3D Liquid Simulations & Splashes Live | C4D, Octane, Realflow

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I surf in the news I need to turn that live chat on for these videos I've been posting some reason I can't attend this live chat replay on for my previous streams I don't know why it's just great out it's a bit annoying la live chat replay okay so those two seem to be allowed let me just check this other stream here okay so those two it's Vlad let me go check on actual video let's skip through all rights it's actually available now house weird it wasn't available before anyways today is Sunday I should be relaxing but people have requested that I do live streams of me actually making projects for like portfolios and stuff and I told them it will be really boring to watch but people wanted me to do it anyway so today I'm going to try and make the splash and real flow and try and do it for sure real and it's pretty much it's going to be me going back and forth to the simulation for about three hours it's gonna be really boring to watch but people some reason want to watch this stuff it's not exciting at all but this is the type of stuff I do when I'm making um portfolio work so that looks cool go for that option as well this one looks a bit advanced don't know how to do these bubbles yeah that's my own issue yes don't need to figure that out she was real flow or octane this it can't see the particles we can only see the match so probably have to get second simulation or maybe try and get a mesh for this and somehow get bubbles going I'd have to figure that out we're not really sure how it get bubbles Ganga maps I have to probably mix a shader and opacity and a displacement map or something weird I don't even know how to do that yet which is why I'm not attempting in and I'm just going for a splash like this this is itself is going to take a while to try and get right and I don't not even sure if I can get it right but this is the type of stuff I do when I'm making projects and people wanted to see this for whatever reason gonna be a really boring stream I probably end up doing something else halfway through but anyways you might as well get started hello my peeps I don't expect anyone to actually join on a Sunday how big is a cup I would say 8 centimeters and it's just too big let's go 3 [Music] Tintin didn't turn dice ruffle did I remember you did even though your name sounds very generic for some reason I know if we get that name Sunday why nice to see you too my dad's [Music] should have come up with a back-up plan in case this project got a bit stale cuz I have a feeling it's gonna get boring this needs to be more of a cup of shape something like there [Music] put a line there and there to play black ops all the time I'm surprised you still subscribed to me you used to watch me when I was just starting used to do this black ops 2 all day every day thousands of hours of our lives wasted good times this Cup should be something along the lines of this [Music] I'm not using arctan for now when I started my channel to be honest so we can spend a lot of the stream inside of real flow just going back and forth for settings unless I get over it and then we went to something else it's the thing a lot of people want me to do this sort of stuff but it's not exciting to watch so I don't know how I'm gonna do the splash I'm gonna have to fill up this cup there's two ways of doing it can I have a simulate liquid and then just drop us cube in there or I could fill it up try stabilize it and then drop a cube in but then if I want to change settings that I have to do that over and over which is annoying I think maybe I should get the overall dynamics of the simulation right and then start dropping cubes and monsen's in there so we will go ahead and start that and ten tenten tenten missile the Collider that might be too many [Music] let's go medium-high let's go hi cool cool beans or maybe yeah that's fine let's take a look yeah I think that's alright doesn't need to be super high res and then we're gonna use SPH for that maximum idiotism but we should actually hide the actual glass and just do this one cool I need some gravity we'll add them in one by one so if things go wrong we'll know what's causing it and actually want to see what the actual speed of this thing is so which drive am I gonna put this on this one from Russia that's far away all right so I think I don't know if I want to slow this thing down yet I think something feels off for the scene [Music] it is let's go and add in and I'll turn this down to 100 and increase the size to maybe 21.5 okay and a k' demon k volume and 50 yeah why can't I see it there you go let's go 75 let's go 60 okay 13 to get 30 all round and then I got 15 yeah okay let's go 30 something like it and then I'll take another look some reason I think my CP is better in the situation let me try it is let's turn up the resolution a bit let's go five everything else I can help okay we need some variation now or still done a heart I want to do the splash because one option is I could maybe I dropped us down to 40 and then cache it then I could maybe cut it off like yeah I don't want to do this no let's not do this ooh I could do it this way actually you see this flat splasher has a lot of variation of the direction so it shouldn't be a uniform splash so maybe when filling it up I should have some variation ready so what I could do is using noise demon let's go spear ten ten ten let's go five five five locks sewer and here we can just go for four four think I'll turn this cash off so we can just mess with this thing first [Music] cool so let's go point one let's go on to let's go point one here turn down the strength point five fine let's go 200 300 done this thing back on okay so there's a bit more variation it's still not enough um actually it could be I'll start off with this so he will drop this down to 40 and cash it so maybe here we'll turn it off and then do that again really quickly almost too quickly [Music] 60 and then I'm by what project did I have a cube in southern comfort s [Music] now I need to figure out how guerrilla dynamics work with liquids gonna have to do some googling I guess I could just this way at a Collider then we go simulation rigidbody and yeah we can have a know but we don't want to just go straight through the liquid you want the liquid to actually affect the way it interacts and stuff so this is where things but Ricky time to whip the Google tell people this would be boring to watch bet people want to watch me make actual projects let's just go straight here hello my dude doodles cry boys dynamics [Music] tags where would this be under no I remember on this page before where I saw dynamics section and and and and and and and and turn and turn Goods putting objects well that could be an interesting one to look at [Music] this is what I need to figure out that could probably be the shader if you using mesh meshes object annex object and particle YouTube is really bad at saying notifications can't be can't be missing your live stream ruffle see they have object action-thriller 2015 but I guess since I'm even now you won't really see this thing falling in like real time it'll be like super slow motion so it doesn't have to be perfect just animate it through so let me see let's try do some basic dynamics and then just change it later so this will be our plane and we can go Collider and then here rigid let's go where's the thing shape this shape should probably be set to mesh I don't know let's do box kula Mendes [Music] courts [Music] we need to get this liquid to be affected by the cube okay turn this up to eight and then cash it again how did you make on the back of the red meat m8 pretty sure I did a tutorial on that I don't know why people are so concerned about the textures on that thing I can actually go look at it and show you cuz she look at it you'll see it's quite simple really [Music] what did I do here that's a letter texture can really see just scaled on super small and get one of polygons calm okay so the cube is affecting it um let's see where is the automatic range let's do bumbum let's just do automatic then the space between actual cube and the particles need to be smaller so it'll turn this down 2.1 and then cache it again one option is i actually completely ignore the cube being affected by the simulation in terms of dynamics and just create a splash using noise demon that's a bit better that might be too close though that's good point to if there's a space between then I'll just drop it down to point one but I can see this particles being acting weird here dun dun dun dun dun dun dun dun dun dun maybe a point is too much it's kind of hard to see that's my shear yeah so let's nor the whole dynamic situation I'll just animate the cube you make my life easier I'll do that and then you don't like that then we need to splash to kick off off to the particles and stuff have settled so they settle around frame 30 so this is where the splash will kick off and then your wall come my dudes Google always helps dude literally everything I know is off Google so you can see these particles are acting funky on the sides here and a bit worried about that if I don't fix that now they could mess things up later for my careful but what if I get rid of this cube here there's a gap in between I don't think there is which means there's a problem just turn this back up to one and see [Music] so substeps used to affect the quality of dissemination both real flirtin I think that's changed a bit amused double-check substance so I do effect collision detection seams if a tennis sub steps up to why is that set to 300 on default that's wrong although these are wrong and the is happening here bro broski maybe this is set for SPH simulation so if the simulation is all messed up now we know yep let's not fit elapse where you do that cool let's tense up to 100 Pirate Bay you know it bro okay so there so hard to see send us back down to one so difficult to see that there's actually a gap in there let's go 0.5 maybe I can mess the display options yeah I am tired and create thinking particles around like that I figure it is a flaw from the view that helped I don't know any who is this enough particles for a smooth simulation okay so eighty where does this thing stop stops around just go study let's go with around number forty how do we do the splash let's go and create initial states and then use the initial States and then cash no that's not cash let's undo this and then okay so frame 40 will turn this noise demon off and do you want gravity and drag on and off okay so guess we can go 50 frames yeah did this last time I don't splash to be too much let's go noise field so yeah and then we can go 25 25 25 15 15 15 and okay so if we turn this up to 300 and we can go 0.5 here or 0.2 space needs to be smaller as well I think it's got 100 here let's go 7 7 7 what was that too much turns back to 15 I can't tell if the GPU or CP is faster let me just take this on and see if you feel slightly faster I think Gayle stick that noise splash Yarbrough I'm from sa turn us up to three okay that might be what I'm looking for to tennis up to five much of a difference will that make so we could combine some noises together we could do one big one I feel like this is the wrong way of doing it actually I think there may be a better way of doing it but the thing is animation its main issue that's just second one and this one will be points two [Music] what if I get rid of the bats got infinite and we can go 100 you can forgot at 25 something crazy space scale this is not very king new method a new method will be a lot easier actually so let's turn off using Ischl States still SMS back on and then we can go and do that Corso here is we'll have two meters we can put the noise field under the emitter here like so I'll duplicate this and then just go - three - 14 it's Chinese - aw thus one should maybe 25 and then here we can go - 25 and do that again okay they're colliding with each other it's just a bit of an issue we can move one let's move this one two centimeters that way and then they'll rotate it's 25 then this one should go - - and then 25 now why is one of them not hitting is this one rotating away - 25 Oh shadow octane cheers from Pakistan while come from Pakistan that good huh that's weird knowing that those other South Africans that watch myself what bank you using I'm having trouble purchasing textures from octane from polygons sorry I were to go about animating 100 images in the quickest way possible in cinema on each to slide left individually well that's a very complicated question I'd only have any information at all than that so I can't answer that I work in Cape Town you know yes this cup needs a bit more roughness let's go turn this up i won maybe they'll contain the splashes a bit so they're not just like flying out too quickly then I think need a big noise volume inside as well so we'll go spear fifteen and then this thing can be let's actually go eight and then we watch [Music] point two exactly making it not look real which is an issue let's go appoint five three to five well maybe I should push this thing up and then to probably drop this down at 25 and drop this down to six too much turn this down to 100 turn this down all right we can turn this up to one - lets go on five new particles diet going only 21,000 why is it so slow it's good - let's do some caching and see how horrible this thing come out tan tan tan tan tan tan tan tan tan tan I used I use a lot of bank accounts my dear don't you remember which one I use for polygons so probably just use PayPal now if you like the gap between the glasses wrong which is the other thing needs to drop down to points point one let's slow it down I think that'll help a bit just so we can get an idea of what the final thing will look like let's go point two and I should probably expand this way see minute simulation times get longer and a lot of the time it's just waiting for the simulation to finish okay so to go point one let's try it again should half the speed that's still see the cube affecting it in here XD r we need a super slow motion or I could just sacrifice render times instead of simulation times and bump up the FPS that could be an option depends on which i think is faster render times or simulation times let's go to and then take this back on a lot faster if you think about it per frame even if it takes 30 seconds for one frame to simulate it's gonna take like three minutes to render I guess it doesn't have to be a splash that can just look like liquids I don't have to be that picky what CP am i running I'm running a low it's called let me see sin sin sin sin sin sin sin sin sin sin I seven nine seven hundred no that's a different one I'm using this one I think yeah I 7-9 [Music] 700k beans that could actually look naughty bad instead of copying this guy I could just make my own version well if I measure it and let's see what it looks like with a mesh I'm getting lost these tabs here Bam Bam - can turn up the spinning 2.5 and that's not good anyways let us do a small scene setup and a preview of these [Applause] dan dan dan dan dan dan dan dan dan dan dan but this thing inside ever known and then rotated 90 degrees it's to minus 90 let me just duplicate it and do 90 and now I'm worried about actual scale I think this class is too small I should have done this first let's go and recreate this class yeah so I can just go let's do that let's fill and then just push this up like so it could now I might be wrong why does it look so off yeah though I think it's maybe just a bit bigger and then maybe a bit wider as well just a teeny bit a teensy that looks a bit more accurate create another save and then make another one Clyde oh okay my eyes are not working PC are being slow here and let me see what are happening nothing aren't happening try again [Applause] Jesus okay yeah we will just drag these properties across and it's my no okay I don't know what's happening even the x-ray turning on that's maybe cuz this thing's on co beans I don't think we need this plane or is that the wrong plane I just need it is it this one we don't need let's all be off the floor if the renaming could keep up that would be sick and then yeah we need bend deformer I'm going 90 90 this way and then 90 this way and fantástico [Music] you wanting to make sure that these normal Maps the right way around reverse and then reverse we've got some issues we need to sort out let's turn off this mesh and solo this glass here cool so this thing is functioning correctly this'll be our glass respecting materials tend to render quite slowly so I need to be careful especially dealing with liquids yeah lor and then he can go five percent drop this down to one just so he can actually catch some lighting and I think I'll drop this camera angle as well 3 3 5 ice ice baby alright stop collaborate and listen maybe I should do this actually 600 just do six 700 Dhin Dhin Dhin okay so first issues the mesh should be closer to the glass maybe this thinning is too high but then this stuff tends to look a lot more yeah it's a big issue you think we need to pump some more particles in here I should probably use a cheetah demon as well but that could really slow things down so let's go how much is this now we're getting in the hundred thousands of millions hundred thousand still so it's still chilled six and maybe make this closer as well so we'll go zero three and then we wait and I'm at 8 K Jesus I was quick I was like 10 does 10 days ago when I had seven what was I doing how y'all supposed to change the description this video could always leave it to like a day after it's actually posted info and settings there we go it's interesting how it always displays my PC parts though all right let's take a look e let's have a look-see here is this thing working right let's bring in an hgri and see if our actual textures all working where they should can turn that off and turn off the floor like this something wrong you know i swears this this thing gucchi maybe with this will go point zero one zero zero five three I just don't want it to sit inside the floor I think that's gonna get on my nerves can it's your I bring back floor lighting is ready a bit or fish okay let's bring smash Oh haven't measured it yet [Music] Boompa Bam Bam Bam Bam Bam Bam Bam that's the sound of these birds making outside okay so I think this should be going through the actual mashup but I don't like all these drops inside yeah they could have the wrong normal map direction and then here as well these things could have the nor wrong normal map direction I don't know how real flow does it so but we all try anyways so is it going through the floor properly yeah on the spinning 2.5 I would expand it a bit more okay so it might be right if I push it up yeah then we experienced some slow ass rendering as soon as I add an another one of these muscle Bialik good put a spotlight in their back here [Music] um let's try this one no let's do salon I could be alright and you rotate this thing like so let's go [Music] 6040 then maybe also have a spotlight on actual glass here so it'll go PS oo up 90 so about the spotlight something a bit more direct like that now I have to worry about correct reflections I need to get rid of all this lighting turn off all these lights and the floor Venna but I don't know how to do it properly if I turn the radius down and start getting holes in our mesh let's try it 0-5 and probably more polygons too you know so I can't really go that far that I could then this thing more but then I'll stop going through the mesh or if we do this did that do anything oh that's what it No let's go 0-8 so I'll do that then think the actual articles themselves are just clumping up together so I can't anything it that much I don't know what I could do with that do about that this maybe up so I stopped again [Music] if you want me to stay I'll always leave these not thick enough for me this section here just looks wrong [Music] I've tried to get this collision going yeah maybe I'll just recent without that [Music] let's turn up the particle counts more let's go 1 million don't know splashing though I think it actually looks proper I think I need a sheet a demon is Walt that I need to be careful that so let me go drop this down to five million five hundred thousand and then insert a sheet a demon and then just be very careful with this thing let's go 125 and see start slowing down a lot I know there's an issue let's drop this down to 75 frames [Music] on 50 you start restart your phone to restore tracker notifications get cephus things working if it ends up to the skirt really hit the way all these parameters are so sensitive and with octane generally you want go to the extreme levels that octane gives the options to but the slide is maybe they'll fix that not change for I don't know okay so I think that looks alright we can turn this up well let's make sure the animation is right before we do that so let's turn off the shitty demon the shitty demon and then we'll check again oh my plant is blooming finally this thing got a bit sick a few weeks ago and I was actually a bit worried but it looks very happy these days if you want me to stay ok so it does kind of matter that's on-off I know what other products I can do because this is going a lot faster than I thought it would let's do some art station roaming but on-station doesn't have that much in terms of inspiration [Music] no but some people make some crazy projects some of these things take months to do oh that looks cool boys look so cool from a thumbnails was that perspective and then when you get up close you start to see all the things that's wrong with that this is not still life bro this should be it's still not still life [Music] Interiors that's also something I want to do but I'll spend 90% of the time just googling things food I think I would require sculpting to do which I'm not that great at but food is a really interesting project I could take on one day that skill set could take you really far you can make something like this oh my god yeah this one input portfolio that would do or wonders for you think that involve quite a bit of sculpting guess you could make us an octane but in cinema 4d use standard modeling and octane textures but think you'll just be a lot easier if your new sculpting is the simulation done I think so I think we need to dump this bump this up to 600 frames there's way too much for me to render this is not going well ah I don't know if there's any way of avoiding it I guess I don't have to render the whole thing anyways can always just render a section of it but in terms of render times I feel like this is inefficient to probably stubble this actual speed and then just half it using frame blending like that so it doesn't look too bad wait times do I have to leave that goes cousins on station firm good looks so good very interesting it's interesting a lot of food affects each other as well [Music] [Music] okay so that uses the displacement particles for the bread on top and then here just probably used texturing interesting that I guess you don't need sculpting I should try that someday if you want me to say hello is me food is something I definitely need to do for portfolio that will get me a lot of work to do get hired by McDonald's now be sick a little water droplets there as well this is very interesting just try it okay this thing is going too slow I think it's this cheetah demon you know actual animation I guess since it's not affecting the thingy I can always just animate it I'm a bit worried about this ice cube how slow is this thing for me only be rendering a section of this so that could be fine for any times so if I man you'd animate it it could look wrong I should probably just get rid of it put it on the side maybe trying some how would I do that probably need second fluid going [Music] but then I don't think I actually need to fluids I could probably just use it during textures frames is fine then we could bump up this to one minion actually it's two three forty frames 340 if you want me to stay I'll always be [Music] the stuff is very interesting I like though this is little bumps inside here it's paying attention to detail [Music] mmm [Music] you know stay I want to do another can advert but I've done too many of those ready apples if you are mister those babies annoying well it does a scream alexis texas is this a 3d scene that's funny those probably are others guys room actually looks a man driver Oh Morgan Freeman also so cute I should do another wine advert as well but kind of over animating that stuff all that's so cute damn dude this looks legit Wow Tenzin's engines and mount up detail in this little turtle turtle nice zbrush arnold and maya interesting [Laughter] the concept work is what I'm not great at this is very good concept but I like this idea that's also cool 3d a lot of opportunity for work out there with this kind of stuff this looks real like to the average person this would look real this however needs some depth of field going a lot wrong with it but it's still very well done I like this whole section so if you cut out the shelves the rest of it looks good but these shelves kind of mess it up your things taking too long I'm sorry conceal can see you wrong so that's why I think started to slow down I think the sheet needs to go it needs to go now things all of a sudden faster of course Sir Launcelot save me [Music] although his name I feel like I need to make the door L soon don't know what to make it tutorial on well done on what I feel like make it story long let's say that all it's got some splash action going what if I mesh this yeah what's happening yeah ruffle how does it actually look when it's rendered though I don't know that it could look okay I'd smooth this forward let's mesh again maybe I should reintroduce the sheets demon and just lower the settings let's go one and then try again this thing didn't take too long that last time so think I'm gonna hit 8k today at the rate I'm going at the end of this I should have run nine nine ish I'd say nine point three is my estimation Chris Christ off I react hi Kirk the level knowable [Music] if you want me to stay RTX 20 atti versus RT X 1080 video rendering performance everybody is bashing these cards so hard I guess it's deserved gotta feel bad for them but these 1082 have gone up but lots as well so they used to be like five hundred dollars less than what they are now turbo okay even I know has it done anything really I don't know but it's nice and thin now which is what I wanted so if I go build mash Coolio let's go and to cash the mash how many so much space is this thing taking only one gig perfect so I feel like I should actually turn this thing off at a certain stage depends on the cap where the camera is going to be facing and stuff let's take a look again cool so if we go to our angle here let's change this to a portrait lens before I Drive myself crazy let's go back let's get out the floor you can go for maybe go even further with this thing like so 33.7 and these lights on turn off the search door I and that looks horrible don't waste time go to - lets go 7 - 3 you want me to say [Music] [Music] - one okay five point six two point eight you you need to stay these reflections I think the glass reflections all turned down so there should be gloss not floss I'll turn this down 2.2 and these lights on the sides here we can increase this up to fifty fifty can I rotate it more so that it's hitting a sides even more already you want some light action going with these things undo that I could probably turn down let me go three three [Music] [Music] always be this looks mad this needs a lot tweaking which I don't think I do [Music] what other project could I do you like want to take those razor headphones I made and remake them not remodel them but just take sure them into a new environment maybe make a new project out of that ok we'll save for another time since this is gonna take a while to get right but it's getting that but we will dive into some texture ring data item razer kraken this will be e kraken lat i'll make a black one now because we cool like that wheeze cool and what if i should redo the textures on this thing look here we should go 1901 two eight zero by seven seven twenty and here we can just go and drop the star to 900 pixels don't you just find this missing texture here out let's just bring the late raise the one in or get redo all the textures razor cool think this metal okay so we need the displacement as well what else do we need nada you know go make floor [Music] 90 this way and then 90 this way some cameras re somewhere like laksa dun-dun-dun if you want me to stay I'll never leave [Music] [Music] view perspective [Music] dinnertime this tricky let's do this me to stay oh yes me have a nice Sunday to my dude 5.6 we should have sorted up actual Sun position before I mess with this anyways we will go and create new background so go one and go glossy chin ups roughness oh and this down what's happening on this texture up yeah cool that's wrong anyways I should just replace all the textures [Music] riots mean you know clothes didn't curse there [Music] change this to black 10 [Music] you have a black body mission I'll go type science these settings are wrong should be up one should be done ten should be maybe 61 on should be set to high [Music] [Music] [Music] so I don't know why this is not all inside of a null but I'll do that right do don't know I'm feeling something like that let's see if we had if you mean to say his name not hot today Cape Town has bipolar whether we need to go do this [Music] [Music] [Music] hmm let's go to my aunt's I'm very confused right now let's go put that as the focus points this background where is this thing well this thing needs to turn off the fuse and here [Music] RGB spectrum green turn I don't want everything what's the time oh I've got a goes why does that look so blurry and grainy but I'll probably do another livestream finish and I'll actually have a project to do instead of just messing around like this but I hope you guys have good Sunday and I shall see you peeps Asuna a soonish gun and it here's ba ba ba have
Info
Channel: Arthur Whitehead
Views: 38,431
Rating: undefined out of 5
Keywords: Octane Texturing, Tutorial, Cinema 4D, Cinema 4D Lighting, Cinema 4D Texturing, Cinema 4D Modeling, c4d, Octane Render, Octane, Octane Tutorial, Realistic Rendering, Photorealism, Photorealistic Rendering, Education, Cinema 4D Lesson, Cinema 4D Product Tutorial, Cinema 4D Drops, Realflow Cinema 4D, Realflow, Cinema 4D Condensation, Octane Advanced
Id: QiQHsr08EL0
Channel Id: undefined
Length: 114min 49sec (6889 seconds)
Published: Sun Nov 25 2018
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