Why doesn't Pikachu look like he used to?

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This guy is majorly underwatched and gives some really in-depth perspective about video games. Check him out and give him some love!

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👍︎︎ 1 👤︎︎ u/TundieRice 📅︎︎ Sep 06 2021 đź—«︎ replies
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There are currently 898 species of Pokemon, but there’s only one that just about everyone recognises: Pikachu. But if you were playing Pokemon back in the 90s, you might have a very different image of how Pikachu looks. He’s uh, big. Put the two side by side, and you can see just how much this character's design has changed. So what’s the reason for that? Well, let’s answer the question: Why doesn’t Pikachu look like he used to? So, if we’re talking about Pikachu’s design, we need to go back to when Pikachu was FIRST designed, in the 1990s. This guy, Satoshi Tajiri, had long dreamed of making a game based on his childhood experiences of catching bugs. What if you could play a videogame where you caught monsters, instead? So, the developers at Game Freak began bringing this idea to life, designing hundreds of different Pocket Monsters, or Pokemon for short. Illustrator Ken Sugimori explained, “When you hear “monster” you think “tough-looking” so we were making the game with the image of tough-looking monsters fighting each other, but we then had some people within the development team say “I want to see more cute monsters.”” They figured that if people were going to trade these Pokemon, then there needed to be a variety of different kinds of creatures. So, they asked another designer at the company, called Atsuko Nishida, to design something more cute looking. Nishida was one of the few women at the company, and she doesn’t like to show her face in interviews, hence the big fluffy Pikachu plushie that she’s holding here. So, Nishida was only given two requests: the creature should be an electric type, and it needed two evolutions. She immediately started prototyping all kinds of different designs using the pixel art editor. That's right, she didn’t plan the Pokemon on paper, she drew the designs directly as pixel art. The data for her very first prototype has been lost, but she says that it looked like a Japanese sweet snack called a Daifuku. Here’s what a real life Daifuku looks like, except Nishida’s design had ears on it, too. She named the creature "Pikachu" on a complete whim. “Pika” is an onomatopoeia for sparkling or shining, which Nishida added because the creature was meant to be electric type. And “chu” is the noise a mouse makes. Except, at the time, her weird Daifuku thing wasn’t actually meant to be a mouse. So, why did she add “chu”? “I actually don’t remember the reason…” she said in an interview. So, Nishida showed this design to her boss Koji Nishino, but Nishino said, “Make it cuter!” In fact, this cycle went on and on, with Nishino telling Nishida to make her designs cuter and cuter. Eventually, she added puffy cheeks inspired by a squirrel, where she imagined Pikachu’s electricity would be stored. And the spiky zig-zaggy tail was added for the same reason: to make Pikachu look more electric. So eventually, Pikachu was approved to go in the game. It was actually a favourite of Koji Nishino, so he made it really rare to try and make it harder to find for players. But, this actually made it super popular: everyone wanted to catch the rare Pokemon Pikachu! So, Pikachu’s first design was that black and white pixel art that you see in those very first two games. As for Pikachu’s yellow colour? Well, when Pokemon Red and Green were in development, Game Freak decided to make them compatible with something called the Super Game Boy, which blew up tiny little Game Boy games onto huge TV screens, and in some cases added colour to them as well. And so, Game Freak had to quickly pick colours for each Pokemon. It was illustrator Ken Sugimori who suggested yellow for Pikachu, for the simple reason that Pikachu was electric type, and yellow made him think of electricity. After the game’s release, Ken Sugimori actually went through every single Pokemon from the game and created high quality official artwork of them. And this is where Pikachu’s original design was finally finalised. This is the Pikachu that fans affectionately refer to as “fat Pikachu”. So, why did the design change? What’s wrong with this Pikachu? Well, let me explain. About one year later, it was decided that the Pokemon games and card games were going to be adapted into an anime series for TV, directed by a guy called Kunihiko Yuyama. And for the very first episode, Yuyama had a problem: which starter Pokemon should the main character pick? If he picked any of the three starters from the game, it would alienate any viewers who DIDN’T pick that starter. So, he decided to pick a completely different Pokemon - one which people were just starting to talk about more and more: Pikachu! Pikachu would be the main character’s chosen Pokemon, and the companion on his journey. When that first episode aired, Pikachu’s popularity SOARED, to the point where almost everyone recognises Pikachu nowadays. However, having Pikachu appear so regularly presented a bit of a problem: Pikachu wasn’t very easy to animate. He was short and squat and wide, and look at his tiny hands! They're just not that expressive... So, for the anime Game Freak made some changes to his design: they gave him bigger arms, and a longer neck - generally more human looking. Ken Sugimori explained, “Since the animation had them doing a variety of movements, including human-like gestures, we changed the shape of Pikachu’s body to make acting easier. While Pikachu was originally very short and stout, we gradually gave it a more defined neck and elongated its spine.” Ooh, that sounds gruesome. So as the Pokemon videogame series continued on, Pikachu’s design in the games took much more inspiration from the modified anime design, rather than Ken Sugimori’s old illustration. In Sugimori's own words, “The Pikachu appearing in the Pokemon series after the broadcast of the animated series was influenced by how it appeared in the show…” I mean, just compare his design from Pokemon Red and Green, with how he looks in Pokemon Ruby and Sapphire! But it’s not like the Ruby and Sapphire design was the definitive one. Pikachu’s design hugely varied between the anime, the videogames, and even the card game, too! Here’s a huge chart that Japanese Twitter user and Pokemon expert Takasa-ojichan put together showing all of the various Pikachu designs. And right in the middle, this one design here is very important. Because in 2004, after years of Pikachu having a somewhat inconsistent character design, Game Freak decided to set the design in stone and create a definitive Pikachu design to be used as a reference for everything that followed it. This is the so-called “digital base model”. And here’s the thing: if you play any of the modern Pokemon games, and look at Pikachu, he will look like this. Or Pikachu from the live action film - again, his design is based on this one from 2004. Every Pikachu design after 2004 was based on that one consistent base. And that’s why Pikachu’s design has finally stopped changing so much! Except, for one game. Pokemon Sword and Shield. Ok, so normally Pikachu looks just about how you expect him to look. But this game has the Gigantamax mechanic where you can supersize your Pokemon to an absolutely huge scale. And if you gigantamax Pikachu, then he might look familiar: Pikachu's Gigantamax form is actually based on the old original design of the character, the “fat Pikachu” if you like. That was a really cool reference that Game Freak put in the game, I love that they acknowledged the pretty huge change that Pikachu’s design has gone through. For a few years in the very early days of the Pokemon series, if you looked at a picture of Pikachu, you really didn’t know what he was gonna look like. And, I don't know, I think there’s something kinda cool about that! Hey, thanks for watching to the end! I hope you enjoyed this look back at Pikachu’s design! You can follow me on Twitter @thomasgdocs if you want, plus subscribe to the channel if you wanna see my future videos as soon as they come out. I'll see you then! Byeeee!
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Channel: Thomas Game Docs
Views: 842,652
Rating: undefined out of 5
Keywords: Thomas Game Docs, gaming, Pokemon, Nintendo, Pikachu
Id: TVpib6QLi90
Channel Id: undefined
Length: 9min 10sec (550 seconds)
Published: Mon Sep 06 2021
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