Alan Wake & Control: The Complete Timeline (What You Need to Know to play Alan Wake 2!)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
With Alan Wake 2 right around the corner,  I, Suggestive Gaming, figured it would be   a great time to cover not only the story of  the first game, 2010’s Alan Wake, but also the   other main title in developer Remedy’s “Connected  Universe”, 2019’s Control; as well as both game’s   various DLCs, including the 2012 standalone  spin-off Alan Wake's American Nightmare. However, I will not be covering Remedy’s  2016 title Quantum Break. While there are   some references and easter eggs throughout  the various games that could tie its story   to the Remedy Connected Universe, Creative  Director Sam Lake has confirmed that Quantum   Break is not in the same universe  as Alan Wake and Control. As such,   I also won’t be covering a hidden teaser  included in Quantum Break entitled “Alan   Wake’s Return”, but I will link it in the  description, so feel free to check that out. Another thing to note is that last year,  Remedy announced remakes of the first   two Max Payne games, which could potentially  bring the story of Max Payne into the Remedy   Connected Universe. As such, I won’t go  over the original two Max Payne titles,   nor the third (which Remedy had no part in  creating), in this video. Keep an eye out though,   because I will be covering the story of the  original trilogy in an upcoming video of its own. Because this video wound up being  a bit longer than I expected,   I’ve enlisted the help of my close  personal friend, and podcast co-host,   PapaPost to help. Post and I both bought  and loved Alan Wake day one back in 2010,   so I can’t think of a better person to share  a voiceover with. Also, cheap plug time,   make sure you check out and subscribe to our  podcast “Bucket Bytes”, link in the description. Now, without further ado, this is What You  Need to Know about Alan Wake and Control.  Our story begins in the year 1970s, in the  rural town of Bright Falls, Washington. There,   a poet named Thomas Zane stays with his  girlfriend Barbara Jagger. While the pair   stay on the town’s “Cauldron Lake”, Barabara  goes for a swim but mysteriously drowns. Zane’s assistant, Emil Hartman, then discovers  that the lake has supernatural powers,   and can somehow turn fiction into reality.  Hartman convinces Zane to use this power to   write Barbara back into existence, and he does  so. Things don’t go quite according to plan,   however, as Barbara Jagger does return, but  is inhabited by a malevolent Dark Presence. After determining that this Barbara wasn’t  the one he loved, Thomas Zane is forced to   cut out her heart, discovering an empty hole  of darkness inside of her. Zane then used   the power of the lake to rewrite reality once  again, but this time he planned things better. Zane writes himself and Jagger out of existence,  leaving a contingency that will leave his   belongings in a shoebox, which he entrusts with  a woman named Cynthia Weaver. A volcanic eruption   then occurs under the lake, engulfing the island,  Diver’s Isle, that Thomas and Barbara inhabited.  Six years later, a rock band called  the “Old Gods of Asgard” rehearse a   performance on two of the members, Odin and  Tor Anderson’s farm. During the rehearsal,   the group consumes some homemade moonshine  created from the waters of Cauldron Lake,   attracting the Dark Presence to return and attack  the Anderson Farm. A heavy storm then rolls in. This event attracts the attention of the  “Federal Bureau of Control”, a secret   United States government organization that  investigates phenomena that are “paranatural”,   or defy the laws of physics or reality.  This event is then referred to by the FBC   as an “Altered World Event”, or AWE, and the  Anderson brothers are named persons of interest   and later interviewed by the organization. In August of 2002, in the town of Ordinary,   Maine, we find 11 year old Jesse Faden and her  10 year old brother, Dylan. The pair find an old   Slide Projector in a landfill, but when they  use it, they discover that the slides create   doorways to other dimensions. While bad things are  able to come through these doorways, an ethereal   being comes through one of them and telepathically  links with Jesse. She comes to know this entity as   “Polaris”. Through this event, every adult,  including Jesse and Dylan’s parents, vanish. With Polaris’s help, Jesse and Dylan  are able to turn off the projector,   sealing the dimensional portals and causing the  bad things that came through them to disappear.   As a precaution, Jesse also burns six  of the seven slides the pair found,   leaving only the one leading  to Polaris’s dimension behind. These events draw the attention of the FBC, who  send a team to investigate. They meet with Jesse   and Dylan, who lead them to the projector. The FBC  attempt to take both of the children into custody,   but Jesse escapes, leaving her brother behind,  who is captured and taken away by the Bureau.  In August of 2010, on a lake, an unknown  diver pulls a body bag out of the water,   bringing it ashore. After the  diver rows his boat away, however,   the corpse that was inside  the bag mysteriously vanishes. We then find a reporter named Jake Fischer driving  into Bright Falls, Washington, while talking to   his colleague Hal on his cellphone. The pair  discuss their boss, Riley, who sent Jake to the   town to interview a psychiatrist named Dr. Emil  Hartman about his book, The Creator’s Dilemma. Hal   tells Jake that he talked to Jake’s wife, Libby,  but is running out of excuses for Jake’s absence. Jake reaches the “Oh Deer Diner” inside the town  and looks over his notes on Dr. Hartman. Jake   meets the diner’s waitress, Rose Marigold, who  happens to be a superfan of bestselling author   Alan Wake. Shortly after their conversation, Rose  brings Jake food he didn’t order, along with a   birthday cake. A confused Jake then listens  to the whole diner sing him a birthday wish. Jake heads towards the nearby Mountain Air Motel,  but during his drive, he gets a call from Libby.   As he contemplates answering the call, Jake is  distracted and doesn’t see a deer jump out into   the road. Jake hits the deer, causing him to slam  his head hard on the steering wheel. Jake gets out   of the car with a flashlight and shines it on the  deer, which lets out a painful scream. When Jake’s   flashlight fails, the deer runs back off into the  woods. Jake then continues on, spotting a sign   for the town’s 68th annual “Deerfest” festival. Jake reaches the motel, meeting its proprietor,   Sam Smith and his young son Daniel.  Jake receives the key to his room,   and Sam shows him to his cabin. Jake immediately  crashes on his bed, only waking once dawn arrives. Jake drives back to the diner, where Rose is  watching an interview with Alan Wake about the   latest, and final book in his “Alex Casey”  series of novels: “The Sudden Stop.” There,   Jakle meets with an old acquaintance named  Ellen Adams (who works for the local newspaper,   The Bright Falls Record). The pair  make small talk about Libby and Jake’s   business before Ellen receives a message  on her phone and has to leave for work. Jake then goes to Dr. Hartman’s office  at his clinic at the Cauldron Lake Lodge   and prepares for his interview with  the psychiatrist. Hartman meets him,   but requests that Jake not record  their conversation on video,   and to instead write it down. The interview  begins, and Hartman expresses his work of   helping artists escape their delusions of being  trapped in “realities” of their own devising. Jake’s gaze then gets trapped in an image of  a road on Dr. Hartman’s wall, and he begins   to have flashes of strange visions. When Jake  snaps out of it, he finds the interview over,   and Dr. Hartman says his farewells. Jake tries to  shake off this episode, returning to his car where   he drives off and calls Hal. Hal doesn’t answer,  so Jake leaves a message trying to tell him what   happened, and he looks at his notepad, realizing  he made several notes and drawings that he doesn’t   recall. He looks outside the car, and sees a man  carrying a deer’s head walking along the road.  The next morning, Jake finds himself  laying on the ground in the woods,   hands covered in some kind of red mud, unaware  of how he got there. He sees Daniel watching him,   but the boy runs off. Jake stands  to see that he’s nearby his cabin. Jake then goes to the newspaper office to  find Ellen, and once he arrives he asks to   speak with her in private. He then shows her  his notes, and tells her what happened to him   that morning. Ellen tells him that Bright Falls  can get into peoples’ heads, and when he leaves,   Jake hugs her goodbye. She tells him that  he should get home and clear his head,   but he states that he intended to do  that by coming to Bright Falls. Ellen   simply responds by telling him  that she thinks he should leave. At the motel, Sam and Daniel hear a lightbulb  break, and Sam sends Daniel off. Sam then   replaces the bulbs in a floodlight, which  have been smashed (seemingly multiple times   before as well). Sam then returns to the  reception area, where Daniel helps him put   on a hunting jacket. Sam then grabs a shotgun  and goes out into the woods as Daniel watches. Sam doesn’t see anything in the woods,  so he fires a warning shot before   reloading. Sam then hears the sound  of something moving and steps back,   slipping on the shell that ejected from  his gun. Sam slams against the ground,   unable to get back up. He is then left to  simply laugh as something drags him away.  Meanwhile, Jake stops at a local pharmacy to get  a prescription, but is told that they will have   to send out for it, which could take six days to  arrive. Jake returns to the diner, seeing a woman   throwing rocks at a lamp post outside. A police  officer tries to stop her, but she attacks him,   and Jake watches the woman get placed under  arrest as she bites the arresting officer. In the diner, Rose watches Alan Wake  on TV, assaulting the media that are   hounding him. Jake tells Rose about  the commotion in the parking lot,   but as they walk to the window, the pair see that  the lot is empty. As Rose walks away, however,   the officer pulls up next to the diner, and the  officer leaves the vehicle. As Jake looks over,   he recognizes the woman’s sporadic movements  from his vision inside Hartman’s office. The officer, Deputy Mulligan,  then enters the diner,   and Rose helps him tend to his  bite wound. Jake watches the TV,   where an advertisement for Deerfest plays,  and he begins to see more flashes of visions. When Jake comes to this time, he finds himself  inside of the body bag that was previously seen   dragged ashore. Jake emerges from the bag,  and he sees the light from the rowboat on the   lake. Jake then rushes away into the woods,  again having no clue how he arrived there.  Jake finds his way back to the road, and finds  his car veered off of it, with the trunk open.   Jake drives off, getting a call from Hal, who asks  how it’s going. Jake tells him everything is fine,   and Hal asks if Jake was able to get a  copy of The Creator’s Dilemma signed by   Dr. Hartman for their boss Riley, and Jake  realizes that he had completely forgotten. Jake goes back to the Cauldron  Lake Lodge and gets the book   signed by Hartman. Jake then asks the  doctor to talk to him off the record,   and he tells him about his blackouts, as well  as the strange places he wakes up after them. Hartman implores Jake to stay at the  Lodge, as he takes out a penlight to   look in his eyes. Jake suddenly has  a violent reaction to the light,   and when Hartman shines it upon him again,  Jake runs out and returns to his motel cabin. There, Jake, sets up his camera to film him  as he duct tapes himself to the refrigerator   and passes out. In the morning, Jake finds  himself freed from his makeshift restraints   and watches the tape to see what he did  during his blackout. On the recording,   Jake rips his hands free of the duct tape and  destroys everything in the cabin, violently   thrashing as he screams out in a demonic yell. Jake frantically tries to clean his room, but   Deputy Mulligan arrives and knocks on his door.  Jake answers, and Mulligan asks if he’s seen Sam   recently, as he’s gone missing. Mulligan enters  the cabin, and sees its current state of disarray.   Jake lies to him, stating that he left the  door open, so a wild animal must have burst in.   Mulligan then notices signs that a 14-point trophy  deer must have done it, and leaves the cabin. Jake gets back to his car and again drives to  the newspaper office. He meets Ellen and tells   her to get in his car and drive. She does so,  but Jake doesn’t tell her where exactly to go.   She asks him where they’re going, and he just  tells her to get him out of Bright Falls. She   continues to question him, and he tells her that  he isn’t in control. She asks him what that means,   but he doesn’t respond. She then shouts his  name, and he turns towards her, staring blankly. Suddenly, Jake finds himself  driving the car alone,   with the radio turned up. He looks over to  the passenger’s seat, and sees Ellen’s shoe,   with blood on it. He then sees a sign welcoming  him to Bright Falls, and he slams on the breaks   to turn around. This sudden stop causes him  to slam his head into the steering wheel,   and he sees the deerfest sign once again.  He then sits in his stationary car,   although the reflection in the windshield makes it  appear as if he’s again moving through the trees. Sometime later, Jake leaves his car behind,  and the police strike a flare to investigate.  We then find ourselves inside a dream,  that of author Alan Wake. Inside the dream,   Alan is racing towards a lighthouse in his  car, but accidentally runs over a hitchhiker   on his way. However, his body disappears, and  Alan is soon chased by a specter of him as the   ghostly figure taunts Alan for playing  “God” as a writer. Alan finds a cabin,   where he meets a writer named Clay Steward.  Alan leaves him behind and enters the cabin,   where a poster of “Tom the Poet” (a man in a  diving suit) bursts into light to help him escape,   teaching Alan to use light to weaken the  shadowy figures chasing him. Alan then   reaches the lighthouse, but the power goes out,  and Alan finally awakens from his nightmare. Alan wakes on a ferry alongside his wife, Alice,  just as it begins to pull into Bright Falls,   Washington, where Alan (on the advice of his  agent Barry Wheeler) is taking a retreat to   hopefully clear his mind after a two year  stint of writer’s block. On the ferry,   Alan meets local radio host Pat Maine, politely  asking him for an interview, which Alan declines. After the couple reach the town, Alan stops at  the town’s diner to retrieve the keys to the cabin   they’re staying at from its landlord, Carl Stucky.  Inside the diner, Alan meets several of the town’s   locals, including waitress (and superfan)  Rose Marigold, a park ranger named Rusty,   and two elderly brothers named Odin and Tor  Anderson, who used to be members of a rock   group called the Old Gods of Asgard. Alan looks  near the restrooms for Stucky, meeting an old   woman named Cynthia Weaver on the way, who carries  a lantern and is seemingly obsessed with the dark. Instead of finding Stucky, Alan is met by a woman  dressed in all black, with a veil covering her   face. She states that Mr. Stucky couldn’t make  it, as he had fallen ill. The woman then hands   Alan the key to the cabin on the lake, as well  as instructions on how to get there. She then   states that she’ll check in with Alan later to  see how he’s settling in, and also to meet his   wife. Alan then returns to Alice in the car, and  as they drive off, they just miss Carl Stucky,   who bursts out of the diner attempting to  flag them down to give them their keys… Alan and Alice follow the directions and  reach the cabin on the lake. Alan gets   inside the cabin and figures out how to turn the  power on so Alice, who has a fear of the dark,   can enter. After Alan starts the generator, the  pair settle in. Alan then checks on Alice, to find   that she has a surprise for him: a typewriter in  the study. Alice hoped that the change of scenery   would help him start writing, but a pressured  Alan lashes out at the gesture. Alice suggests   that Alan talk to a local psychiatrist, Doctor  Emil Hartman, who specializes in helping artists. As Alan argues, the lights in the cabin go out,  startling Alice (as a figure briefly appears   between them). Alan leaves her as the lights  suddenly come back on, and he storms out of the   cabin in anger. As he walks away from the cabin,  however, the lights inside go off once again,   and Alice lets out a scream. Alan rushes back, as  a group of birds attack him. He reaches the cabin,   but Alice’s screams suddenly stop  as he hears a splash. On the deck,   Alan spots Alice sinking into the waters  of the lake, and he dives in after her. Strangely, Alan hears a voice tell him to “wake  up”, and he finds himself inside of his car,   crashed off the side of the road. Alan emerges  from the wreckage and searches for help,   soon finding pages of a manuscript entitled  “Departure”, the name of the novel he had   yet to write. While “Alan Wake” is named the  author, he has no recollection of writing it.   In the scene he finds, the hero is attacked  by an axe murderer in the woods at night. Alan soon reaches a lumber yard where he finds  Carl Stucky, however when the man turns, Alan   notices that he is contorting, talking strangely,  and curiously has an aura of darkness surrounding   him. Stucky attacks, and Alan is forced to run  from him. Alan finds a flashlight and a revolver,   and is then attacked by more shadowy figures,  called the “Taken”. Alan uses the light to weaken   them, then shoots them to defeat them (as well as  Stucky), noticing that no bodies are left behind. Alan reaches a gas station that has its  light on, and notices a sign outside which   helps him realize that he had somehow lost  a week’s worth of time. Inside the station,   he sees a TV set with himself  on it, in the cabin’s study,   rambling about saving Alice with his  writings as he sits by the typewriter. Alan uses the gas station’s telephone to  call the police, and Sheriff Sarah Breaker   arrives shortly after. Alan tells her his wife  went missing from the cabin on Cauldron Lake,   but the confused sheriff states that the island on  Cauldron Lake has been gone since a big eruption   occurred in the 1970s. Sheriff Breaker asks Alan  if he’s seen Stucky, but he lies and states that   he hasn’t. She then drives him to Cauldron Lake,  where sure enough, there is no island (or cabin).  We then see a flashback of Alan and Alice three  years prior, where the couple are working on   Alan’s new book “The Sudden Stop”. When the  lights go out (and Alice begins to panic),   Alan sets up some candles. He then tells her  about his childhood, where he had his own fear   of monsters in the dark. To pacify him, Alan’s  mother gave him an old light switch she called   “the Clicker”, telling him to flip the switch  whenever he was afraid, and a magic light   would scare the monsters away. Alan then gives  Alice the Clicker and the pair share a kiss. Back in the present, Alan has his  wounds from the car crash patched up,   and Sarah asks him about how he got there.  Suddenly, Alan gets a phone call on his   cell phone from an unknown caller, and  when he answers, he hears Alice’s voice,   begging for help. A man then speaks on the  other end, telling him not to speak to the law,   and if he wants to see his wife again, he’ll  meet at the nearby Elderwood National Park. As Alan finds Alice’s driver’s license (left  by the kidnapper as proof of her capture),   he receives a call from his panicking agent  Barry Wheeler, who tells Alan that he’s just   arrived in Bright Falls after growing  worried about not being able to reach   him or Alice for the past week. Alan tells  Barry to get him at the Sheriff’s Station,   then heads back inside, where he sees  another video of himself on a television. Also inside the station is the doctor  Alice had wanted Alan to see, Dr. Hartman,   who is speaking to Sarah about the two elderly  rockers who Alan had seen at the diner,   Odin and Tor, who apparently had escaped  from his institution at the Cauldron Lake   Lodge. As Alan goes to leave, Sarah  asks him where he is going to stay,   and he agrees to go to the Elderwood Cabins.  Dr. Hartman then reveals that he was the one   who asked Alice to come to Bright Falls  so he could work with Alan, who proceeds   to angrily punch the doctor in the face for  being the catalyst to his current situation. Just then, Barry arrives and retrieves  his client, and the pair leave the station   after Dr. Hartman expresses his desire not to  press charges. Alan tells Barry everything,   and while he doesn’t believe the whole story,  he understands the significance of Alice’s   kidnapping and agrees to help. The two rent a  cabin from Rusty and head there to discuss the   situation. Barry wants to go to the police,  but Alan refuses, fearing for Alice’s safety. Alan then goes alone towards the meeting  place the kidnapper told him about:   known as Lover’s Peak. On his way, the trees  suddenly begin to fall, and he hears Rusty   scream out. Alan returns to the visitor’s center  to find it in a state of destruction, with a   bloody Rusty inside. Rusty states that he found  a page of the manuscript, and after he read it,   what was on the page came true. Alan tries to get  the lights turned back on, but the circuit breaker   was destroyed, and Alan is attacked by more Taken  before finding that Rusty had vanished completely. Alan reaches Lover’s Peak and is ambushed  by several Taken. Suddenly, the man Alan is   there to meet arrives and surprisingly comes to  his aid, firing a flare gun to scare the beings   of darkness off. Alan recognizes the man from  the ferry that brought him into Bright Falls,   but is forced to hold off more Taken. After  the pair are safe, the kidnapper demands the   entire manuscript as ransom for Alice, causing  Alan to punch him off the viewing platform. The pair are separated, and the kidnapper calls  to give Alan two days to finish the manuscript   and meet him at the Bright Falls Coal Mine. Alan  gets back to the cabin to reunite with Barry,   finding it under attack by the birds.  After fighting them off with light,   the pair work out their next course  of action. Barry heads into town to   ask about anyone fitting the kidnapper’s  description, while Alan stays at the cabin   to write a fake manuscript. Even though it’s  fake, something still stops Alan from writing. In town, Barry gets a call from Rose (the waitress  of the diner), telling him she found Alan’s pages,   inviting Barry and Alan to come retrieve  them at the trailer park. Barry rushes off   to retrieve Alan, and in her trailer, Rose is  standing next to the woman in black (the one   who gave Alan the keys to the cabin on the  lake) who simply calls her a “good girl”.  As Barry and Alan reach the trailer park, Alan  gets a call from Sheriff Breaker, who tells him   someone from the FBI, Agent Nightingale, has  arrived in town and wishes to see him. Alan and   Barry speak with the park’s manager, Randolph,  who tells them that the local Native Americans   thought Cauldron Lake to be a gateway to the  underworld. Barry explains that he learned   that the island that once existed on the lake was  owned by a famous poet named Thomas Zane (although   his writings are now unlocatable). Zane was a  diver, so the island was called “Diver’s Isle”   until a volcano under the lake erupted in 1970,  taking the island underwater, and Zane with it. Barry and Alan meet Rose at her trailer,  and she invites them in for coffee. Alan   asks for the pages, but she reveals  that she doesn’t have them. Barry   and Alan then fall unconscious from  a drug in the coffee. In his dream,   Alan sees a bright light speak to him,  telling him that “it” is coming for him,   hiding in his “Barbara’s” skin. After seeing the  woman in black again, the voice implores Alan to   “turn the light on” before he awakens, where the  woman in black tells him to get “back to work”. Alan finds himself inside Rose’s trailer, where  another video of him is playing on her TV. In   this video, Alan states that the woman in black,  who he’s come to know as “Barbara Jagger” has been   working as his “editor”, having previously worked  for Thomas Zane. Alan finds Barry still passed   out, with Rose in a catatonic state. He leaves the  trailer to find the police arriving at the scene. FBI Agent Nightingale bursts from one of the cars,  holding Alan at gunpoint and placing him under   arrest. Alan runs off, narrowly escaping gunfire  from Nightingale and the other police. Alan then   runs through the woods, avoiding detection as he  tries to make his way to the coal mine to make   his second meeting with the kidnapper. On his  way, Alan goes through the local radio station,   and the night host, Pat Maine, mentions that he  just walked into the studio. This tips off the   police, who arrive at the radio station within  moments. When Nightingale again gets a bit too   trigger happy and fires off a shot, Alan uses the  distraction to escape into the woods once more. Continuing towards the coal mine, Alan  gets a call from Alice, but something   about her seems wrong. She states that  when she looks at Alan, it isn’t him,   but rather something else looking out  from behind his eyes. Nonetheless,   she encourages him to continue cooperating to  help her. Alan then fights through more Taken   and darkness possessed objects before he finds  a car and is able to travel to the coal mine. After arriving at the coal mine early, Alan waits  for the kidnapper to arrive. After several hours,   however, the man never shows up. Alan  then receives a call from the kidnapper,   telling him there’s been a change of plans,  and to meet him at Mirror Peak (a mountain to   the north). Alan reluctantly makes his  way, watching another video of himself   where he talks about finding Thomas  Zane’s writings inside the cabin. Zane, as it turned out, was a poet,  and he wrote of muses and creators who   could “summon fabulous things from a magic  lake, using its power to shape the world,   of a realm of gods and dreams, and demons, dark  things that wait for a chance to slip through,   wearing the flesh of men as disguise.” Zane  had then written about his girlfriend being   taken over by a dark presence, which made him grow  scared of the lake and darkness that it contained. After more encounters with Taken, Alan  spots Cauldron Lake in the distance,   with a light where the cabin had once been.  Alan then reaches the Mirror Peak lookout point,   where he finds the kidnapper, Ben Mott, speaking  with a “lady”, admitting to her that he had never   actually had Alice, but his “boss” had only  been using the threat to get Alan to write   for them. The Dark Presence then appears as a  swirling tornado, takes Mott, killing him. Alan   is then thrown into the waters below, where  he sees a vision of a man in a diving suit,   before he is pulled out by an unknown figure. Alan then finds himself before Doctor Emil   Hartman, who claims that Alan is a patient  at his clinic at the Cauldron Lake Lodge,   and has been for awhile, after the death of  his wife triggered a mental illness. While   Alan doesn’t believe Hartman, the doctor gives  him a tour of the clinic while explaining that   Alice had drowned, which Alan couldn't accept,  sending him into a paranoid delusion of thinking   that his writings are affecting reality  through a war between light and darkness. Alan goes along with Hartman’s narrative, but  resists the notions inside his own mind. As   Alan and Hartman reach Odin and Tor, a  storm rolls in and the power begins to   act up. Hartman leaves to check on it, and Odin  and Tor begin to refer to Alan by Thomas Zane’s   name. The brothers tell Alan to go to their  farm, which they call Valhalla. Alan tries   to humor Hartman by sitting at a typewriter to  write, but a commotion breaks out downstairs. Hartman goes to check on the noise, and  Alan follows to find that the Anderson   Brothers have knocked out one of the  orderlies, allowing Alan to take her   keys. Alan makes his way to Hartman’s  office to retrieve his manuscript pages,   finding Barry locked up in a closet along  the way. Alan retrieves the pages just as   Hartman arrives. Alan pulls a pistol on Hartman  and tells Barry to go find a car. Suddenly,   the Dark Presence invades the room, and Alan  leaves the room before hearing Hartman scream.   Alan is then forced to escape the Lodge as the  Darkness possesses very objects and inhabitants. Outside, Alan is forced to find his way through a  hedge maze to reach Barry. When the pair reunite,   they speed off in a car and head towards the  Anderson farm. On the ride, Alan explains that   the kidnapper never had Alice, and that she’s  trapped in the darkness at the bottom of the   lake. Alan hopes that the Anderson Brothers had  written down what they knew about what’s going on,   but suddenly, rocks fall from a nearby  cliff, and their car is run off the road. Barry and Alan are separated by the crash,  but are both able to safely escape from the   wreckage to make their way to the Anderson  farm. On his way, Alan sees another vision   of the man in the diving suit in a burst of  light, who reveals that it was he who has been   placing Alan’s manuscript pages for him to find,  hoping to prepare him for the events to come. Alan reaches a cabin on his way, where he finds  a man named Walter who had been searching for the   Andersons’ moonshine before his friend Danny  became Taken and attacked him. Walter dies,   and Alan defeats Danny. Alan also  sees another video of himself,   where he states that he’s writing himself  into the story as the protagonist so he   can defeat the Darkness and save  Alice, with Thomas Zane’s help. Alan finds Barry at the farm, on the Anderson  brothers’ stage. Hordes of Taken swarm,   but Barry inadvertently activates the stage lights  and pyrotechnics. Alan then fights off the Taken   in a massive battle on the stage, as the Old Gods  of Asgard’s music blares from the amplifiers. After the battle, Alan and Barry get into the  barn, and find their way through to reach the   Andersons’ house. After restoring the power, the  pair hear a record playing. The song playing,   one of the Old Gods of Asgard’s, speaks  of finding a “lady of the light” in order   to retrieve the “witch’s cabin key”. Alan  realizes this lady must be Cynthia Weaver,   the woman in the diner who always carried the  lantern. The pair decide to wait until morning   to look for her, and Barry whips out some of the  old brothers’ moonshine to help pass the time. Unbeknownst to Alan, the moonshine contains water  from Cauldron Lake, and consuming it not only gets   him very intoxicated, but gives him a vision.  In it, Alan finally sees what happened to him   the night Alice went missing. After diving  in the water, Alan was unable to find Alice,   but when he climbed back onto the cabin’s  dock, he saw Barbara Jagger beckoning him,   convincing him that Alice was still inside the  cabin. The Dark Presence had touched Alan, used   him as a puppet and led him to the typewriter,  where he was instructed to use its power to write   Alice back into existence. He then spent the  next week writing a nearly complete manuscript   of a novel entitled “Departure” while Jagger  acted as his editor. As a failsafe, Alan has   written Thomas Zane into the story to provide him  enough light to escape. Zane then arrived, in his   signature diving suit, bringing the light to set  Alan free. Alan escaped to his car just before the   Dark Presence returned to the cabin, sensing Zane.  This led to the crash where Alan finally woke up. Alan then awakens from this vision to  find himself again held at gunpoint   by Agent Nightingale, who finally found  him thanks to all the noise at the farm.  Dr. Emil Hartman escapes the Cauldron Lake Lodge  to find Nurse Sinclair being attacked by the   Taken Ben Mott. Mott, who had been working  for Hartman in the fake kidnapping plot,   is then scared away by the doctor’s  flashlight. With Sinclair now safe,   Hartman retreats with her back inside the lodge. Hartman reveals to the nurse  that he knows a bit about the   Dark Presence as well as its ability to  possess. Mott reappears at the lodge,   killing another patient named Rudolf Lane.  Hartman and Sinclair continue to run from him,   just as the police arrive. Deputies Mulligan and  Thornton arrive and search the place, but cannot   find Mott. Hartman uses himself as bait and the  Taken man appears. Hartman throws a flare at him,   weakening him enough so the deputies can shoot  at him, finally killing the Taken Ben Mott. Afterwards, Hartman walks off by himself,  looking to the mountains and realizing his   “research” must come to an end. He then calls  an unknown party on his phone and states that   he has reconsidered their offer. Hartman  then realizes that he misses Thomas Zane.  As Bright Falls’ annual Deerfest is about to  begin, Alan finds himself inside a jail cell   alongside Barry within the Sheriff Station. As  he awakens from his sleep, Alan sees a vision   of Cynthia Weaver, speaking of a key that Zane  entrusted her with keeping safe within the light. Nightingale visits Alan, stating that he read the  manuscript and intends to use it as evidence of   Wake’s motives. Alan suddenly collapses, but  Nightingale thinks it to merely be a trick.   Sarah tells the agent to back off, believing  him to not be sober, or on official business.   Nightingale then pulls his gun on Alan, but  suddenly remembers the moment from what he   read in the manuscript. He tries to pull out  the pages to read them, but is swiftly pulled   out of the room by one of the Dark Presence’s  whirlwinds as the lights in the station go out. Alan tells Sarah that the only way  to fight the Presence is with light,   and she rushes to the fuse box before turning  them back on. Sarah then tells Alan that Cynthia   lives in the old decommissioned power  plant. She agrees to take Alan there,   leaving Barry behind at the station with a list  of phone numbers and instructions to call them   to give them the code phrase: “Night Springs”,  the name of a TV show about paranormal events,   which will inform them of something strange  happening in the town. Sarah and Alan then   leave the station to make their way to the  Town Hall to search for keys to a helicopter.  The first person Barry calls is Frank  Breaker, retired NYPD detective and   Sarah’s father. Frank receives the message and  immediately begins to worry about his daughter,   grabbing a shotgun and a flashlight before  leaving his home and entering his truck. While driving, Frank calls an  associate named “Kirklund”,   informing him that there’s currently a situation  in Bright Falls. Kirklund unfortunately responds   by telling Frank that “they” won’t be  able to send anybody in a timely manner.  Sarah and Alan fight through several Taken,  as well as possessed objects (including the   Deerfest float). They soon reach the  Town Hall where Alan finds the keys,   but after he retrieves them, he and Sarah  soon spot Barry running for his life outside. Barry is separated from the two  by a Darkness possessed bus,   but survives. Alan and Sarah later see a  flare shoot out from behind the church,   and they get inside after holding  off more Taken. Outside the church,   they find Barry, adorned with Christmas lights for  “protection”. The three then reach the helicopter,   but as Sarah gets in it, a horde of Taken attack.  Alan holds them off, and as soon as they’re ready,   he gets in the helicopter himself, and  the three embark towards the power plant.  Frank Breaker arrives in Bright Falls and meets  with the others Sarah had Barry call: Pat Maine,   Deputy Thornton, Deputy Mulligan, Deputy Grant,  and Deputy James. The deputies tell Frank about   the Taken and possessed objects that have started  to appear, as well as their weakness to light.   They also inform him that Sarah and Alan Wake have  taken off in a helicopter towards Cynthia’s place. Frank heads off alone towards the  power plant, fighting Taken on the way.  As Sarah goes to land the  helicopter near the river,   a flock of birds attack and get caught  in the rotor. Alan is thrown clean,   while Sarah tries to shake the birds to meet him  at the plant with Barry. Alan crosses a yard of   transformers to enter the power plant, where he is  met by Cynthia Weaver, bathed in a massive light. After Alan proves that he knows  of her connection to Thomas Zane,   Cynthia invites him inside the power plant and  tells him that the key is in the “Well-Lit Room”,   which is inside the nearby dam. While Cynthia  states that she won’t go outside at night,   she does admit that she has a secret  tunnel to the dam via an old water   pipe. Alan cuts power to the transformer  yard, then follows Cynthia to the tunnel. On their way to the Well-Lit Room, Alan calls  Barry, telling him to meet them at the dam.   Suddenly, Alan hears a loud crash. Alan leaves to  check on his friends, while Cynthia continues in   the tunnel towards the dam. While Alan finds  the wreckage of the helicopter, he finds no   bodies. He continues on and meets up with Sarah  and Barry, protecting them from some Taken. The now reunited trio then make their  way to the top of the dam. On their way,   more powerful (and fast) Taken appear,  but Alan is able to fight them off so   they can reach an elevator to the dam.  Alan soon gets separated from the group,   and is forced to escape the Dark Presence to make  his way to the top of the dam alone. He is able   to elude the strange force, reuniting with Sarah,  Barry, and Cynthia as the four then enter the dam. Inside, they reach a vault, built by the Army  during World War II. Cynthia lets them inside,   where they finally enter the Well-Lit  Room. Alan enters this room filled with   lightbulbs that Cynthia has been maintaining  for decades, and finds a box in the center.   He approaches it to take the “key”  left behind by Thomas Zane: a page. On this page is a story about Alan, seven  years old, who suffered from nightmares.   The page then details an old light switch his  mother gave him, which she called the “Clicker”,   that would turn on a magical light to  drive away the beasts. Under the page,   Alan is shocked to find the Clicker he remembered  from his childhood, with Zane’s writing reflecting   his current state of finding it. While Alan  is mesmerized to learn that Zane had written   the Clicker into existence inside of a story that  he himself had written, he nonetheless takes the   Clicker, knowing that it’s his key to getting  to Alice and bringing an end to these events.  Meanwhile, Frank Breaker arrives at the power  plant to find it empty. Knowing of the secret   tunnel to the dam, he takes a truck to go there.  On his way, he spots the helicopter crashed and   still aflame, giving him even more fear for the  safety of his daughter. Suddenly, Frank is run   off the road by a semi. After he crashes, the  shadowy figure of Barbara Jagger appears outside   the driver’s side window, telling him to stay  away, as “this is between [her] and the writer.” Frank pulls out a flare to scare her  off, then begins to fight more Taken,   but soon finds himself overwhelmed. We then see another flashback from Alan’s life,   this time two years prior, where the  writer awakens after a long alcohol   bender. After treating his hangover,  Alan listens to a voicemail from Barry,   who tells him to watch his interview on the  Harry Garrett Show promoting his new book,   “The Sudden Stop.” Alice arrives and Alan  begins to argue with her about the night before,   but quickly comes to his senses when he realizes  that the stress of his book tour is getting to   him. Alan then promises that the two will take a  vacation together as soon as things quiet down. Back in the present, Alan presses the Clicker,  and then tells the others that he’s going back   to Cauldron Lake to finish his manuscript,  on his own terms, to make things right. While   Sarah tries to go with him, Alan states that  he has to do this alone. He hugs Barry goodbye,   and exits the Well-Lit Room, with  Cynthia closing the door behind him.   Frank Breaker, now safe thanks to Alan using  the Clicker, continues towards the dam. He   is able to muster up the strength to reach  it, and when he enters the Well-Lit Room,   he is overwhelmed with happiness to find his  daughter, Sarah, inside with Barry and Cynthia.  Alan makes his way to Cauldron Lake, fighting  through the last defenses the Dark Presence   throws at him, including various Taken and  a tornado of possessed objects. Once safe,   Alan reaches a cliff above the lake, and  stands before the water with the Clicker   in hand. He then jumps into the lake,  before waking up within another dream. In it, Alan finds himself before “Alice”,  who tells him that everything he’s gone   through has simply been a nightmare. Alan  refuses to accept this dream as reality,   and searches for the Clicker,  finding it and turning on the lights. This awakens Alan within the “Dark Place”.  Thomas Zane then appears before him,   telling him to find his way to the cabin  so he can fill it with light. A smiling   doppelganger of Alan Wake then appears before  him, and Zane introduces him as “Mr. Scratch”,   who Zane states Alan’s friends  will meet while he is gone. Alan then traverses through the Dark Place,  hearing the darkness speak in Alice’s voice,   as well as Barbara Jagger. Alan then hears echoes  of the past, when Thomas Zane wrote his love,   Barbara Jagger, back into existence  after she drowned in the lake. Zane   quickly realized that the Barbara he  brought back was different, however,   and he was forced to cut out her heart,  which he claimed was “filled with darkness.” Alan finds the cabin and enters it, finding  the heartless specter of Barbara Jagger inside.   Alan grabs her and places the Clicker in the  hole where her heart once was, and while the   Darkness states that it will “find a new face to  wear” and “someone else to dream [them] free”,   Alan turns on the Clicker. A burst of light  erupts through Jagger, and she disappears. Alan then makes his way back upstairs,   where he feels Alice’s presence. He then  sits down at the typewriter and begins to   write the ending to “Departure,” knowing  how to bring balance from Zane’s mistake. We then flashback to Alan jumping into the lake  to save Alice. This time, however, time lapses,   and Alice awakens underwater before she emerges  from Cauldron Lake onto the pier. She searches   for Alan, but finds him nowhere in sight, with  Diver’s Isle submerged once again. In Bright   Falls, Deerfest occurs without a hitch,  with Rose now holding Cynthia’s lantern,   while Agent Nightingale stands  behind her, dressed in all black. Back at the typewriter, we see Alan once  more at work, where he simply states   “It’s not a lake. It’s an ocean,” before  Alice is heard telling him to wake up.  Alan soon finds himself within the Dark Place’s  representation of Bright Falls. He enters the   diner and relives the moments when he first  arrived in town, although things are slightly   distorted. Alan goes back to the bathroom, but  inside he sees a message from Thomas Zane in the   mirror, telling him to “go no deeper”. Zane  gives him a flashlight and a gun (or rather,   representations of them) and states that he’ll  find a better point of contact to help him. Alan exits the bathroom to  find that night has fallen,   and the diner is now filled with TV  sets showing a frantic version of   himself writing the current events. Alan  fights some Taken and leaves the diner,   finding Zane’s light outside. He follows,  reaching a cabin where he finds a manuscript page. Unfortunately, Alan isn’t able to read much from  the page, as it just contains jumbled, dreamlike   fragments. Words then begin to materialize in  the room, including one that reads “Phone”, which   Alan shines his light on, transforming it into a  cell phone. Suddenly, the phone rings, and Alan   answers it to find Thomas Zane on the other end,  who tells Alan to follow the Signal to reach him. The GPS system on the phone begins to work  inexplicably, and Alan begins to follow its   directions. Eventually Alan reaches the backyard  of the Town Hall, finding it strung up with lamps,   much like the Well-Lit Room, but red  instead. Wake gets another call from Zane,   who tells him that he’s going deeper, as  the Dark Place is playing tricks on him. Knowing that all he can do is keep going, Alan  continues to follow the signal. Continuing to live   through twisted memories of his travels through  Bright Falls, Alan eventually receives help from   Thomas Zane in the form of a manuscript  page. With it, the word “Friend” appears,   and when Alan burns the shadows off of it,  a ghostly version of Barry appears. This   version of Barry maintains the same snark as  the real one, urging Alan to listen to Zane,   as he’s been in the Dark Place for “ages”  and must know what he’s talking about. Alan reaches the top of a hill and  spots a sawmill in the distance,   believing the signal to be leading him there.  After more and more TV’s of Alan frantically   writing stranger and stranger obstacles in  his own way, he finally reaches the sawmill. There, Alan finds memories of his life  with Alice, which make him wonder what’s   happened to her. Alan soon finds himself  inside a representation of his own home,   where he finally meets Thomas Zane  (in his diving suit), “face-to-face”. Zane tells Alan that the Dark Place is  calmer where they are, but they still   don’t have much time. The poet then tells the  writer that he’s currently fighting himself,   showing Alan a nearby TV where he sees himself  once again. Zane states that Alan is currently   causing everything as they speak. Alan doesn’t  believe that he can be in two places at once,   but Zane persists, telling him that he is  trapped inside nightmares of his own creation. Zane suddenly vanishes, and the TV’s in  the home begin to attack Alan. After he   destroys them, he finds himself on a dock.  Suddenly, static begins to envelop Wake,   getting too loud for him to handle.  He passes out, and awakens inside his   room at Cauldron Lake Lodge, where he is  met by a ghostly figure of Dr. Hartman. We then see Allen on the floor of the  study inside the cabin on Diver’s Isle,   with manuscript pages scattered  around him. Frantically,   Alan screams that there is no way out,  but that he has to get out of where he is.  Back inside The Dark Place, Alan watches  as Dr. Hartman morphs into Barry, and he   soon finds himself outside. He relives  more twisted versions of his memories,   and when Alan escapes the lodge, he spots Zane’s  light in the distance. As Alan goes towards it,   however, he also finds a TV, and he again sees  himself writing the story of his current reality. On the front lawn of the lodge, Alan relives  the firework and rock music filled events of   the Anderson farm and defeats several Taken  to get through the lodge. Back outside,   Alan talks with Zane, who can finally reach  him. Zane tells Alan that he must reach   himself to wake himself up, leading Alan  to realize that he must get to the cabin. Zane tells Alan that he won’t be  able to follow him to the cabin,   but can help him get to a lighthouse as a safe  haven beforehand. Alan traverses a treacherous   path of floating objects created by his own  words. Zane speaks with Alan during his journey,   telling him that the part of him  that is in control is in the cabin,   dreaming and insane, but the one he is speaking  to is capable of rational thought and planning,   and can regain control. Alan, realizing  that there are technically “two” of him,   asks if Mr. Scratch is also part of  him, but Zane confirms that he is not. Zane continues to help Alan reach the lighthouse,  but his insane self turns it off. Alan then finds   himself back inside Hartman’s lodge, where  he sees “himself” speaking with Dr. Hartman,   admitting that he should have listened to  the doctor from the beginning. Alan is then   shown a tape recorder, which he uses to see a  message from Alice. This Alice is different,   however, as she is completely bitter and  heartless, expressing her hate towards   Alan for his childish selfishness. Hartman and  the vision of himself try to convince Alan to   stay there to not ruin Alice’s life anymore,  but he recognizes the attempt to trick him. Alan reaches Zane once again, who  tells him he must fully reject the   fantasies that he has constructed. Alan  does so, and Zane disappears again,   leaving a manuscript page in his wake.  This page powers up the lighthouse,   but also leaves behind a memory of Alice  telling Alan she’ll always love him. Now without Zane’s assistance, Alan reaches  the lighthouse. Climbing to the top,   he emerges from a hatch to find himself just  outside Diver’s Isle. He watches a memory of   him and Alice arriving for the first time, and he  traverses the now twisted and distorted bridge. A   Taken version of Hartman attacks, as well as  one of Barry, but Alan defeats them (as well   as other Taken and possessed objects)  to finally reach and enter the cabin. Alan makes his way to the study, and touches  the face of his sleeping counterpart. Wake   then opens his eyes, finding himself  alone. Now able to think clearly again,   he realizes that he has to use the  time he has control wisely. He turns   his attention to the typewriter and sits  down to write a sequel to “Departure.” Alan types the title, “RETURN by ALAN  WAKE” on the page. Alan then simply states,   “my name is Alan Wake, and I’m a writer.” Sometime after the events in Bright Falls,   author Clay Steward begins to have nightmares  involving Alan Wake. Clay leaves his wife and   children, and assembles Nightingale’s field notes  on his investigation, his own interviews with   various residents of Bright Falls, the pages  of Alan Wake’s manuscript that were recovered,   as well as various other materials in a  book he entitles “The Alan Wake Files.” Additionally, Clay’s own accounts reveal that  during his time in Bright Falls working on the   book, he believes he saw someone who looked  like Alan Wake sometime after the author’s   disappearance. When Clay tried to speak  with him, however, the man simply gave   him a strange smile before seemingly vanishing. Around two years later, Barry Wheeler has taken   on the Old Gods of Asgard as clients, and on  a tour, he falls asleep inside a motel room,   where the TV is playing an  episode of “Night Springs.” The story of “Return” is then written by Alan as  an attempt to leave the Dark Place. The events   of this story are written into existence as  he does so, much like those of “Departure.” In “Return”, Alan, a “champion of light”,  is still trapped in the Dark Place chasing   the “herald of darkness”, Mr. Scratch (his  evil doppelganger). Mr. Scratch continuously   eludes Alan, threatening that he’ll soon  have his hands on everything Alan loves.   Alan is then engulfed in darkness, and soon finds  himself in the town of Night Springs, Arizona. There, Alan deals with more Taken before he  spots a motel with lights on in the distance.   Alan escapes from more Taken that emerge from  an oil derrick, orchestrated by his evil double,   to reach the motel. At a garage in the motel,  Alan meets Emma Slone, a mechanic who recognizes   him. Alan asks her for a type-written page that  belongs to him, and Emma tells him the page had   something written on it about the oil derrick  and a satellite. Emma gives Alan the page,   and he instructs her to stay in the light. Alan  then tells her that they’ve never met before,   and the man she recognizes him as is actually  someone dangerous who looks like him. On the page is a formula for rewriting  reality, requiring three items: a valve,   a battery, and a CD. Alan finds  that the battery isn’t charged,   so he takes it to Emma, who agrees to  charge it. Alan then uses the items at   the oil derrick to prevent the darkness from  pouring out from the ground. Once he does so,   a rock hits a satellite in orbit, causing  it to crash into the derrick and destroy it. Alan returns to the motel, to find it overrun  with Taken. Alan defeats them and finds Emma   safe inside. He then asks her about the  man who looks like him (Mr. Scratch),   and she tells him that he had a party in one  of the rooms then once things got out of hand,   he went to a diner where a  fight broke out. Strangely,   Emma has keys to the diner, and hands them  to Alan so he can go there and investigate. Alan goes to the diner, where he finds a motel  room key left behind from the scuffle. He takes   it and returns to the Motel, but on his way,  Emma is attacked by the Darkness and killed.   Alan uses the motel key to enter the room,  finding the corpse of a man named Michael   Farabee inside. His clothes bear the name of  the Mount Redtooth National Observatory, and   Alan finds keys to it among his belongings. Alan  takes them, and makes his way to the observatory. Alan fights through various forces of the Darkness  before he reaches the main building. He presses   a call button to request entry, but a woman on  the other end, Doctor Rachel Meadows, refuses   his entry (believing him to be a returning Mr.  Scratch). Alan convinces her that he’s a different   man, since the shadows attacked him but not the  previous man she saw, and she lets him inside. As Alan explores the facility, he sees a  message from Mr. Scratch, recorded from   his “party” at the motel where he killed Michael  Farabee. Alan finds and speaks with Dr. Meadows,   who explains that she is picking  up some sort of strange signal,   which Mr. Scratch was interested in, but couldn’t  understand, sending him into a rage in which he   broke their imaging array. Luckily, Meadows has  a spare in her car, and Alan agrees to fetch it. Alan retrieves it, and the Darkness begins  to send spiders at him as he returns. Once   back inside the observatory, Alan  installs the new imaging array,   and Meadows attempts to use it. Unfortunately,  it malfunctions due to the coolant system,   forcing Alan to open the secondary coolant flow  valves manually. Alan then rushes out and does so,   predictably fighting several Taken  and other foes along the way. Alan returns to Meadows, who operates the  telescope. Taken enter the building and attack,   forcing Alan to fight them off as she  works. After they’re all taken care of,   Alan returns to Meadows and she reveals that  the signal is now coming in loud and clear,   and while she can’t understand it, it seems to  be interacting with the observatory’s systems   specifically, as if it was made for it. Alan  then takes a printout of the signal, finding   it to be a map created by himself (or at least the  version of himself writing this particular story). Alan follows the map to reach a Drive-In  Theater. There, Alan finds a guard station,   where inside he meets a woman who  is obviously Taken by the Darkness,   although she comes onto him (thinking him to be  Mr. Scratch yet again). Alan makes his way to turn   the power back on At the Drive-In, but on his way,  he is finally met face-to-face with Mr. Scratch,   who taunts Alan and unleashes a powerful  onslaught of Taken to attack. Alan is able   to fight them off, and successfully turn on  the power, enlightening the guard station. Alan returns, and formally meets  the woman, Serena Valdivia,   who has snapped out of her Darkness-infused  trance. She tells Alan that Mr. Scratch was   trying to do something with the projector  in order to prevent the sun from ever coming   up again. Alan decides that he needs to go  there, and Serena gives him the access code,   but warns him that Mr. Scratch claimed  he was going to “set up some security”. Alan gets to the projector room, finding and  defeating Mr. Scratch’s security system of   Taken and poltergeist fountains. Alan enters  the room, and follows the instructions left on   the printout from the signal. However, as  soon as he does, Darkness fills the room,   and Mr. Scratch yells to Alan, telling  the writer that his efforts are futile,   and soon he will take everything Alan loves,  including his wife. When Alan tells Mr. Scratch   to show himself, the doppelganger complies,  but shortly after, Alan is again knocked out.  When Alan awakens, he finds that time has somehow  looped, and he is once again nearby the motel in   Night Springs. Alan finds Emma back at the  motel garage, confirming the time-loop, but   Emma reveals that she remembers all of the prior  events. Knowing it would help Alan, she retrieved   most of the items he needed before, leaving  him to retrieve the remaining: the battery. He does so and returns to Emma, who charges it  once again. After returning to the oil derrick   and causing the rock to crash into the satellite  once again, Alan escapes the ensuing destruction.   Luckily, this time he knows to return to Emma, and  he does so to retrieve the key to the motel room   Mr. Scratch held the party in. This time,  Emma admits that she did go to the party,   but left when things got out of hand, later  learning that Mr. Scratch had wound up killing   a girl who attended as well. Alan goes to look,  and implores Emma to stay in the light this time   so she doesn’t meet the same fate. However, as  soon as he leaves the garage, its doors close   and the darkness still envelops Emma, not  allowing her to change her dreadful fate. Alan gets the key from the motel room and  returns to the observatory. This time,   Alan retrieves the imaging array from Dr. Meadows’  car before even entering. After retrieving it and   going to the callbox, Meadows recognizes  Alan and remembers the last loop as well,   allowing him in immediately. Alan installs the  array, but before Meadows activates the telescope,   Alan goes to make sure that he can stop the  Taken from sabotaging the coolant system   in the first place. After doing so, Meadows  retrieves the signal, and Alan fights through   several adversaries to return to her. Alan  gets the printout of the signal, which has   more information, but is still incomplete.  He then takes it to the Drive-In once again. At the Drive-In, Alan uses his prior knowledge  to get the power on and use the access code   right away. Despite Mr. Scratch showing up  again and throwing his defenses at Alan,   Wake is able to reach the projector room  once again to follow the instructions from   the signal. Unfortunately, the same fate awaits  Wake, as the room fills with darkness again,   and Mr. Scratch taunts him, claiming that he’s  wasting his time. Alan is knocked out yet again,   and another time loop occurs. With the latest loop, Alan has   the most knowledge he’s had yet, but also  the most powerful opposition. At the motel,   Emma helps him get the keys, and he helps  finally save her life. At the observatory,   Dr. Meadows has the array in place,  allowing Alan to simply take care of   the coolant and fight off infected, retrieving  the full signal printout for their efforts. Finally, At the Drive-In once again, Alan  turns on the power, deals with Mr. Scratch   and his reinforcements, and returns to the  projector room. He then follows the signal   printout instructions one final time. In doing  so, Alan learns that the film he’s been trying   to show was one his wife, Alice, had made about  him as a memorial once he was presumed dead. The light of the projector casts through  the film, and burns through Mr. Scratch,   who stands atop a bus in the drive-in.  Mr. Scratch attempts to hold on,   but the light eventually destroys him  completely, as he fades away. The film   then shows Alan and Alice reuniting, where  they finally hold each other and share a kiss. These events unfortunately seemingly only  exist inside this episode of “Night Springs”,   which then wraps up. After the credits roll,  Barry Wheeler awakens inside of his motel room   and calls out for Alan, thinking he had heard him. In October of 2019, Jesse Faden finds her way to   the Federal Bureau of Control’s headquarters in  New York City, known as the “Oldest House”. The   Oldest House is a Place of Power, or a location  that has been affected by paranatural forces.   Jesse, led to the Oldest House by Polaris (the  entity that telepathically communicates with her),   hopes to finally find Dylan, the brother  separated from her seventeen years prior. While Jesse doesn’t find many people in the  Oldest House, she does find its janitor,   Ahti, who presumes Jesse is there  about a job: Janitor’s assistant.   He points her to an elevator to get to the  “interview”, and she follows his directions. Emerging from the elevator, Jesse finds the office  of FBC Director Zachariah Trench. When she enters,   however, she finds Trench dead,  seemingly of a self-inflicted   gunshot wound. Polaris instructs  Jesse to pick up the murder weapon,   and when she does so, she is contacted  by the “Board”, another paranatural   entity broadcasting from a Black Pyramid in  another dimension called the “Astral Plane.” The Board inform Jesse that only the Director can  wield the Service Weapon, and so her application   is currently being processed. Jesse is then  transported to the Astral Plane, where she   follows the Board’s instructions to learn how to  use the Service Weapon, which is an “Object of   Power” connected to the Astral Plane. Afterwards,  the Board appoint her as the new director, and she   sees a vision of Trench knowing that an attack  was coming and vowing to keep the Bureau safe. When Jesse leaves the Director’s office,  she notices FBC agents infected by some   kind of paranatural force, which she calls  the “Hiss”. The Hiss tries to enter her head,   but Polaris stops it. Jesse  is then forced to fight the   Hiss infected FBC agents before she  receives another vision of Trench,   telling her to find the “Hotline” to  establish a secure line of communication. Jesse cleanses a “control point” of the hiss,  finding a safe room nearby. She speaks on its   intercom, and talks with a woman named Emily Pope  on the other end. Jesse learns that Pope is the   assistant to the FBC’s Head of Research, Dr.  Casper Darling. When Jesse introduces herself,   those inside the safe room exit,  and Emily meets her face-to-face. Emily tells Jesse that the Hiss has  somehow managed to infiltrate the   building without any warning whatsoever,  leading to a full-blown lockdown of the   facility. Emily then has Jesse try  to cleanse a Hiss-corrupted agent,   and while she tries (with help from Polaris),  she finds that it simply rips the agent apart. Jesse decides to ask Emily about the  incident in Ordinary when she was a child,   and asks about the FBC’s involvement in the event  (keeping her brother’s abduction close to the vest   for the time being). Emily admits that she’s heard  mentions of an Altered World Event in Ordinary,   and while she could try to dig up some files,  the classified information would be better   accessed by Dr. Darling. Unfortunately, he has  gone missing. Emily believes that Darling knew   something was coming, as he developed wearable  devices called Hedron Resonance Amplifiers,   or HRAs, which have protected several agents  (including herself) from the Hiss thus far. Jesse asks about the “Hotline”  Trench mentioned in her vision,   and Emily explains that it is another Object  of Power in the form of a telephone that serves   as a direct line of communication between  the Director and the Board. Additionally,   it allows communication between other planes  of existence as well. Emily then tells Jesse   to go to the Communications Department  to find it. Emily warns Jesse, however,   that the Head of Communications, Alberto Tommasi,  refused to wear an HRA, so he may now be a threat. On her way, Jesse cleanses another Object of  Power, giving her the ability to telekinetically   throw objects. Continuing on, she comes across  the now Hiss-corrupted Tommasi and is forced   to fight him. After the battle, Tommasi escapes,  leaving Jesse to find the Hotline Object of Power. Jesse finds the Hotline in a chamber separated  from her by a strange void. Before her,   she sees a pull chain for a light switch, and she  tugs on it three times, transporting her inside   the “Oceanview Motel and Casino”, a Place  of Power that connects various dimensions. Jesse finds another light switch inside, and  pulls it to find herself before the Hotline:   a strange telephone that is currently ringing.  Jesse answers the Hotline, and she hears the   deceased Trench on the other end. Trench speaks of  his “management team”, who know the secrets of the   Bureau, consisting of Head of Research Dr. Casper  Darling, Head of Communications Alberto Tommasi,   Head of Security Lin Salvador, and  Head of Operations Helen Marshall. Jesse returns to Emily, and the pair determine  that they should find Helen Marshall, who has   also gone missing after going to the Research  Sector to secure the HRA production. Emily informs   Jesse that she’ll have to head to the Maintenance  Sector first, so she can perform a Directorial   Override to lift the lockdown of the facility  (allowing her to access the other sectors). Jesse goes to the Maintenance Sector and  finds Ahti, who agrees to help her reach   the override as long as she does some work as  his assistant. In his own way, Ahti asks Jesse   to fix the coolant pumps and power generators  before the power plant explodes. On her way,   Jesse meets Security Chief Simon Arish, who  was assigned to watch over the power plant.   Arish tells Jesse that Darling seemed to know  the Hiss was coming, and provided them with   the HRAs as he prepared one “massive” one, all  while tearing off his clothes, for some reason. Jesse repairs the plant’s coolant  pumps and energy converters, and she   is finally able to use the Directorial  Override to lift the internal lockdown. Jesse finally decides to finally tell Emily the  truth about her search for her younger brother,   Dylan, as well as her connection with  Polaris. Emily reveals that she’s looked   into the Ordinary Altered World Event, learning  that Trench and Darling were both involved,   and sectioned off a large area  of the Containment Sector for   it (although Emily reveals she found  no record about the Slide Projector). Jesse then continues her search for Helen Marshall  by heading to the Research Sector. On her way,   Jesse finds another Object of Power and receives  the ability to “seize” the Hiss-controlled agents,   giving her control over them instead. She is  eventually able to speak with Marshall via   an intercom, and the Head of Operations calls  an elevator for her to come speak in person. Jesse finally meets Marshall face-to-face,  and Marshall asks Jesse to assist her Rangers   with securing the HRAs from Darling’s lab to  help the FBC survive the Hiss attack. Polaris   then leads Jesse towards Darling’s lab, and  after she cleans out the Hiss on her way,   she finds the machine he built to create the HRAs.  When she tries to activate it, Marshall arrives   with her Rangers and tasks Jesse with replacing  some terminals to get the machine running again. After doing so and activating the machine,  the specimen inside, a “Black Rock Prism”   shatters. Marshall then sends Jesse down to  the Maintenance Sector to find Dr. Darling’s   Black Rock Processing lab so she can retrieve  another Prism. Before Jesse leaves, however,   she asks Marshall what she knows about  Dylan Faden. Marshall, stressing that   lives are currently at stake, agrees to talk  about it after Jesse repairs the machine. Jesse returns to Arish and asks for help getting  into Darling’s Black Rock lab to prevent the Hiss   from taking more survivors. Arish tells her  the lab is nearby, but currently occupied   by a giant Hiss monster. Furthermore, they  can’t ask for help from security since Head   of Security Lin Salvador went missing shortly  before the lockdown in the Containment Sector. After defeating the Hiss monster, Jesse is able to  investigate Dr. Darling’s Black Rock Lab. There,   she finds a security card that will allow  her to reach the “Black Rock Quarry”,   the source of the Black Rock. The Quarry is  one of what Dr. Darling calls “Thresholds”,   or connections between dimensions, and can  be reached through the Maintenance Sector. Jesse enters the Quarry, and after Polaris leads  her, she uses explosives to excavate a Black Rock   Prism. She takes it back to Marshall, who intends  to use it to restart HRA production. Marshall,   following through with her agreement, finally  tells Jesse the truth about her brother. Dylan, as it turns out, is currently in  the Oldest House. After the Ordinary AWE,   Dylan was brought in by the FBC was  found to have very special abilities,   and was being groomed to become their next  Director, codenamed “Prime Candidate 6”,   or P6. His powers corrupted him, however,  and he wound up killing others, leading to   his containment within the “Panopticon”,  a location within the Containment Sector   designated for Objects of Power and other items  touched by paranatural forces during Altered World   Events. Armed with her brother’s location,  Jesse immediately heads to search for him,   while Marshall warns her that Dylan is dangerous,  and to not let him out of his confinement. Jesse reaches the entrance to the  Panopticon and meets its supervisor,   Frederick Langston. She asks where Dylan is  kept, and Langston tells her that Dr. Darling   wanted him somewhere secure and isolated, so  he’s in a maximum security cell on the upper   level. Langston warns Jesse that there’s an Object  of Power loose inside, which is causing havoc.   Head of Security Lin Salvador was last seen  trying to contain it, before he went missing. Jesse has Langston open the door and enters the  Panopticon. Jesse finds the Object of Power,   a television, which warps its  containment area. Jesse fights   through the Hiss-corrupted Lin  Salvador, along with his team,   and is able to finally cleanse the Object of  Power, giving her the ability to levitate. With the Object of Power matter attended to,  Jesse continues the search for her brother. Jesse   reaches the massive maximum security containment  cell on the fifth floor of the Panopticon,   but is surprised to find it empty. Just then, she  receives a call from Emily Pope, who informs her   that Dylan just walked in and joined them in  the Executive Sector. Dylan, apparently, has   decided to give himself up, telling Emily and the  other survivors that he’s affected by the Hiss,   but differently than all of the others. Emily  decides to isolate him, while Jesse rushes back. Jesse returns to Emily, who tells her  that Dylan is indeed affected by the Hiss,   but differently than any other manifestation  they’ve ever seen. Marshall had set up an HRA   warded cage to contain him, and Jesse makes her  way there to finally reunite with her brother. Jesse enters the room housing the cage,  and finally comes face-to-face with her   younger brother for the first time in nearly two  decades. Dylan is levitating inside of the cage,   rambling to himself. Jesse asks  him if he knows who she is, and he   simply replies that she is “Dylan Faden’s  sister.” She asks if he knows who he is,   and he replies that he is not Dylan, as  “Trench and Darling made sure of that.” Dylan then refers to himself only as “P6”, stating  that he’s “better” now that the Hiss has helped   him. As Jesse calls on Polaris for help, Dylan  seemingly reacts to it, expressing extreme anger   and resentment over the entity not helping  him escape from Trench for all these years. Dylan reveals that the Bureau brought  the Slide Projector Object of Power   from Ordinary with him when they took him  in, and proceeded to use it. In doing so,   they opened a door to the Hiss, which is what  allowed it to enter the Oldest House. Dylan   then states that he “let” the Hiss into  him to allow him to get “rid” of Polaris,   warning Jesse that the entity, and the  Bureau, are simply using her as a puppet. Now knowing the source of the Hiss, Jesse decides  her best bet to get rid of it would be to find the   Slide Projector and shut it down. Dylan gives her  the keycard to the Prime Candidate Program in the   Containment Sector, and tells her to go find the  truth for herself. Jesse then leaves her brother   and makes her way to the Containment Sector,  where she enters the Prime Candidate Program. Inside the area, Jesse finds the FBC’s research  on P6, including Darling’s insistence to continue   working with Dylan despite his use of excessive  force killing a member of his team. Surprisingly,   however, Jesse finds research on another Prime  Candidate, P7, who happened to be none other than   herself. The Bureau had evidently followed and  spied on Jesse for years, simply observing her. Jesse then finds the area where the  FBC have stored their research on   the Ordinary Altered World Event. After  finding a scale model of the entire town,   Jesse discovers that the FBC transported the  town’s landfill (where she and Dylan found the   Slide Projector) and are storing it in the  facility. Jesse then finds Darling’s lab,   where she watches a video log in which the doctor  states that he’ll be setting up a new department,   Dimensional Research to focus  solely on the Slide Projector. Jesse now knows that she must head to the  Research Sector to find where Darling had   moved the Slide Projector. When Jesse  reaches the Research Sector, however,   she finds herself inside the “Ashtray Maze”,  a labyrinth she quickly discovers she cannot   navigate. Hoping Ahti can help, she goes to  his office, but finds it empty. She searches   for information on his whereabouts, eventually  leading her back to the Oceanview Motel. She   traverses through it, finding herself transported  to the Restricted Area of the Maintenance Sector. After following through Ahti’s  visions, she finds the janitor,   and he rewards her with a gift:  his cassette player. Ahti tells   her that it will get her through the  maze, and he vanishes shortly after. Jesse returns to the Ashtray Maze and  listens to the cassette. As the song plays,   she is able to find her way through the labyrinth,   fighting Hiss-controlled agents along the  way. As the hotel-like environment begins to   shift and abstractly transform around her, Jesse  navigates her way towards Dimensional Research. Inside Dimensional Research, Jesse searches for,  and soon finds the Slide Projector’s containment   room. Unfortunately, the pedestal that once housed  it is now empty, leaving Jesse to continue to look   for where Dr. Darling took it. She soon watches  another video log by the doctor, in which he   investigates the Slide Projector, along with the  one remaining slide, marked “36”, that Jesse had   not burned in Ordinary. Darling’s team used the  projector to open a portal to “Slidescape-36”   and conducted several expeditions, finding an  unpredictable resonance from an unknown source.   Trench, however, claimed to have heard something  else, something that made his ears bleed. Watching more logs from Darling, Jesse learns  that Darling eventually found the source of   the resonance in Slidescape-36: an entity of  considerable mass that he named “Hedron” due   to its shape. Shortly after, a chamber  opens before Jesse, revealing Hedron in   containment. Upon seeing the entity, Jesse  believes it to be Polaris’s physical form,   recognizing it from her initial explorations  with the Slide Projector back in Ordinary. Jesse then watches Darling’s final message,  in which the unclothed man states that he had   been fully exposed to the Hedron resonance,  changing him and giving him visions. In them,   Darling learned that within Slidescape-36, Hedron  stopped the spread of another source of resonance,   the one that Trench was exposed to.  Darling expresses fear that this new,   terrifying resonance will spread through  Trench, despite the work he put into   creating the Hedron Resonance Amplifiers to  hopefully spread Hedron’s ability to block it. Jesse examines the Hedron Chamber,  finding the path blocked by the large   HRA that Darling had finished before  his disappearance. After removing it,   Jesse enters the chamber, and  finally views Hedron unobscured. Suddenly, the Hiss enters the Chamber  behind her, and infects the various   Siphons surrounding Hedron. Jesse attempts to  cleanse them before they can destroy the entity,   but she is unfortunately too late. Jesse  is left powerless to watch Hedron crumble,   and she soon finds she is unable to hear Polaris. Without Polaris’s protection,  the Hiss then infects her mind. This brings us to the end of the  story of Control… at least until   Jesse fights off the Hiss inside her own mind. Finding herself within a dream in which she is a  new employee for the FBC, Jesse completes mundane   tasks until she reaches Director Trench’s office  to deliver his mail. Suddenly, she finds herself   in the Director’s chair, until Dylan appears with  the Service Weapon and holds it to her head. When   he pulls the trigger, Jesse finds herself  back as the new employee, stuck in a loop. After completing the tasks and delivering  the Director’s mail once again, she hears   Trench speak of an invasion coming to Oldest  House. Trench then explains how he plans to   fight it by taking the Slide Projector (and  one of the burnt slides) to the “Nostalgia   Department” before turning it on to allow  the Hiss to enter and “fix” the problem. Trapped in another iteration of the loop,  Jesse gets to the Director’s office and   takes the Service Weapon. She then sees  herself put the weapon to Trench’s head   before pulling the trigger and taking his  place at his desk. Jesse then picks up the   Hotline and speaks with Dr. Darling, who leaves  her with a classified message for the Director:   Hedron was not the source of the resonance, but  rather a catalyst. Jesse’s nose begins to bleed,   and she heads to Darling’s  office to reveal the “endgame”. In Darling’s office, Jesse  finds a light switch pull chain,   and activates it three times to find  herself back within the Oceanview Motel,   or at least her own brain’s version of it.  There, she finds another version of herself,   engulfed by Polaris. Polaris grows  brighter and brighter until Jesse awakens. Now back and without the Hiss infecting her,  Jesse realizes that Polaris still exists within   her. While she’s unsure whether Hedron placed  Polaris inside of her or simply taught her how   to trigger the entity, she now knows that  she’s the new catalyst for its resonance. Jesse learns that while she was dreaming, Dylan  had escaped confinement and turned the projector   on to enter the Astral Plane alongside the Hiss in  an attempt to infect the Board. Jesse is able to   reach the projector and turn it off, entering  the Astral Plane herself to stop her brother. Jesse fights through the invading Hiss and finally  reaches Dylan just below the Black Pyramid. Jesse   then grabs her brother, and with Polaris’s help  she is finally able to cleanse Dylan of the Hiss. The result of this ordeal leaves Dylan in a  coma, one which Jesse doesn’t know if he’ll   ever recover from. The portal from the Slide  Projector closes, but traces of the Hiss still   remain inside the Oldest House, forcing the  lockdown to continue. Jesse works with her   new management team to find a solution, but she  realizes it will be a long road ahead of her,   and Polaris. She then finally accepts her position  as Director of the Federal Bureau of Control.  Sometime later, Jesse receives a call from the  Board on the Hotline. The Board informs her that   there is a problem in the Foundation (a place  near where Ahti gave her the cassette player,   which the janitor uses as  his “vacation spot”). Jesse   discovers the entrance to the Foundation  in the Maintenance Sector and enters it. Inside the crystalline caverns of the  Foundation, Jesse begins to receive   visions of Helen Marshall through the Hotline,  making her fear the worst. Further inside,   Jesse notices that the Astral Plane is starting  to cut into her dimension and the Oldest House. When Jesse reaches a large area called  the “Crossroads”, where she finds a large,   broken pillar. The Board reveals this pillar to  be a paranatural object called the “Nail”, which   Jesse is instructed to repair. If the Nail is not  repaired, the Astral Plane will continue to bleed   into the Foundation, eventually destroying the  Oldest House and everyone inside. To assist her,   the Board bestows upon her a new ability,  forcing her to choose one of two options. Jesse begins to search for four “keys” the  Board spoke of in order to allow the Nail   to rebuild itself. After finding  the first, Jesse receives visions   from an extradimensional entity called the  “Former”, but its speech is indiscernible. After finding another key, the Former attempts to  speak with Jesse again, and she soon finds herself   back to where the Board gave her the choice of new  ability. While the Board forbids her from taking   the other ability, claiming the Former is trying  to mislead her, Jesse defiantly takes it anyway. After being chastised by the Board for her  “poor performance” within the Astral Plane,   Jesse soon finds herself isolated from their  reprimanding. She then sees the Former before her,   and it speaks directly with her. Jesse  discerns that the Former was once a   member of the Board, but was ousted  after it was “blamed” for something. As the Astral Bleed gets worse and worse, Jesse  continues to search for the remaining keys to   repair the Nail. The Board eventually  apologize to her for their outburst,   deciding to let her keep both abilities so  long as she ceases contact with the Former.   Jesse repairs the penultimate key, and the Board  uncharacteristically shows their appreciation. When Jesse reaches and repairs the final key,  she’s shocked when a tremor strikes and the   Astral Plane begins to collapse around her.  She narrowly escapes back to the Foundation,   and rushes back to the Crossroads, where she  finds Emily Pope with a team near the Nail. Emily asks Jesse what she’s done to cause the  tremors. Jesse expresses her confusion, and Emily   confirms that the Nail has been repaired, stopping  the Astral Bleed. Emily also states that she has   determined that the Nail is actually a piece of  the Astral Plane (or a vessel containing it),   and it is vibrating at a frequency incompatible  with their own dimension’s. This spatial friction,   if allowed to continue, will end up  destroying both planes of existence. Jesse decides to climb down below ground to reach  the base of the Nail to investigate the source of   the tremors. There, she is shocked to find Helen  Marshall, still alive, but recently infected by   the Hiss. Marshall, as it turned out, was the  one who broke the Nail, attempting to destroy   it in order to detach the Oldest House from the  Astral Plane entirely, suppressing the Board’s   control over the Bureau and preventing the Hiss  from spreading through it. The Board caught wind   of her attempts, and attacked her, destroying  her HRA and allowing the Hiss to reach her. Jesse is regretfully forced to kill Marshall,  finding the Nail to be infected afterwards.   She cleanses the Nail, stopping the tremors.  The Board congratulates her on her efforts,   while expressing that they hope she changes  her attitude moving forward. Jesse plays along,   knowing that she can’t entirely trust the Board,   but pretending to be on their good side  will likely prove to be advantageous.  At some later point, Jesse goes to the  Investigations Sector of the Oldest House   after receiving visions through the Hotline  from a man at a typewriter beckoning her   there. When Jesse reaches the sector, she  finds it abandoned after something caused it   to be closed off. She finds a pull chain and  uses it to transport to the Oceanview Motel. There, the writer speaks with Jesse once  again, and while he doesn’t remember much,   he does remember his name.  He then introduces himself,   as none other than the famed,  but missing writer Alan Wake. Jesse then sees a vision where Alan  is met by a doppelganger of himself,   who introduces himself as Thomas Zane.  Alan questions this, as he remembers the   poet looking differently the last time he  saw him. “Zane” then states that the diver   Alan met was just a “role” he played in  an old film he made. This Zane then tells   Alan that they’re working on something  together now: an artistic collaboration. Alan then looks down at a TV nearby,  playing an episode of “Night Springs”   which depicts Dr. Darling. Zane  returns with a drink for Alan,   reminding him that they’re close to  escaping the Dark Place, as Alan has   been writing and found a new way that will  work. Alan then remembers that his double,   Mr. Scratch is still out there, but Zane brushes  it off, simply stating that he’s “dealing with   him”. This frustrates Alan, who throws his  glass on the ground, ending Jesse’s vision. Jesse returns to the Investigations Sector,  finding the Dark Presence invading it. As she   proceeds, she continues to hear Alan through the  hotline, writing what happened to Dr. Emil Hartman   after the events of Bright Falls. Hartman called  in the FBC, who investigated the Altered World   Event that occurred with Alan in Bright Falls.  Afterwards, he dove into Cauldron Lake himself,   hoping to control the Dark Presence. He  emerged as a different being, and the FBC   took him in. When the Hiss invaded, however,  it transformed Hartman into yet another thing,   the “Third Thing”. Alan then writes that Hartman  crashes out of the darkness to attack Jesse. Shortly thereafter, the lights go out,  and Alan’s writings become reality as the   monster that was Hartman appears. Jesse  is then forced to reactivate the lights,   driving the Third Thing away and into the shadows. Continuing through the Investigations Sector,   Jesse speaks via intercom with Frederick  Langston, who fills Jesse in about Hartman   and instructs her to kill him before he  can escape into the rest of the Bureau. Jesse then searches two locations for the Third  Thing, areas housing the artifacts seized from two   Altered World Events, one called “Fra Mauro”, and  another called the “Eagle Limited”. In both areas,   Jesse turns on all of the lights and weakens the  creature, causing him to run off to one final   area: that which contains the Bureau’s  investigation of the Bright Falls AWE. Jesse soon finds herself back inside the Oceanview  Motel, where she once again hears Alan talking,   this time about having a plan to  escape (although he has forgotten   it). She then sees another vision of Alan,  thinking to himself that “he” is coming,   and that he has to get out soon. Wake then  begins to write his escape, involving a   hero working for a government agency fighting an  alien force (a very familiar sounding scenario). Back in the Bright Falls AWE area, Jesse sees  another replica, like the one of Ordinary. The   Third Thing attacks once again, and Jesse  turns on the power and the lights in the   area. Finally cornered, Jesse is able to  fight the being and eventually kill it,   bringing an end to the Hiss and  Darkness controlled Dr. Emil Hartman. After the coast is clear, Langston calls Jesse,   informing her of an Altered World Event alert  going off in Bright Falls, Washington. Strangely,   the dates are off, as the alert is seemingly  for an event a couple of years in the future. We then see Alan Wake once again, realizing that  if the alarm is true, then the events causing   the alarm must be true as well. He then states  that “it’s happening again: a return,” before   simply saying “you’ve been warned.” And this brings us to the year 2023,   where FBI profiler Saga Anderson arrives  in Bright Falls with another agent,   Alex Casey (who mysteriously shares a name  with the protagonist of Alan Wake’s novels).   The pair begin to investigate a series  of strange murders occurring in the area,   while Alan Wake is seemingly still trying  to escape his nightmare prison of darkness.  It is there that we reach the beginning of  Alan Wake 2, where we’ll finally pick up   the story of the lost writer, and delve even  deeper into the Remedy Connected Universe. Hey everybody, thanks for watching this one!  It wound up being way bigger than expected,   but I love this universe and really wanted  to give it the treatment it deserves before   we re-enter it with my most anticipated sequel in  years. Huge thanks go out to all of the folks who   support this channel through YouTube Memberships  or Patreon subscriptions whose names are on screen   now. If you like what I do on this channel  and would care to support my work, please do   consider joining by clicking the links in the  description, I really, really appreciate it. Also a big thanks goes to my buddy PapaPost,   who helped with the voiceover on this  behemoth! As mentioned in the intro,   we do a podcast together called Bucket Bytes  that you can catch right here on YouTube with   the link in the description, and check out his  personal channel for his streaming content. Thanks again guys, see you later!
Info
Channel: Suggestive Gaming
Views: 412,549
Rating: undefined out of 5
Keywords: alan wake 2, alan wake, alan wake story, alan wake story explained, alan wake story so far, alan wake story recap, alan wake story summary, control story recap, control story, control story explained, alan wake timeline, control timeline, remedy connected universe, remedy connected universe timeline, alan wake control connection, alan wake control explained, alan wake control lore, alan wake 2 timeline
Id: ff0UORQcVPY
Channel Id: undefined
Length: 98min 40sec (5920 seconds)
Published: Fri Oct 06 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.