30 New Upcoming PC City-building Games in 2021 & 2022 ► Best Survival Simulation City-builders!

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Settling in ancient lands or designing  urban jungles, city-builders can be the ultimate survival challenge or creative expression  for those who enjoy system building. Hello my name's GamerZakh and welcome to my 30 Upcoming PC  City-building Games in 2021 and 2022 list. Now, the city-building genre is not as fixed as it once  was. We have roguelites, survival elements, and multiplayer on this list. Urban, historical, fantasy,  or science fiction. Which one of these worlds would you want to live in? I've spent a lot of time on  this, so if you do appreciate what you see here please do like, subscribe, and share the video with  your city-building community as it really does keep this channel live and these videos being made.  Also, be sure to vote on your favourite game from the list over at gamezakh.com/listhub - Extra games,  bonus behind the scenes, and a Discord community you can join are all there, or follow on Twitter to  reach me directly. There are also almost 20 bonus games after the main list, so be sure to watch  all the way through. Alright, now let's get started! Laying the first brick, it's NewCity by  Lone Pine Games. An urban regional city-builder where you build up from a small farm town  into a thriving metropolis. Plan your city, follow individuals going about their day, deal with  traffic, balance the budget, and handle disasters as you use the creative tools to create a unique  but liveable city. Urban city-builders that are good are few and far between. SimCity  monopolized that area for the longest time and Cities Skylines has had scarce competition  since 2015, so there is quite a bit of hope riding on this one. I don't see NewCity  unseating any game from their thrones but having been in early access since 2020  with few but very positive reviews on Steam, this might be an alternative that has a strong  niche following. The plan was originally to fully release in 2020 but development had  some setbacks, so it's going to be later now. For another urban alternative, we've  got Citystate II by Andy Sztark. This is an urban city-builder where government  and politics play a part in how your city runs and the issues you need to deal with. A sequel  to the original Citystate, I was a little let down by the first game as it felt a bit too  simplistic for what it seemed to be promising. Here you can expect to be growing your city with  residential, commercial, and industrial zones, place service buildings, control your immigration policy  to expand your population, enact other policies to determine how your city is governed, and claim new  lands to have multiple cities within your nation. There's also a nice touch of first-person mode  to drive around and admire your creation or get a closer look at the problems. It is made by a single  developer, so expectations should be managed, but this so far is looking like a big step up and it  will be interesting to see how Citystate II brings the building and political aspects of the gameplay  to fruition in 2021 when it's expected to release. And then for something a little bit different. A  kind of reverse city-builder called Terra Nil by vfqd, elyaradine, and thejunt. Okay, this is just  a tiny little one but it's a nice concept that some of you might like. It's a city-builder that's  about restoring the environment and undoing your city. You totally deconstruct your city before  leaving nature to exist in isolation, so it is all in about being for nature. It's a relaxing  experience and this clearly isn't a hardcore survival city-builder that's been a popular  style these few years, but it's nice to have some variety once in a while and not everything  has to be big. Not to mention some of these levels here can be pretty hard. Turn a barren wasteland  into an ecological paradise and the pixel art is actually pretty good and often pleasant  enough to just sit there and watch the trees swaying and the animals moving around. Updates are  regular too, so more features should be on the way. Pay what you want for Terra Nil if you're  interested and have a little bit of a chill time. And now into some survival city-builders,  starting with Kingdoms Reborn by Earthshine. A mix of Banished survival city-building  but with elements from Anno's progression and a grand strategy element with a world map. This  takes the survival city-builder and puts it on a global scale with rivals and you can play against  the AI or in multiplayer. Build up from a small village, harvesting natural resources and surviving  harsh weather, to expand into the world and to interact with other nations. There isn't military  in the traditional sense but you can build up influence to take over land. There's also a bit of  a randomisation mechanic in the form of cards that control how fast you can progress and also your  choices are from a randomised pool, which some like but others aren't a fan of as they want more  direct control over their decisions. Made by a solo dev, refinement, progression, and scope does have  its limits and everything is subject to change, but in its current state it's already feeling  very promising, and with a year or two longer, if the updates keep coming, this could be a game that  many city-building enthusiasts are going to be into. Entering early access towards the end of  2020, Kingdoms Reborn is trying to finish by 2022. Continuing to survive, it's  Timberborn by Mechanistry. Beaver Banished. That sounds like a really  weird idea but it's basically a survival colony city-builder akin to the sub-genre defining  game Banished but your people are actually beavers. Besides surviving and fulfilling the needs of  your beavers, the unique thing here is vertical construction. You can build things on top of  things on top of things and it's surprisingly intuitive and easy to do. The main concern  is that the beaver thing is just a gimmick and this ends up as a run-of-the-mill Banished  clone with just some stacking. Timberborn needs a lot of personality built into it along with some  gameplay innovations to keep it interesting, so we'll see how it develops over the next year with  early access meaning to start at the end of 2020. And then we have a bunch of roguelite  city-builders, starting with Against the Storm by Eramite Games. Here's a survival  roguelite city-builder where you're constantly trying to stay alive while satisfying the demands  of a monarch. Three races live in your colony, each with slightly different needs, preferences, and  ability to work, and if any faction gets too unhappy they start leaving... or they could  just die. Pick a loadout of blueprints to start and cut through trees to uncover treasure or  unleash dangers as your population and needs grow. All while you're racing against the clock where  you have to reach a certain level of success before the monarch loses patience and thus  you lose the game. From a 2020 demo, this was a pretty interesting game to play and the idea  of a roguelite city-builder is something that should pique some people's interest. Content  was rather lacking and the game was way too easy in the demo though, so I'm hoping it gets  a ton of new stuff and gets way more punishing to really make Against the Storm feel brutal  but rewarding for its 2021 target release date. For more roguelite city-building, we've got Dice  Legacy by DESTINYbit. Now this is a city-builder that looks just different from anything else  because it's set on a ring world. Roll, lock, die. That's the gameplay loop and you gather resources  to build your city while rolling dice to give you the abilities you need to survive against attacks.  You can upgrade your dice's strength by reforging them too. I know some aren't going to enjoy  the randomised elements with the dice but it all adds to this being a unique entry in the list  and it is another roguelite survival city-builder, which is a subgenre that's getting a lot of  attention right now. This does also risk being too gimmicky though and the whole loop of dying  and trying again can be frustrating, so it's going to be a balancing act here. Entering early access  in 2021, a full release is meant to be within a year, meaning Dice Legacy should be completed  by 2022 latest unless the devs get a bad roll. And then there's Kainga by Keen Bean Studios. This  might sound like a weird one. It's a roguelite builder with strategy elements that seem to be  inspired by Populous. Describing itself as an ancient fantasy builder where environments  affect your culture, technology, and strategy, gameplay is all about adaptation and adjusting  to new challenges. Those being disasters, massive beasts, or rival tribes. Designed for replayability,  every time you play through the game you'll end up with a different kind of tribe based on your  surroundings and circumstances, which is nice for the longevity of the game if it really is that  different each time. Visually it looks a bit basic but overall for a solo dev project it's showing  potential and might be something just a little bit different from the rest in this list. Planning  to enter early access at the end of 2020, Kainga is building towards a late-2021 full release,  but as with most indie and solo dev projects it usually runs a bit longer than expected,  so we'll see how it goes over the next year. For one more city-building game with roguelite  elements, it's The Wandering Village by Stray Fawn Studio. Build a village on the back of a giant  creature, farm crops, send out missions, build a relationship with your giant to influence its  actions, and survive the different biomes and elements in ecological and biological inspired  gameplay. A city-building simulation survival game with some roguelite elements, this announcement  caught many by surprise as it's just something really unexpected. Launching a Kickstarter towards  the end of 2020 with a 35,000 dollar goal, it hit its target within 24 hours, so interest is pretty high.  It looks different with its hand-drawn animated art style and gameplay seems unique but as it's  just getting started at the time of making this video we're gonna have some time of watching The  Wandering Village before it's finished I'm sure. And then into historical city-builders,  kicking off with Nebuchadnezzar by Nepos Games. classic isometric city-building clearly  inspired by the old Impressions games, this one brings us to ancient Mesopotamia to  plough fields set up resource production chains and erecting massive monuments. The campaign will  have 16 missions set around specific events in history from the colonisation of ancient lands  to the conquest of Babylon by the Persians. Also the monuments are customisable, which is a fun  addition but hopefully it doesn't overcomplicate the endeavour and doesn't just feel superficial.  Modding is also a thing that's promised. overall it looks great and visually not bad but  new city-builders inspired by Impressions titles haven't had the best of luck in recent years  and it's hard to live up to what we already have, though maybe with the Pharaoh  remake it's more in vogue, so we'll see if Nebuchadnezzar will stand on the shoulder  of giants or still be looking up at them. In a similar vein, it's Sumerians by Decumanus  Games. Slso set in ancient Mesopotamia and inspired by the history of the 3rd millennium BC, begin  with a small settlement near a river and grow into ancient mega cities. Sttract new citizens to your  historical city by expanding irrigation systems, building temples and ziggurats, and building walls  for defence. There's also management of production, workers, and trade. Overall the basics seem fine  for this one but gameplay might be a little bland along with the visuals that seem to be lacking  some personality and texture. Entering early access first, there is still time to develop the  game into something much deeper in aesthetic and gameplay but we'll have to see how the developers  progress Sumerians through these early ages. And of course there are Egyptian themed  city-builders. First up is Dynasty of the Sands by Rocket Flare Studios. Ancient Egyptian  city-builders certainly are popular right now as there are many trying to recapture the magic  of the old Pharaoh and Children of the Nile. This one looks pretty good  visually and is about survival, expansion, and creativity as you'll be building a  paradise along the Nile by managing your people, building everlasting monuments, and appeasing the  gods. The environment is also dynamic with weather, wildlife, a day night cycle, and more changing  systems to make the world feel more alive. What sets this apart from other Egyptian  city-builders in development is that it's a bit more mythological, where fantasy elements  and themes play a bigger role in the aesthetic and gameplay. That might be what you prefer or  not but it's a new option, so if you like the look of Dynasty of the Sands, then keep an eye on  it, though no release window has been specified yet. Staying in Egypt, we've got Akhenaten: Rule As  Pharaoh by Dotware Games. Here's an upcoming Egyptian city-builder that's been in view for a  couple years now but development has been slow and very little revealed. More recently, it  got a Steam page and it showed off a tiny bit of gameplay that's recorded off a phone I  think, so I'm gonna let you know about it but I wouldn't hold my breath when it comes  to this one because as development progress and documentation goes this one  is really lacking in showing off the game. Akhenaten: Rule As Pharaoh might eventually be  something good but with all the competition it's got a lot of work to do if it  really wants to stand out from the pack. Next we've got a series of 'Builders' games. First  one of course in Egypt with Builders of Egypt by Strategy Labs. Historical city-builders are  definitely making a comeback and Egypt is always a favourite setting. Builders of Egypt plays a lot  like the old Caesar IV from 2006 and there was a free demo through its development in 2020 which  felt ok but lacking in content and refinement. It's got the expected evolution of houses,  harvesting resources, manufacturing goods, and trade, but there was something missing when it came  to personality and character, so my worry is that it'll be a bit generic unless a lot more style  is injected into the game. It has gotten quite a positive reception so far though, so maybe people  are going to be into it. Looking at an early-2021 release, hopefully Builders of Egypt does flesh  out and become something enjoyable for the year. Continuing the 'Builders of' series, we have Builders  of Greece by Creative Forge Games and Strategy Labs. From Egypt we go to ancient Greece with a  similar premise. Build cities, manage resources, erect monuments, establish trade routes, keep the  gods happy, fulfil citizens needs, and also deal with politics, allies, and enemies. What we've seen  so far is generally nice looking but not too much gameplay has really been shown off. Two games being  developed at the same time by the same developers, Strategy Labs, sounds like they might be biting  off more than they can chew but time will tell if Builders of Greece can become something great by  the quarter 4, 2021 release target or if they're just splitting their efforts between two games.  And not just that, we've got one more 'Builders of' game on the way. Last in the 'Builders' series, it's  Builders of China by Live Motion Games. Yes, one more 'Builders of' game and this one's set in China.  With a similar idea, visual quality, and gameplay fundamentals, you know what this one's going to  be like by now but maybe you're more a fan of the orient. This one is focusing on unique challenges  in each region, internal politics within the kingdom, and dealing with the emperor's will. These  three 'Builders' games all being in development at the same time does feel kind of suspicious and a  kind of all-in strategy that may or may not work, so I'm really not sure if these three games are  going to turn out good. The only reason why I have any feeling that all of this could turn out  into decent games is that the fact that they do actually have different dev team names at least  and a handful of publisher names involved, but I'm not entirely sure how everything's set up in  the back end. And since Builders of Egypt garnered quite a bit of positive attention, maybe the series  will as well. We'll just have to wait and see how the series develops over the next year or so  and if Builders of China will learn from the first two games, as it should be the third one to release,  or if they all just trip into the same pitfalls. out of that series but back into Greece, we've  got Pelegos: Rise of Greece by Cerberus. This is a city-building game with RTS elements set in  ancient Greece and the stated goal is to recreate old-school gaming but modernised promising a  procedural campaign complex economy naval and ground combat along with modular fortifications  the outline of the game sounds nice and the graphics aren't too shabby either based on  what they've shown off having said that we haven't really seen all that much and there's  a lot more development that needs to be done aiming for a 2021 to 2022 release it's going  to be a while before we can fully play Pelagos Rise of Greece so we'll just  keep an eye on it for now and then for one that we've been watching for  a few years now it's Neolithic by Alex T Harvey. ancient civilisation building and survival  with city-building and RTS elements set from the Neolithic to the late bronze age your village  will need to grow in a harsh world and you have to fulfil your villagers needs those villagers will  also gain skills and inherit traits as they craft build and organize the RTS aspects also show  individual unit control resource harvesting and military that's kind of like age of empires  but keep in mind every unit is a character with their own stats and skills it overall looks like  a hybrid of a lot of things which can be really cool but the challenge there is to make sure  it's not just a jumble of mechanics and it does all come together into a single vision this is a  solo project meaning development is really slow but notably a 2020 update did show the game  being pretty much in a playable state right now and it should be improving through 2021  where we'll see where Neolithic ends up. for one more that we've been watching for  a couple years it's Ymir by Thibaud Michaud a city-building grand strategy MMO with pig people  that we've been listing for years and development is going really slow at first glance it might look  like an impression city-builder but it plays very differently and there are persistent servers with  world maps and many other players running their own cities and empires complex economics resource  management cultural and political progression military conquest and so much more adds a lot of  depth and can be very overwhelming and confusing for newer players so it's not super easy to get  into updates are constant though hotfixes non-stop and a content update every so often so development  marches forward but it's a solo indie dev so it's going to plod along for a long time being in  early access on steam with mostly positive reviews means people are still really liking Ymir  and the servers are running so it's playable now moving further from history and more into fantasy  we're getting to songs of 6 by Gamatron AB a fantasy city-builder starting in a small colony  with little impact but grow into a metropolis and empire through building scheming along with  military combat you are in a living world filled with different races creatures environments  weather disasters and enemies huge scale base building grand strategy tactical battles and  a ton of complexity are what this game is about gameplay sounds amazing meanwhile visually  it's pixelate with a lot of detail which is nice and the deep lore and expansive  scope of the game is going to be great if it all is actually developed with a  successful Kickstarter in 2020 and entering early access songs of 6 is on its  way in development now though a final release date is not confirmed so it's probably  going to be in early access for a while continuing through a fantasy world we've got  distant kingdoms by author studios meaning to blend city-building social management exploration  and adventure gameplay here we have a fantasy world where you build a network of towns while  providing for your people with production lines those people being humans elves dwarves and  orcs ranging from peasants to nobles adventuring is modelled after tabletop RPGs with a choose your  own adventure system and gameplay is promised to be easy for beginners but having enough  depth for veterans everything is moddable too besides all that almost no new information was  revealed through 2020 and at the time of making this video the last we heard was maybe a 2020  release but we're close to the end so unless they plan to surprise everyone that I'm going to expect  distant kingdoms to release a little bit later moving into something that seems a little bit  crazier it's dream engines nomad cities by sun crash survival city-building with floating cities  it sounds ridiculous but it's kind of like they are billions but escape the horde you load up  and take off your entire city and move to another location build automate production and survive  against nightmarish creatures the choices you can make sound important from what permanent and  disposable structures to build to when and where you should make a stand or run away weight and  fuel supply are big factors so mismanage those and it's your doom it's a little wacky and that's one  of its selling points and you'll probably know if you're gonna be into this pretty quickly after  having seen some footage hopefully it's not all theme and it does actually have enough content  though alpha is meant to be starting around the end of 2020 and I expect it to go through early  access development on steam through 2021 a final release for Dream Engines: Nomad Cities hopefully  is more of a reality over the next couple years. Speaking of mobile cities, we have  Flotsam by Pajama Llama Games. a floating garbage town survival builder the  premise of building a city on a water world is captivating and there's going to be a lot  of scavenging recycling and sailing your whole town around it's got a colourful and cartoony  art style and is a feel-good post-apocalyptic world which is a contrast for sure originally  trying to float around the 2020 release window it seems things didn't flow their way plus it  can be a good few months between updates which doesn't inspire a lot of confidence as one of the  main issues right now is a lack of content and depth though reviews are still mostly positive on  steam so people are still enjoying it it's been in early access since 2019 but for a full experience  you might want to wait if development picks up Flotsam might be able to hit a 2021 release  date but we'll just have to see how it goes for something a bit more free form  we have Foundation by Polymorph Games. Organic building from where houses  get placed to total customization of largest structures and monuments full modding  support is also supposed to be a part of things this is a game that's been showing a lot of  promise for quite some time but has always felt just a little or maybe a bit more underdeveloped  having tried the game a few times over the years it's always frustrating that it isn't complete  because the foundation of the game is really good and you're just left wanting more that's  generally a good thing but if the weight gets too long without big updates then it's easy to  lose interest entering early access on steam in 2019 this was meant to fully release in 2020  but it's taking a bit longer than expected recent updates are good showing off new animations  gameplay features and a much needed UI overhaul so it seems like things are going relatively  briskly now and I'm hoping Foundation is a bit more than just the foundation in 2021 then we've  got one that looks kind of rough but I'm going to let you know about it anyway it's called Sugar  Winds by Aatlantis Code this is an indie-looking Caribbean colony builder where you load up your  ship in Europe and set sail for the new world create a city trade and fend off pirates in sea  and land combat promising over 50 buildings and 80 production lines there should be plenty of options  for growth and design of your city but more buildings doesn't always mean more depth to the  gameplay the whole game looks really unfinished in the free demo so that might turn you away already  but if it manages to get some good mechanics and some charm into the game then this could still be  nice maybe it's sailing towards a 2021 release so if you like the idea of it then go ahead and check  out sugar wins and you can decide for yourself it's now time to get to work in Workers &  Resources: Soviet Republic by three division a soviet-themed city-building tycoon game where  you'll be constructing your own republic and attempting to transform a poor country into  an industrial superpower create industrial complexes set up infrastructure keep your  people happy enough send your citizens to the mines and trade resources in an authentic  60s to 90s world it's certainly something different in the city-building genre with  a ton of very positive reviews on steam this has been received extremely well since  opening up gameplay to the public early access is supposed to end in 2021 for a completed game  and the road map doesn't have a huge amount of things not currently being worked on so perhaps  Workers & Resources: Soviet Republic will be able to finish the job within that planned window  unless work was disrupted a bit too much in 2020 for a proper post-apocalyptic world we've got  enzone a world apart by gently mad studios looking very much like the next game  on this list this is a post-apocalyptic survival city-builder where you are rebooting  civilization after global nuclear disaster build a new home in a shattered world where  radiation toxic rain disastrous weather and more threaten your survival gather and refine resources  send out expeditions into the world and progress from fulfilling basic needs to providing  luxuries as survival city-builders go this one is looking pretty solid and a lot of people  seem to be liking it there's a loose plan for a full release in 2021 and there is a road map  though the door is open for a longer dev time depending on how early access goes and with  very positive reviews on steam right now it's probably safe to jump into Endzone - A  World Apart right now if you like what you see looking kinda like the last game on the list  it's surviving the aftermath by ice flake studios clearly competition the world has ended  and you must now build a colony to not just survive but to thrive natural disasters wildlife  extreme weather sickness and the outside world all threaten you and your people after setting up the  basics you can build a gate opening your home to the world that you can explore and scavenge in but  must also defend against bandits and other threats it's all pretty interesting and plays decently for  a survival city-builder and the world map stuff helps add another layer of gameplay which  is nice being an epic store exclusive in early access there was some pretty janky  stuff at the start but over the last year there's been consistent big updates and content  additions so it's really fleshing out now but it's coming to early access on Steam now as well  initially trying to make it to a 2020 release date development was slowed and they're now promising a  1.0 full release including on steam in early 2021 considering all the post-apocalyptic worlds maybe  we should just leave the planet in seed by Klang Games simulating the future of humanity this is  a city-building MMO about settling exoplanets start with the basics needed for your colony  to survive and build up to societal complexity and large-scale production players are meant to  interact with each other in multiplayer generating their own experiences as they group together  collaborate or compete conceptually this has a lot of thought behind it and has amazing ideas  but ideas alone aren't going to make a great game it was announced a few years ago and there  still isn't all that much revealed or playable though there is a pioneers  program set up for first players seed sounds amazing but since  it's taking a while don't get too hyped for now and maybe just check in with it  a bit later when there might be more to see(d). now for the final main entry but remember there's  almost 20 bonus games after this so keep watching industries of titan by brace yourself games  a sci-fi city-builder set on the moon titan where you try to appease corporate masters  while competing with rival corporations plus there's ship to ship combat that's like  FTL it's a lot and kind of weird but it's an interesting take on the genre it's also from  the creators of Crypt of the Necrodancer a very different game but it does mean the music  is pretty awesome starting in early access as an Epic Store exclusive it had a bit of a rocky  start with a lot of features missing and a big road map for development through 2020 there have  been a number of big updates adding in a lot of the promise features but there's still more on  the way hopefully that rough beginning is not a reflection of how the game will be on release  and it'll be having a full release on steam in 2021 and it should be getting a full release on  steam in 2021 as well if all the promise features get implemented industries of titan could  be something unique and compelling to play alright now for a bunch of bonus games but  if you made it this far you probably enjoyed your time here and it would be greatly  appreciated if you could like subscribe share this video and ring that bell as it  really does help keep this channel running head over to gamezakh.com/listhub to  vote on your favourite game from the list and for bonus stuff also you can support more  directly by using the humble bundle referral link to buy games perusing my gaming merch store  where I design my own products or checking out the Patreon or subscribe star to really help keep  the lights on all linked down below along with the discord community twitch live streams and social  media accounts where I'm active and contactable now for those bonus games if you haven't heard  there's really good news for the old impression city-builders Caesar III has been improving through  an open source port called Julius and it's getting modded with a project called Augustus there are  now roadblocks in Caesar III and pharaoh has gotten an officially licensed remaster rebuilding the  game on an entirely new engine then i want to mention Manor Lords I know many of you here will  be asking for it but after discussing with the developer on what kind of game it is it's more  of a strategy game with city-building elements so to avoid listing the same game twice across lists  the main entry of mana lords is going to be in the strategy list we've been watching Ancient Cities  for years and it was meant to release years ago and they keep delaying so it's still going but who  knows when he'll release but Beta access started in 2020. Romans Age of Caesar by Firefly Studios  are creators of Stronghold. This is a city-building MMO that's kind of like Caesar II but feels a  bit like a mobile game but it is on pc as well but also development is still ongoing and things  changing Aztec Empire by Growing Seeds. This was an Impression-styled walker-based city-builder that  unfortunately didn't hit its Kickstarter goal development might continue but it will be slow  and now there are three listings of upcoming city-building games that at first glance seem kind  of generic but I'm gonna make a note of them here for now there's Chinese City Constructor, Aztec  Empire (a different one by Playway but it's got the same name), and Viking City-builder you can  have a look at them and make of it what you will this was listed a few times before and it's  been in development since 2014 and it's still in alpha so there's no telling when ill release  last year I listed a game called build it's now called Super Build and it was supposed to fully  release in 2020 and many considered it more of a sandbox game than a city-builder. Townscaper more  of a toy rather than a full-on city-building game. This blew up and is super popular and  plays kind of like Lego people are really enjoying the zen experience of placing down  blocks so check it out for a small one we've got MicroTown I listed this before and it was  supposed to release in 2020 but seems like the scope of the game has been expanded and now it's  unclear how long it's going to take to finish we also have Metropolisim this was something  I listed last year and it looked promising but there have been no dev updates for a year  so maybe it's no longer continuing there is Citybound this is more of a tech demo right now  but it's got a lot of potential with its systems but until it's more of a game I think I'll  avoid listing it in the main list for now for a rough looking indie one we've got Atmocity. It's a small indie game that's coming along slowly where you're building a city in the sky  and speaking of floating cities Airborne Kingdom something I listed last year it's supposed to  release right at the end of 2020 so it should be out by now unless something changed and it got  delayed but that's why it's not in the main list and floating but back down on water kind of  like flotsam we have Buoyancy a small indie game set on a water world that's supposed to  release and leave early access in 2020 as well and finally Atomic Society. This is basically  finished now but needing one last big update to hit 1.0 and that will probably release in 2020  unless it takes a little bit longer and that's 30 upcoming city-builders that should be releasing  through 2021 and some into 2022 depending on their development which ones are you most interested  in also here's something I'd like to know do you think it's great that city-building games  have diversified into all kinds of sub genres or do none of the new ideas interest  you and you just want the old stuff but better I kinda like the innovations but it is  really hard to beat the classics though isn't it? Meanwhile, if you'd like to see more  city-building content, check out my Impressions games playthroughs of Caesar,  Pharaoh, Zeus, and Emperor, along with plenty more city-building, strategy, and simulation content  right here on the channel, or stay in the know and drop by the other upcoming games list videos for  many more games. Alright, that's all for now, thank you so much for watching, hope you enjoyed it and  found it useful, and I'll see you in the next video.
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Channel: GamerZakh
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Keywords: best city-builder game, top 10 pc city-building games, best pc city-building games, best pc city-building games 2021, best city-building games 2021, top city-building games 2021, top city-building games, city-building Games 2021, upcoming pc games, 2021 city-building Games, 2021 city-builder Games, 2021, upcoming city-building games 2021, city building games 2021, building, rts, strategy games 2021, simulation games 2021, city building games, simulation games, city, building games
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Length: 37min 23sec (2243 seconds)
Published: Mon Oct 19 2020
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