10 UNSETTLING Strangers Spotted in Open World Games

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(logo beeps) - [Falcon] Random little sidequests that are easy to miss are sometimes the most interesting moments in video games. Some are heartwarming, some touching. Others are downright terrifying. Hi folks, it's Falcon, to today on Gameranx, The 10 Most Unsettling Strangers in Open-World Games. Before we get going, just to give you a little disclaimer/teaser, we're not considering this our definitive list. We are definitely gonna be coming back to this later because there is just an absolute ton of moments like this in video games, and they are usually really interesting moments. So without further ado, let's get going. At number 10 is the crying woman from "Red Dead Redemption 2." For a game being about a cowboy, "Red Dead Redemption 2" sure has a lot of creepy stuff in it. There's nothing really that spooky in the main story, obviously, but when you wander outside in the wilderness, you're bound to encounter some weird stuff once in a while. For example, this bizarre thing, it randomly happens in the swamps of Lemoyne at night. When riding around, Arthur hears the sound of a crying woman. She is wearing a white gown, she's barefoot, and it seems like she needs help, so Arthur tries to console her, but when you get close enough, she turns around and attacks you with a butcher knife. She's got this bizarre white paint on her face and howls like crazy before running off, and (woman howls) that seems like it, but if you're not on guard, then you'll find yourself getting an ax to the gut by another one of her friends waiting in ambush. These are the Night Folk, a bizarre clan of bandits that hang out in the bayous of Lemoyne. You almost never encounter them normally, almost all of their encounters are random and rare, and they're actually pretty creepy and mysterious for this reason. Their weird white face paint and disgusting clothes make you think they're ghosts or zombies at first, but they're really just some freaky raiders. The fact that they barely make any noise and don't talk when they fight you kind of makes them hard to notice, and if they get close enough, then it's basically over. This little encounter is basically right out of a horror movie. It is creepy as hell and totally unexpected. At number nine is the Madness of the Stones world event from "Assassin's Creed: Valhalla." This series isn't exactly known for its creepy moments or anything, but with "Valhalla," the developers tried to add a little more spice to the many sidequests and encounters you'll engage with over the course of the game. There is a lot more weird and wild stuff that happens. Some of it is goofy, sometimes it's kind of sad, but there's also stuff that can be pretty creepy. I'm gonna skip some of the obvious creepy stuff like the random serial killers or ambushes, and I'm gonna focus on something a little more unique. This, event which you encounter in Cent, is definitely unique. That is for damn sure. It's both kind of funny but also kind of creepy, depending on how you're feeling. It's bizarre, totally easy to miss, so I think either way deserves a mention. What happens is you see this dude standing in the middle of nowhere, counting rocks. He kind of seems like a madman, shouting at the rocks in a circle for some reason. The actual quest? Simple as it gets. Count the number of rocks and tell him how many there are. And the guy's gone mad for whatever reason, and he counts a different number of rocks every time. So it seems simple enough. You just count the rocks, but when you give him the number, he seems to think that it's different than the last time he counted them, so just try it again. The only problem is, there is a different number of rocks this time. Try it again, and once again, the amount of rocks changes. The man says that now you're caught in its spell, and you black out. When you wake up again, there's now a rock where the guy was, and it ends the quest. Why did that happen? Just some kind of existential nightmare or something, or is it just a really creepy but also kind of funny quest? I don't know. It's probably the second one. At number eight is Babette's snack from the "Skyrim - Dawnguard" expansion. There are all kinds of random events that occur in Skyrim, but most of them are not all that interesting, really. There's gonna be a bandit attack or you'll meet a merchant or something, but rarely any noteworthy things happen. This one instance is totally different, though. It's not scary, exactly. You're not in any real danger, but it is creepy. This is one of those wandering events that could happen pretty much anywhere in Skyrim, so that alone makes it kind of difficult to find, but on top of that, you need to both have the Dawnguard expansion installed, as well as be a member of the Dark Brotherhood to get it to trigger, so there are a few roadblocks in seeing this event. One member of the Dark Brotherhood is Babette, a vampire with the appearance of a little girl. She's mostly just around to sell you items and add some flavor to the Brotherhood base, but on rare occasions, you can actually find her out in the wilderness. As far as I can tell, it only happens at night. When you see her, she's standing by a corpse, and if you talk to her, she mentions how there's a cook at the Dark Brotherhood sanctuary, but that she has more refined tastes. Like I said, it's not scary. She's your ally after all, but it's still kind of creepy to stumble on this little girl, standing around with the person she killed acting like it's no big deal. Let's be real. A little kids in Skyrim can be creepy even in broad daylight, so this one's just kind of extra unpleasant. At number seven is Flowers for a Lady in "Red Dead Redemption 1." Here's a stranger mission from the original RDR that is as disturbing as it is sad. It's something that a lot of people probably started because the actual stranger is pretty easy to find but didn't bother to finish. On the road from McFarlane's Ranch to Thieves' Landing, you can find this old man out in the field. He wants you to pick some flowers for his wife as a gift, which is kind of a pain, to put it mildly. He wants three types of flowers. All of them are in the middle of nowhere, and they all blend in pretty easily with the environment, too. It's not exactly visually distinct, let's say. Pretty much the only sensible way to pull this off is to buy a Survivalist Map, which highlights any flowers you can pick on your map and then just start looking up the general locations of all these flowers. That's the reason a lot of people never bothered finishing this one. The requirements are just kind of a pain. But if you do manage to get the required flowers, then the guy invites you into his house for tea, where are you can find his wife propped up in a chair, looking like she's been dead for, well, a long time. The guy is in total denial about her death, too, just pretending that she's alive. If you bump around the house, it's even possible for her head to fall off, which is just another gruesome detail to an already creepy scene. The guy's not a psycho or anything. He's probably overwhelmed with grief and can't handle anything, and he doesn't try to kill you or anything, so it's not full-blown scary, but the whole thing is unsettling, to say the very, very least. Beyond that, it's also sad, so you feel kind of unsettled in terms of your character's safety, but also this melancholic, wow, that sucks feeling. - I'm sorry, Mister. I guess I forgot I had an appointment with planet Earth. Nice to meet you again, ma'am. - [Falcon] And number six is the mourning woman of Toussaint in "The Witcher 3." It's a simple surprise that you can run into while playing the "Blood and Wine" expansion to "Witcher 3." There is a lot of creepy stuff that occurs during main quest missions and even prominent sidequests, and it's not really the random stuff you find, so this little event is maybe a bit of a surprise. There is a treasure marker in the abandoned town of Olive Grove, near the Dun Tynne Crossroads. When you go there, you'll find this hooded woman standing over a dead body. They do not respond to you at all if you approach. They don't seem to do anything, but if you attempt to loot the body, she'll suddenly transform into a hulking vampire monster called a bruxa and attack you. It's a small thing, but the minimal storytelling and the spooky atmosphere of the place really add to it. It's similar to the crying woman from "Red Dead 2," but with a "Witcher 3" twist. Both are pretty classic jump scares, but they're things you wouldn't expect to encounter in a game like this, and that's a big part of why it's so effective. At number five is the Alpine River cabins from "Fallout 76." For all its faults, "Fallout 76" actually has some pretty interesting areas to explore. It's rare that something really unique happens in them, though, and that's how this unassuming little place stands out. When you approach the cabins, everything seems super normal, but it doesn't take long for some weird stuff to start happening. There's random shaking, ghostly screams, and the doors seem to open and close on their own. Inside the cabin, sometimes the pictures on the walls start spinning. Basically, it really seems like the place is haunted. The Bethesda "Fallout" games always had a kind of creepy vibe. I don't know what it is about them, but I always get kind of paranoid and creeped out, especially after playing a few hours, maybe late at night, and finding this place for the first time really weirded me out. The best part about this location is there actually is a lot more going on. If you explore the area a bit more, you'll find a treehouse with a computer in it that actually controls all the weird stuff going on. All the spooky effects were just a way to get more attention on the cabins. It's basically a "Scooby-Doo" plot if Old Man Johnson had been dead for years, more or less, which is weird. At number four, the smoke monster from "Just Cause 3." These coordinates, north 40, 48.085, east 5, 34.910, this is kind of an Easter egg/creepy encounter because it's well, 2021. The smoke monster from "Lost" isn't really a thing. The "Just Cause" games are just so big that they could drop an Easter egg at any random spot on the map, and nine times out of 10, a player probably couldn't notice it. That's how big these worlds are, so the chances of running into this thing are actually pretty low, but man, if you did just find this on your own, I have a feeling it'd be pretty damn creepy. How it works is if you land at this random beach and look towards the lake, there's a sound. When you turn around to check it out, there's a literal smoke monster that kills some people and then disappears into the woods. To add to the creepiness, there's some wooden planks on the ground that just spell out "RUN," and it's not kidding because this thing will kill you instantly if you get close enough to it. Yeah, it's just a reference to "Lost" and also appeared as an Easter egg in "Just Cause 2," but the "Just Cause 3" version is just a little more elaborate and freaky, at least to me. It's a pop culture reference, sure, but it'll kill you all the same, and if you wandered into the encounter without knowing about it, it'd be freaky as hell. At number three is the Pickman Gallery in "Fallout 4," a location with no associated quests or really anything noteworthy. Looking about it is where you'll find this. Nothing really is notable, but inside, it's a different story. It's located on the north end of Boston. It's a gallery that contains a lot of unsettling paintings, as well as, well, some mutilated corpses. The whole place is just creepy as hell and disgusting. Between the bodies and the weird paintings, the whole place has got a pretty freaky vibe, but when you get into the basement, you find out what's making all these paintings. The artist is using human blood. To make matters worse, it's possible to help the freak out. The is being attacked by raiders, and it's possible to help out Pickman. He'll thank you for his efforts and even give you a key to his safe, which contains a special knife, which was most likely the weapon that he used to kill all his victims. Of course, there's little stopping you from just killing him, but it doesn't make the place any less creepy. It's pretty cool when developers put in the extra effort to make unique assets for stuff like this, and the bizarre blood paintings really make this location notably creepy. At number two is "The Legend of Zelda: Breath of the Wild," the Shrouded Shrine quest. "Breath of the Wild" isn't really a scary game at all. I mean, it's "Legend of Zelda." These games are supposed to be for everyone, but one totally optional area really stands out as creepy. Found way up north in the Great Hyrule Forest section map, this shrine is found within the Typhlo Ruins, and if you're scared of the dark, then this place is probably the worst. It's pitch black, and even when you're carrying a torch, you're not gonna see anything. Anytime you swing a torch or weapon, it'll go out, so you gotta go into this place prepared or you'll just be wandering around in pitch black. Probably the scariest part comes near the end when you find the shrine entrance. Looking around a little more, you can find the orb that you need to open it, but it's attached to a giant Hinox, which ambushes you from the darkness in a moment of total pants-shitting terror. Maybe it's just 'cause it's a Zelda game or something, but I found this place really freaky. It's so dark and oppressive, it really stands out compared to the rest of the game, and if I'm totally honest, it is great. Finally at number one is the serial killer from "RDR2." I had to put it in at least one more from this game. There are so many creepy moments, though. However, I feel like the whole hidden serial killer sidequest is the creepiest of them all. It's likely that you'll run into at least one spot left behind by a psychotic murder in the game, and these spots leave a hell of an impression. There's body parts strewn around, there's blood everywhere, and somewhere, you can find a creepy note with a clue leading to some kind of treasure. I can't understate how disgusting some of these sites are. For most of "Red Dead," the level of violence is like a puff of blood and a guy falling over, but the stuff you see at the three murder sites are stuff that would make John Doe from "Se7en" wince. It is nasty. If you follow the clues that got left behind, it'll lead you to a creepy basement that seems to be the killer's hideout. Examining a bloody knife stuck in a corpse, you'll suddenly get attacked from behind and get knocked out. And the only way to stop this dude is to throw a severed head at him to stun him. It's just really grotesque. This is one chance encounter that might keep you up at night, actually. That's all for now. Leave us a comment. Let us know what you think. If you liked this video, click Like. If you're not subscribed, now is a great time to do so. We upload brand-new videos every day of the week. Best way to see them first is of course a subscription, so click Subscribe and don't forget to click the notification bell. As always, we thank you very much for watching this video. I'm Falcon. You can follow me on Twitter @FalconTheHero, and we'll see you next time, right here on Gameranx.
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Channel: gameranx
Views: 781,587
Rating: 4.9316907 out of 5
Keywords: npc, creepy npcs, non playable character, creepy pasta, open worlds with most npcs, open world creepy npcs, creepy ps4 npcs, creepy xbox one npcs, creepy pc npcs, open world scary moments, open world creepy locations, gameranx, falcon
Id: 0x5wfJt2doE
Channel Id: undefined
Length: 13min 32sec (812 seconds)
Published: Mon Jun 21 2021
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