All Jag Effect Rollouts

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Reddit Comments

unkle dain is very gud bind maine

πŸ‘οΈŽ︎ 46 πŸ‘€οΈŽ︎ u/[deleted] πŸ“…οΈŽ︎ Jan 27 2018 πŸ—«︎ replies

Jokes on him, i just used this video to find some good sentry spots

πŸ‘οΈŽ︎ 31 πŸ‘€οΈŽ︎ u/Baghead_Productions πŸ“…οΈŽ︎ Jan 27 2018 πŸ—«︎ replies

Just realized that the video is 30 mins long

πŸ‘οΈŽ︎ 12 πŸ‘€οΈŽ︎ u/[deleted] πŸ“…οΈŽ︎ Jan 27 2018 πŸ—«︎ replies

You can save a few seconds by using a respawn script in spawn instead of walking over to the resupply cabinet

πŸ‘οΈŽ︎ 8 πŸ‘€οΈŽ︎ u/LegendaryRQA πŸ“…οΈŽ︎ Jan 27 2018 πŸ—«︎ replies

One thing that bothered me is that you continue hitting the teleporter entrance during the upgrade animation instead of hitting the dispenser a couple times.

πŸ‘οΈŽ︎ 4 πŸ‘€οΈŽ︎ u/bachchain πŸ“…οΈŽ︎ Jan 28 2018 πŸ—«︎ replies

They should really just give infinite metal in setup time, or 1 whack to upgrade, or something. This is so convoluted just to be able to play the game maximally.

πŸ‘οΈŽ︎ 6 πŸ‘€οΈŽ︎ u/masterofthecontinuum πŸ“…οΈŽ︎ Jan 28 2018 πŸ—«︎ replies

So this is the long awaited ASMR video huh? Thanks Ankle Dan!

πŸ‘οΈŽ︎ 1 πŸ‘€οΈŽ︎ u/cafedelta297 πŸ“…οΈŽ︎ Jan 28 2018 πŸ—«︎ replies

Pretty good concept but I usually prefer getting my buildings placed well and maybe finishing up the dispenser upgrades as the match starts. Mixing it up is good, so this is good for some ideas but too predictable to do every time.

Also you can save more time by changing upgrade target when an upgrade animation starts.

πŸ‘οΈŽ︎ 1 πŸ‘€οΈŽ︎ u/decentishUsername πŸ“…οΈŽ︎ Jan 28 2018 πŸ—«︎ replies
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hi there robots are pretty fun yeah especially those explosive glasses they get to jump around before the round starts right well not the engineers we got to get to work it's a race against the clock to have all your stuff up and ready to go so just like the Demoman means who argue over which side of the doorframe to put their stickies on and soldiers discussing which ramps to slide off of Engineers get to try and solve the problem of how to get it up and fast before those gates open and people start throwing themselves at your nest so this video is going to be basically a compilation of the most effective ways to get all of your buildings out onto the field before the round starts so I had three goals in mind when doing these robots first thing I wanted to get down was efficiency I didn't want to over complicate things I tried to make every movement fluid and fill as much dead time as I could with productive actions so in order to make these actions smoother I use a few binds and scripts I use a loadout quick switch bind that allows me to switch between my loadout presets at the press of a button which is very useful for switching between wrenches quickly or resetting my metal supply without having to walk all the way over to the resupply cabinet I use a Eureka effects grip that allows me to teleport to spawn just by pressing one button instead of two and I also have every building bound to a key which allows me to place them down and destroy them without ever having to access my PDA these things combined shave multiple seconds off of my setup and cut down on the amount of buttons I have to keep pressing it does take a little bit of getting used to but it is totally worth it the second thing I focused on was building levels I tried to get it so every building was level 3 before the gates open which is pretty easy to do on some maps where the set of time is pretty long but most setup times are about 60 to 70 seconds long which is usually barely enough time to get everything to level 3 and into a viable spot unless you're using the allotted time efficiently and then there are some maps who only give you like 55 to 50 seconds and those are a little bit more difficult but I tried to do my best with them and remember all of these rollouts are done solo if you were to get any help with the upgrade process from spawn you get everything set up before the gates open pretty easily but these are all done under the assumption that you are the only engineer on the server and no one is suiciding for you to pick up their ammo boxes the third thing I wanted to focus on was placement it's pretty easy to get your buildings set up outside spawn but getting those buildings into viable spots before the round starts is another obstacle so I tried my best to have all of the buildings where they pretty much belong more or less if I do feel like the spots I use temporarily during my set-up time aren't as ideal I will take a little bit of time after the round starts to move them around a bit when it's safe usually this is still okay to do in an actual game because very rarely will you be instantly assaulted the moment the gates open unless you're built very far forward which I usually don't recommend and you also might be wondering why I'm doing this again because a few of the og subscribers might remember that I made a video detailing the basic concept of the jag effect roll out a little under two years ago and while this video certainly does use that concept for pretty much every rollout the eureka effect has been changed significantly since then in order to offer a much faster speed for upgrading mainly because of the low placement and upgrade costs of teleporters and also using the eureka effect during setup literally cuts your teleporter upgrade speed in half not to mention the upgrade speed has been doubled during set-up time after the jungle inferno update which makes getting everything to level 3 before the gates open actually possible most of the time now something to mention here is that I kind of edited the rollout a bit from what it was when I first talked about it in 2015 the main thing being that I just dropped the dispenser and the teleporter entrance right away skip putting the sentry gun down at spawn and then I just walked to the first point without resetting my ammo this is mainly because I decided that it is a little less convoluted to only worry about bringing the dispenser through the teleporter instead of having to double back again to grab the sentry gun usually it's just as fast or faster to upgrade the sentry gun using an on-site ammo pack or the nearby level 3 dispenser or just teleporting back to spawn with the eureka effect if you are going to use it anyway so even after I stopped talking here I'll still be showing rollouts on every payload and attack defend map of the core casual mode map selection I didn't do CP well because that map has really really short set-up time and plus it's a 5 CP map overall so it's generally not a good idea to be using level threes anyway but other than that you should be able to just use this video as a reference for any map where the jak effect rollout is a viable way to spend your set-up time it kind of goes without saying that the jag effect isn't really possible on maps without a set of time like 5 CP or CTF so pretty much all of these maps will be either payload or attack defend alright so that's pretty much everything that I have to say about the Jagr effect rollout if you have any ideas for how to make individual rollouts that I'm showing off you're slightly faster just let me know in the comments the subject is really interesting and fun for me for some reason it's kind of like a weird engineer puzzle I don't know anyway enjoy the rest of the rollouts and I'll talk to you later [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] let's do this Texas style [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] did you watch the whole thing you probably didn't watch the whole thing I don't know why anybody would watch the whole thing just a compilation of engineer doing stuff it was just a reference video you're supposed to skip to the point in the video that you need to look at for the map you're gonna be playing on it's not like you can watch it from beginning to end I don't know why you would do that anyway if you did watch the whole thing then type in a chat dispenser going up
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Channel: Uncle Dane
Views: 317,371
Rating: 4.9611988 out of 5
Keywords: team fortress 2, tf2, engineer, gameplay, guide, tutorial, tips, first person shooter, uncle dane, professional, pro, free to play, free, steam, sale, deal, items, crafting
Id: VCterYOoRb0
Channel Id: undefined
Length: 39min 2sec (2342 seconds)
Published: Sat Jan 27 2018
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