(logo warbling) - [Falcon] Shocking, disturbing, maybe even a little bit bad
and everything in between. While some scenes in video games
are life changing and good, some aren't. Hi folks, it's Falcon,
and today on Gameranx, 10 of The Worst Scenes in Video Games. Now, before we get going, I
don't want to just bombard you with a bunch of downers
or something like that. There's gonna be different
elements of badness in this list. Different reasons. I don't want you to necessarily
think this is gonna be a list of crappy things or sad things, or I'm gonna stop explaining. Starting off at number 10,
kill Cutie from "It Takes Two." The moment from this game
that will live in infamy. You thought this was some cute little co-op game, didn't you? (laughs) Well, bet you didn't think
there would be a prolonged scene of torture and murder in
this nonviolent co-op game about mending relationships. Sometimes, I just have to take a second and remind myself that this is real. This is the thing that
is actually in the game. In the back half of the adventure, our heroic protagonists
get it in their heads that the only way to
fix their relationship with their daughter is to
break her favorite toy, Cutie, the elephant. To do it, it involves this
long, drawn out sequence where you slowly torture
this cute little elephant while it cries and begs for help. - [Cutie] Please stop. - [_] Some place quiet and safe. - [Cutie] Friends are
supposed to help each other. - [Falcon] Clearly, it's
meant to be black comedy but I was, I'm gonna
say, a little taken back by how far this whole thing goes, not necessarily buy the
imagery just by the context of it existing in this particular game. It's just so over the top. And if you've got a
black heart like myself, you might think it's
pretty funny actually. But if you're playing this
thing with a kid or something, they're probably not gonna get the joke. They're probably gonna be traumatized. There were people who
were legitimately pissed about this whole segment. So yeah, you might call it the
worst in more ways than one for its disturbing, I guess, content. And in the eyes of the
people who hated it, it's totally tone deaf badness. - [Cutie] I love Rose. - [_] Oh, don't tell us that. (Cutie grunting and screaming) - [Falcon] At number nine
is the rubber bullets twist from "Yakuza 4." That last one was a bit of a bummer, so let's switch over to talking about one of the most ridiculous
twists of all time, and I mean of all time. If you know then you know so to speak. So "Yakuza 4" decided to mix things up by introducing multiple
playable characters. One of the most memorable was Saejima, a legendary yakuza who
murdered an entire clan all by himself using six handguns. It's one of the most
violent, badass scenes in the entire series, but it's all undone by this shocking twist. You probably guessed it already. I mean, I kind of already said it. The guns that were given to Saejima had rubber bullets in them. They were also magic, apparently, because they have the amazing ability to knock people out and leave no trace. Did Saejima not notice that everyone was clearly still alive and uninjured? Like, this twist strains all credibility way far past the breaking point. Like, this whole thing might
as well be Swiss cheese with so many holes in it. What makes it even more absurd is the reason why they were rubber. Oh, yeah, so the real
bad guys can just come in and kill everyone with real
bullets right after he leaves. Literally, the only
reason this twist happens is to make it so our man
is not an actual murderer, which undermines his entire story. It's so stupid that it boggles my mind. Even in a series of absurd plot twists and bizarre happenings, this one sticks out in my
head as one of the worst, 'cause it does not add
anything to the story. Just makes it more nonsense
and difficult to believe. (Isao speaks in foreign language) (intense foreboding music) (Isao speaks in foreign language) (Masayoshi speaks in foreign language) - [Falcon] At number eight
is "Call of Duty: Ghosts" surprise twist ending. Speaking of absurd twists,
this one's pretty impressive. All it takes to ruin an
otherwise decent campaign is one poorly judged twist. And this thing isn't more
than a few minutes long and invalidates anything
that came before it, which is impressive, like I said. It's dark, I'll give you that. At the end of the game, you
stop the bad guy's plans, shoot your rival Rourke, the guy who looks like
Mickey Rourke, very creative, and save the day, right? Well, it all seems that way at least. Smash cut to the beach and plot twist, Rourke is
apparently a terminator. Because seriously, you shoot
him square in the chest and he fell into the ocean. And if he were actually human, he'd be dead twice over at this point, but no, he's somehow still alive. Not just that, he's
able to overpower Logan and drag him away. (intense music)
(fist thudding) How he's able to get away
when the entire place is swarming of soldiers with
a bullet wound in his chest, dragging a fully grown
unconscious man with him, I don't know, I guess
he's just that damn good. It would be a bad enough scene
even if the game ended up with a sequel, but it didn't. That's it. Goodbye, folks. As far as last minute bad endings go, it's probably one of the most ridiculous, easily one of the worst. At number seven is "Suicide Squad: Kill the Justice League." The death of Batman. Kind of feels like kicking
a guy while they're down. But yeah, this game's
gotta go on the list. It's got too many shocking moments not to. Obviously, shocking and pretty
heavy scare quotes there. And there are people out there that will defend the writing in this game. And from a certain angle, I
get where they're coming from. If you're on board with the premise of, you know, killing the Justice League, you probably get your money's worth here. I don't know, I've said this elsewhere. There is a version of this
story that people don't hate, but it seems like it's not this version. This is a controversial game. And that's part of the appeal
for some people, I guess. But when it comes to the
Batman death scene, honestly, I don't know what to make of it. It's dark, sure. I mean, this is a scene where our heroes drag an unconscious
Batman onto a park bench, talk shit at him for a minute, and then unceremoniously
blow his brains out. (gunshot bangs) For what is supposed to be a fun game, this scene is a bummer,
and it's played that way. They're not playing for comedy, which I mean, on some level is good. The more I try to unpack
it, the more confused I get. I mean, are we supposed to be sad here? Yeah, it sucks that you kill Batman, but he's evil and brainwashed. On the other hand, he's
an iconic character that's meant to be the
same one we played as in the "Arkham" Games, a
legit human wrecking ball, and seeing him get taken
out by these four goofs feels unearned and not very satisfying. I've said this elsewhere
talking about this game, there's probably a version
of this game's story and various plot beats that
are even the controversial ones that people would like. It's just it's not this one. I don't honestly know exactly
how to feel about this other than I don't like
it, so let's move on. At number six is Dom killing
Maria in "Gears of War 2." Little more sunshine and rainbows for you. This scene divisive as hell. Some people think it's the
worst because it's tragic. Other people call it the worst because they think it's
terrible and out of place. Honestly, I don't really
have a big argument against either of those viewpoints. I think they're both kind of right. This scene, which happens
pretty near the middle of "Gears of War 2" and stops
the game dead in its tracks for a few minutes of
misery, is a perfect example of the emotional maturity
games were operating on back in the mid 2000s. They wanted these shocking, tragic moments with big emotions. But they didn't wanna
put the work into it, so they just like smack us over the head with sad music and visual trickery. - Maria. - [Falcon] Like, this
is "Gears of War," guys, the game with the giant cartoon meat head shouting cliches at each other. So people, I mean, a lot of people anyway, just aren't able to take
moments like this seriously. Some games have managed
to thread that needle, but it ain't "Gears of War." These are fun games, but there're not a lot of people
playing 'em for the story. - Dom. (intense foreboding music) - Oh, no. No! No, no, no, no. No, baby. No, no, no, no. - [Falcon] At number five
is "Metroid: Other M." No final area for you. I
don't know how else to put it. This scene, it's something. On the scale between
shocking and frustrating, I think it leans hard into the latter 'cause I don't know what
they were thinking with this. "Metroid: Other M" remains a black sheep in the "Metroid" series,
and for good reason. The actual gameplay is fun
in a sort of brainless way. It controls well, but the
stories is pretty painful and there's a lot of it. So, so much of it. There's multiple scenes that
could appear on this list. But for me, the most
infuriating is this one right before entering Sector Zero. The whole game is
building up to this place as a secret lab filled with
super unfreezable metroids. Sounds like a good setting for
a final area, right? Wrong. Instead of getting a cool
news zone to explore, you get shot in the back
by your commanding officer. (body fizzling)
(Samus grunting) (Samus panting) The same guy who spends the
entire game infantilizing Samus and generally just being
boring and annoying. He doesn't even reveal himself to be a secret bad guy or anything. He just stops you from
entering Sector Zero, goes in himself, blows the place up while Samus sits there like a total chump. That's what people play
video games for, right? To have some other person
do your job for you? Yeah, whatever, I guess at least
this guy's stupid sacrifice made the game shorter. At number four is "BioShock
Infinite's" DLC ending, one more scene that's... It's brutal and hated in equal measure. The incredibly controversial
ending to "Burial at Sea." Rare you see a DLC as
talked about as this one, but there's a reason for that. Trying to explain how we get to this point would take all day. But basically at the end of the first DLC, Elizabeth, your main
companion from "Infinite" and playable character
is trapped in Rapture, the underwater city from
the first "BioShock" game. She's powerless and forced
to cooperate with Atlas, the bad guy from the first game. And it's soon revealed
that the events of the DLC act as a prequel to the first game. So how is everything tied up? Well, Elizabeth gets captured and in an utterly excruciating sequence, is tortured by Atlas, by
driving a spike into her eye, which you get to experience firsthand. It's literally a lobotomy and
she ends up dead at the end. And yes, that's basically it. It's a really dark ending for a character who didn't really seem
like they deserved it. Just seemed nasty for no real benefit especially 'cause none of
it really needed to happen. It doesn't change what we know about the story of "BioShock." Just feels like a lot of
fanservice or anti-fanservice. I don't really know what to classify that. It's one of those things though. I don't know why they ended it like this. At number three, "Final
Fantasy X's" laughing scene. Enough miserable shit, right? Let's talk about something that's just flat out embarrassing. Listen, I know "Final Fantasy"
fans have tried their best to recontextualize this scene and explain the emotional stakes and justify why it's happening, but it's a hopeless endeavor. Look at this, look at what is happening. Hear them. With this visual and sound
one should understand, there is nothing that can be done here. (quirky music)
(Tidus inhaling and exhaling) (Tidus laughing) - You probably shouldn't laugh anymore. - [Falcon] It is just
an embarrassing scene. There is no way around it. Hey, you know what I'm talking about. It's the part in Luca where
Tidus and Yuna talk about their individual hardships and then they, well, they start laughing. Yes, the laughing is supposed
to sound fake and artificial. They're supposed to be pushing themselves to laugh through the pain. We know, I've played the hell
out of "Final Fantasy X." I know the context. Doesn't make this not the
goofiest damn thing ever. Tidus sounds like a
dying hyena. It's awful. And I'm not gonna talk shit
about the voice acting here. It was one of the first
fully voice acted games ever. So of course, there's gonna
be growing pains there, But sometimes, something
just doesn't work, and well ha, ha, ha, ha. Ha, ha, ha, ha, ha. It's a dumb idea that looks goofy and sounds worse and it
goes on for a long time, way too long. And number two is "L.A.
Noire's" polite invitation. Yes, "L.A. Noire" is kind of
a uncanny valley nightmare now with its weird facial technology where they're basically pasting a video of an actor's face over a 3D model to understandably mixed results, and that makes just about everything. This game come off pretty weird now. But if I had to pick one scene that's uniquely horrible, it's this one. Here's the thing, it's not a
bad segment, but man, it is. It's dark. The guy is the first link in the chain of the whole suburban redevelopment
fund conspiracy thing. And while he seems like your
average greedy businessman, when your character
barges into his apartment, you find something so much worse. Let's rip the bandaid off. You find a 12-year-old
girl in his apartment and it's not his daughter. I'd rather not go into a
lot more detail than that. But the details are
unexpectedly sickening. - How old are you, really? - Nearly 13. (footsteps thudding) - You take love where you
can find it as you get old. - Love? That has nothing to do with love, Curtis. - Some might find your romantic
notions endearing, Jack. I find them very tiring. - You're finished, Curtis. - [Falcon] Worst part about all this, there's nothing you can really do. You're just a private investigator. So the best you can do is throw out some hollow threats
against the guy and leave. The whole thing is kind of awkward and unnecessarily dark
depending on how you look at it. But unlike a lot of the
other things on this list, it is at least successful
at what it's trying to do, which is make you feel kind
of sick thinking about it. And finally at number one, the sniper scene from
"DmC: Devil May Cry." Speaking of sick, "DmC: Devil May Cry," the grim and gritty reboot was not universally praised let's say. In fact, you might say some people didn't like this game much at all. Me personally, I don't hate it, but I get where people are coming from, especially when the game has scenes like the one we're talking about here. This is another one of those sequences where it would take too long to explain, but you got your standard
hostage handoff here. Dante and his brother
Virgil are both watching. Things seem to be going smoothly until Virgil switched targets and shoots monster woman in the belly where her unborn demon baby is. In the newer versions of this game, the scene has been heavily
edited, so it's not so explicit. But you can tell what's
supposed to be happening and it's gross either way. (Lilith grunting) - Oh, no! (Lilith crying)
(gunshot bangs) (intense music) (gunshots banging) - [Falcon] This is what
devil may cry really needed. Sniper rifle abortions. I
mean, it doesn't actually work. You have to fight the
demon baby afterwards. But you know, there it is. It's a scene that's horrible
in just about every way. It's tasteless, disturbing,
kind of embarrassing, and it's also not really
done well let's say. I'd hate to call this
scene perfect at anything, but as the number one on this
list, it might be just that. I can't think of anything better. How about you? What do you think? Leave us a comment, let us know. If you like this video, click like. If you're not subscribed,
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much for watching this video. I'm Falcon. You can follow
me on Twitter @FalconTheHero. We'll see you next time
right here on Gameranx.