5 things you didnโ€™t know about in Substance Painter

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

Cheers for this. Loved the tutorial about painting with norm maps and how to use anchor points with ao...I'd totally forgotten this. Also. That resource tip is killer. Cheers.

๐Ÿ‘๏ธŽ︎ 2 ๐Ÿ‘ค๏ธŽ︎ u/DannyHuskWildMan ๐Ÿ“…๏ธŽ︎ Sep 18 2020 ๐Ÿ—ซ︎ replies

It is really annoying when a video implies that you donโ€™t know about certain things. Just add the word โ€œprobablyโ€ to it.

๐Ÿ‘๏ธŽ︎ 4 ๐Ÿ‘ค๏ธŽ︎ u/Primitive-Mind ๐Ÿ“…๏ธŽ︎ Sep 18 2020 ๐Ÿ—ซ︎ replies

In this video, we'll be discussing a couple of tips and tricks inside Painter that can help speed up your workflow!

๐Ÿ‘๏ธŽ︎ 3 ๐Ÿ‘ค๏ธŽ︎ u/GarageFarm ๐Ÿ“…๏ธŽ︎ Sep 18 2020 ๐Ÿ—ซ︎ replies

These were great tips.

๐Ÿ‘๏ธŽ︎ 1 ๐Ÿ‘ค๏ธŽ︎ u/Messianiclegacy ๐Ÿ“…๏ธŽ︎ Sep 18 2020 ๐Ÿ—ซ︎ replies
Captions
in this tutorial we're going to be learning about a couple of tips and tricks in substance painter that you might not have known about you can check the timestamps below if you want to skip ahead to specific parts of the video first off we're going to start with tip number one and it's on how to add a custom shelf here are 3 materials that i got from the 3db asset library to add the custom shelf just open up a blank project go to edit settings click on shelf and all we need to do is to specify the name and where we want our custom shelf to be stored in this case i'll just make a new folder and i'll just name it a shelf choose that as the location and then click on the plus icon click on ok and you'll notice that painter will automatically populate the folder and if you look it's the exact same folder structure as the shelf inside painter all that's left now is the drag and dropper materials into the materials folder and there's our black floor panel what's really cool about this is that painter dynamically updates the shelf so if you add another material into the custom shelf folder you'll see it right away and that's how you add a custom shelf inside painter another cool thing you can do is being able to paint over your big maps inside painter itself here's a chair asset from the 3db asset library and we just did a quick bake on it the bake looks fine for the most part but as you can see here there's a baking artifact we can check which map needs to be fixed by going up to the top right corner click on this drop down list scroll down under mesh maps and we can check the normal and the ambient occlusion maps in this case the map that needs to be fixed is the ao map let's go to the texture set settings and you'll notice that we have options here like normal map mixing and ambient occlusion texting the ao mixing list isn't clickable because we won't have a channel for it so let's go up here add a new channel and now we can click on the list and switch it from multiply to replace because we clicked on replace we can now remove the big map from the texture set now let's go to the layers stack add a fill layer disable all the channels except for the ao go to the project tab on the shelf and drag and drop our baked ao into the slot now that the rail map is a layer we can paint over it click on add a fill layer turn off all the channels except for ao right click add a black mask right click on the black mask and add a paint layer let's just switch over to the ao channel and go from multiply to normal and now we can paint over it moving on to tip number three we have anchor points for this example we have a doorknob asset with some rust on it whenever you want to paint in some normal map detail usually you just make a paint layer turn off all the channels except for normal drag in your chosen map and paint on your mesh the thing is you'll notice that the rust effect we have here isn't being applied to our paint layer we can fix that using an anchor point just right click on your paint layer add an anchor point and let's name it something like both now we're going to drag the paint layer under the layer with the effect that we want click on dirt and scroll all the way down to micro normals now we have an option here for anchor point let's click on both set the reference channel to normal turn on macro normal and now we have the rust affecting our paint layer an even better workflow for this would be to make a new fill layer turn off all the channels except for normal add an anchor point and for this let's name it something like control under normal set it to pass through and then switch our macro normal to the new anchor point we can put these inside a folder and now every paint layer you make under the fill layer will be affected by the rust now that we've used the paint layer to add in some detail on our normal map that leads us to tip number four and that's using the resource updater let's say you wanted to change the alpha you used for the normal map you would probably end up erasing what you painted pick up the alpha you wanted to replace it with and then paint it again that works but say you have a lot of stuff to redo it's not very efficient we can use the resource updater to fix that all we need to do is go to tools click on the resource updater and it'll bring up this window and here we have the list of resources that we've used for the project we can go to the map that you want to replace click on new resource and for this example let's just pick this map then click on update and as you can see all that detail that we painted in just got updated and for tip number five we could talk about fixing seams here's our wooden material on the mesh and it looks pretty okay from a distance but when you look closer you can see that there is a visible seam a quick way to get rid of that is to go to the properties change the projection from uv projection to planar projection and for this let's just repeat the material and now there's a more visible seam
Info
Channel: GarageFarm.NET Academy
Views: 6,578
Rating: undefined out of 5
Keywords: 3d, susbtance painter, substance painter tutorial, 3d tutorial, tutorial, 3d tips and tricks, Blender 3d, Maya, Modo 3d, substance painter help, How to use substance painter, How substance painter, 3d painting, Blender 2.8, substance painter texturing, texturing tutorial, pbr tutorial, pbr, 3d texturing tutorial, pbr beginner tutorial, Adobe substance painter, Adobe, UV tutorial, 3d UV, UV, substance 3d painter, substance 3d designer, top 5, top 5 tips, texturing
Id: bgquP-teXd0
Channel Id: undefined
Length: 6min 21sec (381 seconds)
Published: Thu Sep 17 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.