(logo beeping) - [Falcon] Some boss battles feel like they are just taking an eternity. And we've been doing
a series on just that. Hi folks, it's Falcon,
and today on Gameranx, the 10 longest boss battles
in video games, part two. Before we start some of the most infamously long bosses in gaming got a shout out in our first video. Stuff like the end from
"Metal Gear Solid 3," Nyx Avatar from "Persona 3," Yggralith Zero from
"Xenoblade Chronicles," and Absolute Virtue
from "Final Fantasy XI." But there are so many overly
long bosses out there, we may still only be
scratching the surface in making the second video here. So it may be something we
revisit again in the future. If there's one you're just
dying to hear us talk about, leave us a comment. Without any further ado, at number 10 is the Ancient Dragon from "Dark Souls 2." A boss that isn't necessarily
the longest thing ever, but it sure does feel like I
said earlier, like an eternity. The Ancient Dragon is an
optional boss in "Dark Souls 2." You never actually have to fight it. And, for most people, that's good enough because this thing has two of the worst things a boss can have, a gigantic health bar
and a bunch of attacks that can either kill you instantly or nearly kill you instantly. On the plus side, it is slow, predictable, and pretty to bate, once you understand what
kind of attacks it does. The worst thing about that though is it's just tedious to fight. That is a lethal
combination of being boring and incredibly dangerous. So, frankly, in dealing with the haze that is sure to roll in at some point you are probably going to be
more likely to make a mistake. And one mistake can leave you dead. We were debating whether to put this guy or Darkeater Midir from
"Dark Souls 3" on here. But for me, at least, the
Ancient Dragon boss feels longer. Which one is worse is up to you, but you can't deny this
guy is a total slog. And at number nine is the
Dark Lord from "DOOM Eternal." Probably the most recent
example on this list. And man, this dude is something else. Imagine a duel boss in a game like, I dunno, like a character action
game, like "Devil May Cry." Then just give him way
too many health bars and if you screw up, they regenerate. Unlike the Ancient Dragon, this guy's just an
absolutely intense battle that you will be sweating
bullets throughout. But to make matters worse, it requires an absolute precision if you actually wanna beat it. "DOOM Eternal" was a really
tough game, arguably too tough, at least in parts, and
depending on who you ask. But the "Ancient Gods" DLC takes that difficulty to a new level. And for some people, at least, the Dark Lord is just the
pinnacle of difficulty. Going through Reddit, there are literally people
who struggled with this guy for over an hour. In "DOOM Eternal," a game where fights usually end in a few minutes, tops, this guy can take that long. It's purely because of his
regenerating health too. If you shoot him at the
wrong time, he gets health. And if you don't take out
the monsters he summons, he gets health. And oh yeah, if he hits you
with a close-range attack, he gets health. There's so much crap that
can go on in this battle that result in him healing. In fact, the only thing that
doesn't seem to heal him are long-range attacks, but guess what? The main way to get him to attack you, in a manner that you can
counter, is getting close to him. So basically, you're screwed either way. If you are not on the ball
at all times in this fight, you are not going to do enough
consistent damage to this guy and he will fully regenerate
his current health bar. Then, of course, he only gets
tougher as the fight goes on, so it's just all-around brutal. At number eight is
Master Gee the Invincible from "Borderlands 2." In part one, we mentioned
Dexiduous the Invincible, that huge pain in the
from "Borderlands 2," but there is another incredibly
annoying boss in that game, who, in some ways, can actually be worse than that oversize daddy long
legs we previously covered. I am, of course, talking about Master Gee, a bonus from the "Captain Scarlett" DLC. What makes this guy such a
long fight is the bizarre and assbackwards strategy
you have to use to fight him. This guy has a shield that
basically protects him from any and all damage. So, okay. How do you hurt him then? Well, there's these sandworms that spawn around the arena, right? And when you kill them, a pool of acid forms
around where they've died. For some reason, the
pool spreads infinitely, so it's very easy for the entire area to just get flooded with
acid if you're not careful. So, okay, to actually hurt this guy, you have to lure him to near
the center of one of the pools. The acid does hurt you,
but it also hurts him. And when someone stands
close to the center of pool, it starts to get smaller
instead of bigger. So when the pool disappears, it gives the person who made it shrink a permanent debuff that
does constant damage. So that's what you have to do. You have to lure the guy around and attempt to get him
to soak up acid pools, so they eventually remove his shield. Safe to say, it can take a long time. It's a bizarre, annoying, and
incredibly frustrating fight. The minute people figured
out this exploit for it, that's what everybody started doing 'cause nobody has the patience to take this guy legitimately. At number seven is the final
boss in "The Wonderful 101." Everybody loves a good final boss. And there are some developers out there who just tried to top
themselves every single time with how crazy their final battles can be. Platinum is the king of this. They are the biggest, most out-of-control spectacle generators in gaming, and with "The Wonderful 101,"
they topped even themselves. The final battle against the
alien leader called Jergingha is a three-stage descent into madness, split up by a flying escape sequence and a lot of cutscenes. You could probably just
count the entire last mission as the last boss if you wanted,
the whole thing's crazy. But even just counting the moment where you enter the final boss area, this guy takes nearly an hour to beat. And this is a Platinum action game. So while the whole thing looks goofy, it's actually got a lot of technical and challenging game gameplay, so it is not a breeze by any means. There's so much wacky
stuff that happens here and we don't have nearly
the time to describe it. Just take our word. It
is absolutely ridiculous. And it is really, really long. At number six, here's the
boss that doesn't take quite as long as some of
the others we've mentioned, but it just feels like this massive slog. The final boss in the game the titular "Peace Walker"
takes so much punishment and then just keeps going. Most bosses in the "Metal Gear"
games are relatively quick, besides some of the notable exceptions, like the end for "Metal Gear Solid 3." But in terms of just straight
up bosses that take a while, this thing is just the worst. There's nothing too
special about it either. It's just got a lot of attacks and hitting its weak spot is difficult. So the main issue though, is that it takes a ton of punishment. You feel like you're pounding
on this thing forever and it just has no effect. To make matters worse, it'll start charging up its
instant death attack sometimes. If the timer runs out, you're just dead. And if you run out of ammo at a bad time, you may end up screwed too. If you die, yep, you gotta just start the whole thing all over again. Just an all-around tough fight that drains your limited ammo like crazy. It's a slog and a have-to-beat. But at least the soundtrack
is awesome, I do have to say. At number five is the Thugs-4-Less Leader, from "Ratchet & Clank: Going Commando." Another one that's not
necessarily the longest ever, but it really feels like it. Bosses in the original
"Ratchet & Clank" games tended to have some pretty
oversized health bars, but this guy takes
things to another level. The amount of health this
boss has totally dwarfs the amount the actual last boss has. And this guy's just some sub-boss, who doesn't have a proper name. Seriously, I looked him up.
He's just like Thugs Leader. Thugs-4... I don't even really know how
to describe it completely. You encounter him on this lava
planet in this massive arena. He basically stomps around firing at you. If you try to fight him
with normal weapons, you'll just run out of ammo. Yeah, running out of ammo is
the biggest issue with this guy because there's only a limited
amount of ammo lying around, and once they're used
up, you are out of luck. The only way to damage him is to jump on a turret and shoot at him. His health bar depletes at a glacial pace, and he always ends up
destroying the turret after a certain amount of damage is done. It's just a long, slow,
and extremely boring, pain in the fight to get through. Like most bosses in these
games are not nearly this bad. They're at least fun,
but this one just isn't. Funny thing is, he was originally going
to have even more health and I guess somebody got them to back down at least a little bit on it. At number four is the
Sleeper in "EverQuest." Basically, the game that
invented the raid boss, so it's not really a
surprise that this game, one of the original massively
multiplayer online games, had a long as hell boss fight in it. Difference is that this guy was
not even meant to be beaten. Found in the Sleeper's
Tomb and added to the game with the "Scars of Velious" expansion, the actual bosses in this dungeon were meant to be for ancient
dragons found in the area. When you killed them,
this guy would wake up, destroy everyone in
the dungeon with these, and rampage through the world
of "EverQuest" for a while. What was interesting about it, was that this event only
happened once per server. Once the Sleeper woke up and
did its thing, that was it. It was designed to be a unique event, not something players could actually beat. But if you put a giant monster in a game, of course, people are
gonna try to beat it. This happened all the way back in 2003, a bunch of guilds on the
Rallos Zek PvP server joined forces in an
attempt to beat this thing and see what reward
you get for killing it. And the only way anyone
had a chance of beating it is if all the best players on the server teamed up to take it down,
and that is what they did. Progress was incredibly slow, but after about three
hours, they nearly beat it, only to have the
developers reset the server before they actually won. They thought players were using exploits to somehow fight it, but that
actually wasn't the case. After issuing an apology, they gave people a second
chance to fight the thing, and this time they managed to
beat it without interference. The fact people were
able to kill something that wasn't even meant to be
killed is pretty impressive. And it just goes to show you how dedicated MMO players can be. At number three is the
Ur-Dragon in "Dragon's Dogma." This guy is basically the
raid boss of "Dragon's Dogma," has a pretty unique gimmick. At least back when the game came out. Basically, no player
could kill this thing, it had too much health, and after eight minutes it'd fly away every time you encountered it. To actually beat it, you
had to work with a community where everyone's collected damage would ally to the boss simultaneously, so everybody to damaged
every online player did would contribute to defeating this thing. This isn't uncommon to see for raid bosses in some phone games now. But like we said, it's
kind of unique at the time, especially for a 3D action game. Of course, it was an optional fight. So if you didn't wanna
engage with the whole thing, you didn't have to. But you could also fight
this guy offline as well. The rewards wouldn't be as good, but it's a lot easier to
beat if you're playing solo. The fight's pretty much
identical to the boss dragon from the regular game,
except one major difference. Instead of having one heart, it has 30 hidden all over its body. Attacking these weak points
will get you better rewards and you do way more damage. So much health does it actually have? Well, it actually varies
depending on the community. But the wiki estimates it to
be around three billion HP. It's impossible to say exactly
how long it takes to kill, but it's days at minimum. In terms of longest bosses, it's one of the strangest
and longest out there. At number two is Adamantoise
from "Final Fantasy XV." If there's anything
that's glaringly missing from the first list, it is this guy. This is an infamous boss
and for good reason. Going through enough comments, I saw somebody mention that they spent nearly six hours fighting this thing, only to lose in the end. Six hours. And unlike that super long
boss in "Final Fantasy XII," you can't leave and come back to it. You gotta beat this guy in one go. This giant turtle is one of
the many recurring enemies in the "Final Fantasy" series,
but, for whatever reason, with "Final Fantasy
XIII," and now this game, they really stepped it up. What used to be one of
the more standard enemies has become this absolute beast. And there's some of the hardest bosses in the games they show up in. And Adamantoise "Final Fantasy XV" is probably the worst of them all. It's got a massive health bar, which doesn't sound super impressive, but it's a lot for this game. Five million, specifically. Unlike other games in the series, there's no way to break
through the damage cap in "Final Fantasy XV" with normal attacks. So no matter what, it's gonna take a while to grind down this guy's HP. Beyond that, he doesn't actually
really do a lot of damage, so it's possible to fight
him at relatively low levels. It's just gonna take a really,
really long time to beat him. And finally, at number one, is Pandemonium Warden
from "Final Fantasy XI." We mentioned Absolute
Virtue in the first video, so here's the other over-the-top long boss from "Final Fantasy XI,"
the Pandemonium Warden. Like Absolute Virtue, this guy was so ridiculously hard to kill that the developers eventually
just made them easier. According to the fandom wiki, a team of more than 36 players
attempted to beat this guy and, we're serious here, they did it for 18 hours
and were unable to beat it. Players literally had to stop because they were getting sick. Like, they were fainting and throwing up. What made him so long is that
he had 10 different forms and every time he switched
he would spawn eight new pets that had massive health bars of their own that players would
eventually have to figure out some way to deal with. Even after nerfing them into oblivion and giving it a two-hour time limit, still in make this guy easy. It took months until a guild
finally managed to beat it. And they only had five
minutes left on the clock. So, yeah, even though this thing isn't the absolute monster it used to be, I think everyone can
agree that a boss taking 18 hours to beat is a
little excessive, right? Two isn't quite as impressive as 18, but still a long time to fight one enemy. And that's all for today. Leave us a comment. Let
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