You Might Be a College of Lore Bard | Bard Subclass Guide for DND 5e

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hey have you ever roasted someone so hard they experience severe internal hemorrhaging has the pursuit of uncovering Secrets enabled you to Captivate an audience with nothing more than your prose and a loot well congratulations you might be a college of lore Bard but what is a college of lore Bard well pull up a chair and listen close as I weave a tail that would make even the muses jealous okay maybe that's a little self-aggrandizing but hey we're a Bard who else is gonna grandize us as a Bard we naturally have an affinity for the Arts music poetry and so on but as a lore Bard our focus is knowledge that's right instead of just rocking out at the Local Tavern for a few extra copper pieces we would rather be spinning Yarns of the universe's grave Mysteries or uncovering vast conspiracies we're kind of like those folks who believe the Earth is actually on the back of a giant turtle or that vaccines were created to insert microchips into your body except we're you know not morons but like many things in D your talent for the didgeridoo has resulted in a little bit of magic this allows us to use a pan flute to thuram in around slide whistle as a spell casting Focus instead of a silly old wander staff but when the chips are down and your party is looking rough nothing is a better pick-me-up than a little bardic inspiration as a bonus action you can sing a song of encouragement lead a motivational speech or complement the vascularity of the barbarian's biceps to give that creature D6 inspiration dice the creature can then add that dice to an ability check attack roller saving throw once within 10 minutes your amount of bardic inspiration dice is equal to your charisma modifier and you regain all uses after a long rest each Bard subclass also gets unique things they can do with those dimes but we'll get there second level is here and has a new optional ability you also get magical inspiration now that creature can Channel your encouragement into their damage dealing or healing spells allowing them to roll your bardic inspiration die to add a D6 to their Firebolt cantrip or a healing word while not the most insane buff it gives more incentive for The Wizard of the cleric of the parted use their inspiration dies before the time runs out he also gains song of rest at this level letting you soothe your teammates and give them an extra D6 of healing if they spin any hit dice during a short rest while the song of rest implies you may sing your friends a lullaby so they can get in a quick nap or lead them all in some soothing meditation I suggest reading a passage from my favorite children's book the cats Nestle close to their kittens the Lambs have laid down with the Sheep you're cozy and warm in your bed my dear please go the [ __ ] to sleep finally we get to the real star of the show for any barred with Jack of all trades there is a reason bards are known as the ultimate skill monkey class and this is it Jack of all trades allows you to add half your proficiency bonus rounded down to any ability check you make that already doesn't include your proficiency bonus but mostly jack of all trades is there to get you out of those particularly specific jams Barts find themselves in whether it's outrunning the guards distracting a junkyard dog or singing the lyrics to staying alive to remember the Rhythm for chest compressions your ability to pull random knowledge out of thin air or other places will frequently come in handy speaking of skills joining the College of lore at third level gives us three extra of those unlike actual College where I mostly learned how to chug copious amounts of alcohol and what a panic attack feels like the College of lore can teach you useful stuff like persuasion or Insight this also pairs really well with our next ability that lets us gain expertise in two of those skills in the same level taking this in Persuasion or deception just makes an Unstoppable source of machine in my actual home game one of my players did this and I cannot tell you how frustrating it is to have him claim to every random NPC that his name is something like fart mcshart and then roll a 30 on a deception check props T-Dog thanks for the fun and the headache but what if you're not feeling encouraging today what if you'd rather completely sap the confidence out of your opponent to the point where they lose focus well thankfully cutting words lets you do just that instead of using your Bard against duration to give your team a boost why not tear the bad guy a new one and embarrass them to the point of screwing up burning your reaction to subtract your D6 bartic inspiration from an attack roll damage roller ability check but how would you go about doing that well hell I reckon it's time for a break with DJ pimento cheese here on the country music Roundup so strap on in and let's listen to a classic stumbling a fight start looking for the way out worried about how this is gonna play out dodging duck and try to stay alive jump out the way and your hug starts racing strike coming at you you better start bracing but wait you've got your own trick to survive [ __ ] talking nine two five what a way to win a battle you can't use your might so you better be a hassle make em lose their [ __ ] to the point they can't recover there's a million ways to roast the life out of their mother nine two five gonna tear this guy a new one you would think that I wouldn't be having so much fun want to make them cry so give me a little credit it's a Shameless jackass won't live to regret it boys thanks for tuning in with me and DJ pimento cheese and y'all come back now anyway fifth level gets us extra attack wait no no extra attack really I've said fifth level gets us extra attack so many times in a row it feels like an automatic response good thing is font of inspiration is a great buff to your bardic inspiration die letting you recover them on a short rest as well as a long rest and your bardic inspiration die bumps up to a d8 but don't forget better inspiration also means better [ __ ] talking that's the wrong number six level is here and we get counter charm all right guys let me be honest I usually try to look at what makes an ability fun or unique even if it isn't that powerful but I really hate counter charm you essentially have to spend your entire action to distract your teammates within 30 feet on the off chance that the bad guy may try to charm or frighten them here's the problem most Charming or frightening effects happen either out of combat making this ability useless unless you're just constantly shouting distracting stuff at your teammates or within the first rounds of combat making it almost impossible for you to get off with your middling initiative on top of that it doesn't even save them completely it just gives them advantage on the save some of this problem could be fixed if you home brewed counter charm to a reaction that targeted a single creature instead but this is getting too long and boring so I'll just say this unfortunately counter charm while I like the idea is just too situational to be useful luckily though we're a lore Bard and we can make up for this with magical Secrets most Bart subclasses have to wait until Level 10 to grab this but you're you baby you immediately get two additional spells that I guess you learn through eavesdropping or pillow talk and they can be from any class so grab take her weapon from the cleric list to make it fight for you at a distance or a haste to give the Barbarian a huge boost or if you want to be a major dick grab that counter spell jumping all the way to level 10 you get two more magical secrets you can pick up incredible Spells at this level like wall of force or summon aberration but more importantly your [ __ ] talking dice just jumped up to a d10 letting you officially join the cast of Wild and Out and because getting good means staying good you also gain expertise in two more skills all skills are excellent choices here but if you took Insight you can make sure the other guys always believe your deception checks or do performance to prank people into thinking this actually mean something 14th level is here and that gives us Peerless skill now we are so moving we even Inspire ourselves when it comes to Ability tracks now if you roll poorly you can dig deep to spend an inspiration Dice and add it to your check reminding yourself oh yeah I'm awesome so awesome in fact we get two more magical Secrets lots of outstanding options here but simulacrum might be my favorite nothing says barred to me more than just having some other guy do the dirty work while you sit back and play your electric triangle just make sure you're constantly carrying around 1500 gold worth of powdered Ruby and your exact body weight in snow at 15th level your bardic inspiration die caps off at a D12 so you can perform your insult comedy routine with a speed of Robin Williams and the ferocity of Don Rickles but 18th level gets us two last magical secrets and while clone can basically make you immortal with a little bit of legwork and shape chains can turn you into a literal Dragon which can just do all of those things and much more even possibly altering reality to meet your desires be careful though make a wish too complicated or outside the parameters and your DM could really monkeys paw you in some weird ass [ __ ] finally at 20th level we get oh yeah baby here we go Superior inspiration lets us get back one use of body big inspiration if we roll initiative without any what this letdown not even a complete refill just one more use well even though our level 20 Capstone is a bit of a wet fart how does the lore Bard hold up well despite its reputation as being one of the more boring Bard subclasses and its inability to win the poll The Lure Bard is actually one of my absolute favorites maybe it's my predisposition to lovingly roast the [ __ ] out of my friends it's that it's definitely that but something about this subclass really makes the lore Bard sing for me get it sing magical secrets to me is where the Bard class as a whole really comes online and being able to get that early is not only a major buff but provides you with the flexibility to cover your team's weak spots whether they need a bit more magical DPS or some extra healing you can make sure to always keep up without feeling like you're just a support character from levels one through ten not that there's anything wrong with support and the other Bard subclasses have their unique spin on their abilities but to me if you're looking for the range to really customize your character the lore Bard is the way to go and that's not even mentioning cutting words foreign subclasses let you focus on adding damage or giving yourself AC Buffs or even creating special little effects none of them let you just absolutely lay into an orc chieftain's dear sweet orc mom I mean be honest would you rather be boring and just kill an offic or humiliate it to the point where it starts crying out of its big stupid eye so if you've got so much Riz you can convince a city your name is hemroid Troy or the living embodiment of the phrase master of none is often better than a master of one and can roast random bad guys so bad they need an entire Iceberg to suit their blistering third degree burns guess what you might be a college of lorebard hey everyone thanks for watching took us a minute to get here but I hope you enjoyed the video if you're new to the Channel please give me a like or a comment let me know which subclasses you'd like me to cover a new round is going to be in the polls soon so make sure to vote for your favorites and thanks as always guys you're all incredibly appreciated and I'll see you in the next one
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Channel: You Might Be A DND
Views: 58,745
Rating: undefined out of 5
Keywords: dnd, 5e, guide, dnd one, dnd 5e, dungeons and dragons, ymba, you might be a, bard, lore bard, college of lore bard, deadpool, scanlan, ymba lore bard, magical inspiration, bardic inspiration, magical secrets, cutting words
Id: HcGy-mw9-P0
Channel Id: undefined
Length: 11min 18sec (678 seconds)
Published: Sun Jul 30 2023
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