Gaming is Dying... This Is why | Video Essay

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gaming is dying not in sales or in popularity but in value there are four things that are eating gaming From the Inside Out games like Jedi Survivor Halo infinite cyberpunk and the Call of Duty franchise are examples of all of these issues not all of this though is caused by Publishers that many of us hate like Ubisoft or EA however they definitely indulge into at least one of these things and do so painfully we have games such as Call of Duty Cold War for spoken Pokemon scarlet and violet and OverWatch 2. these are all modern day examples of games that have crashed and burned due to the state of them at launch or they are not games made for the player gaming used to be fueled by pure passion and care even from the Giants in this industry from games series like metal gear Elder Scrolls and Red Dead Redemption being genuine examples of games being made with love sadly though this is lost in today's world however we do have some gems still existing so let's discuss us the four reasons gaming is dying this video in a way is the true sequel to my is gaming dying video and bringing to light the topics that we all know are damaging games in general in that video I discussed how I was feeling at the time when it came to the world of games and how I felt based off the most recent examples of games being released I spoke about how I loved gaming when I was younger and that a part of this issue might be down to us growing up which is an idea that I've expanded on in my is gaming art video within that video I came to the conclusion that with growing up I started to become more cynical and think more in depth towards the small details which in comparison to when I was a kid playing something like Animal Crossing city Folk Minecraft or metal gear Sons of Liberty which are all games that definitely have flaws within them especially based off the modern day standard of games but a lot of us become way more unhappy with nowadays than we were when we were a kid one of the big ones today is that games have to be 60 FPS which I think is an insane concept to have for every game out there with only Indie title tools being some of the games that are able to get away with this even if new games from Big Publishers have massively ambitious Scopes and great concepts with ideas that are absolutely amazing however because it's not 60 FPS people start to stir up a fuss just before launch and complain about it all day whereas when we were kids we didn't care about the quality of the image or how many frames a second the game was running at outside of this I touched on the topic that I'll be discussing and expanding on within this video I don't think that I'm being too cynical of the space or need to disconnect myself from the games and need to just stop caring about them which is what a lot of people told me to do so all of this comes from a place of love I'm simply someone who has got to a point where I'm no longer happy with the modern day state of games and more in particular AAA titles but I won't make you walk away from this video with pure disappointment for the future as that is not what I think so sit down grab a cup of tea and some biscuits and I mean proper biscuits not scones that you guys have over in the US I don't understand why you guys call scones biscuits it just makes no sense and then you have cookies like cook there's big cookies then there's biscuits and then there's no scope they're different things okay but join me in this video which is a thing that I'm genuinely really passionate about within the space of gaming as it affects everyone and at times can be really scummy towards us as the consumers many of the developers working on games that they loved but are bottlenecked by many companies now if you do enjoy long form content like this and talking about more Niche things and kind of delving deeper into these sorts of topics then make sure to subscribe to the channel and like the video and it will get out there for others to see and if you want to see videos like this a week earlier from launch then make sure to go check out my patreon where you'll get access to that and much more such as a say in the future content coming out on this channel behind the scenes on creating videos like this and active q and A's and lastly if you want to support any further and are in need of some new and lovely wallets then make sure to go check out minimaldesigns.com below which is my company personally so if you did want to and you wanted to grab a Slimline wallet then make sure to go check it out as it is great quality I'm absolutely in love with mine personally but yeah let's jump back into this video one of the issues that I have with gaming is the extreme greed that many companies have within the industry from the likes of Bungie charging you 30 to 40 pounds for this new DLC then a year's time they're gonna make free anyway and then cut content from all the way through to the likes of Activision who are charging 70 pounds for the new Call of Duty release and then ramming in micro transactions and battle passes on top of it all of this is done because of greed and wanting everything out of you and bleeding you dry until eventually there is enough backlash to their product to go against this an example of this I would say is what Ubisoft are facing right now which was burning their core audience around Assassin's Creed with the last set of releases and now they're making a game to try and appease these fans and try and keep them in and not only are they doing this they're also under charging this product in comparison to any of their competition then my next issue with gaming is the current quality of games being unfinished on launch and we now have a few examples of this happening that it's starting to create the issue and question of why is this becoming so common most recent examples of this are the likes of spoken Jedi Survivor and Pokemon Arceus which doesn't mean all of these games are absolute trash you know outside of spoken I'd definitely say that but all of them being released with issues anywhere from frame drop lack of overall content just poor gameplay quality from the storyline the voice acting to the world design and it just becomes a bit much for the average consumer which has now got to a point where you're getting a lot of valid criticism towards games that shouldn't have been released this early on launch and are being marketed to be in a way bigger and better than any of the previous AAA titles out there when in reality they could probably be maybe double A or even bordering Indie level-esque of games however on the other end of valid criticism you have extreme criticism which is something I spoke about briefly a moment ago this is an issue where maybe at large we're just being more critical or it could be a big thing around everyone feeling as if their take matters which I know it's quite pretentious of me to be saying this as a guy who sat here asking you to watch a video that's probably more than 45 minutes long but please stay with me here there are plenty of videos out here where people are critiquing games and making very valid points but many people will gain a full opinion on a game and maybe even consider never playing the game in the first place because their favorite creators say that it's not good because of some small issue of the game or it could even be that there is genuine issues with the game but you're never going to try out and overall you could actually genuinely love this thing like if you consider what a lot of us love when we were younger a lot of those games have flaws I'm someone who loves Skyrim I'm very open about it however I'm very aware there is flaws to the game a perfect example of this was Jedi Survivor which yes should have had a couple of extra weeks all the way through to maybe even an extra month to polish off but the amount of people who are trying to rip into this game and trying to make it as if it was completely awful when in fact the game is really great but because it had FPS issues that were unsustainable it made it complete trash so because of small issues it ends up making a lot of people feel as if they just shouldn't play the game in the first place and lastly one of the biggest issues that I have with the gaming landscape is the lack of change not a lack of innovation from a technical perspective as they are two very different things and a lot of people try to unify them over the last decade though we've either been getting sequels to previous games that are beloved remasters to games we love or games that are effectively cousins to games we love so none of them are trying to make something truly new they stick to their big guns and can't let go of anything that might be dying because it's the one thing that's keeping their companies aflo or is at least keeping a lot of their profit margins available I love games but sadly these four things have poisoned the industry from the way that some creators have accumulated an audience of mindless cynics towards every small thing which has created the YouTube version of Doom scrolling to the lack of care of giants in the industry and destroying the franchises that we once loved so let's talk about these issues and also I'm going to be discussing some of the gray examples of pieces of media that we've been getting within the gaming world that are fighting against this poison so let's jump into why greed is such a bad thing within games like you know who would have thought and how it's destroyed our favorite franchises and some of our favorite games out there so I think what we need to do first is describe what is and isn't greedy in my opinion anyway within games so a game that I would say wasn't greedy was Red Dead Redemption 2 which is an example of a game that many would have paid way more than even the 60 pounds on release that it sold for we ended up getting an amazing story a great world and a beautiful looking game with one of the best characters within gaming however one of the biggest controversies surrounding this game was RDR online which supposedly was down to the fact that they wanted to you know focus on GTA 5 and GTA 6 which personally I don't buy too much as their reasoning personally I think they just canceled RDR online solely because it didn't have a good enough Roi and simply put wasn't as successful as they thought it would be in comparison to something like GTA online so they ended up just just canning it instead and giving you small updates every now and again the game though is superb and isn't trying to take your money out of your bank account every single minute like many other games out there what I would consider a greedy game though is Modern Warfare 2. this game was released at 70 pounds now obviously they don't walk away with all of that money and they need to find a way of getting the maintenance costs in there for the servers however for this game to be made in the first place it cost them 250 million dollars and they made within the first three days of launch 800 million they made back way more than they spent on this game anyway and they were already aware of this as it's the new Call of Duty they very rarely end up having any issues so instead of you know taking on that little bit of price that they would normally have done anyway they decided to make every single average player an average consumer pay the extra 10 Pounds full release of this title you might be able to tell that I do have a slight issue of games being 70 pounds but what I think is a bigger issue on top of this and why I'm calling it greedy is the battle passes and micro transactions they get round in your face at any moment they can find to try and make you buy this thing they end up trying to make you pay even more than you've already paid with half a shift's worth of work which has come to the conclusion of every single player out there that Activision are blatantly greedy and don't really care about much else and it's accumulated a load of practices that are trying to rinse people dry of every single last bit of money examples of greedy games in my opinion are the likes of just generally the more recent Call of Duty's Halo infinite Assassin's Creed Valhalla and OverWatch 2. you might see all of those examples are from the realm of Triple A developers and that is because these issues are way more prominent within this realm and have way more Limelight on them however also simply put most Indie titles pretty much cannot get away with charging 70 pounds for their game it's as simple as that those sorts of titles can't get away with it because they don't have the mass marketing to do so in the first place let me expand on all of these for you Call of Duty is already one that I've kind of gone over just then so I'm gonna just skip straight to Halo infinite which is one of the biggest letdowns in the history of games and definitely the biggest letdown in the FPS genre this game launched with a free to play multiplayer but the campaign was released at the price of 60 pounds with the promise there'd be new story content new multiplayer maps regularly with new weapons being added and new modes to the game oh yeah and also the forge that wasn't released until 11 months after launch when they said it would be there with the game so by the time that even that was added they ended up losing 99 of their player base due to just the stale content flow into it which I'll dive a little bit deeper into when I talk about the unfinished section of games but for now the reason why I say this is greed is that they not only charged people 60 pounds for a product that never really got fulfilled on but on top of that they also decided to try and make people pay out more money for microtransactions and battle passes so not only did they show to you buying a game that wasn't fully fulfilled on the extra content or even having the game in the first place that was where it should be they chose to on top of that strip back Halo's customization options to try and make a quick Buck they made it so that you could hardly change anything about your character's appearance to make them look cool that you ended up having to pay them ten dollars to have a helmet that makes you look like you just changed your war paint on Skyrim so they chose to do this for the sake of making money in the new economy of gaming with rampant unethical ways to try and get you to buy new things with zero value that even look mediocre going from the same franchise that only a decade ago was only charging you the price of a game to play Halo reach that had amazing customization options to now charging you ten dollars that you could get some shiny new boots that back when you're playing Halo reach you would have just got perfectly for free which has left a game there one point had one quarter of a million players on Steam to now getting only 4 000 players a day a next up on my chopping block is a game that I've spoken about many times before and I'll give you a little bit more information about now which is Assassin's Creed Valhalla now this game is the worst of the worst when it comes to what people view as what Ubisoft have done to the single player gaming market for starters before the game was even launched it was marketed completely wrong from a return to stealth trying to win back the old fans of the franchise then in fact they weren't able to accomplish technically they did bring in some stealth aspects and also some more Assassin's Creed moments it was definitely more of that way than let's say the likes of Odyssey however this game's closest moments to genuinely being an Assassin's Creed title was when you were just running around the training moments when you're getting the hidden blade in the first place past that being an assassin and even being stealthy in this game is practically useless and non-existent however on top of this before launch they said that they weren't going to have XP boosters within this game all material boosters which they had within the likes of Odyssey and Origins however they waited just one month for all the good pats on the back for not adding them in to then just go in and just shove them all in there anyway on top of this you also had microtransactions in a single player game to make your character that no one else is going to see outside of you and maybe someone you're going to show the game to look better like that's in my opinion there's just no point then they also added DLC to this game which I'm not anti-dlc it's more the fact that if you bought all of these things separately you would have been charged 80 pounds for Content that doesn't even come close to matching the bloated Fest of a game there is the original title that was sold to you for 60 pounds now to their credit you did have a season pass option which would have meant instead of 80 pounds you'd have only spent 68 pounds you know for all three DLCs great savings so they had a game that wasn't fully what they were selling micro transactions for making your horse look like a unicorn or having your character look slightly better XP boosters when they said they weren't going to add them into the game in the first place and DLC totally link almost 70 pounds which proves to be even less than half of what you're getting if you were going full completionist mode on all of the content and then the final cherry on top is that it's just a bad game in comparison to what it wanted to be which was The Witcher 3 like if anyone who tries to dispute that point just go watch ubisoft's entire Point around the success of The Witcher and why they cared about this game and why they went down the RPG route like it is the most blaringly obvious thing that they wanted this game to be The Witcher 3 they just weren't able to pull off then the last one on this list is OverWatch 2 which summarizes as followed they launched a second game that was literally just so that they could push their players into a new marketplace with a battle pass that was mediocre with the skins that you were getting with characters that were hidden then behind paywalls of Seasons but the main issue that a lot of people had with this was the almost impossible ability for players to even get skins normally with people calculating that overall you would have to play this game for 300 years worth of time to even get every single skin in the game which is literally absurd so instead pay the money for it and accept to being screwed by blizzard with all of these titles that I've just mentioned on top of that many others out there has just created a massive distrust that the average player and consumer has with a lot of these big companies and it ends up making you come to the conclusion that pretty much none of these companies really care about the mind of the player more than they just care about the factor that the game is slightly profitable and makes kids beg their parents for credit cards they are a business and they're going to put money first and that's obvious but if they were to actually go out of their way to make a good game then it would be fine so instead of making a good game they choose to make mediocre games at Best Ram them with as many methods as possible to bleed you drive your money from the core fans especially all the way through to the casuals who just find that one thing that looks cool or like I said kids who are jumping on these games and end up begging their parents for the new skins this has led to the likes of Ubisoft now having to try and reclaim back their core fan base with a game like Assassin's Creed Mirage a game that is being sold on being a return to form but is built completely within the Realms of the Assassin's Creed Valhalla engine and originally was meant to be a DLC for the same game they've clearly seen something that's made them want to prioritize keeping their fans and keeping the original formula of the games of the linear storytelling on top of that the surprise undercutting of the market coming in at 50 pounds instead of 70 and that you can even get for cheaper on something like CD keys at 30 pounds now the reason that it's gone to this point where many companies are going down the extremely greedy route is down to two main reasons one is that the main focus for many of these games coming out is purely from a financial perspective yes these games are being made from big companies so they're going to be caring about it but they shouldn't be putting all of their effort into trying to figure out new ways of ripping away money from you as the primary intender for why the game is coming out the reason the game should be made making money in the first place is because it is a genuinely good game first then guess what people are gonna buy whatever else you give them because you've given them a good product as well however one of the biggest issues within many of these companies is they're run by people who are just a bit too old and they only know what games are cool because of their grandkids and what they're playing they don't end up respecting that games are an actual art form and should be cultivated properly and the other is that they're normally run by people with corrupted moral compasses like the gimont family when it comes to Ubisoft having to put their whole family tree into the company which means that they have complete control and nobody can make it run any differently over the last couple of years we've seen a few examples of games being unfinished and even a game that I love like Skyrim being one of the games that people rip into for being unfinished which is completely fair but the reason why this is becoming such an issue now is there's a more prominent thing and as well people are just not getting what they're paying for and maybe even sometimes you're not paying up front for something but a company makes money for you just being and playing the game because it entices you to spend more money later on now a big example of this is Halo infinite for the issue of live surface road maps for a game that's content on the roadmap was simply what was promised at launch but then the other one that is the most prominent and well-known issue was cyberpunk what unfinished games cause is a massive lack in trust moving forward mainly around the idea of Competency however I would say the reason this is such an issue now is in fact that it makes fans feel as if they can't buy into any form of hype anymore hype really helps build a game's release and can even make a game even better than it was for many players out there as there's a lot of excitement for a new game but due to recent examples of games just being released a little bit too early out of the oven poor PC ports unplayable games in general and with games like Assassin's Creed unity's launch absolutely terrifying children we've got to the point where the average player doesn't want to even get hyped for anything anymore as we've been burned way too many times this is what I would call the gamer's version of trust issues within a relationship we paint absolutely everything with the same brush because we're too scared of being hurt once again with the likes of something like cyberpunk completely destroying most people's faith in the idea of even being hyped for a game's launch at all the most prominent examples that I mentioned a second ago is cyberpunk and Halo infinum as I've already discussed Halo infinite a bit earlier on I'm going to discuss cyberpunk first the game that was meant to be the second coming of Jesus some might have said we all know what happened with this game but I think what we need to talk about when it comes to this game overall is twofold one is the terrible decision to push this game out earlier and the second one was over sharing as a company and giving fans way too much of a desire for what was going to be in the game and fundamentally wasn't on launch and even some bits of it aren't now obviously they went on to fix some of these issues but that doesn't justify a poor release similar to how for me no matter how many times I get told no man's sky is a great game now it will always have a bad taste in my mouth for its release that you could argue was bordering if not was a scam on launch however with cyberpunk obviously they have actually got a lot of things right now and they've fixed many of the issues then you have the other side of the spectrum where Halo infinite has now been out for two years and still doesn't have everything that was promised you can go check out videos from the likes of the act man who has done a great job at just giving an overall timeline of all of the events around this but I think the best thing to do for this discussion is talk about road maps which by itself isn't inherently bad I would love a game to come out that is fully functioning well with a roadmap for low loads of extra content that would be great for example a game like Valhalla with all of its DLCs if the DLCs were cheaper and the game was over what a better game I probably wouldn't have as much contempt for it as I do I genuinely think their roadmap if the game was all around not a bloated mess would have worked out way better for them when it comes to the eyes of what the average player views Ubisoft titles now but the biggest issue with many road maps out there is they are nothing more than just let's fix the game or let's fulfill on the promises that we said the game would be on launch it seems to be nothing more than just trying to fix mistakes instead of actually giving you extra content so why are games now being released like this well the most obvious answer is that they're just being pushed out too early but what would I actually say is the most pivotal part as to this reason I think it is down to a few different things the three key things that I think make a game like cyberpunk happen are the following as they all end up building this concoction that is just dooming your game to fail even if it releases in a good State the first first of which I would say is that most companies are just looking after their shareholders first and foremost which makes sense they are a business so it's not something that I'm absolutely going to condemn them for but it is overall something that is affecting the industry but I would say the other issue which kind of is a part of just companies in general is that they're just a bit too big and they either lie outright or they're just overly ambitious or over promise in general that's typically what it is especially if there are smaller company so let's say they are like a studio of like 50 to less than that and they release a game that's just nowhere near what it was they were typically either overly ambitious over promised or just fundamentally lied anyway so overall it does make sense for why they want to hit deadlines and be safe with the games they're releasing so again it's not something that I'm absolutely anti but I do wish that some of them had the guts to you know try and actually make something new and interesting the other in my opinion is just over promising to the fan base with the likes of 343 with Halo and CD projekt Red with cyber but the last one is down to in my opinion the heads of Studios promising their Publishers that a game will be complete so in turn they end up overworking their Dev teams into cutting Corners in development I see a lot of people try and blame just the Publishers for all of these issues but I think a game like Destiny 2 is a good example of why this isn't always the case for ages under Activision many people were trying to blame them for why Bungie was being greedier with their tactics by pushing microtransactions down your throat to Any Given opportunity and Hiking up the prices of DLC then after that they broke their contract and it turns out nothing changed and if anything the micro transactions became even more prominent which is an issue that I do find that I think a lot of people don't also take into account how much it does cost to run a game like I am anti like generally like the likes of Call of Duty for example ramming in as many micro transactions and everything to make as much money all the time and trying to like do different tactics like mobile games will try and entice you to buy in I do think those are big issues but for the likes of something like Destiny when they are now just a studio making their game yeah they're now owned by PlayStation but back when they weren't they needed to stay afloat and this is the reason why some of these companies do just rely on microtransactions to try and do so however what I do think is actually the core issue within the reason why pretty much everything like this happens is just down to communication anyone who's worked within sales or has played a game of Counter-Strike will understand what I mean by this which is if you do not communicate with your team properly you will most likely 99 of the time fail companies have a massive communication issue from Dev teams being asked to make things within a time frame that simply can't be done and others believing way more in their abilities than what they're actually capable of which all trickles down to the consumer and the communication given out to us to inform us on whether or not a game is right for us even if we want to buy in the first place however one big thing that I think often gets overlooked when it comes to games and you'll hear this statement all the time which is back in my day when games were released they were always finished and they were always complete and they never needed an update which is you know definitely a true statement most games that back then were able to do that and that's because you know releases weren't able to just be updated as easily however this also is down to the sheer scope of the difference of a new average game than what used to get back then the average AAA game needs to be great that is pretty much how the standard has been set now and that's what a lot of people perceive as it needing to be but when you have games like metal gear Sons of Liberty releasing for the first time back in I forgot when it's like the early 2000s it revolutionized the stealth genre overall and from a pure comparison standpoint of technicals you simply cannot compare Sons of Liberty to even something like GTA 4 to GTA 5's development to something like GTA 6's development and what that looks like inside of Rockstar or what The Last of Us 2 was like or even what Red Dead was looking like none of them are actually comparable so I find the point of well back in the early 2000s every game was released finished because they had no other option than to release the game finished that is fine up until you get to the bottleneck of why a lot of games get released and they aren't completely done they are buggy messes is because the sheer scope of a game is very hard to get close to Perfection and a lot of people would rather have a game out that's like 98 done than 100 done because they're constantly looking and nitpicking at every small detail to make it perfect all round the reason why I think unfinished titles are plaguing modern day games is because we're losing faith in the studios this has brought us to a point where we no longer trust even the gameplay trailers people buy on release that's definitely still a thing however there is definitely a massive thing around the idea of people not getting hyped for games and how we should be massively skeptical of everything and all of this is only come because of Unfinished products and on top of that the issue of just malicious marketing and I would say overly just extreme criticism which is the next topic but I find that a lot of this comes down to the fact that we just simply have been burnt so many times so that we now no longer want to be hyped for something which is a massive issue within games and people don't want to admit this because for example a lot of people when they think about going to a concert they will have fond memories of it but a lot of people will say they were more hyped for the concert than they were actually excited for the experience of going because normally the thrill of an expectation is the driving factor to why people want to go do something and love doing something so when you aren't hyped for a game and you get it yeah it's a delightful surprise but when you are hyped for a game and it's as good as you are hoping it to be that's just another level of just enjoyment all round in comparison do you know obviously the other end of that which is you get over hyped for a game and then it's absolute trash then you know that is the issue so overall anticipation is a big thing and this is all basically an issue because of Unfinished products that's as best as it can go down to and the greed of many of these companies and this all breaks down and slowly destroys what is the hype train for any release do it we also need to accept to an extent that we are to blame for the state of gaming we are the consumer and we are also the critics but back before the world of YouTube people might have complained about their games to their friends or they would have found a forum to talk about and rant on however it wasn't to anywhere near the same scale as it is today I'm a good example of this and I won't hide away from the fact that this video is a sequel to Maya's gaming dying video which when I released it fundamentally at the time I believed everything I was saying in that video maybe now looking back on it there is some things that I would disagree with however for the most part I ended up learning more about other people's perspectives on that video and that was kind of the best thing that came from it but the reason why I mentioned this is that this channel went from being 450 subscribers to then taking me to 8K I believe after that one video and then over time I'm slowly gaining and gaining more and this is all because realistically I had gone into that bit more cynical route it was a video that was kind of off the top of my head just scripting a video and it didn't take me too long to do it wasn't something that was necessarily like built to build into the algorithm as some people might think it was literally just some of my thoughts on games and all round because of me being cynical I could have delved even deeper into that trap of just making more just negative content all round with the world of 2005 you were able to complain about the new game but most people weren't online looking for this sort of content and algorithms haven't got to the same stage that they're at right now knowing that outrage culture will just Garner a longer time on the platform at mass than anything positive now water class is Extreme criticism is people complaining for the sake of it are not acknowledging any form of the benefits and just being extremely cynical of something without massive reason about it like for example I've openly said many times and I've said about it in this video I'm anti-assasses Creed Valhalla however I give the game that it does look amazing the first 30 hours are actually quite good the gameplay Loop is really good for that first 30 hours then after that it drops off a cliff because you start then questioning when is this game going to end and it turns out you're only halfway through so I am aware that there is good elements to Assassin's Creed Valhalla however for me the negatives vastly outweigh the positives one of the biggest examples though of criticism that I've seen online that I just find really weird is how some creators out here will just talk about how they're very skeptical when they don't like how Starfield looks based off of the gameplay that we've been shown but then are really hopeful and are really just getting more and more just interested for the new Assassin's Creed when all we've been shown is literally no Gameplay trailer for one and is like a five second clip that is on Reddit that's all we've been shown and it's in like 480p like who cares why are people hyping up Assassin's Creed Mirage but then trying to just completely just trash Starfield at the same time it seems more like a bias towards Ubisoft and Assassin's Creed and just an extreme only critical take on the overall opinion of Bethesda I do heavily correlate this entire issue with YouTube though you could argue that with the internet becoming bigger and bigger it was inevitable but I think YouTube as it is the platform where almost all of the discourse around games happens this is the one that I'm going to stick to for this conversation with the rise of YouTube being a platform for anyone to speak their mind about anything we saw a massive rise in gaming and at the same time you had Minecraft and YouTube building up at the same time hand in hand with each other both were a massive reason for each other's success however the reason that we ended up coming to this platform is relatability which is great however relatability is a very slippery slope towards only finding people that you agree with especially in the context of creators and your favorite games which means when you find that person who says the right thing that you agree with or they convey a point to you that you somewhat agree with or they've just said it in the right tone or right way you end up trusting them way more than just the random person that gives a take on a game that you completely disagree with even though they could be giving valid criticism with games though this is meant that not only does YouTube Thrive off of negativity but the echo Chambers aspect within it that we all love and hate at the same time because as much as we all do hate Echo Chambers for the fact that you know oh people end up being swayed too much and get radicalized by their opinions also it means that we get fed the content that we kind of want to watch but this does lead to the issue of you kind of only trust some people's opinions online meaning that when our favorite content creator tells us that a game is bad we end up just believing them wholeheartedly and not really having a reason to play the game after that slowly though this adds up from many different creators maybe that you watch who say some things that are bad about a game's release and this ends up just building to you just having a negative take on a game's release however the truly bad side of this is when people are just being cynical for the sake of them especially when they know that what they're doing is going to get them tons of views and clicks just because they're giving hot takes that are hot takes because typically they are just very wrong I will just be honest like for example the amount of people and I guarantee there is channels out there who have cultivated an audience saying the likes of The Witcher 3 breath of the wild and Red Dead 2 are not good games because the amount of people on my open worlds video who told me all three of those games aren't actually that good I guarantee you there is channels out there who have cultivated an audience by saying they aren't good games which just means that fundamentally they want to stand out they want to be different and edgy that's all it comes across as as there will always be a small subset of players who think that games like those are trash however they're just gonna end up going to people who they kind of agree with they're gonna go to the people who say that The Witcher 3 is a terrible game even though it's one of the best open World Games RPG games overall Fantasy games to ever come out but all around they'll say it's bad because it gets them views it'll get them subs and they'll gain them an audience of rabid fans overall when it comes to the issue of extreme crit system I think it comes down to just everyone delving a bit too deep into the weeds of the technicals and not caring about how a game makes you feel which is something that I spoke on in my is gaming art video and I'll discuss a little bit briefly here which pretty much goes down the lines of talking about how for example you shouldn't care about every single small technical aspect of why you should or shouldn't enjoy a game so for example a lot of people will complain about their FPS not being 60 the graphics not being up to scratch to what you expected the gameplay Loop being a little bit weak or the game having a couple bugs here and there and overall they just kind of don't think about how a game might make you feel they'll only go with well the game launched at 30 FPS even though all these other things are quite good but it's 30 FPS so I don't like it it's just a bad take to have you're better off playing a game seeing if you enjoy it yes the FPS might bug you if its frame drops like when the new Star Wars game released and there was actually frame drop issues that made me have to just cheese my methods around certain parts of the game because it was that bad overall there is a lot of games out there take the new Zelda game that game has come out a lot of people were complaining that it's not 60 FPS but I'll wait a load of people love it it's it's just the fact that we need to care more about how a game makes you feel than just the technical aspect of oh well the game is not 60 FPS the graphics are not 4K and I can't run my PC that's five grand that no one actually owns on average because literally the average player doesn't have enough money to spend that amount of money on the thing like to me it just seems like being overly critical of something when it doesn't really affect the most players the conclusion of that video was that we've just become more cynical As We Grew Older and with that point it mainly focused around when we were younger we had more of an imagination that was able to fill the gaps of pretty much everything that meant that we weren't being immersed so if a game dropped in fps we didn't really notice because we didn't care about what FPS was if the game's Graphics weren't great I guarantee you in your head you remember those gameplay Graphics being so much better than what they actually really are because our little brains were able to fire off a load of cool ideas create gaps in our memory and just solve a lot of the issues and even then just solve the issues of when we were playing the games because fundamentally we didn't care about it once we became older we started to care way more about the smaller details which yes if there is FPS issues for example take the new Star Wars game like I mentioned yeah that should be cooled out however if a title launches at 30 FPS or has the option of 60 but it doesn't run smoothly but you can run it in 30 and it runs fine I don't see why that should discourage you from wanting to play the game and actually enjoying the game and one thing that I heard many times in the video that I made was that people would say many kids are still loving games therefore my take is incorrect and I kind of half agree with it I think there is a place to be critical of games as long as you are being constructive with that so for example a creator that I think does a good job of this is Luke Stevens he talks about this many times and he's very critical of many different games however he always offers and provides alternatives to how they should have been done in the first place within many of his critiques there is a difference between giving constructive criticism and being overly cynical about something or even just being extremely cynical about everything just because it can get you views change is something that is really hard to deal with within entertainment and really generally within life because the issue is is that change can either go in one of two directions which is either good or bad which within this entertainment industry there is a lack of it in general we rarely see genuine change and the best example of change I think is the Assassin's Creed franchise don't worry I'm not going to completely slate everything as if I take you back to 2015 when Assassin's Creed Syndicate came out and Ubisoft and everyone at large within the community realized change needed to happen the formula had become stale and a couple years after that the release of Assassin's Creed Origins came out the game at the time was loved by almost every single member of the fan base and you would rarely see anything negative about it on YouTube and generally anywhere it's only within the last two years that I've seen a lot of people start to say that the game is either complete trash because they think it's bad or it's because it was the first RPG Assassin's Creed game that led to Odyssey and Valhalla I'll go into depth in a video soon about why I think the latter is an awful way of thinking about everything about that game and that is going to be reserved for my video that is going to be in the works very soon so don't worry I've seen a couple comments of people asking me about it my indefense Assassin's Creed Origins video will come out probably in like the next month or so at the time of Origins release almost every single creator that you could see was agreeing that it was a great taste of fresh air that we needed but once the years went by we ended up getting the likes of Odyssey that went fully off the cliff for the Avid Assassin's Creed fan out there and they tried to climb back up with the likes of Valhalla however it fell flat on its face as it was nothing more than just awful and spitting in the face of your general Assassin's Creed fan which means the game that started all of this now gets viewed as the bad guy in this situation when in reality it was that Ubisoft chose to chase the money of The Witcher 3 success now the issue around this change is that you ended up alienating a load of the fans and this completely blows away any idea of many companies out there wanting to even scratch the idea of just changing their games for formula because why would they risk losing their fans who are fundamentally going to be the ones who keep buying their games in the long run which has led to a lot of games over the last decade either being sequels to the same sort of game or just remakes with the likes of the entire Assassin's Creed franchise up until Origins and then doubling down after that again games like Dead Space Last of Us won Link's Awakening and Pokemon Omega Ruby and Alpha Sapphire were all games that brought these original games to the Forefront once again but fundamentally they were built off of ideas that came way before because they knew that it would make them good money which isn't always a bad thing I'm not gonna say that it is and the endless sequels that we end up getting we end up having some hits such as Assassin's Creed 2 rdr2 Arkham City and then I've even heard good things when it comes to tears of the Kingdom as well and then you've got some misses out there such as SimCity Halo 5 to some Fallout 4 and then Crackdown 3. sure you could just say this is just the world of game development now but but why is it so rare that we see anything new gaming is meant to be one of the best forms of media to tell a vast array of stories that makes it so unique for the player experience but we end up just getting a load of the same game the reason that it's got to this point though is down to two primary things one is corporatization and globalization of gaming and the other is the average customer the first reason I mentioned earlier which is the average game Studio has a lot of bills to pay from the people cleaning the dev team offices all the way up to the CEOs of the company but most importantly for a lot of these companies out there they have their shareholders to pay as these are fundamentally the people that have a lot of money in the company and are taking a massive risk with these companies they could end up losing a ton of their money so companies don't want to risk losing other people their money by changing the formula because you know some people out there want it to change look at Assassin's Creed this is a good example sure you're getting Mirage which if you take Ubisoft at their word is going back to the root of the franchise but outside of that the next four games are all going to be open world RPG games they've pretty much confirmed I think that the two of them or three of them are and then the next one probably will be as well so all in all yeah they're only really doing it just to kind of appease people in my opinion and then they're just going back to the same thing I'm fine if they do that and they want to release an Assassin's Creed like linear Story game every like few years that's fine with me but overall I don't think anyone should look at it as any different than that the reason for this though is that they know they can financially sustain losing the core fan base for the money that they were able to bring in with the likes of Assassin's Creed Valhalla made them over a billion dollars so why exactly would they care tons about satisfying the original fan base the other issue like I mentioned is the average consumer which isn't us sadly now I know that there are a lot of people online and we kind of like to think that we are like the average person's thoughts in the average person opinion but fundamentally we just aren't we are way more in the weeds of this than most people are if you're sat here watching a video essay this far into it you're probably not the average player the average player is chilling playing Call of Duty one evening jumping on a new single player game that's just come out every now and again but typically playing the online shooter types like these sorts of things most average players are not like us who want to care about all of the little weeds in everything the average player doesn't care about the new Call of Duty game sucks that much or if Odyssey Strays away from the lore of Assassin's Creed because for the most part they don't even care about the overall Stories being told so why does it matter however on the other end of this you have people reaping the rewards from the likes of from software who actually decided to go all out on the core fan base and the souls fans giving them the actual open World experience with Elden ring yes they might have dumbed down on many parts of the game for the Casual player to play however all around this game is built to be the souls fans amazing open world and you can't really knock this company for the fact that they decided to go with you know what we're doubling down down on what we know and what we know our customers love and instead of doing what you know Assassin's Creed did where they chased the money with from software they kind of created something and they cultivated slowly a bigger and bigger audience they found their money effectively they found their audience and started cultivating it more whereas with the likes of Ubisoft they kind of Chase audiences instead I think we do need new games coming out but sadly I think this is only going to be coming within the form of the Indie genre as they're really the only ones who can take the massive risk as they don't have massive overhead to be paying out they don't have to take the risky bets of if their game doesn't work out whereas a company like Rockstar can't spend five years developing a game that might not even work out and then end up piling loads and loads of money into it because it could flop as this is just not a good idea the time and the revenue splits by the end just wouldn't work out in anyone's favor so overall they're not gonna change anything most big studios aren't going to change anything so if you want to lean into what is going to be General change then the Indie Community is what is going to have to be looked at all we have to lower our expectations going into new games I do think we're in a good time though for gaming we might have these issues and more depending on how far down the rabbit hole you want to go down but they don't destroy everything we have coming out and especially what has also been released in recent memory in the last video I did talk quite positively about eight games in particular which was rdr2 Spider-Man God of War Elden ring Jedi Fallen order Last of Us Part 2 goes to tsushima and it takes two but I want to give some credit to a few newer games that have come out and the ones that I've heard some good things for but also adding on top of that the ones I'm more hopeful for moving forward the First on this list of more recent games to come out has to be Jedi Survivor I've obviously heard tons around the controversies around this game and I've personally experienced firsthand many of the FPS issues but outside of this I don't think the game is bad in any way it's really good really great fun and if you love Star Wars you're probably gonna love the game fundamentally it does what everyone loved about the first game and then added extra improvements but didn't go out of its way to be outlandishly different all round this game is what it should be an improvement on its predecessor and this is how sequels always should be an improvement on the original tears of the Kingdom recently also came out that I've heard plenty of positive things I first need to play breath of the wild before I even consider it going from a game though that before launch people were complaining like constantly about the fact that it wasn't going to be 60 FPS and the recent opinions on breath of the wild that I've heard when it comes to it not being that good however from what I've seen a lot of people are generally really happy with the game and think that it's very good and I can't wait to see what it's like for myself eventually another one as well that I did get a lot of people recommending to me that I've played a little bit I've played five hours of Kingdom Come Deliverance back in 2019 how have I then went away on holiday and then it kind of just went into my backlog of playing and I just never bothered with it I do want to go replay it and I will do at some point however I've got a lot of other things I'm working on and other videos that I want to work on for this channel so right now it's definitely on the back burner probably like next year but yeah I've heard plenty of good things I've played the game for a little bit obviously not tons and from that little experience I knew that it was a good game 100 I would recommend it it's just definitely scratching the itch of a good open world game it looks good as well when you consider that it came from a studio that I don't believe was wildly well known Hogwarts Legacy is also another game that came out this year and has done amazingly well even with the controversies of surrounding the game if you're a Harry Potter fan you're going to probably enjoy this you ended up seeing Harry Potter fans for the first time in ages get a genuine chance to enjoy a game purely made for them which really hasn't happened in a long time obviously you've got some that are based off of the films and books but all round they weren't exactly like this where they are full open World Experience where you just kind of get to freely explore however you'd like you also have God of War Ragnarok which was received really well selling amazingly well on I believe being one of the best selling Sony games I believe off launch I think I believe so anyway but again like Jedi Survivor this game is what a sequel should be it will was literally what the first game was expanded on it and did a good job of just kind of keeping the audience there for the ride then you have Animal Crossing New Horizons which I was surprised that I didn't mention in the first video as that along with Warzone were like the only two things I was playing and doing during lockdown or at least the first one in the UK I ended up sinking tons of time into it and in my opinion it's the Pinnacle of Animal Crossing for me and I can't wait to see when they released their next game as to be honest I kind of want to play an animal crossing game again and I've already played that one through and I can't be asked really to actually sink tons of time into it until there's a new one out we also have some games that are in the works right now and should hopefully be coming out in 2023 with the likes of Spider-Man 2 Starfield and Assassin's Creed Mirage all of them are games that I'm really looking forward to Spider-Man 2 being one of the ones that honestly I really want to just jump back into that world and I've been hyped to get into that game again I played the first one again for the channel about a year and a half ago and I probably will replay it at some point soon just one I could make a video out of it secondly I just want to replace that when the second game comes out I can just be freshly available just to jump straight into them Starfield is one that I'm also super excited to see what they end up doing as this is the first time that Bethesda is actually giving us a proper game within the Realms of their development space since Fallout 4. yes people will say oh well 76 but there's a difference between 76 and what they normally do all round as well this game is a new IP so it'll be very interesting to see what they do when it comes to a new thing all round but for me fundamentally why I'm actually interested in this game is just to see what we might be looking at when it comes to the quality of a game when it gets to Elder Scrolls 6. and then lastly we've got Assassin's Creed Mirage which I am on the fence of and obviously I said during this video a few things around like how we shouldn't be hyped for it based off five minutes of leaked footage all around I am still interested I am hoping it is what they're saying it is I just can't take Ubisoft to be honest at their word after the last few games but all around I'm not nihilistic towards this game game I do think that we will hopefully get what is promised and yeah we'll just see what it ends up being I will get it on launch and I'll hopefully enjoy it as well I'm really excited about the future of gaming especially if the likes of the Unreal Engine 5 being released and how much that's gonna allow like Indie creators to make great looking games and at the same time make games that are within what they want to be creating it opens up so much more for competition that's going to make a lot of these bigger companies actually have to think about making higher quality games I do have High Hopes moving forward but mainly because of one thing which is what I've already kind of spoken about in previous videos but it's more importantly around the fact that companies such as Activision Bethesda Ubisoft EA and Rockstar have heard a lot of criticism levied against them or against other companies and they're kind of on thin ice within the online community which has kind of led the likes of EA going from an anti-single player games company to now having published two games recently that have done really well with Rockstar knowing that there's a ton of pressure on them to release GTA 6 and make it good Ubisoft trying to rekindle some essence of their original fan base that they've lost over the last few years and Activision seeing sales decrease over on PlayStation for the new Call of Duty are all signs that companies are gonna have to start entering the real world and what people actually think of it instead of kind of what the last decade has been where consumers kind of pay for whatever's in front of them instead of thinking before paying I am very hopeful moving forward for gaming and all round I am hopeful for just the future of the next few games that began the next few years this year's already been quite good so yeah I can't really complain so far this year yeah I think for spoken is like a big L so far then it comes to like a big release that was talked about bull round Hogwarts Legacy came out that's been a big hit uh Star Wars Jedi Survivor came out big hit and then you've got the new Zelda game again a massive hit and has done really well so again it's looking good it's looking good moving forward so I can't complain that is it for the entire video hopefully you guys did enjoy this video I wanted to leave it off with a bit more of a positive note last time I did spend 15 minutes even though a lot of people tried to say like the entire video of a 30 minute video was like purely negative I did spend 15 minutes like being fairly positive in my opinion anyway but yeah hopefully you guys enjoyed and if you did make sure to leave a like do subscribe and I'll see you guys in the next one like I said I do have a patreon where you can see Early Access to videos like this Channel and active Q as that sort of thing so if you want to check that out it'll be down below and I'll see you guys next time have a good one foreign
Info
Channel: Exiled
Views: 253,829
Rating: undefined out of 5
Keywords: is gaming dead, gaming, gaming is dead, dying games, warzone, assassins creed, why is this bad, why is game bad, call of duty, cod, halo, apex, why we loved games growing up
Id: GUJv1JVAtF8
Channel Id: undefined
Length: 53min 47sec (3227 seconds)
Published: Sun May 28 2023
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