Where is the Subsurface Color in Blender 4.0?

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so ever since blender version 4.0 was released I've gotten many comments on my videos of people wondering how they can change the subsurface color because in the latest version of blender 4.0 you can see the principled Shader has been changed a little bit and if I open up the subsurf you can see there isn't any subsurface color whereas in blender version 3.6.5 there was this subsurface color right here so this here is the tutorial result from my procedural skin material link will be in the description if you'd like to check out that tutorial and in the tutorial I set the subsurface color to Red because when skin has light going through it it becomes a red color and then I can change the amount of subsurface with this value here so when people are following my older videos they don't know what to do about the subsurface color and this is because in the new version of blender the subsurface scattering uses the base color instead for the subsurface color and I will have a link in the video description if you'd like to read this page on the blender Wiki you can see right here it says subsurface scattering uses the base color instead of a separate color input now I've just opened up my procedural skin material in blender version 4.0 and you can see that blender has automatically updated this older blender file to the new version of blender 4.0 and you can see right here in the material it has added this mix color node in between the base color and the principal Shader and so what it's done is it's added this mix color node and then it's taken our original color and it's plugged that into color a and then it's taken the subsurface color which was this red color and it's put it here into color B and that is going into the base color now there is a factor here and the factor is determining how much of color a and how much of color B it's going to use so you can use this slider here to control the amount of subsurface color so if I want to make this skin look much more red and have more subsurface I can turn this Factor up or I can turn it down if I want to be more of that tannish peachy color so that is one way to add and control a subsurface color within blender version 4.0 you can add a mixed color node and you you can mix it here into the base color and you can add the color that you want in this case I have a red color now another way to do this is to Simply change the base color to a slightly more red color if you're creating skin for example so let me just unplug this mix color here and then I'm going to take this peachy color and I will drop it here into the base color of the Shader but I could take this base color and I could just make it a little bit more red and then I could also use this scale value here under the subsurface tab so I could turn that scale up to give it even more subsurface and now there's so subsurface that it kind of looks like a waxy material now another way that you could control the colors of the subsurface scattering is to change the radius here so underneath the subsurface there are three different methods and so for this example here I'm going to use Skin and when it's set to skin it's automatically changed these three different values to 1 2 and 0.1 now these three values here on the radius are the red green and blue values of the subsurface so if I turn up the first value on the subsurface scattering it's going to add more red so you can see now the skin looks much more red and then the second one is green so I can turn this way up and you can see now there's a bit more green or the third one here that is blue so I can turn that up as well so if you're following along with any of my older tutorials and you don't have the subsurface color in blender 4.0 those are three different ways that you can control the color you can add a mix node and mix in the subsurface color you can simply change the actual base color and make it more of the subsurface color that you want or you can also change the subsurface radius right here so I hope you found this video helpful and thank you for watching and if you'd like to learn how to create procedural materials and blender then definitely check out my blender procedural material tutorial playlist here on YouTube the link is in the description but I hope you found this helpful and thank you for watching
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Channel: Ryan King Art
Views: 21,906
Rating: undefined out of 5
Keywords: Ryan King Art, Blender Tutorial, Blender, Ryan King, Tutorial, skin, procedural skin, sss, subsurface color, blender subsurface, blender 4.0, blender 4.0 subsurface color, where is subsurface color, control subsurface color, subsurface scattering, procedural, shader, shader nodes, material nodes, procedural material
Id: 6xV_dQGOGcY
Channel Id: undefined
Length: 3min 45sec (225 seconds)
Published: Thu Jan 18 2024
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