A Hyrule Warriors: Age of Calamity Tier List

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
you never quite know what to expect with spin-off games you know that while many people myself included figured a follow-up to hyrule warriors would happen eventually we got blindsided by the announcement of one that also doubled as a prequel to breath of the wild and i mean really blindsided oh they kept this thing a secret all the way to two and a half months before release is beyond me now that it's been two and a half months since age of calamity came out the playerbase has been wondering something will there be dlc oh and just how does every character on the roster measure up against each other so how about we answer the latter question in the form of a tier list fair warning this will be covering every unlockable character as of right now including post game so there will be story spoilers and the usual caveat that this list is just my personal opinion and while i've done my best to assess everyone's strengths through both research and hands-on experience in my 98 complete save file that only has a couple chorox seed side quests left this will still be an inherently subjective topic if there are parts you disagree on that's pretty normal so without further ado let's begin we're going to work our way up from the bottom starting at the lowest point on the list i'd hesitate to truly call this a low tier but c-tier consists of warriors whose movesets feel too flawed or too incomplete to measure up to the rest of their peers and first someone who seems to be widely considered the worst in the game the goron champion puts his impressive strength to use with the goron's unique crushing weapons and the ability to control magma forming a unique move set with a surprising amount of nuance problem is a lot of it just doesn't click together well many of deruk's combos lean hard on follow-up attacks from destroying or using magma structures but their damage ain't the greatest and the aerial strong attack you get from going off magma ramps is restrictive and impractical not only that daruk is held back in one other very specific way that just happens to be very important is stasis rune locking bosses down while their weak point gauges are exposed is a big part of taking them down quickly and taruk happens to have what is by far the worst stasis in the game not only is his default attack after connecting with states is one of the very few in the game that can't be canceled out of with a dodge its damage actually isn't that good while he does have unique defensive abilities with his impenetrable guard that can transition near seamlessly into his first strong attack a purely defensive play style like this runs into trouble when so many missions have time limits he isn't awful but daruk's move set doesn't function as intended and his strengths just don't fit the game he's in from one big body to the next hes2 is an oddball who takes a while to wrap your head around and even after that he still feels underwhelming credit where credit is due his fifth combo or c5 ends with a chain of explosions that automatically staggers bosses and exposes their weak point gauges play this right against bigger targets and you can try and continuously stun them before they get the chance to attack however you need just the right setup for it because nearly all of his attacks are pretty slow s2c5 takes time to get to and even longer to hit meaning he needs multiple attack speed up seals just to have a chance at pulling off stun locks he also needs to have many koroks on hand to make a lot of his best moves actually be good but summoning more core oxy that requires a several second long dance a several second long cryonics block or having a special prep it's a constant battle for upkeep to have the backup dancers he needs for his moveset to work and that is not easy to do in the thick of things well then i did warn about spoilers riju's standout trade is her notably strong dash attacks to where she often gets more mileage out of them than her regular attack string pro tip pressing x while standing still starts your dash with the enhanced version right away stack enough dash attack damage seals and you'd be surprised where her damage output can go she's even one of only three warriors with a shield for parrying attacks and deflecting guardian lasers however you can't always lean on two moves in a game with such varied maps and objectives and the rest of rigeu's kit doesn't do her many favors plagued with weird hitbox placements and other inconsistencies she can find it hard to fight normally in situations where she can't reliably spam x while moving and even doing that can fall victim to camera issues worse yet the forced rigid movement on many of her attacks makes her notably difficult to maneuver where you want her to while also keeping her offense up i get that she's supposed to feel wild but in my experience it just leads to her missing attacks and getting hit by stuff she shouldn't have again not awful but these flaws drag her down and now the reason why this game's plot could happen in the first place the first thing about terraco is how small it is compared to everyone else being able to avoid hits that have caught other warriors can come in handy terraco's unique action also lets it do a whole bunch of different things from peppering enemies with rapid-fire shots or charging up a stronger laser with crowd clearing potential it even synergizes with several strong attacks but even that can't overcome what at least from my experience feels like underwhelming damage output sure this little robot has a lot of tricks up its sleeve but so many of them feel less potent than the more straightforward stuff other warriors can do and maybe it's just a placebo effect but it feels like i always have to work harder with this character even with c4 and c5 confirms not only that while terico has two strong attacks that can stagger enemies they both happen right at the very tail end after the strongest parts have come and gone and don't last very long for you to capitalize on oh well this little fella's non-combat functions were what saved the day our next stop is b-tier like a b-letter grade these warriors are pretty solid overall but either have something holding them back or don't quite have enough to put them over the top and first to them is 100 years before he served as link's final shrine trial sort of the master monk brings an unconventional moveset that wouldn't feel out of place in the first hyrule warriors he put strong emphasis on setups using different ancient relics and they're actually quite effective when they're prepped right offering area of effect attacks and concentrated damage in different ways depending on which finishers you use especially once you pick up on certain tricks like using his c3 to summon two iron balls and then immediately going giant to hit both at once and pick up two charges for the cost of one or taking advantage of how much damage his c5 shrine entrance can take by repeatedly hammering it and getting your charge back plus one every time even on its own his massive form grants an immediate source of crowd control and knockback resistance if you don't want to lose your momentum so why isn't he higher up well maz koshiya leans hard on these relic setups the rest of his kid outside of them is really clunky and inconsistent this warrior lives and dies by how often his big brain plays succeed took a while for him to show up but next is the first of link's multiple move sets fighting with the spear gives him a special focus on burst movement and closing distance quickly between himself and enemies with multiple strong attacks that send him flying forward and a charge thrust for his unique action that he can whip out whenever he wants this is basically age of calamity's zone breaker moveset helps him capitalize when weak point gauges show up even if the enemy's out of range which synergizes well with the sheer damage he can rack up against single targets a charged c4 in particular just mauls weak point gauges and if you stasis an enemy while their gauge is out you'll have no trouble at all charging it so what's the catch well boss killer move sets like these in muso games tend not to do so well against crowds of enemies and that is especially the case here most of link's spear attacks hit in a straight line aside from his c3 which is weak until the last hit and c1 which makes you stand still in charge at first the best pair this moveset with an ally who has better crowd control oh boy don't let him find out i put him down here personally rivali prefers the air as his flight mode moveset puts him above most enemy attacks and gives him nigh unmatched spread damage that makes him perfect for mowing down waves and mooks he'd pair well with spear link much of rivale's moveset revolves around finding ways to get airborne whether from his lengthy unique action finding a wall to jump off of or finding an enemy to grab with his grounded c3 so we can follow it up with the bomb arrow volley and then dodge at the end to stay in flight yeah complicated he also has a notably good stasis rune letting him fire a volley of arrows and then dodge cancel out and also do a regular combo before it ends but despite all this rivale's still not that great in 1v1 fights he's not punchless but his grounded moveset is underpowered and his options to get airborne against bosses are either risky or require there be a flunky to grab best pair this moveset with someone who can kill bosses more efficiently speaking of bosses the big bad himself winding up playable after you beat a certain post game map was an interesting surprise this clearly non-canon diversion has all the power you'd expect from he who wields the triforce of power even his weak attacks shred through enemy health bars enough then you can get a lot of mileage out of a standard combo alone and his magnesis rune is unusually powerful with a wide area of effect even without grabbing anything made of metal and dealing heavy lightning damage that even staggers enemies touching water or on maps where it's raining and once his calamity mode activates all bets her off as he chains attacks together in ways he couldn't normally and staggers bosses just by mashing buttons on them however for how powerful calamity mode is it takes a while to build up and multiple circumstances like performing a weak point smash or even swapping to an ally ended immediately making it less practical to use than advertised and a character this gigantic has a hurt box to match some enemy attacks he just won't be able to avoid normally better hope you can pull off a perfect dodge or that if you block it you won't get staggered yourself i remember a lot of people were looking forward to playing as this one and urbosa does not disappoint another moveset gear to deal high damage in a small space ribosa can stare down the fiercest of foes and hold her own get the hang of managing her lightning gauge and her extended c5 and c6 will make weak point gauges disappear with a snap of her fingers but what puts her a step above spear link is the extra versatility she offers like being our second shield user letting her parry attacks and reflect guardian lasers or having a mid-air weak attack with unusually long range that she can use far more times before dropping down than the usual limit of three if she uses her unique action for a brief moment to reset them giving her another means to chip away at weak points in ways that fit her perfectly however just like spearlink verbosa has issues dealing with large swaths of enemies at once it's not as bad as link has it since her extended c6 can handle it but doing so requires more commitment than most other warriors would need now we're going places a tier is where we find the warriors who can truly hold their own against nearly anything that calamity can throw at them let's start with someone you might not have expected this high up sneaking into the higher tiers is this buffoon showing why the yiga respect him despite how much of a slacker he is at first glance koga's moves that can feel very awkward and difficult to work with and well even after you get the hang of him he's still pretty awkward it's kind of his thing however once you learn the ins and outs of his combos the more apparent his upsides become like a c3 that acts as a long lasting dash attack that goes on without you at the end a c4 that staggers and deals high concentrated damage and a c5 that combines the effects of both but that pales in comparison to what happens when koga's stress builds up because big glowy blast is a multi-hit staggering weak point depleting ray of death to anyone unfortunate to be in front of him and once you realize just how quickly a c4 and c5 build up stress and how you can press zr right after the meter tops up and before he starts throwing a fit to let loose immediately with no meter management required well in fighting game terms it's basically an instant i win neutral button don't sleep on this guy even if he's usually the one doing the sleeping i know you're thinking what how are the great fairies this high up have you seen how easily they get hit by everything or how slow to a fault their attacks are what are they supposed to do against any kind of prolonged pressure but here's the thing beneath the surface of this seemingly deeply flawed quartet lies some broken secondary effects have you noticed how the heart blasts from their c3 slows enemies down significantly for a while or how their c5 acts like a command grab that pulls in any enemy nearby regardless of what they're doing and leaves them staggered afterward and while dodging enemy attacks is a challenge their block is nearly impossible to break through but it's their unique action that pushes them this high up each fairy's flowers do something uniquely important tara with the white hair deals aoe damage with massive range mija with purple hair creates a shield that nullifies up to two attacks quesa with pink hair turns her flowers into projectiles with absurd range and kotera the blonde applies a stackable defense debuff with her flowers second hit you can even stop them from switching at the end if you dodge cancel before then use these effects well and the fairies are a powerhouse despite their size and slow attacks the princess herself has arrived and you might be thinking wait how's her chica slate move set this high up at first glance zelda's standard attack string is very underwhelming and her combos while effective once you unlock their last parts are unwieldy to use but with some practice and research into what moves can do or consulting a guide you'll find much more than meets the eye for example did you realize that while zelda's magnesis rune is active and hanging overhead performing her first weak attack will have the magnesis pull the crate she digs up into it and when it's there releasing the rune will not only deal more damage it staggers anyone it hits or when you lock an enemy with stasis if you manually end it with zr instead of letting it run out naturally it'll deal an extra chunk of damage smart use of her runes and attacks allow zelda to expose weak points at will and deal heavy damage to them and any nearby moocs in one fell swoop and since her runes recharge faster than anyone else's she can go for these kinds of setups far more easily kind of like setting up and asking if you've subscribed yet if you're into my kind of content and turn notifications on since the algorithms are into that kind of thing must have taken a lot for this cowardly goron to jump back in time to help his ancestor but maybe unoboe didn't have much to worry about after all because he's actually very capable of putting up a fight his gimmick of using his unique action has set up enhanced versions of random strong attacks is front and center in his moveset but the real reason it's so effective isn't the increased damage it's the fact that all of unobo's enhanced finishers force out weak point gauges this gives him more chances to stagger enemies than nearly anyone else in the game not only that the unique action itself gives him a way to cancel out of certain animations that is less committal than dodging and sets up a buff to then use during his next combo but since each type of protection only enhances specific attacks yunobo's game plan isn't as consistent as he might wish it was he either has to roll with whatever he gets or find another opportunity to pull out his rock roast which is easier said than done when you're in the fray still the power available makes it more than worth it [Music] the hylian champion is back and this time with something a little heavier wielding a two-handed weapon like a great sword or hammer gives him a moveset with hard-hitting attacks with pretty good range that surprisingly only sacrifice speed some of the time who thought a scrawny guy like him could put bigger bruisers to shame not only that link's two-handed weapons also offer special enhanced versions of all of their strong attacks and these babies get crazy powerful culminating in a wild display of martial strength that i personally believe is the best c6 in the entire game it's a menace but this move sets main downside does keep it in check a little every time you use an enhanced special link takes temporary recoil damage that becomes permanent if he doesn't heal it back fast with his c1 or if he takes a regular hit first this necessitates finding openings to chow down during prolonged fights or relying on your weaker non-enhanced finishers to play it safe it's a high-risk high-reward moveset that stands out compared to what you typically see from heavy weapons in these games and man is it satisfying to use when things are clicking awakening her divine powers gives zelda access to a whole other moveset with its own upsides the main one being damage output purifying monsters with sacred light in no time flat there's even a built-in gimmick between its two types of moves those that create rings of light mark enemies with a debuff that makes them take more damage from attacks that create arrows of light even the fact that you can't bail out of this moveset stasis attack hardly matters because of how much damage it deals on its own and that's before you tap into a luminescent form channeling the goddess highly as radiance to basically spam strong attacks with reckless abandon as long as you don't run out of special meter needless to say special attack charge up seals are a godsend here or zelda can smite single foes and bosses with ease in this form she's not the greatest at dealing with crowds she's not lacking in moves that hit large areas but the varying range on her strong attacks means she has to choose whether to hit in a narrow line or a circle a ways away or a short range spreadshot formation but pay attention to the battle and how the enemies are grouped and it's only a minor hassle turns out the king of hyrule can do more than just diplomacy and tragically strict parenting as this game's token stance character rome's attacks vary in use depending on which guys he's wearing donning his royal attire and a claymore lets him focus on concentrated damage with slow yet powerful blows while his great axe focuses on faster strikes and crowd control while disguised as a hermit this unusual amount of versatility lets him tailor his play style to best suit whatever situation he finds himself in and since he also has the ability to swap guises on the spot after a strong attack and immediately follow up his single target damage gets even higher thanks to being able to pull off back to back strong attacks at any time with no strings attached his majesty can steamroll even the biggest bosses once he gets momentum going though a force he may be rome still has a couple of shortcomings the lack of a consistent projectile limits his combat options since he's always forced to approach and his stasis rune is notably slow to come out giving him less time to react to an exposed gauge but both of these can be worked around easily enough here we are the highest tier for those few warriors whose powers rise above all others and beginning our top five is the zora princess brings her spirit fighting skill and power over water and life force to bear and i gotta say it feels like one big apology for how weak rudo was in the last game fighting with a highly versatile mix of water bending and spear strikes mifa's moveset can wipe out crowds and wear down bosses in equal measure accomplished with multiple strong attacks designed to pull enemies into a smaller space to make them easier to hit even after they've ended and her unique action flows right into this able to create a fountain of water and then warp to it or to the middle of the water formations made by several strong attacks and continue with a longer string of aerials than anyone other than rivali since mifa summons another water fountain when she lands with a midair strong attack it gives her unmatched ability to approach opponents and chip away at their weak points she even has the unique ability to heal allies with several moves and even heal herself with her special attack making her the ideal choice for longer solo missions or any that require protecting allied captains the sure amifa's damage output isn't as good as the other top tiers but that's hardly a drawback with everything she's capable of is there something in the water in zora's domain among spear users the zora champion is outdone only by her brother is anyone surprised they made sure the fan favorite would be this powerful the ever optimistic prince boasts an array of hard-hitting attacks that sacrifice little in range or speed though as strong attacks tend to last a while their constant damage means it's rarely an issue he even has multiple setups for stun locking large bosses with strings like his c5 and they don't require heavy investment in his attack speed to pull it off and proper use of his unique action kicks sidon's offense and defense up a gear turning his strong attacks into an overwhelming force including a c6 that gives two-handed link a run for his money and granting temporary super armor after they're through you can even press zr in the air when not prompted to cancel out of some moves and lag early the prince's only downside his rooms aren't the greatest with a short lasting stasis a magnesius with a long animation in narrow range and a remote bomb that while fun is difficult to aim he's better when relying on his own goddess-given talents hey anyone remember this guy at all from breath of the wild well he's going to be remembered now getting it out of the way yes teva's standard string is rather unwieldy the thing is he doesn't need to rely on it it's just a means to setting up his real sources of damage with the unique ability to keep his strong attacks going if you keep mashing x tabus finishers let him clear out waves of enemies with his c3 pull them in with his c5 snipe down long corridors with a c4 or focus on a single target with a c2 and c6 and by focus i mean deal so much concentrated damage that no enemy health bar weak point gauge or frame rate stands a chance when he gets going wiping out an entire gauge in one go on a higher leveled enemy is normal for this guy and bringing it all together is what is hands down the most broken stasis rune in the entire game able to aim at mark and lock entire hordes in place at once and with greater distance and a longer duration than anyone else react with this as soon as you see an enemy's weak point cage appear and they can kiss it goodbye admit it you knew impa was going to be this high up it doesn't take long once you get the hang of her to realize just how broken she can get sure impa does take a small amount of setup to get going which can make using her on maps where you deploy multiple allies a bit inconvenient since her symbols reset whenever you switch to someone else but in practice all she needs is a couple seconds to get even one symbol and it's off to the races the more clones impa has the more absurd her damage output gets and the more reach she gains on her weak attacks and most of her strong attacks with three symbols active she has by far the best standard combo in the game it's not even close and the sheer amount of hits she can rack up ensures impa gains specials more often than anyone else which synergizes perfectly with the fact that she gains a symbol from using one or gets an even stronger special if she has three symbols all she needs is a little momentum and impa is an absolute force to be reckoned with and yet there's one warrior still who rises above all the rest you know it just feels right for link with this weapon and choice to be at the top while his sword and shield moveset might be as straightforward as you'd expect for the first to get your hands on the upgrades it gains over the course of the game turn it into an utter powerhouse that can do literally anything you could ever want or need it to do great standard attacks with big hitboxes check hard-hitting strong attacks check and with a free follow-up if you remember to charge it that basically gives him two strong attacks in a row just like the king what about competent aerials with multiple ways to get airborne a long lasting dash attack that leads right into a standard combo a shield for defense parrying and anti-guardian measures check check check even has multiple consistent ways to attack weak point gauges from using aerials to chip away at them to forcing staggers with his c6 to firing arrows with his unique action that can snipe natural weak points like a he knocks his eye or lionel's head without breaking a sweat and if that wasn't enough the master sword makes this moveset even more overpowered sword beams give link's weak attacks even greater range at full health and the master sword has a hidden seal that heals him as he ko's enemies not to mention its extra effectiveness against guardians hollows and other such enemies making him the ideal choice for any missions that require facing some of the game's greatest threats and there you have it a comprehensive list of where i think the cast of hyrule warriors age of calamities stands compared to each other as of right now gotta say you can tell the devs learned from the first hyrule warriors when they designed the roster this time around we got a varied and interesting cast that is much better balanced with few real duds we even got a bigger base roster than i or pretty much anyone expected actually one move set more than the first hyrule warriors had at launch speaking of which i'm interested to see how they handle dlc for this because let's be honest it's probably happening and if the past two nintendo muso games or any precedent it'll probably be a substantial amount of content are there any characters or new move sets for already present characters you're hoping for who knows maybe they'll sneak in content from the breath of the wild sequel if the timing works out right special thanks to these people for their help making this video happen thanks in particular to my patrons for their support despite such trying times just enduring this all can make you feel like a warrior huh so until next time keep hanging in there alright
Info
Channel: Delzethin
Views: 45,405
Rating: undefined out of 5
Keywords: Hyrule Warriors, Age of Calamity, Hyrule Warriors Gameplay, Age of Calamity Gameplay, Hyrule Warriors Roster, Age of Calamity Roster, Hyrule Warriors Tier List, Age of Calamity Tier List, Hyrule Warriors Characters, Age of Calamity Characters, Hyrule Warriors Impa, Age of Calamity Impa, Hyrule Warriors Mipha, Age of Calamity Mipha, Hyrule Warriors Urbosa, Age of Calamity Urbosa, Hyrule Warriors Sidon, Age of Calamity Sidon, Hyrule Warriors Revali, Age of Calamity Revali
Id: SwhTEmTuXyE
Channel Id: undefined
Length: 25min 54sec (1554 seconds)
Published: Mon Feb 08 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.