- [Narrator] From baiting
villagers with a breadcrumb trail, to transforming them into
your own personal army, this is every way to use
villagers for fun and profit. From clever to downright evil genius. Beginning with luring the villagers in by throwing down seeds for a villager, regardless of the type, they're gonna walk towards and pick it up, and this blew my mind
when I first heard it. I thought it would've only
worked with farmer villagers but sure enough, there
is a way to get them to follow the breadcrumb trail. With just one bed and a bell, we can gather all of
our villagers like that, and it really is as simple
as just placing down the bed in the middle of an area, and then you'll see them
all flock towards the bed giving you all of your
villagers wrangled up, which you could then use
to either convert them all into witches with a trident, or convert them all into
zombies with this method here. Whatever the point is,
I'll let you decide, but now at least you'll know how to gather up the rapscallions. To make sure our villagers are safe when they're doing our bidding, we have to defend against raids, and the easiest way to do
that is to take a pillager mob that might've spawned from a
patrol, tuck it into a prison, give it a name tag so than then, whenever you walk about
with the bad omen effect, the raid's never actually gonna start 'cause it thinks that Larry over here is the only raider that
it should be sending. And then after a few days in game, the raid will end and your
base will be completely fine, all without having to worry about things like evokers
or ravagers ever too. And if it means I have
to enslave one pillager so that I can keep enslaving my villagers, that's fine by me. Here's how to use one villager to get ourselves infinite emeralds. Since this Rays Works
shows off in this video, we get ourselves a librarian villager and then train it up to be an apprentice, then after a few mishaps with a zombie, we're going to drive its prices so low so that we're able to buy a
bookshelf for one emerald, and then here's the key, we can sell a book back
for it for an emerald. And obviously, every
time you buy a bookshelf, you break it to get three books, and then sell it back for three emeralds, meaning three more bookshelves
and the cycle repeats, which is obviously very lucrative, but keep in mind, I only
suggest doing this on hard mode, since on the other difficulties, it's not a guarantee that
you can zombify the villager. Nothing's gonna be worse
than putting in all this work just to have your
villager die on the spot. Workplace hazard, I guess. And while zombifying
the villagers to do this might be a slow process, all it takes is one drowned
mob to speed that right up. Since this user on Reddit shows, if we were to get a
drowned mob with a trident into the system, throw the trident at us, and that trident will catch on fire, which we can then use
to ignite a piece of TNT and that'll cause all of
these villagers down here to die on the spot and coincidentally, all turn into zombies. And what we've shown off in the past using a similar version of
this to make a record farm, I think this design ends up
being a lot more practical, but also a lot more cruel, so maybe check your morals at the door. And after converting those
villagers a few times, we're able to use this trick with an armor to get a full set of
enchanted diamond armor for only four emeralds, which not only costs way
less than the 24 diamonds we need otherwise, including an extra two
for the enchantment table, but we also have other tricks to make our emeralds completely renewable, and to that point, this is a no brainer. Even if the armor's never gonna give you treasure enchantments like
mending or swift sneak, those are easy enough
to add with an anvil. I mean, you'll have plenty of levels from trading with the villagers, so it's free in more ways than one. Not only can we use that
armor for ourselves, but we can also use it on our villagers. Since even though you can't see it, if you use a dispenser to
shoot armor at a villager, it'll actually equip it
into their secret inventory. Make no mistake, even if you can't see it, they are definitely wearing it, and they'll take way longer to kill and they can even use the
thorns enchantment as well. So if you've got an amazing villager that you're trying to keep
safe from your zombies, this is definitely a useful
trick to keep them alive. If you're looking for
more live entertainment, you could give a villager frost walker and send it out into the ocean. How do you make an automatic crop farm? I'll give you a hint, it
doesn't involve red stone, but instead, the only secret here is a couple of farmer
villagers to do your work. Since, as you can see in this design, if we have a couple of farmer villagers maintaining our crops, then
once they collect the harvest, they go and try to throw those items towards another villager, and usually this would
help them enter love mode, but the way that we have it
set up, love's not an issue, which sounds cruel but it's better than keeping them well bred,
so I have no issues with that. Trading with villagers is great 'til they start to lock away those trades. We're actually able to solve that through the help of portals. Now in current versions, this only works with end gateway portals, but building a design like this, it's possible to start
a trade with a villager and then, once we get pushed
through the end gateway, we'll still be trading
with that same villager. Meaning we can do our trades
and it won't even lock. And from there, we're able
to max out as much trading as we want to do without ever having the villager actually cut us off, since when we go back through the portal, it'll be like nothing ever happened. Having villagers in your
trading hole is a great idea, but keeping those villagers
in your trading hole is easier said than done. So to make sure they're stuck in place for their whole shift,
what you could always do is tuck a few of these honey
blocks underneath their feet, since the way these work, they prevent both us and the villagers from jumping off of them. So if I make it impossible
for them to walk off with a honey block, they'll
never jump out of place. Meaning that we don't need to keep them in a disgustingly low ceiling just to stop them from leaving, which looks a lot better and
it keeps your trading hole from turning into a peanut gallery. And villagers aren't only good
for us when they're alive, but as it turns out, if you were to trade with a villager first and then convert it
into a zombie villager, because we have progress with its trade, it will never de spawn
but unlike a name tag, this'll actually count
towards the mob cap. Meaning that if you repeat this process with a couple dozen villagers, we'll have ourselves a
fully functional mob switch, which when it's turned on, will keep all other hostile
mobs from spawning in our world. So if you got a couple of
villagers with useless trades, you can at least take some solace in knowing that they're not
gonna be useless forever, at least not with this design. Villagers aren't only good for trades, but they're also good for storage, and while what they're
able to stock is limited, being only crops and bone meal, it is true that when you
want to get the items back out of the storage villager, it's as simple as exposing
them to another villager that they can then share the food with, or at least try to share the food with. Obviously, we intercept it. So if you're running low on shulker boxes, this might be another option for you. If your village ever were to get stormed by a couple zombies at night, install this and they'll
be safe until the morning, since just an observer, a pressure plate coming out of our bed, we make it so that when we wake up, a bell will ring and that'll
warn the other villagers to stay inside while the
zombies are burning out there, which is a lot better than the alternative of having your villagers open up the door, only to get killed by a
zombie on its last legs. Besides, there's already
a bell in the village, this is at least a better use for it. By stacking up 20 or so
villagers into a hole like this, we can make it so that when we fall inside of the hole as well, we can jump with our Elyta and use all of the combined
force of their pushes to launch ourselves sky high. And there you go, you
got an entity launcher that doesn't use any rockets, making this not only hilarious,
but also quite effective. But take warning, if
you want to build this, make sure that there's less
than 24 villagers in the hole. Otherwise, you might run into
the entity cramming limit and then this design won't
take you up to the skies, it'll take you up to heaven. Let's be honest, with the way that we're
treating the villagers, we're probably going
South of the pearly gates. With just a boat and a villager, we can make our mine
carts move so much faster, and the best part, we do it
all without powered rails. Since strange as it may seem, if you get a boat inside of a mine cart and then a villager inside of that boat, we can sit in the pilot seat and have that passenger
villager pedal its legs so we're going even faster, which if you need a way to move
villagers around your world, this could come in handy. Or better yet, move one of
these villager contraptions into the nether, and then
you've got yourself a motor that works better than
a furnace mine cart, hard to complain with that. And when you finally get sick of trading with your villagers, then with the help of this data pack, we're able to make it so
that if you tuck a hopper underneath a villager's
bed, then when they sleep, their items will just pour into the chest, which finally gives you a good reason for not sleeping in the village at night. Proving ultimately that when they snooze, they lose and the rest will be our gain. If you're sick of just
killing wandering traders, then here's a way to make
them actually useful. Since by taking a name tag and changing it to the name of a specific biome type, we're able to change that wandering trader into a villager of our choice, which can be immediately useful if you don't have villagers
coming to you any other way. At least now we don't
have to just outright kill the wandering
trader to get some leads. In the past, that was really
all they were good for. Pillagers have witches
to heal them and now, we have clerics. Since with this data pack, the cleric villagers will
now heal all nearby players, villagers, and even iron golems, Which makes a lot more sense, at least we're using that
brewing stand for something. And if you're not yet
equipped for a full beacon, you could always trap a few
of these clerics in cages and now you've got
yourself a healing station. I mean, they have a range of the spell of up to 20 blocks, making
them pretty substantial, if not a little overpowered. Villagers do a lot of trades, but they don't pay a lot of taxes and now, with just a name tag, we can change their
name to taxable subject and start to get paid back
some of that real estate tax. And the better yet is that
the higher the skill level of the villager, the more
rent that they'll pay back. So while a novice villager
will only pay one emerald a day for living on your land, if
you get them up to a master, then you're earning five emeralds a day. But be careful, because all it takes is the villager getting slightly hurt and then they're not gonna
pay you any more taxes 'cause they gotta cover their health care. But if you have a splash
potion of healing, you can bring them right back up and start earning your
profits just like you were. This villager might look
like it's in danger, but don't worry, since by
just typing out this command with this data pack, we're
able to summon villagers with no profession, that
we're able to use in stasis for decoration, which could mean building a system like this. But hey, the villager didn't
have a profession anyway, so at the very least, this
is a way to make a living, and besides, it's better than using one of our actual worthwhile villagers to build one of these setups. Did you know villagers
are scared of sponges? 'Cause apparently, now they are. Since with this user's data pack, we're able to make it so
that dry and wet sponges can scare our villagers, which could be useful to keep
certain areas off limits, otherwise they might wander in and find something a lot
scarier on the other side. By crafting together a
netherite ingot and an anvil, we're able to get ourselves a new workstation for our villagers. And this is one of the
many different upgrades we're able to do to our workstations, which when we use them, now allows us to make our
villagers even more powerful. So forget trading with your
armor for diamond armor, and get netherite. Or with eight string around a barrel, we can now make our fishmen
sell us enchanted tridents, and if we zombify them using
the methods we saw before, then they'll be even more
powerful and basically free. Here's how to turn your villagers into a fully functional army. First, you're gonna need to
craft some white banners, and then after placing
one of the white banners into your off hand, that'll
immediately summon an army of 20 villagers to fight for you, as well as putting a
banner on your own head so you don't get confused. But be careful, because
by taking that banner off, you're just gonna disband the army. And then by putting
your other white banner into either your seventh,
eighth, or ninth slot in your hot bar, you're
able to choose the formation that the villagers take. At which point, we can use them to attack against the raids that
are coming towards us, or even to fight our friends. So even though Mojang refuses
to add in villager knights, I think this more than does
the trick in the base game. And with that, folks,
YouTube thinks that you might like this video,
so see if they're right and have a good one, all right?