WTF Coop Tournament! - Forts RTS - Livestream

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
foreign and welcome in you guys wanted more Forts and we've got it ladies and gentlemen welcome to the WTF 3v3 Co-op tournaments we will be playing well we'll be casting some great games and great matches here as I'm looking forward to it if you guys want to check the branch the bracket out for yourself make sure to use that bracket command and ladies and gentlemen let's get this party started shall we it looks like the cat hurting on this end is almost finished as we'll be jumping into the matches here in a moment so shout out to everyone stopping by so soon as we are just getting started here all right I am looking forward to uh to getting these matches going because it's well it's been a while since we've had a co-op tournament and it's looking like it's going to be one of the more chaotic tournaments available because of the format I am very much so looking forward to this one it's actually got quite a lot of the players that you guys know and love you see Pro aim on there one of the favorite teams in the Ford's pro league and uh well I'm not gonna spoil it just yet but a couple of the other teams have some of your guys favorite players hello one hello all I see you guys in chat and now you guys see yourselves on the screen is that an arshi emote hello there that man's emotes are crazy 10 times well hello there Jack Taylor coming in and rejoining the incursion for 22 months congratulations you've regained access to all those beautiful emotes you run the channels as well as your special access World on Discord but you knew that already 22 months it's just shy of two years coming in close ah all right looks like the players are here so Heroes will be jumping into it momentarily oh she's a good streamer he is he is very different pattern then then what do we have here but very good nonetheless I appreciate I appreciate him I appreciate him a lot all right players are in the lobby the teams are made just gotta make sure that every team has their appropriate commander and everything is all set up and it'll be starting off in the first match momentarily oh my we have the one of the German teams up first the fun words my my this tournament has actually been quite fun it would seem the uh the cat hurting began a while ago and it's been chaotic to begin to start with Pisces content in this 20 I'm not sure actually I will have to check I will have to check the uh the tournament page here um I only just to put perspective in I only started getting uh information about this about two and a half hours ago so I haven't gone over everything it looks like there will be no high seas in this particular one which makes me a little bit sad Pisces is a good sees those pesky German words those pesky Germans are the ridiculously long words but they're so much fun actually uh got to spend some time with family over the past couple days learned a lot more German words and that's uh well I'm sure you guys will have fun poking fun at me for it and call them into Casual Gamer Diablo Ford New World see him melt man's I will call that I will call I will call him a Casual Gamer in anything just to uh just to give him the sassy so desperately desires deserves I think it's more now it's a good time I'm actually looking forward to uh jumping on a Diablo 4. on release I'm not particularly hyped about it so much as uh I expect to have a lot of friends jumping into it and that's what Diablo is uh best played alongside which players will we see today well we'll find out in a moment I could spoil it I could spoil it I don't have a I didn't have an opportunity to set up a nice teams page which is really rather unfortunate I'm not sure if the bracket command shows the teams if we click into it it does not unfortunately so I can I can go ahead and piss them off uh Team we have a couple teams here see the ANSI turbine Alliance as Benson price for glacier Bowser and Alessio team bar is eaten cloud and taichu team pro aim is Mateo malme and MCC and team stabilizer is Alex D Firework and Powerful guten tag is a good day yes it's closer to good knob and than Germany now yeah oh yes it's experience shadowed for a day added curses expense the most German Pastime ever it's a good time I totally get it [Music] [Music] completely understandable and now I believe we have ah they are finishing up the bands they pick bands and then we will have the match Diablo is always great fun to play a great lineup yeah yeah the uh Diablo is I never I never really got into the Diablo series but I did have a lot of friends that played it and I know they're all gonna be jumping right back into it like I've to put in frankly Diablo's quite popular to put it in perspective like I went over to a restaurant the other day and just got into a random conversation with the waitress because that's kind of how I do and even they and even they were saying yeah we're gonna play Diablo and I mentioned I was gonna do it and now I have a new battle tag to add to the French list uh good morning Andromeda welcome how do you say gas price comparison it's on the screen what's on the screen hello there Freda will come in wait guys guys it's time as we're off ladies and gentlemen here we go into round one of the wtf3 versus three tournaments here we have on the left hand side it is team anti-turbine Alliance anti-turbine alliance with Bowser the Benson price for Crasher and Alicia will be playing as the spook Commander spook Commander known for its information games and perhaps more useful it's uh known for its resource acquisition abilities by stealing resources from from the opponents they'll be looking to do something that's akin to a standard build order I say as if they aren't doing base redesigns I would make that would make even the greediest of Pinterest blush but another case they'll be playing against their opponents team pro aim team pro aim a players of malme MCC and Mateo under the moniker helicopter well they're playing as the Eagle Eye Commander Eagle Eye Commander fairly standard in terms of in terms of build orders typically the Eagle Eye with its latest round of changes and reworks actually allows this to utilize heavy weapons in a manner that is incredibly devastating and uh well we're going to be seeing it looks like cannons come out of Team Pro aim hopefully looking to utilize those dual dual reloads in order to get massive burst damage onto their opponents it looks like team anti-turbine Alliance is looking to not let the game get so far with the uh with what is going to be an early game Rush tactic coming out of anti-turban Alliance it's got to be double rocket double emps upgraded into Rockets with a flack into a shotgun they're looking to end the game before this even gets started team pro aim should have some idea this is happening they are not team anti-turbine Alliance is not playing as Phantom that means that they will have their upgrades discovered everything is scoutable if team pro aim looks at Team anti-turban Alliance they will have some significant simulative idea what's going on here and this this is going to look rough for team pro AIM now team pro aim is reacting accordingly uh now that they've gotten hit by the first EMP they do have some idea of what's going on so they're looking forward to shut this down now what makes this interesting is that team pro aim just like just like their opponents has three players controlling each Forge this also means that they can have a dedicated player just sitting on the sniper perhaps getting APM to rival Badge of the ultra hard AI in our AI tournaments this is going to be a potentially devastating event for its NC turbine Alliance if Pro aim can actually get the space to have snipers on the field constantly they could potentially just shut down every single bit of aggression out of anti-turban Alliance the question is will they be able to do that as team pro aim is very much so in the back foot snipers as good as they are well they don't solve the problem of rockets coming across the sky nor do they deal with shotguns particularly well and those are two things the ANSI Serbian Alliance is bringing to Bear receive the sniper takes out one rocket but without taking the rocket launcher itself off those um not a whole lot they can do so now um now we we really just need to see if they can continue uh Team Pro aims goal here is to get to heavy weapons and actually have a cannon ready to fire as we see that's exactly what's happening as they have just placed a cannon directly beneath their core and if they can keep it alive long enough for it to construct they will deal actual heavy weapons damage to their opponents of course anti-turban Alliance playing as a spoof Commander can see inside team pro aims base exactly as if they were spectators they see everything we see here right now and this this is uh this puts team pro aim on a clock because well anti-turban Alliance is gonna be a hunting that Cannon and looking to deal as much damage as possible and you guys know Rockets are great at dealing damage I've said it before and I'll say it again these Rockets are some of the highest damage output weapons in the game in terms of damage per second it's given that the damage output comes in the form of Splash damage well it just causes a massive resource drain on the target forts requiring extensive repair bills and repairs that will drain the opponent's metal all the way to zero typically once your base is hit by three rockets simultaneously you are in a death spiral immediately you need someone else to come save you because you cannot repair faster than those Rockets will deal damage now anti-turban Alliance only has two rocket launchers but that's okay they don't need a third immediately because they can cause massive damage to their opponents with just two and set them so far back that anti-turban Alliance can just do whatever it is they want and well at this point what they want is to add in Buzz saws add in some extra turbines and deal even more damage but what's this with that little extra difference left just the difference between two and three rockets Pro-Am has successfully completed a cannon now of course team Pro-Am will wants to be holding off on firing this until they get the double shot if they can survive long enough to do that but if they can get that double shot they can deal actually serious damage mind you team anti-turban Alliance doesn't have much in the way of defenses they've sacrificed their defense they've sacrificed their economy they don't even have a fifth mine they're here to deal with massive damage as the first cannon round comes out and well Splash is mostly harmlessly under the front of Team anti-turban Alliance but as you can see anti-turban Alliance already can't repair the damage from that Cannon they're out of money already they don't have they don't have that much income if Pro aim can survive a little bit longer just get a couple more shots on target they will be able to break through it's just a matter of time oh through an open door hits the internals of Team ANSI turbine Alliance but nothing critical is lost as another set of Buzz saws fly across the field an AP sniper looking to hit anything it can but does find double doors shutting all of that down the rockets fly the Rockets land core damage has been dealt it's team pro aim down to 94 HP on their core they can take another hit like that they can take a great many hits like that but there is limited time looks like anti-turban Alliance now investing into their minds a little bit more income or once again see how this progresses at this point team NC turbine Alliance desperately needs to crank up the Firepower either Tech switch out turn into defensive where they could try to rush to weapons and survive an inevitable Cannon Onslaught from Pro aim or or they can ramp up the damage but maybe too little too late double cannons reaches the core of Team anti-terminal Alliance bringing it down to 89 neck and neck for damage output we have 89 HP on team NT turbine Alliance versus Pro aims 80 remaining this is this is getting a little tense as expected the cannon coming out from the successful cannon from Team Pro aim here on the right side is managing to fight back and fight back a little bit harder than the anti-turban alliance here on the left the blue Fort just doesn't have the ability to maintain hits to sustain hits from cannons time and time again but man the damage output it hurts it hurts a lot and team pro M cannot keep taking hits like that either just a matter of whose map control will come out on top this smoke launcher is trying desperately to suppress Pro aim as Pro him just doesn't they barely have enough money to repair what they have any amount of extra damage output from from Team anti-turbine could potentially just end Pro aim here if they can get a third rocket launcher that would just be it look they can't even repair their front section here look at the blinking repair icons they're they're out of money as the core is protected by a single piece of armor and nothing more it's all looking it's all looking quite bad for team program the defenses are penetrated once again batteries are exposed the core almost taking a direct hit from an AP sniper oh geez Pro aim looks like they've got the double shot cannon ready to go but no real opportunity to fire it they don't have the money to afford ammunition for their cannons they're selling off their technology in an effort to fund these Cannon shells a swing and a hit goes clean through the sniper door takes out the AP sniper and a turbine looks like team pro aim will be saving up for that double shot a second time which I think is the correct answer here correct solution for them just for optimization's sake oh man is that tempting to shoot though they desperately need damage output to stop these Rockets incoming look at that the top section of their base it's breaking one Cannon shell goes out but with no quick reload on to cool down they will have to wait the full cycle there we go anti-turbine Alliance is constructing is constructing a second rocket in the lower quad in the lower section of their Fort here and dangling down they're also selling off those Buzz saws understanding that it's just not enough damage output but once that second rocket comes fully online or that third rocket comes fully online team pro aim will be at a resource deficit which is completely untenable that machine gonna try and desperately to stay alive and oh boys it is it's having a bad day there we go one Cannon fires get that sweet juicy reload did did they fire too soon they fired too soon well that's unfortunate for them team pro wave firing too soon and scuffing the reload and losing out the missing out on the second the second shot that double shot cannon failing to uh failing the proc ESS Here Comes an EMP but the third rocket launcher is now online for the ANSI turbine Alliance all they need is enough energy to fire it which it looks like they don't have so that's gonna that's going to give team pro aim an extra moment here they don't actually have the income to fire the third rocket which is understandable given given the massive amounts of Firepower that they've been Fielding so far they saved up just a little bit stealing some energy production stealing some energy right out of the batteries of Team Pro-Am using The Spook active and using it to fuel the rocket volley off of further ourselves and here we have additional turbines coming online this should enable team anti-turbine Alliance to freely fire their Rockets as often as they would like and they want it to be constant look at that the EMP shutting down it seemed Pro aims Cannon if that Cannon doesn't get an opportunity to fire then there will be truly no hope for team pro aim as those Rockets will lock it down and keep the damage rolling a lucky Miss team pro M managing to dodge with their forts the MP goes under this should give Pro aim an opportunity oh that's that's there's no opportunity team Pro-Am just doesn't have the money and they just don't they just don't have the money to fire to to fire their Cannon it does actually cost 75 metal in order to fire the cannon it's 75 metal and 3 000 energy oh no Pro aim trying desperately selling off every bit of internal components just attempting to get any amount of money so they can send one volley across the world and try to stop the Rockets there is no tank in this kind of damage you can see it getting chewed through and there's the ends team anti-turbine Alliance breaking through to Victory there well done that's what we call massive damage yeah the NC termite alliances well a strong showing here in round one I want to show you guys what it looks like to uh experience destruction via rocket Devastation just right at the end here thank you if you guys want to see what it looks like to death by rocket slow gradual digging not enough money to rebuild even if they wanted to as they watch piece by piece Fall Apart Nothing reconstructed until the shotgun comes cleaned through and finishes them off that is what we call a good match foreign foreign foreign foreign foreign two in this best of three on the left hand side it is team NC turbine Alliance teams have not been swapped no sides here we have it is ANSI turbine Alliance on Hill forts starting off early like really early with an incendiary mortar I like this I very very much so like this early start early start makes me happy especially with the mortars because they are near and dear to my heart and uh well if it isn't team pro aim on the right hand side in this mirror match wouldn't you know it the mirror match between these two players between these two teams is going to be the armored Dillo Commander the armadillo Commander known for its defensive capabilities known for its defensive capabilities specializes in not much rather than specializing heavily into one thing it has a bunch of bonuses that help out kind of can't just help out everything oh geez already touching the core team pro aimed down to 95 losing some turbines along the way this I like this I like a lot another hit 91 oh this makes me happy to watch but yes uh T the arm the armor Dillo Commander has gotten a bit more popular recently because now it has faster not only does it have the its previous the same benefits as it had previously with its bonus to metal as to say metal armor is lighter like a physics it is physically lighter so it doesn't weigh as much doesn't cause as many collapses uh it doesn't it's about half price so you can build much much more metal in the base reliably and also now with the Buffs you get faster doors so you're those metal armored doors actually open very quickly which enabling you to use larger doors without having to eat the penalty for having larger doors as honestly This One Singular incendiary motor has done incredible damage to the opponents like that's that's amazing love to see it either way uh Team anti-turbine Alliance is not going for early game aggression like at all this is just basic harassment which is kind of the objective of the motor the incendiary motor is not an aggressive Weapon It's a rassman weapon used to mostly just eliminate turbines and annoy their opponents as team anti-turban Alliance is going directly to cannons and is actually behind Team Pro aim in the cannon rush I suspect this is because they uh I suspect this is because they went for the upgrade sensor first as opposed to going directly to canons so team pro aim actually does have a lead in the cannons in fact they have a cannon already placed it has been sniped and hit a couple times it's it's almost dead which is really rather unfortunate to it to them but the left hand side doesn't even have their Tech production their Canon production facility online yet still a quarter of its way remaining in the completion so team pro aim may actually end up with an advantage here despite all the delay tactics despite everything if Pro aim can manage to get very real damage onto their target on their opponents this might be a bad time for Team anti-turbine Alliance is look at this there is exactly one piece of armor in front of their core that Cannon can drop shot over the hill into the core and end the game outright well not anymore team anti-turbine Alliance is aware of that weakness and is patching it up but still we have turbines here vulnerable to damage released vulnerable to direct fire there's quite a lot of quite a lot of places for this cannon to deal very real damage and given that anti-turban Alliance has no weapons of their own pro pro aim may just have a run of the map for the foreseeable feature to do whatever they want and so even turbine Alliance doesn't seem to have any way of dealing with that at least not yet however look at this that is six upgraded sir six upgraded mines they are going to have plus 50 metal income that's basic resource income over 50 percent more than their opponents and that is a massive benefit that I cannot understate that the amount of resource income between these two teams is huge if Pro aim does not end this game relatively quickly and by that I mean within the next two to three minutes uh int turbine Alliance is just going to run away with it absolutely run away with it because you just cannot compete with that kind of Eco differential that's it's too much that they're running out of Team Pro-Am is running at an economy deficit well beyond anything that's sustainable this is the kind of strategy that uh this is the kind of strategy that armadillo specializes in massive armor super late game plays hi Eco and inevitability and they're playing it pretty well I think team pro aim is looking to use armadillo just to rush cannons a bit safer which you know fair enough but look at that they had the Eco to spend on two energy Shields with two energy Shields team anti-turban Alliance just face tank those two cannons it may already be too late for a team pro aim despite having two cannons on the field if team anti-turbate Alliance already has the income the spare resources to replace both of those energy Shields and their floating resources like they're actually floating they just floated about 300 metal antidebine Alliance is so rich that even these two cannons cannot break them alone they need a third Cannon to break through this or a lucky shot look at the thickness of those defenses look at it that's dummy thick you can't break that with just two cannons that's four layers of armored door ends I'm not even gonna try to that's that's an uncountable amounts of that's it I I'm not going to count that many that much layers of uh wooden armor like that's not gonna happen whereas over here we have Team Pro aim they've got enough to take two cannons but that's just barely and certainly not enough metal income to replace it rapidly and wouldn't you know it seem anti-turban Alliance is going to have a second Cannon online in about 30 seconds I think the only hope team pro AIM now has in order to break through anti-turban lines is to get it is to get a Howitzer online they're trying for mortars you know honestly heavy Motors if they get them upgraded two heavy mortars they deal great damage they deal more damn DPS than a cannon that is anti-terbit Alliance literally just adding in a third energy Shield because they can they're that rich the problem with using with using mortars on this map is exactly what we see here these machine Gunners set deep behind the hill are immune to direct fire which makes them pretty much immune to damage on this map period and without any kind of way of dealing with those machine Gunners the mortars just can't they they don't have an opportunity to break through there's no chance and we see exactly the same layout here for team anti-turbine Alliance there's just there is no means here to get those to get those Motors through in any reliable or meaningful sense second Canon now operational for team anti-turban Alliance I suspect they're going for Howitzer next yeah yeah look at that they're just testing the AAA and find it not lacking double cannon slams into team anti-turban Alliance and that no damage was dealt big scary very big scary wow those mortars actually made it through that's unexpected and taking out two turbo taking out two energy Shields along the way that's a lot of damage for two mortars it is a lot of damage for team Waters if they can get that second Cannon through right now team pro aim has an opportunity to deal very real damage but they don't have the energy income to fire their cannons with the energy drain from those mortars the energy drained from their own cannons and not enough storage team pro aim has blundered leaving themselves unable to fire their cannons at the time when they had an opportunity to deal very real damage to their opponents this is uh not an ideal situation it looks like team anti-turbine alliances going with the Triple A cannon strategy I'm partial to this strategy enables some quite focused fire with some heavy hitting weapons uh honestly anti-turban Alliance yeah they're keeping an eye on all of this uh linkage but really they need more and proper stability Tech this is not how you generally want to be doing this this is Patchwork and they they need another node here that should probably lean their Fort back a little bit more to get make use of this node and then add some proper uh stability Tech behind because they don't want to be risking a collapse due to their own greed especially given that they're such such a uh so they got very very large lead oh geez there it is there's the extra node that'll give them the space they need the weight distribution they require it's actually a fulcrum to lean there for it back upon with the thickness of the base those Cannon shells are actually dealing significant damage due to the dude the massive repair cost but honestly it's it's still just not getting close to breaking through they have so much money and the ability to repair quite quickly the TR the third Cannon comes online for team anti-turbine Alliance this might just break Pro aim if they can line up their shots through all Focus fire under a single spot and third Cannon firing team pro aim hitting zero metal for a moment but does is able to repair if Pro-Am gets this Howitzer online which it looks like it they might then they could potentially have enough burst damage to break through the anti-turban alliance defenses at least for a single shot Cannon flies second round from Pro m and Howitzer win another 10 seconds or so the next volley out of Team program should be able to should be able to do that Howitzer damage team pro aims core taking a light dusting a little bit minimal on the defenses there it takes its Splash damage knocking it down to 66 percent well that Howitzer is ready to go looks like Mateo's gonna be sitting on it and firing it momentarily over penetration Pro M's defenses have been breached Howitzer flies slams but even with the double cannon follow-up team pro aim cannot breach the defenses of the ANSI turbine Alliance now mind you that did a significant amount of damage even deforming the base somewhat but not enough to cause to cause anything to actually break team anti-turban Alliance cannot immediately repair the damage dealt uh frankly the Howitzer double cannoned combo did a significant amount of damage enough damage that the anti-turban alliance cannot continuously maintain taking those hits they cannot sustain that kind of damage but they could eat the at least one of those values they ate the first volley without significant concern they were able to they had enough reserves in their stockpile to rebuild immediately they simply don't want to be taking that kind of damage a second time and now well with the anti-air coming online for anti-turban Alliance that Howitzer got completely shut down with the Howitzer not Landing a second time it looks like anti-surbine Alliance has succeeded in keeping Pro aim away now handy turbo lines adding in a fourth Cannon I mean okay at some point you just got to keep firing right now these cannons are not firing uh because they're spending their money elsewhere at some point you've got to fire your weapons you've got three cannons and they're not constantly firing you guys are spending your money on things that are not shooting the opponents and is letting team pro aim actually proceed to do whatever they want what they want is expand their energy production because they're suffering economically oh geez over penetration team pro aim doesn't have any defenses in that element to the base because there's nothing there to defend there we go team anti-turban Alliance actually firing all of their weapons taking out well nothing but splashing damage around if they can keep up that kind of rate of fire they will end up doing massive damage via repair Bill expenditures face tanking a Howitzer shell not exactly what they were looking to do but with no deformation uh Team anti-turban Alliance simply repairs immediately without any significant consequence looks like the anti-turbine alliances last Cannon or should I say their fourth Cannon is coming online now aiming directly for the core doing a little bit more damage docking it down to 62 percent okay question from Chad what's with the internal open doors these doors are made out of armor armor is more sturdy than wood wood breaks a little bit easier than armor so rather than using metal to rely on to rely for the foundation to attempt to stiffen their base up a little more they are using metal to keep the stresses away so that we don't have blinking breaking struts the reason why they are open is so that if anything hits them like say a straight projectile the projectile will pass clean through without damaging the strut this is a load-bearing strut and you don't want your load bearing structure to take any kind of damage and away it goes and double cannon follow-up but no significant damage it is time once again for anti-turban Alliance to fire their weapons return volley and deal as much damage as they can or at least try to you can do it you've got the energy production to fire those weapons make them go away four there it is heavy hits but team pro aim has been left alone for so long that yes they can't quite fund the repairs right now but they've had such a large bank that they've been building massive chunks of metal massive armor components yeah sure you blew them off but if you don't fire your weapons again then they will simply rebuild them there you go they're bending hopping on those cannons actually breaking through those armor pieces taking out a turbine in the process look at that team at Pro aim not quite able to afford those repairs oh geez oh geez these armadillo battles be more aggressive with your cat is their Ben scene coming in there you go there's those Cannon shells you want to see two more you can do it two more shots two more shots I think he's waiting to group fire oh a self-destruct on the howitzer causing internal damage massive oh that's it oh catching the falling Fort at the last moment it's not enough team a pro aim it goes down to self-inflicted damage that is really rather unfortunate well done well done team anti-turban Alliance defeating their opponents in a 2-0 fashion in this best of three and moving on to the next round foreign all right [Laughter] ladies and gentlemen if you guys want to see what happened there for yourselves well come check this out as we see these cannons coming down in real time thank you foreign foreign I'm having a little bit of technical difficulties here I'm going to restart the Stream uh but don't you worry it will be coming back online in approximately 60 seconds so in the pre in the meantime we'll be setting up the next lobby as the players are joining in uh they aren't quite ready yet so in the meantime don't worry you guys will see a stream timeout screen for about 60 seconds and then we'll be back in during that time we will be setting up all the cat hurt and getting the match ready to go doing the pick bands and we'll catch you guys up on the other side but don't go anywhere we've only we've still got more matches coming soon by soon I mean like right right now there's there's still three more matches to go all of which best of threes and we're back ladies and gentlemen let's do this all right so we are still awaiting the players to uh to finish the readying process so don't worry nothing has been missed okay players are in the lobby picks and bands are happening now in the meantime let's go ahead and check out the bracket remember you guys could use the bracket commands to see this bracket yourself last match we just finished up the anti-turbine alliance facing against team pro aim anti-turban Alliance winning their best of three two to zero next up we'll have bar versus stabilizer let's see bar versus stabilizer these are players that I believe you guys know and love team bar Eaton cloud and taichu will be facing off against team stabilizer of Alex Firework and Powerful the Americans are here to game we're finishing up the band's assistant sequence right now we will have the commander bands online and ready to go and with it the next match will be set up and prepared my my oh geez a little bit behind the scenes Talk here every tournament I like to uh every tournament I like to do a little bit of additions it'll rate upon the assets and such for all these tournaments and I'm quite disappointed as I didn't have the uh I didn't have the opportunity to iterate upon the tournament settings and systems this time around so I'm just rolling with two and a half hours of basic configuration which does make me a little sad but uh it is what it is we'll have plenty of time to upgrade things for the next tournament as well as the Ford's pro league playoffs the season finals let us go oh ladies and gentlemen I know you guys came in here earlier speaking of German but if you guys want to check out the German cast of these matches zelzfuck is currently live on Twitch so make sure to check him out if you guys want to see these very same matches shoutcasted in the native German language let us go alright so it looks like everyone is ready to go this match is made time is up let's jump right into it and we're off ladies and gentlemen once more into The Fray here on the left hand side it is team bar playing as the seep commander in this mirror match oh no oh boy we're gonna have some early game memes early game Madness and vanilla 1v1 Co-op playoffs against their opponents team stabilizer also playing as the seep Commander they're going to be going for missiles because what else do you do when you're asleep but go for missiles uh that's that's all you got that's that's the whole point of seep and it's uh it's a good time they're very good at it they're very very good at it in German would you rather be here I have had so this last week I have spent I have spent uh well seems to be having some technical difficulties I've fixed those ha well rip sells okay yes no I actually just spent this last week with family and um well they're German like very German which is comedic to me just because you know the tonality between between uh the German tongue and the American language American English is like a singing Language by comparison to Native Germany it's very flat German and German language is very flat monotonous it sounds almost it sounds almost like the speaker is tired which is even funnier when they're obviously very exasperated or like frustrated or emotional it's like very angry German it's this strange Sensei this strange appearance of being low energy and tired and also extremely agitated it's hilarious makes me happy as this match is just starting off team stabilizer launching the first volley of their double swarm missiles swarm missiles what I'd like to describe as a this is sore missiles is what I like to describe as a hybrid weapon they're not they are not a harassment weapon they do actual they can do actual damage however they're also not a heavy weapon they are not designed for breaking bases you could fire a bunch of them they're not going to deal meaningful structural damage like what is called they're what I consider to be a hybrid weapon the way I like to describe them and that they are harassment weapons that when spammed out in groups of two or three can deal actual damage so see here it's over just like that just knowing how to use your hybrid weapons could end the game three minutes 19 seconds before those nukes even come out with swarms team bar closes in for the victory well done well done round one goes to team bar now that's a good time you guys went to see exactly what that looks like what that swarm missile solution saw the kind of problems that that swore missile solution solves well let's check it out right now you're a favorite slow motion effect team is stabilizer not so stable after this after that set of rockets well done let's go let's go don't worry you guys haven't missed anything the teams are setting up their band for the next round next round will be on Battlegrounds 1v1 a question from Chad what is the gimmick of this tournaments this is a 3v3 a co-op tournament but it's being played on a 1v1 map that means all three players are controlling the same forts over the same resources basically it means that there's a essentially unlimited APM in each Fort but that APM can be am self-defeating they will often fight with each other for it I'm sure misses don't do meaningful structural damage they don't not alone you have to get a bunch of them that's the point of hybrid weapons a lone swarm missiles do not deal with meaningful structural damage but if you get multiple of them and focus fire into a spot they can actually Focus down it then deal damage to those load-bearing struts this is why they are called hybrid weapons this is opposed to heavy weapons which every time you shoot will break something of value [Music] it's very very well done like that was a clean execution for team uh Team bar archon mode yeah yes yes for those with the Starcraft terminology uh this is an archon mode tournament which as you guys may be familiar with is habitually hated by every player involved we're off once more into The Fray in this 1v1 slash 3v3 here on the left hand side this time it is team stabilizer getting massively destabilized in their last match team stabilizers looking to use the Eagle Eye Commander to shift it around and hopefully hopefully mix it up a little bit yeah only one way to find out as they'll be facing off against their opponents team Barr team Barr playing as the pinch fist Commander uh pinch fist Commander known for its going to describe it as greedy rushes there is no there is no rush like a pentrafish rush I'll put it that way let's see what kind of damage they can manage to do here I am curious about The Pick of pinch fist this time around uh pinch fist on this so mechanically the way pinch fist works is you get full resale value for anything that you sell so typically with Pinterest you would just sell a majority of all of the things in the starting Fort and use the money you gain to bootstrap and otherwise jump start your early game economy and your Tech progression and just shave off 30 seconds or so off of whatever Rush you're looking to do this is this is why it's known for the rushing as the rushing Commander this map does not start with much stuff for you to sell off so you're not getting that 30 seconds of boost out of it you're just kinda not doing much and that is that is uh not exactly what I would have expected out of Team bar but nevertheless here we are looks like team bar going a little aggressive in this in this game as well and team stabilizer knows it trying to aim for that sword missile and they hit it with the drop shot they get it a second time and a third it's okay Square missiles are kind of beefy they don't they don't die quick the snipers there will be a fairly substantial repair Bill though interesting uh interesting strategy here so team bar is going with a heavy weapons Rush this is not rush is a strong word they are going for heavy weapons specifically cannons the Cannons are I think the appropriate choice this map is known for its rampant's use of rockets and then things like the howitzers the high explosive weaponry it is strange to see a to see a swarm missile here but if they can upgrade that to a nuke that would be terrifying but they're not going for nuclear attack certainly not anytime soon this war missile launches just to prompt a reaction out of Team stabilizer but expending that extra resources on that swarm missile means that team stabilizer will actually be able to get ahead in the cannon rush so we're going to have we're going to have a team stabilizer already has a cannon place to end about one quarter of the way completed this is opposed to team bar which just now placed their Cannon so they are borrowing anything dramatic and drastic happening team stabiliter with the Eagle Eye Commander will just be able to have a cannon out first fire the first shot if they desire it and well they'll have the run of the match in about 30 45 seconds which is where they want to be given the eagle-eye commander enables these double shot cannons they can Bank up rounds and fire two cannons at once out of a single Cannon for our two Canon shells out of a single Cannon and that makes for some massive burst damage which is amazingly effective team bar it has a swarm missile launcher which not known for its damage output I'll put it that way not known for its damage output at all we'll see how things change up here team stabiliter oh they don't have a second Cannon placed bar has a second Cannon placed whoa that is a huge difference here team Barr with a second Cannon placed is going to have more than double the Firepower or team stabilizer double the Firepower in DPS obviously a stabilizer with its burst fire Cannon can punch through just as hard as bars double cannons here Dual Cannons here however with the addition of the swim missile that's that's just a little extra a little extra oh no a drop shot through the top you hate to see it stabilizer does it chooses not just to fire their Cannon first instead waiting for that double shot ability to come online and loses their Cannon to what is I could best describe as a lucky shot out of Team bar oh it's so painful it is so painful that wasn't even a shot from above that was just a Pixel Perfect shot from Team bar for the record cannons are not perfectly accurate weapons they have a firing radius like a bloom random variance the fact that they managed to make that shot is more of a testament to the Cannons wild variants it's not that wild it's it's pretty straight especially these ranges but oh no oh no it hurts so much team stabiliter just has nothing their Flack even got door Snipes there's nothing left for team stabiliter here Barr has double cannons a swarm missile launcher two snipers a wall of machine guns and anything they want to do what they want to do is uh put down another Cannon that's they're good they're gonna go up to three cannons here where a team is stabilized as enough money to rebuild another Cannon yeah they just started construction of a second Cannon well one Cannon they have they have one Cannon the first Cannon's gone they're down to one Cannon with the incoming Firepower from Team bar stabilizer lost all of their turbines which to be fair uh isn't super impactful at this point given that they have no weapons no way of spending their energy so not having energy production isn't the worst thing in the world for them right now but they will need to fix their energy production issues before their Cannon comes online but they've got another 60-ish seconds before before that happens interesting note team bar is selling off their swarm missile launcher I don't know why because they can't oh that's why they're moving it down here okay um they're going up to double swarm missile launchers are they gonna are they gonna build an upgrade Center I'm looking to I'm looking to see bar build an upgrade Center enabling nukes but with the third Cannon coming online in a few seconds here about 20 seconds here bar will have triple Cannon which is a game-ending amount of damage cannons like rockets deals substantial I think substantial is a good word for it it's substantial amounts of Splash damage and with that Splash damage comes massive repair Bill typically cannons don't win the game by penetrating deep and hitting something critical and like like the core instead Ken is typically win the game by causing so much direct rampants unmitigatable damage that you just cannot repair it faster than the uh faster than the Canon can dish it out and what you end up with is a base that just cannot be repaired due to lack of money and the cannon eventually digs the core just like we saw the Rockets do in um in the in the best of three before this one um the difference between something like cannons and Rockets is that cannons do actually have some penetrative power so what they end so typically rather than doing oh not again not like this okay that one actually came from above this was actually a drop shot that's they were purposefully aiming there and they nailed the shot that's we could have seen that one coming but oh God it's so painful at this point team bar they're they're not expanding anymore they're going straight for the kill there's there's no reason to they've got three cannons they're just gonna dig to the core and end it this is this is not what you want your game to look like if your team stabilizer not at all here comes two more swarm missiles they're not even gonna have an opportunity to upgrade these to nukes because they don't have the upgrade Center yet and they're not going to need it the game will likely be over before before it actually happens before nuke actually happens this is this is disgusting this went from I'm going to describe lucky shot into massive advantage to team bar and now they're just gonna lean on the stabilizer until the game is over it's uh not a great condition to be in for team for team stabiliter and I don't I don't see a realistic path to Victory here like there are only path to Victory includes includes getting a cannon down and constructed but that is so far outside the realm of their page of their current economic situation that it's I just don't see it happening like bar is upgrading getting the upgrade sensor going which is just going to increase the damage output further team stabilizer has got triple snipers they having all three players sit on snipers hoping to get a door snipe on the cannon which is technically possible that that could work if they have nothing else so use the sniper it's not working they're losing the sniper duel to team bar Pro tip door snipers beat open unendored snipers that's typically how that works it's just it's it's painful to watch you know as here comes another round of swarms specifically targeting the last turbine of team stabiliter actually man just didn't not get it by some surprise oh they're not even upgrading both nukes uh well the nuclear upgrade as as commenced so that's a thing that's happening uh the snipers are once more in the open for team stabilizer getting some actual damage done and taking out a couple machine gunners uh triple Cannon removing those snipers well that's one way to remove that turbine just chop off the entire trunk that it's attached to well that's a thing oh no oh no this is uh my question is bars seems to not be aiming for the core uh looks like they're not it looks like Barr is actually not looking to end the game right now which is an interesting decision uh they're aiming for the sniper Nest they're aiming for the turbines uh stabilizer seems to have noticed this and is now building a cannon in front of their core just below it I'm guessing they're saying well if you're not going to kill me I'm going to uh I'm going to build a cannon the one place you won't shoot because you're trying to not kill me so far it's worked out for him uh if that Canon completes the team's Table Ladder will have a reasonable opportunity to get a uh to get a door snipe God they're adding in mortars as well it's surely the mortars the heavy mortars are it's going to Signal the actual attempt to end the game sore missile and nuke heading directly toward the core mortars adding directly to the cord there you go Cannon's heading the chord Splash damage dealt to it team stabiliter down to 67 and a dropping just like the defenses around their core yeah yeah that's uh that's the end well done team bar obtaining victory over team stabiliter here in this best of three winning two zero undefeated so far well done well done all right ladies and gentlemen make sure to use that bracket command so you can see what match comes next as with Team bar moving on to the finals we'll have Team Pro aim and stabiliter coming into the bronze match rather uh yes yes no sorry it'll be team one of pro aim is stabiliter will be going to the bronze match in the finals will be anti-turban Alliance versus Baron why is that not updated okay well I believe the bronze match comes next [Music] all right foreign ER got hit by at the end there because that was a satisfying chunk you guys want to see what it looks like to get hit by that kind of Firepower all at once let's check it out together shall we nice beautiful replay fashion thanks and that ladies and gentlemen is a substantial coordinated assault from Team bar as we get set up for the next round I hope you guys enjoy this kind of content with more Forts and more of the best matches because we have so much more of this coming soon remember if you guys want to check out these very same matches cast in the native German language make sure to check out zeldsworth in twitch all right so next up we have teams it is pro aim versus stabiliter these two teams looking to find out who will be the third at who will be dead last in the WTF tournament leaving the team alive just to suffer followed by the course of nah the um most of the time so cannons are not perfectly accurate weapons yeah if you fired directly at the core there's a good chance you don't hit it that and it's also difficult to humanly calculate the drop on the Cannons at times that's why it's always a big shock whenever a cannon fits through the tiniest of holes that where the slightest of Gap to actually make the shot because cannons are simply not that precise precise of a weapon they're not snipers they're not snipers they're not lasers they don't hit shots they generally hit an area like it's a relatively small area but they generally hit an area a core being exposed on the other side of the map you can fire three cannons at it and not hit it that's just kind of how that works there is absolutely no surprise to me that after a full volley of every weapon from Team bar that the core was left intact simply because it wasn't hit directly by anything and say a fairly normal situation to occur foreign [Music] mean forever no that's negative one or nine nine nine nine nine nine nine one of the two wrong button didn't think they just wanted to end it in one big attack very luck that's usually the way to go foreign but ladies and gentlemen it is time and now we're off to the races in this bronze match to see who comes third and who comes last here on the left hand side it is team stabiliter getting knocked down to the lower brackets in there in the last match they're looking to come out on top this time around playing as the Phantom commit Phantom Commander what are you gonna do with Phantom commander on this map well I don't know what they're gonna do with fancy commander in this map but their opponents are going to have to deal with it team pro aim here on the right side playing as the warthog Commander warthog what are the most popular commanders with good reason known for its uh empowered heavy weapons typically you go just heavy weapons howitzers with bro aim and you just slam the enemies with massive amounts of damage Works incredibly well like there's no real downside to it it's just good I'm looking to see what team stabiliter does here because uh I haven't the foggiest idea what they're gonna do with Phantom like this is not a map you typically see something like Phantom because like but but why though like what are you going to do with it so far it looks like both teams are going for a mirror match in terms of build order they're doing exactly the same things we'll see who deviates first team pro aim going for the upgrade center now we have seen this many a time especially a phantom where the they're also going uh I was about to say very often with the upgraded center from Phantom players because the upgrade sensor allows you to to upgrade your early game weapons and make them deal real damage like you get you take your harassment weapons you upgrade the hybrid weapons and then you deal Game ending amounts of damage with an array of hybrid weapons warthog you generally don't see the upquid center because you want to get to your heavy weapons as quickly as possible looks like they're going to use nukes as their heavy weapons which is a decision on this map uh my question will be will stabiliter realize this Pro-Am is not hiding these these missiles at all these are fully exposed round and out there stabiliter need to only observe they are that is happening I'm not convinced they've noticed yet which is entirely on them question from Chad can people still connect in the middle Castle yes um that's that's it is it is a meme Strat it isn't a realistic Strat that you would expect to do it costs way too much you can't meaningfully do that but it is technically possible and we have seen many image words happen it's just you don't you generally don't want to I think team stabiliter has discovered the missiles as they're building Flack it is one flag it is now two Flack okay they they I think they're taking the threat I think they're saying it's a credible threat you'll deal with it uh generally on this map Motors are the obvious choice and so everyone builds enough AAA to completely invalidate any chance of Motors working um so you don't generally see mortars on this map anymore however we see mortars now and they're dealing actual damage which is impressive it's not every day you get to see Heavy motor steal actual damage on this map however with Pro AIM now getting their anti-air online I suspect those Motors are not long for this world okay team pro Ames nuke is coming online right now it's snipers not quite ready to paint Target but they're fixing that problem we're going to see the first nuclear launch happen right now at least in a few seconds and by that I mean uh Team program doesn't have enough money to fire the Swarm missiles and the nuke simultaneously so we'll see a stagger fire here and it's I think it's gonna be enough that the nuke doesn't this man's fully Snipes the FL this man's fully door sniped the flag with a few seconds left to spare why are you like this team Pro-Am living by their namesake the entirety of stabiliters AA is gone both Flack all three machine Gunners gone and the nuke flies cleanly across the map slamming into the bottom of the team stabilizers base dealing core damage bringing it down to 80 percent are you kidding me with this good God good Lord okay well that happens now team stabiliter on the back foot not relying on AAA anymore instead doing my preferred Strat of just face tanking it using spaced armor nuke slamming harmlessly into a small little bit of wood okay um that's exciting uh the real question I have is what will stabiliter do to stop this a stabiliter needs some manner of Firepower some manner of offensive tools otherwise Pro aim will simply grow in an infester unhindered without any kind of contests Pro-Am will simply increase their Firepower until it overwhelms stabiliter and stable ladder has to do something to stop that eventuality and so far I'm not seeing anything at a stable editor that even threatens to bring Pro aim into the into the back foot like these mortars they exist but Pro aim has already shut those down I mean look at the gutters you have levels of Gunners just all over the place those Motors one made it through which is a little unexpected but a single motor getting through every so often is not going to be dealing enough pressure to actually Slow Down slow Pro aim here that looks like team pro aim is aware that stabilizer is not bringing actual Firepower to the field and with it they're choosing to expand their economy rather than rather than it rushed to increase additional weapons they're going up to three upgraded mines and probably continuing that further I suspect the upgraded turbine or two along the way perhaps upgrade these last two minds as well there we go team stabiliter actually investing in some sworn missiles of Their Own perhaps that may be enough to apply pressure to Team Pro aim but now with the increased economy we're going to see all of these missile launchers simultaneously fired and attempt to burst through that point defense the Swarm missiles oh despite the covering screens from the swim missiles the Duke still gets shut down stabilizer actually has enough anti-air to prevent that to prevent those missiles from getting through now Pro aim does have some tools and means to disable the AAA it is going to be a war of map control at this point where stabiliter will fight Pro aim in a sniper war as well as a buzz saw battle in an effort to stop any amounts of AA from getting from being active and parts of stabilizer can utilize their own mortars and nukes in part because Pro aim desperately needs the answer to be cleared so their own nukes can get through interesting this is not how I expected this to this to go I expected cannons I expected howitzers and well we're here now and this is this is this is what I like to call the Trap um trying to utilize hybrid weapons underneath the big project the big block Edge blockade in the middle it feels like it's a good strategy because you can hit hard and you can actually deal meaningful damage but the reality is it takes a lot of it takes a lot of time a lot of effort and a little bit of luck to actually get to the core from below because if you notice the sight line here let me zoom out from here so you guys can see it if you notice the sight line here where is my here it is this down a lot there we go if you notice this sight line can I use there it is from here right no that's the wrong one where did you do this oh my God we known as a sight line from it's right here to here yeah there it is this is the core this is the angle of missiles you notice something interesting there's a big old uh there's a big old wall right here preventing the missiles from getting through like a physical hard boundary so this missiles have to manage to go around this white block this solid chunk here to get around the core which can happen you've seen drunk nukes go crazy it can happen but this is not a very efficient way of ending the game trying to utilize weapons that go through this yellow line and it doesn't get better if you lower the line here like you notice that if you notice that's the uh they've increased this so that it actually goes to this lower point so the missiles don't have to go down there and that changes that changes the angle a little bit it still goes clean through it still goes clean through that solid block and it's not even close the only time you can actually get around the block is if you hit something like this angle which is not a realistic angle as it requires you to be down here it's um uh more like down here which is not realistic you're not you're not getting that in the magic I'm sorry it's not happening so that's that is a concern although we have seen some strategies that do that because you can actually go all the way down here and if you go down there you can get an angle I have seen a strategy that involves going all the way down to hereish is if you can get down to this layer down to the bottom you can make it all the way up to here and that actually does have an angle kind of it's close it's a tight angle but you can slice the core off the rear and if you get the shot just enough you can tip the bottom of the core there which is it is physically possible we've seen that before it's just not great so at this point we've gotten into the Trap where both both teams are sitting here firing harassment and hybrid weapons at each other hoping to do anything too scared to stop it like we're up to run two three we're up to five swarm missile launchers and a nuke and there's just the damage isn't happening for obviously rather against team stabiliter it's just look at that it's just yeah sure congratulations you did it you blew up a sniper next this is this is something that happens eventually eventually someone's gonna figure out that if they build a cannon and shoot directly at the core bad things happen to their opponents very bad things happen to their opponents hopefully hopefully someone recognizes that at some point because otherwise you were kind of just relying on the variance of nukes to do the real damage of course there is the elements that uh you can't leave you can't leave the bottom of the map completely uncontested because they'll be able to shoot up on top just a little bit and deal enough damage that getting cannons out is a detrimental and rather unpleasant experience but I digress we have AP sniper trying to take out mortars we have I like how during that entire that entire rant team stabiliter has just been eating missiles in the backgrounds and and has not meaningfully been pushed back that's actually that they have been pushed back a bit but they haven't actually broken they haven't they haven't been broken at all and uh they also haven't gotten an upgrade to their technology like they don't have a Canon production facility or laser facility um Team Pro aim does have a laser facility they they've gotten a fire Beam on the field I'm convinced this fire beam is strictly for AAA purposes now they're getting a fire beam here which I imagine is to fire directly across in an effort to also do a a and well minor antsy Matt just map general map control situation I mean team stabiliter already has a a on the field so programs programs motor doesn't doesn't do anything there those nukes did pretty good damage they disconnected stabiliter from the lower node here which is a good start oh drunk nuke dangerous nuke never mind crashes into the ground no damage is dealt it is worth noting that if team pro aim manages to claim this or at least prevent stabiliter from owning this they will have some substantial Advantage here and they can slowly push their opponents out of the game it's just going to take a long time and stable ladder has all the Time in the World to do pretty much whatever they want before that uh before they get pushed back although at this point if team stabilizer Team Pro game has infested has festered long enough that should they that should stabiliter attempt to run away and leave that Island node the program is just going to immediately push forward and cause ridiculous damage by ridiculous damage I mean slam all their Dukes into this hard wall and break nothing hey one of them finally gets sniped okay so stabilizer's in a bad position here because they don't have Tech they would in order to come back from this they realistically need cannons or lasers something that hits actually hard and due to them not having the technology to place those weapons they're a good three minutes out realistically before they can get those weapons online um stabiliter will live for three minutes barring some lucky shot from the nuke it's just it's just that it's looking quite bad for them it's looking very bad for them here comes the nukes the Swarm missiles and Snook yep I saw that one coming no damage all right team Pro-Am hey they're actually doing the thing I was mentioning they're dig they're building all the way down looking to get line of sight on from below and try to take out the core from below this is doable no did you guys see that holy smokes team pro aim smacks their own nuke with a sniper causing it to get drunk go wild turn 90 degrees up and around the island into the core or at least into the bottom of Team stabiliters base that's I have genuinely never seen that before on this map that is not something you see every day and I bet you they get to try it again once they have a next opportunity that's um that's impressive holy smokes that is impressive all right so my question is when these mortars fire three heavy motor team premium does stabiliter have meaningful air defenses yes all mortars fall but so do the air defenses do a sniper I'm gonna see them try that stunt Again Luke that's disgusting it's very disgusting all right team pro aims laser cannon is coming online right now this game can be ended with a shot from Below a single shot from below with that laser oh look no AAA there's a very real possibility that those mortars end the game before that laser does the laser is ready to fire but those Motors are threatening to end the game right now a single strut breaks here this one and all of its damage it snaps this game ends the stabiliter being sliced off of their Foundation here oh oh you tried laser spigotamus it has the angle but didn't quite have the AIM whoever fired it didn't land the shot they needed all those Buzz saws not not low enough not able to get the angle they need to hit that shot here comes more swarm missiles no nukes this time it's like they're saving their energy I say they're saving their energy as if they don't have 17 000 energy in the bank this is oh the laser From Below almost removes stabiliter from this match wow stable lighter is having a very very bad day sixteen thousand energy and ready to go again team pro aim not really firing their weapons right now which is understandable because none of them have realistic angles they are firing their nukes this time are they gonna try are they gonna try the snipe trick again they're all incendiary nope they just sent all three of them hurling through hoping that RNG Works did not and you can not slamming into anything from Below those mortars still threatening to end the game from above this Central pillar is still alive and no direct fire weapons currently on the field for either team aside from Pro aims uh laser From Below we do have a fire beam plasma beam coming into production for team pro aim it's about halfway completed at this point this will begin the process of chopping through the sensual the central obstacle 21 minute heavy weapon love to see it team stabiliters still has no heavy weapons team stabilizer has no Tech whatsoever I think they may have given up entirely on winning the game under or instead just trying to stay in it as long as possible for the spite which you know I can get behind that more interestingly stabiliter after all these hits have managed to lose a majority of their minds they're down to three Minds that's not much in the way of economy not much that we have economy at all as those three heavy mortars are still threatening to end the game ah I'm telling you heavy mortars are extraordinarily powerful on this map and it's entirely why the uh is entirely why these Maps tend to be inundated with with ansier because heavy mortars are so good you need and Sierra to prevent them from existing and they get hard countered by Machine Gunners like that machine gunner spam and there it is mortars from above all of this mess three mortars from above ended ladies and gentlemen team pro aim takes round one in this best of three excellent well I hope you guys enjoy these matches because we've got more matches coming up next as we get through the commander bands once more the next map is set let's do it what do we have here if it isn't kalijah coming in and rejoining the incursion congratulations friend do you've regained access to all the beautiful ebooks here in the channel as well as the special access roll on Discord welcome back to the party for 47 months hello there my my [Laughter] this has been a pretty good time question for Chad how are my mushrooms coming along uh they have completed their growth cycle and been consumed tasty tasty mushroom attempted to make an AI tournament on this map just to see the insane amount of mortars I Can Only Imagine and only one way to find out I am actually tempted to go through a lot of the forts maps and make and then curses AI for each one of them obviously they'd be like a custom a custom map with the AI so that players could just go play all the vanilla Maps download the re-download the vanilla Maps but with the AI on it that seems like a good time to me AI made by myself because it would be fun just to um wreak havoc upon the opponents I thought this could be best of five to my understanding the uh the bronze match is the best of three and the finals will be the best of five what is challenge challenge is a website meant for handling brackets for tournaments you can find the challenge by using the bracket command in chat to give you direct link to direct links to these very same brackets live updating on your own screen foreign hey thanks for the great content what are you drinking today thank you thank you cabs coming in with that support I am drinking acai juice is tasty juice like I actually wanted tea but I have juice because I didn't have time to steep before the match started so uh we're here now and by now I mean off we go into the next round here on the left hand side it's your one of your favorites team pro aim playing as the warthog Commander they're gonna be looking for those so we tasty heavy weapons whereas their opponents are playing as seep in Steam stabilizer we'll be attempting to use swarm missiles and Rockets to end the game now seep known for a bit more early game harassment known for a bit more game-ending power before the before the five minute Mark whereas team Ward or his team pro aim with warthog looking to deal that massive damage at Canon o'clock and Beyond now you guys may recognize this map although it's slightly different layout as this is the 1v1 map of balls we have these tiny little islands that could be expanded to up and down plenty of space for all the expansions and plenty of space for swarm missiles this is why team stabiliter is playing as seep all of these little balls around here have plenty of swarm missile opportunities so we're going to be seeing gonna see be seeing plenty of those as it goes my question will be how quickly does team stabiliter run to run to the swim missiles and how quickly does team pro aim rush things it looks like team pro-im is not particularly Keen to rush which is fair enough looks like another team in particular the Keen to rush going up to six seven mines a piece now we have Pro-Am expanding to the Upper Island there's so many there's so many different things you can do this is one of those maps that there's just so many things you can do that can that you can only ever do a few of them it's not a matter of what you can do so much as a matter of what you want to do that's uh leaves me with not not a whole lot in the predictions in what these players attempt to do interesting note despite stable udder playing as the seep Commander it's actually team pro aim that manages to get the first swarm missile onto the field slightly ahead of their opponent team pro aim has a swarm missile launcher in the upper ball whereas team stabiliter also has his four missile launcher in exactly the same place just slightly further behind hmm yeah so as it seems team Pro-Am and team stabiliter are doing the exact same build order at very similar timings like very similar timings the only differences between them is that Pro-Am is slightly further ahead and also playing as the warthog Commander rather than the seep Commander it is worth noting the warthog Commander does empower the nuke to make it even more powerful whereas team wears seep Commander empowers every missile every storm missile every rocket is empowered by seep there's a few amount of differences there the seep empowering changes the nuke such that it when it dies nuke the nuke splits in the swore missiles but giving it more consistent damage but not as much damage overall it makes it such that all of the sword missiles and nukes physically fly faster allowing allowing the missiles to be much much more reliable when they hit their targets much more reliably hit their targets whereas warthog literally just increases the explosive power of the nukes that's all it does so there is generally speaking uh sleep is considered the stronger Commander for missiles because of that but you can't you can't shy away you can't underestimate warthog and powered Dukes because nukes are already catastrophic about some damage so here's an interesting note for those who are familiar with Forts and the way the way the games tend to progress when you see a an extension like this you know immediately that this is going to be filled with weapons of every kind given the nature of the weapons and build orders used for these teams these weapons these I'm going to call them weapon slots are going to be filled with machine Gunners snipers harassment weapons in AAA and with that the team who wins will be the team who manages to gain map control if you destroy all of your opponents anti-air weapons then your nukes will be able to land consistently your nukes land consistently you win the game so this match will come down to whether or not each team can manage to destroy all the AAA weapons and gain them map control from their opponents we see Team stabiliter destroying all these machine Gunners from Team Pro aim as we see snipers coming out for both sides we have an AP sniper for pro aim it's just a matter of who manages to come out on top nuke flies freely and lands which is a terrible sign for team stabiliter stabiliter losing their minigunner to an AP sniper which is terrifying a terrifying Prospect and now now uh now that puts Team Pro in the lead because team stabiliter has ostensibly lost all map control and the nuke is hit it goes drunk but doesn't get destroyed successfully making it across the field slamming directly into Trail game's core bringing it down to 44 HP Pro-Am cannot take another hit like that at all one more hit like that and they are gone removed from this game and that is stabilizer's goal so right now Pro-Am absolutely has map control with better sniping more machine Gunners does the nuke make it no massive damage stabiliter loses the entire trunk their entire connection they lose access to their expansion and considering their swarm missiles and nukes were constructed of their expansion stabilizer has effectively lost everything no nukes no swarm missiles no offensive potential no offensive potential no weapon emplacements for AAA no AAA at all no snipers stabiliter is in a terrible position right now and they are going to be scrambling scrambling to try to come out and rebuild what they have lost as they have limited time before Pro aim relaunches their next set and does even more damage here comes another nuke but with no AAA to stop it they do manage to intercept the nuke by building a set of reactive armor a set of um not reactive armor but a set of ablative armor extruded from the front of their base far enough away the nuke doesn't actually Deal game ending amounts of damage keeps him alive this time around but look at that the nuke gets shot down out of the sky of course with these seep active ability the nuke splits in the Swarm Miss also it still splits off takes out a takes out a mortar launcher does a bit of Splash damage around but it's not a nuke amount of damage those heavy mortars meant it was Heavy Motors making it clean across the sky meant to meant to draw the fire of the AAA are now being repurposed for direct damage because they can because stabiliter has no AAA through all of that stabiliter did manage to reconnect to their expansion and with it the swore missiles and they've reconstructed some of some of their AAA as it goes but it's that's not quite a lot that they have one machine gunner and one machine gunner does not stop two swim muscles four mortars and a nuke once more stable ladder tries to send the Nuka cross but they do not have the map control for this Pro aim has too many Gunners they shoot everything out of the sky at least everything impactful and with it team stabiliter gets no damage done this is not good not good at all not for team stabiliter the nuke makes it once more across the sky team stabiliter takes another hit at this point team pro aim is not aiming for the core they're not aiming for the Eco they're aiming directly for stable stabilizers expansion trying to remove those nuclear launchers at all costs so far they're getting close they're getting real close stabiliter activating the seep ability trying to get the nukes across Speedy nuke empowered nuke doesn't make it team pro aim clears the skies once again so how does Pro aim Carry On from here at this stage they have map control they can fire their nukes as often as they want which I'm surprised they're not doing right now there they go my question is how do they expand from here typically you would want to be increasing your Firepower as much as you can to apply additional pressure and sometimes you need to expand just a little bit and by expand either that means increasing the getting a new expansion to one of the lower balls here or maybe Batteries More turbines more energy production they definitely could use a little bit more energy production although it's not an immediate concern certainly something they will need to invest in soonish and in doing so they'll be able to increase their Firepower at least the rate of damage output as it stands Pro aim goal is to apply as much pressure to stabilizer as possible which they're not really doing they're kind of floating metal or floating metal and energy little Lacks oh terrifying through all of that team stabilizer managed to snipe a hole into the point defensive team pro aim manage to get their nuke clean across the map taking out one of pro-am's swarm missile launchers I'm not sure what Pro aim's immediate goal is is they're not really firing their weapons at any meaningful rate the swim missiles and nuke flying once again go clean across everything land stabiliter takes massive damage the core is exposed but is not destroyed stable letters are patching things up another set of swarm missiles flying across the nuke does not make it once again Pro-Am still under still ain't still having all of the map control in the world shutting everything down that comes their way Pro-Am just showing a dominant performance here but they aren't truly capitalizing on their forward position yes they're ahead but they're not leaning and not applying pressure to team stabilizer not significantly and certainly not at the maximum at the maximum available to their team there we go buzz saw is cutting a bit deep leaving the core vulnerable but not exposed just yet heavy Motors Landing not dealing any significant damage in the process those swarm missile launchers and nukes from Team Pro aim lie unused snipers for every team flying back and forth stabiliter now with a middling amount of a a seems to be distracted with the mortars the nucleons freely and that's it it cuts clean across team stabiliter is defeated team pro aim with the victory and with that ladies and gentlemen team pro aim is victorious in this bronze match best of three defeating their opponent's stabiliter two to zero and well I'm looking forward to seeing this next match is the next match coming up will be the finals finals are spicy to say the least I'm fully expecting a significance a significant amount of Firepower from all teams involved if you guys were to see what it's like to get nuked well let's check that out in your favorite slow motion right now foreign was looking to make all this time they made it claiming victory in this match all right give us a moment here ladies and gentlemen as we set up the next match the next match will be the finals match which will be a best of five if you guys want to keep up with it make sure to use that bracket command so you can see the bracket anytime and any place [Music] foreign [Music] [Music] [Music] [Music] [Music] [Music] all right it looks like the players are here which means the bands are commencing as we get prepared for this next best of five coming up here in a moment so don't go anywhere because we have more more matches for some of the best players coming up right now hello there Flying Dutchman welcome in remember if you guys want to watch these matches in the native German language make sure to check out zalzvac on Twitch this is currently live shoutcasting these very same matches in the same Lobby but in German no we raid well perhaps at the end of the stream we'll find someone to read but for now we have plenty of plenty of forage coming up right now five more matches potentially which is kind of a lot and I'm all here for it [Music] [Music] [Music] [Music] [Music] oh my tai chi white I swear Tai Chu why are you doing this it's Mateo isn't it I don't think it's potato okay the chaos it comes [Music] it comes every time okay the bands are happening right now so we should have moments moments before the match begins TN Ford's live on your day off well welcome in there Harry I'm glad you enjoy I wish I had my tea today [Music] [Music] mustache what kind of tea do you have today because now I've got tea on the brain and I want to think about it I wish to be envious envious of t .de he plays myself do you report soon uh myself uh not in this particular live stream uh this live stream is the shoutcast live stream for the WTF tournament so you guys get to see the top tier players play their games well we cast and show you all the plays in the best possible format me playing comes a little bit later during our normal stream hours but without further ado ladies and gentlemen the players already the matches are made it's not true one of the players is not ready they haven't read it up yet we're ready there they go now they're now they're spamming they're spamming ready and unready why are you like this all right now we're off into the next round ladies and gentlemen it is the finals bracket around the last series the last match but not the last round for this is the best of five we're here on the left hand side undefeated so far at his team NT turbine Alliance playing as the pinch fist Commander they'll be playing against their opponents it is team bar playing as the pinch fist Commander we're gonna be seeing some mirror match Madness to start us off in this finals match so I'm expecting exactly the same build order at exactly the same strategies out of both of these players or both of these teams I should say remember this is this is a this is a best of five where both teams have three players it functions the same as archon mode and Starcraft where all of the all of the assets all of the control of the singular forts is shared between all three players and this can cause budding of heads some wasted apms on people fighting each other's teammates to get something done but after all these are high level players and they know better than to be that counterproductive the team right surely that never happens no that's the kind of chaos you guys are here to see the WTF format to see what kind of anti-synergy each of these teams can get themselves into as we have literally the same builds like it's the same it's the same it's everywhere this is just how this goes um that's not true uh Team anti-turbine Alliance is constructing focusing much more heavily on early game economy where team bar is focusing more on early game Tech this I suspect team bar will translate into some early game aggression while team anti-turbine Alliance is going to also do early game aggression but not as quickly as team bar then put it to put it lightly yeah here's Anthony Lions getting the upgrade sensor first which is not usually what you see first usually you see uh usually you see any amount of tech first because then you can start construction of you any kind of weapons that you want to that you want to upgrade interesting that anti-terrabent Alliance has gone for has gone for uh mines so quickly or should I say a heavy economy so quickly this is one of the German teams so we do see the extra investment into economy and infrastructure kind of ingrained into their build orders well bar is already coming out with the EMP now that EMP is going to be upgraded to a rocket I imagine fairly quickly a double shotgun coming out of Team bar as well the double shotgun is actually a threat here shotguns aren't great at dealing damage uh frankly they are still harassment weapons but they can break metal if the kind disorder they can kind of sort of break metal so they'll start digging if left alone yep shotguns from above the shotguns at this point are pretty much just looking to they're pretty much just looking to gain map control of their purpose is served just by destroying Gunners and keeping the team anti-turban Alliance suppressed is what's going to happen is team at bar will upgrade themselves to a to a couple the standard rocket launchers and start launching Rockets across the field mind you anti-turbine Alliance is keeping themselves intact and Alive by utilizing snipers despite Barr having incredibly good sniper players on their team anti-turban Alliance has incredibly skilled snipered players on their team and they've won every sniper Duel not just every sniper duel look at that their bullying team bars Rockets your EMP launcher destroyed once again but with the early double shotgun loses one of them to the sniper anti-turbine Alliance AP sniper adding that much extra chaos to the matter requiring that bar utilize double doors to keep anything intact ooh anti-terminal lines are losing a sniper to the sniper Duel not the thing they're looking to see now anti-turban Alliance has successfully completed their Tier 1 SEC now having a workshop and an upgrade Center anti-turban Alliance has to make the decision do they stick on tier 1 tech and try to get some basic early harassment weapons upgrade them to uh upgrade them to those hybrid weapons things like mortars turbo things like mortars and Buzz saws or do they use that Tech to gain to themselves up toward heavy weapons deck it looks like the answer is gonna be using harassment and hybrid weapons as they have placed their first swarm missile launcher this map despite being a sheer Cliff has just enough space to slip in a single swarm missile launcher in an incredibly great position it comes from below which is an extraordinarily difficult position to defend against team bar increasing their Firepower not with standard Rockets but instead with heavy mortars which is my I I Nostalgia it hits hard and I like it now this will let team anti-turbine Alliance explode very quickly as heavy Motors are incredibly powerful one of the highest DPS weapons on the game they're just chunking through anti-turbine alliance's base with bars current maps map superiority wielding due to those double shotguns uh anti-turban Alliance has not have sufficient anti-air it's resulting in um bar just kind of Landing those mortars anywhere they want mind you the Benzene price for Glitter has managed to utilize an extremely elevated sniper to remove two out of three of those mortars two of those Motors down anti-turban Alliance has successfully quelled the threats to their to their integrity which is quite quite good for them because otherwise they were gonna be having a very very bad day so anti-turban Alliance has revealed their hand they intend to utilize the nuke to deal most of the damage from their team for the foreseeable future I question whether or not they will upgrade your heavy weapons Tech it pretend per chance howitzers Howitzer always a good choice it seems that Barr is investing into much much more of that mid of that early game Weaponry getting even more shotgun even more rocket launcher with some Buzz saws extra snipers they're expanding wide and applying additional Firepower the uh via Mass expansion looks like Barr actually lost chunks of their of their energy production which is not ideal given that they're utilizing most of their energy production for weapons because they're firing a lot of weapons due to building a lot of weapons whereas ANSI turbine Alliance they just have the stronger economy honestly if they could just keep the game stalled out they should slowly start to pull ahead due to the economic advantage but it isn't that great of an economic Advantage seem anti-turbed Alliance would really want to upgrade their would really wants you uh upgrade their metal production just a little bit if they if they truly want to get ahead of the curve here it makes me question what exactly they intend to do frankly a single nuke is unlikely to end the game as much as a new singular nuke is quite good and can end the game it is an unreliable solution to the problem mostly because it relies on map control in order to make it across the field and that's something they don't have mind you looking at these specific positions of the AAA on team bar I suspect that nuke would be able to make it across more often than not which is which is good for them but that can change at any point in time what are your plans here on the left well for one they're gonna be firing their nuke and that ladies and gentlemen is why drunk nukes are the most devastating thing in this game and just like that team anti-turban Alliance takes round one in this best of five foreign so that was wild um I haven't seen one of those in quite some time certainly nothing that crazy let's go ahead and see exactly what happened there with nuke after nuke going drunk and in a single nuke just devastatingly effective it's uh oh geez all right hear it raging in anger dip duck dodging and dodging again through just enough of the antsy air it's a go wild directly back into the core yeah that's bad happens that happened and that's devastatingly effective so this is why truck dicks are scary um it's why nukes are very inconsistent you don't see that kind of thing every day but that happens and then they win a match so round one goes ghost no ah okay we're getting set up for the next one that was disgusting yes yes yes it was very disgusting foreign [Music] once more into The Fray here on the left hand side getting destroyed by the randomest of drug nukes they're playing once again as the pinch fist Commander team Barr will be looking to rush their way to a quick Canada clock and deal as much damage as possible whereas their opponents on the opposite side in the red team Etsy turbine Alliance what seems to be on the back foot in last match was completely turned around with the wildest and craziest of missile launches will they be able to come out on top what I want to know is team anti-turbine Alliance is playing as the firebird commander and I I really want to know what their strategy here is with that because the firebird Commander is not known for having much in the way of strong strategies meme strategies yes fun strategies also yes but good strategies not so much um probably these strong the most known strategy most common what I like to call the white phosphorus built for the for firebird this enabled this build utilizes these smoke launcher combined with the firebird active ability to burn targets using smoke now if you guys are familiar with the smoke launcher its effects are very simple anything under the smoke effect on the target will be unable will be irreparable and cannot be extinguished so let's say if something on team bars bass were burning and under the effect of the smoke you cannot prevent it from burning until the smoke wears off similarly you cannot repair you cannot build into the smoke it is a full lockout of construction an interaction of any kind so what you will do is you'll utilize these Firebird ability to ignite the bass with smoke and watch the bass burn to the ground using the smoke thus the white phosphorus name why are you like this okay well looks like we're gonna have some wild strats for both time for both teams here uh Team bar going with a particularly greedy I don't know if greedy is the right word this is an older style Rush that I have seen a fair few times it's kind of fallen out of favor just because it leaves the base incredibly vulnerable but two two per Two Greedy shotgun quick Rush here double shotgun out of uh Team bar double shotgun not known for causing massive amounts of damage but certainly certainly good at suppressing their opponents double shotgun and a minigun cleaving through the turbine stack of anti-turbine alliance anti-turban Alliance did see the push coming though I suspect they were look they were going to be defending against rockets because they uh well frankly this this build is most known for Rockets early game rather than shotguns but the shotguns started definitely threw off anti-turban Alliance and cost them their own turbines which is quite fun it's not something you see every day I suspect anti-turbine Alliance is going to continue to defend against this as if it were Rockets incoming probably because it is Rocket's incoming it's just that team bar opened up with the shotguns first typically you would swap the positions of these two you get the Rockets first send those Rockets early on so you could try to get that Alpha strike in there and then from above you use the shotgun so you can get that top down angle and try to get the shotgun blasts into this lower gaps so I I am a little confused to see these down here but getting these here first does mean that you can get those early shots of shotguns and blow through the defenses take out turbines and really anything else that's vulnerable so I'm not too I'm not like going to negatively criticize it or anything it's just unusual it's weird as here comes the Rockets mostly mitigated oh yeah shotguns blew through that one that's unpleasant experience oh the uh The Recoil and the weights of Team anti-turbine Alliance their base is uh Habit of bad times near collapse but it does have stability Tech and that stability Tech is going to keep them alive and intact for the time being a single incendiary motor out of antsy turbine Alliance will signify their spikes toward their opponents but do nothing else team bar already has a a in place wow anti-turbine Alliance activating the firebird ability but not they don't have any reason to do so is this simply a wasted ability I I suspect as much as anti-terpret Alliance has no weapons which they can use to ignite their opponent's base and with it that's that's just their ability it did nothing they're gonna have to wait for it to recharge which I suspect won't be too big of a concern as they're about to get pummeled super hard and every time you take damage it charges your commander ability oh God bars expanded even more look at that getting probably two more rocket launchers added and you do not have the energy production for this bar you desperately need to increase your turbines your turbine layer probably upgrade them as well oh my gosh another rocket launcher and two more Buzz saws added on those suckers are energy hungry you just can't you can't just do that it won't help you you can't shoot that much there's too many things not enough turbines well they have them anyways they'll be investing in turbines sooner or later another EMP flies across incredible hit disabling chunks of the a Buzz saws are a terrifying weapon in this scenario the entirety of anti-turbine alliances base is made out of wood not a single chunk of metal anywhere it looks like anti-turban alliances activate the command ability again this time they're hanging on the sniper looking to ignite as much as they can with the incendiary sniper rounds but they lose the sniper duel and with it they have nothing serious oh a single Buzz shot Buzz saw round from anti-turban Alliance chops off bars top half causing a bit of secondary explosions across the base as everything collapses in upon itself Barr loses two of their rocket launchers in that which is a significant chuck with their Firepower effect that was a majority of their Firepower that'll give anti-turbine Alliance enough breathing room to do pretty much whatever they want interesting note anti-turban Alliance rather than going with the white phosphorus build is going to be going Mass incendiary Waters incendiary Motors are empowered very similar to the warthog empowerment they are empowered by Firebird dealing a little bit more damage and increasing the damage output and effect of the incendiary elements of the mortars so we're going to be seeing Mass incendiary motor which is just looking to overwhelm the point defense of the opponents and burn everything to the ground from the top down this can be pretty rightly hard countered by metal if you have like a metal roof metal ceiling I'll shut that down can also be hard countered by snipers well that's well that's unfortunate for Randy turbine Alliance actually getting some proper defenses now in front of those mortars all right any turbine Alliance activating their Commander ability and sending those mortars across at least what few survive but they only have four mortars that's not going to be enough to get through all that AAA team bar is stacked on an anti-air and they're not they're not looking to change that anytime soon yeah nothing gets through not a single mortar shell gets through uh it gets through bars defenses you need much much more mortar than that the mortars look well aimed so that's cool um another note team anti-turbine Alliance will need more turbines in order to in order to constantly fire all of those mortars mortars like this especially incendiary Motors required time to slowly burn the enemy's base down so you have to be firing constantly never a moment where you're not firing your mortars and for that you need significant energy production and anti-turban Alliance just doesn't have it as they don't have anything left at all in a very satisfying collapse Barr comes in with a single Buzz saw and takes the victory for themselves quite the enjoyable end of that round check out this collapse in slow motion so you can see what a crunching report looks like a beautiful hit right to the foundation right to the critical load bearing struts it all comes crumbling down and we're on Off to the Races there we go foreign ladies and gentlemen welcome back to round three in this best of five team anti-turbine Alliance on the left hand side of pillars are looking to get themselves ahead as both teams are one to one in the scores team Barb playing in this mirror match it is some hot spook on spook action I am curious to see how this will change out pillars is not a particularly popular map uh it's it is quite well known as we have the early game Sniper pinging back and forth sniper duel begins foreign pillars is I'm going to say unique in that it is uh exceptionally vulnerable to buzz saws or early game harassment just because the core is placed in a way that makes it largely indefensible to my knowledge there has been no great core swing strategy which has enabled this chord to be reliably moved in back into a more defensible position such that it is defensible without sacrificing the build speed to a degree that the players are forever behind after all what good is having a defensible position if you can't defend it due to not having any defenses funny how that works isn't it so we're not going to see much in the way of uh much in the way of course swings here I I Can Only Imagine but only one way to find out yeah looks like the turbine Extrusion is being constructed for both teams here a very vertical map yes yes it is a very vertical map interesting decision team anti-turban Alliance is going for an early upgrade Center anti-turbine Alliance has been doing this fairly consistently throughout the uh throughout the matches so far fairly often I think is a better word to describe it it's had they've had some success with it they have definitely had some success with it I hesitate to say it's a good strategy not because it's a not because it's a bad strategy but because their opponents especially their opponents have been more than capable of obliterating them for attempting to do so I mean they get the yearly upgrade sensor they upgrade their minds they upgrade their turbines there go with the mine upgrade like they have re-shifted around these mines so to give it in perspective I like notice this mine for example here is in the middle of the is in the middle between these two nodes it's taking up it's offset such that you cannot place a mind to either side however if you sell off that mine you now have enough room to place two minds assuming you shift them appropriately and better fit it for the region this is what anti-turbine alliance has done all the way down uh God they've gone up to eight mines four of which were upgraded knowing them they're going to continue doing it it's like if you notice bar has not done that same thing they're still in six months none of which are upgraded whereas team bar has gone straight weapons in a standard classic heavy weapons Rush they're going to have a Howitzer and a cannon on the field at Canon o'clock and that's it's it's actually a little bit behind candidate o'clock they did upgrade their Eco a little bit but once it hits It's Gonna deal incredible damage and team anti-turban Alliance hasn't even started hasn't even started their next level of tech they're halfway through tier one let alone getting the tier two let alone getting weapons placed but hey they have eight upgraded mines which is kind of a lot of Eco they also have six wind turbines which is kind of a lot of energy production so I if the game goes long if the game goes long if team bar doesn't end the game very quickly like in the next 120 seconds ish ordeal massive amounts of Eco damage than team anti-turbine Alliance will just kind of run away with it we can already see team NC turbine Alliance utilizing that resource generation to mass expand create these massive defenses in front of their Ford they're already starting with the Howitzer defenses this is team bar has limited time to do this and oh boy oh boy are they trying team bar adding in a second standard Cannon bringing them up to a grand total of one howitzer two cannons three buzz saws and a mortar a single incendiary motor just a bait a a win Bar opens fire here this is going to be potentially devastating looks like Barr Is Not Gonna Save for a total Alpha strike just gonna go 50 powered with their opening volley here in an effort to get any amount of damage done while they await the rest of their weaponry yeah Bard desperately needs energy production to manage this anti-turbine Alliance getting set up with a oh so close and set up with a shotgun yeah Cannon too Cannon to finish that off all right their Howitzer is ready there's one of their cannons is reloading the second one it's about to come online they are prepared for full Alpha strike they are not prepared for full office strike they do not have the energy for it but there is no anti-air on the field for anti-turbine Alliance looks like they're going Alpha Strike Time nope not enough energy um so remember when I was saying like 120 seconds to end the game um Team bar they're coming right up on the edge of that timer uh Team anti-turbine Alliance is spending their money and it's getting more and more intense as you can see there's an entire line of metal here which is now added in and going to be in the way of Barr's efforts Buzz saws can't penetrate that and without that level of penetration there's uh not really an opportunity for bar to break through anymore but oh boy they're trying yeah look at that it's holding team bar doesn't have the ability to penetrate NC turbine Alliance defense is at this point in time and it's only going to get worse for team Barr they desperately need to save up enough energy for a massive Alpha strike they try to penetrate deep and break something expensive oh oh no a direct hit onto the shotgun with the mortar not enough to break it oh God the sniping out of Team out of Team bar is brutal all right that's a good hit all right team bar has the Eco but they're opening with the Cannons which is an interesting decision typically you want to fire the Howitzer first because the Howitzer does the massive Splash damage which enables the Cannons to actually penetrate beyond the first layer of armor and if you cannons penetrate they can deal some very real damage to the internal components but at this point anti-turbed Alliance is starting to work on a second layer of metal armor the buzz saws break through chopping off the bottom elements of team and sea turbine alliances base the howitzerlands blowing open the outer layer of armor the freshly added outer layer of armor but they still have to break through the inner layer dropping in from above they managed to scratch their opponent's core anti-turban Alliance down to 98 core with Buzz saws threatening to disconnect the lower elements of anti-turban alliances Eco but with no follow-up Barr doesn't have the ability to break things and deal real damage anti-turban Alliance now has a successfully completed laser production facility they will be able to add in fire beams and plasma plasma cannons coming up here momentarily double cannons actually penetrate but they over penetrate and hit the wall behind dealing zero damage slightly higher or lower on the aim and this anti-turban Alliance would be hurting having lost the two potentially lost two of their minds Barr is adding in a third Cannon which would actually enable some penetration here some actually deep penetration here that could be terrifying amounts of damage this is this is not oh this is dangerous this is dangerous for both teams here anti-turbine Alliance is penetrated but not broken another Cannon rounds captured by the captured by the armor of Team blue hey that's a hit team bar for the first time fully penetrates anti-turbine Alliance armor taking out one mine and again the armor not repaired and T turbine Alliance loses a second mine bringing them down to six upgraded mines which are immediately replaced but that's still time and energy is spent on it bar is trying to ramp up their Firepower as much as they can at this point I think borrowers decided they can't get to the core there's they have too much too much armor there they have to break around the edges anti-turbine Alliance is running away getting further and further ahead bar is now aiming directly for the economy and metal production of Team ANSI turbine Alliance to some success not enough success is their problem as team anti-turban Alliance has taken this opportunity sorry you what might this is uh I'm trying to visualize what could possibly have happened there we need we need the weep we need the Replay for this I I you what what kind of drop shot from Below excuse me where is where is this okay so this is the shot that does it it's coming from Below slows down the 16th speed he's gonna need it how is that in the hitbox excuse me excuse me what how is that in the hitbox I don't like that comes from so far below and arcs down so okay so the hitbox of the core the hitbox of the core is not all of this like as you can see it's it's pushing through the top of the wood here this is just cosmetic this is this is just cosmetic here it isn't it isn't the hitbox of the core the hitbox of the core is just the circle here it's just the circle all the way down here even this little bit up top is cut it's just the circle at this weight what okay so it's at the it's a parabolic curve goes down just straight passes through this wood here I that is pixels of precision I'm sorry okay well either way there we have it um there we have it uh two to one good God that is wild oh geez this is crazy is what this is team bar going up two to one over their opponents you know what that means that means this is match point for team bar as we go into the next rounds team anti-turbine Alliance needs to win this match or they are knocked down and take second place in this tournament if team bar manages to I'm now just getting the reason why it's called team bar okay I get it I get it now I understand took me all this time took me all this time wow okay this has been ridiculous this has been absolutely ridiculous but as always now we're off to the next round of this best of five team bar is up two to one making this match points if team bar here on the left hand side manages to claim victory in this round they will claim victory not just in this match but this entire tournament taking them up to a first place knocking their opponent's team anti-turbine Alliance down to second place in this final turbine Alliance trying not to let that happen looking to take out their opponents and even the scores to bring this to the final match the decider trying to focus I'm still thinking about that last round that was so incredibly thin of a shot are you doing this or are you just selling I think he's just selling I think he's just doing pinch fish things okay uh Team bar is selling off massive components and energy of their base because they're playing pinch Fist and using those using those early start resources to boost their production economy and technology that much more forward whereas team anti-turbine Alliance is playing as the shock and awe Commander shocking Commander I is not as obnoxious as it once was thank you but the show I cannot Commander specializes in ink when upgrading your hybrid weapons to heavy weapons so typically with the shark in our commander you'll go Mass fire beams or mass 20 Milli mechanics and then during the active ability those hybrid weapons will become upgraded to their heavy weapon counterparts let's say fire beams will become temporarily plasma cannons 20 mil cannons will become temporarily the massive cannons the massive standard cannons and with it they can allow the uh the ANC turbine Alliance players to get a faster route okay that was a mistake well done team that would allow the anti-turbine alliance players to your cheaply and quickly get standard cannons on the field by virtue of using hybrid cannons which is quite effective very strong stratcoms it's quite popular quick note uh the shock Commander also has the ability to construct barrels I'm gonna watch this until you guys get this you'll get it one day today may not be that day but you'll get it one day there you go there you go all right uh shotgun has the ability to construct barrels barrels are basically tiny cores for the purposes of victory of wind condition they do not count as core Health but they otherwise function just as cores do you notice there's no connection to these cores but still the still the players have access to control it it's very fun very neat little gimmick comes highly highly effective you'll love it however what it doesn't do is it doesn't win the game it doesn't shoot at the opponents and wouldn't you know it seem anti-turbine alliances spent so much time and effort on expanding down here a team bar is just gonna blow him up team bar coming in with the triple mortar as well as triple swarm missile are beginning to apply pressure to their opponents looking to end out this game with some early aggression they've got Buzz saws a line of snipers one for each player this is shaping up to be incredible amounts of Firepower coming out of Team bar I do not see Team anti-turbine Alliance survive in the next few minutes if they don't do something they don't do something now those machine gunners will be enough to keep the mortars at Bay but they won't be is enough to keep but they won't be is enough to keep the uh to keep everything at Bay because bars got two swim missile launchers and nuclear launcher and three motors which could be upgraded to heavy mortars at any point in time a bar has enough weapons that they will need to upgrade their energy production if they intend to field those weapons but what's this active ability coming in with the active ability shotgunod disables enemy energy production for its duration at least most of it technically there's a there's a it does a percentage of it in this case it's most of the energy production so that's going to be a a bit of a Slowdown for team bar team bar suffering for energy because they just don't have enough turbines to keep up with the energy requirements of firing all of those missiles all at the same time however those snipers doing great work winning their sniper duels clearing out Flack clearing out AAA everywhere all right you missed twice can you get it there you go there you go the nukes and the Swarms launched the first nuke flies across the sky and lands directly on the core team anti-turbate Alliance down two 82 percent down to 82 on their core which is not exactly what you're looking for in this instance this is open for reasons oh no another volley this time it's everything all Motors are launched all swarms are launched all nukes are launched incoming passive damage team Etsy turbine Alliance down to 32 percent bar going directly for the kill aiming at the central core looking to end the game before anti-turban Alliance has an opportunity to start playing anti-turbine Alliance again investing heavily into Eco getting mines in every expansion getting a a in every field but what they've lost and all of this they've still managed to lose out on map control despite having an entire extra expansion over team bar what they don't have is enough Gunners on the field they've lost the sniper war they've lost machine Gunners there's nothing to stop these nukes from Landing a couple machine Gunners try but they don't make it anti-turbate Alliance down to 22 percent and dropping Flames erupt throughout their main base looks like they managed to put them out before the entire base crumbles but this is not a good position for team anti-turbine Alliance again anti-term Alliance activates their Commander ability not for offensive reasons but just to shut down those turbines and buy them a little bit of time hoping to delay the nuclear launch once more but it's not quite enough bar just has crazy energy production and with it another new Clans but they're able to just barely Ward it off getting the space armor just spaced enough to keep their core alive down to 12 and dropping buzzsaws looking to cut through the all that spaced armor and clear the way for the next volley the mortars are continuously firing targeting the main base keeping the the anti-air and the point defense distracted allowing it to be overheated and overwhelmed as once again the nukes fly there's no spaced armor remaining if that nuke lands if the AAA doesn't do it Direct Hit team anti-turbine Alliance is defeated eight minutes nine seconds a nuke straight to the core team Barr wins this best of five three to one and that ladies and gentlemen is the WTF Co-op tournament congratulations team beyond all reason you have one first place in this tournament and with it all the glory and the badge to go with it fighting through those tasty delicious those tasty delicious uh ads he said are just fighting each other fighting the team because that's how that works trying to make it all the way to the end and succeeding let's watch that nuke snake its way directly to the Core and your favorite replay mode because this this is how nukes are made well done well done very very well done big shout out to all the competitors here in the WTF Co-op tournament this has been a great exhibition of great plays and frankly astoundingly unexpected shots fired cannons cannons have been a catastrophe to the imagination here it's been it's been massive well done everyone thank you one and all for stopping by as we have Team bar successfully taking first place anti-turbine Alliance in the second Pro aim in third and team stabiliter taking up fourth well played everyone thank you thank you it has been a great showcase here I hope you guys have enjoyed remember make sure to stop by later tonight for these for our live stream going live for a live stream during these standard live stream hours but for now that is going to wrap things up here with a stream side of things and we'll be back soon but for now have a good night everyone and I'll see you guys later foreign
Info
Channel: Project Incursus Gaming
Views: 23,679
Rating: undefined out of 5
Keywords:
Id: RXKJdF0u644
Channel Id: undefined
Length: 192min 43sec (11563 seconds)
Published: Sat Apr 01 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.