How Outer Wilds Makes Running Out of Stuff Fun
Video Statistics and Information
Views: 745,606
Rating: 4.9300542 out of 5
Keywords: Games, Gaming, Video Games, PC Gaming, Epic Games, Outer Wilds, The Outer Wilds, Subnautica, Celeste, Dark Souls, Resident Evil, Space, Resource Management, Food, Oxygen, Islanders, Descenders, DOOM, Void Bastards, Adam, Adam Millard, Architect, AoG, Architect of Games, Review, Critique, Analysis, Video Essay
Id: 4JlGzw4l6fY
Channel Id: undefined
Length: 16min 0sec (960 seconds)
Published: Sun Jun 30 2019
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That puzzle he talks about at the very end with the sandstorm pissed me off when I finally figured it out. Not because it's difficult to figure out, or even obscure.
It pissed me off because I, like most people, had already tried to use "the thing," but it didn't work because the sandstorm moves you out of the way. I didn't realize that you had to do the thing with very specific timing, and that wasting time hiding under the bridge was the correct solution.
In fact, the game never even makes it clear that the tiny bridge will completely shield you from the sandstorm. Fuck that puzzle. I felt like an idiot for having to look it up, only to realize I had almost solved it on my own, and then thinking that "the thing" didn't actually do anything because it didn't work the way I tried it.
Especially because I had done everything else in the game, and that's literally the one thing you need to do to finish the game.
I found running out of resources and time more frustrating than fun. If you've ever died while exploring the extremely complex planet with the settlement beneath the surface, you know what I mean. The samey-looking structures added to the frustration. Nothing fun about being in the middle of a text lot chain with crucial story info, only to be forced to die and travel to the planet and navigate to the exact spot again.
What's the game at 13:50 with the toaster gun that looks cel shaded?
https://www.youtube.com/watch?v=4JlGzw4l6fY&t=13m50s
I legit think if outer wilds got released on steam, this would be one of the most popular games ever, it would be a smash hit success like shovel knight or bloodstained, i understand why they took the pay check, but they should have believed in their game more.
I played it a friends house and i loved it, but no way in hell am i giving epic a cent of my money, i don't want to support PC store exclusivity.
That loot cave was something special. I think i spent more hours shooting into that cave than anything else.
It's a fun game, it's cool how you progress by basically unraveling a mystery and not by unlocking abilities or tools, but... I can't finish it because I can't go into dark bramble. Place freaks me out.
Spoilers ahead.
I found Outer Wilds a frustrating game because it has a lot of potential that the game ultimately never uses. I absolutely love how different it is and how they approached making the game where the only unlockable is information. Exploration is one of my favourite things to do in games and this is pretty close to pure exploration based gameplay. Unfortunately though, there's just not that much interesting information in the game. Very little of the information is actually required to get to the ending of the game and I'm fairly sure the only reason people will end up seeing almost everything is because of how diabolical the ash twin "puzzle" is. In my head I think all you need is the stupid knowledge about getting into ash twin, the knowledge of where the vessel is (easy to end up going there as one of the first things. Don't even need to learn about the anglerfish properly. I feel like moving silently was pretty obvious it's so video game trope-y) and the code from giant's deep which is the only one which feels like you actually needed to learn about. Basically everything else is a lore dump.
The planet design is so cool it's a shame that the end gave me such a sour taste in my mouth. Not only that but things like the quantum moon basically amount to a slight change in the ending sequence. I'm still very glad I got to experience the game (even if only for how much fun I had flying around, matching up my velocity with places and exploring them. Especially nailing getting into the sun station via spaceship) but I wish there were more interesting things to solve.
This was actually a great video, why is this being downvoted?
Man, I heard about Outer Wilds and thought it sounded really cool. Then I tried it out and I just got lost and confused and generally kinda bored.
I explored part of a planet, then suddenly died (still don't know how that happened) and respawned back at the starting planet. I tried again, solved one or two basic puzzles, explored some ruins that really didn't hold anything particularly interesting, then I left the planet and accidentally flew into the sun and died again. After respawning, I decided to try a different planet, but I couldn't find anything of any interest or any landing spots. Then I suddenly got eaten by some kinda giant beast, and I respawned again. I still have no idea what the fuck is going on.
It basically seems like Myst except there are multiple open worlds, which just makes for an overwhelming amount of choice and information and not much direction and I still don't even know what my character's motivation is for exploring let alone the rest of the plot. It's all a little too hands-off for me. I like exploring but I'm not a fan of a game just dropping you in the middle of the world and saying "Figure it all out yourself."