1 Year of Unity Game Development - Atrio

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we decided to make a survival game and i'm going to show you how our game changes over the course of a year what would it look like if we combine the uncompromising survival game don't starve with the automation construction game factorio could we combine the addicting gameplay of conquering and discovering an unknown world with the equally as addicting gameplay of building huge complex assembly lines would the two genres work together would it be fun or would it be confusing and jarring like me switching outfits or even more confusing switching backgrounds but we won't know until we build the damn thing this is one year of development of [Music] atriox every game needs a well-designed main character and ours goes through a lot of change to get there we start simple and may have given them a little too much dextrin that's great for mining all the things we're going to mine the orange things the gray things orange things gray things orange things dexadrin is a hell of a drop but mining in survival games is pretty standard so let me ask you how many survival games let you springboard creatures into oblivion none um is that supposed to happen who cares i'm so hopped up right now get it hopped up in month 2 we have a new character and a new environment with enough bloom to make a flower shop jealous and an awfully suspect pickaxe position look i was trying to write a good penis joke but it ended up being way harder than i expected anyway our character is starting to look a little less round and in month three we've continued to update the environment tone down the bloom and wow we have somehow managed to make it look even more phallic hey if i didn't say it you'd be thinking it but we've updated our springboards and god that is so distracting all right we've moved the pickaxe the penis jokes have lasted long enough and now he's got some good shoulder rotation going on which is a big improvement from the previous version not that we set the bar high anyway our goal in month 3 was to show off the unique parts of our game and get a feel for our style so we put together this rube goldberg contraption to kick things off we lay down the carrot and the mouse comes crawling out to eat it and bam springboarding mouse i really like the idea of having to use machines and traps to capture animals so the mouse gets dumped into a middle mouse trap and then when activated by a magnet gets pulled and pulled and pulled and pulled but we can't eat a raw mouse that's barbaric nope a flaming ring is is much better and let me tell you nothing beats fresh meat if i could just pick it up come on okay next we add in a harvesting animation and i'm gonna give myself a couple extra points for having it stem from the correct limbs good job steven and at the end of my three we have finally figured out the goal of our game so there's this power source in the middle that keeps the lights on called the heart box if it runs out of fuel the light radius shrinks and you die so you need to harvest resources like these blood rocks drop them off at the heart box and keep the heart box fueled and if you leave the radius these placeholder metal gear solid bad guys will chase you [Music] run run run run and safe haha take this it's month four and the character has continued to evolve we decided to get rid of the pickaxe because we wanted to force you into using automation tools to fight the animation is a little clunky but it's a step in the right direction same with the environment a little darker and moodier and the heart box looks more like a heart with its gross mix of veins and metal you can pick stuff up and add it as fuel to the heart box and if you do you get this sick particle animation and it's starting to feel more like a survival game the best part is we forgot to add a cooldown to this sliding animation which lets you zip around the map like your lightning mcqueen wow that's fast now it's month five and i really wanted to revisit our rube goldberg machine but snazz it up a little bit with these conveyor belts new spring boards better items and animations and more in line with our darker environment and don't worry peta you can still set deer on fire and turn them into meat delicious now we're almost halfway and it wouldn't be a devlog if it didn't have a nice relaxing time lapse a smooth pan shot and a still shot of a pool and a dog no wait that's a bear that's a [ __ ] bear humping bear standing bear scared bear ball bear this this [ __ ] popped all of our floaties what a dick bear only in canada but this seemed like a great time to actually introduce creatures into our game so in month 6 i designed a whole roster of creatures each with their own unique abilities the mini deer's poop acts as an amazing fertilizer the hound chases you down the fire bug shoots fire out of its mouth and cooks meat the box monster is the ultimate bad guy and the solar dog will desola look solar energy in a world completely in the dark that's about as dumb as a florida beach party in 2020 it gets taken out probably like everybody at that florida beach party and in month seven we have new title art in the shape of a heart for atrial and of course a slicker heart box and the mini deer which does nothing but run away let me grab you let me please let me please let me let me love you and a hound that kicks some real ass ow and finally our first functional automation line the ore harvester harvests rocks and the grav pipes shuttle those rocks all the way into the heart box sweet and we forgot to take out the zoom bug you know now we wanted to go big and give the players the ability to add a ton of grav pipes but at scale it ended up being a [ __ ] mess so we swapped it out with arrows this time with the same number of graph pipes but way cleaner you can take a look if you drop a rock here it would go from here to here to here to here to here to here to here you get the point try doing that with this piece of [ __ ] huge improvement okay so i wanted to throw in a real intermission not some silly attempt subscribe do it sorry that was rude let me try again so i wanted to throw in my discord we also have a discord month eight is infrastructure code which is my absolute favorite so let's dive in first we psych welcome to month nine we're doing character animation so in month nine we finalize our main character compared to our fugly ass previous version we went for something with sharper lines and a more cartoony aesthetic to match our style we also hired an animator to build a skeletal skeletal skeletal [ __ ] [Music] skeletal skeletal [ __ ] the [ __ ] bone animation thing whatever it has a ton of moving parts but well worth it for the flexibility it gives in the character movement carol basket killed her husband whacked him anyway playing it in slow motion and comparing it to our older versions you can just see how much better it is [Music] month 10 the final demo of the year and another new environment and a big emphasis on harvesting and harvesting and harvesting and a bait trap that knocks out deer when you place the glow bulb on it and if you push the deer near the heart box it goes bye-bye and we finally have our springboard fully functional a huge milestone just a massive milestone just wait for it it's coming it's a huge milestone it's a huge milestone it's the fully functional [Music] springboard oh yeah oh yeah let's add some springboards let's add some springboards had some oh oh [ __ ] no oh no no no no no no no now would i call myself the best programmer to ever live [Music] oh yeah so with our demo completely bug free we put a pause in the gameplay to add a new environment i wanted to create some sharp neon inspired buildings to get a feel for our style and by the end we had a solid set of reference buildings and to top it off we added the ability to flicker the lights off and on and off and on and off and on and off and on let's go um okay so in month 12 i remade the environment adding new buildings a bigger map better lighting and way more details the box building has creepy eyes that follow you when you run by spooky and we've infused everything with gorgeous gradients and the buildings are just cleaner in general i gotta say i'm really really proud of what we've done with this environment to end the year we continue to work on our heart box this time with a working system where you can deposit items into the heart box and a light radius that properly grows and shrinks and the good news is we don't end up scrapping this environment it stays and sets us up nicely for year two twelve months from start to finish and so much has changed our character has gone through a huge evolution and so did our environment and at the end of the year we were really set up to have an amazing second year that was one year of development of our survival game atrio or background or background or background or backgrounds or backgrounds dude you're in the way i got in chinese what what ciao but we don't know until we fill the damn thing ah so cold oh he's playing with the [ __ ] plan he just stole the creeping he's drinking
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Channel: Isto Inc.
Views: 581,021
Rating: undefined out of 5
Keywords: Atrio, devlog, Game devlog, indie game devlog, unity devlog, dev log, indie games 2020, devolver digital, dead matter, gmtk game jam, best indie games, new indie games, ark survival evolved, automation game, factorio, dani2, game dev, indie games, indie game, survival games 2020, unity 3d, the survivalists, automation games, new survival games 2020, game jam, don't starve together, survival game unity
Id: 9Yida76UXfg
Channel Id: undefined
Length: 10min 13sec (613 seconds)
Published: Fri Aug 21 2020
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