World Buffs Are NOT An Exploit! (and my thoughts on them)
Video Statistics and Information
Channel: Skarm Tank
Views: 78,267
Rating: undefined out of 5
Keywords: wow, vanilla wow, classic wow, classicwow, feral, warrior, tanking, prot warrior, feral druid, naxxramas, naxx, mcp, crowd pummeler, gold, gold farming, gold farm, parry, wow tanking, warrior tanking, fury/prot, fury/prot spec, world buffs
Id: pOeXChrXoDw
Channel Id: undefined
Length: 20min 5sec (1205 seconds)
Published: Thu Jul 18 2019
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Personally I find world buffs unappealing and an annoyance, but an exploit? English is not my native language so I could understand the word wrong here, but to me world buffs are not exploit. Not even close.
The one thing I'd add to the argument that Blizzard "fixed" the exploit. While Skarm points out the DM buff stacking, that's one thing.
The real reason for it, was that guilds were still going back to kill Onyxia, ZG, etc to get pre-raid buffs since the value added of those buffs still scaled to level 70.
There were a whole lot of things that got wonky with the vanilla -> TBC transition. Mainly how vanilla was easily approaching items being insane for crit, hit, dodge, parry, etc and why they went to a rating system.
I still wouldn't call them an "exploit" but I still don't think Blizzard every intended everyone to stack up every single buff under the sun to go do raids.
But Skarm makes some good points. More so on the "you can't play your character because you're logged out" but if you're really that min/max in a guild, you probably have several alts to play during that down time.
Iβd just like to know why so many seem so dependent on them given this communities insistence that classic content is such a breeze.
its not an exploit, just shitty mechanic that leads to toxic gameplay
No, but they also donβt work the same way as they do on private servers.
my argument against world buffs is that they trivialize content.
It's not that the content is so hard you can't beat it without world buffs.
It's the equivalent of a cheat code when they're all stacked up like that.
The game clearly was not properly balanced around stacking them. If it was, the game would be a lot harder. Like, the dev guy on his stream said he expected people to stack them, but that they overshot it and made them too powerful.
for this reason, the content suffers when you have the buffs because you've got a huge safety net of extra health and the boss will die so much faster.
I like the time gating of world buffs on private servers. It lets those guilds who are truly capable of clearing the content prove it without the buffs. For those who need that extra edge, they can kill what bosses they can for loot and then grab the buffs for help later.
They're in no way, shape, or form an "exploit". They just make things way easier. Whether that's a good or bad thing is a totally different subject.
I like the idea of gating them behind phases... like, no world buffs permitted in the current phase of content. Other then that I prefer people be clean coming into the instance because that seems more in tune with the content.