The ONLY NODE STRUCTURE you'll ever need!

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In this video, I'm going to show you the  only node structure you'll ever need.   Okay, so we have this clip of a guy. It's going  to go for a swim. I just grabbed this off Artgrid,   and I'm going to show you the only node structure  you will ever need. So just to show you,   my color management is DaVinci. It's a Rec. 709  2.4. This output color space is there. If it's   for broadcast, it all depends on where your  deliverable is. But let's say you are grading   something for broadcast. Your output would be  2.4. I always work in the timeline color space,   DaVinci Wide Gamut. First step, we're going to  add a color space transform. This footage is   red. Where are you? There you go. Red and red.  I'm going to change it into DaVinci Wide Gamut.   DaVinci Intermediate. So red is going in.  It converts it to DaVinci. Second step,   create another CST. We're going to go DaVinci.  DaVinci. We want it to be Rec. 709. And then   Gamma 2.4, because that's the deliverable. This  deliverable can change. This is just the standard   if it's for broadcast. This CST, so it's red  DaVinci. We don't want it to change any of the   tone mapping. So we say none. This tone mapping  you can play around, but I like DaVinci because   it gives a good roll-off. The highs and the lows.  CST, CST. All our grading is going to happen here.   When it is DaVinci Wide Gamut, this is the most  data. This is where the magic is going to happen.   A normal project would look like this. You add the  CSTs. This is Rec. 709. This is actually how it   was shot on the day. Now we add 1. I'm just going  to use my Stream Deck to add serials here. 1, 2,   3. 1, 2, 3, 4. Then 1. And I'm going to add  parallels. 1, 2, 3. You can add parallel by   right-clicking and just say add parallel. I'm  just using my Stream Deck. I'm going to label   all of these. This one is Exposure. This one is  Balance. Contrast. Saturation. These four are   your primaries. These are your secondaries. This  node structure is a basic node structure. I mean,   you can add as many as you want, but this is a  very good spot to start from. Now your secondaries   could be... I don't want to reset that. I want  to do Label. And I want to go Tim. Maybe this guy   is Texture Pop for Skin. Your secondaries could  be anything you feel like the shot needs. How I   start every project. This is the basis I work off.  After the CST, this is where we work on the look.   So before we do anything here, you got to get the  look dialed in and then you start adjusting clip   by clip. I'm going to stay inside of DaVinci for  this. You'll find a lot of plugins, the answer,   phone box, anything like that. A lot of people  use to kind of create their look. You can also   use the Curves, which I'll show you in a second.  Keep this very simple. And I'm going to go to the   LUTs in DaVinci. The one that's super popular.  A lot of people use is Rec.709/CODAC_2383.   Put that in there. And your footage looks terrible  because this LUT, it doesn't want 709 2.4. You   have to do an extra step in here. We'll close  that. Close that guy. You got to be smaller,   man. There you go. Going to add an extra node  and it's going to be another CST. Remember,   this guy turns DaVinci in Rec.709 2.4. This  would be 709. It's coming from 709 2.4.   We want to change it to 709. Sinyon film lock.  Look at that. I'm going to turn it on and off.   That's 709. This is with the film lock. 709  film lock. Let's say we kind of like that.   Maybe let's say we want to decrease the effect of  this film lock. We just want a bit of it, but not   the entire thing. A normal way to do that would  be to go to the key and then reduce the gain. But   you'll see a problem with this. If we reduce the  gain, reduce the effect of this node, it's going   back to Sinyon film lock, which we don't want. If  you say zero, the image looks bad. It's because   it's going back to Sinyon film lock. What we can  do here is if we reset this, we take these two.   We create a compound node. We'll just turn  that on and off. This is with the film lock.   Let me just label it. It's Kodak 2383. Now if  we reduce the gain, it's actually going back to   2.4. That's exactly what we want. If you  ever use this technique with the film locks,   I definitely put it in a compound node and it  gives you more flexibility. So I'm going to   park this around here. Turn on and off, on and  off, and I like the look. I like the feeling.   I like the look. Now I go into the primaries on  a clip by clip basis. I'm looking at my parade.   HDR. So exposure. Let's go into the HDR  tool. Let's put it here. Nice and bright.   Nothing's clipping. It's a nice roll-off.  That roll-off is actually because of this,   which is nice. Next one is balance. A lot of  people have a problem understanding what balance   is. It just means we want this to kind of be in  the middle. And how we do that is look at the   color wheels. You go to offset. I'm going to use  my panel and you'll see me move that there. I'm   going to go. I'm going to make it a bit cooler  on and off. So this is warmer. I'm going to go   a bit cooler. That's the look that I want.  Contrast. There's a few ways of doing contrast.   It's totally up to you. I really like the offset  gain method where you just use offset and gain.   So I'm pushing down with the offset now.  I'm pulling up with the gain on and off,   on and off. Nice and blue and contrasty. And then  lastly, I go saturation. Different ways of doing   saturation. It's up to you. I like the HDR one. It  gives me a bit more. It's a bit more refined. It's   not as strong. And I'm going to leave it there.  So these are the primaries. On and off. Off,   on. Off and on. Now, if I want to change anything  else, I can do temperature, texture. I mean, you   can do whatever you really want. But this is the  structure. The only structure you'll need for any   type of project. As I said, this is a good base.  If you want to add on new parallels, more nodes,   it's up to you. The main thing to know is that  in this type of color management, where you have   a CST at the start and at the end, it gives you  a lot of control over the input and the output   and where you are grading. And you always want  to grade the majority of the time in the middle   where the eventually wide gamut. This is the  information you're dealing with here. This is one   way of doing it. Let's reset all of this. We're  going to start over and still use the structure.   But I'm not going to use a film look. I am going  to delete that. And now we are back at Rec. 709,   how the shot was originally shot on the day. It  was shot like this. And now what I'm going to do   is increase the exposure. I feel like it  was shot pretty dark. It needs to be here.   Now what I'm going to do is I'm going to  use this node as a look. And instead of   using a film look or a plugin or anything  like that, I'm going to use the curves.   So this is also another way of doing it. I'm  going to go on red. I'm going to add default   anchors. I usually like adding subtle color  in the low end and the high end. I don't like   adding color in the mids because that's where the  skin sits and it starts looking strange. That's   a personal preference for me. Let me play  around with this a bit. Let's go down here.   Go to the greens, add anchors. That looks bad.   Let's go to the blue, add anchors.  And now this is totally up to you.   Completely up to you what you like and what  your preference is. If I turn this on and off.   Very subtle. Let's make it a bit  more exaggerated so you can see.   Maybe do it like this. So you can definitely see  here in the highlights. Well, that's where the   green and blue is. You'll see here. And now that's  off and that's on. So this is this look great. No,   it's pretty bad. But it gives you an idea. This  is where you create that look and that feel. It   doesn't have to be exactly what you want in the  shot because we're going to still do primaries   here and secondaries. But this is like the DNA  that's going to be on your entire project. Once   you are happy with this guy, we do exactly the  same. We go back like we did at the exposure.   I don't want to put it there. Balance. Go to the  vectorscope. I'm going to play with the offset and   the color wheels there. Play with contrast, play  with saturation until I'm happy. Let's go this   balance. Maybe his skin looks a bit rough here.  So I'm going to balance for this skin. I want him   to look like the Incredible Hulk. There we go.  Let's say I'm happy with that. That's going to   be my hero shot. That's how I graded it. That's  how I created the look and then I'm going to go   through all the clips. Once you understand  this process of the CST-CST inside of it,   that's where you do most of the heavy  lifting and then you create the look after this conversion. You'll understand  completely. It's kind of like you have   to work backwards in a way. So you  do the CST-CST, then you create the   look feeling. Then you go back to the  primaries with the exposure, balance,   contrast, saturation, primary adjustments,  secondary adjustments, and then you're   on your way. If you understand this concept, you  can use it for every single project that you have.
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Channel: Runhaar
Views: 91,031
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Length: 10min 39sec (639 seconds)
Published: Sun May 28 2023
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