15a PowerMesh for Rotoscoping [Mocha Essentials]

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You're watching the free version of Mocha Essentials Follow along with projects and footage with the Premium download. Available at borisfx.com - [Mary] Hi, I'm Mary Poplin with Boris FX and today we're gonna talk about PowerMesh for rotoscoping. So one of the most common uses for PowerMesh is to help drive splines for rotoscoping. I'm gonna build upon what Ben showed you and talk about how you can use PowerMesh to drive roto splines. Now it's similar to what Ben already showed you how to do except for, this exercise will highlight the small changes to look out for and how this type of roto technique differs from the one we used earlier. So I'm gonna rotoscope this pigeon, which has a lot of complex movement and edges that are changing shape. We're gonna apply Mocha and launch it. Now when using PowerMesh, we do have to work in the Classic Workspace and I'm gonna zoom into my pigeon here a little bit. So just like when you're dealing with any other shot inside of Mocha, you wanna make sure that the object that you're trying to focus on is largest in frame, least blurry and most parallel to the camera. No problem. That's gonna be this frame, which is frame 22. I'm gonna create a roto spline and similarly to how I've been creating other PowerMeshes, I make sure that I stay inside the object that I'm trying to track. And we're gonna use all of this data to drive our complex roto shape. Now, if I were rotoscoping the traditional way, I would make a shape around the head, around maybe two parts of the neck, the wing, the body, every part of the legs and the two different parts of the tail and wing back here and that's not necessarily something that I want to do. So we're gonna use PowerMesh. I'm gonna turn perspective and mesh on and I'm going to use automatic generation mode. Now I am actually going to cut this down to about 15, use adaptive contrast and generate the mesh. In this way I get a lot of data to work with. I played around with a bunch of different settings, in ten, fifteen, twenty, those are all good settings for this pigeon. We're gonna track backwards and we're going to track forwards, and notice how PowerMesh is really capturing the complex motion of this bird. What would normally be handled in a whole bunch of overlapping roto shapes is now handled in one single roto shape. I feel like I'm losing the beak a little bit. So what I'm actually going to do is pull this roto shape out to grab the beak and track backwards, and notice how I also pulled one of the PowerMesh vertices out as well. As with any shot in Mocha, you can always go back and change your shape and change your track. I'm gonna call this Pigeon Roto and I'm gonna turn off my PowerMesh. On the frame that I created my original roto shape on, I'm just gonna adjust my roto, back to the outside edges. I'm going to use my Add Points to Spline Tool. I'm going to relax for curves and pull tight where I want corners. So like the edges of the beak, places where the wings and tail meet, and I'm gonna create some nice adjustments to these roto pieces down here and the wing. I wanna make sure that my roto is exactly where I want it to be, 'cause this is going to be my reference frame. This is what I'm gonna try to keep matching as far as the data goes for this roto. I'm gonna turn the gear off cause we don't need to track it anymore and I'm gonna use the track that Mocha created to try to make an overall correction over this entire roto shape. So I'm gonna go to my last good frame, which is here and we're gonna start adjusting this roto shape. So just like Mocha, when you're using just planar tracks for rotoscoping, I want you to think of using these sub planar tracks that we use inside of the PowerMesh tools as a roto assistant. It's not gonna be perfect, but what it will do is help you cut way down on the amount of key frames that you're creating. So now we're gonna just do a quick correction to this roto here, and we're gonna go to the end and see what we can get away with. You always want to add as much arc to the animation as possible, because the closer your key frames are, the more likely you are to get jitter. Now PowerMesh is really powerful but one of the places where it fails is when you have a lot of blur. So we need to correct the shape here at the end. It also fails when lighting changes are really severe so keep that in mind, and plan your holdout shapes accordingly. So again, we're gonna look for that last good frame and make our corrections, and then because we got really blurry there for a second we lost our track. So we're just gonna correct it, where there are any jumps. And we look for the arcs of the animation. So it looks like the head is where I have the most problems. Mostly because there's not a lot of texture up there and that's okay, because we can just make quick corrections to that. But I love how it's sticking on the body and the neck and doing all of those subtle changes for me so that I don't have to do it by hand. So again, we had a little jump there so we're gonna just correct this roto shape one more time. Go to our jump, correct the head shape. Look for any changes. I don't see any. Here we are. Alright and really quickly we've got a nice roto shape for our pigeon here. Let's play that. Look at all that complex motion we're getting. We're getting, we're capturing secondary motion. We're capturing some squash and stretch and we're capturing all of that without doing a whole ton of work. So for 93 frames of animation, I've got a single shape around my pigeon and I have 14 key frames and Mocha has done the rest of the work for me. Now, the smaller your object is, we could probably correct this neck to 15 key frames now. Now the less pixels you have and the more blur that you have and the more complex the object like fingers or this bird's feet, the more problems you're going to have trying to track it with PowerMesh. So we talked about what frame to start on for Warp Splines and how rotoscoping with PowerMesh is different than traditional roto. We also talked about things to look for when you're using a Warp Spline, but we're not done with this lesson. We're gonna move on to PowerMesh for rotoscoping part two.
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Channel: Boris FX Learn
Views: 8,114
Rating: undefined out of 5
Keywords: Mocha, BorisFX, Boris FX, rotoscoping, planar tracking, motion tracking, vfx
Id: yV2XXHn4xA0
Channel Id: undefined
Length: 8min 0sec (480 seconds)
Published: Thu May 06 2021
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