Cinema 4D - Milk & Juice Carton Tutorial. Volume Builder ‘Liquid’ Loop Animations

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Thankyou! You've given me some motivation to practice C4D more! Gonna start learning this now.

👍︎︎ 2 👤︎︎ u/ashlesha_99 📅︎︎ May 24 2020 🗫︎ replies
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[Music] in this tutorial I'll show you how to create both these carton animations using the volume builder so your need version are 20 or above to do this I'll take you through the whole process modeling and animating the milk carton using the volume builder and then lighting and texturing with octane will then adapt the model animation and octane materials to create the glass orange-juice version as opposed to these two Instagram Derrick Elliott took on the challenge of creating this effect in blender and FX paired to the same for Frida studio Mac so check out their channels to see how they tackled it links are in the description below let me know in the comments below if there any other posts of mine you'd like a tutorial on and please remember to like and subscribe and you'll get notifications of when I upload new videos okay let's get started right let's just start off with a standard cube and I'm gonna make that editable and then I'm going to select the top polygon and bring this up about 110 in the Y and then what I want to do is with that still selected I'm going to pick the loop path cut tool I've got a shortcut here but you want to find it it's under mesh create tools just there and then we can select somewhere on this axis and without pressing anything else if you click it you can actually see here you can change the position along the line you can also change the offset here so I'm going to change that to 50% and then press space to kind of lock that in that that's that's now set so then I'm gonna pick the line tool select the middle line and bring that up about 75 so let's pick that roughly there this doesn't need to be perfect then I'm gonna select the point tool and with the knife the line cut tool which I should also be able to find up here under the create tools I'm just going to pick this point here select dragged over to the other point and you'll see it should snap to it so I'm just gonna click that but a press space just to unlock it regarding the other side and do the same thing okay there we go so that's kind of our basic shape for our talk now what we're going to do is we're going to use the volume builder a measure to bring all this together is how we're going to do this kind of milk effect and the orange juice effect and how I want to make it look like it's kind of almost been sculpted rather than we're not going for a realistic looking car and we're going for something that looks a bit more stylized so what we'll do is with that selected I'm actually going to copy and duplicate this service object and with the polygon tool I'm just going to select those two triangles always created and I'm the go select invert get rid of everything else so we're just left with these two triangles so I'll select these two and then I'm going to extrude so my extrude tool I've got again a shortcut here but you should be able to find it up in the commands up here where great come out there it is under the create I'm going to make sure that caps is checked and then I'm going to extrude this outwards from the from the carton by about under 50 okay that's cool so this is the shape we're basically used to cut out our kind of like top of the car on that little lip before we do that I need to reset the see the axis position for this is completely off because it's obviously set to the original cube so with that I'm going to select this axis sent at all which I have a shortcut here but again you can find the up here under mesh axis Center and there's the same box I'm just going to execute that and it's just going to Center our access to the center of our triangle so what I want to do is go into the side view and then I'm gonna shrink this down by about 20% so when this gets to about 80 just like that I'm gonna bring this down a little so this is our line so this is kind of the edge of the box where that kind of kind of slopes roof is I'm just going to bring the bottom of this just under that line when you go to the point tool then I'm gonna select this pot this top point that's closest to the carton and then I'm going to move this about let's say uh now sixty five I think trying to match roughly what I did before so that is actually going to cut our hole out of our carton so we want it obviously to be duplicated on the other side so I'm going to get a symmetry object here throw that Kyle into there and we'll call this one [Music] cutouts running and then we want the mirror plane I actually it was correct to begin with so Zed Y plane they see now we've just got that cutting out on either side so what we'll do is we'll bring in that volume build or measure put those together throw those objects in there now we'll set the voxel size to toe and then the cutouts here will say subtract so let's cut those out we'll also add a smooth layer in so now I see we've got that nice got a smooth cut out out at the top of the object so now we want this kind of lip at the top come to the top of the car and where it's folded in so let's create another cube and then for this one we'll we'll make it about let's say I think 40 in the Y and in the Z 20 let's move that up we just want this kind of sticking out at the top like that we're gonna before we actually put it into the volume builder I'm going to make that editable and then go to polygon mode and then with the line cut tool just going to make a few kind of random cuts and I just wanted to kind of make this look like not super perfect so I just kind of offset a couple of these points maybe something like so you know you could have it a perfect line across but I was just trying to kind of you know add something that made it look a bit more kind of like it was sculpted maybe let's add that in at the top and now is probably a good time to say we should probably name these objects because otherwise we'll get confused if they're all called cube so let's just call this one main let's call this one top okay and we'll file save that so let's create the cap hull despite bringing in a cylinder I'm going to make this a radius of like 33 and maybe a height of fey and then let's go into a side for you and what I want to do is bring it up to the top kind of make it central roughly from between here and here and then align it with this line of the of the card and let's just align that okay some kind of maybe a tiny little bit that way okay and then what we'll do is stick that into the volume builder and we'll probably rename that like Kappa whole outer and make sure that's underneath the smooth layer then copy that and we'll call this cap whole inner and then this one will make like a radius of 23 and a high of 60 then bring that one in and we will go to the volume builder underneath us mover and we will subtract that from that okay so that's kind of like the main connection where I guess where the cardboard would connect to the to the cap I had a little kind of what I guess would be like a rubber ring or something connecting between the cap and the box so that I use just a simple Taurus for that this is bringing a Taurus I'll do is just copy that cap holy now I'm just going to use this I can copy their PSR so let's just drag the Taurus underneath that and they never do reset PSR see it sets all the position scale and rotation and now we can get rid of that and let's scale this right down I just want this to kind of sit above capped us a sucky little cap can adjust a little bit of extra detail basically and now let's create the cap so let's get the router copy and paste that and actually let's call this one connection and then we'll call this cap bring this up let's make this a width of like 30 and a high of about 25 and then position that just above and I'm going to do it use a volume builder again for this but we're going to have these little ridges around the edge so let's bring her in a mograph cloner again stick that under the cap set the PSR I don't know if you could hear that motorbike interrupting okay so let's position that like that let's bring in a capsule put that underneath the cloner now the capsule want to be quite small so let's make that like about 3 by 15 and we want to change the mode to radial and then the plane we want that to be XZ so it's they're all sticking up and we'll position them like that map about 28 radius and then we'll up the count let's say 23 I'll bring that out and they'll bring in another volume builder and measure put one inside the other I'm going to put both of those underneath the cap set the PSR so all of our position scale and rotation is the same so down the line I want to rotate the object so I want the the volume measure and builder to have the same access as the cap so let's stick the cap and the cloner in there and then we'll change the voxel size so someone we'll add a smooth layer and then the smooth layer Mabel said that to one there go so just want kind of just the hint that there's something going on there okay I mean you could probably just change the philip mode on here if you wanted a round edge and then you could probably we could get the cloner maybe poke these now a little bit more then we've got more defines or shape so that's our cap and carton now the the difference between the orange juice and the milk carton is that the orange juice has kind of an inner part cut out so I think what we'll do is we'll go through the process for the milk carton because we're nearly there with a modeling of that and we can set up the animation and then what we'll do is we'll adapt this one to create the orange juice1 so you can with this is a two-for-one tutorial okay so let's let's actually put the text on the front of this object the milk and then we can move on with the animation okay so let's bring in mo text I'm going to rotate that around so it's pointing in the right direction through 180 and we'll obviously say milk and let's make this maybe like a depth of 10 and high of 60 and I think I use the font a venire for this but you can use any font I've just got this segue so let's some we could even make it let's go Ariel because everyone is Ariel let's go for this bold one so it's gonna be slightly different to the one in my render but it'll be the same idea since what fonts you have available add that on the front now we'll add that into our volume builder and you see it's some obviously it's not smoothing it cuz it's above the smooth lab where we put it under the smooth layer it completely obliterates it so what I'm gonna do is actually add another smooth layer about so this smooth low is going to affect the whole milk carton plus the milk so I'm going to turn this down to like one because I just want to bring more detail in here and then I'm going to change the strength of that layer to like 50 so let's see what that leaves see that leaves us with that the detail they are just enough detail I want it I want this kind of sculpted look there you go we've got that sticking our object and it's added a little bit more smoothing to the overall so now that's done we can work on the animation let's just rename these objects before we animate so let us call this carton and we'll call this cap okay and now we can actually start animating so I use a similar technique as I did for my number seven tutorial for 36 days of type and using a formula basically and running the formula through the object so let's bring in a formula and let's change the settings on that so with our formula selected you can see it's hidden behind the card at the minute but that's what it looks like we'll just make sure it's set in zero in the position as ulis hide everything else so you can see what's going on let's set the X to 200 so that's kind of the width of the formula the Y want to change that to something very smooth like a 25 so it goes slightly low-profile smooth curve the team in I'm going to change to zero and then the team acts 8 so I'm having 8 curves basically and then samples I'm gonna up that to 200 so now I got this nice smooth curve and we'll get a rectangle from up here and I'm gonna make this assay will make the whip will make this up 300 by 300 and we're gonna get a sweep and then we're going to stick both the rectangle and the formula in the sweep and now we've got this big curved object actually maybe if I ruin that a little bit less is showing me that 200 yes okay 200 by 300 and then we've got that nice smooth curve now let's call that wave and then my initial position let's have a look from the front and turn all of our other items back on again our initial position I'm gonna set a bit lower I'm going to set it to minus 40 so we're not too close to the copy there and the X I'm going to say minus 200 so that's our initial start position so I'm going to go to coordinates and set keyframe on the X oh and actually you need to change my project settings so let's go to project things want to be 25 frames per second I want this to be a hundred frames so a four second loop let's go back to our wave on frame 100 we're going to change this to minus 1000 set a keyframe so now we've got this moving through the through the milk but we've got easy kind of an easy in-and-out at the moment so let's go to the timeline select the wave and we could change that to linear keyframes so it will just have a constant moving movement to it okay so our first frame and last frame match up so that's cool and now what we want to do to create that milk at the bottom we're gonna select the carton duplicate it let's call this one milk and we're gonna delete out of the milk all of the items that we don't need okay so let's just higher to the carton we don't need the mo text we've done it the cutouts at the top the whole hour or that top we just need like the main shape so we're going to drag in the wave to that and then we'll keep both of those smoothing zhan at the moment let's change the setting to intersect so now we've got this intersection between the main and the wave and they see it's running quite slow because it's having to calculate it every frame and now you can get around the slowness of it by maybe changing the voxel size well you know higher size at least you can see the movement but really we can set that to tow that the the way we can get away with this is because we know without the volume build or a measure on we know that this animation loops so we're not kind of like going to be rendering in the dark we know exactly what we're dealing with so that's our base and now we probably want to copy that wave again and then on our carton we want to add it in here at the top probably let's put it let's put it underneath the motek so it's affected by the same smoothing as the milk one but we are going to subtract so now we've got our top and our bottom and because it's basically the same animation they're running perfectly together but as you see is quite slow right it's quite slow in updating but you know as long as we know the animations right we can just let we can just set the computer to render there and believe if a few hours again have tell him what sure watch some TV so so that's that and then the only other addition I had on the milk was these kind of droplets at the bottom where it was kind of like leaking so all that was was some cylinders that are made about under-20 high added some fill it to them kind of I've kind of changed the scale here and keep it at like 20 and then we'll kind of line these up I swear my machine is dragging so this maybe put one here I'll do is kind of get the kind of positioning that I want so and this is just to taste what you think is interesting I just kind of had one on this side turn off the wine and then I can move it around on that X and Zed put one over here let's scale that down a little and then I think I had one here and I think maybe one over here I can't exactly remember I actually maybe a little bit smaller you know just to kind of get this kind of like puddle effect and then we can stick all of that into the carton let's put it where do you want to put it let's put it down here look in our hierarchy here where we want to attach it so you want it to have all s moving on let's put it down here so it's affected by all this movie okay so what it's doing is it's obviously trying to intersect and our object is always subtracting we don't want it to oh that's good you know why because I put it in the wrong put it in the wrong thing take it out the carton we want it in the milk so that but I can't see whether we're going to run into a problem so we'll put that into the milk oh no actually we can leave it here yeah let's put it above the wife so it's not being affected by the wave and there we've got our milk drips and I had actually added on to those we go to the vibrate tag add that on to all of them had a slight bit of movement I turned on regular pulse enabled scale and change this to like point to five and then amplitude maybe like one point one I don't want to change it in the Y so I'll leave it at one and one point one in the so X and Zed so just the width of it we want to change the size of now this is gonna be slow I play it back in here so let's take it back out of the milk and actually let's just turn everything else off because I just want to see how this is moving yeah this is slow so just turn all that off so it's not trying to calculate those objects we just want to kind of see what this is looking like so you see it's like the scaling up and down might wanna even less and that maybe like 1.05 1.05 and then I would probably offset them so maybe this one actually we might make that point nine five point nine five you know so I've just got this slight difference this may be change this one as well two point nine five point nine five so now we've got this kind of slight vibration to the milk puddle so looks like they're kind of reacting to the the milk that's above in some way right so with that being said let's turn everything else back on again stick our cylinders back into the volume builder underneath the smoothing so we've got our final set up to make sure everything's turned on give it a second there you go so that is our milk setup so we can probably put the stage in actually let's put the stage in because the stage is in both setups let's just bring in a plane we'll make the plane you know reasonably big we'll add in a bend under the plane change the strength to ninety and then we'll rotate this through minus 90 she will rotate you this why I'm gonna need to zoom out and see what's going on yeah that's right maybe we'll make that bigger so we've got this kind of infinity curves sitting behind gonna probably up the segments as changes to light on no 50 by 50 let's go into a side view no wrong view side view see that volume builder caching and then this is positioned that my sisters in the plane this is hide that bend and then I'm going to set the render output so for Instagram I usually do like 1000 by 1250 we want 25 frames per second when we render we're gonna render not all frames gonna render to frame 99 because 100 and frame zero will be exactly the same so that's our setup I'll bring in a camera I'm gonna set it to tele and then set the angle that we like so that is the setup for the milk the milk carton we'll save that and what I'll show you now is how we'll adapt this milk carton into the orange car which was made of glass and has the the orange on the inside so that's pretty quick to do and then we'll go through the materials for the milk and the materials for the orange so what will first do is we will get rid of the milk they actually know let's save this because that would make sense and we'll call this orange and we know the original one is for the milk so we will delete the milk and then in the cart and I'm gonna take that wave out and hide it and cap and everything else is the same of C milk we're gonna do a quick change we're going to call this Oh J let's just make sure that's off and then set centered roughly I assume I called it to Steve no no J say juice scale that down a little okay and then what we'll do is go into this view and we're gonna we're going to need to create like an interior to the to this carton because at the moment it's just one solid object so let's get the main and duplicate that and all we're going to do is scale this down so let's scale it so I've just got like her this kind of thick edge around it and I go to the point mode then I'm going to select these two points I remember we made cuts here and here so we can get the scale tool and we can just bring these in so I'm just doing gonna do this roughly so it kind of lines up with those cutouts that we've got so we don't want it to intersect and then we'll bring these up so you see now we've created this kind of internal structure let's look on the side view yeah this internal structure if we turn on the volume builder and the measure again doesn't look any different from the outside which is good but we go to the interior view we should see that we've actually got a cutout now oh we can't see it because I haven't actually put it inside so what we need to do is bring that into the volume builder and then we'll stick that under all of the smoothing and we'll say subtract so we're just gonna cut out there you go so now see we've got this interior shape to the object it's not intersecting with these paths we want to make sure that this hole is intersecting the hole we created earlier so you've got this whole game through so it's kind of like it's a real object but it's you know made we're going to make it out glass let's go to our front view and this is super simple for our modeling so we've got our carton now we're going to copy that carton I'm gonna call this one juice and what we're gonna do is we're gonna delete everything apart from our new main which you know is our interior basically the interior version of mine will delete everything so sorry interior and then we're going to drag this wave in put that under the smoothing we're gonna say intersect now we don't see anything because it's obviously inside so we hide the carton we can see there's our juice but we know our juice totally lines up with the interior of our object now when we come to put the material on we might need to tweak that shape a little bit to make sure we haven't got any weird intersections or it's not intersecting enough but we'll look at that next what we'll do is that's the set up for the orange juice so now we will take a look at the materials for milk and then for the orange juice so now we're back with the milk so we'll set up the lighting and the overall look for this out of the materials and then I think we'll use the same setup but we'll adjust it to make our juice version so let's start off by bringing in actually the octane light viewer window let's drag that over we'll set that to path tracing surrender button now I've got it locked off and set to 0.5 so I've got a fully in view and I can move it around I can zoom in if I need to the first thing we'll do is bring in a hgri environment and I have an image in this tutorial set up where this room hgri now put a link below to some free resources for that's another bike the same guy I've put a link below to some hgri maps free resources are available so please take a look at those if you need any any of those but that's our kind of start off for the lighting I'm going to set the power to two and let's first have create our first material so let's create a diffuse material for the background or call this stage and Oh to defuse and I've written down the colors that I use so what are we looking at so 665 this in is in HSV and 95 so if kind of got this slightly orange e red we're going to add that to the plane why am I actually do is I can hear my computer whizzing because it's trying to work out all of these samples we don't need that many when I said that to 510 10 I'll probably say this to one let's put on adaptive sampling as well that help of rendering and more save so that's our background color and actually we're using the same color for the main part of the milk so let's copy that and we'll call this carton and this one I'm going to make a glossy material I'll add that on to our cotton and I will it's exactly the same color so I'm just going to add some roughness on so I'm gonna go to the node edit out and we'll bring in an image texture and we'll take that in and then I'm gonna get a gradient so let's take our image texture into the gradient the gradient into the roughness and let's grab an image I have this stucco texture but just you can find a grunge map online and with the gradient as you know we can solo just that object let's maybe make this I'll just do it here we'll just make this cubic instead of UV mapping something like that and let's just make this more contrasted we'll just bring this down and we ought to disable the solo mode so if this kind of got a bit of roughness in there but also a bit of the like shininess and what I might do is add in a light to kind of highlight that a little bit so let's bring in with nothing selected let's go to objects lights target area light but I kind of make this kind of a thin light and then I'm gonna turn this on I'm going to kind of put it slightly behind just so it kind of picks up some of the kind of highlights of differences between the shininess and the the dull service bring this over here maybe make this longer okay so see we're now picking up that on the side maybe it's too less maybe make yeah you know see that this shadow is kind of soft semi hard you can make if you make the light bigger you see it makes a light softer the smaller the light is you'll make it harder like a harder line but I don't mind that maybe I'll move it over here somewhere they go something like that I'm happy with I save that and let's create our this cab I can't remember whether I made this red or white this well it will make that the same in color as the cap so let's create another diffuse material and we'll call this cap and all this is just like an off-white color so I think this is kind of a yellowy off-white so it's not super bright white enough so you want to make sure that are the whitest thing is like in our scene is the milk just add that onto the cap and I'll put that on that kind of connection as well so that's those two parts and then now let's do this milk material and what I'll do is actually take this up to one so we can have a looker what we're looking at we're going to create a specular material call this milk now I think these I think I'd kind of set this up basically in the medium tab and you need a common will turn on fake shadows just to help with processing power a little bit and under medium that's telling scouring we want a scattering medium let's add this on to the milk so we can see what it's looking like candles are oil at the moment so we're going to change the settings here so I'm going to change the density for about 25 we're going to change the absorption we're gonna bring in an RGB spectrum actually probably easier to do this in the know that there and I'll shift this around so you can see what each thing is doing okay I guess we've got an RGB spectrum there and this I'm going to make under hsbc HCV and this under HSV I'm going to change the color to 49 - and 100 so it's just kind of got this slightly yellowy off-white as you can see I mean you kind of were kind of in honey territory there so what we want to do is add in some scattering so let's add in another let's just copy this spectrum we're gonna add bring this into scattering and then the color of this we're gonna make kind of a slightly off blue because I'm sure I read somewhere the milk at if you look at milk it's got a slight blue to him to it arrow reflects in the light I'm not too sure I kind of read it followed it and for me actually that doesn't look bad so it's changed the settings on into 235 and 100 so took this slight blue we're bringing up you'll see it's still quite dark so what i'm going to do is add in an emission so we're gonna add in a you can do a blackbody or a texture emission i'm going to add in a blackbody here pump that into our object wow makes a super bright it's obviously far too bright so let's just take the power of that down to something like 10 yeah and I think that's it okay so that's all we did for that that's basically the milk setup so got this slightly transparent surface to it and this kind of nice shiny look to it it's kind of a stylized version of milk that's what we're going for we're not going for reality but we're trying to go for just basically what looks pretty that's what I'm after in this so that is basically the setup for this object oh I haven't put on a octane tag I was put on an octane camera tag and then in here we couldn't enable the camera imager and then we could change the response which I think I did in my final render so we can go through these different responses and you can see they're kind of a look-up tables like you'd have in After Effects or premiere they just change the overall look and color of your object and I think actually this one aquacolor optima to 200 CD is actually the one I went with for this render we've got these nice little highlights picking up from our roughness so yeah that is basically this one done and it looks pretty similar to what I did in my or exactly the same as what I did in my render so now we can take the same scene and we're gonna create the orange one so let's just say file save okay so here we are back to the juice model that we say out that juice animation and I've brought in the same items from the milk syrup so but the same lie the octane sky the only thing I realized I did wrong was previously I turned up the power within the image I actually want that set to 1 and the power here set to 2 so dis on the top level of the HDR environment tag okay um I brought in the materials that we just created because we're gonna use these as the basis the materials for the juice okay so first off let's change the stage color because with this one's all kind of orange based so we're going to change this to where is it okay 2765 95 so I've been through and has written down the colors that I use so you can match them obviously you can you know riff on this hair of you one and create your own if you find that why you've been building this the your computer struggling with the with the voxel amounts because it's having to do this animation you will find in the viewport is difficult but your machine might better handle it in the rendering and what you could do is possibly you know up this voxel size a bit maybe down this moving and just kind of tweak it to you know get where you want the the reason I've had to put the voxel size down some more is because I want to get this juice or the milk copy on the front to kind of stand out so a way around is if you drop that off and just went with the main object then you know you wouldn't have to kind of have a box full size as low you could make it yeah okay so that's that so let's sum now I'll create the cap so I'm gonna use what I use for the carton before I'm gonna use that for the cap so let's change the color of that similarly an orange so sixty five ninety five starts the colors for that and this drag that onto the cap and we'll also drag it on to that connection now for the the juice carton on this one it's made of glass so we can actually create a specular material I'm going to drag that onto the carton and we're going to see there's a couple of errors we've got going on already with this material with this intersection okay I'm gonna update the material with a glass but what we'll do first is we're just gonna fix what's going on here because this inner is you know this this inner intersection is basically the same exact same size as the inner cut out of the carton they're sitting on the same exact pixel and it's just not liking it and a way of making this look nicer when you've got like a liquid in a glass it's just to make the interior just a little bit bigger than the thickness so what we're going to do is just to scale up that interior just a tiny amount so it's intersecting and now we've got that material actually you know kind of reflecting within the glass here and it just suddenly looks a lot nicer so we'll update that material in a minute but what we'll do first for the juice or do first is update this glass so let's just call this glass and we're just gonna change a couple of things on here we're just going to up the index so like 1.4 that gives us a few more reflections and under medium we're going to add I think it's we want to add yeah an absorption and we're going to make this very loving to sell at point five and we just want to bring in a tiny tiny amount of color so we're just going to go to plugins RGB spectrum and we're gonna add a little tiny amount of blue right that's the hint blow maybe that's even too much just like that much I've just got a little tiny bit of blue in there and now we're gonna update this material and what we're gonna use for that is actually the milks I'm just save this let's bring the milk onto the juice and we're going to rename this juice now and again you know I haven't kind of tried to see what the refraction setting should be for juice I've just kind of gone with what I think looks nice basically so we're going to keep the same settings as we did with the milk we're just going to update these the absorption and scattering and the emission so let's change these colors in here to something that's more suitable for orange juice so I'm going to change this to 35 94 and 100 so we got this bright orange and then in the scouring we're going to change that color to 56 and 100 so we've got this light yellow and then obviously this wood can very dull and dark so can actually amend this emission and we're gonna add an RGB spectrum in here so we can actually have an emission that's an orange color so let's add RGB spectrum you see you can this looks like its containing some sort of volatile liquid let's change that to 32 in 100 and 100 so it is having a bright orange and the power on that we're going to turn that right down to say like free now I could probably tweak this orange just a little bit more because I probably I've got the exact same setup as my render so I might want to tweak say like the the emission maybe wanna up the brightness a tiny amount we could change the absorption color and this one tie this down there maybe go back to the black body got until we get cyan't we like and then I'm not too keen on this see this kind of red reflection at the bottom here so what we could probably do is grab that hold juice and just move it down that's on a gate to a point so does looks nice or in the render basically no too fast about what is actually real this one I do what looks nice and then you know the reflections you've got in here you got these little dark bits that's from the sky you could rotate that around to try and move those I was probably actually like internal refraction so let's go to the glass maybe we could play around with index if you turn up the index we get more other white reflections I'm gonna leave it a point for but you can play around but bait that that's the basics out so I think that just about wraps it up I hope you enjoyed this tutorial please stay safe and I'll see you next time bye
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Channel: Perry Cooper 3D
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Keywords: cinema4d, c4d, maxon, animation, animate, otoy, octane, render, rendering, loop, looping, satisfying, oddlysatisfying, cinema 4d, motion graphics, cinema 4d tutorials, cinema 4d tutorial, c4d tutorial, how to, cinema 4d text, cinema 4d animation, perry cooper 3d, motion design, perry cooper, cinema 4d mograph, cinema 4d r20, octane c4d, cinema 4d animation tutorial, volume builder, volume mesher, orange juice, milk, liquid, liquid loop, glass material, milk octane material, oj
Id: BXMQqaF5AxY
Channel Id: undefined
Length: 47min 25sec (2845 seconds)
Published: Sun May 24 2020
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