Why Does D&D Use a D20? (and which game used it first?)

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The twenty sided die, or d20, is the  most famous and infamous of the dice used in roleplaying games like Dungeons & Dragons. Players often describe a roll of the d20 as fate  itself or invoking the will of the dice gods! Despite its significance in RPGs, and the d20’s  iconic status as a symbol of mainstream nerdiness, few people, even few devoted fantasy roleplayers  and self-proclaimed “dice goblins” know the truth of how and why the d20 or any of the other “weird  dice” became associated with role playing games, but after watching this video, you will! Because I’m Bob, this is where we learn how  to have more fun playing RPGs together, and… Most fantasy RPG fans would be smart  to assume their favorite die is just   another carry over from the Napoleonic  or medieval war games beloved by the   creators of Dungeons & Dragons. Things  like hit points, armor class, morale,   and other game mechanics that have come  and gone in various RPGs-- many of these   are all rooted in war games after all,  but that smart assumption would be wrong! ...mostly, and remember  that. It’s important later. First, if we look into one of D&D’s immediate  predecessors, Chainmail: Rules for Medieval   Miniatures by Gary Gygax and Jeff Perren,  the former being one of D&D’s co-creators-- --there are no references to twenty sided   dice! All the target numbers are  based on rolling the familiar d6. And this makes sense too. For decades,  the six sided die had been the standard   for representing chance in war games,  board games, and of course gambling.   So why not early RPGs too? These cubes  are easy to manufacture, pack, and buy   anywhere! And if six outcomes aren’t enough,  you can simply roll more than one at a time! But of course, rolling two or more  d6s at once ~tilts~ the randomness   by establishing a bell curve of results,   and actually making it easier to design rules  around the most and least probable outcomes. For that very reason, hundreds of roleplaying  games today have circled back from the d20   and returned to using multiple or pairs of  d6s. …One quick example of a 2d6 game from   the fantasy genre is Legend in the Mist  by Son of Oak, sponsoring this video! It has fun, familiar mechanics for anyone who’s  tried D&D or a Powered by the Apocalypse game,   but Legend in the Mist is built firmly  upon narrative and player agency,   where each character has multiple,  possibly conflicting motivations,   and you can change your character’s abilities  by following one theme over another. But what really captured my attention is  the setting described as “rustic fantasy”   and based more genuinely on settings like  Lord of the Rings through its mysterious   portrayal of magic and monsters! You can  check it all out on Kickstarter today,   using the link below so they know who sent ya… And this brings us right back to Chainmail by  Gygax and Perren which had a fantasy supplement   of rules for creatures found in the Hobbit  and Lord of the Rings like hobbits, balrogs,   ents, and orcs; but according to some articles and  blog posts documenting Gygax’s early work on D&D,   he felt that the d6 didn’t quite fit this theme. Fortunately for Gygax, some of contemporaries  were already experimenting not only with their   own fantasy adventure game, but also with weird  dice. Dave Arneson, who would soon become D&D’s   co-creator with Gygax, got the idea to use  weird dice from his gaming buddy, David Wesley. While Wesley and Arneson were both innovative  gamers, they were obsessed with how older war   games were run. And according to  this old forum post from Wesley,   that’s where he first got the  idea to try using weird dice… “Back in 1965, I read the rules to a game  published in 1880 that said one could use   a "12-sided teetotum" instead of a 6-sided die… I  had seen a set of models of the regular polyhedra   in my High School trig class, and decided that a  "12-sided teetotum" must be the 12-sided thingy... Wanting to try out the game, I went to school,  got out the Edmund Scientific Supplies catalog,   and ordered one set of the polyhedra from them  for $6.00 (gasoline was $ 0.20 /gallon then,   so that would be about $66.00 in today's money). This set of five polyhedra came with the faces  already numbered, to make it easy to see that   there were 12 sides on a dodacahedron, or 20 on an  icosahedron, which made them easy to use as dice…   When Dave Arneson (one of the guys in our group)  invented his fantasy role-playing game, and took   it to Gary Gygax to be cleaned-up and published,  they decided to use the cool polyhedral dice…” In Arneson’s own words “Magic, being the strange,   arcane thing that it is,  cried out for strange dice.” Obviously Gygax agreed, but funny enough,  David Wesley didn’t! His post continues:   “...they decided to use the cool polyhedral dice,  even though I told them that they should just use   regular dice, because "No one is going to buy  your game for $10 if they then have to spend   another $6 to get the special dice before they  can play it". But they ignored me and of course,   Dungeons and Dragons did not sell,  and no one has ever heard of it.” Gotta love his sense of humor here,  and it sounds like we can thank David   Wesley not only for introducing  these unique dice to Arneson and   Gygax but also for convincing them  to include the dice in the box sets! And remember what we said about these dice MOSTLY  not coming from war games? Wesley goes on to say   that his coveted wargaming 12-sided teetotum  was never exactly a 12-sided polyhedral die,   rather he learned later that  it's just a top with 12 sides. However, we aren’t quite at the origin of the d20  in ALL of gaming. A few short years before Wesley   got his hands on them, Fredda F. S. Sieve patented  the Zazz Polyspheres game in 1963 using the same   d4, 6, 8, 12, and 20. In Zazz, not a sponsor  by the way, players roll all five dice at once,   adding all the pairs and anything over 12 on the  d20, getting bonuses for 3 or 4 of a kind or,   quote, “blast off” when you get no  matches and roll under 12 on the d20. And there you have it, the history  of-- wait, there’s another game!? Going back a few more decades, there’s a 1925  patent from one Hill Bernstein using a d20 with   letters on most of the faces, and the words  “Honest Abe” on two of the faces, perhaps the   original critical hit or fail, but I couldn’t  find anything on how to actually play the game. So, after all that, we finally have  covered the history of-- Oh, there's more? Okay so there’s apparently no record of  a twenty sided polyhedron used for gaming   purposes between 1925 and ancient Rome around the  second century AD, and a little bit before them,   the ancient Egyptians a few centuries  BC, had the faces in Greek symbols. And no one knows if it was used for a game or  perhaps for some sort of divination ritual,   but in either case, they were obviously  invoking the same dice gods we honor today. If you learned something from this video  please give it a thumbs up and share it   with your gaming group, remember to check out  our sponsor Legend in the Mist linked below,   or another fine video like the one on  your screen! Thanks to the Bob World   Builder Patrons for making this video possible!  Thank you for your support, and keep building!
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Channel: Bob World Builder
Views: 121,596
Rating: undefined out of 5
Keywords: d&d, d&d 5e, how to play d&d, d&d player guide, dungeons and dragons, bob world builder, dungeon master guide, dnd 5e, bob the world builder, dnd dice, d&d dice, d20 history, d20 origins, how invented the d20, polyhedral dice
Id: flHeZoiQGpk
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Length: 8min 4sec (484 seconds)
Published: Wed Feb 07 2024
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