10 Video Games Created By Accident

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now it's interesting how some of the most influential and popular aspects of gaming weren't actually meant for this world for example Fogg was inserted into Silent Hill not to build tension but to hide processing limitations stealth was never meant to play a part of metal gear and Space Invaders created the concept of a difficulty curve by mistake sometimes developers will actually just stumble upon cool mechanics whilst playing around with software and then go on to create an entire game around it or in the 11th Hour developers might decide to revise Central characters plot lines levels or the genre itself so let's take a look at them as home Jewels this is wonkulch.com and these are 10 video games that were created by accident 10. Super Smash Brothers now considering that Super Smash Brothers could have been nothing more than a gimmick it's bizarre how it became the best-selling fighting series ever although Smash Bros owes its success to its unique combat style and precise controls it's The Branding that turned it into a towering success the fact that you could play as Pikachu Sonic Solid Snake and so many more other iconic characters helped cement this Legacy I mean could you imagine how smash would have turned out if it had zero recognizable characters but weirdly enough that was the original idea because back in 1998 Masahiro Sakurai was actually working on a four-player co-op fighting game which roughly translated from Japanese into English to Dragon King the fighting game when future Nintendo presidents satoru Iwata took a look at Dragon King he thought that it was too generic so to make it leave a bigger impression it was a suggested replacing the combatants with Nintendo characters worried that Nintendo overall wouldn't be on board with this idea Sakurai took iwata's advice behind the company's back so when he presented his project to the higher-ups they were actually surprised to see their mascots beating the utter crap out of each other fortunately they loved the presentation and gave Sakurai permission to incorporate Nintendo characters and with that Super Smash Bros was born 9. fighting force after Streets of Rage 3 was released fans could have never anticipated that they would have to wait a quarter of a century for a sequel considering Streets of Rage was a Cornerstone for beat-em-ups during the 90s you'd think that Sega or some other development team would just get cracking with Streets of Rage 4 far sooner but here's the thing they technically did Core Design pitched a new Streets of Rage installment directly to sega's CEO Bernie Stoller annoyingly though this proposal was dismissed since the CEO had never heard of the series despite being in charge of the company who released it instead of giving up though cortisone decided to craft their own beat-em-up called fighting force despite not having sor's branding there was a lot of hype for this title since it was made by the same guys behind Tomb Raider unfortunately this Streets of Rage clone was ripped apart for its repetitive gameplay on Creative character designs and the fact that it was clearly a Streets of Rage clone in hindsight it was actually a blessing that fighting force wasn't an official Streets of Rage follow-up as it would have actually tarnished the franchise's reputation 8. Banjo-Kazooie a Banjo Kazooie is a 3D platformer where the titular bear and bird must defeat an evil witch and Rescue banjo's sister and when you hear that premise you would never believe that it started off as a snareers title called Dream Land of the Giants and was centered around a boy a dog and a parrot battling Pirates Not only was the story chalk and cheese the style and genres were completely different as well rather than being a platformer dream was envisioned as an isometric RPG by using ACM technology dream would have had Graphics akin to the Donkey Kong Country series but to a slightly higher degree When Brad got their first glimpse of Super Mario 64 they realized the 3D Platformers were the future of gaming and that compelled them to turn dream into a similarly structured title for the N64 believing a human character looked too generic in three dimensions rare changed dreams protagonist into a rabbit after a few days they reworked the lead character again into the backpack wearing bear banjo although the developers wanted banjo to be agile like Mario they thought an acrobatic Grizzly would look kind of weird and so after some brainstorming rare decided to give banjo a partner a bird called Kazooie who would pull off the more nimbler techniques and when you look back at it the only thing that dream and Banjo-Kazooie had in common was but they were both games number seven The Legend of Zelda Link's Awakening since every Legend of Zelda spends years in development you'd simply assume that each character mechanic and area is examined and reworked meticulously as such it doesn't seem actually that feasible for a Zelda game to come by chance and yet that's exactly what happened with Link's Awakening Kazuki Morita who worked on the first two Legends of Zelda installments Was Heard as an object programmer on a link to the past in his spare time he would use a Game Boy development kit to Tinker with another zelda-like title but because this was an unsanctioned project he never thought that his little hobby would materialize into something major as such he inserted many non-zelda traits into his game including the chain chomp from Super Mario and Ward from Doki Doki Panic but when Nintendo saw his work they knew that it had potential and so agreed to release it as an official Legend of Zelda title this installment which became Link's Awakening was a financial and critical success winning two golden joystick Awards spawning a 3D remake in 2019 which was also met with universal Acclaim which is not bad but something that started off as a pep project number 6. Star Fox Adventures during its Inception Star Fox Adventures had no connection with well Star Fox originally it was a new IP called Dinosaur Planet which was set to be released on the Nintendo 64. lead developer of rare Kevin Bayless explained how the game was meant to center around a tiger called Timber who had been transported to a prehistoric world over time the developers repurposed timber for Diddy Kong Racing and had him replaced with two protagonists saber and Crystal and according to head programmer Phil tossel you could actually swap at any time between the two by speaking to swap Stone characters originally Crystal also had a psychic character called kite similar to Truckee in the final game but was a pterodactyl that could fly and the story was also quite different after Dinosaur Planet was revised for the GameCube Star Fox greater Shigeru Miyamoto looked at the beta to see how it was coming along when he noticed the similarities between saber and Star Fox he convinced or some would say forced rare to turn Dinosaur Planet into a Star Fox installment much to the developer's dismay so if you wonder why Star Fox Adventures feels like two games smushed together it's because that's exactly what it is number 5. zombie you zombieu was a first person survival horror title originally released for the Wii U the game was similar to The House of the Dead series but with more emphasis on elaborate means to dispose of the undead not only could you shoot the flesh eaters to death with a good old-fashioned pistol you could whack them with a crowbar a crossbow a shovel or indeed a cricket bat and throughout your playthrough you're sure to see more zombies than you can shake a stick at but there are two things you definitely won't see and that is aliens and raving rabbits as hard to believe as it is that is how the project got the ball rolling the original game killer freaks from outer space would have had the player fighting extraterrestrials resembling the buck tooth bunnies although the rabbits were removed early in development their small size was actually incorporated into the aliens but while play testing the developers ran two major problems firstly blasting at tiny aliens just wasn't satisfying and since the game was originally released on the Wii U the player had to keep checking the GamePad and TV screen almost simultaneously which was exhausting since the creatures moved so fast the developers realized these issues could be resolved by making the enemies slower and larger which resulted in transforming them from Aliens into zombies 4. Tekken now Virtua photo might have been the first 3D fighting game but Tekken was responsible for rocking the genre to its core because of its tight and diverse combat mechanics Tekken was the first game to give Street Fighter or Mortal Kombat a run for their money but since it's on this this you just know that Tekken was envisioned as something entirely different but let's just get something straight first when I say that a game was created by accident I usually mean that it started one way but ended up being something else but Tekken is kind of different since it was never intended to be a game to begin with originally tekken's beta was created by Namco to test 3D character models and texture mapping but after Namco hired Virtua Fighters as designer they thought that they could turn the project into a fighting game called Rave Wars rivaling the soon to be released Virtua Finder 2 to ensure the game stood out over its competitor the roster was filled with extremely distinctive combatants including Jack the Android King the Luchador wrestler and whatever the hell yoshimitsu is and weeks before its release the title changed itself from Brave Wars to Tekken and the rest was history 3. Devil May Cry to delve into the origins of Devil May Cry we first need to look at Resident Evil 4. even though this game is regarded as a masterpiece it is a miracle that it saw the light of day because its development was so chaotic that four versions of the sequel were discarded the first Incarnation revolved around a superhuman called Tony who was endowed with heightened agility speed and strength and to show off Tony's skill set producer Shinji mukami thought that it would be better to remove the fixed camera angles and pre-rendered backgrounds which were Staples in the Survivor horror series but over time the developers thought the gameplay had become so bombastic that it had little resemblance to Resident Evil level yet rather than scrapping it the project was reworked into a demon hunting hack and slash called Devil May Cry but that's not all when Capcom was play testing onamusha Warlords they noticed a glitch that allowed the player to juggle their enemies in the air with their sword the developers found this bug so entertaining that they made it a key component in Devil May cry's fighting mechanics it may have been heartbreaking when Capcom had to start from scratch with Resident Evil 4 again but you know what it was definitely worth it since the decision indirectly led to the creation of one of the coolest franchises ever number 2. Bioshock early on in bioshock's development the team devised three pivotal Concepts drones protectors and Harvesters this Trio eventually evolved into the little sister's big daddies and the sploices apart from those three elements Bioshock was totally different to begin with instead of exploring the Aquatic terrain of rapture the story took place on a monster-filled spaceship originally the story followed a character called Carlos who's tasked with finding and deep programming a senator's daughter after she's been brainwashed by when Take 2 interactive realized the setting and story wasn't working though they changed everything this time the developers envisioned Bioshock taking place in an abandoned Nazi lab which had been Unearthed in modern times although this plotline was abandoned many factors were incorporated into the final product including plasmids Eve automated security systems stealth expositional audio recordings and a consistent relationship with a character through a radio but director Ken Levine felt that Bioshock looked too cyberpunk which he regarded as being cliched at this time so he changed the setting once more this time to an underwater city after that it only required some more adjustment to get the Bioshock we know and love today and number one Diddy Kong Racing when the game goes through drastic changes in graphics or genre you can usually see a sliver of what the Prototype was going for however the original version of Diddy Kong Racing well it's got virtually nothing in common with its retail form although rare's beloved title was a vibrant and cartoony racer it was actually pitched as a real-time strategy title centered around a time traveling caveman according to rare developer Lee Musgrave the initial pitch was in the style of Command and Conquer and not related to what we got over time it evolved into a Disney World inspired Adventure called wild Cartoon Kingdom by 1997 the project was reshaped into a driving game called Adventure Racers shortly after that it was changed again to Pro-Am 64 serving as a sequel to the NES racer RC Pro-Am but when Banjo Kazooie missed its December 1997 deadline rare felt obligated to release AAA title that Christmas but since Pro m64 wasn't a well-known brand rare knew that it wouldn't grab consumers unless it Incorporated an iconic character this inspired the team to not only Implement Donkey Kong's sidekick Diddy Kong but to make him the titular star this decision altered the game's design to fit the more DK aesthetic and incorporate other Staples from the franchise including bananas and kremlings and when you compare how it started to where it ended and how many people cite Diddy Kong Racing as the real best cart racing game on the N64 the two properties couldn't have less income and there we go my friends those were 10 video games created by accident I hope that you enjoyed that and please let me know what you thought about it down in the comments section below as always I've been Jules you can go follow me over on Instagram retro J but the O is a zero and I hope to see you over there my friends but before I go I just want to say one thing in life you I and every other human on this planet will make accidents from time to time it is part of living I'm afraid but you know what my friend don't beat yourself up for mistakes that you've made in the past as I've said we all make them so learn to forgive yourself because if you can do that then you can go on to live a healthy and happy life and at the end of the day that is all I want for you and you just need to remember above all else even if you do mess up from time to time you're a big ledge and you deserve the best as always I've been Jules you have been awesome never forget that and I'll speak to you soon bye
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Channel: WhatCulture Gaming
Views: 331,008
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Length: 12min 47sec (767 seconds)
Published: Thu Mar 16 2023
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