10 Genius Missions in FLOP Games

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(electronic chiming) - [Falcon] Let's face it, some games just don't succeed. They had the budget, a ton of marketing, and... (computer error chiming) So, it didn't last. That doesn't mean there was no good content in it. Hi, folks, it's Falcon, and today on Gameranx, 10 genius missions in flop games. Starting off at number 10, "Marvels Avenger's" To Find Olympia. What's weird about "Marvel's Avengers" is that there's a shell of a great game in here, but it is all held down by that game as a service junk tied around its ankles like a ball and chain. I mean, the game makes a pretty good first impression, as long as you can get past the weird-looking knockoff Avengers. I mean, seriously, they look like the Dollar Tree versions of various action figures. It's not there. Not quite there. But beyond that, the first stretch of the game isn't bad. Makes the game look like it's all gonna be pretty good actually, but it then goes on forever. Anyways, the second main mission of the campaign, not counting the prologue, is probably one of the game's best. For one thing, it really lets you cut loose as the Hulk for the first time. Even if what you can actually do is kind of limited, the level's really well-paced and mixes things up every so often. And even has you switch back to Kamala Khan for a section. Like it's, in general, really fun and a cinematic level that ends with one of the highlights of the entire game, a fight with one of the actually very few supervillains that show up in it, Abomination. It's not the best fight in the world or anything, but it looks great and it caps off with what is really genuinely a fun and action-packed mission. And (sighs) everything pretty much starts to go downhill immediately afterwards. This game then introduces the War Table with all the boring multiplayer missions. It's hardly the best mission of all time but compared to everything else in the game, and just the fact that it's actually a really fun, enjoyable level, it deserves a spot at number 10 on this list. (Hulk growling) - [Hulk] Shut up! - [Falcon] At number nine is "Hitman: Ablution's" Shaving Lenny. "Absolution" is no doubt the black sheep of the "Hitman" series, and with the three recent games all being probably the best "Hitman" games of all time, it's easy to overlook "Absolution" as simply being a misstep and not a lot more. It's easy to write off completely, but there are a few bright spots here and there. What makes this game different from other "Hitman" games is how it tries to be more of a linear adventure, instead of being a series of open-ended assassination missions. I mean, it ends up giving us a lot of more confined environments and less options. There's still a few of the more traditional "Hitman" missions in the game and all of them are pretty much the standouts. At the end of the day, the best missions in this game still aren't as good as pretty much of the individual missions from any of the recent games, but that doesn't mean they're terrible. Shaving Lenny, in particular, is a standout. In this mission, you're tasked with taking out members of the Hope Cougars, and there are a few fun methods for taking out each of these guys. The level itself is also visually cool too, taking place in a pretty unusual setting for a "Hitman" game. The area's dense, detailed, and really well designed, even if it has to be split into two parts. Some people prefer other missions like the Chinatown one, but, for me, this one was the most interesting environment combined with the most fun kills. And like I said, it's not as good as anything in the later "Hitman" games, but for "Absolution," definitely one of the best. At number eight, "Assassin's Creed Unity's" time anomalies. Here's another game from a major franchise that sort of fell on its face at launch. You could come up with an entire laundry list of problems with this game, but the primary one was the bugs, well, and the performance and the clunky gameplay, and the disappointing story. But I think that everybody remembers the bugs more than any of those things. I don't really remember a lot of the story at all, even. But those bugs! It's ironic because some of the best missions in the game are kind of glitches. Like in-world, in the story they are glitches. Every once in a while, the Animus, the thing projecting the simulated world that the past in the "Assassin's Creed" universe takes place in, it starts to glitch out. The only way to survive is to enter a time anomaly, which takes you to like a different version of Paris throughout history. (grappling hook whirring) (lightening crashing) - [Woman] There you are! And you found the exit, good. It's an unstable vortex of energy, so there's no telling how it will disrupt the simulation. - [Falcon] The first takes you to turn to the century Paris and has you dodging trains, getting a good look at the Eiffel Tower, and an under-construction Statue of Liberty. Pretty much all these missions are pretty scripted but it's a really fun little amusement park ride through a much more modern version of Paris than the one you see in the game. The second anomaly takes you to Paris during World War II where you get to climb the Eiffel Tower, and you're basically getting shot at by German planes. The final anomaly, it's actually the least interesting. It takes you back to medieval Paris, where you go under the Bastille. It's not as wild as dodging planes but it's also still a pretty cool adventure. None of these missions needed to be there, and they add almost nothing at all to the story, but being able to go on short little tours of different versions of the same location is a brilliant idea. And they only take a few minutes each to complete, but they add so much to the game. At number seven, "The Order: 1886," Agamemnon Rising. For a mostly mediocre and forgettable launch game, "The Order: 1886" does have a real standout mission, the one where you infiltrate the blimp. The actual plot that's supposed to be happening is kind of muddled and weird. Like your dudes know that rebels have infiltrated the crew, but instead of just interrogating soldiers to find out who's a fake, they just sort of sneak around and choke everybody out. Then when the shooting started, where were all these rebels hiding anyway? So, story-wise the sequence is a little shaky, but the actual mission itself is breathtaking. From the starting sequence where you repel down the side of a blimp, with all of London below, to this ornate interior, it's just an all-around amazing mission that still holds up. Most of these visuals look like they could be from a PlayStation 5 game, not a launch PS4 game. There's even a fun moment where you're supposed to stop an assassination by identifying any fake guards in a large room. It's a little too basic to be called brilliant, but it's a really interesting moment. This one is all environmental details and visuals. For me, the gameplay, not revolutionary. But again, this game was kind of a short game and a little half-baked in terms of most of the other elements, but I feel was kind of intended to be a tech demo of PS4 and therefore was really linear, really specific, and really good-looking. Like impossibly good looking for its time. Of course, it deserved the spot on this list. (guns blasting) At number six is "Silent Hill: Downpour." And we're basically just talking about the side quests here. 'Cause you see, "Downpour" is kind of a boring game, overall. Main story's nothing to write home about. Nothing particularly new happens. But if there's one good thing about this game, it's the side quests. Now there's not much incentive for doing these things in terms of in-game rewards, but in terms of creative design, this is where the game actually does interesting things. Like your reward is that these parts of the game are good. Like this one side mission that starts if you decide to investigate the theater, you can find rolls to film that allow you to enter the movie that's being played. And you actually have to explore multiple films to find the solution. There's another with a gramophone, where you see someone get murdered while turning the music crank, and then save them by turning the crank backwards to reverse the song. There's another creepy one where you can hunt down a missing girl by following a trail of ribbons that lead to the girl's tragic end. It's a lot of stuff like that, and it's all optional, but it's easily the best stuff in the game. (men grunts) And number five is "Duke Nukem Forever's" Duke Burger. "Duke Nukem Forever" is a universally reviled game for a good reason. The shooting is bad. The humor is sophomoric and stupid, not in a good way. The level design is dull and the list goes on. It's not a good game. Some of the humor you could get away with if it were a good game, it's not. That doesn't mean the entire thing is terrible. There is one level that is at least pretty interesting actually. At a certain point, you randomly end up at this location. It's a fast food place, named after Duke Nukem for whatever reason. And also, probably more arbitrarily than the name, it's on top of a skyscraper, I guess. I don't really understand what's supposed to be happening here, but the level itself is really fun. There are these moving cups with little shrunken enemies inside, and you eventually get shrunk down and had to platform around inside of a kitchen. Now, the controls are not great but it's a fun concept that doesn't overstay its welcome. And the level really comes up with some creative uses for shrinking. It's kind of the only level that captures the classic "Duke Nukem 3D" feeling, where you're exploring an interesting environment while blasting aliens. Rest of the game, totally forgettable. Even bad. But the Duke Burger section's actually kind of cool. (guns blasting) And number four is Hold the Line from "Watch Dogs" in the "Bad Blood" DLC. Comparison to other games on the list, it's not a bad game. Disappointing, to say the least, but not bad. There's actually a few missions that really stand out as good. If I had to choose just one I'd probably go with Hold the Line though, it's from the "Bad Blood" DLC Like I said. Instead of playing the game as the world's most generic man, Aiden Pearce, in the DLC you play as T-bone who is feuding with the hacker Defalt. And in this mission, his silo base gets assaulted by an army of Fixer Thug. What makes the mission so great is how it actually incorporates the mechanics of the game. The place you're defending is filled with defenses that you can set off at the press of a button. And with the amount of guys you're expected to fight off, this is one mission in the game that really lets you cut loose with over-the-top hacking crap. In general, the "Bad Blood" DLC is a big improvement over the main game. Every mission in it's pretty strong, but this is my personal favorite. At number three, "Medal of Honor: Warfighter's" vehicle levels. Now, EA's short-lived attempt at "Call of Duty's" crown gave us the very forgettable "Medal of Honor" reboot and its sequel, "Warfighter." And while they're nothing to write home about, "Warfighter" at least had some pretty great vehicle levels. Now, driving sections are definitely not unique to these kinds of games, "Call of Duty" is filled with them. But for some reason, "Warfighter's" version is some of the best in terms of both presentation, gameplay, and spectacle. The first one occurs relatively early and has you chasing down a car through the streets of Karachi, Pakistan. You start off at a port, then through some kind of industrial plant, and then through narrow streets in a small village. The level of immersion going on is fantastic, with dust and mud coating the windshield and your guy realistically using the handbrake when you make sharp turns. There's even a moment where you have to slowly weave through dense traffic and you never see these in car chases. The second vehicle level called Hello and Dubai, has you kidnapping a banker named Hassan and escaping through the modern streets of Dubai while being chased by security forces. There's a real urgency to the mission that adds a layer of authenticity to it. And the way it's paced makes it feel a lot more real than the sometimes overly quick pacing of "Call of Duty" driving sequences. The rest of the missions in the game are basically just "Call of Duty"-style shooting galleries. But these two missions really stand out for being unusually well-paced and incredibly thrilling. At number two is "Kane & Lynch: Dead Men," the big heist from Chapters 9 and 10. If anyone remembers anything from this game, it is this mission. It starts with this daring heist on top of a skyscraper and ends with an epic shootout with the police through the Tokyo streets in an obvious homage to "Heat." Now, if you're gonna steal, steal from the best, and the game definitely did that with these missions. The game itself is kind of ugly and janky but all of this is great. It starts off with this cool sequence where you repel down the side of the building and ambush this meeting, followed by a crazy shootout with security. From there, you work your way down to the lobby where police have surrounded the building and it begins this actual war through the streets of Tokyo. There's something really surreal about a shootout through a location like this. It's all well rendered and visually interesting in a way that the game just isn't for the rest of the time. The heist part's mostly a cut scene and the rest of the mission's kind of a big shootout, but it's such a cool shootout it doesn't matter. If I'm ever going back to the game, it's mostly just to replay this mission. It's by far the best part of the game and one of the all-time coolest missions out there. And at number one is "Resident Evil 6," the Leon Story, Chapter 1. Now, "Resident Evil 6" is a divisive game to say the very least. But if you ask people what their favorite part about it is most people will probably say it's the first part of Leon Story. If you don't know what makes this an unusual game in the "Resident Evil" franchise, is that there's four separate campaigns. You can play as either Leon, Chris, Ada, or newcomer, Jake Muller. Each of them have their own different style and tone in terms of story. Like Chris's campaign has a bit of a "Call of Duty" flavor to it. Jake's is more of a slightly action-adventure feel. And a lot of the horror elements of the franchise are pretty significantly downplayed, especially when you compare this game to any other game in the series. And alongside that there's some pretty annoying gameplay issues that kind of soured people on the game. In contrast, Leon's campaign brings back some of that trademark spookiness. You battle old-school zombies, while you explore a weirdly ornate small-town setting, at least for the first chapter, which is also arguably the game's best chapter. The first chapter covers this college campus where the story starts, along with a small portion of the town proper. The environments are really the highlight here too. The level of detail and atmosphere is fantastic, on par with the best moments in the entire series. The actual opening moments of Leon's story are a little slow. There's a lot of walking and talking and cut scenes. But once you get through that, the game really opens up. The whole section feels like a bit of a prototype to the "Resident Evil 2" remake. And while that's probably the better game, no other "Resident Evil" game gives you the level of freedom and movement that this one does. Like it's practically a "Metal Gear" game with the amount of different moves you can pull off. I think the game really isn't quite as bad as its infamous reputation lets on, even if the rest of the game is never quite as good as the opening moments of Leon's story. And that's all for today. Leave us a comment. Let us know what you think. If you like this video click like. If you're not subscribed, now's a great time to do so. We upload brand new videos every day of the week. Best way to see them first is, of course, of subscription, so click subscribe. Don't forget to enable notifications. And as always, we thank you very much for watching this video. I'm Falcon. You can follow me on Twitter @FalconTheHero. We'll see you next time right, here on Gameranx. (intense upbeat music)
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Channel: gameranx
Views: 975,990
Rating: undefined out of 5
Keywords: best missions, flop games, games that sucked, ps4 games, pc games, xbox games, ps5 games, xbox series x games, switch games, best boss fight missions, gameranx, falcon
Id: fIK28lZ06Z0
Channel Id: undefined
Length: 14min 35sec (875 seconds)
Published: Tue May 31 2022
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