What is a Sonic anyway? A Sonic The Hedgehog retrospective
Video Statistics and Information
Views: 299,181
Rating: 4.8180928 out of 5
Keywords: Architect of games, Video essay, Video Games, Game Design, Sonic, Sonic Mania, who even reads these, Gaming, Platformers
Id: LqlnVjeXGf0
Channel Id: undefined
Length: 47min 9sec (2829 seconds)
Published: Sat Aug 26 2017
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Wow, I really liked this. You did a good job staying on cohesive topics throughout the video, and keeping them relatively separate from your opinions/biases (a rare sight nowadays on YouTube). You kept it at an analysis quality similar to Mark Brown's videos.
Something I'm surprised you didn't talk about was the shields in the Genesis games; they pretty much act as an added layer of protection, à la Mario's power-ups. And in Sonic 3, they did a good job in keeping the player moving as well as adding other benefits -- you know all of this.
Flame had a dash & fire immunity, water had a bounce & let you breathe underwater, and lightning (my fave) gave you a double jump & sucked in nearby rings.
The addition of those gave Sonic 3 more organically diverse game-play options, which made the replay value really stand out to me (as much as I love 2).