Why Games Lie to You- The Fallacy of Fairness
Video Statistics and Information
Views: 347,015
Rating: 4.7886033 out of 5
Keywords: Games, Gaming, Video Games, PC, Adam, Adam Millard, Architect, Architect of Games, British, Review, Critique, Retrospective, Analysis, Video Essay, Hellblade, Hellblade Senua's Sacrifice, DOOM, XCOM, X-COM 2, War of the Chosen, Lewis, Lewis and Ben, Yogscast, Batman: Arkham, Alien Isolation, Rayman, Destiny 2, Controversy, Destinty 2 Lies, Lying, Tricks, Magic Tricks, Deception, Gaming tricks, Destiny, GDC, jennifer Sheurle
Id: -Aq1M6C09qs
Channel Id: undefined
Length: 17min 15sec (1035 seconds)
Published: Wed Sep 26 2018
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The degree to which the human brain fails to intuitively grasp even simple statistics continually amazes me. It's no wonder games that incorporate randomness frequently stack the deck in players' favor. One good example that the video doesn't touch on, is Fire Emblem. Like XCom, the game displays hit chances that aren't wholly accurate; most modern Fire Emblem games make two rolls to hit, and take an average to determine if you actually hit. This tends to make the results more in-line with what most people naturally expect: as the displayed hit rate lowers, the actual hit rate rapidly approaches 0, while the inverse is true as well, so it forms more of a curve, rather than a linear probability graph.
my understanding is that Gears of War greatly boosts your ability to kill opponents the first match or two, as you understand the objective and playstyle.
they learned through playtesting that if people didn't get a kill in the first match their desire to play again was vastly diminished.
given GoW plays differently than most FPS, it makes sense.
This is a good video, but I think the creator failed to properly address the issues inherent in Destiny's design / didn't create enough of a distinction between games helping the player along and deliberating hindering the players progress. The latter is what everyone is upset about, and they have a right to be. I think most people are aware of hidden mechanics that aid the player are present in most games. What they want addressed and gone are ones that potentially rob players of reward, and the fact that he doesn't draw a line between the two implies that if we're okay with one, then the other can be forgiven, which is kinda nonsense.
Some time ago I realized FPS's were something of an inherent lie because even when it was explicitly an ambush and they explicitly knew you were going there was never a patch of flat ground covered by heavy machine guns behind sandbags the way you'd expect some actual military to do an ambush
Most people donβt want to spend a couple hours a day at a virtual shooting range for months just to get enough practice to play a βfairβ game.
If you want to practice something to achieve mechanical excellence, thatβs called a hobby.
Well put together video. Really great info.
So basically games cheat for us, its to help us compensate for some perception issues like depth and to help us enjoy the game more like create some sense of paranoia etc... But then again Destiny didnt do any of that, it cheated for their own business benefit to make money and not for us gamers.
So I wish the summary was more like - there are two main types of cheating - for the gamer, and for the benefit of the company.
All the YouTube comments about "XCOM 2 shouldn't lie to me though" are kind of depressing. Why don't you play on legend difficulty then? People just keep finding excuses to blame the game and not accept the fact that fun and rigid, tough rules are often mutually contradictory.
This is why I prefer tabletop games like D&D when it comes to chance. If the DM is fudging dice rolls, I know he's doing it for fun, not to make me buy more loot crates. And if a critical hit is rolling a 1 on a D20, then I know it will be 5% and always be 5%.
Ugh. Now I don't want to play Doom or X-COM. No way I can get into such amazing looking games now. The experience is totally spoiled