Settling in ancient lands or designing
urban jungles, city-builders can be the ultimate survival challenge or creative expression
for those who enjoy system building. Hello my name's GamerZakh and welcome to my 30 Upcoming PC
City-building Games in 2021 and 2022 list. Now, the city-building genre is not as fixed as it once
was. We have roguelites, survival elements, and multiplayer on this list. Urban, historical, fantasy,
or science fiction. Which one of these worlds would you want to live in? I've spent a lot of time on
this, so if you do appreciate what you see here please do like, subscribe, and share the video with
your city-building community as it really does keep this channel live and these videos being made.
Also, be sure to vote on your favourite game from the list over at gamezakh.com/listhub - Extra games,
bonus behind the scenes, and a Discord community you can join are all there, or follow on Twitter to
reach me directly. There are also almost 20 bonus games after the main list, so be sure to watch
all the way through. Alright, now let's get started! Laying the first brick, it's NewCity by
Lone Pine Games. An urban regional city-builder where you build up from a small farm town
into a thriving metropolis. Plan your city, follow individuals going about their day, deal with
traffic, balance the budget, and handle disasters as you use the creative tools to create a unique
but liveable city. Urban city-builders that are good are few and far between. SimCity
monopolized that area for the longest time and Cities Skylines has had scarce competition
since 2015, so there is quite a bit of hope riding on this one. I don't see NewCity
unseating any game from their thrones but having been in early access since 2020
with few but very positive reviews on Steam, this might be an alternative that has a strong
niche following. The plan was originally to fully release in 2020 but development had
some setbacks, so it's going to be later now. For another urban alternative, we've
got Citystate II by Andy Sztark. This is an urban city-builder where government
and politics play a part in how your city runs and the issues you need to deal with. A sequel
to the original Citystate, I was a little let down by the first game as it felt a bit too
simplistic for what it seemed to be promising. Here you can expect to be growing your city with
residential, commercial, and industrial zones, place service buildings, control your immigration policy
to expand your population, enact other policies to determine how your city is governed, and claim new
lands to have multiple cities within your nation. There's also a nice touch of first-person mode
to drive around and admire your creation or get a closer look at the problems. It is made by a single
developer, so expectations should be managed, but this so far is looking like a big step up and it
will be interesting to see how Citystate II brings the building and political aspects of the gameplay
to fruition in 2021 when it's expected to release. And then for something a little bit different. A
kind of reverse city-builder called Terra Nil by vfqd, elyaradine, and thejunt. Okay, this is just
a tiny little one but it's a nice concept that some of you might like. It's a city-builder that's
about restoring the environment and undoing your city. You totally deconstruct your city before
leaving nature to exist in isolation, so it is all in about being for nature. It's a relaxing
experience and this clearly isn't a hardcore survival city-builder that's been a popular
style these few years, but it's nice to have some variety once in a while and not everything
has to be big. Not to mention some of these levels here can be pretty hard. Turn a barren wasteland
into an ecological paradise and the pixel art is actually pretty good and often pleasant
enough to just sit there and watch the trees swaying and the animals moving around. Updates are
regular too, so more features should be on the way. Pay what you want for Terra Nil if you're
interested and have a little bit of a chill time. And now into some survival city-builders,
starting with Kingdoms Reborn by Earthshine. A mix of Banished survival city-building
but with elements from Anno's progression and a grand strategy element with a world map. This
takes the survival city-builder and puts it on a global scale with rivals and you can play against
the AI or in multiplayer. Build up from a small village, harvesting natural resources and surviving
harsh weather, to expand into the world and to interact with other nations. There isn't military
in the traditional sense but you can build up influence to take over land. There's also a bit of
a randomisation mechanic in the form of cards that control how fast you can progress and also your
choices are from a randomised pool, which some like but others aren't a fan of as they want more
direct control over their decisions. Made by a solo dev, refinement, progression, and scope does have
its limits and everything is subject to change, but in its current state it's already feeling
very promising, and with a year or two longer, if the updates keep coming, this could be a game that
many city-building enthusiasts are going to be into. Entering early access towards the end of
2020, Kingdoms Reborn is trying to finish by 2022. Continuing to survive, it's
Timberborn by Mechanistry. Beaver Banished. That sounds like a really
weird idea but it's basically a survival colony city-builder akin to the sub-genre defining
game Banished but your people are actually beavers. Besides surviving and fulfilling the needs of
your beavers, the unique thing here is vertical construction. You can build things on top of
things on top of things and it's surprisingly intuitive and easy to do. The main concern
is that the beaver thing is just a gimmick and this ends up as a run-of-the-mill Banished
clone with just some stacking. Timberborn needs a lot of personality built into it along with some
gameplay innovations to keep it interesting, so we'll see how it develops over the next year with
early access meaning to start at the end of 2020. And then we have a bunch of roguelite
city-builders, starting with Against the Storm by Eramite Games. Here's a survival
roguelite city-builder where you're constantly trying to stay alive while satisfying the demands
of a monarch. Three races live in your colony, each with slightly different needs, preferences, and
ability to work, and if any faction gets too unhappy they start leaving... or they could
just die. Pick a loadout of blueprints to start and cut through trees to uncover treasure or
unleash dangers as your population and needs grow. All while you're racing against the clock where
you have to reach a certain level of success before the monarch loses patience and thus
you lose the game. From a 2020 demo, this was a pretty interesting game to play and the idea
of a roguelite city-builder is something that should pique some people's interest. Content
was rather lacking and the game was way too easy in the demo though, so I'm hoping it gets
a ton of new stuff and gets way more punishing to really make Against the Storm feel brutal
but rewarding for its 2021 target release date. For more roguelite city-building, we've got Dice
Legacy by DESTINYbit. Now this is a city-builder that looks just different from anything else
because it's set on a ring world. Roll, lock, die. That's the gameplay loop and you gather resources
to build your city while rolling dice to give you the abilities you need to survive against attacks.
You can upgrade your dice's strength by reforging them too. I know some aren't going to enjoy
the randomised elements with the dice but it all adds to this being a unique entry in the list
and it is another roguelite survival city-builder, which is a subgenre that's getting a lot of
attention right now. This does also risk being too gimmicky though and the whole loop of dying
and trying again can be frustrating, so it's going to be a balancing act here. Entering early access
in 2021, a full release is meant to be within a year, meaning Dice Legacy should be completed
by 2022 latest unless the devs get a bad roll. And then there's Kainga by Keen Bean Studios. This
might sound like a weird one. It's a roguelite builder with strategy elements that seem to be
inspired by Populous. Describing itself as an ancient fantasy builder where environments
affect your culture, technology, and strategy, gameplay is all about adaptation and adjusting
to new challenges. Those being disasters, massive beasts, or rival tribes. Designed for replayability,
every time you play through the game you'll end up with a different kind of tribe based on your
surroundings and circumstances, which is nice for the longevity of the game if it really is that
different each time. Visually it looks a bit basic but overall for a solo dev project it's showing
potential and might be something just a little bit different from the rest in this list. Planning
to enter early access at the end of 2020, Kainga is building towards a late-2021 full release,
but as with most indie and solo dev projects it usually runs a bit longer than expected,
so we'll see how it goes over the next year. For one more city-building game with roguelite
elements, it's The Wandering Village by Stray Fawn Studio. Build a village on the back of a giant
creature, farm crops, send out missions, build a relationship with your giant to influence its
actions, and survive the different biomes and elements in ecological and biological inspired
gameplay. A city-building simulation survival game with some roguelite elements, this announcement
caught many by surprise as it's just something really unexpected. Launching a Kickstarter towards
the end of 2020 with a 35,000 dollar goal, it hit its target within 24 hours, so interest is pretty high.
It looks different with its hand-drawn animated art style and gameplay seems unique but as it's
just getting started at the time of making this video we're gonna have some time of watching The
Wandering Village before it's finished I'm sure. And then into historical city-builders,
kicking off with Nebuchadnezzar by Nepos Games. classic isometric city-building clearly
inspired by the old Impressions games, this one brings us to ancient Mesopotamia to
plough fields set up resource production chains and erecting massive monuments. The campaign will
have 16 missions set around specific events in history from the colonisation of ancient lands
to the conquest of Babylon by the Persians. Also the monuments are customisable, which is a fun
addition but hopefully it doesn't overcomplicate the endeavour and doesn't just feel superficial.
Modding is also a thing that's promised. overall it looks great and visually not bad but
new city-builders inspired by Impressions titles haven't had the best of luck in recent years
and it's hard to live up to what we already have, though maybe with the Pharaoh
remake it's more in vogue, so we'll see if Nebuchadnezzar will stand on the shoulder
of giants or still be looking up at them. In a similar vein, it's Sumerians by Decumanus
Games. Slso set in ancient Mesopotamia and inspired by the history of the 3rd millennium BC, begin
with a small settlement near a river and grow into ancient mega cities. Sttract new citizens to your
historical city by expanding irrigation systems, building temples and ziggurats, and building walls
for defence. There's also management of production, workers, and trade. Overall the basics seem fine
for this one but gameplay might be a little bland along with the visuals that seem to be lacking
some personality and texture. Entering early access first, there is still time to develop the
game into something much deeper in aesthetic and gameplay but we'll have to see how the developers
progress Sumerians through these early ages. And of course there are Egyptian themed
city-builders. First up is Dynasty of the Sands by Rocket Flare Studios. Ancient Egyptian
city-builders certainly are popular right now as there are many trying to recapture the magic
of the old Pharaoh and Children of the Nile. This one looks pretty good
visually and is about survival, expansion, and creativity as you'll be building a
paradise along the Nile by managing your people, building everlasting monuments, and appeasing the
gods. The environment is also dynamic with weather, wildlife, a day night cycle, and more changing
systems to make the world feel more alive. What sets this apart from other Egyptian
city-builders in development is that it's a bit more mythological, where fantasy elements
and themes play a bigger role in the aesthetic and gameplay. That might be what you prefer or
not but it's a new option, so if you like the look of Dynasty of the Sands, then keep an eye on
it, though no release window has been specified yet. Staying in Egypt, we've got Akhenaten: Rule As
Pharaoh by Dotware Games. Here's an upcoming Egyptian city-builder that's been in view for a
couple years now but development has been slow and very little revealed. More recently, it
got a Steam page and it showed off a tiny bit of gameplay that's recorded off a phone I
think, so I'm gonna let you know about it but I wouldn't hold my breath when it comes
to this one because as development progress and documentation goes this one
is really lacking in showing off the game. Akhenaten: Rule As Pharaoh might eventually be
something good but with all the competition it's got a lot of work to do if it
really wants to stand out from the pack. Next we've got a series of 'Builders' games. First
one of course in Egypt with Builders of Egypt by Strategy Labs. Historical city-builders are
definitely making a comeback and Egypt is always a favourite setting. Builders of Egypt plays a lot
like the old Caesar IV from 2006 and there was a free demo through its development in 2020 which
felt ok but lacking in content and refinement. It's got the expected evolution of houses,
harvesting resources, manufacturing goods, and trade, but there was something missing when it came
to personality and character, so my worry is that it'll be a bit generic unless a lot more style
is injected into the game. It has gotten quite a positive reception so far though, so maybe people
are going to be into it. Looking at an early-2021 release, hopefully Builders of Egypt does flesh
out and become something enjoyable for the year. Continuing the 'Builders of' series, we have Builders
of Greece by Creative Forge Games and Strategy Labs. From Egypt we go to ancient Greece with a
similar premise. Build cities, manage resources, erect monuments, establish trade routes, keep the
gods happy, fulfil citizens needs, and also deal with politics, allies, and enemies. What we've seen
so far is generally nice looking but not too much gameplay has really been shown off. Two games being
developed at the same time by the same developers, Strategy Labs, sounds like they might be biting
off more than they can chew but time will tell if Builders of Greece can become something great by
the quarter 4, 2021 release target or if they're just splitting their efforts between two games.
And not just that, we've got one more 'Builders of' game on the way. Last in the 'Builders' series, it's
Builders of China by Live Motion Games. Yes, one more 'Builders of' game and this one's set in China.
With a similar idea, visual quality, and gameplay fundamentals, you know what this one's going to
be like by now but maybe you're more a fan of the orient. This one is focusing on unique challenges
in each region, internal politics within the kingdom, and dealing with the emperor's will. These
three 'Builders' games all being in development at the same time does feel kind of suspicious and a
kind of all-in strategy that may or may not work, so I'm really not sure if these three games are
going to turn out good. The only reason why I have any feeling that all of this could turn out
into decent games is that the fact that they do actually have different dev team names at least
and a handful of publisher names involved, but I'm not entirely sure how everything's set up in
the back end. And since Builders of Egypt garnered quite a bit of positive attention, maybe the series
will as well. We'll just have to wait and see how the series develops over the next year or so
and if Builders of China will learn from the first two games, as it should be the third one to release,
or if they all just trip into the same pitfalls. out of that series but back into Greece, we've
got Pelegos: Rise of Greece by Cerberus. This is a city-building game with RTS elements set in
ancient Greece and the stated goal is to recreate old-school gaming but modernised promising a
procedural campaign complex economy naval and ground combat along with modular fortifications
the outline of the game sounds nice and the graphics aren't too shabby either based on
what they've shown off having said that we haven't really seen all that much and there's
a lot more development that needs to be done aiming for a 2021 to 2022 release it's going
to be a while before we can fully play Pelagos Rise of Greece so we'll just
keep an eye on it for now and then for one that we've been watching for
a few years now it's Neolithic by Alex T Harvey. ancient civilisation building and survival
with city-building and RTS elements set from the Neolithic to the late bronze age your village
will need to grow in a harsh world and you have to fulfil your villagers needs those villagers will
also gain skills and inherit traits as they craft build and organize the RTS aspects also show
individual unit control resource harvesting and military that's kind of like age of empires
but keep in mind every unit is a character with their own stats and skills it overall looks like
a hybrid of a lot of things which can be really cool but the challenge there is to make sure
it's not just a jumble of mechanics and it does all come together into a single vision this is a
solo project meaning development is really slow but notably a 2020 update did show the game
being pretty much in a playable state right now and it should be improving through 2021
where we'll see where Neolithic ends up. for one more that we've been watching for
a couple years it's Ymir by Thibaud Michaud a city-building grand strategy MMO with pig people
that we've been listing for years and development is going really slow at first glance it might look
like an impression city-builder but it plays very differently and there are persistent servers with
world maps and many other players running their own cities and empires complex economics resource
management cultural and political progression military conquest and so much more adds a lot of
depth and can be very overwhelming and confusing for newer players so it's not super easy to get
into updates are constant though hotfixes non-stop and a content update every so often so development
marches forward but it's a solo indie dev so it's going to plod along for a long time being in
early access on steam with mostly positive reviews means people are still really liking Ymir
and the servers are running so it's playable now moving further from history and more into fantasy
we're getting to songs of 6 by Gamatron AB a fantasy city-builder starting in a small colony
with little impact but grow into a metropolis and empire through building scheming along with
military combat you are in a living world filled with different races creatures environments
weather disasters and enemies huge scale base building grand strategy tactical battles and
a ton of complexity are what this game is about gameplay sounds amazing meanwhile visually
it's pixelate with a lot of detail which is nice and the deep lore and expansive
scope of the game is going to be great if it all is actually developed with a
successful Kickstarter in 2020 and entering early access songs of 6 is on its
way in development now though a final release date is not confirmed so it's probably
going to be in early access for a while continuing through a fantasy world we've got
distant kingdoms by author studios meaning to blend city-building social management exploration
and adventure gameplay here we have a fantasy world where you build a network of towns while
providing for your people with production lines those people being humans elves dwarves and
orcs ranging from peasants to nobles adventuring is modelled after tabletop RPGs with a choose your
own adventure system and gameplay is promised to be easy for beginners but having enough
depth for veterans everything is moddable too besides all that almost no new information was
revealed through 2020 and at the time of making this video the last we heard was maybe a 2020
release but we're close to the end so unless they plan to surprise everyone that I'm going to expect
distant kingdoms to release a little bit later moving into something that seems a little bit
crazier it's dream engines nomad cities by sun crash survival city-building with floating cities
it sounds ridiculous but it's kind of like they are billions but escape the horde you load up
and take off your entire city and move to another location build automate production and survive
against nightmarish creatures the choices you can make sound important from what permanent and
disposable structures to build to when and where you should make a stand or run away weight and
fuel supply are big factors so mismanage those and it's your doom it's a little wacky and that's one
of its selling points and you'll probably know if you're gonna be into this pretty quickly after
having seen some footage hopefully it's not all theme and it does actually have enough content
though alpha is meant to be starting around the end of 2020 and I expect it to go through early
access development on steam through 2021 a final release for Dream Engines: Nomad Cities hopefully
is more of a reality over the next couple years. Speaking of mobile cities, we have
Flotsam by Pajama Llama Games. a floating garbage town survival builder the
premise of building a city on a water world is captivating and there's going to be a lot
of scavenging recycling and sailing your whole town around it's got a colourful and cartoony
art style and is a feel-good post-apocalyptic world which is a contrast for sure originally
trying to float around the 2020 release window it seems things didn't flow their way plus it
can be a good few months between updates which doesn't inspire a lot of confidence as one of the
main issues right now is a lack of content and depth though reviews are still mostly positive on
steam so people are still enjoying it it's been in early access since 2019 but for a full experience
you might want to wait if development picks up Flotsam might be able to hit a 2021 release
date but we'll just have to see how it goes for something a bit more free form
we have Foundation by Polymorph Games. Organic building from where houses
get placed to total customization of largest structures and monuments full modding
support is also supposed to be a part of things this is a game that's been showing a lot of
promise for quite some time but has always felt just a little or maybe a bit more underdeveloped
having tried the game a few times over the years it's always frustrating that it isn't complete
because the foundation of the game is really good and you're just left wanting more that's
generally a good thing but if the weight gets too long without big updates then it's easy to
lose interest entering early access on steam in 2019 this was meant to fully release in 2020
but it's taking a bit longer than expected recent updates are good showing off new animations
gameplay features and a much needed UI overhaul so it seems like things are going relatively
briskly now and I'm hoping Foundation is a bit more than just the foundation in 2021 then we've
got one that looks kind of rough but I'm going to let you know about it anyway it's called Sugar
Winds by Aatlantis Code this is an indie-looking Caribbean colony builder where you load up your
ship in Europe and set sail for the new world create a city trade and fend off pirates in sea
and land combat promising over 50 buildings and 80 production lines there should be plenty of options
for growth and design of your city but more buildings doesn't always mean more depth to the
gameplay the whole game looks really unfinished in the free demo so that might turn you away already
but if it manages to get some good mechanics and some charm into the game then this could still be
nice maybe it's sailing towards a 2021 release so if you like the idea of it then go ahead and check
out sugar wins and you can decide for yourself it's now time to get to work in Workers &
Resources: Soviet Republic by three division a soviet-themed city-building tycoon game where
you'll be constructing your own republic and attempting to transform a poor country into
an industrial superpower create industrial complexes set up infrastructure keep your
people happy enough send your citizens to the mines and trade resources in an authentic
60s to 90s world it's certainly something different in the city-building genre with
a ton of very positive reviews on steam this has been received extremely well since
opening up gameplay to the public early access is supposed to end in 2021 for a completed game
and the road map doesn't have a huge amount of things not currently being worked on so perhaps
Workers & Resources: Soviet Republic will be able to finish the job within that planned window
unless work was disrupted a bit too much in 2020 for a proper post-apocalyptic world we've got
enzone a world apart by gently mad studios looking very much like the next game
on this list this is a post-apocalyptic survival city-builder where you are rebooting
civilization after global nuclear disaster build a new home in a shattered world where
radiation toxic rain disastrous weather and more threaten your survival gather and refine resources
send out expeditions into the world and progress from fulfilling basic needs to providing
luxuries as survival city-builders go this one is looking pretty solid and a lot of people
seem to be liking it there's a loose plan for a full release in 2021 and there is a road map
though the door is open for a longer dev time depending on how early access goes and with
very positive reviews on steam right now it's probably safe to jump into Endzone - A
World Apart right now if you like what you see looking kinda like the last game on the list
it's surviving the aftermath by ice flake studios clearly competition the world has ended
and you must now build a colony to not just survive but to thrive natural disasters wildlife
extreme weather sickness and the outside world all threaten you and your people after setting up the
basics you can build a gate opening your home to the world that you can explore and scavenge in but
must also defend against bandits and other threats it's all pretty interesting and plays decently for
a survival city-builder and the world map stuff helps add another layer of gameplay which
is nice being an epic store exclusive in early access there was some pretty janky
stuff at the start but over the last year there's been consistent big updates and content
additions so it's really fleshing out now but it's coming to early access on Steam now as well
initially trying to make it to a 2020 release date development was slowed and they're now promising a
1.0 full release including on steam in early 2021 considering all the post-apocalyptic worlds maybe
we should just leave the planet in seed by Klang Games simulating the future of humanity this is
a city-building MMO about settling exoplanets start with the basics needed for your colony
to survive and build up to societal complexity and large-scale production players are meant to
interact with each other in multiplayer generating their own experiences as they group together
collaborate or compete conceptually this has a lot of thought behind it and has amazing ideas
but ideas alone aren't going to make a great game it was announced a few years ago and there
still isn't all that much revealed or playable though there is a pioneers
program set up for first players seed sounds amazing but since
it's taking a while don't get too hyped for now and maybe just check in with it
a bit later when there might be more to see(d). now for the final main entry but remember there's
almost 20 bonus games after this so keep watching industries of titan by brace yourself games
a sci-fi city-builder set on the moon titan where you try to appease corporate masters
while competing with rival corporations plus there's ship to ship combat that's like
FTL it's a lot and kind of weird but it's an interesting take on the genre it's also from
the creators of Crypt of the Necrodancer a very different game but it does mean the music
is pretty awesome starting in early access as an Epic Store exclusive it had a bit of a rocky
start with a lot of features missing and a big road map for development through 2020 there have
been a number of big updates adding in a lot of the promise features but there's still more on
the way hopefully that rough beginning is not a reflection of how the game will be on release
and it'll be having a full release on steam in 2021 and it should be getting a full release on
steam in 2021 as well if all the promise features get implemented industries of titan could
be something unique and compelling to play alright now for a bunch of bonus games but
if you made it this far you probably enjoyed your time here and it would be greatly
appreciated if you could like subscribe share this video and ring that bell as it
really does help keep this channel running head over to gamezakh.com/listhub to
vote on your favourite game from the list and for bonus stuff also you can support more
directly by using the humble bundle referral link to buy games perusing my gaming merch store
where I design my own products or checking out the Patreon or subscribe star to really help keep
the lights on all linked down below along with the discord community twitch live streams and social
media accounts where I'm active and contactable now for those bonus games if you haven't heard
there's really good news for the old impression city-builders Caesar III has been improving through
an open source port called Julius and it's getting modded with a project called Augustus there are
now roadblocks in Caesar III and pharaoh has gotten an officially licensed remaster rebuilding the
game on an entirely new engine then i want to mention Manor Lords I know many of you here will
be asking for it but after discussing with the developer on what kind of game it is it's more
of a strategy game with city-building elements so to avoid listing the same game twice across lists
the main entry of mana lords is going to be in the strategy list we've been watching Ancient Cities
for years and it was meant to release years ago and they keep delaying so it's still going but who
knows when he'll release but Beta access started in 2020. Romans Age of Caesar by Firefly Studios
are creators of Stronghold. This is a city-building MMO that's kind of like Caesar II but feels a
bit like a mobile game but it is on pc as well but also development is still ongoing and things
changing Aztec Empire by Growing Seeds. This was an Impression-styled walker-based city-builder that
unfortunately didn't hit its Kickstarter goal development might continue but it will be slow
and now there are three listings of upcoming city-building games that at first glance seem kind
of generic but I'm gonna make a note of them here for now there's Chinese City Constructor, Aztec
Empire (a different one by Playway but it's got the same name), and Viking City-builder you can
have a look at them and make of it what you will this was listed a few times before and it's
been in development since 2014 and it's still in alpha so there's no telling when ill release
last year I listed a game called build it's now called Super Build and it was supposed to fully
release in 2020 and many considered it more of a sandbox game than a city-builder. Townscaper more
of a toy rather than a full-on city-building game. This blew up and is super popular and
plays kind of like Lego people are really enjoying the zen experience of placing down
blocks so check it out for a small one we've got MicroTown I listed this before and it was
supposed to release in 2020 but seems like the scope of the game has been expanded and now it's
unclear how long it's going to take to finish we also have Metropolisim this was something
I listed last year and it looked promising but there have been no dev updates for a year
so maybe it's no longer continuing there is Citybound this is more of a tech demo right now
but it's got a lot of potential with its systems but until it's more of a game I think I'll
avoid listing it in the main list for now for a rough looking indie one we've got Atmocity.
It's a small indie game that's coming along slowly where you're building a city in the sky
and speaking of floating cities Airborne Kingdom something I listed last year it's supposed to
release right at the end of 2020 so it should be out by now unless something changed and it got
delayed but that's why it's not in the main list and floating but back down on water kind of
like flotsam we have Buoyancy a small indie game set on a water world that's supposed to
release and leave early access in 2020 as well and finally Atomic Society. This is basically
finished now but needing one last big update to hit 1.0 and that will probably release in 2020
unless it takes a little bit longer and that's 30 upcoming city-builders that should be releasing
through 2021 and some into 2022 depending on their development which ones are you most interested
in also here's something I'd like to know do you think it's great that city-building games
have diversified into all kinds of sub genres or do none of the new ideas interest
you and you just want the old stuff but better I kinda like the innovations but it is
really hard to beat the classics though isn't it? Meanwhile, if you'd like to see more
city-building content, check out my Impressions games playthroughs of Caesar,
Pharaoh, Zeus, and Emperor, along with plenty more city-building, strategy, and simulation content
right here on the channel, or stay in the know and drop by the other upcoming games list videos for
many more games. Alright, that's all for now, thank you so much for watching, hope you enjoyed it and
found it useful, and I'll see you in the next video.