With Alan Wake 2 right around the corner,
I, Suggestive Gaming, figured it would be a great time to cover not only the story of
the first game, 2010’s Alan Wake, but also the other main title in developer Remedy’s “Connected
Universe”, 2019’s Control; as well as both game’s various DLCs, including the 2012 standalone
spin-off Alan Wake's American Nightmare. However, I will not be covering Remedy’s
2016 title Quantum Break. While there are some references and easter eggs throughout
the various games that could tie its story to the Remedy Connected Universe, Creative
Director Sam Lake has confirmed that Quantum Break is not in the same universe
as Alan Wake and Control. As such, I also won’t be covering a hidden teaser
included in Quantum Break entitled “Alan Wake’s Return”, but I will link it in the
description, so feel free to check that out. Another thing to note is that last year,
Remedy announced remakes of the first two Max Payne games, which could potentially
bring the story of Max Payne into the Remedy Connected Universe. As such, I won’t go
over the original two Max Payne titles, nor the third (which Remedy had no part in
creating), in this video. Keep an eye out though, because I will be covering the story of the
original trilogy in an upcoming video of its own. Because this video wound up being
a bit longer than I expected, I’ve enlisted the help of my close
personal friend, and podcast co-host, PapaPost to help. Post and I both bought
and loved Alan Wake day one back in 2010, so I can’t think of a better person to share
a voiceover with. Also, cheap plug time, make sure you check out and subscribe to our
podcast “Bucket Bytes”, link in the description. Now, without further ado, this is What You
Need to Know about Alan Wake and Control. Our story begins in the year 1970s, in the
rural town of Bright Falls, Washington. There, a poet named Thomas Zane stays with his
girlfriend Barbara Jagger. While the pair stay on the town’s “Cauldron Lake”, Barabara
goes for a swim but mysteriously drowns. Zane’s assistant, Emil Hartman, then discovers
that the lake has supernatural powers, and can somehow turn fiction into reality.
Hartman convinces Zane to use this power to write Barbara back into existence, and he does
so. Things don’t go quite according to plan, however, as Barbara Jagger does return, but
is inhabited by a malevolent Dark Presence. After determining that this Barbara wasn’t
the one he loved, Thomas Zane is forced to cut out her heart, discovering an empty hole
of darkness inside of her. Zane then used the power of the lake to rewrite reality once
again, but this time he planned things better. Zane writes himself and Jagger out of existence,
leaving a contingency that will leave his belongings in a shoebox, which he entrusts with
a woman named Cynthia Weaver. A volcanic eruption then occurs under the lake, engulfing the island,
Diver’s Isle, that Thomas and Barbara inhabited. Six years later, a rock band called
the “Old Gods of Asgard” rehearse a performance on two of the members, Odin and
Tor Anderson’s farm. During the rehearsal, the group consumes some homemade moonshine
created from the waters of Cauldron Lake, attracting the Dark Presence to return and attack
the Anderson Farm. A heavy storm then rolls in. This event attracts the attention of the
“Federal Bureau of Control”, a secret United States government organization that
investigates phenomena that are “paranatural”, or defy the laws of physics or reality.
This event is then referred to by the FBC as an “Altered World Event”, or AWE, and the
Anderson brothers are named persons of interest and later interviewed by the organization.
In August of 2002, in the town of Ordinary, Maine, we find 11 year old Jesse Faden and her
10 year old brother, Dylan. The pair find an old Slide Projector in a landfill, but when they
use it, they discover that the slides create doorways to other dimensions. While bad things are
able to come through these doorways, an ethereal being comes through one of them and telepathically
links with Jesse. She comes to know this entity as “Polaris”. Through this event, every adult,
including Jesse and Dylan’s parents, vanish. With Polaris’s help, Jesse and Dylan
are able to turn off the projector, sealing the dimensional portals and causing the
bad things that came through them to disappear. As a precaution, Jesse also burns six
of the seven slides the pair found, leaving only the one leading
to Polaris’s dimension behind. These events draw the attention of the FBC, who
send a team to investigate. They meet with Jesse and Dylan, who lead them to the projector. The FBC
attempt to take both of the children into custody, but Jesse escapes, leaving her brother behind,
who is captured and taken away by the Bureau. In August of 2010, on a lake, an unknown
diver pulls a body bag out of the water, bringing it ashore. After the
diver rows his boat away, however, the corpse that was inside
the bag mysteriously vanishes. We then find a reporter named Jake Fischer driving
into Bright Falls, Washington, while talking to his colleague Hal on his cellphone. The pair
discuss their boss, Riley, who sent Jake to the town to interview a psychiatrist named Dr. Emil
Hartman about his book, The Creator’s Dilemma. Hal tells Jake that he talked to Jake’s wife, Libby,
but is running out of excuses for Jake’s absence. Jake reaches the “Oh Deer Diner” inside the town
and looks over his notes on Dr. Hartman. Jake meets the diner’s waitress, Rose Marigold, who
happens to be a superfan of bestselling author Alan Wake. Shortly after their conversation, Rose
brings Jake food he didn’t order, along with a birthday cake. A confused Jake then listens
to the whole diner sing him a birthday wish. Jake heads towards the nearby Mountain Air Motel,
but during his drive, he gets a call from Libby. As he contemplates answering the call, Jake is
distracted and doesn’t see a deer jump out into the road. Jake hits the deer, causing him to slam
his head hard on the steering wheel. Jake gets out of the car with a flashlight and shines it on the
deer, which lets out a painful scream. When Jake’s flashlight fails, the deer runs back off into the
woods. Jake then continues on, spotting a sign for the town’s 68th annual “Deerfest” festival.
Jake reaches the motel, meeting its proprietor, Sam Smith and his young son Daniel.
Jake receives the key to his room, and Sam shows him to his cabin. Jake immediately
crashes on his bed, only waking once dawn arrives. Jake drives back to the diner, where Rose is
watching an interview with Alan Wake about the latest, and final book in his “Alex Casey”
series of novels: “The Sudden Stop.” There, Jakle meets with an old acquaintance named
Ellen Adams (who works for the local newspaper, The Bright Falls Record). The pair
make small talk about Libby and Jake’s business before Ellen receives a message
on her phone and has to leave for work. Jake then goes to Dr. Hartman’s office
at his clinic at the Cauldron Lake Lodge and prepares for his interview with
the psychiatrist. Hartman meets him, but requests that Jake not record
their conversation on video, and to instead write it down. The interview
begins, and Hartman expresses his work of helping artists escape their delusions of being
trapped in “realities” of their own devising. Jake’s gaze then gets trapped in an image of
a road on Dr. Hartman’s wall, and he begins to have flashes of strange visions. When Jake
snaps out of it, he finds the interview over, and Dr. Hartman says his farewells. Jake tries to
shake off this episode, returning to his car where he drives off and calls Hal. Hal doesn’t answer,
so Jake leaves a message trying to tell him what happened, and he looks at his notepad, realizing
he made several notes and drawings that he doesn’t recall. He looks outside the car, and sees a man
carrying a deer’s head walking along the road. The next morning, Jake finds himself
laying on the ground in the woods, hands covered in some kind of red mud, unaware
of how he got there. He sees Daniel watching him, but the boy runs off. Jake stands
to see that he’s nearby his cabin. Jake then goes to the newspaper office to
find Ellen, and once he arrives he asks to speak with her in private. He then shows her
his notes, and tells her what happened to him that morning. Ellen tells him that Bright Falls
can get into peoples’ heads, and when he leaves, Jake hugs her goodbye. She tells him that
he should get home and clear his head, but he states that he intended to do
that by coming to Bright Falls. Ellen simply responds by telling him
that she thinks he should leave. At the motel, Sam and Daniel hear a lightbulb
break, and Sam sends Daniel off. Sam then replaces the bulbs in a floodlight, which
have been smashed (seemingly multiple times before as well). Sam then returns to the
reception area, where Daniel helps him put on a hunting jacket. Sam then grabs a shotgun
and goes out into the woods as Daniel watches. Sam doesn’t see anything in the woods,
so he fires a warning shot before reloading. Sam then hears the sound
of something moving and steps back, slipping on the shell that ejected from
his gun. Sam slams against the ground, unable to get back up. He is then left to
simply laugh as something drags him away. Meanwhile, Jake stops at a local pharmacy to get
a prescription, but is told that they will have to send out for it, which could take six days to
arrive. Jake returns to the diner, seeing a woman throwing rocks at a lamp post outside. A police
officer tries to stop her, but she attacks him, and Jake watches the woman get placed under
arrest as she bites the arresting officer. In the diner, Rose watches Alan Wake
on TV, assaulting the media that are hounding him. Jake tells Rose about
the commotion in the parking lot, but as they walk to the window, the pair see that
the lot is empty. As Rose walks away, however, the officer pulls up next to the diner, and the
officer leaves the vehicle. As Jake looks over, he recognizes the woman’s sporadic movements
from his vision inside Hartman’s office. The officer, Deputy Mulligan,
then enters the diner, and Rose helps him tend to his
bite wound. Jake watches the TV, where an advertisement for Deerfest plays,
and he begins to see more flashes of visions. When Jake comes to this time, he finds himself
inside of the body bag that was previously seen dragged ashore. Jake emerges from the bag,
and he sees the light from the rowboat on the lake. Jake then rushes away into the woods,
again having no clue how he arrived there. Jake finds his way back to the road, and finds
his car veered off of it, with the trunk open. Jake drives off, getting a call from Hal, who asks
how it’s going. Jake tells him everything is fine, and Hal asks if Jake was able to get a
copy of The Creator’s Dilemma signed by Dr. Hartman for their boss Riley, and Jake
realizes that he had completely forgotten. Jake goes back to the Cauldron
Lake Lodge and gets the book signed by Hartman. Jake then asks the
doctor to talk to him off the record, and he tells him about his blackouts, as well
as the strange places he wakes up after them. Hartman implores Jake to stay at the
Lodge, as he takes out a penlight to look in his eyes. Jake suddenly has
a violent reaction to the light, and when Hartman shines it upon him again,
Jake runs out and returns to his motel cabin. There, Jake, sets up his camera to film him
as he duct tapes himself to the refrigerator and passes out. In the morning, Jake finds
himself freed from his makeshift restraints and watches the tape to see what he did
during his blackout. On the recording, Jake rips his hands free of the duct tape and
destroys everything in the cabin, violently thrashing as he screams out in a demonic yell.
Jake frantically tries to clean his room, but Deputy Mulligan arrives and knocks on his door.
Jake answers, and Mulligan asks if he’s seen Sam recently, as he’s gone missing. Mulligan enters
the cabin, and sees its current state of disarray. Jake lies to him, stating that he left the
door open, so a wild animal must have burst in. Mulligan then notices signs that a 14-point trophy
deer must have done it, and leaves the cabin. Jake gets back to his car and again drives to
the newspaper office. He meets Ellen and tells her to get in his car and drive. She does so,
but Jake doesn’t tell her where exactly to go. She asks him where they’re going, and he just
tells her to get him out of Bright Falls. She continues to question him, and he tells her that
he isn’t in control. She asks him what that means, but he doesn’t respond. She then shouts his
name, and he turns towards her, staring blankly. Suddenly, Jake finds himself
driving the car alone, with the radio turned up. He looks over to
the passenger’s seat, and sees Ellen’s shoe, with blood on it. He then sees a sign welcoming
him to Bright Falls, and he slams on the breaks to turn around. This sudden stop causes him
to slam his head into the steering wheel, and he sees the deerfest sign once again.
He then sits in his stationary car, although the reflection in the windshield makes it
appear as if he’s again moving through the trees. Sometime later, Jake leaves his car behind,
and the police strike a flare to investigate. We then find ourselves inside a dream,
that of author Alan Wake. Inside the dream, Alan is racing towards a lighthouse in his
car, but accidentally runs over a hitchhiker on his way. However, his body disappears, and
Alan is soon chased by a specter of him as the ghostly figure taunts Alan for playing
“God” as a writer. Alan finds a cabin, where he meets a writer named Clay Steward.
Alan leaves him behind and enters the cabin, where a poster of “Tom the Poet” (a man in a
diving suit) bursts into light to help him escape, teaching Alan to use light to weaken the
shadowy figures chasing him. Alan then reaches the lighthouse, but the power goes out,
and Alan finally awakens from his nightmare. Alan wakes on a ferry alongside his wife, Alice,
just as it begins to pull into Bright Falls, Washington, where Alan (on the advice of his
agent Barry Wheeler) is taking a retreat to hopefully clear his mind after a two year
stint of writer’s block. On the ferry, Alan meets local radio host Pat Maine, politely
asking him for an interview, which Alan declines. After the couple reach the town, Alan stops at
the town’s diner to retrieve the keys to the cabin they’re staying at from its landlord, Carl Stucky.
Inside the diner, Alan meets several of the town’s locals, including waitress (and superfan)
Rose Marigold, a park ranger named Rusty, and two elderly brothers named Odin and Tor
Anderson, who used to be members of a rock group called the Old Gods of Asgard. Alan looks
near the restrooms for Stucky, meeting an old woman named Cynthia Weaver on the way, who carries
a lantern and is seemingly obsessed with the dark. Instead of finding Stucky, Alan is met by a woman
dressed in all black, with a veil covering her face. She states that Mr. Stucky couldn’t make
it, as he had fallen ill. The woman then hands Alan the key to the cabin on the lake, as well
as instructions on how to get there. She then states that she’ll check in with Alan later to
see how he’s settling in, and also to meet his wife. Alan then returns to Alice in the car, and
as they drive off, they just miss Carl Stucky, who bursts out of the diner attempting to
flag them down to give them their keys… Alan and Alice follow the directions and
reach the cabin on the lake. Alan gets inside the cabin and figures out how to turn the
power on so Alice, who has a fear of the dark, can enter. After Alan starts the generator, the
pair settle in. Alan then checks on Alice, to find that she has a surprise for him: a typewriter in
the study. Alice hoped that the change of scenery would help him start writing, but a pressured
Alan lashes out at the gesture. Alice suggests that Alan talk to a local psychiatrist, Doctor
Emil Hartman, who specializes in helping artists. As Alan argues, the lights in the cabin go out,
startling Alice (as a figure briefly appears between them). Alan leaves her as the lights
suddenly come back on, and he storms out of the cabin in anger. As he walks away from the cabin,
however, the lights inside go off once again, and Alice lets out a scream. Alan rushes back, as
a group of birds attack him. He reaches the cabin, but Alice’s screams suddenly stop
as he hears a splash. On the deck, Alan spots Alice sinking into the waters
of the lake, and he dives in after her. Strangely, Alan hears a voice tell him to “wake
up”, and he finds himself inside of his car, crashed off the side of the road. Alan emerges
from the wreckage and searches for help, soon finding pages of a manuscript entitled
“Departure”, the name of the novel he had yet to write. While “Alan Wake” is named the
author, he has no recollection of writing it. In the scene he finds, the hero is attacked
by an axe murderer in the woods at night. Alan soon reaches a lumber yard where he finds
Carl Stucky, however when the man turns, Alan notices that he is contorting, talking strangely,
and curiously has an aura of darkness surrounding him. Stucky attacks, and Alan is forced to run
from him. Alan finds a flashlight and a revolver, and is then attacked by more shadowy figures,
called the “Taken”. Alan uses the light to weaken them, then shoots them to defeat them (as well as
Stucky), noticing that no bodies are left behind. Alan reaches a gas station that has its
light on, and notices a sign outside which helps him realize that he had somehow lost
a week’s worth of time. Inside the station, he sees a TV set with himself
on it, in the cabin’s study, rambling about saving Alice with his
writings as he sits by the typewriter. Alan uses the gas station’s telephone to
call the police, and Sheriff Sarah Breaker arrives shortly after. Alan tells her his wife
went missing from the cabin on Cauldron Lake, but the confused sheriff states that the island on
Cauldron Lake has been gone since a big eruption occurred in the 1970s. Sheriff Breaker asks Alan
if he’s seen Stucky, but he lies and states that he hasn’t. She then drives him to Cauldron Lake,
where sure enough, there is no island (or cabin). We then see a flashback of Alan and Alice three
years prior, where the couple are working on Alan’s new book “The Sudden Stop”. When the
lights go out (and Alice begins to panic), Alan sets up some candles. He then tells her
about his childhood, where he had his own fear of monsters in the dark. To pacify him, Alan’s
mother gave him an old light switch she called “the Clicker”, telling him to flip the switch
whenever he was afraid, and a magic light would scare the monsters away. Alan then gives
Alice the Clicker and the pair share a kiss. Back in the present, Alan has his
wounds from the car crash patched up, and Sarah asks him about how he got there.
Suddenly, Alan gets a phone call on his cell phone from an unknown caller, and
when he answers, he hears Alice’s voice, begging for help. A man then speaks on the
other end, telling him not to speak to the law, and if he wants to see his wife again, he’ll
meet at the nearby Elderwood National Park. As Alan finds Alice’s driver’s license (left
by the kidnapper as proof of her capture), he receives a call from his panicking agent
Barry Wheeler, who tells Alan that he’s just arrived in Bright Falls after growing
worried about not being able to reach him or Alice for the past week. Alan tells
Barry to get him at the Sheriff’s Station, then heads back inside, where he sees
another video of himself on a television. Also inside the station is the doctor
Alice had wanted Alan to see, Dr. Hartman, who is speaking to Sarah about the two elderly
rockers who Alan had seen at the diner, Odin and Tor, who apparently had escaped
from his institution at the Cauldron Lake Lodge. As Alan goes to leave, Sarah
asks him where he is going to stay, and he agrees to go to the Elderwood Cabins.
Dr. Hartman then reveals that he was the one who asked Alice to come to Bright Falls
so he could work with Alan, who proceeds to angrily punch the doctor in the face for
being the catalyst to his current situation. Just then, Barry arrives and retrieves
his client, and the pair leave the station after Dr. Hartman expresses his desire not to
press charges. Alan tells Barry everything, and while he doesn’t believe the whole story,
he understands the significance of Alice’s kidnapping and agrees to help. The two rent a
cabin from Rusty and head there to discuss the situation. Barry wants to go to the police,
but Alan refuses, fearing for Alice’s safety. Alan then goes alone towards the meeting
place the kidnapper told him about: known as Lover’s Peak. On his way, the trees
suddenly begin to fall, and he hears Rusty scream out. Alan returns to the visitor’s center
to find it in a state of destruction, with a bloody Rusty inside. Rusty states that he found
a page of the manuscript, and after he read it, what was on the page came true. Alan tries to get
the lights turned back on, but the circuit breaker was destroyed, and Alan is attacked by more Taken
before finding that Rusty had vanished completely. Alan reaches Lover’s Peak and is ambushed
by several Taken. Suddenly, the man Alan is there to meet arrives and surprisingly comes to
his aid, firing a flare gun to scare the beings of darkness off. Alan recognizes the man from
the ferry that brought him into Bright Falls, but is forced to hold off more Taken. After
the pair are safe, the kidnapper demands the entire manuscript as ransom for Alice, causing
Alan to punch him off the viewing platform. The pair are separated, and the kidnapper calls
to give Alan two days to finish the manuscript and meet him at the Bright Falls Coal Mine. Alan
gets back to the cabin to reunite with Barry, finding it under attack by the birds.
After fighting them off with light, the pair work out their next course
of action. Barry heads into town to ask about anyone fitting the kidnapper’s
description, while Alan stays at the cabin to write a fake manuscript. Even though it’s
fake, something still stops Alan from writing. In town, Barry gets a call from Rose (the waitress
of the diner), telling him she found Alan’s pages, inviting Barry and Alan to come retrieve
them at the trailer park. Barry rushes off to retrieve Alan, and in her trailer, Rose is
standing next to the woman in black (the one who gave Alan the keys to the cabin on the
lake) who simply calls her a “good girl”. As Barry and Alan reach the trailer park, Alan
gets a call from Sheriff Breaker, who tells him someone from the FBI, Agent Nightingale, has
arrived in town and wishes to see him. Alan and Barry speak with the park’s manager, Randolph,
who tells them that the local Native Americans thought Cauldron Lake to be a gateway to the
underworld. Barry explains that he learned that the island that once existed on the lake was
owned by a famous poet named Thomas Zane (although his writings are now unlocatable). Zane was a
diver, so the island was called “Diver’s Isle” until a volcano under the lake erupted in 1970,
taking the island underwater, and Zane with it. Barry and Alan meet Rose at her trailer,
and she invites them in for coffee. Alan asks for the pages, but she reveals
that she doesn’t have them. Barry and Alan then fall unconscious from
a drug in the coffee. In his dream, Alan sees a bright light speak to him,
telling him that “it” is coming for him, hiding in his “Barbara’s” skin. After seeing the
woman in black again, the voice implores Alan to “turn the light on” before he awakens, where the
woman in black tells him to get “back to work”. Alan finds himself inside Rose’s trailer, where
another video of him is playing on her TV. In this video, Alan states that the woman in black,
who he’s come to know as “Barbara Jagger” has been working as his “editor”, having previously worked
for Thomas Zane. Alan finds Barry still passed out, with Rose in a catatonic state. He leaves the
trailer to find the police arriving at the scene. FBI Agent Nightingale bursts from one of the cars,
holding Alan at gunpoint and placing him under arrest. Alan runs off, narrowly escaping gunfire
from Nightingale and the other police. Alan then runs through the woods, avoiding detection as he
tries to make his way to the coal mine to make his second meeting with the kidnapper. On his
way, Alan goes through the local radio station, and the night host, Pat Maine, mentions that he
just walked into the studio. This tips off the police, who arrive at the radio station within
moments. When Nightingale again gets a bit too trigger happy and fires off a shot, Alan uses the
distraction to escape into the woods once more. Continuing towards the coal mine, Alan
gets a call from Alice, but something about her seems wrong. She states that
when she looks at Alan, it isn’t him, but rather something else looking out
from behind his eyes. Nonetheless, she encourages him to continue cooperating to
help her. Alan then fights through more Taken and darkness possessed objects before he finds
a car and is able to travel to the coal mine. After arriving at the coal mine early, Alan waits
for the kidnapper to arrive. After several hours, however, the man never shows up. Alan
then receives a call from the kidnapper, telling him there’s been a change of plans,
and to meet him at Mirror Peak (a mountain to the north). Alan reluctantly makes his
way, watching another video of himself where he talks about finding Thomas
Zane’s writings inside the cabin. Zane, as it turned out, was a poet,
and he wrote of muses and creators who could “summon fabulous things from a magic
lake, using its power to shape the world, of a realm of gods and dreams, and demons, dark
things that wait for a chance to slip through, wearing the flesh of men as disguise.” Zane
had then written about his girlfriend being taken over by a dark presence, which made him grow
scared of the lake and darkness that it contained. After more encounters with Taken, Alan
spots Cauldron Lake in the distance, with a light where the cabin had once been.
Alan then reaches the Mirror Peak lookout point, where he finds the kidnapper, Ben Mott, speaking
with a “lady”, admitting to her that he had never actually had Alice, but his “boss” had only
been using the threat to get Alan to write for them. The Dark Presence then appears as a
swirling tornado, takes Mott, killing him. Alan is then thrown into the waters below, where
he sees a vision of a man in a diving suit, before he is pulled out by an unknown figure.
Alan then finds himself before Doctor Emil Hartman, who claims that Alan is a patient
at his clinic at the Cauldron Lake Lodge, and has been for awhile, after the death of
his wife triggered a mental illness. While Alan doesn’t believe Hartman, the doctor gives
him a tour of the clinic while explaining that Alice had drowned, which Alan couldn't accept,
sending him into a paranoid delusion of thinking that his writings are affecting reality
through a war between light and darkness. Alan goes along with Hartman’s narrative, but
resists the notions inside his own mind. As Alan and Hartman reach Odin and Tor, a
storm rolls in and the power begins to act up. Hartman leaves to check on it, and Odin
and Tor begin to refer to Alan by Thomas Zane’s name. The brothers tell Alan to go to their
farm, which they call Valhalla. Alan tries to humor Hartman by sitting at a typewriter to
write, but a commotion breaks out downstairs. Hartman goes to check on the noise, and
Alan follows to find that the Anderson Brothers have knocked out one of the
orderlies, allowing Alan to take her keys. Alan makes his way to Hartman’s
office to retrieve his manuscript pages, finding Barry locked up in a closet along
the way. Alan retrieves the pages just as Hartman arrives. Alan pulls a pistol on Hartman
and tells Barry to go find a car. Suddenly, the Dark Presence invades the room, and Alan
leaves the room before hearing Hartman scream. Alan is then forced to escape the Lodge as the
Darkness possesses very objects and inhabitants. Outside, Alan is forced to find his way through a
hedge maze to reach Barry. When the pair reunite, they speed off in a car and head towards the
Anderson farm. On the ride, Alan explains that the kidnapper never had Alice, and that she’s
trapped in the darkness at the bottom of the lake. Alan hopes that the Anderson Brothers had
written down what they knew about what’s going on, but suddenly, rocks fall from a nearby
cliff, and their car is run off the road. Barry and Alan are separated by the crash,
but are both able to safely escape from the wreckage to make their way to the Anderson
farm. On his way, Alan sees another vision of the man in the diving suit in a burst of
light, who reveals that it was he who has been placing Alan’s manuscript pages for him to find,
hoping to prepare him for the events to come. Alan reaches a cabin on his way, where he finds
a man named Walter who had been searching for the Andersons’ moonshine before his friend Danny
became Taken and attacked him. Walter dies, and Alan defeats Danny. Alan also
sees another video of himself, where he states that he’s writing himself
into the story as the protagonist so he can defeat the Darkness and save
Alice, with Thomas Zane’s help. Alan finds Barry at the farm, on the Anderson
brothers’ stage. Hordes of Taken swarm, but Barry inadvertently activates the stage lights
and pyrotechnics. Alan then fights off the Taken in a massive battle on the stage, as the Old Gods
of Asgard’s music blares from the amplifiers. After the battle, Alan and Barry get into the
barn, and find their way through to reach the Andersons’ house. After restoring the power, the
pair hear a record playing. The song playing, one of the Old Gods of Asgard’s, speaks
of finding a “lady of the light” in order to retrieve the “witch’s cabin key”. Alan
realizes this lady must be Cynthia Weaver, the woman in the diner who always carried the
lantern. The pair decide to wait until morning to look for her, and Barry whips out some of the
old brothers’ moonshine to help pass the time. Unbeknownst to Alan, the moonshine contains water
from Cauldron Lake, and consuming it not only gets him very intoxicated, but gives him a vision.
In it, Alan finally sees what happened to him the night Alice went missing. After diving
in the water, Alan was unable to find Alice, but when he climbed back onto the cabin’s
dock, he saw Barbara Jagger beckoning him, convincing him that Alice was still inside the
cabin. The Dark Presence had touched Alan, used him as a puppet and led him to the typewriter,
where he was instructed to use its power to write Alice back into existence. He then spent the
next week writing a nearly complete manuscript of a novel entitled “Departure” while Jagger
acted as his editor. As a failsafe, Alan has written Thomas Zane into the story to provide him
enough light to escape. Zane then arrived, in his signature diving suit, bringing the light to set
Alan free. Alan escaped to his car just before the Dark Presence returned to the cabin, sensing Zane.
This led to the crash where Alan finally woke up. Alan then awakens from this vision to
find himself again held at gunpoint by Agent Nightingale, who finally found
him thanks to all the noise at the farm. Dr. Emil Hartman escapes the Cauldron Lake Lodge
to find Nurse Sinclair being attacked by the Taken Ben Mott. Mott, who had been working
for Hartman in the fake kidnapping plot, is then scared away by the doctor’s
flashlight. With Sinclair now safe, Hartman retreats with her back inside the lodge. Hartman reveals to the nurse
that he knows a bit about the Dark Presence as well as its ability to
possess. Mott reappears at the lodge, killing another patient named Rudolf Lane.
Hartman and Sinclair continue to run from him, just as the police arrive. Deputies Mulligan and
Thornton arrive and search the place, but cannot find Mott. Hartman uses himself as bait and the
Taken man appears. Hartman throws a flare at him, weakening him enough so the deputies can shoot
at him, finally killing the Taken Ben Mott. Afterwards, Hartman walks off by himself,
looking to the mountains and realizing his “research” must come to an end. He then calls
an unknown party on his phone and states that he has reconsidered their offer. Hartman
then realizes that he misses Thomas Zane. As Bright Falls’ annual Deerfest is about to
begin, Alan finds himself inside a jail cell alongside Barry within the Sheriff Station. As
he awakens from his sleep, Alan sees a vision of Cynthia Weaver, speaking of a key that Zane
entrusted her with keeping safe within the light. Nightingale visits Alan, stating that he read the
manuscript and intends to use it as evidence of Wake’s motives. Alan suddenly collapses, but
Nightingale thinks it to merely be a trick. Sarah tells the agent to back off, believing
him to not be sober, or on official business. Nightingale then pulls his gun on Alan, but
suddenly remembers the moment from what he read in the manuscript. He tries to pull out
the pages to read them, but is swiftly pulled out of the room by one of the Dark Presence’s
whirlwinds as the lights in the station go out. Alan tells Sarah that the only way
to fight the Presence is with light, and she rushes to the fuse box before turning
them back on. Sarah then tells Alan that Cynthia lives in the old decommissioned power
plant. She agrees to take Alan there, leaving Barry behind at the station with a list
of phone numbers and instructions to call them to give them the code phrase: “Night Springs”,
the name of a TV show about paranormal events, which will inform them of something strange
happening in the town. Sarah and Alan then leave the station to make their way to the
Town Hall to search for keys to a helicopter. The first person Barry calls is Frank
Breaker, retired NYPD detective and Sarah’s father. Frank receives the message and
immediately begins to worry about his daughter, grabbing a shotgun and a flashlight before
leaving his home and entering his truck. While driving, Frank calls an
associate named “Kirklund”, informing him that there’s currently a situation
in Bright Falls. Kirklund unfortunately responds by telling Frank that “they” won’t be
able to send anybody in a timely manner. Sarah and Alan fight through several Taken,
as well as possessed objects (including the Deerfest float). They soon reach the
Town Hall where Alan finds the keys, but after he retrieves them, he and Sarah
soon spot Barry running for his life outside. Barry is separated from the two
by a Darkness possessed bus, but survives. Alan and Sarah later see a
flare shoot out from behind the church, and they get inside after holding
off more Taken. Outside the church, they find Barry, adorned with Christmas lights for
“protection”. The three then reach the helicopter, but as Sarah gets in it, a horde of Taken attack.
Alan holds them off, and as soon as they’re ready, he gets in the helicopter himself, and
the three embark towards the power plant. Frank Breaker arrives in Bright Falls and meets
with the others Sarah had Barry call: Pat Maine, Deputy Thornton, Deputy Mulligan, Deputy Grant,
and Deputy James. The deputies tell Frank about the Taken and possessed objects that have started
to appear, as well as their weakness to light. They also inform him that Sarah and Alan Wake have
taken off in a helicopter towards Cynthia’s place. Frank heads off alone towards the
power plant, fighting Taken on the way. As Sarah goes to land the
helicopter near the river, a flock of birds attack and get caught
in the rotor. Alan is thrown clean, while Sarah tries to shake the birds to meet him
at the plant with Barry. Alan crosses a yard of transformers to enter the power plant, where he is
met by Cynthia Weaver, bathed in a massive light. After Alan proves that he knows
of her connection to Thomas Zane, Cynthia invites him inside the power plant and
tells him that the key is in the “Well-Lit Room”, which is inside the nearby dam. While Cynthia
states that she won’t go outside at night, she does admit that she has a secret
tunnel to the dam via an old water pipe. Alan cuts power to the transformer
yard, then follows Cynthia to the tunnel. On their way to the Well-Lit Room, Alan calls
Barry, telling him to meet them at the dam. Suddenly, Alan hears a loud crash. Alan leaves to
check on his friends, while Cynthia continues in the tunnel towards the dam. While Alan finds
the wreckage of the helicopter, he finds no bodies. He continues on and meets up with Sarah
and Barry, protecting them from some Taken. The now reunited trio then make their
way to the top of the dam. On their way, more powerful (and fast) Taken appear,
but Alan is able to fight them off so they can reach an elevator to the dam.
Alan soon gets separated from the group, and is forced to escape the Dark Presence to make
his way to the top of the dam alone. He is able to elude the strange force, reuniting with Sarah,
Barry, and Cynthia as the four then enter the dam. Inside, they reach a vault, built by the Army
during World War II. Cynthia lets them inside, where they finally enter the Well-Lit
Room. Alan enters this room filled with lightbulbs that Cynthia has been maintaining
for decades, and finds a box in the center. He approaches it to take the “key”
left behind by Thomas Zane: a page. On this page is a story about Alan, seven
years old, who suffered from nightmares. The page then details an old light switch his
mother gave him, which she called the “Clicker”, that would turn on a magical light to
drive away the beasts. Under the page, Alan is shocked to find the Clicker he remembered
from his childhood, with Zane’s writing reflecting his current state of finding it. While Alan
is mesmerized to learn that Zane had written the Clicker into existence inside of a story that
he himself had written, he nonetheless takes the Clicker, knowing that it’s his key to getting
to Alice and bringing an end to these events. Meanwhile, Frank Breaker arrives at the power
plant to find it empty. Knowing of the secret tunnel to the dam, he takes a truck to go there.
On his way, he spots the helicopter crashed and still aflame, giving him even more fear for the
safety of his daughter. Suddenly, Frank is run off the road by a semi. After he crashes, the
shadowy figure of Barbara Jagger appears outside the driver’s side window, telling him to stay
away, as “this is between [her] and the writer.” Frank pulls out a flare to scare her
off, then begins to fight more Taken, but soon finds himself overwhelmed.
We then see another flashback from Alan’s life, this time two years prior, where the
writer awakens after a long alcohol bender. After treating his hangover,
Alan listens to a voicemail from Barry, who tells him to watch his interview on the
Harry Garrett Show promoting his new book, “The Sudden Stop.” Alice arrives and Alan
begins to argue with her about the night before, but quickly comes to his senses when he realizes
that the stress of his book tour is getting to him. Alan then promises that the two will take a
vacation together as soon as things quiet down. Back in the present, Alan presses the Clicker,
and then tells the others that he’s going back to Cauldron Lake to finish his manuscript,
on his own terms, to make things right. While Sarah tries to go with him, Alan states that
he has to do this alone. He hugs Barry goodbye, and exits the Well-Lit Room, with
Cynthia closing the door behind him.
Frank Breaker, now safe thanks to Alan using
the Clicker, continues towards the dam. He is able to muster up the strength to reach
it, and when he enters the Well-Lit Room, he is overwhelmed with happiness to find his
daughter, Sarah, inside with Barry and Cynthia. Alan makes his way to Cauldron Lake, fighting
through the last defenses the Dark Presence throws at him, including various Taken and
a tornado of possessed objects. Once safe, Alan reaches a cliff above the lake, and
stands before the water with the Clicker in hand. He then jumps into the lake,
before waking up within another dream. In it, Alan finds himself before “Alice”,
who tells him that everything he’s gone through has simply been a nightmare. Alan
refuses to accept this dream as reality, and searches for the Clicker,
finding it and turning on the lights. This awakens Alan within the “Dark Place”.
Thomas Zane then appears before him, telling him to find his way to the cabin
so he can fill it with light. A smiling doppelganger of Alan Wake then appears before
him, and Zane introduces him as “Mr. Scratch”, who Zane states Alan’s friends
will meet while he is gone. Alan then traverses through the Dark Place,
hearing the darkness speak in Alice’s voice, as well as Barbara Jagger. Alan then hears echoes
of the past, when Thomas Zane wrote his love, Barbara Jagger, back into existence
after she drowned in the lake. Zane quickly realized that the Barbara he
brought back was different, however, and he was forced to cut out her heart,
which he claimed was “filled with darkness.” Alan finds the cabin and enters it, finding
the heartless specter of Barbara Jagger inside. Alan grabs her and places the Clicker in the
hole where her heart once was, and while the Darkness states that it will “find a new face to
wear” and “someone else to dream [them] free”, Alan turns on the Clicker. A burst of light
erupts through Jagger, and she disappears. Alan then makes his way back upstairs, where he feels Alice’s presence. He then
sits down at the typewriter and begins to write the ending to “Departure,” knowing
how to bring balance from Zane’s mistake. We then flashback to Alan jumping into the lake
to save Alice. This time, however, time lapses, and Alice awakens underwater before she emerges
from Cauldron Lake onto the pier. She searches for Alan, but finds him nowhere in sight, with
Diver’s Isle submerged once again. In Bright Falls, Deerfest occurs without a hitch,
with Rose now holding Cynthia’s lantern, while Agent Nightingale stands
behind her, dressed in all black. Back at the typewriter, we see Alan once
more at work, where he simply states “It’s not a lake. It’s an ocean,” before
Alice is heard telling him to wake up. Alan soon finds himself within the Dark Place’s
representation of Bright Falls. He enters the diner and relives the moments when he first
arrived in town, although things are slightly distorted. Alan goes back to the bathroom, but
inside he sees a message from Thomas Zane in the mirror, telling him to “go no deeper”. Zane
gives him a flashlight and a gun (or rather, representations of them) and states that he’ll
find a better point of contact to help him. Alan exits the bathroom to
find that night has fallen, and the diner is now filled with TV
sets showing a frantic version of himself writing the current events. Alan
fights some Taken and leaves the diner, finding Zane’s light outside. He follows,
reaching a cabin where he finds a manuscript page. Unfortunately, Alan isn’t able to read much from
the page, as it just contains jumbled, dreamlike fragments. Words then begin to materialize in
the room, including one that reads “Phone”, which Alan shines his light on, transforming it into a
cell phone. Suddenly, the phone rings, and Alan answers it to find Thomas Zane on the other end,
who tells Alan to follow the Signal to reach him. The GPS system on the phone begins to work
inexplicably, and Alan begins to follow its directions. Eventually Alan reaches the backyard
of the Town Hall, finding it strung up with lamps, much like the Well-Lit Room, but red
instead. Wake gets another call from Zane, who tells him that he’s going deeper, as
the Dark Place is playing tricks on him. Knowing that all he can do is keep going, Alan
continues to follow the signal. Continuing to live through twisted memories of his travels through
Bright Falls, Alan eventually receives help from Thomas Zane in the form of a manuscript
page. With it, the word “Friend” appears, and when Alan burns the shadows off of it,
a ghostly version of Barry appears. This version of Barry maintains the same snark as
the real one, urging Alan to listen to Zane, as he’s been in the Dark Place for “ages”
and must know what he’s talking about. Alan reaches the top of a hill and
spots a sawmill in the distance, believing the signal to be leading him there.
After more and more TV’s of Alan frantically writing stranger and stranger obstacles in
his own way, he finally reaches the sawmill. There, Alan finds memories of his life
with Alice, which make him wonder what’s happened to her. Alan soon finds himself
inside a representation of his own home, where he finally meets Thomas Zane
(in his diving suit), “face-to-face”. Zane tells Alan that the Dark Place is
calmer where they are, but they still don’t have much time. The poet then tells the
writer that he’s currently fighting himself, showing Alan a nearby TV where he sees himself
once again. Zane states that Alan is currently causing everything as they speak. Alan doesn’t
believe that he can be in two places at once, but Zane persists, telling him that he is
trapped inside nightmares of his own creation. Zane suddenly vanishes, and the TV’s in
the home begin to attack Alan. After he destroys them, he finds himself on a dock.
Suddenly, static begins to envelop Wake, getting too loud for him to handle.
He passes out, and awakens inside his room at Cauldron Lake Lodge, where he is
met by a ghostly figure of Dr. Hartman. We then see Allen on the floor of the
study inside the cabin on Diver’s Isle, with manuscript pages scattered
around him. Frantically, Alan screams that there is no way out,
but that he has to get out of where he is. Back inside The Dark Place, Alan watches
as Dr. Hartman morphs into Barry, and he soon finds himself outside. He relives
more twisted versions of his memories, and when Alan escapes the lodge, he spots Zane’s
light in the distance. As Alan goes towards it, however, he also finds a TV, and he again sees
himself writing the story of his current reality. On the front lawn of the lodge, Alan relives
the firework and rock music filled events of the Anderson farm and defeats several Taken
to get through the lodge. Back outside, Alan talks with Zane, who can finally reach
him. Zane tells Alan that he must reach himself to wake himself up, leading Alan
to realize that he must get to the cabin. Zane tells Alan that he won’t be
able to follow him to the cabin, but can help him get to a lighthouse as a safe
haven beforehand. Alan traverses a treacherous path of floating objects created by his own
words. Zane speaks with Alan during his journey, telling him that the part of him
that is in control is in the cabin, dreaming and insane, but the one he is speaking
to is capable of rational thought and planning, and can regain control. Alan, realizing
that there are technically “two” of him, asks if Mr. Scratch is also part of
him, but Zane confirms that he is not. Zane continues to help Alan reach the lighthouse,
but his insane self turns it off. Alan then finds himself back inside Hartman’s lodge, where
he sees “himself” speaking with Dr. Hartman, admitting that he should have listened to
the doctor from the beginning. Alan is then shown a tape recorder, which he uses to see a
message from Alice. This Alice is different, however, as she is completely bitter and
heartless, expressing her hate towards Alan for his childish selfishness. Hartman and
the vision of himself try to convince Alan to stay there to not ruin Alice’s life anymore,
but he recognizes the attempt to trick him. Alan reaches Zane once again, who
tells him he must fully reject the fantasies that he has constructed. Alan
does so, and Zane disappears again, leaving a manuscript page in his wake.
This page powers up the lighthouse, but also leaves behind a memory of Alice
telling Alan she’ll always love him. Now without Zane’s assistance, Alan reaches
the lighthouse. Climbing to the top, he emerges from a hatch to find himself just
outside Diver’s Isle. He watches a memory of him and Alice arriving for the first time, and he
traverses the now twisted and distorted bridge. A Taken version of Hartman attacks, as well as
one of Barry, but Alan defeats them (as well as other Taken and possessed objects)
to finally reach and enter the cabin. Alan makes his way to the study, and touches
the face of his sleeping counterpart. Wake then opens his eyes, finding himself
alone. Now able to think clearly again, he realizes that he has to use the
time he has control wisely. He turns his attention to the typewriter and sits
down to write a sequel to “Departure.” Alan types the title, “RETURN by ALAN
WAKE” on the page. Alan then simply states, “my name is Alan Wake, and I’m a writer.”
Sometime after the events in Bright Falls, author Clay Steward begins to have nightmares
involving Alan Wake. Clay leaves his wife and children, and assembles Nightingale’s field notes
on his investigation, his own interviews with various residents of Bright Falls, the pages
of Alan Wake’s manuscript that were recovered, as well as various other materials in a
book he entitles “The Alan Wake Files.” Additionally, Clay’s own accounts reveal that
during his time in Bright Falls working on the book, he believes he saw someone who looked
like Alan Wake sometime after the author’s disappearance. When Clay tried to speak
with him, however, the man simply gave him a strange smile before seemingly vanishing.
Around two years later, Barry Wheeler has taken on the Old Gods of Asgard as clients, and on
a tour, he falls asleep inside a motel room, where the TV is playing an
episode of “Night Springs.” The story of “Return” is then written by Alan as
an attempt to leave the Dark Place. The events of this story are written into existence as
he does so, much like those of “Departure.” In “Return”, Alan, a “champion of light”,
is still trapped in the Dark Place chasing the “herald of darkness”, Mr. Scratch (his
evil doppelganger). Mr. Scratch continuously eludes Alan, threatening that he’ll soon
have his hands on everything Alan loves. Alan is then engulfed in darkness, and soon finds
himself in the town of Night Springs, Arizona. There, Alan deals with more Taken before he
spots a motel with lights on in the distance. Alan escapes from more Taken that emerge from
an oil derrick, orchestrated by his evil double, to reach the motel. At a garage in the motel,
Alan meets Emma Slone, a mechanic who recognizes him. Alan asks her for a type-written page that
belongs to him, and Emma tells him the page had something written on it about the oil derrick
and a satellite. Emma gives Alan the page, and he instructs her to stay in the light. Alan
then tells her that they’ve never met before, and the man she recognizes him as is actually
someone dangerous who looks like him. On the page is a formula for rewriting
reality, requiring three items: a valve, a battery, and a CD. Alan finds
that the battery isn’t charged, so he takes it to Emma, who agrees to
charge it. Alan then uses the items at the oil derrick to prevent the darkness from
pouring out from the ground. Once he does so, a rock hits a satellite in orbit, causing
it to crash into the derrick and destroy it. Alan returns to the motel, to find it overrun
with Taken. Alan defeats them and finds Emma safe inside. He then asks her about the
man who looks like him (Mr. Scratch), and she tells him that he had a party in one
of the rooms then once things got out of hand, he went to a diner where a
fight broke out. Strangely, Emma has keys to the diner, and hands them
to Alan so he can go there and investigate. Alan goes to the diner, where he finds a motel
room key left behind from the scuffle. He takes it and returns to the Motel, but on his way,
Emma is attacked by the Darkness and killed. Alan uses the motel key to enter the room,
finding the corpse of a man named Michael Farabee inside. His clothes bear the name of
the Mount Redtooth National Observatory, and Alan finds keys to it among his belongings. Alan
takes them, and makes his way to the observatory. Alan fights through various forces of the Darkness
before he reaches the main building. He presses a call button to request entry, but a woman on
the other end, Doctor Rachel Meadows, refuses his entry (believing him to be a returning Mr.
Scratch). Alan convinces her that he’s a different man, since the shadows attacked him but not the
previous man she saw, and she lets him inside. As Alan explores the facility, he sees a
message from Mr. Scratch, recorded from his “party” at the motel where he killed Michael
Farabee. Alan finds and speaks with Dr. Meadows, who explains that she is picking
up some sort of strange signal, which Mr. Scratch was interested in, but couldn’t
understand, sending him into a rage in which he broke their imaging array. Luckily, Meadows has
a spare in her car, and Alan agrees to fetch it. Alan retrieves it, and the Darkness begins
to send spiders at him as he returns. Once back inside the observatory, Alan
installs the new imaging array, and Meadows attempts to use it. Unfortunately,
it malfunctions due to the coolant system, forcing Alan to open the secondary coolant flow
valves manually. Alan then rushes out and does so, predictably fighting several Taken
and other foes along the way. Alan returns to Meadows, who operates the
telescope. Taken enter the building and attack, forcing Alan to fight them off as she
works. After they’re all taken care of, Alan returns to Meadows and she reveals that
the signal is now coming in loud and clear, and while she can’t understand it, it seems to
be interacting with the observatory’s systems specifically, as if it was made for it. Alan
then takes a printout of the signal, finding it to be a map created by himself (or at least the
version of himself writing this particular story). Alan follows the map to reach a Drive-In
Theater. There, Alan finds a guard station, where inside he meets a woman who
is obviously Taken by the Darkness, although she comes onto him (thinking him to be
Mr. Scratch yet again). Alan makes his way to turn the power back on At the Drive-In, but on his way,
he is finally met face-to-face with Mr. Scratch, who taunts Alan and unleashes a powerful
onslaught of Taken to attack. Alan is able to fight them off, and successfully turn on
the power, enlightening the guard station. Alan returns, and formally meets
the woman, Serena Valdivia, who has snapped out of her Darkness-infused
trance. She tells Alan that Mr. Scratch was trying to do something with the projector
in order to prevent the sun from ever coming up again. Alan decides that he needs to go
there, and Serena gives him the access code, but warns him that Mr. Scratch claimed
he was going to “set up some security”. Alan gets to the projector room, finding and
defeating Mr. Scratch’s security system of Taken and poltergeist fountains. Alan enters
the room, and follows the instructions left on the printout from the signal. However, as
soon as he does, Darkness fills the room, and Mr. Scratch yells to Alan, telling
the writer that his efforts are futile, and soon he will take everything Alan loves,
including his wife. When Alan tells Mr. Scratch to show himself, the doppelganger complies,
but shortly after, Alan is again knocked out. When Alan awakens, he finds that time has somehow
looped, and he is once again nearby the motel in Night Springs. Alan finds Emma back at the
motel garage, confirming the time-loop, but Emma reveals that she remembers all of the prior
events. Knowing it would help Alan, she retrieved most of the items he needed before, leaving
him to retrieve the remaining: the battery. He does so and returns to Emma, who charges it
once again. After returning to the oil derrick and causing the rock to crash into the satellite
once again, Alan escapes the ensuing destruction. Luckily, this time he knows to return to Emma, and
he does so to retrieve the key to the motel room Mr. Scratch held the party in. This time,
Emma admits that she did go to the party, but left when things got out of hand, later
learning that Mr. Scratch had wound up killing a girl who attended as well. Alan goes to look,
and implores Emma to stay in the light this time so she doesn’t meet the same fate. However, as
soon as he leaves the garage, its doors close and the darkness still envelops Emma, not
allowing her to change her dreadful fate. Alan gets the key from the motel room and
returns to the observatory. This time, Alan retrieves the imaging array from Dr. Meadows’
car before even entering. After retrieving it and going to the callbox, Meadows recognizes
Alan and remembers the last loop as well, allowing him in immediately. Alan installs the
array, but before Meadows activates the telescope, Alan goes to make sure that he can stop the
Taken from sabotaging the coolant system in the first place. After doing so, Meadows
retrieves the signal, and Alan fights through several adversaries to return to her. Alan
gets the printout of the signal, which has more information, but is still incomplete.
He then takes it to the Drive-In once again. At the Drive-In, Alan uses his prior knowledge
to get the power on and use the access code right away. Despite Mr. Scratch showing up
again and throwing his defenses at Alan, Wake is able to reach the projector room
once again to follow the instructions from the signal. Unfortunately, the same fate awaits
Wake, as the room fills with darkness again, and Mr. Scratch taunts him, claiming that he’s
wasting his time. Alan is knocked out yet again, and another time loop occurs.
With the latest loop, Alan has the most knowledge he’s had yet, but also
the most powerful opposition. At the motel, Emma helps him get the keys, and he helps
finally save her life. At the observatory, Dr. Meadows has the array in place,
allowing Alan to simply take care of the coolant and fight off infected, retrieving
the full signal printout for their efforts. Finally, At the Drive-In once again, Alan
turns on the power, deals with Mr. Scratch and his reinforcements, and returns to the
projector room. He then follows the signal printout instructions one final time. In doing
so, Alan learns that the film he’s been trying to show was one his wife, Alice, had made about
him as a memorial once he was presumed dead. The light of the projector casts through
the film, and burns through Mr. Scratch, who stands atop a bus in the drive-in.
Mr. Scratch attempts to hold on, but the light eventually destroys him
completely, as he fades away. The film then shows Alan and Alice reuniting, where
they finally hold each other and share a kiss. These events unfortunately seemingly only
exist inside this episode of “Night Springs”, which then wraps up. After the credits roll,
Barry Wheeler awakens inside of his motel room and calls out for Alan, thinking he had heard him.
In October of 2019, Jesse Faden finds her way to the Federal Bureau of Control’s headquarters in
New York City, known as the “Oldest House”. The Oldest House is a Place of Power, or a location
that has been affected by paranatural forces. Jesse, led to the Oldest House by Polaris (the
entity that telepathically communicates with her), hopes to finally find Dylan, the brother
separated from her seventeen years prior. While Jesse doesn’t find many people in the
Oldest House, she does find its janitor, Ahti, who presumes Jesse is there
about a job: Janitor’s assistant. He points her to an elevator to get to the
“interview”, and she follows his directions. Emerging from the elevator, Jesse finds the office
of FBC Director Zachariah Trench. When she enters, however, she finds Trench dead,
seemingly of a self-inflicted gunshot wound. Polaris instructs
Jesse to pick up the murder weapon, and when she does so, she is contacted
by the “Board”, another paranatural entity broadcasting from a Black Pyramid in
another dimension called the “Astral Plane.” The Board inform Jesse that only the Director can
wield the Service Weapon, and so her application is currently being processed. Jesse is then
transported to the Astral Plane, where she follows the Board’s instructions to learn how to
use the Service Weapon, which is an “Object of Power” connected to the Astral Plane. Afterwards,
the Board appoint her as the new director, and she sees a vision of Trench knowing that an attack
was coming and vowing to keep the Bureau safe. When Jesse leaves the Director’s office,
she notices FBC agents infected by some kind of paranatural force, which she calls
the “Hiss”. The Hiss tries to enter her head, but Polaris stops it. Jesse
is then forced to fight the Hiss infected FBC agents before she
receives another vision of Trench, telling her to find the “Hotline” to
establish a secure line of communication. Jesse cleanses a “control point” of the hiss,
finding a safe room nearby. She speaks on its intercom, and talks with a woman named Emily Pope
on the other end. Jesse learns that Pope is the assistant to the FBC’s Head of Research, Dr.
Casper Darling. When Jesse introduces herself, those inside the safe room exit,
and Emily meets her face-to-face. Emily tells Jesse that the Hiss has
somehow managed to infiltrate the building without any warning whatsoever,
leading to a full-blown lockdown of the facility. Emily then has Jesse try
to cleanse a Hiss-corrupted agent, and while she tries (with help from Polaris),
she finds that it simply rips the agent apart. Jesse decides to ask Emily about the
incident in Ordinary when she was a child, and asks about the FBC’s involvement in the event
(keeping her brother’s abduction close to the vest for the time being). Emily admits that she’s heard
mentions of an Altered World Event in Ordinary, and while she could try to dig up some files,
the classified information would be better accessed by Dr. Darling. Unfortunately, he has
gone missing. Emily believes that Darling knew something was coming, as he developed wearable
devices called Hedron Resonance Amplifiers, or HRAs, which have protected several agents
(including herself) from the Hiss thus far. Jesse asks about the “Hotline”
Trench mentioned in her vision, and Emily explains that it is another Object
of Power in the form of a telephone that serves as a direct line of communication between
the Director and the Board. Additionally, it allows communication between other planes
of existence as well. Emily then tells Jesse to go to the Communications Department
to find it. Emily warns Jesse, however, that the Head of Communications, Alberto Tommasi,
refused to wear an HRA, so he may now be a threat. On her way, Jesse cleanses another Object of
Power, giving her the ability to telekinetically throw objects. Continuing on, she comes across
the now Hiss-corrupted Tommasi and is forced to fight him. After the battle, Tommasi escapes,
leaving Jesse to find the Hotline Object of Power. Jesse finds the Hotline in a chamber separated
from her by a strange void. Before her, she sees a pull chain for a light switch, and she
tugs on it three times, transporting her inside the “Oceanview Motel and Casino”, a Place
of Power that connects various dimensions. Jesse finds another light switch inside, and
pulls it to find herself before the Hotline: a strange telephone that is currently ringing.
Jesse answers the Hotline, and she hears the deceased Trench on the other end. Trench speaks of
his “management team”, who know the secrets of the Bureau, consisting of Head of Research Dr. Casper
Darling, Head of Communications Alberto Tommasi, Head of Security Lin Salvador, and
Head of Operations Helen Marshall. Jesse returns to Emily, and the pair determine
that they should find Helen Marshall, who has also gone missing after going to the Research
Sector to secure the HRA production. Emily informs Jesse that she’ll have to head to the Maintenance
Sector first, so she can perform a Directorial Override to lift the lockdown of the facility
(allowing her to access the other sectors). Jesse goes to the Maintenance Sector and
finds Ahti, who agrees to help her reach the override as long as she does some work as
his assistant. In his own way, Ahti asks Jesse to fix the coolant pumps and power generators
before the power plant explodes. On her way, Jesse meets Security Chief Simon Arish, who
was assigned to watch over the power plant. Arish tells Jesse that Darling seemed to know
the Hiss was coming, and provided them with the HRAs as he prepared one “massive” one, all
while tearing off his clothes, for some reason. Jesse repairs the plant’s coolant
pumps and energy converters, and she is finally able to use the Directorial
Override to lift the internal lockdown. Jesse finally decides to finally tell Emily the
truth about her search for her younger brother, Dylan, as well as her connection with
Polaris. Emily reveals that she’s looked into the Ordinary Altered World Event, learning
that Trench and Darling were both involved, and sectioned off a large area
of the Containment Sector for it (although Emily reveals she found
no record about the Slide Projector). Jesse then continues her search for Helen Marshall
by heading to the Research Sector. On her way, Jesse finds another Object of Power and receives
the ability to “seize” the Hiss-controlled agents, giving her control over them instead. She is
eventually able to speak with Marshall via an intercom, and the Head of Operations calls
an elevator for her to come speak in person. Jesse finally meets Marshall face-to-face,
and Marshall asks Jesse to assist her Rangers with securing the HRAs from Darling’s lab to
help the FBC survive the Hiss attack. Polaris then leads Jesse towards Darling’s lab, and
after she cleans out the Hiss on her way, she finds the machine he built to create the HRAs.
When she tries to activate it, Marshall arrives with her Rangers and tasks Jesse with replacing
some terminals to get the machine running again. After doing so and activating the machine,
the specimen inside, a “Black Rock Prism” shatters. Marshall then sends Jesse down to
the Maintenance Sector to find Dr. Darling’s Black Rock Processing lab so she can retrieve
another Prism. Before Jesse leaves, however, she asks Marshall what she knows about
Dylan Faden. Marshall, stressing that lives are currently at stake, agrees to talk
about it after Jesse repairs the machine. Jesse returns to Arish and asks for help getting
into Darling’s Black Rock lab to prevent the Hiss from taking more survivors. Arish tells her
the lab is nearby, but currently occupied by a giant Hiss monster. Furthermore, they
can’t ask for help from security since Head of Security Lin Salvador went missing shortly
before the lockdown in the Containment Sector. After defeating the Hiss monster, Jesse is able to
investigate Dr. Darling’s Black Rock Lab. There, she finds a security card that will allow
her to reach the “Black Rock Quarry”, the source of the Black Rock. The Quarry is
one of what Dr. Darling calls “Thresholds”, or connections between dimensions, and can
be reached through the Maintenance Sector. Jesse enters the Quarry, and after Polaris leads
her, she uses explosives to excavate a Black Rock Prism. She takes it back to Marshall, who intends
to use it to restart HRA production. Marshall, following through with her agreement, finally
tells Jesse the truth about her brother. Dylan, as it turns out, is currently in
the Oldest House. After the Ordinary AWE, Dylan was brought in by the FBC was
found to have very special abilities, and was being groomed to become their next
Director, codenamed “Prime Candidate 6”, or P6. His powers corrupted him, however,
and he wound up killing others, leading to his containment within the “Panopticon”,
a location within the Containment Sector designated for Objects of Power and other items
touched by paranatural forces during Altered World Events. Armed with her brother’s location,
Jesse immediately heads to search for him, while Marshall warns her that Dylan is dangerous,
and to not let him out of his confinement. Jesse reaches the entrance to the
Panopticon and meets its supervisor, Frederick Langston. She asks where Dylan is
kept, and Langston tells her that Dr. Darling wanted him somewhere secure and isolated, so
he’s in a maximum security cell on the upper level. Langston warns Jesse that there’s an Object
of Power loose inside, which is causing havoc. Head of Security Lin Salvador was last seen
trying to contain it, before he went missing. Jesse has Langston open the door and enters the
Panopticon. Jesse finds the Object of Power, a television, which warps its
containment area. Jesse fights through the Hiss-corrupted Lin
Salvador, along with his team, and is able to finally cleanse the Object of
Power, giving her the ability to levitate. With the Object of Power matter attended to,
Jesse continues the search for her brother. Jesse reaches the massive maximum security containment
cell on the fifth floor of the Panopticon, but is surprised to find it empty. Just then, she
receives a call from Emily Pope, who informs her that Dylan just walked in and joined them in
the Executive Sector. Dylan, apparently, has decided to give himself up, telling Emily and the
other survivors that he’s affected by the Hiss, but differently than all of the others. Emily
decides to isolate him, while Jesse rushes back. Jesse returns to Emily, who tells her
that Dylan is indeed affected by the Hiss, but differently than any other manifestation
they’ve ever seen. Marshall had set up an HRA warded cage to contain him, and Jesse makes her
way there to finally reunite with her brother. Jesse enters the room housing the cage,
and finally comes face-to-face with her younger brother for the first time in nearly two
decades. Dylan is levitating inside of the cage, rambling to himself. Jesse asks
him if he knows who she is, and he simply replies that she is “Dylan Faden’s
sister.” She asks if he knows who he is, and he replies that he is not Dylan, as
“Trench and Darling made sure of that.” Dylan then refers to himself only as “P6”, stating
that he’s “better” now that the Hiss has helped him. As Jesse calls on Polaris for help, Dylan
seemingly reacts to it, expressing extreme anger and resentment over the entity not helping
him escape from Trench for all these years. Dylan reveals that the Bureau brought
the Slide Projector Object of Power from Ordinary with him when they took him
in, and proceeded to use it. In doing so, they opened a door to the Hiss, which is what
allowed it to enter the Oldest House. Dylan then states that he “let” the Hiss into
him to allow him to get “rid” of Polaris, warning Jesse that the entity, and the
Bureau, are simply using her as a puppet. Now knowing the source of the Hiss, Jesse decides
her best bet to get rid of it would be to find the Slide Projector and shut it down. Dylan gives her
the keycard to the Prime Candidate Program in the Containment Sector, and tells her to go find the
truth for herself. Jesse then leaves her brother and makes her way to the Containment Sector,
where she enters the Prime Candidate Program. Inside the area, Jesse finds the FBC’s research
on P6, including Darling’s insistence to continue working with Dylan despite his use of excessive
force killing a member of his team. Surprisingly, however, Jesse finds research on another Prime
Candidate, P7, who happened to be none other than herself. The Bureau had evidently followed and
spied on Jesse for years, simply observing her. Jesse then finds the area where the
FBC have stored their research on the Ordinary Altered World Event. After
finding a scale model of the entire town, Jesse discovers that the FBC transported the
town’s landfill (where she and Dylan found the Slide Projector) and are storing it in the
facility. Jesse then finds Darling’s lab, where she watches a video log in which the doctor
states that he’ll be setting up a new department, Dimensional Research to focus
solely on the Slide Projector. Jesse now knows that she must head to the
Research Sector to find where Darling had moved the Slide Projector. When Jesse
reaches the Research Sector, however, she finds herself inside the “Ashtray Maze”,
a labyrinth she quickly discovers she cannot navigate. Hoping Ahti can help, she goes to
his office, but finds it empty. She searches for information on his whereabouts, eventually
leading her back to the Oceanview Motel. She traverses through it, finding herself transported
to the Restricted Area of the Maintenance Sector. After following through Ahti’s
visions, she finds the janitor, and he rewards her with a gift:
his cassette player. Ahti tells her that it will get her through the
maze, and he vanishes shortly after. Jesse returns to the Ashtray Maze and
listens to the cassette. As the song plays, she is able to find her way through the labyrinth, fighting Hiss-controlled agents along the
way. As the hotel-like environment begins to shift and abstractly transform around her, Jesse
navigates her way towards Dimensional Research. Inside Dimensional Research, Jesse searches for,
and soon finds the Slide Projector’s containment room. Unfortunately, the pedestal that once housed
it is now empty, leaving Jesse to continue to look for where Dr. Darling took it. She soon watches
another video log by the doctor, in which he investigates the Slide Projector, along with the
one remaining slide, marked “36”, that Jesse had not burned in Ordinary. Darling’s team used the
projector to open a portal to “Slidescape-36” and conducted several expeditions, finding an
unpredictable resonance from an unknown source. Trench, however, claimed to have heard something
else, something that made his ears bleed. Watching more logs from Darling, Jesse learns
that Darling eventually found the source of the resonance in Slidescape-36: an entity of
considerable mass that he named “Hedron” due to its shape. Shortly after, a chamber
opens before Jesse, revealing Hedron in containment. Upon seeing the entity, Jesse
believes it to be Polaris’s physical form, recognizing it from her initial explorations
with the Slide Projector back in Ordinary. Jesse then watches Darling’s final message,
in which the unclothed man states that he had been fully exposed to the Hedron resonance,
changing him and giving him visions. In them, Darling learned that within Slidescape-36, Hedron
stopped the spread of another source of resonance, the one that Trench was exposed to.
Darling expresses fear that this new, terrifying resonance will spread through
Trench, despite the work he put into creating the Hedron Resonance Amplifiers to
hopefully spread Hedron’s ability to block it. Jesse examines the Hedron Chamber,
finding the path blocked by the large HRA that Darling had finished before
his disappearance. After removing it, Jesse enters the chamber, and
finally views Hedron unobscured. Suddenly, the Hiss enters the Chamber
behind her, and infects the various Siphons surrounding Hedron. Jesse attempts to
cleanse them before they can destroy the entity, but she is unfortunately too late. Jesse
is left powerless to watch Hedron crumble, and she soon finds she is unable to hear Polaris. Without Polaris’s protection,
the Hiss then infects her mind. This brings us to the end of the
story of Control… at least until Jesse fights off the Hiss inside her own mind. Finding herself within a dream in which she is a
new employee for the FBC, Jesse completes mundane tasks until she reaches Director Trench’s office
to deliver his mail. Suddenly, she finds herself in the Director’s chair, until Dylan appears with
the Service Weapon and holds it to her head. When he pulls the trigger, Jesse finds herself
back as the new employee, stuck in a loop. After completing the tasks and delivering
the Director’s mail once again, she hears Trench speak of an invasion coming to Oldest
House. Trench then explains how he plans to fight it by taking the Slide Projector (and
one of the burnt slides) to the “Nostalgia Department” before turning it on to allow
the Hiss to enter and “fix” the problem. Trapped in another iteration of the loop,
Jesse gets to the Director’s office and takes the Service Weapon. She then sees
herself put the weapon to Trench’s head before pulling the trigger and taking his
place at his desk. Jesse then picks up the Hotline and speaks with Dr. Darling, who leaves
her with a classified message for the Director: Hedron was not the source of the resonance, but
rather a catalyst. Jesse’s nose begins to bleed, and she heads to Darling’s
office to reveal the “endgame”. In Darling’s office, Jesse
finds a light switch pull chain, and activates it three times to find
herself back within the Oceanview Motel, or at least her own brain’s version of it.
There, she finds another version of herself, engulfed by Polaris. Polaris grows
brighter and brighter until Jesse awakens. Now back and without the Hiss infecting her,
Jesse realizes that Polaris still exists within her. While she’s unsure whether Hedron placed
Polaris inside of her or simply taught her how to trigger the entity, she now knows that
she’s the new catalyst for its resonance. Jesse learns that while she was dreaming, Dylan
had escaped confinement and turned the projector on to enter the Astral Plane alongside the Hiss in
an attempt to infect the Board. Jesse is able to reach the projector and turn it off, entering
the Astral Plane herself to stop her brother. Jesse fights through the invading Hiss and finally
reaches Dylan just below the Black Pyramid. Jesse then grabs her brother, and with Polaris’s help
she is finally able to cleanse Dylan of the Hiss. The result of this ordeal leaves Dylan in a
coma, one which Jesse doesn’t know if he’ll ever recover from. The portal from the Slide
Projector closes, but traces of the Hiss still remain inside the Oldest House, forcing the
lockdown to continue. Jesse works with her new management team to find a solution, but she
realizes it will be a long road ahead of her, and Polaris. She then finally accepts her position
as Director of the Federal Bureau of Control. Sometime later, Jesse receives a call from the
Board on the Hotline. The Board informs her that there is a problem in the Foundation (a place
near where Ahti gave her the cassette player, which the janitor uses as
his “vacation spot”). Jesse discovers the entrance to the Foundation
in the Maintenance Sector and enters it. Inside the crystalline caverns of the
Foundation, Jesse begins to receive visions of Helen Marshall through the Hotline,
making her fear the worst. Further inside, Jesse notices that the Astral Plane is starting
to cut into her dimension and the Oldest House. When Jesse reaches a large area called
the “Crossroads”, where she finds a large, broken pillar. The Board reveals this pillar to
be a paranatural object called the “Nail”, which Jesse is instructed to repair. If the Nail is not
repaired, the Astral Plane will continue to bleed into the Foundation, eventually destroying the
Oldest House and everyone inside. To assist her, the Board bestows upon her a new ability,
forcing her to choose one of two options. Jesse begins to search for four “keys” the
Board spoke of in order to allow the Nail to rebuild itself. After finding
the first, Jesse receives visions from an extradimensional entity called the
“Former”, but its speech is indiscernible. After finding another key, the Former attempts to
speak with Jesse again, and she soon finds herself back to where the Board gave her the choice of new
ability. While the Board forbids her from taking the other ability, claiming the Former is trying
to mislead her, Jesse defiantly takes it anyway. After being chastised by the Board for her
“poor performance” within the Astral Plane, Jesse soon finds herself isolated from their
reprimanding. She then sees the Former before her, and it speaks directly with her. Jesse
discerns that the Former was once a member of the Board, but was ousted
after it was “blamed” for something. As the Astral Bleed gets worse and worse, Jesse
continues to search for the remaining keys to repair the Nail. The Board eventually
apologize to her for their outburst, deciding to let her keep both abilities so
long as she ceases contact with the Former. Jesse repairs the penultimate key, and the Board
uncharacteristically shows their appreciation. When Jesse reaches and repairs the final key,
she’s shocked when a tremor strikes and the Astral Plane begins to collapse around her.
She narrowly escapes back to the Foundation, and rushes back to the Crossroads, where she
finds Emily Pope with a team near the Nail. Emily asks Jesse what she’s done to cause the
tremors. Jesse expresses her confusion, and Emily confirms that the Nail has been repaired, stopping
the Astral Bleed. Emily also states that she has determined that the Nail is actually a piece of
the Astral Plane (or a vessel containing it), and it is vibrating at a frequency incompatible
with their own dimension’s. This spatial friction, if allowed to continue, will end up
destroying both planes of existence. Jesse decides to climb down below ground to reach
the base of the Nail to investigate the source of the tremors. There, she is shocked to find Helen
Marshall, still alive, but recently infected by the Hiss. Marshall, as it turned out, was the
one who broke the Nail, attempting to destroy it in order to detach the Oldest House from the
Astral Plane entirely, suppressing the Board’s control over the Bureau and preventing the Hiss
from spreading through it. The Board caught wind of her attempts, and attacked her, destroying
her HRA and allowing the Hiss to reach her. Jesse is regretfully forced to kill Marshall,
finding the Nail to be infected afterwards. She cleanses the Nail, stopping the tremors.
The Board congratulates her on her efforts, while expressing that they hope she changes
her attitude moving forward. Jesse plays along, knowing that she can’t entirely trust the Board, but pretending to be on their good side
will likely prove to be advantageous. At some later point, Jesse goes to the
Investigations Sector of the Oldest House after receiving visions through the Hotline
from a man at a typewriter beckoning her there. When Jesse reaches the sector, she
finds it abandoned after something caused it to be closed off. She finds a pull chain and
uses it to transport to the Oceanview Motel. There, the writer speaks with Jesse once
again, and while he doesn’t remember much, he does remember his name.
He then introduces himself, as none other than the famed,
but missing writer Alan Wake. Jesse then sees a vision where Alan
is met by a doppelganger of himself, who introduces himself as Thomas Zane.
Alan questions this, as he remembers the poet looking differently the last time he
saw him. “Zane” then states that the diver Alan met was just a “role” he played in
an old film he made. This Zane then tells Alan that they’re working on something
together now: an artistic collaboration. Alan then looks down at a TV nearby,
playing an episode of “Night Springs” which depicts Dr. Darling. Zane
returns with a drink for Alan, reminding him that they’re close to
escaping the Dark Place, as Alan has been writing and found a new way that will
work. Alan then remembers that his double, Mr. Scratch is still out there, but Zane brushes
it off, simply stating that he’s “dealing with him”. This frustrates Alan, who throws his
glass on the ground, ending Jesse’s vision. Jesse returns to the Investigations Sector,
finding the Dark Presence invading it. As she proceeds, she continues to hear Alan through the
hotline, writing what happened to Dr. Emil Hartman after the events of Bright Falls. Hartman called
in the FBC, who investigated the Altered World Event that occurred with Alan in Bright Falls.
Afterwards, he dove into Cauldron Lake himself, hoping to control the Dark Presence. He
emerged as a different being, and the FBC took him in. When the Hiss invaded, however,
it transformed Hartman into yet another thing, the “Third Thing”. Alan then writes that Hartman
crashes out of the darkness to attack Jesse. Shortly thereafter, the lights go out,
and Alan’s writings become reality as the monster that was Hartman appears. Jesse
is then forced to reactivate the lights, driving the Third Thing away and into the shadows. Continuing through the Investigations Sector, Jesse speaks via intercom with Frederick
Langston, who fills Jesse in about Hartman and instructs her to kill him before he
can escape into the rest of the Bureau. Jesse then searches two locations for the Third
Thing, areas housing the artifacts seized from two Altered World Events, one called “Fra Mauro”, and
another called the “Eagle Limited”. In both areas, Jesse turns on all of the lights and weakens the
creature, causing him to run off to one final area: that which contains the Bureau’s
investigation of the Bright Falls AWE. Jesse soon finds herself back inside the Oceanview
Motel, where she once again hears Alan talking, this time about having a plan to
escape (although he has forgotten it). She then sees another vision of Alan,
thinking to himself that “he” is coming, and that he has to get out soon. Wake then
begins to write his escape, involving a hero working for a government agency fighting an
alien force (a very familiar sounding scenario). Back in the Bright Falls AWE area, Jesse sees
another replica, like the one of Ordinary. The Third Thing attacks once again, and Jesse
turns on the power and the lights in the area. Finally cornered, Jesse is able to
fight the being and eventually kill it, bringing an end to the Hiss and
Darkness controlled Dr. Emil Hartman. After the coast is clear, Langston calls Jesse, informing her of an Altered World Event alert
going off in Bright Falls, Washington. Strangely, the dates are off, as the alert is seemingly
for an event a couple of years in the future. We then see Alan Wake once again, realizing that
if the alarm is true, then the events causing the alarm must be true as well. He then states
that “it’s happening again: a return,” before simply saying “you’ve been warned.”
And this brings us to the year 2023, where FBI profiler Saga Anderson arrives
in Bright Falls with another agent, Alex Casey (who mysteriously shares a name
with the protagonist of Alan Wake’s novels). The pair begin to investigate a series
of strange murders occurring in the area, while Alan Wake is seemingly still trying
to escape his nightmare prison of darkness. It is there that we reach the beginning of
Alan Wake 2, where we’ll finally pick up the story of the lost writer, and delve even
deeper into the Remedy Connected Universe. Hey everybody, thanks for watching this one!
It wound up being way bigger than expected, but I love this universe and really wanted
to give it the treatment it deserves before we re-enter it with my most anticipated sequel in
years. Huge thanks go out to all of the folks who support this channel through YouTube Memberships
or Patreon subscriptions whose names are on screen now. If you like what I do on this channel
and would care to support my work, please do consider joining by clicking the links in the
description, I really, really appreciate it. Also a big thanks goes to my buddy PapaPost, who helped with the voiceover on this
behemoth! As mentioned in the intro, we do a podcast together called Bucket Bytes
that you can catch right here on YouTube with the link in the description, and check out his
personal channel for his streaming content. Thanks again guys, see you later!