3D Car Modeling Tutorial pt.6 | Autodesk Maya | Modeling a Lamborghini Huracan

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okay guys welcome back to our car modeling tutorial and what we're going to be doing today is working on the rear section of the car here in the last episode we put together and the section of the car down here just base to the side of the rear window and then we started to look towards going down the rear of the car here so what we're going to be doing in this episode is hopefully working around the far around the rear of the car as possible and then maybe extruding the crust to meet in the middle up here as well so first things first we get cracking on our rear section here so we firstly will have a look at our reference images now the section that we looked at last week was just here so we're going to be hoping to go down onto this rear section here a little bit in insert there and then onto the rear so this is going to be quite hard to see on our blueprints we're going to have to wing a lot of it and hope that we get it as close to the actual model we are the actual car as possible so first things first we'll jump into our side view here and we're going to use our edges and again we'll be extruding like we have million times in the past that we can see here that this section actually stops there so we're going to be extruding only these first few lines here now I'm going to take this all the way out to our mid section here let's dive in as well edit these vertices okay and we will be putting these points into our rear section here so I'm going to go enough panels into our orthographic views and onto our back section this is going to allow us to pull this along to our mid rear section here now this section will be a little bit tricky because we're going to have to extrude in we're going to have to extrude up but we're not going to have too much of an idea of how far in they just see here how far we have to go or may have a decent view of where it should be on our rear view shot view here so make sure thats in how we like it there we will select our edges and we will extrude again this time we'll go into our a podium you can actually see it in our top view there so that's good for these points into place essentially all we really need to do is pull them all up slightly perfect go back to our edge here and we're going to extrude again and we'll take this straight into the middle here now we know we don't need to come out too much on this can hold X here and can snap these sections straight into a visual here yep then we can pull it up in the area you can see here just need to push out a little bit so we've kind of got that rear section working just there which is good what we'll do just now just to have a look is we will control the ctrl G this section and we'll flick on the x-axis here kind of see how that's look in there and the only thing we're going to do right now is we're going to insert an edge loop into each of these sections here just to give it a little bit of curvature extreme position ease that over a date should we need to adheres a lot awesome looking good here okay scarbacks section going around just there so I'm going to do is we will bring our rear section here now it looks like what we'll actually do with this section is we'll bring this back and we'll have it finish up just shy here so we can extrude one more section down which is going to give us this line there just make sure that that's sitting how it should here that's going to allow us now to extra this line out which means now we can extrude all these edges but we'll check the side views first I chose to make sure sitting pretty sure not going to allow us now to extrude this edge here all the way around mix too good and then we'll check out that view here just to make sure that sit in as high as it should so it looks like those two points are fine you can deflect those it's these rear two points here that we need to increase them and then what we can do is we're just going to add some edge loops here just to match what we've already got underneath the with our mesh tools good insert an edge you can control one down here and then we'll throw one down here but that's going to be reflecting this edge on the other side here mixed or go down around so kind of got that little lip coming up there perfect so what we'll do with that eventually is we'll extrude that down to be top section of the rear grille what we'll do just now is we will now extrude this section up so you can see that this here is actually going to lead in to the lower extrusion of this so what we'll actually do is we'll extrude this section first select all these lines here make sure that our rear view selected here and we we are going to exit this down so hit ctrl-v here here go pull this down so does actually look like on this back section we do need to kick off just a little bit more to get there okay fairly good down that edge there but look a bit better once we have a bit more geometry down here it's looking quite good from that view as well so what we'll do here is first we'll use our back view this must open view to actually get to just adjust these points a little bit better around here again this one is going to be adjusted once we have a bit more geometry in this section it's looking fairly good this however do need to go lower see you just need to arch that a little bit better also we need to pull them out okay looking pretty good okay so we're going to need to do with this section here is will we'll need to add an edge loop so we're going to insert our edge loop here going to drop it bang in the middle and first things first we can deselect this first edge here but we're just going to push this out just so we can kind of match a curve that we have there and then this is going to allow us to extrude these two edges down select these here we can hit control D on the world set and we can bring this down here and this is going to meet this arch section here so it's going to look something like that first we want actually extrude from that section because we making our main section here our rear section here match what we're going to go Russ we can take the rear section up to it we already know that these sections are roughly in the right place so by snapping to the vertices here we know that we're going to get the general shape of this rear section good and before we do anything else we're going to use our insert HQ tool again and we are going to have this section here meet our so snap to the bumper there and we'll edit mesh' and merge what we're going to do with these points here is we're going to have them come out and meet the same line as that so that's going to add a little bit of curvature here we're also going to bring that up a little bit as well okay so just start to see that rear section taking a little bit more shape there so what we'll start doing now is extruding through our sections here so we know that we want our four lower sections here to extrude out to match the end section of our goal so again we know these are in the right position from earlier episodes we can extrude those straight into place we can hold V and have the snap directly to outdoor section okay now what we can see instantly have to do in that straightaway is that we don't actually have much of an indentation on this section here you can see on our models from some angles like here we can see that's actually fairly severe see that's got fairly severe dip in there if we was to look here it doesn't quite reflect that so what we'll do is we're just going to edit this very last section of the door here then we're going to take all the points include in the bottom two here and we're just going to drag that in a little bit and what we'll actually do is as we get lower on the car we're going to drag it in just mock to the same place here just so I've got a little bit more of an extreme indentation there okay and then you can restock these sections okay that's a little bit better so we'll see how that unfolds as we crack on okay and now what we can do is we will take these sections and we will extrude up because we want this section here to come to merge onto this edge here so again we know that this vertices is roughly in the correct place that will converge there we know that we want this edge too much just does one keep this up fairly high so we want to try and make a bit of a shape out of this too and what we'll do with these points here is we'll bring them in and we'll have them match roughly this line level got it for now then you can extrude up you and edit mesh' and merge them up like you do here okay and finally what we'll do is we'll execute this one up one more time so control D on the world option and this time this vertices here is going to go all the way over here all the way over here we will edit mesh' in marriage and then these vertices here is going to be joining onto this top section up here that's going to allow us now to bring this edge here okay then we can bring this edge here it's here so looks to me like what we're going to want to do is bring in another few coats so we'll bring these sections out slightly here bring this section up because we're going to actually bring this over here then we can insert edgeloop in between we want to try and keep these edges somewhat curved so we'll come down here I want to make sure that we keep in roughly straight edge little bit that's looking quite good and to this edge section here what we're going to do is use mesh tools into the edges again I'm going to bring in two edge loops here these edge loops are going to match what we already have what that actually might have to do is bring in another edge here as well [Music] we'll insert another edge loop here make little bit space in between these systems exactly where I want it to be and we will try to curve this section there cool so we're going to snap this one here or snap this one here before we actually snap that one what we'll do is we'll double check the position in the of these sections here so chromatic fans beneficial to drop this down there now one that allows to line this here and then bring this one over as well yes I was looking fairly good just now it's just tae-hee commissions because what we're going to need to do next is we're going to need to run the line straight down here class to make sure that we don't affect anything upfront and okay so so far that's looking pretty that's what we're going to do in the next episode is we'll start to work around this intake section here we'll fill in this intake section here as well and to cap this episode off what we'll do is we will select both of these here we will control the ctrl G click on to the - tech section check out progress or stop okay so so far so good for the next episode likes head we'll work on a to insects section towards the back
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Channel: 8fifty2torials
Views: 30,310
Rating: undefined out of 5
Keywords: 3D, Modelling, Tutorial, Autodesk, Maya, 3DS, Max, Adobe, Photoshop, Photo, Shop, Learn, animation, beginner, intermediate, advanced, car, lamborghini, huracan, rigging, 8fifty2, 8fifty2torials
Id: VKePpdbSpsE
Channel Id: undefined
Length: 24min 4sec (1444 seconds)
Published: Mon Feb 06 2017
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