The Worst Argument in Gaming

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It’s Just Nostalgia I can’t begin to tell you how many times   I’ve read some variation of this phrase whenever  reading discourse online in relation to almost   anything, but especially entertainment. Books,  Movies, TV Shows, and of course, Video Games.   “You’re just blinded by Nostalgia” I don’t  get a lot of negative comments, but when I do,   this is the most common critique in my comment  section. A fairly weak critique if you ask me. But   I do acknowledge that Nostalgia can absolutely be  a powerful thing and will definitely blind you if   you don’t know how to look at things objectively.  But, often overlooked, so can Recency Bias.   Now let’s define these terms so we’re on the same  page here. Nostalgia is a sentimental longing or   wistful affection for the past, typically  for a period or place with happy personal   associations. So someone who might view the good  old days to be better than they actually were,   because of where they were at that time personally  in their life. Bittersweet feelings towards   moments in the past. Recency bias is the cognitive  bias that favors recent events over historic ones;   a memory bias. So almost the exact opposite of  Nostalgia. Meaning people tend to make conclusions   about things based on recent events, often leading  them to make more emotionally based decisions   rather than rational ones. Recency bias tends to  place too much emphasis on the experiences that   are freshest in your memory even if they aren’t  the most reliable. Meaning people tend to forget.   Especially if it was a long time ago. Now swinging too far in one direction   on this chart will easily blind you. Now you’ve probably heard of the term   “honeymoon phase” often associated with the early  stages of a relationship. But can also be applied   to many aspects of life. Buying a new car, loving  a new restaurant, enjoying a new job. Or. Playing   a new video game. And as someone who plays both  old games and new games all the time, there are   some games released today that are fantastic. And  plenty more that are worse. But largely I would   say, that gaming, especially Triple A gaming, has  gotten much worse over the last 10 years. Sure the   graphical technology has improved, but the art  styles have gotten more stale. Sure there’s more   voice lines and dialogue than ever before, but the  quality of the writing and dialogue has declined,   being written by what feels like children. And  yeah there’s constant live service support,   but the games are buggier than ever before, and  the games’ foundation is as shallow as a puddle.   Now I wanted to take a look at two examples  that made me want to discuss this Recency   Bias versus Nostalgia in relation to my channel.  And the first is about Destiny. And the second   is about Fallout New Vegas. We’re gonna look at Lightfall,   actually no we’re gonna take a look at Witch  Queen versus Taken King for a second.   Now, you are more than welcome to your own  opinions here and if you like Witch Queen   more than Taken King. Fantastic, don’t let me  change your mind. But. I prefer the Taken King   expansion. And just saying that you already know  there’s a bunch of D2 fans saying “YEP. BLINDED BY   NOSTALGIA” and I would say that person is likely  blinded by Recency Bias. But maybe in reality,   we might just value different things. I mean  largely these expansions brought the same things.   A new campaign, New Destination, New quests,  New Exotics, New Armor Sets and Weapons. But,   Taken King had 9 PvP Maps. 8 at launch, 1 more  launching a month later. 3 new PvP Modes. Plus   5 Vanguard Strikes. 4 at launch, 1 more a few  months later. The Witch Queen had 0 PvP maps,   1 remake a few months later, and 2 Strikes. So the  expansions were about neck and neck content-wise,   up to a certain point. I mean Taken King still did  deliver more exotics (18 weapons versus 8 and 10   Armor Pieces versus 6), and more legendary weapons  and armor and quests, but really what I’m talking   about is the fact that Taken King brought so much  good core content compared to Witch Queen. And for   me, I value having more strikes and pvp maps, than  I do about having a Season of the whatever launch   alongside the expansion for an extra 10 bucks.  Now if you love seasonal content, you probably   like Witch Queen more. Or maybe you like the  campaign more and that’s fair enough. But 9   maps versus 0 and 5 strikes versus 2 and 18 exotic  weapons vs 8 isn’t Nostalgia. This is just a fact.   Taken King brought more of what I personally value  for the game. Meaning lots of Strikes, PvP maps,   and much more earnable loot. And maybe you don’t  want those things in Destiny, maybe you love   grinding artifacts and weekly login vendor quests,  and playing the Seasonal Content. It’s fine if we   want different things inside of Destiny, but just  screeching “Nostalgia” only makes you look like a   dumbass when we actually compare apples to apples  because it really isn’t an argument at all.   Now on to Fallout. Many of you are probably well  aware of my love for New Vegas, as I’ve brought   it up several times in recent videos and I’ve  praised various aspects of the quest design,   the writing, and the immersive world. And I’ve  said how I prefer it to Fallout 4. So of course,   even there I see “that’s just nostalgia” comments.  And the reason I find this one funny is I played   Fallout 4 first. It was my first fallout game  in fact, I enjoyed it, but didn’t love it. It   was one of those, I’ll probably never replay it  kind of games, and it left me pretty uninterested   in the franchise as a whole. I figured  all the games were similar. But in 2020,   a friend of mine convinced me to play New Vegas  for the first time. And I was hesitant you know,   I didn’t love Fallout 4, New Vegas was a bit dated  at this point. But eventually I caved. I bought   it on sale for like 5 bucks and began the game.  Completely Vanilla, no Mods. And dude. I have now   played New Vegas, as well as the DLC’s 4 separate  times. I’ve put in hundreds of hours since then,   and just finished my first Modded playthrough,  and just began another. The game is a literal   masterpiece. And I thought maybe I was too  harsh on Fallout 4 and played through it   again after my 2nd time through New Vegas and I  enjoyed Fallout 4 more the second time around,   but it still doesn’t hold a candle to New Vegas  for me. I mean just look at the quest design of   New Vegas compared to Fallout 4 or even Fallout  3, which I also played after New Vegas and thought   was just okay. Now you’d think that if Nostalgia  was a factor, I’d be very nostalgic for Fallout 4,   I played it 4 years before I ever played New Vegas  in 2020. And maybe you’d say that 2016 was a bad   year or something for me so I associate games I  played that year as bad but no, I played Witcher 3   that year as well and that game I’ve put hundreds  of hours into. And if you’re curious why I didn’t   play these games til a year after they released,  well it’s because I was addicted to Destiny for   all of 2015. Some people say I’m nostalgic for the  old graphics, which also isn’t true. Graphics can   be good or bad I do not care about graphics or  realism. Art Style and World Design is all that   matters to me. And good graphics and good art  style aren’t mutually exclusive. Both can exist   simultaneously. Games like Dishonored and Bioshock  look incredible both Graphically and Artistically,   whereas games like Forspoken prove that Generic  Realism is less exciting than Beautiful Artistry.   And even games with dated graphics like New  Vegas can still be incredibly immersive.   Besides those two games, there’s been a lot of  generalization about Nostalgia not just on my   channel, but again in online discourse as a whole.  And it’s become somewhat of a trend to use it as   an argument over the last few years because  10+ years ago, you almost never heard people   throwing around the word Nostalgia when people  discussed movies or TV shows or video games,   they would just compare and critique the media  at face value. There was a bit more honesty in   the discourse. People weren’t so emotionally  attached to their side of the argument. Not   that there weren’t exceptions to that, of course.  But generally you could compare something like   Ocarina of Time to Twilight Princess and  people wouldn’t be just saying to each   other that they’re blinded by Nostalgia if they  thought Ocarina was the better game. They would   just agree to disagree after combing through  some objective reasoning and called it a day.   But now if you say something like “ya know, the  original God of War games were more fun and had   a better story than 2018 or Ragnarok,” “you’re  blinded by nostalgia” Just because Kratos is   now depressed and has a kid, and the graphics  and cinematic camera angles are the priority,   doesn’t mean it’s a better story or video game.  And I know a lot of you might love the New God of   War games. Again. That’s fantastic for you. But  I prefer my Kratos doing badass shit like this,   rather than dealing with the very slow moving  cinematic camera view combat and quick time   event platforming in 2018 and Ragnarok. It’s not  being blinded by nostalgia to prefer the gameplay   of the originals. In 2018 every headline said that  God of War 2018 finally gave the franchise a good   emotional story, as if the originals weren’t also  filled with emotional drama and tense character   developing moments. Like when you kill Athena in  God of War 2 and she informs Kratos that Zeus is   his father, and Kratos is basically in denial,  then in God of War 3 you finally get to beat the   fucking shit out of Zeus til the screen is so  bloody you can’t even see, you’re just in this   blind rage as an act of revenge against Zeus for  abandoning you, his own son. Again, just because   the story doesn’t try to be ultra realistic with  Gen-Z friendly dialogue, doesn’t mean the original   stories weren’t emotionally impactful. And I’m not  even saying that God of War games were the Golden   Standard for storytelling in gaming because they  weren’t, but the best story moments in the new   God of War game titles to me are when Kratos is  reflecting on moments from the original games.   Now I know that gaming has changed. The audience,  the trends, the social climate. I get it. Younger   audience, more casuals. I also get that. I  don’t hate Young Gamers, or Casuals. I play   games casually as there just isn’t enough time in  the day to play as much as I’d like. But I’m also   not going to pretend that gaming hasn’t changed  for the worse to cater to broader audiences,   like Young and Casual gamers, or unfortunately  to appeal to the Twitter bots who don’t even play   video games and just love to bitch and complain  about how problematic it is that Witcher 3 is too   White or Elden Ring is Sexist. And that’s why  games that are made for Twitter dorks always   flop because they don’t buy or play video games.  They don’t represent the gaming community at all.   But I’m getting a bit off topic here a bit.  Nostalgia versus Recency Bias. Both of these   things can blind us. Blindly saying an old game is  better than a new one without any real objective   reasoning behind it, makes you likely blinded  by nostalgia. If you’re playing a new game you   just bought and you’re enjoying it while others  are criticizing it for being worse than it’s   predecessor and you’re kneejerk reaction is to  start attacking them and say that the new game   is better and tell those people they’re blinded  by nostalgia, without any objective reasoning   on your end either, then you might be blinded  by recency bias. And fanaticism of any kind on   this chart will kill any chance of improvement. The industry is obsessed with selling nostalgia   for all the wrong reasons right now. Rehashing  old material and lacking innovation. And gamers   are blinded by Recency Bias just eating up  and defending the corporations because they’ve   forgotten how good gaming CAN be. IT’S TIME TO  STOP with this nonsense. You know, critiquing   art, is the best way to see it improve. When we stop critiquing, we start settling.   Which is how the Triple A industry ended up  where it is today. Constructive criticism is   very helpful. And sometimes getting slapped across  the face with some painful, but true criticism can   be a big wakeup call to really implement some much  needed changes. I look at my own short time here   on YouTube creating videos, and I’m constantly  getting feedback in more ways than just the   comment section. But in the comment section, some  of the harshest critiques I’ve received has lead   to me improving the quality of my videos. Even if  some of the critiques about me have been wrong,   or someone misunderstood me, it doesn’t disregard  how I may have come across to certain viewers,   so that pushes me to articulate and flesh  out my thoughts on something a little bit   more next time as to better illustrate a point  I’m trying to make. Or improve my editing and my   use of examples. Taking criticism to heart,  at least a little bit, you know don’t dwell   on the hurtful parts, but really taking a step  back and looking at the criticism objectively,   can give you a real advantage that most people  lack. Admitting you might have been wrong about   something, or that you can improve somewhere.  That is the first real step to growth.   And that’s why it’s so important to critique  media. From Movies and Video Games to YouTube   videos like my own. Settling for mediocrity only  leads to more mediocrity. Capitalism absolutely   does breed innovation, but Capitalism also breeds  greed, and if you’ll settle for mediocrity,   then a capitalist won’t bother innovating anymore.  They will just pump out mediocrity if the consumer   accepts it. And unfortunately capitalism  is holding art hostage right now. Ideally,   the best artists would compete for who can make  the best art and that would sell the most tickets,   or sell the most copies, but instead, it’s  a competition for who can rehash and resell   the most, take as little risk as possible and  spend as little as possible, yet still try to   rake in billions. Now, there’s nothing wrong with  wanting to turn a profit, but I miss when media   would try to do more than just that. The only way to combat this, is to beef   up your standards a little bit, stop making  excuses for buggy games, poorly written ones,   and microtransaction filled slop. Vote with  your wallets. Use your money to support devs and   companies doing right by their players. Nostalgia  can absolutely affect how we see older games,   but I really think a lot of gamers have just  forgotten just how good gaming can be and when   you go back and actually play an old game for the  first time, you might realize that. Were there bad   games back then too? Yes of course. Not every game  of the 6th or 7th generation were bangers. But,   as I pointed out in my last video, creativity  and innovation has halted in recent years with   very few exceptions to that rule. But let me  know what you guys think in the comments.
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Channel: NovemberHotel
Views: 156,344
Rating: undefined out of 5
Keywords: gaming nostalgia, nostalgia gaming, the worst argument in gaming, destiny 2, destiny nostalgia, destiny 1, diablo iv, call of duty, video games, gaming
Id: ljockKvJOr8
Channel Id: undefined
Length: 14min 18sec (858 seconds)
Published: Mon Jul 17 2023
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