There's a ton of different nodes
inside of DaVinci resolve fusion. And let's be honest, it could be
super intimidating, but I'm gonna let you in on a little secret here. You don't really need to know all of them. In fact, I go as far to say most
of what you're gonna do will involve a lot of the same nodes. So instead of beating you over the
head with the whole manual, I'm gonna give you 11 of the most practical
nodes that you are gonna use inside of Davinci resolve 18 so that you can
create awesome effects for your videos. Now, even if you're familiar with some
of the more basic nodes in fusion Do not skip this first part because you
might learn something super important. That's gonna help you out a lot later. So starting off at the basics
here, we have the background node. Now you can see the background node is
attached to the media out node and the media out is not going to be one on
this list, but this is just one of those like necessity nodes that everything
needs to end with the media out. Okay. Always don't don't don't
dont give me the lip... Always. Now the background node is
a solid color generator. So essentially what you can
do with this is you can create different background colors. So you can see right here, we
can just go ahead and click on this and affect the color of the
background, do all of that fun stuff. But we can also go ahead and
change the type from solid color to let's just say gradient. So we can have a gradient
going from black to white. We can change the angle of
the gradient, just like this. And then we can of course change all of
the different colors for the gradient. So we can really customize what we want. Now we also do have. The different types of gradients. All right. So moving down the list to number
two, we have the text plus node. Now of course, text plus is on this. It has to be literally, if you
want to display text inside a fusion, you need text plus. So I can just. Type in test. Right? We can change the font. We can do all that fun stuff and change
the different tracking of the characters. The line spacing. If we have multiple rows, we can
change the anchor points so that our anchor point is right there. And we can also do right on effects. So if you want your text to appear over
a certain amount of time, you can just grab the right on sliders, bring them
down and then key frame and animation over time so that it slowly reveals your text. But you can see here, we
have a bunch more tabs. So we have the layout tab,
which allows us to change the overall positioning of our text. Now over on transform, you can transform
the different characters, the words, and the different lines and do all that fun. Over the shading. You can actually start adding some
different elements to your text so we can go just click on number two and
let's enable that and you can see it actually gives us an outline right there. So we can start playing around
with the different colors. If we wanna make it a dark
outline, have it be outside only. We can adjust the thickness like
that, and really just go on and do a lot of different stuff with text
plus what you can't do with the normal text effect on the edit page. So moving on to the third node in
our list, we have the merge node. Now the merge node really just allows us. To combined two different things together
so that they show up on the same page. So without the merge node, you can't
see the text, but once we add in the merge node and then connect the outputs
together like this, you can see that both of them are displaying on the same page. So each one of these colored
inputs right here has a purpose. So this right here, the
green one is the forground. The yellow is the background and
the blue one is the effect mask input over on the merge node. Right here, we have different options. We can change the center, you can change
the size and the different angles. This is gonna only affect
the foreground element. So it's only gonna affect our
text like this, and it's not gonna mess with our background. Now with the merge node, you can also
change the apply modes or the blend modes. So this is where it really gets
kind of fun is you get to change the different blending modes. So you can. Cycle through them. And you'll start seeing that it affects
our texts in different kinds of ways. So as I'm moving down this list,
you can see how the blending modes are affecting everything. All right. So moving on to number four, as we are
starting to get out of that beginner level area, we have the polygon mask note. Now, as most of you might know, we have
a bunch of different mask nodes, right? One of them being the polygon mask. Now the polygon one node really just
allows us to create custom masks or mask paths on any object or effect. I can go ahead and grab the output
of the polygon one and connect it to the alpha input of the media one,
because I want to cut that building out and you'll see right there. It just completely goes away. So what we can do is select the
polygon one, go up to roto assist right there, and ultimately just
turns off the polygon one node. But now we can create a custom
mask just for this building. And in order for your mask to actually
take effect, you need to connect it back to the original point. So once that's done, because we have
the roto assist on, you're still not gonna see that it actually has cut
it out, but if I turn it off, you can see that everything else goes. Now on the inspector tab, we can
change the different settings. We can change the softness
of the edges like that. If we want softer edges, we can
also expand it with border width like this, and really just start
playing around with, let's say the overall position of the mask. The size of it, the rotation, let's
say you wanna just remove the building instead of isolating the building,
you can invert it so that the building is removed and just the background. Is there another cool thing we
can do with it is if we invert it back and we turn off solid like
this, we had a couple more options. So if I bring up border width like this,
you can start seeing that our border is. Now I can go ahead and grab the length
like this and bring it all the way down. And you can see that our mask path
actually disappears so we can create an animation where it just draws on like
that and maybe even fills itself in. So there is so many things you
can do with the polygon one node. And it really does start getting
kind of wild at this point. There's so many different
things you can do with it. So many different animations,
and you're gonna use it a lot. Now, if you like learning new things about
DaVinci resolve, as much as I do a LIKE on this video would be super helpful. Then a lot of other people can
actually see this video and start to learn new things about fusion. So moving on to number
five, we have the transform. Now, inside of fusion, let's say, I
wanna move this circle around, but if I click on it, you see that I have
zero ability to actually do that. But if I add in a transform node,
like I have here, all of a sudden that element gets the ability to move. You can change the position, the scale of
it, the aspect of it, you can really just mess with all these different parameters. And if you create an
animation like this, Right. One from side to the other, you can
even enable motion blur, which is just gonna help that animation overall
look a lot better and more realistic. So there is a ton of things that
you can do with the transform controls and I'm not lying. I personally use this. Probably the most, like,
I, I, I use it a lot. So transform node is a need to know
node and probably gonna be one of your most used nodes out there. Now, moving on to number six, we
have the color corrector node. Essentially. It allows you to change and
manipulate the different colors of your image, just like this. Now we can change the hue and the
saturation of this whole thing. So we can make it really gray. We can change a different contrast
of it, to the lift and gain all of these different colors. And that's a super important thing
you need to do with compositing and trying to blend all the stuff together. So this is a super important compositing
tool that you're gonna want to use. Now, moving on to number
seven, we have one. Favorite nodes here it
is the tracker node. Really? It just allows us to track one or
more points on a piece of footage and then take that tracking data and
just apply it to any node out there. So that, that node will also
track with whatever you tracked. So when I go ahead and add my
tracker in like this, you can see that I get a tracking point up here. If I just grab the top left corner
of it, I can position it over her face like this, and just adjust the. And this inner part is going to be the
actual area that you track stuff in. And this second box right here where
the dotted line is gonna be search area. So if this loses its track,
it's going to search in this area to try to acquire it again. Now in the inspector tab, we get a bunch
of different controls right here, but essentially what you're gonna need to do. Is under adaptive mode go to best
match and then go to match tolerance and bring this down a bit because
we wanna make sure that we are only getting the best tracking points here. I'm gonna go ahead and hit this
track to the end button right here. And you'll see that it's going
to just track this lady all the way to the end of the clip. So once we're done tracking her,
we can go over to operation right here and then under operation select
match, move now to apply the tracking. I'm gonna grab a transform node
right here, drag it down, and then I'll apply the tracking data
to the actual transform node. So right. Click under center, go to connect to
tracker one, and then unsteady position. So now we can see that as she moves,
the text actually stays with her. So there's a lot of things we can do
with this type of tracking right here. And it is a super important
part of my personal compositing. And overall video creation process. And now moving on to number eight,
we have the displace node, and this essentially allows us to just use a
map image, or let's say an overlay to displace a video or an image infusion. You can see that we have our cyber glitch
overlay and it's nice and all, but you can see it doesn't actually affect her. And it doesn't look like she's glitching. So I'm gonna delete this merge
one right here and I'll replace it with the displace node right here. So the displace node is actually
taking all of the bright parts of our cyber glitch overlays. And you can see right
here and it's warping it. So if I want to make it glitch
even harder, I can just up the refraction strength. The problem is now is we actually
kind of just lose our glitch overlay. Well, until we go ahead and
grab the output of the cyber glitch overlay, and we. Add it to the output of the displace
node and create a merge node like this. Now, all we're seeing is our overlay, but
if we go up to the apply mode and I click screen, you'll see that, Hey, now we're
getting the best of both worlds here. I can even bring down the blend
mode if it's a little much. So we're getting her displacing
and the glitch altogether because of the displace node. Now it is my goal to make
your video creation process as streamlined as possible. While improving your overall quality
and with our new cinematic titles, I think that we really hit the
nail on the head with this one. We looked at the most popular movie
titles and TV shows and we recreated 50 of them inside of DaVinci
resolve so that you can simply add movie level titles to your videos. So check them out in
the description below. So the ninth fusion note that you need
to know about is the planar tracker. Now this allows us to track and match
the perspective and movement of an object in our footage so that we can make,
let's just say text or really anything appear as though it's part of our scene. So with the planar tracker, we can
go ahead and actually identify a certain plane that we want to track. So I want to add some
text or even stabilize my. Based on the movement of
her backpack right here. So after I've drawn an area that I want
to track, I can go to tracker and then I'm gonna move to hybrid point slash area. After that, I'm gonna make
sure that it's set to zero. And if it's not set to
zero, I can set the point. Your reference time has to match
whatever frame you're currently tracking. So after this, I'm gonna hit track to end. Now, once we've done that, we can
actually create a palanar transform right here, which is essentially just all
of the tracking data inside of a node. And if I want to add some text on her
bag, I can go ahead and grab the text node, merge it in with everything else,
and then add my planar transform in, in and between the text and the merge like. And then the text is gonna
be locked onto her backpack. So really there are a ton of different
things you can do with planar tracker, including like sticking objects to walls
and replacing license plate numbers, and just doing a lot of cool things like that. So now moving on to number
10, we have gausian blur. Now gaussian blur is it's a blur, right? Why this is important is because
you wanna blur different things out. You wanna add some extra effect. Change the perspective up of your shot. You're going to need
gaussian blur to do that. So for example, right
here, I'm gonna grab. Media in one and add it
into my gaussian blur. After that, I'm gonna merge
it together like this. Now we want the gaussian blur to actually
show up, but our inputs are reversed. So hitting control T our gaussian
blur is now gonna show up because it's technically in the foreground. If we want to affect the overall strength
of the blur in the inspector tab, we can just affect the overall strength. So I wanna just blur this
whole screen right there. I'll grab a polygon one node and
connect it to the merge node right here. And then with the polygon one selected,
I will draw my mask around the frame. Now you can see, Hey that right. That's blurring it. That is exactly what we want to do. So with gaussian blur, you
could do a lot with it and overall, some need to know node. So moving on to our 11th node
right here, we have the DVE node. Now I personally love this node so much. Why? Because it allows me to just pretend that
I'm using 3d cameras, but I'm actually. So I'll tell you what I mean. So I have the DVE node in between my media
in, which is just this image right here. And my media out. I can change the Z move, which is
essentially just the scale in, and then under rotation, I can start messing
around with the overall angles and the perspective that we're actually viewing. So we can start creating some really
cool 3d or 2.5 D animations with this. And honestly, , I use this a lot. I kind of like it. It's really fun. So once you've added all of your
effects, you're gonna need to actually export it and you have to export it
with the right setting so that your video doesn't look bad or sound bad. Luckily, I go over all of the
settings that you need to know right here to export your video properly,
or you can check out another video instead, till the next one, Peace