- [Falcon] Easter eggs
are, you know, secrets. Stuff you're not generally gonna find. But at the same time, sometimes it's kind of a little joke on the person who's finding it. Hi, folks, it's Falcon, and today on Gameranx, 10 Easter eggs that trolled us big time. Starting off at Number 10, it's "Visage," the shotgun. Oh, "Amnesia," "The Dark
Descent," "Outlast," and "Visage," these are all horror games where you're totally helpless in a fight. If you're caught, you die. There
are no weapons to save you. Or, is there? Could there
be weapons in "Visage"? Ah, yes. There's one weapon hidden in
the second chapter of the game, the "Dolores' Chapter." To get a weapon, you need
to grab a cross off the wall and use it to get over
some broken floorboards. Not as intuitive as it sounds. But if you pull it out, you get a shiny new
SPAS-12 for your trouble, which is the perfect weapon for cleaning out any pesky ghosts that get up in your business, right? Look at it. This game really luxuriates
in showing you the shotgun. It's like frigging QVC. The ridges. The action. Hell, yeah. This is gonna be awesome. Oh, hmmm. Yeah, trying to shoot this thing, they're messing with us. They're messing with us hard. (dramatic metal music) (gun cocking) (playful squeaking) A little bang flag comes out. Total joke weapon. It
doesn't do anything at all. It's literally just there to
get the players' hopes up. I mean, there was pretty much
no way the game would suddenly let you cut loose with
a shotgun, obviously. But it's hard not to get your hopes up when you see this thing, no matter how implausible it actually is. It's fun because they get your hopes up, and then immediately send you crashing back down to the earth. It's one of the most brutal
trolls I've ever seen in a game. I mean, you can't just act like you're giving somebody a shotgun in what I'll call here, an Amnesia-like, where there are no weapons. Like, that's kind of the
highest video game crime. "Visage" does not care though, the game and the developers
want to laugh at you. And Number 9, "Another Crab's
Treasure," the QR code. Video game devs love to
hide little Easter eggs and secrets in QR codes. A lot of the times, these things are at least somewhat hidden, but this Crab-themed Souls-like, which by the way, best
phrase I ever heard. Also, it's a good game. I don't know if you've played
it, but it's actually good. But, yeah, it makes sense that they would have
'em all over the place. So much of this game's world
is full of shipping boxes, cereal boxes, all kinds of stuff that would normally have
QR codes on them, right? Well, an intrepid Easter egg hunter would be inclined to try scanning them. Maybe they've got some of that deep lore all the Souls' heads
go crazy about, right? Well, instead of learning about the exaltation of Crab Father or whatever, these QR codes do us... They're a little more trollish. Scanning any of 'em in the game gets you a YouTube video called
"You Got Coconut Malled." - [Gamer] You just got coconut malled. Share this with all your friends to totally coconut mall them. (cheerful gaming music) - [Falcon] It's the new, somehow cringier version of Rickrolling, best appreciated by only the
most degenerate irony enjoyer. You feel like a fool for even
bothering to scan the QR code. The strange thing about
"Another Crab's Treasure" is that on the surface, it looks like a cute little kid game, but it's got a kind of dark
and cynical heart to it, and this joke at the player's expense is one of your first clues
to figuring that out. (tense music) At Number 8, is "The Talos Principle 2's" treasure Easter egg. Croteam, the guys behind "Serious Sam" and "The Talos Principle" games, love to sneak in dumb little
secrets everywhere they can, from coconuts bonking you on the head to boxing gloves that punch
you when you look down, these guys were born trolls. They just can't get enough of it either, because these dumb jokes are everywhere for players who are patient
enough to look for them. Here's a perfect example. On world West 1, there's
a random treasure chest just sitting around. In a completely different
section of the map, you'll find a gold key, which is pretty much impossible
to find without a guide. So maybe a better wording
for what I just said is it's possible you could find the gold key, but flimflamming around
with language aside, what other use is there for
a key, but opening a lock? And the chest is locked. Gotta be something good in
there, right? Well, sort of. Crack the chest open. It's full of gold. Awesome, right? Wait, but this is the
"The Talos Principle" where you don't have money, so there's nothing to spend it on. You can still take it though, and it just makes you move real slow. Your reward for opening this
secret chest is being burdened. Croteam, you beautiful
bastards, you've done it again. I've wasted my time and
I regret doing this. Hope you're happy. At Number 7 is "Bears in
Space," the deepest truth. So there are secrets all
over the place in this game. When you're not fighting enemies, you're either looking for secrets or spending time in secrets, 'cause that's where like, half
the joke content comes from. Most of these things, pretty surprisingly elaborate actually. Not all of them are created equal though. Some just feel like they're
designed to waste your time. This one in particular, just feels like a joke on the player. So you're swinging through the level, your secret nearby sensor goes off so you land on this elevated shack. There's a robot dressed as an old man, he's like, "There's no secret
here. I'm a robot. Beep-boop." By the way, if you're questioning this, just go along with it. That's the game. It's "Bears in Space." It's high on life, plus. Anyway... - I bet you thought
there'd be a secret here. Well, you're wrong. (tense music) Unless you're thinking of the ole tale of the ole secret truth? But that's just a myth as
ancient as these waters. Although, it was never- - [Falcon] He starts talking like there's some kind of
super secret deepest truth, and, hey, sometimes these things hide extra weapons or permanent upgrades, so something like that
could be pretty good, right? I notice I keep asking, "Right?" after a lot of things in this one. This guy rambles for a while,
being intentionally annoying before revealing that he just has a safe containing the deepest truth, and there's gotta be something
good in there, right? Right? Right? Wrong. It's just a note
that says, "I hate secrets." Look at this. Come on. The feeling is mutual, game. At Number 6 is "Fallout 3's" special door. A classic from "Fallout 3", the northwest corner of the map has this big satellite array. It's this large structure that
towers over the wasteland, so of course, it is going
to draw your attention. Most of the structure can be explored, but nearby, there's a door that's coming out of the
side of the mountain. Does it lead to a new area?
A secret or something? It's totally unmarked, so who knows what's hiding
behind the door, right? So you open it and it's a
concrete wall that says... That's it. That's all you're getting. Honestly, it's kind of the
most simplified version of the secret troll. There is actually a
story behind it though. According to the "Fallout" Wiki, this area was added really
late in the development, and they only just
realized there was a door that goes nowhere last minute. They had to find a way
to finish the area fast, so one designer came up with, "Well, I guess let's call
this a simple solution." It's effective. I have to give it that. At Number 5 is "Castlevania's Symphony of the Night" secret boots. So you're exploring
the underground caverns in "Symphony of the Night," and you travel to the top of a waterfall. Any seasoned secret hunter knows that a waterfall is a
definite place to check. There's always things behind waterfalls. So you hug the wall and what do you find? The intriguingly named Secret Boots. They gotta be good, right? They got secret right there in the name. But you know what this list is
already, so why drag it out? Of course, there's
something secretly bad here. Instead of giving you a useful stab boost, or like, the power to walk
on water or something, I don't know, they do something else. They raise Alucard's height by one pixel, so he's a pixel taller than he used to be. That's what these boots do,
and they do nothing else. It's almost more of a troll that they do something that useless. Like, if they did nothing, it would almost seem like,
"All right, whatever. Okay, it's kind of a joke." But having it have a
function so unfunctional, like utterly inconsequential
for the majority of players. Apparently some people do use
them for sequence breaking, but for somebody like me who is playing "Castlevania Symphony of the
Night" because it's a game, they might as well be worthless. (dramatic music) And Number 4 is "Mario &
Luigi Dream Team," game over. Ominous and vague, yes,
but allow me to explain. Isn't it strange that Mario
has not just one, not two, but three separate RPG series? Now, the "Mario & Luigi"
games are especially weird. They have all these
bizarre twists and turns, like this, for example. While exploring an area
called Mount Pajamaja, normally I would apologize if
that's not saying it right, but I don't think anyone
knows how to say that word, so no apologies. Ha! Anyway, there's a fountain
in Mount Pajpajpajpaj, and you can drink from it. Every RPG has trained us to
understand the babbling brook or little water source. You drink it, it's a healing spot, right? So many RPGs do it, there's
no question in your mind. This game, however, well, it does something
a little different. Instead of restoring your HP, the screen changes and
a wall of text appears to explain that basically,
you're trapped in a dream now. There's no escape. Game over. (dramatic music) If you're playing this
game for the first time, it's fairly likely that
when you reach this spot, you haven't saved for a while, it's a long area and the Game
Over screen may cause panic. It is one of the most merciful
trolls on the list though. You don't actually get a game over. Toad comes by and wakes the brothers up. But still, that's a
pretty unexpected trick in a Mario game of all things. Like I said, the "Mario &
Luigi" games, they're weird. (melodious music) Moving on to Number 3,
it's "High on Life." The game that I think
kind of opened the door for bears in space, which
I'm quite thankful for. This game loves to point
and laugh at the player. It's a comedy game, so
obviously, you know, humor at the player's expense is expected. This game will go a long
way in that direction. Probably the most dickish trick, they reserve for Easter
egg hunters though. They're the only ones deranged enough to try and sit through a real world hour just to see if something happens
during Douglas's training. This is the part where
the guy tells you to wait. - [Douglas] Now get ready for Exercise 2. It starts in one hour. That's right, you have
to wait a full hour. We're testing your resolve, so just stand there patiently and wait, then this door will open
and you can continue. - What do I look like,
waiting a whole nother hour? There's gotta be a way we
can skip all this part. - [Falcon] And obviously,
anybody who's playing the game normally is gonna look around and try to find an alternate route, which is not hard to find. But for players who
want to see what happens if they actually wait for an hour, well, prepare to be disappointed. Kenny, your talking gun,
makes fun of you for waiting. - Oh, okay, sure. Well, you just wait around to spite me. I see what you're doin'.
That's very mature of you. Okay, all right, whatever. Yeah, okay. Yeah, uh-huh. You respect me that little, that you're gonna sit
here and waste my time, my precious time? And you gonna sit here? Okay. I feel you. You do you, okay? 'Cause I'm gonna do me,
I'll tell you that much. - [Falcon] And eventually,
Douglas, the guy on the screen, also makes fun of you. - [Douglas] You're really
proving your endurance. Just keep sitting here waiting. That's the only thing you can
do here. No other options. - [Falcon] They basically
say you wasted your time, but at least the door's gonna open, right? It finally does start to
open, and breaks down, so you literally get nothing. - [Douglas] Okay, good work. You waited an hour. Whoop-dee-doo. Congratulations on having resolve. We are so proud of you for being able to wait and
do nothing for an hour. Just sit on your ass for 60
minutes. What an achievement. Kudos to you. Hope you felt like that
was worth your time. Hope you and your ass got
some enjoyment out of that. Anyway, here we go. Door opening now. Hello, again. If you're seeing this video,
it means the door got stuck, so we're sending a guy to fix it. He'll be there in a week or
whatever, when he's available. Just sit tight. There's enough
air in there, I promise. But there isn't enough food,
so enjoy starving to death. Here's some TV in the meantime. (Douglas laughing) - [Falcon] You still have to
go take the alternate route. So the only thing that's been accomplished is an hour of your time is gone. Like your actual life,
not like an in-game hour, an hour of your life, wasted. Moving on to Number 2, "Infernax", the "Castlevania 2" Easter egg. Remember how incomprehensible
"Castlevania 2" was? Or if you are not as old as me and actually played it on the NES, do you remember the angry video game nerd complaining about it,
or something like that? A lot of people have talked about it. One of the most infamous secrets was when you had to crouch
against a wall for a few seconds and wait for a tornado to appear and take you to the next area. No, there is no explanation for it. It is as random as it sounds. That said, it was memorable at least. "Infernax" is a retro throwback game that takes a lot of inspiration
from "Castlevania 2". So when you enter a screen that
looks suspiciously familiar, the Easter egg hunter's instinct is to crouch next to the
wall and see what happens. And there it is. Just like in "Castlevania 2," a tornado appears to take you away. (electric gaming music) Did you unlock a new area? Is it gonna give you a bunch of gold or a new power up or something? No, it carries you up into the sky, and a cut scene shows you
that the force of the wind is such that it makes
your character explode into blood and bones. (explosions echoing) Which is... I mean, that's pretty classic. I like that. These guys knew players would
recognize the reference, and they use that knowledge
to mercilessly troll everyone who tried it. And Number 1 is "Lunacid,"
the mimic chest room. Even at their most dickish, usually a Souls game
will give you something for finding a secret. Not always the best thing, and maybe sometimes the
difficulty outweighs the actual value of the item,
but you get something, right? So there's always an
incentive to find secrets, no matter how obscure they are. If you play these games,
you're looking for secrets. It's instinct at this point. This game weaponizes that, takes advantage of your
inquisitive nature as a player of a Souls-like, and creates one of the most
dickish secrets I've ever seen. What I'm talking about
is this late game area called the Boiling Grotto. Random room, and there's a false wall. It opens up to reveal a
treasure chest. Awesome, right? What did I get? Oh, a face full of mimic. (dramatic music) That can't be it, right?
Well, it actually isn't. We are actually correct this time, there is another false wall
and, oh, it's another mimic. (tense music) Thanks, game. All right, that's it, right? They can't possibly do this a third time. We're ready to get real, right? So there is yet another false wall, and there is a chest,
and it's not a mimic. So you're like, "Ah, okay,
all right. I've been rewarded. What am I rewarded with? Oh, ashes. A completely worthless item. Ashes. The charred remains of
something. Okay, fine. Now you go back, there's
no more false walls. Oh, hey, what's this? Finally a reward, a new chest that appeared in the original room. I knew there was something, I knew it. Oh, it's another mimic." And does it drop anything? Oh, no. This is all just a complete waste of time. Whoever made this game, honestly, as they were making this, if it was one guy alone, he
was laughing alone in a room, for like three days. If it was more than one
person, this was a week. Every day, adding another horrible thing and just being like, "Oh, they're gonna think
that this is the reward and it's not." It's possibly the biggest troll I have ever seen in a game like this. Whoever made this room is a real asshole and I love them for it. And that's all for today. Leave a comment, let
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much for watching this video. I'm Falcon. You can follow
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right here on Gameranx.