So Dehya is finally out and I really wish
I could say in this video that everything is fine with Dehya but… it’s not. Some of the things about her absolutely make
no sense but I am not here just to complain about her – I did extensively test out her
best builds and I will showcase to you her best teams but at the same time – expect
this video to have 0 sugarcoating and so this will be both a critical review and build analysis
of Dehya. So let’s first talk about her damage potential. The majority of her damage comes from the
burst, so the build I am using here is Emblem 4-set and Favonius Greatsword. You could go for Blackcliff Slasher as well
but I’ll soon reveal to you why Energy Recharge matters a lot. Also, Dehya’s talents are at level 9 and
she’s constellation 0. Now, she can deploy her skill in a similar
way how Albedo does – if an enemy gets attacked in this field, they will receive a coordinated
pyro attack. As you can see – the damage numbers here
are abysmal and it doesn’t get better if you vape them or use extremely fine-tuned
build. But what about the burst? Well, she goes into this crazy mode and starts
unleashing a flurry of fists, each dealing almost 20k damage per hit, with the final
ending kick resulting in 27000 damage. In total, if we also count the burst animation,
she will unleash roughly 220,000 damage and assuming the skill was used before the burst,
then the damage slightly goes up to 245k, or additional 25,000 damage. So, 245k damage in about 7 or 8 seconds – that’s
pretty good, right? Well, the thing is – what I showed you here
was Dehya getting boosted by Benny and Kazuha – this amount of damage with so much boosting
is really, really bad. And sure, you could say – well, you’re
not vaping her damage, you big dummy and to that I say – vaping her damage is kinda,
meh – I tried using Mona with her Omen mark and it doesn’t last all the way through
and in Abyss, Vape was absolutely trash tier for Dehya, at least from my personal experience. But I dunno I might be missing something here. In fact, the best Vape enabler I found for
Dehya was Nilou – her Water Ring almost perfectly lines up and allows you to Vape
every single Dehya’s hit – which by the way it results in roughly 6 Vaporizes. But, come on – using Nilou with Dehya when
you could build a top tier Nilou Bloom team instead? Oh and before you say, what about Yelan or
Xingqiu, well I’ve got bad news for you – Dehya’s burst will not trigger their
Hydro attacks. But going back to damage – just to give
you reference point, I gave Dehya Lavawalker 4-set and her Signature Weapon – with this,
she managed to barely push for 300k damage, only 55,000 improvement over her F2P build,
which by the way has a cracked Emblem Set and in fact – I gave her the Signature Weapon
with this Emblem Set I am using and it actually managed to push for 335,000 damage or so. Again, all of this damage was calculated with
Benny and Kazuha included, so as you can see, even giving her BiS weapon or specialized
artifacts results in poor damage scaling, mostly because of her low multipliers. All in all – her personal damage, especially
if you’re not even boosting it – is really, really bad. If Benny and Kazuha or Sucrose helps her out,
then it becomes kinda decent but if you intend to play around her burst damage, I will talk
more about it in the next segment. Now, let’s take a look at her biggest selling
point. So Dehya is marketed as a tank and basically
how it works is that when she places her elemental skill, anyone inside the field who get attacked
including herself, Dehya will mitigate this damage. So at skill talent level 9, 48% of this damage
goes to Dehya, while 52% is dealt to the active character. Now how Dehya takes this mitigated damage
is interesting – it will be dealt to her in 10 seconds, so basically divide the mitigated
damage by 10 and each second she gets dealt this amount of damage. Now there is a limit to how much she can mitigate
and right now, it can be up to 200% of her HP, or basically twice the amount of health
she has. Now there is a way how you can further reduce
this damage – thanks to her passive talent, if she re-deploys her skill, for the next
6 seconds, the incoming damage dealt every second will be reduced by 60%. That’s a pretty cool mechanic overall but
its kind of a bummer because Serpent Spine passive effect will get reduced to 0 because
the damage overtime she receives counts as a separate instance, so even if once somebody
takes damage in the field and even if she’s off-field, that damage over time will remove
all of Serpent Spine stacks. Its kinda ironic, because if this didn’t
happen, Serpent Spine would have been her best 4-star option. But moving on, if Dehya ever falls below 40%
Health, she will instantly recover 20% immediately and then 30% more over 10 seconds. For world exploration this is an amazing thing
to have, especially since she can also recover when taking fall damage but in the Abyss – it’s
not enough and without a healer, she’ll quickly fade away. But yeah, that’s a basic overview of Dehya’s
abilities and in this next segment, I want to show you some of the more complex things
you can do with her when she’s in a team. So, first of all, I will showcase 3 different
roles Dehya can go for and you can always see the stats and loadout at the bottom of
the screen. The first build and team we’re looking at
would be support Dehya for Melt Ganyu – the best artifact set for this would be 4-piece
Tenacity so that Dehya can allow Ganyu to melt her charged shots and provide the ATK
buffing from this artifact set. Other option would be Instructor’s 4-set. But, there’s a problem – Dehya by herself
is not enough for Ganyu to melt her charged shots consistently – I guess, the livestream
footage we saw was real – not only will Dehya sometimes hijack the reaction and instead
her coordinated pyro attack will melt but even if things perfectly line up, its just
too slow to keep up with Ganyu’s chaged shot Cryo application. So, what’s the solution? Well, you’ll need to use Burning Melt comp
– or basically you need Dendro unit to cause burning on a target and then the Cocogoat
can Melt all of her shots with pretty strong consistency. Obviously, the best unit for this job is Nahida
but I did test out Traveler and he also worked pretty well, although you will need to keep
the target inside both Traveler’s and Dehya’s circles to keep refreshing the Burning. Now the other big thing about Dehya is her
ability to provide infinite resistance to interruption – basically, anybody inside
Dehya’s skill field will not get interrupted, so you can easily do things like Ganyu charged
shots. However, there is an annoying drawback – this
super armor or infinite poise that a character gets only lasts for 9 seconds of the fields
12 second duration – basically, the last 3 seconds or so, the resistance interruption
will become much worse and active units will get interrupted more. But why is that? Well, its because of her passive – within
first 9 seconds after using her skill, everybody gains Gold-Forged Form and this is the thing
that gives infinite resistance to interruption but, since the field lasts 12 seconds, you
can imagine the frustration it can cause if you’re trying to line up Ganyu’s charged
shot and she loses this passive bonus and now she can get interrupted even when she’s
in the field. Still, BurningMelt Ganyu is a really comfy
team comp you can go for and I especially liked using this team variation. But, moving over – the next build I tested
was burst Dehya – the best artifact set for this job I found was Emblem 4-set, followed
by Lavawalker and Crimson Witch if you’re going for Vape Dehya. The team that I had most success with when
using Burst Dehya was Mono Pyro and it mainly has to do with how extremely energy hungry
Dehya is. Like, seriously, what was Hoyoverse thinking. And You wanna hear a joke? So Dehya’s skill only generates particles
from coordinated attacks – she does gain any energy from just deploying the skill. Now, naturally, you’re thinking – well
if Dehya goes into her burst mode, she will just keep triggering those coordinated attacks
and funnel the particles, right? Right? Nope, she actually removes the skill field
when she goes into her burst mode and re-deploys it after the burst is done. Essentially, if you use her burst just by
herself, after using it, she will end up with 0 energy and by that point, its better to
switch to another character, so she has to build up this energy when she’s off-field,
which is really bad. And so… this is where Emblem set comes in
– giving her extra Energy Recharge, especially in a Mono Pyro team is super valuable and
this is why I also chose Favonius Greatsword because she can at least generate those particles
when she’s using her burst. By the way, fun fact – if you just use her
burst, it will feel super slow and result in a total of 7 hits, however, there is a
tiny fine-print hidden in the burst description, that basically says if you keep mashing your
attack or skill button during the burst, she will start ramping up her burst attack speed
and result in more hits – I managed to get about 11 hits in total and doing this is kinda
satisfying I am not gonna lie. But yeah, if you’re thinking of going for
Burst Dehya build, you seriously need to consider her energy recharge needs, I found 150-160%
in Mono Pyro is enough but for Vape teams, it will need to be much higher, unless you’re
running couple of Favonius weapon in the team and funnel the particles to Dehya. Finally, we’ve got Burgeon – honestly
its not the worst thing in the world – I like the fact her highest Elemental Mastery
weapon is Bloodtainted Greatsword which not only looks great on her but its also a 3-star
option, so slapping this on her with Gilded Dreams 4-set or the new Flower of Paradise
Lost set was good enough to see her trigger Burgeons consistently. The sad part about this is that her skill’s
coordinated attacks are super slow – it only gets triggered every 2.5 seconds and
compared to Thoma, she ends up outputting less damage than him. However, on the bright side – you don’t
need to build Energy Recharge on her, unlike Thoma, since its just her skill you need to
use and also, Burgeon self-damage gets mitigated by her but on the other hand – you need
to fight inside the field, the duration of the field is too short – 12 seconds total
with 20 second cooldown, so essentially if you do everything right, assuming Dehya re-deploys
her skill, this will result in 7 Burgeons in 20 Seconds, which is not ideal but I am
not gonna lie – I was able to easily clear the current Abyss using this build and I actually
found it pretty fun to use, especially since everyone would gain that infinite resistance
to interruption, so I could unleash stuff without getting interrupted. Also, worst case scenario, if I see some Dendro
Cores on the ground and Dehya’s skill is still on cooldown, I could just use her burst
to trigger Burgeon and you can cancel it early by using jump button, so that’s a pretty
cool way to do it once in a while. I really wish I could recommend pulling for
Dehya because I actually love a lot of things about her – but at the same time, man… what was Hoyoverse thinking? Just off the top of my head when considering
the negatives, her damage is average at best even with high investment, her damage mitigation
while super interesting, isn’t enough to keep the team alive, unlike using shield characters
like Zhongli, since everyone still takes damage, and her self-healing is not enough. Also, her skill pyro application is pretty
bad when it comes to speed, because its super slow. But I personally think the worst offender
has to be the resistance to interruption. I really dislike what Hoyoverse did here and
I cannot understand why they just couldn’t give this infinite resistance to interruption
for the whole duration of her skill. And by the way – her field duration is saved
up because she can reposition the skill once and if she goes into her burst, the field
also disappears and re-appears after she ends the burst. So, technically, if you start with the skill,
everyone gains the infinite resistance to interruption for 9s, but then 1s is spent
redeploying, 7 seconds for full burst duration and then when the skill comes back on the
field, it will remain on the field for 10 or so seconds but by then, the passive effect
of Gold-Forged Form will have worn-off. And to add insult to injury, just like with
Zhongli before he got buffed, Dehya can get interrupted when she’s trying to deploy
her skill, so it can be super annoying when you want resistance to interruption but you
first get interrupted when trying to get it. Now on the bright side – her burst feels
really good to use, I love the idea of mindlessly mashing the skill or attack button to ramp
up the speed and I haven’t mentioned this yet but she does gain infinite resistance
to interruption when using the burst, so it’s good at least she by herself does not need
to depend on the skill and passive to not get interrupted. And while I listed this as a negative, I also
believe that slow Pyro application from off-field does have a place in the game, but we just
haven’t seen yet a good way to utilize it, I guess. Speaking of which, I know there’s rumors
going around that perhaps Dehya will get saved with a new artifact set or maybe she’s going
to be broken in Fontaine just like it was first with Kuki and we had to wait for a new
region. However, this is a 5-star character, that’s
also going on a standard banner – if this is her first and last time to be on a featured
banner, which by the way sucks, then hoping to get her when she’s good from losing a
50/50 is kinda a bad idea. Like, characters who go on Standard banner,
usually don’t get their own featured banners anymore, so I am not sure how I would feel
about improved Dehya if people choose not to get her now. Either way – if you’re somebody who cares
about the meta and have trouble clearing Abyss, you should just save up your primogems. But if you don’t care about the Abyss, or
you can already clear it easily – like hey, I showed Mono Pyro Dehya few moments ago but
I could also clear the same way with Xinyan so, yeah, if that doesn’t bother you and
you just think she looks cool and you want to have her – go for it, there’s no need
to feel bad about it. In fact, if you’re watching this video – please
don’t be one of those people in co-op when a person shows up with Dehya and you harass
them – just because she’s not that great doesn’t mean you have to be a piece of crap
to people. Remember – this is a casual game and even
if I am minmaxing here with Dehya – having decency is more important than having a meta
character. But regardess – Dehya is pretty average
right now, I am not sure if the future will save her or will she remain this way and I
really hope Hoyoverse considers buffing her, if not her core mechanics, then at least improve
her damage multipliers so people can go have fun with Vaporize Dehya build. Anyway, I hope you enjoyed this video, I would
really appreciate if you could press the like button and subscribe to my channel. Thanks for watching and see you next time. Oh yeah, the actual reason why you should
pull for Dehya would be the 10% increased run speed she gives during day time ;)