052 ZBrush 2021 Instances - NanoMesh Symmetry - Fast Create Instance Subtool Macro Technique

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so now let's do everything we've done up to this point uh just in a much much easier way so i'm gonna go through here and we're gonna delete these shoulder pads now we've got our demo soldier sitting here let's just append or insert a sphere we're gonna take this sphere we're going to hold down ctrl shift we're going to use trim curve we're just going to slice this back end off here we're going to use this as a shoulder pad mesh we're going to turn on x symmetry in fact let's go ahead and go into our geometry here turn on dynamesh just turn off blur so now we've got a dynamesh mesh in here we can go ahead and start sculpting if we want to and be like okay go in here with our clay brush maybe hold down control shift go in here to our clip curve re-dynamesh go in here to our move brush so we're starting to sculpt a shoulder pad but we of course we don't know what it's going to look like on his actual shoulder so this time what we're going to do instead of going through the manual method let's speed this up a little bit now that we know how nanomesh works we can go in here and speed it up by going into a macro so we're going to take our macro menu we can double click this little divider over here let's go ahead and take our macro menu take that white dot drag it over here open up your macros and in zbrush 2021 you're going to see create instance subtool so now we have our guy sitting in here we have a bunch of different subtools in here we're sculpting on this shoulder pad and now we want to place the shoulder pad and work on it symmetrically while it's placed so we're going to immediately go up here to this macro and we're going to you know snap your camera to the front if you need to you can like rotate this around however you'd like as long as you're snapped to the front here we can now go in here to create instance subtool that's going to run some information in the background and now it's going to say position the nanomesh poly to the ideal location and then you can control drag out to duplicate uh this mesh then when you click active mesh in nanomesh you're ready to modify it so what that means is just tap off here if we go to solo mode here you're gonna see we have our original skull here and then we have a poly mesh plane here that looks like it's our original skull however if we go down here to nanomesh you're going to see it's actually if we turn on show placement it's actually a plane we can't sculpt on this geometry because it's just a plane with an instance on it the cool thing about that if we turn off show placement we just follow those instructions we can just hit w we can move this this plane over here and we can say you know what let's move this into place on our shoulder pad to where our shoulder pads going to go and again if we turn on show placement you're going to see there's that plane now if we want a shoulder pad on the other side let's turn off local symmetry we're going to go to geometry modify topology we're just going to mirror and weld across the x that's going to put a plane on this side and a plane on this side however we're going to need to go in our z modeler brush bzm hover over this face turn x make sure x symmetry is off go in here to again hover over face hold down space bar go in here to spin edges single poly and we're just going to click this until it's spun the right way so now we can go in here turn off show placement and now we have two shoulder pads ready to go now if we turn on show placement again we have these planes we can hit w we have x symmetry go and turn x symmetry on like it said in the instructions if you want you can control drag out a copy of this so you can go through here and like okay just like we did before in the other video we can make elbow pads now let's turn on lsim again because if with this off again we're going to scale towards and away rolled axis here local symmetry will will rotate on our local axis let's turn off show placement because we already know these things are being driven by planes we don't need to be reminded anymore we're experts so then if we want to do knee pads now we can control drag out rotate these around put these on the knees again just grabbing planes making instances and the cool thing about this macro is it automatically set it to fit and it put the rotation at negative 90. so like we said before you can actually scale these non-uniformly so you can make these bigger or smaller you can scale those planes width and height and it will modify these on the fly based on that plane placement and it is nanomesh so if you want to you can go through here and you can change the overall size of all of them you can go through here and even change the overall length of all of them the overall height you know you can go through here and change the offsets if you want to the actual rotations so you have a lot of control in there but generally speaking if you're using this method probably you're going to leave all these at their defaults so now that you have all these things placed you simply have to go in here to edit mesh and now you have the mesh you're sculpting on so you can go through here and again continue sculpting you know maybe pull some of this out go in here with your clay brush maybe use your damian standard to pull out some of this and as you're doing this you're automatically updating on the fly in your other instances and of course just like we did before we can hit the comma key going here to our brush imm let's grab a different pair of horns this time or you know what we can just take a disc over here and drag these out rotate these around put on a cool pair of goggles ctrl drag control drag again these are all just dynamesh together so now again as we're working in the round here go through here and just update all of these on the fly if you want to make any changes just go out of edit mesh and now you're just back into plane placement mode for your nano mesh one more thing i should mention is when you want to convert these to real geometry uh right now if we turn on show placement again they're just instance planes you can go down here to inventory one to mesh and that'll turn these into real geometry you can control shift click all of their plane placements so here's all their planes here ctrl shift drag with select rectangle select and then geometry modified topology delete hidden alternatively and you can do this with array meshes too these are instance meshes however you know if you hit bpr and you render these out you're going to see this turns into real geometry so with that knowledge you can go through here and you can say convert bpr to geo and now all of these have been converted so then you can again ctrl shift click these planes control shift drag geometry modify topology delete hidden and now each one of these are their own editable geometry assets
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Channel: Michael Pavlovich
Views: 10,744
Rating: undefined out of 5
Keywords: ZBrush New, ZBrush 2021, zbrush physics, zbrush nanomesh update, zbrush shoulderpad, zbrush shoulder pad, shoulder pad model, 3d shoulder pad, nanomesh symmetry, zbrush instance symmetry, zbrush instance, zbrush instancing, zbrush nanomesh placement, zbrush symmetry sculpting, nanomesh macro, zbrush symmetry macro, zbrush instance macro, zbrush nanomesh, zbrush instances, symmetrical instances zbrush, zbrush symmetrical instance, zbrush nanomesh instances
Id: eOKYcyByBA4
Channel Id: undefined
Length: 6min 41sec (401 seconds)
Published: Fri Aug 21 2020
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