22 Ways To Beat Elden Ring At Level 1 | RL1 Build And Boss Guide

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[Music] before I've been gone [Music] [Music] make you chase [Music] [Music] [Applause] [Music] [Music] beating from software games without leveling has long been the favorite pastime the souls players looking for the ultimate satisfaction ever since I started making build guides on this channel I've always wanted to make an rl1 guide but with Elden ring I've always had a bit of a dilemma unlike some of the other Souls games Elder ring has some weapons that are so strong that apart from being very low on health you don't really feel like you're doing a challenge run equally there are more balanced weapons that will force you to engage with and memorize boss move sets in a way that will vastly improve your ability at the game and I've never really known where I fit into that dilemma do I show you how a bully album ring with an opr01 weapon or do I give you everything you need to start your own journey of getting good the answer that I eventually came to was yes so this isn't a follow-along playthrough like my other guides instead of choosing one particular build and making a guide on it for this video I will showcase 22 different rl1 builds for each of the main bosses in the game for every build I'll show you how I get the weapon which physic works best and all of the talismans that you should use in the order that you should equip them through the playthrough if you don't have all of the socks yet and I'll of course give you advice on beating the bosses I'm not going to use any glitches in this playthrough to get early upgrades to keep this as patch proof as possible I'm not going to use any weapon that relies on having godric's great Rune activated it really opens up the possibilities but if you die too many times you're farming runox between boss attempts and [ __ ] that finally I try to avoid using weapons that are particularly suited to a specific boss on that boss as I don't want to give you a false impression of what they're capable of in general this video will arguably be far too long with far too much detail but hopefully it will serve as a good reference for anyone who wants to do an rr1 run in the future and maybe even inspire you to start yours now so make your character choose the wretch starting class and grab the golden seed as usual if you want to upgrade your weapon you can follow my standard setup guide this allows you to get a smithing Stone weapon to plus 16 or a zombie weapon to plus six so everything that I show from here on in will be that level but of course you can adjust that down if you want a bit more of a scrap with the earlier bosses first thing I do on an rl1 run is go down to the isolated Merchant in the Miss Wood to buy a small Shield so I can Parry mark it so time to get started and for the first build we're gonna do what Miyazaki intended Club and for this one we're gonna go grab a Talisman and physic combo that you'll be seeing an awful lot of in this run head south from the first church of America through the Miss Wood to grab the spike cracked here by the minor archery then Southwest to the misswood ruins to grab the ax talisman equip both of these with the strength physic and head up to Margate now I love the club as a weapon and it was actually one of the top contenders for a full Aura one guide switching between Sakura style parries and quick attacks to using charged attacks for staggers and reposts when you have a chance is for me the thing that really makes Elder Marine combat so different from the other Souls games you can see this in full effect in Ong balls awesome level 1 wretch series for Margate on rr1 I highly recommend parrying it takes so many variables out of this fight as he always follows a successful Parry with another parryable attack for our next weapon head to castlemorne in Weeping peninsula and all the way up to the top to Bonk Edgar for the banish Knights Halford this comes pre-upgraded to plus eight so it's a great shout to grab for the early game if you're not scared of Edgar and want to save some smithing stones for later it's a really nice weapon to use great range and spin to win heavy attacks and Ash of War do great physical and posture damage I didn't bother leveling this so what you're seeing here is how we get it there isn't much to say about godric even rl1 his punished windows are so big that you need to be insanely greedy to get into too much trouble here [Music] so for weapon number three we're going to use the dragon communion seal to get it head back right to the start of the game to the stranded graveyard down the ramps then up to the right to get to the room with the banish knife run into aggro him as the Chariot goes down then run down into this first Alcove to watch him get bullied for an early seal to go with it head to the putrefied ruins in Leonia and down into the cellar for the two-finger heirloom and because this will bring us above 15 faith we can head back to Fort Gale in caled to grab flame grant me strength then back to the Miss Wood down the lift and into the black reach head along the Seaford River and up this pillar to take the teleporter on top to grab America's scar seal from under the waterfall and to get some cool spells to use with it you can kill Grail with the trusty Morning Star and bleed Greece from the setup now the dragon communion seal is best used as a secondary weapon on an rl1 build and you can probably guess which spell you'll be seeing later however you can actually use it as your main weapon in the early game if you fancy the challenge or a saving smithing stones for later on unfortunately this will fall off pretty heavily in the mid and late game but I think it's really cool that you can do a niche build like this at aura1 Red Wolf advice um be patient passive and pick your moments he's far easier with fast weapons so definitely don't fight him with a very slow Dragon communion incantation and sometimes he'll do that insanely annoying thing where he jumps and casts simultaneously and one shots you happily he has very little health so he's never really a problem even at level one [Music] for weapon number four we're back to Castle mourn for laying in Miss begotten the grafted Greatsword is a really solid early game sambal weapon it's really strong in the early to mid game and it drops off a bit after that so it's the perfect choice to grab early for some of the later game builds I'll be showing you although it has a hefty strength requirement we can two-hand it with the sore seal and the strength physic this does mean we only have three minutes to use it but that's not a problem in the early to mid game phase two Ronaldo can be a bit of a problem at rl1 if you're not careful the shotgun attack and Comet Azure are instant death but as long as you avoid these you should be fine be patient when she summons run away from the Bloodhound Knight but make sure you capitalize on the Dragon his initial breath attack will go straight over you while you attack her in safety for weapon number five we head to the outlets Plateau to the road of iniquity whack the troll to stop the carriage and grab the spiky Bonk which of course works amazingly with the Crag blade Ash wall you can grab this from the Scarab near the entrance to Red main Castle great stars is also much lighter than you might expect so you compare it with the blue dancer charm you can get this by killing the Golem in the high road cave in Lim grave and for a lot of strength weapons are rr1 you'll also want to head to Fort Gale to pick up the starskirt heirloom from the chest on top foreign Noble and this might be the first time in your rl1 run where that death counter really starts creeping up most of his attacks will one shot you so you have to be careful phase one is mostly fine where this fight gets sketchy is phase two I always try to hit Noble straight after his transition if you get a hit in straight away he'll hold back on the rolling attack and go for the far more punishable slam because of the length of this fight you're unfortunately probably going to get the rolling attack at some point so make sure you stick close to the pillars for that easy Dodge the other good news here is that that ridiculously fast belly explosion isn't a one shot if it was this fight would be far harder [Music] so the reason it's a good idea to do noble as early as possible is for the somber 7 lockbell in the fight head down through the manor grabbing the dagger Talisman if you need it and pick up the somber 7 by the abductor [Music] now for Rye card and the weapon we're going to use here is the Lance yeah I know it's not a build for the whole game but the serpent Hunter might be the best r01 weapon in the game and rather than wasting it on a boring fight like rycard I want to show you its true posture breaking potential against one of the more interesting bosses maybe Plassey or album Beast or something reichardt is the first fire on the Run where every single attack is a one shot power start speedrun Strat is by far the easiest way to kill record on rr1 if you want to make life even easier for yourself you can take the serpent Hunter straight to EG and upgrade it to Plus 4. but what you're seeing here is plus zero now for something that I never bother to do on a standard playthrough but you should definitely consider an aura one head to the Rose Church in leernia to speak to vary then do his three invasions to gain access to mogwin's Palace early doing this means that after dying to these lot 20 times in a row we can grab the ancient somber stone for a plus 10 weapon so from this point on all Samba weapons will be max level and this is definitely something to consider fiorara one playthrough bearing in mind that getting a smithing Stone weapon to max level only really becomes possible after God skin Duo getting a Max somber before the capital means The Ensemble weapon is definitely a wise choice for the mid game at Aura one for one such weapon you can head down into the gilmir hero's grave to get utterly maimed by skeletons and chariots for build number six the ringed finger hammers are super solid for aura1 so I thought I'd show you a few options through this Capital section the ringed finger is a particularly good choice as it's available from the start of the game and it's somber it's even worth grabbing this early and upgrading it to plus four at EG just to use it to get some of the weapons that I'll be showing you later on the draconic tree Sentinel in Altus is another boss where we can't afford to get hit at Aura one because of this I'd highly recommend the parrying approach as you can almost get a stun lock with most strength-based weapons here [Music] for our next build we're going to head through Lane Dale and into the true Round Table hold to grab the hammer from the blacksmiths location this is a great show if you want a fast blunt damage smithing weapon for the late game free isn't too bad on Aura one we can't get hit but his moveset is predictable enough to not beat too much of a problem as always just stick to Quick attacks in between these Combos and you'll be fine regardless of your build foreign what's the upside to getting one shot by absolutely everything well if you're alive you're probably at full health so at some point on your playthrough you definitely want to head into the Luxe ruins to kill the demi-human queen for the ritual saw talisman now if it's your first time doing an rl1 run you may be surprised how relatively smoothly it's gone up until this point but here's the fight that's going to change that or got [Music] morgot's moveset combined with his ability to One-Shot US is an absolute nightmare ideally you want to walk in here with a Max Level somber but to show you the worst case scenario I did this with a smithing weapon one that I've used in every single build guide yet never fought boss with the good old Grail killing Morning Star the Morning Star is possibly the ultimate hammer for ro1 it's a club on steroids higher base damage higher posture damage thanks to the returning Crag blade infusion and it has bleed when I was first thinking of doing a traditional r01 build guide the morning star and a certain dagger were my original picks for Morgan I'd actually recommend parrying despite my continuing belief that he's the hardest boss in the game to Parry it just allows you to control the fight so much more trying to trade with morgot even with a fast weapon like this is a nightmare because of how easy it is to get tagged by any of those super quick combos your general strategy should be to build enough posture damage to stun him out of the dagger attack early then get him to phase two with a repost and a Charged attack afterwards for phase two you want to capitalize on those big openings after his blood attacks to inflict the majority of your damage safely do watch out for the floor though those explosions are a one shot as well [Music] now our next weapon is one of the first big hears and one that should be near the top of your list for a first r01 run the dragons halberd to get it head down into sea for a river and fight the dragonkin soldier you can get this build set up as soon as you're ready to beat this guy if you wanted to get it right at the start of the game you could pump up the club to plus 16 and fight him before anything else all do the first few bosses for a few more Talisman pouches if you feel underpowered because of these weapons why you better off swapping out the blue dancer charm for the two-finger Ellen and using flame Grammy strength the dragon's Albert is very very good the frost and the lightning from the ash of War chunk damage even Aura one might have to do a build guide for this one soon to see what's capable of on a normal run for a Dawn at room number one you can fight him whenever you like if you leave him till this point where the max level somber on quite a few weapons you can effectively stun knock him through all of his scripted moves if you fancy a bit more of a scrap you can of course fight him earlier for build number 11 we use a fan favorite the Greatsword you can get it from the back of this Carriage just east of the minor archery now if you know your weapon requirements you might not think that we can use this one at rr1 because of the 31 strength requirement and the fact that we've now reached the point in the game where the fights can creep above the three minute Mark meaning that we can't rely on the physique either but we can use it first head to the forest just North Castle Mall in Weeping and kill this Scarab for the poison mustache of War then up to the windmill Heights and outers and West along the road to the Mage on the hill sneak up behind him and poison missed him for the battle mage set this mosque gives us the extra point and strength we need to two-hand the Great Sword without the physics I also dropped back to Royal lucaria to grab the glintstone workblade to give it a cold infusion with crack blade cold infusion isn't what you want for this weapon go for heavy but I thought I'd see how it is for fire Giant and even without the extra scaling it does monstrous damage you can use this setup right after killing Margaret at the start of the game all you need is radical and Source heal and the starskirt heirloom so rl1 fire Giant he's super annoying but phase one is pretty straightforward just go for the feet and onto the attacks the best advice for phase two is to play very passively and wait for super safe opportunities make sure you always have tauren on hand for three attacks I like to trigger the Fireballs as soon as he casts them jump straight on torrent the moment you see him start that big spinning breath attack summon him as soon as he starts shooting the two projectiles these are usually fine to roll on a casual playthrough but when you're four minutes into an rl1 fight it's better to be safe than sorry now it's time for another big hitter head all the way back to the very start of the game to kill the tree Sentinel for the golden halberd the golden Halbert is perhaps one of the most powerful weapons you can use in the early game you can wield it right at the start with the strength and faith not tears along with radagon saw seal while it's split holy damage means it falls off a little later in the game it's still incredibly strong and there's many worse weapons you could choose for a full RL 1.3 so Rune level one Duo the way I see it there's two options that don't involve a whole lot of suffering you can go for the Sleep cheese or do an incredibly tedious RNG Fest parify it with a smaller weapon I felt no guilt at all in choosing the former here [Music] foreign we can now easily start leveling up those smithing Stone weapons to Max the ancient dragon smithing Stone in the giant skull in the mountaintops is the easiest one to get now for an old souls classic that's why hander you can grab this from the merchant in the west of weeping peninsula and for an ash of War to go with it we're going to head back to Fort Gale in caled to fight the angry cat for Lions claw Lion's Claw is a great addition to this wire-hander and other colossal swords and hammers as what it gives you is effectively a Charged R2 but one that comes out at twice the speed if you look at this footage of me fighting astel a boss who you really don't want to be fighting with a slow weapon on rr1 you'll see that I'm just a hair away from getting caught by those attacks when I'm using charged r2s using Lion's claw however I can get almost the same damage in but much more safely you can also see here that I picked up a bunch of kukris with my spare rooms to Chuck in certain fights this is a really good strap for keeping up posture damage we with an enemy who moves away from you a lot for astel at rl1 the general advice is to use a quick weapon and definitely watch out for the quadruple slam as this is near impossible to dodge [Music] speaking of Dark Souls swords and Lion's claw head back to castlemorne and hug the right wall as you run past all the Corpses into this room to grab the clay more [Music] at this point you can also complete Alexander's questline for another really useful r01 Talisman The Shard of Alexander as has been the case in pretty much every Souls game the Claymore is just a solid reliable weapon and while Lion's Claw on the zway hander dealt less posture damage than its charged R2 on the Claymore it does more than the standard charging if you want a traditional no-nonsense Souls melee build for your rl1 playthrough the Claymore should be at the very top of your list while it isn't particularly flashy in any area it's absolutely solid in all of them Beast clergyman and Malik F on rr1 is very build dependent for bigger weapons like the great sword or the golden Halbert or serpent Hunter it's significantly easier you can use jumping r2s to punish BEAST's attacks and that health bar will disappear very quickly along with a stagger and a repost doing a massive chunk along the way if you're using something smaller I find it best to play far more passively doing it slowly but surely going for all ones between these attacks and a chargey for that long sweeping attack the same is true for Malacca big weapons will get this fight over and done with quite quickly and with far less to worry about regardless you should still go for charged attacks even with small weapons the amount you can sneak in during that slow one two mean you'll likely get a stagger along the way even with the small stuff [Music] thank you [Music] [Music] so into the Ashen capital into the late game and this is the point where the fights really go up a notch but so does the satisfaction from here on in we have the good bosses this is the point where RL won Elden ring becomes really fun [ __ ] I forgot about Gideon [Music] I saw a deer I guess Southern Hunter might be the best r01 weapon in the game and rather than wasting it on a boring fight like Reichard I want to show you its true posture breaking potential against one of the more interesting bosses maybe classy or album Beast or something for rl1 Gideon the key is just not letting him attack keep right on him and hit him with a single R1 when he's still you'll have to dodge a couple of Guardian retaliations but outside that you'll be okay serpent Hunter is awesome even with its charged R2 being nerfed recently it's still probably the best strength weapon you can use at this level and it makes most of the bosses so much easier than the other weapons that you've seen today the only requirement for it is killing godskin Noble for our next build we're gonna head back to the mountaintops and towards the church of repose go stand by the cliff and wait for the Invader to ye himself off toss aside the dull and unremarkable weapon he drops then travel back to limgrave to Argyle Lake South to grab another ridiculously good pick for rl1 Bloodhounds fan and this might be the easiest setup there is for an rl1 playthrough kill the Bloodhound Knight at the very start of the run then use Bloodhounds Fang for the early and mid game with the decks and strength physics giving us the stats as I said before though that three minute limit is fine for the early game but will become a problem from fire giant onwards happily that's the point where you can kill the guy with the silly sword and use his mask to wield bloodhound's phone without the physic now you might be wondering why I haven't headed towards any Dex talismans for this playthrough and the reason is that they're locked behind Commander O'Neill and while O'Neill is usually trivial on a casual playthrough on rl1 him and the gank Squad are genuinely more annoying than most of the late game so I didn't do that for any of these builds to save you some avoidable suffering for Godfrey horrorlu aura1 really doesn't feel all that different to Casual Godfrey in terms of difficulty if you know the moveset you're fine if you don't he's pretty good at Double tapping you at level 100 anyway and horrolu dishes out one shots even for late game builds so you're not really going to know it's a massive difference the biggest determining factor for difficulty here is your weapon while using the same strats as the earlier Godfrey going for quick attacks between combos the bigger stuff will allow you to build up enough posture damage to do the flashy stagger strats on oralu that you normally see on this channel dealing enough damage through charged attacks and ripasts for an almost scripted fight small weapons you have to play a lot more passively through phase two and have a better grasp of four of those moveset all right [Applause] [Music] [Applause] foreign [Music] heavily favoring strength builds I wanted to make at least a couple of decks options for the late game status effects are unaffected by our level so they're a natural choice for rl1 I headed to the Shaded castle and round to the left to kill Malay Mirai for the antsboro Rapier now without killing Commander O'Neill we can only use this weapon for three minutes with the Dex knocked here but three minutes is more than enough time to do some serious damage and get in some Scarlet Rock procs [Music] for a good sale you can head into knockrum and kill the mimic for the mimic tier mask this setup works great when dual wielding so I also grabbed the s stock from the merchant in liernia then you can head to the freezing Lake Grace and down onto the lake to kill this Scarab for the seppuku Ash of War [Music] then get the Lost ashes of war from the merchant and west of weeping and duplicate sapuku at the round table for a dual bleed set up with Scarlet Rock and I also grabbed Arabia and Infused it with poison to swap to after the ant spur stops working but perhaps that's a tad over engineered finally kill the Earth tree Avatar in caled for the bubble tear this physic allows you to tank one hit so it's a good choice for any build that relies on Surviving through long fights like this one and this is also the point where I brought back the dragon communion seal for poison mist and rock rep for any build where you're using the two-finger heirloom Rock breath is a no-brainer so rl1 Placid for [ __ ] sake don't use this build on him this was a really long fight strength weapons with big posture damage will make this a whole lot easier the secret to Plassey is always dodging to your right for his melee attacks especially for the attacks that come from the left these make you want to roll into them but it's really easy to get tagged by that lingering hitbox if you do you'll be absolutely fine however if you roll to the right if you're an absolute Beast with the timing you can get stuck in through the lightning storm attacks but for long aura1 fights I was far more cautious than usual [Music] foreign status effect build to a very simple but extremely powerful one for this I headed back to the church of inhibition in Weeping to do something that I've never done on this channel before farming this skeleton chap in the graveyard outside drops the Bandit's curved sword incredibly powerful weapon for inflicting status effects the drop rate according to the wiki is utterly depressing but I got one within 10 minutes and instead of doing what I did and farming for a second you can head up to mount gilmir and grab the Scavengers curve sword Infuse both of these with sepoku and you have an utterly monstrous bleep build you could use this build right from the start of the game by grabbing the bloodblade ash of War until you get to the mounting tops for Moog we're going to first go kill Eleonora for the purifying tier now this build is possibly a slight breaking of my don't use the perfect weapon for the boss rule while I'm not sure what it's the best setup in this video for Mo this build is ridiculously strong for him for these weapons it's just jumping attacks for fast procs while this build is great for bleedable bosses it will involve a little more suffering on the ones that can't be but if you're willing to trade an awful album Beast for an easy Moga Millennia this might be the one for you for rl1 Moog I definitely recommend the Bold here for phase two if you're not the best the floor is lava player if you can get away with using the faith Talisman on your build you can get a full rot breath off through knee hill which will do most of the heavy lifting in His Manic phase 2. [Music] all right [Music] foreign [Music] for our next weapon we'll head back to Lim grave and into Argyle Lake to kill neragists for the reduvia the reduvia is a solid weapon even with the lack of Buffs available if you wanted to kill Commander O'Neill and asgar in the Subterranean shunning grounds this would be even better but it's still pretty strong even without those talismans once again the mimic tear mask the extra Arcane is highly recommended so commander Nile at rl1 for anyone who's seen my guides before you already know that I'm going to suggest the Parry strategy here almost regardless of the weapon however while trying to come up with something a little fresh here I accidentally discovered a really good rl1 cheese strategy for Nile using the reduvia [Music] if you dodge the electric foot attack then hit a blood blade attack just outside his melee range then back off you can get him caught in a little Loop the redu here is Max Level here but the main source of damage is the bleed so you could easily upgrade a raduvia to plus 4 and do this if Naya was annoying you at Aura one [Music] for Loretta we're gonna head back to Lim grave for another great option for the whole playthrough into the death touched catacombs for the Uchi now the obvious play for this weapon is all of the Dex baths and spam on sheath on everything but hear me out heavy infusion with crack blade and if you're not immediately convinced by that just watch this Loretta can actually be a bit of a nightmare at rl1 in fact in my first Aura one run a velden ring last year she was actually the boss that took me the longest due to her annoying tendency to occasionally combine melee and magic in a way that is completely undodgeable parries combined with a big weapon and charged attacks minimize this a lot low if you can manage to get her stuck against a wall as I do here you can change charges and keep her stunned for most of the fight for lighter weapons you want to play far more passively and wait for those big blue combos to get in most of your damage safely [Music] [Music] for the penultimate boss of this run we head back to the ball prawn Shack in Leonia for what I've previously said is the best weapon in Elden ring the iron balls I did think of using the star fist separately on this run but I didn't want to make life too easy for myself they're very similar in terms of damage and for anyone who doubted the potency of the balls just behold the damage here I've done nearly 30 overpowered build guides on new game and only half a dozen of them bullied radagon as much as these things do at room level one they're insane big weapons are great for radical despite how manic his moveset is he does give you plenty of opportunities for charges in his cooldowns for smaller weapons a more intimate knowledge of his moveset and a whole lot of patience is required and Elder Beast once again you can see that the iron balls absolutely demolish his health and posture an album Beast is slow and predictable enough to be pretty easy even rl1 apart from that one attack that you're all currently wondering about Elden Stars now I actually don't have a good recommendation for it Crimson World bubbles here is the safest and most consistent method for avoiding it but that means doing the rest of the fight with lower damage which isn't ideal with the nerves to light rolls and Bloodhound step I'm yet to find a completely consistent way of dodging it in my standard runs I always run straight under his left arm and keep sprinting forward this works the majority of the time but it can fail for no reason or not work if he casts by one of the invisible wolves the one method that does work is dealing enough damage and posture damage to stun him out of it and kill him before he can do it to my knowledge the weapons capable of this are rl1 are the balls the star fists Bloodhounds Fang and the serpent Hunter although I suspect that the dragon's Albert and Greatsword would do the job as well so if I haven't made it clear enough already I'd highly recommend one of these weapons for the late game at Aura one [Music] thank you [Music] and finally the ultimate from software challenge the hardest boss they've ever created at level one if you're a regular viewer of my channel it will come as no surprise that for the final build I headed back to stormvale through the stone sword key gate to get my character her weapon Ms air record is a powerful choice for ro1 as long as you have your Parry timings down it's available straight after market and for most of the game I'd pair it with a bleed infusion and dual wield it with reduvia for non-parriable bosses so millennium how hard is an r01 Parry fight with Melania if you're already super comfortable with her Parry timings I'm pretty consistent with waterfowl and clone attack dodges well this fight took me longer than the whole run had up to this point and it certainly didn't help that the first time I beat her I realized that I hadn't hit the record button on OBS so I had to do it twice tips for Melania at rl1 first off if you're not using parrying I'd highly recommend checking out Gino's tutorial on beating Herrero one it's an incredibly comprehensive guide on dodging and punishing all of her attacks for a Parry strategy you obviously need to be super comfortable parrying all of her attacks consistently after that you need to get very comfortable with either the incredibly precise 360 redirect waterfowl Dodge or the slightly more approachable triple light roll Dodge I'm doing here the reason these are so important is that they're the only two methods to my knowledge of dodging waterfowl at Point Blank Range now and the key to this fight for parrying rl1 is to stay as close as you can the thing that kept getting me killed in this fight wasn't waterfowl or misparities it was being just slightly too far away to get the Parry connections sometimes the other thing that made my attempts way more consistent was waiting for Melania to reset to Idol after a ripost before approaching her if she's rotating around when you approach she can do a spinning attack that dead angles straight through your Parry so never try to attack her at an angle the physics here I'd recommend for this fight is the Bobble tear and I only use this for the far more dangerous phase two for phase two stick as close as you can to her if you stay right on her for the whole fight she will never do the Clone attack you're very likely to get it at some point unless you stay absolutely glued to her but you'll see it far less this way I'll leave a link in the description to the full seven minute fight for anyone who wishes to study the positioning or the dodges [Music] thank you [Music] foreign [Music] and that's it 22 ways to beat Elden ring at rl1 sorry for the long video and all the Talking I'll be back with my traditional build guide Shenanigans very soon as always thanks for watching [Music] oh [Music]
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Channel: Thingfishy
Views: 26,249
Rating: undefined out of 5
Keywords: level 1, rl1, club, banished knights halberd, dragon communion seal, grafted blade greatsword, great stars, lance, ringed finger, hammer, morning star, dragon halberd, greatsword, golden halberd, zweihander, claymore, serpent hunter, bloodhounds fang, antspur rapier, bandits curved sword, scavengers curved sword, reduvia, uchigatana, iron ball, star fist, miserichorde, somber smithing stone, smithing stone, challenge run
Id: c8zsACGhJug
Channel Id: undefined
Length: 51min 42sec (3102 seconds)
Published: Sat May 13 2023
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