Apple Motion: Shimmering Sea Tutorial

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hi this is simon up still ad welcome to another tutorial for motion 5 and today we're going to be taking a look at creating this shimmering ocean effect [Music] [Applause] [Music] now the fun part about this is that I've ripped it up so that we can affect the seem quite dramatically by simply changing this ambient lighting here and you'll see that as I change the color that's that's really changing that look and then I can adjust the intensity so very easily we can we can adjust this to get a different kind of effect now it's not very complicated project in the sense of compositing the final result where the interest lies is in building the individual elements that go up to make this so that's what we're going to start with first we're going to make a set of pre-rendered elements and then composite them within this particular project so let's go ahead and make a new project so what I'm going to do here is I'm going to make it 38 40 by 38 40 so a square project that's effectively 4 K I want 10 seconds 24 frames a second is going to be good so first of all I'm going to add a glance generator to this so generator clouds and let's set it up I'm going to reduce the scale down to 2,000 by 2,000 and I'm going to reduce the vertical scale down to 8 and these speeds down to 0.3 and then I'm going to make a duplicate of this class right click duplicate and I'm going to move it out into a new group and I'm going to call this group displace and I'm going to turn it off then I'm going to come back down to the clouds and I'm going to come to filters distortion and I'm going to look for bump map and I'm going to use that second clouds as the source for the bump map by dragging it into there I'm going to set the direction to 0 and the amount to point 4 and I think you can see how that's dramatically improved the appearance of that already we're getting something is looking much more like waves so I'm displacing one image by an exact copy of itself okay let's do a few more things with this what I want to do it with this group with my main clouds in it is come to filters tiling and random tile and what I want to do is set up this group here by is setting it to fixed resolution and turning the width and height to 3840 which is our overall project dimensions so 3840 an hour cut back in this displace group I want to duplicate this clouds so right click duplicate I'm going to set this one to 38 40 by 38 40 and I'm going to set the horizontal scale to 64 and the vertical scale to 24 and then I'm going to open up the gradient I'm going to drag this in a little bit drag the white in a little bit like that and I'm going to turn this black one to 50% gray so point 5 0.5 and 0.5 they're not going to come back down to my main group here and I'm going to apply an image mask so right click add image mask and I'm going to take that second clads and use that as the source and we'll need to switch the source channel to luminance and what that's done is is just giving us a more patchy effect so not everything is quite so uniform and one final thing I want to do is I want to come down here and select the rectangle mask tool I'm just going to roughly draw one like that and then I want to set the mask blend mode to subtract and I want to invert it let's just set this size to 38 40 and then what we're going to do is we're going to feather it inwards so at a roughly a minus 320 I should do us I just need to Center up that mask by resetting its transform this is just fading off the edges of our elements like that just what once do one other thing with clouds that we've used as the mask I'm going to come to filters distortion and I'm going to grab underwater let's increase the size to 2.4 the speeds down to point zero one and the refraction all the way up to 200 and that's giving us a little bit more sort of undulation within that mask element and one final thing I've forgotten to do is to set up the random tile the way that I want it so I'm going to increase the radius all the way up to the maximum of 512 and I'm going to set the feathering to rough roughly 1.2 - I think she'd do it so then we get something like this so what we're now going to do is we can just save this project so file save as let's save this as waves and then we're going to come to the Shemin you export movie this is new in five point four point four it will look different if your win and an earlier version of motion let's select pro res proxy that's going to be perfectly good enough we don't want any of this stuff turn them right off and then we could hit next and that will save it out as waves like so okay so let's move on and make a new project game let's make it 38 40 square 10 seconds long 24 frames a second this time we're going to add generators cellular just going to reduce the speeds down to point 2 and then what I'm going to do is add a generators gradient and open up the gradient editor let's make this white this black let's drag the whites to the middle now you'd set its location to 50% and let's hold down the alt or option key and drag the black over to the left hand side like that set the Y starting in to 0 and the X starts to negative 1920 and the X ends positive 1920 so then what we're going to do is we're going to add an image mask right click an image mask and we're going to add that cellular as the image mask and switch to luminance so what we're gonna do is we're gonna come back to the celje open up its properties and come to its scale and we're going to set the X scale to 500 and what this is giving us is this sort of elongated ripples which is the effect that I'm looking for here and I'm also going to add a filter to that celular so come to filters below and I'm going to add a lint you can see that's enhance the effect quite a bit let's just increase that intensity to 2 2.65 and finally let's add to this group an image rectangular image mask like we did before so select the rectangular mask tool let's reset its transform let's set its scale to 3840 its blend mode to subtract its and invert the mask and that's feather it in negative 320 and this is a really you can be really useful element now there's one thing about this that I don't quite understand which is that the first couple of seconds appear to fade up and that's something we don't want we only want it to be a continuous effect so what I'm gonna do is I'm going to come down here and change the duration to 12 seconds select that group come to the end here hit o on the keyboard so everything is running for that full 12 seconds then what I'm going to do is I'm going to come to 2 seconds of the timeline and hit alt come on I or we could come up to mark mark play range in like that then let's save this I say this is her ripples and again let's export it so support movie again ProRes proxy is fine and again let's use the play range here rather than the entire project so wedding sport that 10 seconds I will be chopping off those first two seconds that appear to fade up and let's hit next and render that out so let's move on and make the third of our four elements so new project okay now I'm going to set it up once I've made it and again is going to be you've guessed it thirty eight forty by thirty eight forty and it's going to be 24 frames second ten seconds long so this time around we're going to use the caustics generator to create some little wavelets so let's come to generators caustics then acoustics on its own is not much used to us but once we've done a little bit of processing with it it's going to be just fine so first of all i want to reduce this size down to 0.1 and that speed let's bring down to 0.1 as well then what we want to do is add another generator and this is going to be a clouds let's set the horizontal and vertical scale to sixteen i can reduce the speeds down to 0.1 and what i'm going to do here is i'm going to animate the Y offset with a ramp behavior so open that up and let's add probably behavior a ramp to the Y and let's set an N value of 0.25 sorry not 0.25 point notice 0.25 I wanted to move down load up so it moves down like that so then what we can just turn this clouds off and we're going to use it as an image mask for the caustics so right click at image mask and let's add the clouds and set the source to luminance let's make this a lot more patchy but we're also going to do is we're going to add filters distortion bump map to this caustics layer and again we're going to use same clouds as the source for the bump map and this is what's going to make it much less like that basic caustics element and more interesting so drop that in there and you can see that's so shifted everything around a bit and it's looking much better I think so let's set the direction to 90 and that's giving me this kind of little wavelet effect that I want and again we just need to do that same trick with the mask I'll very quickly do that I don't explain it to quit them too much - you 3844 the size subtract and invert and center it up sorry we just need to feather it in not've 320 and again what we're going to do is save it let's save this as wavelets and again let's render it out comes to share menu explorer movie again proxy will do and we won't have it the entire project is fine so let's hit next and save that out so let's make our final element create a new project okay that says it up in the usual way it's going to be 38 40 by 38 40 and again it's going to be before FPS 10 seconds long we're going to use the cellular generator again so let's grab that you can set the size to 6 and the speed to 1.25 then we're going to add a clouds generator to act as a mask so generators clance I'm going to have a horizontal scale of 48 and a vertical scale of 32 and a speed of 1.25 then I'm going to add this as a mask to the cellular so right click add image mask drag the clouds in there that's turned off the clouds and let's set the sauce channel to luminance so again we were this much more patchy results which is what we want just want to come back to the clouds and open up the gradient here it's gonna sharpen up the results by just pulling those two values in there so I've got much more defined patches like that so I'm also going to add a couple of extra filters to this cellular element so I'm going to add distortion wave leave that there's a default just helps break it up just a little bit I'm also going to add a glint to this so glow glint and this is what's going to give us our sparkles so let's just set up our glint that's increased exposure to three the glint size I'm going to reduce to 0.5 streaks I'm going to set it to the intensity I'm going to set all the way up to three and I don't want any color fringing since a ton to zero then I just want to come back to my image mask and invert it and then we're also going to come into the cellular open up the gradient here click on the black tab there and set that location to 30 I know that's much more the effect that I want and one final thing I want to do is select the image mask and add color levels and let's open up the histogram select the white out and set that value to 0.93 you can see that's just giving us a little bit more of an infill to those darker areas but it's not as bright as the others so that's looking like this and that's going to give us this nice sparkly texture so again we just need to add that rectangular image mask don't need to explain how to set that up for a tango mask tool sadly sighs to 3840 set the blend mode to subtract and invert and negative 300 I think in this instance come to properties reset okay so again we want to save this let's call this sparkles that's saving the project of sparkles let's come to the share menu again Perez proxies fine work into I've just remembered what I've forgotten you probably probably ahead of me because we're we're using this cellular we have that same fade up problem you'll notice that there and we need to change the project duration to 12 seconds select the group come to the end you don't want a keyboard to extend it and then we want to come to two seconds on the timeline option command I or Mark pleather mark play range in I want to make sure that our other player inch markers at the end there and now we're ready to export and we're going to use use play range only and that's going to be fine next save it out of sparkles so this are our elements and we can start now combining them so let's start on the fun stuff I'm going to make a new project and this time we are going to set it up as 1920 to 1080 10 seconds long 24 frames a second we're going to come to import I'm going to look for the elements that we've created there these moves that we exported out of our four projects and wagon to click important bring them in and what we can first we're going to do is select them all all four of those set their blend mode to linear George again with them all selected I want to open up the rotation there and set the X rotation to negative 90 so in order to be able to see what we're doing I'm going to add a camera we will allow it to switch to 3d the cameras rotation is going to be negative 30 and for the position I want a on 200 pixels on Y so then I'm going to select all of these elements inside here and I'm going to duplicate them and with those duplicates selected I'm going to open up the there's a position there and I'm going to set this Zed value to negative 3 6 5 oh and what that's going to do is you've probably seen there it's going to make a double length of these so we've got further to travel with our camera let's just set up that camera animation so select the camera basic motion throw and let's set that value to negative 200 on Zed that gives us this which is already starting to look pretty good so I also want to add some lights so add objects of light the first of these I'm going to make ambient I'm going to reduce that intensity down to about 20 just go to started then I'm also going to add another light and this is going to be a point light so I'm going to come to its position set the Y position to 200 and the Zed position to zero and I want to fall off for 15 I'll come back to the beginning where you should be able to see where that light is it's there like that so I'm going to duplicate that twice the first copy I'm going to set it Z position to negative in 1920 and the third copy to negative 384 Oh so it's back off in the distance and this is just giving us this illuminated central path it'll be easier to see once we've added in a few elements when it comes to this group here and I'm going to add object generators gradient but I can move it right to the back of that group and let's set it up I want to set its width to 38 40 and the height let's go for something like 8500 like that and what we want to do is set its X rotation to negative 90 and then set up the gradient first of all let's set this color to white and this other color to black so the white click on it set its location to 50% black click on it drag it holding down the alt or option key over to the extreme left hand side like that none that set up the positions here the X start is going to be negative 1920 the Y start is going to be 0 the X end is going to be positive 1920 Y end is going to be 0 and what I've done here is I've actually created this bright central path as though the Sun is in the background there what I'd also like to do is come right to the top here make a new group and I'm going to add generators color solid going to make it black I'm going to move this group which new your note is 2 D all the way to the back of my project there just ensures that everything has a solid alpha channel or a compositing everything begins black so the other thing I want to do is I want to select these sparkles and the ripples here come to properties and I want to set their respective lighting to off because I don't really want I want them to be certain light sources not being hit by the lights themselves because I they they look dull if you do that so if we turn the shading off you'll notice the difference that makes that he's now really Sparkle and give this there's beautiful effects like that so I think it's quite a good idea if we group these different elements together these these pairs of elements so right-click group on that's the sparkles do the same with the ripples right-click group wavelets right-click group waves right click group and then for each group let's come over and set its blend mode to linear dodge and this is just in case we want to affect one of those individually and in actual fact I think those wavelets as you can see are pretty faint so what we can do is come in and add filters color levels and let's just punch off the whites just give them a bit more presence there something like that so obviously at the moment we're all in black and white and the questioner is what can we do about the color so I showed you at the beginning we can use this ambient light very much as a kind of global color control and as we move that around we can globally affect the color of the scene another thing we can do is to come down to the gradient and what I'm going to do is I'm going to set this to linear dodge and what I can now do is change the color of that background solid so for example like so if I want to give it an overall blue cast because this is now this background color is now controlling everything because everything above it is being simply added to that base color so that's that's another handy thing we can do so the lighting is all possibly a little bit bright and we could come back to that ambient and reduce that down to maybe five and we've got this sort of look we might also decide that these lights here are a little bit too strong or actually what I do is just include reduce their fall off like that and it could reduce their intensity down to about fifty so that's that with all three of them selected I can affect those parameters simultaneously so I like that it's a little bit patchy but I don't want to be too obvious that we've got those three lights there I mean if you wanted that to be a little bit more defined you could double up on those lights and put one in between each of the two outer lights but let's leave this like this for now and I just want to look at adding some text so I'm going to come to this master group here select the text tool go to type are under the shimmering sea let's Center it all up crease the size substantially let's reduce the line spacing let's reset it's positioned let's set a negative 90 rotation on X and then let's come back to appearance and let's make this face color dark like that and we need to move it z position so it's a lot further back let's go for negative 2500 or something and then it will start to appear like that the other thing I want to do here is I want to just add some blur to that face value there so it looks a little bit more underwater II know 10 is too much let's go for yeah 4 will do and then I'm going to come to filters Distortion and I'm going to select bump map and I'm going to use one of the waves elements here as the source of the bump map like so I don't even see how that's rippling under the effects of that waves element must be a little bit too much so let's go for point zero five there won't spend too much time on this you get the overall idea and to make this look as though it's actually under the water we need to put some of these elements back over the top I'm going to take that ripples group and move that to the top above and you can see the difference that makes that or immediately looks like it's more under the water we could also do the same with the sparkles group move that right to the top and that will for the sparkles over the top as well so I don't necessarily want to make a definitive version of this because as you've seen there's lots of ways in which you can customize it I just want to show you for example this is what it's like if we add in those two extra lights that I was talking about and make that the light path a little bit more pronounced we could also come down to the gradient open up the gradient editor and bring in these black tabs you see that sort of clears out a bit of the sides gives us a little bit more contrast so we've got more of an obvious sort of center path to the light so that can look nice the other thing it's quite interesting to do is to link these three or other these what do we got now we've got five point lights together in terms of their color so if I were to select the second one I prone to behavior link linkage the first one there and then just copy that link on to the others so come on c-come on V come on V come on V for that then I can come to the first point light here and we can use that to change the color of the of the path you see that that can make it look more like it's sort of a sunset effect and if I wanted for example to create the sense of the Sun being just off the top of the screen there we could come to the top here create a new group make sure that's 2d and add generators lens flare move this to the top of the screen by entering a value of 540 on Y it would have been one line let's try 640 we actually wanted off the top of the screen we could increase its intensity just the fall-off downwards crease its size really push up the streaks we could even change its color so it's warmer and you can see that the difference that makes because that's the 2d group that's going to sort of stay at an infinite distance in the background so as I say this is not a definitive version we could spend a lot more time for nursing it anything we do to these individual elements is going to make a great deal of difference so there I've added a levels to the these dishes the ripples here crunching the blacks a bit so to make them just a little bit more defined all depends on the kind of look we're actually going for so I hope that's given you enough pointers to be going on with and I hope you've enjoyed this tutorial thanks very much for watching and I hope to see you again another time [Music] [Applause] [Music] you
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Channel: Simon Ubsdell
Views: 4,838
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Id: AqGJ_PjKnEg
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Length: 29min 16sec (1756 seconds)
Published: Thu Nov 28 2019
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