spawn it's not as bad a hit or some I think there would be yeah additionally what happens if a building becomes fully damaged it just means that mod there's no room for monsters they just immediately move out and you know let's only mission Nikki's let's do Nikki's card then I'll tell you the one way we ran in three ways bananas right okay Wow okay so the second part is move up to one time then investigate your location then a monster spawns at each gate at each gate okay so very similar yeah yeah seem like it's gonna be sort of an overwhelming game with monsters everywhere but we'll see how that goes well there's no dice and I'm kind of bummed I'm ready to roll yeah I know give me my pie a pile of dice to check on the table okay the the three ways to lose this game are any one of our investigators goes down to zero health one of us has all gray health game older immediately so if I have taken two damaged somehow we definitely want to start prioritizing actions that will heal people that is that is something that will want to be aware of and it's all on the cards here the second way to win the game lose the game if the ritual location is full of monsters and or damage although and we're supposed to place a monster there or a monster moves there from any effect okay so that is our number one priority to keep clear of monsters and damage so they're not gonna spawn here but they will move but they won't move there yes okay and or damage there yeah yeah that's bad these may be our first priorities is that they won't be making us wait looks like they feed and luckily these are blue they'll go here oh that's true that is lucky but yeah we don't want monsters to have a clear path to be running in it the third way we live this blue one correction the other way oh let it for Sue and it can only be read oh and it can only be read that's actually nice and handy the blue ones will just circle a different method never go there so if we ever get to that point but how does this happen that Oh cuz it's another game another thing would be a ritual location yeah that's actually good to know so really the red ones are the dangerous ones the blue ones if we had to we could just let them run them up you know collateral damage it's always red Wreckers yes yes I think I think wreckers tend to be the toughest monsters we're not dealing with sanity there's no sanity in this they're all abstracted just to help where's my sanity markers okay this is the flipside of winning and the only way we win this game is stopping the ritual and here's how we do that the game can go a maximum of eight rounds so this token is gonna circle our four player table twice exactly at the most at the end of any round we can all discuss without revealing exactly what cards are in our hand whether we think we're ready to attempt the ritual or not but it's like it's like clue if you're wrong the game is over anyway okay right if you lose the games at the end of the eighth round - DNA - we must attempt to stop the ritual so if we haven't done it by then it'll happen at the end of the eighth round and that's the end of the game by then we should have some idea what these symbols are these two symbols are what you want on these cards in your hand left in your hand left in your hand we want to have as many of those as possible let's say throughout the game we have flipped over and investigated - our glass tokens so we know that there's not an hourglass still in here like in those keep the others right trash those cards came up the others and maybe we have maybe we found one of each of these middle things so they are slightly less likely to appear in the bottom of thing here but we haven't found any of this clover 'some but there's 10 total there oh no you see there's three other get items things like nothing there are eight on the board and two here if we find all eight then we know exactly what these do are and exactly what cards when you do that's a safe the rituals very Sofia rituals very simple we have sixteen cards among us we are gonna commit three cards each we're gonna commit twelve cards total and we must have in the you must have twice as many cards as players match the symbols so for us we need eight out of eight of those twelve or more of course to match whatever these two mystery symbols are if we do that just looking at these symbols in the corner we have stopped the ritual in one name there's no like minimum level of each one it just needs to be it's just eight total eight matching symbols or more we win and 7 or less Wheeler's eight of those two eight of these - that's right k if we're really good and happy all we need to get through our deck potentially and and at at some point start saving cards that you think are or good English yes I'm sayin definitely once you start that's another reason that you might not be able to play they only want me to play or they may want to play you I've got to save this hourglass for the end of the game hmm yeah I'm gonna be hard all right here let's have four of those give everyone four okay okay did everybody shuffle up there investigate you know yeah put it shuffled in do it was a bad card anyways I don't want that on top the one thing that I haven't explained it's on the bottom of our player of aid cards here is monster activations which will generally happen from the bottom half of those action cards they'll generally be one of our bad effect type things I explained how when we flip over a gate token the monsters are gonna spawn there and they're gonna move if the location is full and we saw how the action cards will sometimes move a monster but sometimes it'll tell you to activate all the monsters in your location or activate all the monsters in a certain location or even activate all the monsters in the purple zone like everything in this whole third of the rules he's out of reach my fault in that that's when we look at these symbols on the monsters and if it for instance if it was the purple zone we would activate all them up we would actually these buildings in numerical order so we would do six seven eight nine ten okay made each monster in the location okay some monsters don't have a special symbol so nothing happens when you activate them the killer monsters will damage an investigator at their location the runner monsters will move and like we explained that the blue ones will move towards the blue arrows the red ones are a little faster so sometimes they will cut across the yard to get to another building and the Recker monsters will damage the location that they're in so is there any way that a monster that isn't a mover would move is it only if its spawn it's only if it's supposed to spawn or move to a full location yes unless unless there's a card that just says move every monster that exists sure but and as we mentioned that the Cafone ian's the special monsters are both damages and movers so they're sort of the most dangerous monster movers and shakers that I was about she's been around me - thank you if there's a wrecker monster here and we activate this location he's gonna wreck this space and then move to an empty space oh but you can see now that it might also cause him to move because if he wrecks this final space he's gonna immediately move down the ring path to the next space and until he finds it in Randy's okay oh good cause yeah they would they could cascade they could absolutely cause a cascade of horror across it and now that I've looked at all these I remember that I had these four monsters out for sample purposes and we should reseed the below left Sun so DUII in the bag what it was the determine we should finish where these his special ones went to negative ages they just go on the game right now so go ahead and put two on everything that you not ate and not our starting location start that again I'm gonna give you two and you can start on that end [Laughter] start here Lincoln there's two go ever read there we were so lucky before we had no red in that danger zone well we're close are that does something wrong what about these oh thank you that is we will get to this because it'll come up on action cards but it's the last thing that we don't know about yet these are seals they are good for us so if you find an action that places a seal we might want to think carefully about doing that especially if it's gonna stop monsters from moving into a dangerous location or the ritual location or something of that well we're never gonna survive unless we get a little crazy [Laughter] these will go on a pathway here and the next time a monster is supposed to move down that pathway it'll be destroyed instead the seal will flip over to gray and it will still destroy the next monster that comes down there and then we discard them so the seals are w's but they're not destroyed two monsters that try to move through that pathway so yes those would be good ways to block up a pathway and kill some monsters that's everything we are ready to go we I'm the first player we are gonna save time by all reading our cards simultaneously but technically I draw and play my card with a prior already card first so I'm gonna play this we have no idea what symbols to be saving yet so we're only looking at the numbers and the omens on the card I am playing that card I play a 14 with no symbols Wow well the zones are much bigger than I thought and they spread like there must be something at that green zone yeah the green right yeah 14 Wow it's the beginning of the game do it she's like number one she's going for it okay so that means you want the top half the Karthik done okay well maybe I saved the but it's a bunch of symbols so - yeah how much discussion can we yeah at this point zero at this point you're only guessing a lot obviously you know she's gonna wants to go first okay with less players one person will play two cards right or two people will play two cards if there's just a two-player game so you sort of you'd you'd have foreknowledge of your own karma at that point you would look at your first card play a card on it but then you would know at least what was probably a movie yeah yeah no crazy are you well one thing to keep in mind is we have three omen symbols right yeah one more doesn't do one more doesn't changing right - more wood bumps at up to five six insist on going first no that's what insist on going on second yeah I think that's I mean now I can tell you I played a middle number because it didn't particularly matter either way I was sort of signaling to you guys that like I don't need to go I want to do a play I wanted to play a higher number but add two of the symbols oh yeah I think those like he's gonna go first so yeah I think this for the next phase but I'm top part of your top part of my card is move up to up to one time then attack monsters at your location for two if there are two of the symbols on your card um on the priority card you play with this action attack for for instead nice very nice I thought I'd go for that three guy over there or maybe or this yeah so she can clear this is this space or the three from there I think yeah I like that okay you're right there moving in that's way better so my whatever I'll be fine - can it wouldn't it five Souls 100 only get one - would have stayed now this is discussed based on what we have exams if you if you were sure that you were gonna go there and clear that space applies her to go somewhere else yes unfortunately that wasn't gonna happen to me which I think if I could have played the top half it would have been now it's now since we sort of all know what our cards are gonna do we could actually we could definitely get what is yours uh so I don't you're pushing us you don't have to tell us yet right or does she case I'm next but we finished her I didn't train the-- yeah no flavor flavor tag please please do the right place the right time the right friend by my side oh your dog no I think it's just like lucky or something yeah - compete and he's a he's a the dog has his own cards so does it happen oh yeah cleared up yeah damage there goes big over next to the monster cuddle needs to be utilities to be refilled quick ahead and the clue marker that has to be individually if someone took an investigative action a text so I'm next I did not want the bottom because it activates all of the Greens okay so I can move up to two times then attack monsters at my location for three Kapow or I can lose a health and attack for ten inside but I was thinking it might make sense to go and just knock out one of the bad spawners I mean ten is a lot but we don't have anything that kind of even compares to that no that's that's for the end of the game when there's Lee two or three two three right later the whole thing yes so it's every danger is an opportunity oh right I hear it I will get advice based on my card please go to the Green Zone if you can and clip a clear one there's some Green Zone okay I will tell you that the Purple's it I can go here and clear both of these Reds so I think that's in there's gonna be bad right so okay go but and we can't get there yeah that's all the way across campus it's jump to the athletic yeah no you actually you actually take these paths because this is not a path that's right that's not it fantastic if I del to it this one I jump to the humanities humanities building and then out to the quad and I destroy both of these frisbee playing wonderful Hackney dude things are really tough ticket she was she was flipping whips that's why I wanted to rolling up the drainpipes she's super ninja is it no it's you this goes with the bottom yeah I mean it's not gonna come back there powerfully like to discard it alright yes I am reading the bottom half of this card move up to one time so at least I can do something I suppose you're there you're there Lincoln do you care what do you are you moving as funny I was gonna prime probably investigate here then I'll go here just to set up for a later investigations and stuff so I'm here at the humanities believe that's what I can do then then investigate your location yay-hey it is less likely to be that darkness still then activate monsters in the green zone locations 5 so we start here this will damage a space and then move and I've clearly blue monsters so it's gonna move here it recommends this will not be necessary here but like we would 45 to show the boss red show okay that it's not gonna activate again on this card okay it doesn't really matter because we're only doing the green ones but for instance if it had moved here so now we would want to reactivate it again the Student Union these look like they're both going to move so they will move their to the Dorothea up in Hall the quad is conveniently empty or library has to record on stirs damages woof that's terrible yes there is still room for them to stay there and finish wrecking the library later fantastic I mean this has a killer monster only investigators in that location would be damaged by it so that's not gonna have any effect and this has no effect so we got off fairly well we have three damages for now all right that's the end of my action car mannequin so I'm 21 and I'm reading the bottom half move up to one time then investigate your location then activate the monsters in the purple zone and that is what we'll be doing so I will move Tommy Gunn or he's to tell me Muldoon I guess yeah and he's gonna investigate hey it's not the star or Leslie he's less likely so far and then we have to pick the other ones so purple starts here from Derby halt we have a killer but there's no one there this does nothing the auditorium same thing a killer with no one to damage and nothing this has a red mover oh the order that these activate is up to us but only the killers have to activate before the movers then the movers have to activate before the wreckers then the wreckers have to activate but for instance if you had three movers right you could sort of parse out which one was going to move the furthest and which one was going to be in the next thing that let's see the red arrow looks like it goes down here and it's still full and then it's gonna jump to here we will do that just so we don't move him again the killer does nothing then we go to this building we know this guy's already moved this one will wrecked a space and then move on to the quad huh I might actually because you're already here and then the observatory has a killer and a nothing so nothing happens yeah so that wasn't what - yeah and that is the end of our action phase we have done all our cards so you get 100 yeah you do that as soon as ever thank you I'm just getting him to the or Oh order that Oh Nikki was one I'm sorry give it a Nikki fit that one this we're getting Wynton II but yeah it's something but I feel like I have to probe and this hard especially since I know yeah I have a real terrible hand and it'll probably still be terrible now we do the ancient one face it starts with the cards that we just played this round and gets carded here we know that we've counted up that there are four symbols on the cards and so we're going to activate should a mel's earthquake ability for each priority card discarded during this step if it's number matches a locations number you damage that location one time 1 so 1 & 9 get another 14 there is Oh Oh No now we know not to do that no game over already no not yet but we're that's it gets it gets worse but that's the entire ability for that that is always the deal if it was 4 under for that that was 3 to 4 okay just so we are aware 1 to 2 is spawn one kisame in' at the gate with the fewest tokens if they're all on the board one activates instead of our choice so it's bad either way the 5 & 6 which is really bad the lead investigator loses a health then damage their location 1 timing and sponeck athomie in there that actually might not be that terrible when they're all already on the board you need to go say that once they die we can't like respawn them based off of that no they will respawn they'll just go off to the side everybody did those so one week I thought that means this guy yeah that's the Fahmy and so we kill this one he can come back he will come back for you all right unless we manage to keep getting earthquakes that don't mean of it and seven plus which would be really bad is shattered crust damage the ritual location twice hmm which on its own that's not gonna do anything but as soon as a monster tries to move into a fully dance ritual location is death yeah so now that we know playing low cards on yet and getting three to four could be bad that was the reckoning face now we do the gate phase we just draw the top one of these it's this hexagon II symbol and we spawn two monsters because there are now two tokens there Yipes and we can see that they are immediately gonna move because there's known for them there they go here though right oh no thanks what color yeah the blue ones are gonna go here no and then jump to where you are okay daddy here's that's play yeah all right here's a red one it's gonna run down this yeah they don't activate as part of this placing they just get placed on the board and a blue one which will go all the way down here is it there or here cuz no see look it follows this blue arrow to this and then it follows this oh okay I missed that one and there's two spaces you were standing on top of well there you go me and my dog in the way holdin in the way watched a monster yeah it could be the guy in the movie asleep I'm gonna pass this okay good news I suppose that was one-eighth of the game I know we sort of know what we're doing were the bad things that can happen so we're all gonna draw a card and Nicki's gonna play her priority card number on it first when she is ready to place it facedown I would say we definitely are trying to see if we can get any repairs yep and it'll say repair yep it's just be part of your action well we need to do some repairs before I think basically before we do any investigations may be because investigations seem to well investigation three cards that I've seen so far they seem to have bad effects along with them I think you're right but you got to keep in mind now knowing what we know like playing an 11 may very well damage the levan location based on the number of singles that we did hmm woof well I know I can't play that let me see I just it's all bad I'm really not sure there we go first yes we are first there's a 10 on there and and one simple one one omens okay those are cool all right Lincoln he was stuck thinking about 11 um well I'm pretty certain I can't play the other cards so I will now decide if I need to go first which I don't oh wait that's the bottom I don't want to do that all right so he's played to omen symbols so we rewrite great right now we're at 3 which is gonna earthquake and do damage but if we bring it up to 5 or 6 it's slightly almost better though because it won't cause more damage if we brought it up to 5 5 6 Nicky would take one damage write her location would be damaged one time and we would spawn a Kafani in there which currently can't happen ok so we're we're actually it slightly safe I'm fine we're also not sure where she's gonna go no that's true yeah but she will also know that that's gonna happen so she'll know where she Linda um I would sort of feel like we want to aim for five or six says otherwise we're gonna do well we're gonna damage location 10 if we read afore but there's no 28c that's one of the reasons why I was going for gotcha because the other card that I would love to do absolutely with damaging we all put me I'm in the single it's it's either a high number that it can't be damaged I'm gonna all right I think okay Shane Nikki I think we're I think no matter what I do were in a better situation the last turn okay as last string we damaged three buildings with our three low cards this turn we can get around that there's no more than two of these symbols per card there's no more than two right so you get us to five if he thought that was better okay you were okay I think this is fine I think we're all gonna be okay play this thing's ever okay with no more symbols so we ended up with three symbols all right I'm so I'm first I'm playing six resolve the following effects in any order I move once and I seal a walkway so I could seal I'm thinking that I'm gonna go here and seal this walkway so this guy will eventually just disappear when he tries to move there I could also let's see where does this guy go he'll go back there I can't oh I could go there and do the same thing for him those seem to be our most dangerous these guys unfortunately don't move unless something makes them move we just need to kill them with combat because I would love to put it right here and have them they don't move they're just shakers I can't get here oh no I could I could go here and also place it here which would take care of this one and this one that might have to be the best move okay I sort of I'll come and join you guys here okay or you have the opportunity to but there's no there's no threat a moment I'd rather clear some months there's off the board yeah a color for all seasons Oh fine Parisian lipstick seventy frogs a well painted ward priceless yeah oh you are next year I am next top half exactly three things though that would be truly water oh the bottom was the bottom was moved to four locations and spawn a new monster in each one Yipes that's great yeah alright I just want to say that thank you because my bottom was really bad it was discard the top card and then which is it's kind of written funny but discard the top card of your action deck and resolve its bottom effect you cannot move or investigate while resolving that card yeah what do you got okay so this is move up to one time if there are two of these symbols which I didn't want to throw it a true symbol thingy out again you may move to any location instead if I had the two but I don't so seal one walkway connected to your location mm-hmm this is the place I saw Duke this is where we need to be I think that dog's name is dude okay Duke this is where we need to be so I'm gonna where are you now you're gonna care so I'm hanging my seal it's gonna take care of murmurs guys muslin right can we damage this guy she's just got a seal right where is this thing going this guy will go here into the auditorium so that's not a bad one to place I connected to my location on a lien I said Ottawa T this one goes that way this one dad Zoolander Records so I'll just go here me and my dog all right and block and seal ready yeah yeah seal there yeah this the seal is gonna do us seal stop the normal victims okay it is only firm monsters very angry cool all right so no me no yep okay so ordered you guys did fantastic work for me okay I'm at the bottom so I will move one time and investigate but then I'm activating all monsters in the orange zone oh that is fantastic guards okay um so first I'm moving one and investigating where to move and investigate I mean I can investigate pretty much anywhere but where's a good place I would sit let's have somebody head towards her brain right now we don't have any effect over there yeah exactly then I will move what was it that you're gonna do though she's gonna I just activate oranges look which is how I'm gonna be all right but there's no okay this is a little tricky I'm hoping some errors come up here soon yeah me too they may I mean they may just be really rare yeah so I guess I will go here it seems fair um and it's one move and I get to invent but I can't investigate oh you doesn't never mind I don't want to go there I'll go here instead well investigate the auditorium cool yellow moons alright that may access are these gonna be something they are that I no idea what what they wear and where we can only get a max of three there's only three item symbols Wow maybe they're repair kit yeah scaffolding all right so now we activate orange zone alright and we start with the lowest order 11 so he damages first and then moves here is full goes to the quad well do that so he does not well he's right he's not gonna activate it again these ones as we know this is going to be killed by the seal yeah and this one does nothing I think this is probably 13 has a monster that does nothing 14 has nothing is gonna kill some more people um this is where we do them in order though so the good news is that the movement will kill this one of them a three error it'll kill it it just kills it automatically the seals are very powerful all right this because of the first symbol is a wrecker symbol it counts as a wrecker monster so if we had the other types would have to activate for us before it but we can choose which one of these activates first okay so I guess I think we actually want to choose this can can he move before he wrecks well might as well just clear him so here at so he wrecks a space and then and then he moves and dies and then third one will also record a s-- right rekka space yeah we cleared that's it several months but these guys heard it into the yeah so if we can place another seal or I can try to jump back and kill and kill but I guess that's my guess is actually a good idea we're all sort of surrounding for what okay that was your entire card and Lincoln's card is force yep 28 so unfortunately it is the bottom half and I don't get to read my cooperate with flavor sex I get to move up one time and investigate my location then a monster spawns at each gate and there are three gates that's what are we gonna do so we want to investigate I can move one I guess I could go over here and just do this one I mean that that's probably why I dress or I can't get to the quad now you can't hey what is this oh yeah go ahead and keep it face up and then okay so the shining trap oh here trap trap Azote okay trap has no head a trapa so head wrong there we go okay really gonna discard this item at the end of the reckoning step to attack monsters in any location the total number of Kapow is you hit your sign is equal to the number of icons on the priority cards discarded oh wow so we could once we've done a bunch of selected a bunch of cards with with the damage clear out one location oh here it is 20 so over to almost do we want it I guess you'd go to it beware this is in anyway question yeah so we can really fix something if we need to might even write like this double damage space okay it's after the reckoning yes all right what else happens as part of the bottom of your card that it no it's the denim honest response at each case this was Becky even though that has nothing to do with the card because I can tell you that's probably the name of his grandfather's going probably alright this scape gets a blue monster which will go here then here does it get to because it does that's only when went wrong about toka okay so was this wiped out that we hadn't done yeah there was there were three monsters there and they did the big ones died this gate also gets a blue monster which will go to I'm sorry that's red that is a red monster which will zoom down to the museum and then this one just gets a monster here that's a movie monster mmm okay boy oh boy that was all of our cards so we only did three damage maybe we save it for one yeah save it for when we can do four or five or purple and do something yes tyrannic but it's good to know that we have that in our back pocket all right now is the reckoning phase we discard all our cards and do the effect and it looks like we got three symbols right three so we're gonna damage two locations we're gonna damage building Derby Hall in which case we can choose which space the damage goes on and the monster that will move out okay so we might move less the lesser one since it's going to where someone is yeah so something that's a killer too that's I don't want to damage again right it Tommy tell me Muldoon and build a building or a location ten don't know yes thank you or McKinney well another crowded one which is also gonna push its monster back here to the Science Building and we might as well do the same thing ice well well no but having to head mount or killers especially you know one of us is coming over to unless one of we were to kill them I can get there I'm gonna experiment I guess let's keep the safer one you don't want to be damaged twice yes that's in case it happened okay and there's no there they literally drove the same thing uh uh damage here someone please so that was earthquake again based on these cards and that was the reckoning phase now would be the time he uses his item if we were ever going to do that but we're not going to do it this time then we do a new gate or increase an existing gate to new monsters on that place uh-oh one there is space for and one is going to go somewhere it is going to the quad blue blue unless I need to go back to the car that was gonna take damage at most right it's got spaces so Mary could be destroyed past the investigator token all right down three start did you get on that should see what I got now Sharon died I think they're always eating who's growing the loudest I'm gonna do four sorry guys ooh snagging it Oh - I'm more likely to still nose oh I really don't want to do the bottom it's my turn to groan yeah whichever feels like it'll all be bad whatever it was I will play a twenty with no symbol so we only have one lesson to learn well can't beat those anyways so I'll save it for another time I don't want another one of those to happen I'll just do all right so 27 first lily is actually like us first so the thing I did not want to happen was choose another investigator and you and that investigator each lose one health which is not so bad in itself except that I'm definitely taking another right so that would be two down for me now he was dangerous otherwise I'm remembering the sunset on Mount hua Wow and I meditate which allows me to do I just want to see I said hoo hah this College um let's see so I can resolve up to two of the following effects in any order so there's move one repair one hmm seal a walkway with a gray side up so a single seal or recover one health so I can't kill anything on this turn but I think I should move and repair absolutely here I would still take a hit that's the only one you can really want I can reverse our way over here or I could move and seal you only take a hit if that monster activates or someone activated the purple zone that's true so it's possible I think absolutely we should take the repair while we can can I can do them in any order so I could presumably seal here and kill somebody it moves if or when they do and then move here and but then I wouldn't repeat there so then better to move and repair anything so alright I agree yeah move and repairs ok and that was your to Lincoln's cart is next yep tom all day it is the move up to three times or attack monsters at your location for three then repair your location two times although I won't be doing the three tax that's alright yeah but I will be doing here so it's gonna be either these yeah cuz I get to move so I am one too I can do either of these what do you guys think or do i won the gate does it make sense to clear that more and be prepared to do some damage on that three although that it just moves I guess I mean there's on this one also has double rat true that's true I won't use even any damage next room stuff into the quad at the time so does anybody around mandatory for red gets then it's on track to go in so I think that might make no sense so then they're both good dresser one to just do the two repairs yeah okay it's three damage is awesome I think is a bit ultimately I only had one yeah yeah no you didn't want to fight there yeah all right are you next no I'm next a seven was in then maybe the next row yeah he's just taking up space this is sort of a this is like a standard bottom should I go get this clue which leaves me sort of stranded in empty areas or should I should should we just ignore this clue oh I can't get to the quad anyway it's that same old stupid question I think there's a path so I move here i investigate Sorority Row and then the purple zone is gonna activate i got an elder sign discard this item after you draw a priority card to draw for additional priority cards and then discard for me so that's sort of like I'm gonna save that for two you're going to get exactly to get the exactly exactly mantastic we could have four things that's pretty rad I eat person only plays three though I can't even haul or mine were perfect again maybe three all right so that's sort of cool and then the purple zone starting from where lily is gonna take advantage then anyone here they're taking a damage the damage er happens first and then the mover moves along the red arrow going back down here to the observatory and then bumping to here to the administration and then all the way over here to these where nobody's at my Miskatonic Museum there's no damage or anything there's a mover here who will now jump past the museum and into the library with Lincoln or Tommy Muldoon is man and nothing happens here because there's no one to be damaged so that was yeah not too bad sometimes the zone seems scared it's nope how do we heal we have to find a car thank you rob for hello if I were damaged and I I mean I hate to always say like we're fine I'm up game nothing too but like if we all took one damage yeah that's only has three so clearly we were designed to take it's not that my damage is gonna be doled out unless you're in a building but as soon as someone has to that yes all right okay the should I let everybody know what we didn't get to do no no just just read the paper okay it's bad I can move up to one time space then investigate my location then we get to activate all the monsters in the purple zone that's actually not that bad though because we just moved them all yeah nothing's gonna happen I hope not it's actually kind of like I know you're going to take another damage there's no more damage to the buildings that I don't more movement to happen all right all moved out of the purple zone okay so Lily can live that seems like you have to do that so Claude investigate oh okay okay this is good but we need needs a narrow slit we do need it but we're also done with items forgetting there are only three of those a glass you know this it was could've been any bitterly yeah there wasn't all that much nothing tired what is yo I can do I can discard this card before I draw an action card to look at the top three cards of your action deck discard any number of them and return the rest to the top of the deck okay so so you can tune your next couple of turns right rid of a bad card if you see so that kind of actually worked out okay because the top part of my card I won't tell you everything but one of them was to get one of these types of cards we just gotten all from the tokens that we're gonna get right there's a reason that there are eight or ten is not cool and then we have to activate purple purple it's just to be sure yeah she's gonna take advantage I think that he only effect though right no one takes damage here no one takes damage here no one takes damage yeah yeah okay the purple is always actually real oh we gotta heal her that would be our primary one on all of our action cards if we make sure we can not play something like or make sure we don't activate the purple zone yeah she's still gonna be in it in a damaged all right I wanna kill trying but he'll or get out yeah yeah okay that was the reckoning phase I'm sorry that was our action phase now we have to do recommend which is this and we kept it to a little two symbols yeah which means the only thing that happens in the reckoning phase riving monstrosity spawn one calf onion at the gate with the fewest tokens which is actually alright if they were all on the board we but not now so that's yeah that's it but that's it no more damage no more so that was good to keep those symbols down so what does this mean though is it telling us this is a stronger gauge because if I draw that symbol right now it spawns three monsters last time spawned two okay and I I drew this one so it's two you know they're all now they're all yeah we're gonna spawn two here which are gonna move to either the quad actually they're all gonna move to the quad because they go red red there's one there's one space there Tommy we have disco they're thinking wait now whatever Susie go in the quad with Wesley Duke I don't know where the discs are I guess so just start over there goes red red look at all these full spaces pass the token how many of these are supposed to have or Wow wow wow wow wow while we well Deborah is doing the first priority now I'm thinking about it she's in deep contemplation yes Worf indeed the only paths out of here are here that is a hearing the weird little cul-de-sac there yes 25 no symbols no she really doesn't want to take damage I know if she doesn't I'm gonna play eight with one symbol so where is it that five and six that she's five and six she would die at the end of our action phases if she hadn't been healed during our card action I'm putting a five on this it does have two symbols though right so yes she's got zero so mine is your and three does not really want to fight too sure but that absolutely means I'm in the bottom guys because I can't play good one I'm gonna kill him bleed loose we're cosmically connected but hostile Wow right yeah we're just literally three of us cannot save the world it has to be awful so demoralized I will be playing zero symbols and just do that okay okay five nose-first top half of their cars I can move up to two spots then I reveal a top card of the item deck an investigator of your choice gains that item so I'm hoping it says yeah I'm all being a feeling so where you gonna go I'm here I'm in the quad technically so oh and my my quote is what did you find boy nice okay and I found a card so I can move up to I don't have to move right yet but we do want to get towards these clue tokens eventually to to find out what the final battle is so I can go in and now that I know kind of what she's doing I'm allowed we're allowed to the hell yeah yeah you can advise like right I'm going here don't go here although you're not gonna you can go some here I could go one two and then I'm in the clue area in a building with glue mm-hmm if I go here's gonna I take the hits and stuff and actions as I say you you're you're right now there's no hits but that would also be sicker me and Shane also move away yours if I can say this I don't know I think based on what I know you're safe to move to purple based off on me oh yeah good to know okay but what is what are you gonna do when you get there Justin I think I'm just gonna draw one of those keys so hope it's health run give it to her so I would say and we're where most of akkad greens if I can go why do you want one too I'm one right where's - this is a dead end here - I can't go here there's no I wouldn't get tourists what is hard to get clues so head in one of those directions may we suggest the purple okay we suggest people okay hey we suggested not around the green room do you wanna just no keep going keep going cuz she's also two moves away from that it's very soon again if you go to the green no there's only one damage one kill card in the entirety of green right right I think she's got something like no no no this is concerning my sister and and I think we may have similar we are somewhere things Yipes we activate green twice like this already and actually turns out to be not that bad because this is how a health or something the sam tsui tablet ooh is good though okay although and it is before after you resolve this card before after you resolve an action card which is right now she could do it at the end of this action heard she's just doing to seal any three walkways with grey side face up so three single-use well okay nice well it does not stay with me it does go to someone else it might show a matter who has it give it to them because she doesn't have an item or maybe the person who's gonna go last this round so they can set up before the monsters go or something that's you as well as well there you go card for you okay I can try it alright I have the eight my card unfortunately the bottom did nothing for me so that's why I played Lauren I I could investigate an empty location which was seemed really bad you'll hear what I could all right yeah I don't mine is when it comes up I move I know I'm gonna move up to one time and attack monsters in my location for up to two then me and another investigator are gonna draw a priority card and discard a priority card so we'll get to sort of focus our hands a little bit you know unfortunately I can't go here and kill this guy I can only kill this one oh yeah I could go here and clear both of these from this gate which I think might not be a bad idea sure is green well I'm not going I can only be an orange or green does anyone have an opinion on whether orange or green would be bad well I will tell you Green is gonna get hit but the thing is is that like I said earlier there's no spur kills the anti-isis but you're right if I counted those out it doesn't matter that's beneficial though - yeah although they're not wreckers they're not but they're also more space cadet if you're like bad kami this needs to be dealt with here soon - does that is there three moves away from I could do that I think you should head that way - any deal with this and be a testament to include so unless we have objection I think I will go here use my twin pistols to take out these little movies earlier they are my two people then okay everyone look at your priority hand pattern yeah okay you guys have got new powers but you shouldn't look do you get them immediately yeah you're supposed to fill up a bit more as soon as you guys you guys will know it so we don't mice give me a fifth one did we even do we need to shuffle now oh she seemed just at us yeah and then one of you can also take a fifth card and then discard so if one of you sort of hates your hand it's all higher although I'd say do you need anything they're all double symbols you could do anything really yeah that's the one thing we do well I mean you know these simple wanting to kill you on this turn if we go right right right we can't have Lily die but we've already figured that I don't know we're only on three so unless somebody badly needs I don't know if a car thing is next girl restore then I could take my card do it but do it only if somebody don't hear anybody else somebody else really know my that's yet okay that was all of our top activations okay we get it down versus bottom first downside so that here's the good thing even though we tend this we've been reading it resolved the following effect two times move up to one locate one time or attack monsters at any location for three so I could have taken out two threes at this location oh wow okay okay so here's what I am gonna do it was it was it's easier than paperwork okay move up to one time then investigate your location so it might be best for me to just go down here I think I'll just as it's far as I'm gonna take a hit maybe twice maybe that's not good it could be twice well it sounds like Debra is exactly the same as me um that do you want to get out of green and do a different thing hmm well I wanted investigate it says move up or you one time so I can investigate this location I'm at right now yes just do that okay and that is now my green activate great okay we start here it's good nothing nothing oh that was close slack out this is this is really damaged and then these two will move so three and so alright let's just go ahead and put those three damage there we'll do this in the quad has crater size below does he have this is bad yeah this guy is now in a full area and move 200 Joule okay that's bad it's very bad yeah this guy damages his space and then luckily they're blue he moves then he moves again because he's got the move symbol the first move was because this is ran out yeah then he moves again on blue to come and join you but at least he won't kill you no same with this guy he damages here moves here and then moves again to end up there geez yeah that was only three but again it's the red ones we need to work oh yes oh shoot we made we might be really no we're just very close where's very very very close we need the seals very soon what because hey we might even do it at the end of this go this way that would be hurt is this bill rebate the mover is first and goes right to the rich' location right another monster there we'll end the game okay oh it's gonna happen no no you get to choose the order yeah we move oh no it is no it's not gonna happen cuz we'll do them first and then there will be an empty space this kind of stay yes no but then this guy's gonna move where I think we're dead oh my god this guy will damage his space sure yeah we want the other way this guy will damage his space and then leave this site will damage his space and then move on the blue path should I have not have been so concerned about her health we would end the amendment anyone here would take a damage but this red it's gonna move broken right that's it yeah we should - seals already yeah yeah so I shouldn't use this video so yeah in his heart we never had anything but not even a gigantic board a mess we only had like three were smart a couple times if we were smarter though you would have been able to see oh activating green is gonna kill us right now you guys gave me no choice yeah we really neither does it we couldn't move your leaving even see to Lily's card what's a loser well the say it's actually you could do this before your action I could've to you yeah doesn't have done it first doesn't matter who has it yeah okay well I mean I said it was green we both were saying it was before before you was all resolved it has to be you to give it to the right man oh wow okay so I could have given it to Lincoln man his his actions Wow I think you're doing all right actually I didn't die it's a you see all survived it's just the town is a mess it's always the same so yeah and maybe I killed us by putting that eight down I should have let your card happen but we have no way of communicating yeah what's the strong wow it's the wheel that's all yes so I was I was no you had very little choice yes yeah Wow we could have repaired Lily right he'll do leave this sure but I can see if I could have wiped out these two in this location those were two threes that was huge yeah yeah I didn't know I miss Morse you guys have no idea I died that was an amazing car resolved if falling affect two toys that's really you're like big bad I mean I had a big battle one as well but I wasn't near anything that I could use it in exactly yeah and I didn't want to end I didn't want to end up anywhere that was gonna get me killed absolutely so I was like I just need to move once yeah I think that was right yeah and I need we just didn't know that a green activation is gonna wipe us out oh my god I'm looking at my cards I don't have any repair or he oh yeah let's look and see what this story is on that yeah I mean I used a fighter she's a lesser I think I'm just a sneaker like I used cards and I do minor combats yeah I just I just killed thinks the only thing medication my options we have two maybe one of the items this item destroys two monsters this item cancels a bottom effect of a card hmm this item teleports you to any location I never really got to use any of the good stuff I had things that we have many seals there could have been coming up yeah this one repairs twice or heals twice repairs four times or heels to I and this so there there are some good items and I feel like we got some mediocre ones but it's hard to it's it's like a lot of coops the cascading effect that you in fact I mean I have one I was gonna say we definitely need a seal on this thing guys yeah yeah are you tracking what would happen if a different color activated no I'm tracking if I had gotten my turn what would what would have happened anything no more death okay we think Nick it's really good the the not being able to discuss really fleshed out keeps the random and the not knowing really what's gonna happen in the game which is good because the bigger version of course has up because you're drawing from so many different piles kind of index and this way there's less to draw from but you you're not in total control of what your cards are gonna do based on what other people do so I like that mechanic I don't know if I've seen that before no in this way where you can't do now if we could discuss I could choose a better number you know that sort of thing I do like makes that easily interesting is the eyes yeah it really makes it because you have you you have repercussions based on that stuff which is fantastic you know what I mean alright I couldn't do what I wanted to do and I that week we would have lost either way right so if I had taken the to Lilly would have died and that would have been an so it was well now it's not necessarily because if you had if he was it she could have moved out of the way and not taking the hit oh right that would have been she would have been okay yeah what did you think Evra um I mean it's good it's it's so interesting like I was I was kept thinking about the we didn't even get to the to the point of thinking about the new aspect of it I think we should look at it at the end yeah I I didn't I didn't concern myself are you those sometime so yeah just sort of a third of the game yes absolutely so I don't know if that's a good thing for the game or a bad thing for the game or you know you said to keep playing until you can get to all all aspects of it well I had no diamonds in my hand so that's pretty cool I do so I know I have a wasted I had I had two diamonds I walk up to that I'd have dots that's bad though but we were only halfway through so I can use them in a ways they're like free cards right and one was a zero iron one was a single I um I do like I think that this priority mechanism as well as not knowing what card you're gonna get returned absolutely sort of replaces the dice West's dread and replaces the random map oh yeah I know I really don't want that second half then I have this I had a twenty four double eye and I'm going when would you ever but that was when I said that was like one of the times I dumped one of those high cards like okay this doesn't matter now right you just have to find that time yeah where it's okay that time window right right I kept thinking I was like please tell me one of those moon we're keep it till a shape like think about we never actually got this deep into it but remember three and four is the one that damages locations based on numbers so if we played 2000 then four would do absolutely nothing if you played that and I played this and she played one with one and he played one with one then nothing would be damaged we would have all played cards that didn't correspond to locations right I think you could make your sobbing yeah you could for that play is you could kind of figure out how to mitigate exactly and of course that was just this ancient one yeah the other ones are different right so I like that those those random elements sort of replace the dice rolls I think like you you know what your cards are gonna do but you don't know what car I actually I think that I I don't miss the dice at all and I also like that we didn't really know these I'm the first number so no I almost feel we shouldn't look at any of those till it actually happens is these yes you do need to know the desert of whatever decision factors yeah we went in pretty point yeah they'd have you cover this up and I didn't want you to you should know yeah it was more realistic are we in the earthquake let's look at these and just see how terrible our cards would have been so we would have needed hourglass and gamers to do what exactly to win too close to clover I have nothing okay our guys and our I have three our glasses okay so we could have had six and a clover well yeah yeah we hadn't tuned our hands alohanet we had found out that even if we knew saved three of the symbols it's gonna be two of those three we would have been able to prepare for that but unfortunately we didn't I there's areas then okay so once we got most of those uncovered we want prepared for the end of the game but yeah I like like all cascading disaster I want the board just got way ahead of us know yeah so we were just getting to the halfway point yes but our board is so full I don't know if we would have been possible ever animation right we really not that we did anything really wrong well I mean the here's the downer we need to look at the other characters maybe there's something there because we have healing is tremendously and repairing yeah was long and I had a little bit of that you know there was another one so i had that one that let me repair that location two times then i had one that was just that you know basically move up to two times then repair this your location two times so it was you know hey rookie mistake damage your location and each of gee what questions everybody yeah now knowing what you know would you recommend that people actually do start on the easy difficulty now i wanted to say my character did have two cards that do the healing what it's one health an investigator at your location recovers one health but i had we were just if if that was the car we were discussing me moving there that would have been that was the car door as well but I had repair I guess that's kind of thematically related to being a policeman seeing I'm just the gangster guy has bearing Yolo repair yeah Rita neither Rita Rita moves fast yeah she's a because she's sporty she attacks and then she can leave seals I think everybody has a couple seal but she can also like she can treat red paths as walkways Wow cuz she's 40 yeah she over the lake here stuff like that Wow wow that's actually pretty because this was a pain in the butt yeah the same turn I know I do think there are better items too and we sort of got a couple that were a little bit I would I would play this again I said now that we don't sort of how it goes yeah we could do better we could do better thanks for teaching us Aaron thank you guys for playing and thank you guys for watching if you like this video please subscribe down below and hit the little notification bell so you see all the notifications of all our new videos [Music]
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Channel: BoardGameGeek
Views: 35,939
Rating: undefined out of 5
Keywords: GeekUsername:heccubus, session, board game, Show me how to play Arkaham Horror: Final Hour, Tach me how to play Arkham Horror: Final Hour, Fantasy Flight Games, How to play
Id: v5uQxu7Gx4s
Channel Id: undefined
Length: 88min 58sec (5338 seconds)
Published: Thu Oct 31 2019
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