Hey, we know what you’re thinking. “How manyÂ
times do we have to teach you this lesson,  old man?” But don’t worry. You spoke, we listened,Â
and now, we’re gonna take another crack at this. The SCP Foundation harbors some of the mostÂ
terrifying creatures and entities humanity has  ever known. From Plague Doctors that can kill withÂ
a touch, to murderous old men who can walk through  walls, to cataclysmic multi-dimensional nightmareÂ
gods. If an average civilian came in contact with  one of the Foundation’s more aggressive entitiesÂ
they’re probably doomed. So, let’s even the odds:  You’re a member of one of the Foundation’s MobileÂ
Task Forces – the highly-trained special ops  groups employed by the Foundation to retrieveÂ
or subdue dangerous anomalies. You have almost  unlimited resources, advanced knowledge ofÂ
your enemies, and technology not available  to standard militaries. If anyone canÂ
get these beasts under control, it’s you. And today you have your job cut out for you.Â
There’s been a deadly containment breach,  and three of the Foundation’s moreÂ
well-known abominations are on the loose:  SCP – 173, the deadly living statue. SCP –Â
096, the mass-murdering Shy Guy. And SCP – 682,  an immortal, highly-intelligent lizard with aÂ
serious attitude problem. Seeing as you’re not  working for Site 13’s Director Emerson or theÂ
Global Occult Coalition, the objective isn’t  to kill these monsters – and, let’s be honest,Â
you probably couldn’t if you tried. If we can  get this terrible trio back into containmentÂ
with minimal casualties, and without getting  killed or eaten in the process, we can call thisÂ
a win. Let’s see what these entities are made of,  and how we might be able to get them backÂ
into containment by any means necessary. First up, SCP – 173. Also known as The Sculpture,Â
The Killer Statue, and by some, The Peanut,  this is one you’ll want to keep an eye on.Â
Seriously. If you take your eyes off of this  creature for so much as a second, even to blink,Â
it’ll zoom at you with incredible speed and snap  your neck like an Olive Garden breadstick.Â
Despite being one of the more well-known  monsters from the SCP Foundation catalogue, theÂ
creature commands an impressive sense of mystery.  According to tests, the creature’s body is madeÂ
entirely of concrete, rebar, and the Krylon-brand  spray paint that gives it its distinctiveÂ
markings. It appears to have no nervous  or vascular system – rendering dangerous nerveÂ
agents useless against it, and we still don’t know  what gives this creature its anomalous properties
The creature does somehow emit blood and waste  products in spite of this, but you’llÂ
learn that things often don’t make sense  when you’re dealing with anomalies. The FoundationÂ
has, however, worked out a means for keeping this  creature contained relatively safely. PersonnelÂ
are even able to enter the cell to clean,  provided they go in three at a time to maintainÂ
a constant visual on the creature. But in the  event of a containment breach, all bets areÂ
off. When those alarm bells are ringing,  and you’re hearing the gruesome tell-taleÂ
crunches of necks snapping all around you,  it’s easy for panic to set in. This creature hasÂ
incredible speed, seemingly unlimited aggression,  and more physical strength than any human being.
So, how do you get it back into containment?  Perhaps you can gang up on the beast withÂ
two other members of your Mobile Task Force  and take blink shifts to make sure it doesn’tÂ
get loose and tear you a new one? You could,  but that’s an extremely risky option. YouÂ
may be highly disciplined soldiers, but in a  high-pressure situation, everyone makes mistakes.Â
And making a mistake around SCP – 173 can cost you  and your entire team the integrity of your spines.Â
So, what’s a completely safe method of maintaining  constant visual contact with The Sculpture whileÂ
you’re returning it to its containment cell? Thankfully, the answer is right under your noseÂ
in Site 19, where The Sculpture has been kept  since 1993. Meet SCP – 131, also known as the EyeÂ
Pods. These are two friendly Safe-class anomalies  that appear to be small, biomechanical creaturesÂ
with a single, perpetually unblinking eye at the  centre of their bodies. They’re harmless andÂ
benevolent beings who have natural tendencies  towards helping and protecting humans, andÂ
in this instance, they’re the key to getting  173 back under control. If you recruit theÂ
help of these friendly little creatures,  they’ll keep an eye on SCP – 173, keeping itÂ
frozen in its own body as you lift it up and  haul it into containment. [ANIMATION NOTE: They’llÂ
need to use a forklift or something similar to  move 173 as it’s made of concrete]
And hey presto, that’s one SCP  back under lock and key, and two to go.
But don’t get too comfortable because now,  you’re going toe to toe with SCP – 096, aka TheÂ
Shy Guy. While this creature is a Euclid cl;ass,  just like 173, when it’s out of containment it’sÂ
an order of magnitude more dangerous than its  concrete predecessor. While this huge, gangly,Â
white creature may be docile when not in its  rage-state, if someone sees so much as a glimpseÂ
of the creature’s face – even a single pixel of  a photo, though not artistic depictions – thisÂ
thing becomes an unstoppable destruction machine.  It’ll turn tanks and military helicoptersÂ
into lumps of inert metal. It’ll run through  solid walls like they’re wet tissue paper.
Think you can take this creature down with fifty  caliber sniper bullets and anti-tank missiles? WeÂ
regret to inform you that it can take that licking  and keep on ticking. Even with the majority ofÂ
its body mass destroyed, the creature keeps going,  and its skeletal structure appears to be totallyÂ
indestructible. It can travel at frightening  speeds with unlimited stamina, and it has killedÂ
100% of human targets that have seen its face.  Its ferocity is so great that it doesn’tÂ
leave a single trace of any of its victims. Seeing as it was discovered butt naked inÂ
sub-zero temperatures, and appears just as  effective in combat deep underwater as it doesÂ
on land, there’s really no battleground where you  have the advantage. If the reason this monsterÂ
breached containment is that you saw its face,  well other than praying you might be out ofÂ
luck. But if the creature breached containment  because some other poor sucker saw its face, thenÂ
you’re at least in there with a fighting chance of  getting the creature back into containment.
First, you should never attempt to stop the  creature while it’s still in hot pursuit ofÂ
whoever saw its face. You simply will not stop  it in that state, as nothing really has. You mustÂ
approach the creature while it’s in its docile,  post-kill state, and take extreme cautionÂ
to avoid seeing its face in the process.  The Foundation has explored methods of augmentingÂ
vision in order to block out the face in the past,  such as Dr. Dan’s SCRAMBLE technology, butÂ
this has often resulted in grim and deadly  failure that left good task force members dead.
Your objective will be to quite literally bag  the creature... by pulling a bag over its head.Â
The creature will not attempt to remove the bag,  at least for a while, as it displays no realÂ
intelligence outside of its single-minded pursuit  of prey. Once it’s bagged, the monster can beÂ
easily captured and taken back to containment,  where it will endlessly pace around its cell underÂ
constant audio-only surveillance from Foundation  personnel. But here’s the question: How do youÂ
get so close to the thing without looking at it? Thankfully you have valuable knowledgeÂ
gleaned from a certain classic party game:Â Â Pin the tail on the donkey. The creatureÂ
will only go into attack mode if its face  is seen or if you attack it first, soÂ
after locating the creature, your best  course of action is to blindfold yourself andÂ
approach with the bag. It’s a daunting task,  but if you can establish enough physicalÂ
contact to estimate the position of the head,  then bag it, you’ve just saved a lot ofÂ
lives, and have ultimate bragging rights  that you beat a classic party game on hard mode.
SCP – 096 is now safely on the way back to the  Foundation, where Dr. Dan can continue hisÂ
tireless research into its neutralization.  Two down, one to go. And boy haveÂ
we saved the hardest for last. Meet SCP – 682, also known as theÂ
Hard-To-Kill-Reptile. And believe us when we  say this thing has earned that name. This creatureÂ
has faced off against SCP – 173 multiple times,  and survived every encounter. It also engaged in aÂ
brutal, 27-hour battle with SCP – 096 in the past,  and not only survived, but reduced the Shy GuyÂ
to a gibbering, incoherent mess. Unlike its two  predecessors, 682 is not a mindless monster butÂ
is actually an extremely intelligent predator  capable of advanced forethought and even settingÂ
deadly traps – such as creating a helium shell  around its body to protect from attack, andÂ
shattering this shell into deadly shards to  shred Foundation personnel when they approached.
There’s even some merit to the theory that  SCP – 682 is one of the seven children ofÂ
the legendary and terrifying Scarlet King,  thought by the Foundation to be the greatestÂ
living threat to the Multiverse. SCP – 682 may  not be the deadliest SCPs out there, consideringÂ
that there are some who are more than capable of  triggering the apocalypse, but it’s rightly oneÂ
of the most feared. The monster’s reputation comes  from three main factors: Durability, adaptability,Â
and malice, and you’ll need to understand all  three if you want any hope of getting theÂ
Hard-To-Kill-Reptile back into containment. Durability: The Foundation have tried everyÂ
conceivable method of killing this thing,  from total incineration to high-powered acidÂ
to cross-testing with other deadly anomalies,  and the only time 682 has ever been successfullyÂ
killed is in the alternate universe contained  within SCP – 2935. However, no battle isÂ
worth risking the involvement of SCP – 2935,  as it could result in the spontaneous destructionÂ
of all life in our dimension. Next, adaptability:  682 has shown that it’s capable of learning,Â
adapting to, and weaponizing anything used against  it. Even the calming, joy-inducing effects of SCPÂ
– 999 were transformed into a crippling laughter  blast that allowed 682 to break containment.
And finally, Malice. 682 despises all life of  any kind, and has the stated intention of killingÂ
anything and everything it can. While it may be  intelligent, there is no reasoning with theÂ
creature. It wants you and your team dead,  and will do anything to make that happen.Â
Seeing as there’s no hope of killing this thing,  how can you potentially incapacitateÂ
it and get it back into its acid-filled  containment chamber before it recovers?
For this, we need to turn back to the classic  adage: There’s safety in numbers. According toÂ
SCP – 682’s official documentation, “In case of  containment breach, SCP-682 is to be tracked andÂ
re-captured by all available Mobile Task Forces,  and no teams with fewer than seven membersÂ
are cleared to engage it.” In other words,  your best bet is calling in all the heavily armedÂ
reinforcements that you can, and taking on the  creature with a mix of advanced military tacticsÂ
and conventional arms fire. While the classic  monster movie temptation of busting out theÂ
nukes and napalm may be alluring, the risk of the  creature adapting to these attacks and introducingÂ
them into its own arsenal is too great. There are some SCPs who have been known to have aÂ
pacifying effect on SCP – 682, and may therefore  be useful in your recapture mission. PerhapsÂ
the best example is SCP – 053, a small child  who causes murderous tendencies in those whoÂ
spend more than ten minutes in her presence.  While bringing her along definitely puts a timeÂ
limit on the mission, 053 has an unparalleled  ability to make 682 become docile without givingÂ
it any new powers in the process. She may be  able to prevent 682 from causing further damageÂ
while your team mobilises around the creature. With her help, it may be possible for youÂ
and your small army of Mobile Task Force  members to get SCP – 682 tagged, bagged,Â
and hauled back to base for containment. So, there you have it – the tried and trueÂ
methods for getting these deadly creatures  and entities back under Foundation control. If youÂ
want to find out more about the SCP Foundation and  the entities they spend day and night protectingÂ
you from, why not subscribe to our new channel,  SCP Explained – Story and Animation? And check outÂ
our other video, “SCP – 3008 – Trapped In Ikea.”
Wait, they care, I can't believe they care.
Well I mean, it also helps them gain more views for research already partially done.
This is... acceptable