Why Destiny 2 is Genuinely a Bad Game

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A good game with bad monetization is a bad game. This video is largely inspired by a video from the YouTube Channel The Escapist titled: The Current State of Online Multiplayer Games is Embarrassing. A really great video on the state of Online Gaming in current year. And for those of us who have been around since the days of the Xbox 360 we aren’t blinded by Nostalgia when we say that Gaming, especially online gaming, is absolutely worse nowadays than it was up until roughly 2016. Since then, we’ve only seen quality, quantity, and stability get worse, and monetization increase exponentially. For this video, I wanted to take several points made in the Escapists video and apply them to Destiny 2 because it’s also changed for the worse right alongside the rest of the industry over the last nearly 10 years now. Has it been all bad? No. Destiny 2 is a good game, but a good game with bad monetization is a bad game. And Destiny 2’s monetization is one of the most egregious in the industry. Some might say that EA or Activision are worse, but I think EA and Activision could only dream of getting away with the shiz Bungie does. Their games have Battle Passes and Bundles and that sucks. There’s nothing I hate more than logging into a game and getting these two things shoved in my face. But Destiny 2 has Battle Passes, Bundles, Expansions, Dungeon Passes, Seasons Passes, Eververse Ships, Shaders, Sparrows, Emotes, Ornaments, 15 dollar armor sets, and Holiday Event Passes, oh and Transmog is even monetized. For as much as I have disdain for games like Call of Duty and Battlefield they’re publishers only WISH they could milk their players on the level that Bungie does. There was a time when Bungie used to say that they needed Eververse to sustain the game. And even touted at one point that one weapon ornament, the Whisper of The Worm ornament, was able to fund the Zero Hour exotic mission. That mission was then released for free because they already made the money it cost to create the mission. Yet now, to get access to similar missions, you have to buy the season. And then you’d think that a dungeon that releases during that season would be included in the price but no, that’s a completely separate purchase, even though Bungie has released Dungeons in the past for Free, seemingly funded by the cash shop, or they would be included with Expansions or Seasons. So, does eververse fund nothing anymore? It would appear that way on the surface, but I’m sure all of this extra monetization is being used to fund Bungie’s other projects which fair enough, Bungie can do whatever they want with their microtransaction money, they’re a private company. But I do wish they’d discontinue the facade that the increased prices and constant nickel and diming is necessary to support Destiny 2 development because we all know that just isn’t true when the games quality and quantity of content has dropped off so far. Reskinning old content is at an all time high, and server stability is at an all time low. Now I can already see some of the comments, those that will furiously defend Bungie and attempt to justify their actions in recent years. But just remember. Players best interests make up maybe 10% of the final decision in meetings. The other 90% is all about how to exploit things like your Fear of Missing Out, your addictive tendencies, and figuring out how to increase prices year over year while spending less and less on development. Their profit margins are all that matters and are baked into every decision made. These things are not at all done for the benefit of the player. So every time you make excuses for things like this, the grins of the Big Suits at the top grows wider and wider knowing that even their customers will defend their sleezy business practices. They know they’ve got the green light to push the envelope a bit further each year. And this is why no company sees the need for change. Going back to Call of Duty for a second, the new MWII continues to lack in actual content and many bugs and glitches continue to plague the game, but the 30 dollar Blackcell Bundle sold so well for Season 3 that they don’t feel the need to fix the game when they can instead just make millions by creating microtransactions for clueless normies to buy. And back to Destiny where expansions and Seasons have increased in price each year despite having less and less content than they used to. So players are literally paying more and more money for less and less content. And if you’re a business, why would you spend more money than you have to on creating content if your audience will buy it anyway because they’ll buy anything you put out regardless of the quality. This is where we’re at with modern gaming, and this is where we’re at with Destiny 2. I used to be an online only gamer, for years. Even with Single Player games, if they had a multiplayer component, I’d spend more time in there. I was addicted to the social aspect, the competition, and the progression systems. But the progression systems are really what kept me around for ages on a game. Fast forward to 2017, Fortnite introduced the Battle Pass and people thought it was revolutionary. When to me all a battle pass is, is the progression system of a game being cut out, then sold back to us for 10 dollars. If you played Halo or Call of Duty during their golden age then you know what I’m talking about. You could earn skins, camos, calling cards, emblems, all sorts of things like that through the in game progression system. This meant doing things like Challenges or Completing Milestones to unlock things, or even just level up your XP. Usually a combination of all of these. Battle Passes aren’t revolutionary, it’s just a gutted feature that’s sold as extra with an expiration date that induces FOMO. In Destiny 1 when I ask someone “where’d you get that?” It was almost always tied to some kind of challenge. “Oh this helmet came from farming the Malok Nightfall.” “Oh this chest piece came from running Archon’s Forge over the weekend.” Or “This Shader and Ship came from my Faction Rank Up package.” Nowadays, whenever I ask anyone where they got that in regards to armor, ships, sparrows, shaders, you name it. They always reply. Eververse. OR. The Battle Pass. Now Destiny 1 didn’t have eververse for it’s first year and wasn’t added to the game until part way through Taken King. And ever since it’s introduction I hated it, as did many players as microtransactions were much newer at this time and the gaming community used to rally against microtransactions MUCH harder back then. And Bungie, knowing this, kept Eververse to a minimum. And at the time the only thing you could buy were emotes. That’s it. Harmless enough. And in fact is the only form of monetization that I support. Armor, Skins, Shaders, Sparrows, all of that should be earnable loot, but emotes. Sure. That is acceptable in my eyes. But over time, Bungie would begin slipping in more items to Eververse. At first it was with Festival of The Lost and loot boxes that would contain Consumables like Jackolytes and Bats, but also Masks that you could spend Glue to make permanent items in your inventory. But then with Sparrow Racing League, we’d see Sparrows make its way into Eververse. And a 10 dollar event pass would be first introduced that tracked your stats on various tracks. The April Update pushed things further by inserting Armor Sets, Multiple Ships, Sparrows, and even Reputation XP boosters inside the Sterling Treasure lootboxes. Taken Themed items that should have been rewards from bosses or quests, instead ended up inside the loot boxes. By the time of Rise of Iron and it’s events we’d have more items in eververse than there should be in a game designed around earning cool loot. And really did actually harm the loot game because the whales that dropped the cash would end up with all the good items day 1. Destiny 1 by the end of it was already impacted negatively thanks to Microtransactions because even though they’re jUsT cOsMeTiC doesn’t mean that we don’t play to earn cool looking cosmetics. Again, earning Cosmetics was the entire progression systems for online gaming during the Pre Microtransaction days. But when companies realized they could just sell it instead of make it attached to quests or in game challenges. Why wouldn’t they sell it. And as we well know, Destiny 2 accelerated this issue when it launched. Eververse was even more egregious with more Items than ever before, XP throttling so that players felt forced to buy Bright Engrams, and the need to spend upwards of 10s of Thousands of dollars to earn all items in Eververse. Microtransactions are a slippery slope, and if players don’t hold companies accountable and defend them by saying “it’s just cosmetic” this is where we end up. Now things continued to be this bad for the entirety of Destiny 2’s first year. Eververse had more loot than the actual game. But forsaken, Bungie reeled in Eververse a bit and introduced the Prismatic Matrix. Not a perfect solution but certainly one that many could get behind because it was so much more tame compared to what came before. And the loot game during Forsaken Thrived because bungie put so much items in the actual loot pools of the game. But after earning back players trust, Bungie would of course slowly start introducing more and more items and changes over time to Eververse. And when Bungie split from Activision it became easier to justify these changes on their end, and fans were defending it because “they need the money” as if they are some indie company working out of their parents basement. And where does 4 years of little to no pushback get you? Right where eververse sits today. It has the vast majority of Loot and Vanity items in the game. Which absolutely has effected the pursuit of loot in the game. If Whale number 3012 can on his first day have an exotic sparrow, an exotic ship, and cooler looking armor than what one can earn in a raid all because he spent 50 bucks at eververse. Then loot is meaningless. Eververse has become the one and only purpose for any Event in the game. Take Guardian Games or Festival of The Lost. These events have us essentially doing the same activities we do any day of the week, but now there’s a bunch of themed items for sale as well as an event battle pass on top of that. And that’s not to mention the increased price for Eververse items across the board. Somehow Eververse went from something Bungie NEEDED to instead being the primary focus for loot that doesn’t fund anything in Destiny 2. And to those that disagree. I would just point you to the fact that a new Trials of Osiris Armor Set and a new Playlist Armor Set didn’t come this year despite Bungie promising to release at least one per year, one armor set. That’s it. But this year they’re just missing. Looks like they’ve been so busy with Eververse armor sets that they forgot to make armor you can actually earn in the core game. Every game company sets out to make a successful game that makes money. That’s not a problem because nobody makes a game with intention of no sales or players. And the way game companies used to compete for customers was by making the BEST game. The most Creative or Innovative. The one with the best mechanics and progression systems. But Live Service games like Destiny actively discourage Creativity, Innovation, or Quality content because you need to be fast. Destiny 2’s General Manager, now CDO Justin Truman laid this out exactly in a GDC presentation explaining why being fast at making content is more important than making quality content. Basically the idea that 5 out of 10 content that comes out every 3 months is better than 10 out of 10 content that releases once a year. And how they’ve deployed this sort of strategy with Destiny 2 since 2019 and it’s been successful for them financially. But financial success doesn’t mean it’s a great game. As managers like Justin Truman said, they aren’t aiming to be great. They’re aiming to be fast. So what does this mean for the devs. Well the creative ones are pushed away and or reigned in and restrained to prevent “overdelivery” as Bungie calls it when you want to make a quality product. And the only developers left are the ones willing to make design decisions based on Data Analytics, Quarterly Projections, CEO ideas, and community feedback. Which leads to a mass exodus of players who actually want quality products leaving the community to be made up of people who willingly partake in the perpetual carrot dangling and constantly shout over each other vying for Bungie’s attention to cater to their specific needs. So Destiny 2 stays in a perpetual state of a 5 out of 10 game no matter how good things like a new raid or dungeon or a new Subclass ends up being, the game is stuck focused on Fast over Quality. Drip Feed content instead of Content Drops. It’s hard to be excited for a new Season when the day of release, only 2 hours of content is available and I have to wait til next week for the next hour of content, and the next week for another hour of content and so on for the next few weeks and then its back to playing the same game we had before the season for 2 months til the cycle repeats. It’s funny because Bungie’s attempts to keep me playing have been the exact reason I STOPPED playing. Their FOMO tactics, their weekly login so called incentives, do nothing for me anymore because they’ve gone way across the line. It’s barely a game. It’s a waiting room where every so often there’s 30 minutes of new content. But this isn’t just a Destiny issue. So many other multiplayer games have a similar problem which is why I find myself playing more single-player games these days, and usually ones pre 2015 because they didn’t have microtransactions unlike a surprisingly large number of the ones today. Now I do this not because I only want to play single-player games but because there is nothing that Multiplayer games do for me anymore. They cater to the worst parts of the communities, the communities themselves are generally pretty toxic if you bring up any sort of valid criticism and they charge so much money for so little actual content. So I’ll answer the question “Why don’t you play Destiny 2?” with another question. “Why do you play Destiny 2?” Is it because it’s fun with friends? Because kicking a soda can down the street is fun with friends. To quote from The Escapist video again. “It’s more fun with friends. Why don’t you see that as a virtue of your friends, not of the game?” Is it the story? If so, I find it hard to relate because Destiny’s story quality has never been great, and even it’s strongest campaigns like Taken King, Forsaken, and Witch Queen have only ever been good. The lore reads like poorly written fan fiction these days, unlike a lot of the lore earlier on. And Seasonal Stories are mediocre at best. But hey, the Cinematics are good at least so I guess there’s that. And to those that might say I’m a Destiny 2 hater. I’ll point to the fact that I didn’t once knock the games solid gunplay, movement, abilities, raid or dungeon design. Those aspects have always been good and in fact continue to stay good for the most part. Destiny 2 is a good game with awful monetization and live service go go go design philosophy that completely destroys the experience. And has infected every single aspect of the games design. From a Cash Shop that has ruined so much of the looting aspect of the game, to increased Content Prices for less actual content. Drip Feed Timegating of content to incentivize daily or weekly login instead of letting me play at my own pace. Chopping up content like dungeons to be sold separately from Seasons, or Expansions. And I know I haven’t touched on it too much in this video, but outright neglecting and ruining the games PvP Crucible mode. As well as the other Core Playlists. I would play Destiny 2 if Bungie could control themselves and focus on Quality over Quantity but they can’t and haven’t been able to since 2019. Destiny has never perfect and it’s always had problems with plenty of examples of greed from 2014 to 2018, but this franchise truly became BAD when it went free to play and dove head first into becoming one of the largest examples of Corporate Greed and Milking it’s fanbase down to the very last penny, even if it comes at the expense of games quality. I didn’t change. Gaming did. Destiny did. For the worse.
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Channel: NovemberHotel
Views: 205,544
Rating: undefined out of 5
Keywords: destiny 2, destiny 2 bad, destiny 2 bad game, destiny 2 state, state of destiny 2, destiny 2 is a bad game, destiyn 2, destiny 2 monetization, destiny 2 battle pass, destiny 2 is bad game, destiny 2 is really bad, destiny 2 eververse, destiny 2 eververse sale, destiny 2 cash shop
Id: 5dXgaA-T8vk
Channel Id: undefined
Length: 17min 3sec (1023 seconds)
Published: Wed Jun 14 2023
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