We Played Yu-Gi-Oh Dungeon Dice Monsters in 2024!

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looks a bit different than a dueling Arena huh Dungeon Dice monsters is a whole new game with a whole new set of rules and to keep up you're going to have to pay close attention don't you worry I'm a quick study welcome back to team APS guys and you can see from what's in my hand we got our hands on Yu-Gi-Oh Dungeon Dice monsters released way back in 2002 uh this is a relic of Yu-Gi-Oh history where we are going to use Yu-Gi-Oh monsters but in a way you've never seen before well I guess unless you watch the anime without further Ado let's get to it all right guys so here it is Yu-Gi-Oh Dungeon Dice monsters I don't like the way they ran that together it was actually a bit of a pain to read that so there are seven different figures and cards in this Starter Set because there are boosters for this they're long gone now you can find them on eBay I guess so we have a list of the monsters in this set we have vorce Raider that's him Thunderball over here Knight of twin swords strike ninja gear fre the Iron Knight and the Buster Blader so it looks like they want to have at least one iconic monster for yui and one for Kaiba despite Kaiba never having played this before I haven't seen that Mattel logo in years speaking of logos look at that old Konami logo that certainly dates this product we got Unleash Your monsters with the power of Dungeon Dice roll the dice to to summon monsters and give them power build your dungeon path across the field defeat the enemy monster Lord to win let's give this Relic an open it feel it looks like it's been open before first up we have our Dungeon Dice oh was a dimension dice I forget exactly what they called them they have these different symbols and I know you roll them to get combinations of symbols to add to like your pool or whatever eight dice then we have our monsters themselves he came right off the base I hope they're supposed to do that so this is Thunderball looks like looks like the Yu-Gi-Oh card so this is Strike ninja actually like decent a little decent pain job on him gear free the iron Knights I don't want to break them but these are really inside the packaging okay so Knight of twin swords who is not an actual monster like a card but was in The Dungeon Dice Monsters uh Arc all right here comes divorce man that's actually really good modeling though yeah like the and the painting is nice yeah and oh wait there was more dice I just I did not realize they have more dice the bust the blader so these trays are actually how you keep up with the results on your dice every time you spin one of these symbols you move one of the little uh little markers over and it's like it's LED one through 10 so you can kind of have a uh like a CH you can you can keep up with all your counters all the abilities that you can use use so first up we has monster Lord with a threedimensional render the monster Lord is you I guess the monster Lord is you I'm not 100% sure what that means he had three LP 10 of that and zero defense okay that's probably attack probably attack all right now we have so we have Thunderball level three dark monster if you have three of these little electric things Thunderball mooves straight forward until it hits a monster or item and destroys it so it's a bomb Knight of twin swords has two different abilities a level two Warrior Force Raider a level one Warrior uh three and zero I'm not 100% sure what those mean without spending an attack Crest this monster can attack uh strike ninja is a level three Warrior uh this progress strike Ninja can move three squares for each progress Crest spent the Buster Blader level three Warrior this monster will not be affected by any attacks or effects produced by a monster from the dragon tribe well I don't think there are any dragons in here so just like vce Raider that's just not a useful effect iess it's for more when you expand the yeah your collection these things are so old they're oh man they're very brittle feeling but like they they've H they held they hold they hold up they hold up feel Britt all right we have gear free the Iron Knight level two Warrior whatever that means times three this this effect only works when your monster Lord gets attacked so I guess I guess each player has a monster Lord they only gave us one so we have a laminated game board that's nice or it's kind of laminated so this is what the board looks like un your opponent will sit on either side we're going have to takee this down yeah un and your point are going to sit on either side of this I think uh I think you start like this is where I guess you are the point you're trying to protect and this is where you start playing your uh your monsters from I guess so in the anime when they would roll when they would like do the dice thing the dice would just open up and like give you a path and every Dy would open up in a different pattern so you could conduct so so they can build your paths but here they just give us these path pieces I guess they didn't want to bother with like folding dice which kids would definitely just mess up we break them that is fair yeah you can see the star is where the would like start from and then it would unfold along a certain path all right now we have whatever these are so we have monster Lord tokens and whatever these circular where these all red circles are I guess that's what this is for and for once in my Yu-Gi-Oh life I'm going to read so on the bright side a lot this book is useless to us because we don't have most of the card types we we only have monsters we don't have any items and so we're actually very limited in what we all we have to really worry about with one Starter Set you have everything you need to play Dungeon Dice monsters just like the characters on the Yu-Gi-Oh TV show although you and another person can play a complete game with the monsters that come in this Starter Set you may have more fun if you collect extra monsters in booster packs sold separately use dice to summon monsters build a path to your opponent's monster Lord and attack back the first player to defeat the opposing Monster by reducing its life points to zero wins the game the D is cast the Trap is set and for one week only I'm after the total Destruction of yukimoto every roll counts game on go dice roll don't miss a single day of Yu-Gi-Oh Dungeon Dice monsters next on kid WB the time has come yeah so we've got our board set up we realized that we had to get uh yo this stuff old super glue to glue the uh models or the little kind of figures but this thing's been folded for so long it does not lie flat so the figures kept falling and then they fall off their bases there a whole M it's been a whole thing but we've got it now we're here and it still might be a mess but we're going to push through one way or another yeah this might look sort of flat on camera it is not we're going to go and we'll try to sort of explain the rules as we go all right so make sure you move your counter over yeah think of the crest counter as kind of a bank our ro we're going to store up these crests to let us make plays this is how it works there are six types of crests on the surfaces of these dice summon movement magic attack defense and trap Crest I'll take the first move all right then do I call you dualist or dcist dcist sounds weird dier dice just say dualist yeah all right dualist I'll be taking the first move so I pick a set of dice to roll different dice can summon different level monsters so for instance these level two dice would help me potentially be able to summon a level two monster but he has to roll at least two of that particular summoning Crest take a look you get three dice per round you roll all three at the same time and then you get to make your move depending on what you roll different crests do different things take that green dye for example that's star Crest I just rolled is for summoning so my goal right now is actually just to make my vorce Raider it's level one so I'm going to just take the level one dice that's these red ones here give them a roll see what you get give a roll all right oh awesome okay so I got two Shield crests and two I guess these are summoning CRS to be able to summon something at least two out of the three dice that you roll during your turn have to land with the the same type summon Quest face up so I can summon my vorce Raider and I also get two Shields real quick I'll just and those get move over that stays there Abacus is that what you call this slide my Abacus over yeah but that's for math this is the bank Yeah so basically I now have two of the shields just sort of stored up I'll be able to use these to defend myself from attacks but you can't store up those summoning crests so you got to use them right now yeah so since I have two summoning crests I'm going to use them to summon my vce Raider to the field so a couple of things to represent how we're going to do this I get to pick one of these different sort of sets of dice layouts over here it has to be connected to where my monster Lord is cuz remember our goals are to take out each other's monster Lords they're kind of like deck Masters I guess you could say think of him as like the king in chest but you have to hit him three times oh and by the way where you see the star here is actually where the monster itself will be summoned so I'm going to set mine up like this and that means my voice Raider is placed right here under the star Remember in the show The Dice would open up and unfold well they didn't want to make unfolding dice so this is what we got so that's going to end my turn with war Raider right here on the field so my turn begins uh so I have yui's monsters and what's funny about them is that they're kind they're all they're all decently strong but they're not lowlevel all I have is uh two level threes and a level two so odd Kaiba gets a one two and a three Yi gets two twos and a three very strange so start these level two dice all right so I won't be summoning here but I will stock some uh get we get two progress two attack and one magic yeah that actually pretty crazy come in handy later all right but that's all I can do that's actually a really good roll though so I already have voce Raider on the field but you reach my Lord yet I can attack and then move or move and then attack but I have to start my turn with the dice roll right always plus I mean where where you going to go yeah I want to summon My Level twos so I think that these yellow dice are the level three Summoners mhm level two Summoners are these blue ones looks like yeah okay so we'll roll these all right my rolls were two two and two okay summoning okay so I can summon nothing else happens when I get extra ones right there a waste right I can at least summon my knight of twin swords we've only got three cards each this will probably be a a shorter end game especially since like now you're going to have two monsters to my none I can now use another blue path and I just have to connect it to my last one so I'm going to put mine like this all right and summon out Knight of the twin sword again on this star section so these two do each have different abilities they can use they are not right now so vorce Raider can um attack without an attack Crest but it just has to use three of any other Crest so you can use any Crest to attack essentially and it can also just add an additional 20 points of attack power but that's only if it's attacking something from Beast tribe I don't think we have any we don't actually have any of here U meanwhile KN of twin swords can move two squares for each progress counter spent instead of one um and also he can perform two attacks against one monster for every two attack Crest spent but I have to use an even number of attack CR all the time ah so a double attacker and a double mover this is here that is there and that's all the CRS that I've accumulated so since I only have Shield CR I can't move I guess I'll just end my turn all right my turn back to trying to summon something good luck there's no easy way in this life nope we got two magic two progress so when you do finally get to summon a monster you're going to have a a lot of resources all right that's it for me okay back I'll summon something eventually guys okay I didn't get enough I got one progress counter and one attack or one progress Crest and an attack one and we're going to use my progress oh to move my twin sword forward one on the board back at it again we're going to get somebody on board we got three two so I can summon my gear freed so Al finally does get to put a monster on the board let's see how do we want to do it so once again he's got the red uh the red what it paths dice path I would call it a path yeah and his first one has to just be touching the monster where the monster Lord is in some way he can Orient it however he likes though so say hello to my gear freed the gear freed is an all defense kind of Monster uh he does not have a lot of attack but he's very good on defense that's actually all I'm going to do for now I'll end my turn go dice roll that's what they said in the show right it is what they say go dice roll oh my gosh well I can summon my three and I get two traps and now I can use my two level three summoning Crest to move my Thunderball onto the field all right pick your path summon here ah and now it's in play and thunderballs got a special ability I can actually use three magic crests to move straight forward until I hit an item or a character or a monster an item and it'll automatically destroy it until it hits a dead end yikes I don't actually have any magic CRS right now oh so good good good yeah I suppose I'll just end my turn let's see we're going for threes now yep all right we got one Attack One progress and two traps so I have I have Crest to work with you do you have a lot to move with I certainly do however gear freed is a defensive kind of guy so I won't actually do anything no you don't want to move him at all no what am I worried about you have no movement you have no progress Crest and Thunderball man can't use effect yet I'll just pass yeah if I get magic crests though that could change so back to me uh which ones have the most magic Crest is there way got you got to look around guess I can examine the dice yeah each D each type of Dy is different as far as what Crest they yield and how much of it that they yield so since Paul has all of his monsters in play already he can now just kind of pick whichever is more likely to give him what he needs ah so the green ones this is for the level fours we don't actually have any level four monsters but the green runs do give double magic oh God if you I could actually get lucky here oh no get enough magic to use my Thunderball special ability all right I got one Shield it's a defense Crest one trap and one attack so okay kind of awesome that's going to be my turn I still haven't actually gotten much of any movement done this game I'm just going to I'm going to move my guy out the way as soon as I can I was wondering if you do that last turn get him out of the way I I forgot that those dice have the double magic the reason why I say that guys is because thunderballs ability just to remind you lets him spend three magic crests to move straight forward and hit and destroy the first thing he comes in contact with and it won't even be a battle yes we got a summon so you get to summon a level three yes I which that's both of your guys strike ninja and Buster Blader see so what looked like a good start for me might turn around pretty quickly now that Alec is not only able to summon cards but also he has plenty of builtup crests to attack defend or not really defend with but use magic with yeah so the the full field is from here to here that's for like proper constructed games I'm not sure how you had those in 2024 but uh yeah you go to your constructed uh Dungeon Dice monsters tournament the basic game actually plays within this rectangle here or is a square it's a it's a rectangle it's a rectangle yeah it's a rectangle so it just cuz we have fewer pieces to work with I think it is a square I think it is a square trying to think how do I I need I need to get rid of your guy so I'm trying to figure out which piece gets me there efficiently so I can just get rid of him yeah all right say hello to the Buster Blader oh boy Buster Blader by the way is super strong in this he's a very simple monster um he's not affected by dragons but there are no dragons but he does have 40 base attack which is huge and Paul's about to experience that so I'm going to use two movement crests or two progress crests to move my Buster Blader one two and now that he's adjacent with Thunderball we can have a battle so I have to use an attack Crest and I'm attacking your Thunderball with my 40 attack Okay so Thunderball has 30 HP and it's also got 10 defense you can spend the defense Crest to use your defense against my offense and you'll reduce how much hit your HP there's not really much point in me using my defense Crest here since Buster Blader got 40 attack and my monster has 30 HP even if I reduce it use its Shield ability to reduce the damage down to 30 I'll still be destroyed so I suppose that means goodbye Thunderball Thunderball is out of the game we'll put his card face down just to signify that so a monster can only move once and attack once during the turn I did I moved once and I attacked so Buster Blader is done gear freed can still move gear freed will hold his position to protect my monster Lord and I'll end my turn roll the greens I got attack and two trap oh darn so that's cool because it sort of helps me build them up that does none of your guys have trap abilities yeah I don't actually have any trap abilities two of mine do either way uh okay I guess that means that's all that I can do this turn all right well I still have one more Monster to play so I'm rolling these threes good luck nope but we did get one progress and one attack so now have four and four it would be in my best interest to take out your knight I'll use three progress crest to move three tiles one two three oh jeez and now I'll use my attack and now Buster Bladers attacking your twin sword Knight and I still have 40 attack yeah and I can't do anything about it I could use a defense Crest to get that damage down to 30 but I only have 30 HP a bit of a uh oversight I think in the in this early thing Buster bler having base for is insane yeah I feel like that sort of sucks but well that means that my knight of twin swords is destroyed out of play all right if I lose all my monsters by the way I'll just automatically lose I think next turn I'm just going to probably lose cuz you well you have only one movement yeah I only have one movement left so if you get a movement next turn that might just be it you will have to get rid of my Buster Blader or die trying anyway okay um cool so I still need movement if I want to do that at all come on progress quests oh there they are okay I got two progress CRS four which I can ignore because I can't summon anything with that and a defense quest which with your creatures is very useless yeah doesn't do much for me so I have 20 attack on VOR Raider which means I can't actually really like do a whole bunch I can lower Buster Blader HP though so um that could be like a thing so if you're beside me though when that's done you'll just be able to attack right oh my turn I will be able to attack I will be able to attack okay well here's what I'm going to do I'll there's really not much I can do right I mean cuz like I can stay here and die move and die or uh just attack you and deal some damage but still die well maybe the maybe the move is to avoid the Buster Blader entirely and go after my monster Lord the thing is I can't do that cuz like I only have two movement so I could like move here and then here then you'll still be able to get to me only if I get a progress okay that's what I'm going to do I'm going to just use these two and go to those spots using my two movement that's going to be it got to pray you don't get a progress all right Buster Blader finish him I got one progress progress and I got two threes so you can actually summon strike ninja cuz it still it still connects so I can actually summon my strike ninja next to your Lord oh man that sucks so I can I can actually use one progress counter on my strike ninja so cuz he can move through three squares to your monster Lord and now I'll use an attack Crest so your monster Lord can take three attacks yes am I able to defend myself with defense Quest from those you cannot the the monster Lord has zero defense so you'll take one mandatory tick of damage we'll put it I'll put it on him cuz yeah okay so he's taking one he can afford to take three and then I'll really be dead and now I'll use one progress to move my Buster Blader one step forward okay now Monsters can't attack diagonally despite being like adjacent so I'll just have to pray that I get movement and I can just kind of run away although that probably won't really work we'll have to see all right all depends on the roll of the dice going to keep rolling these and pray for some movement oh no movement all right I get two magic and attack and a trap Crest which I can't use I got one Attack One trap and one defense so one attack quest one trap quest Crest not Quest and one defense Crest but I did not get any progress so I actually will not be able to go after vorce Raider oh man okay so I'll just spend one attack to hit your monster W again with my strike Ninja okay well anyways back to me going to just try to roll for some movement like I don't even know like I don't think it's really going to work but we'll see cuz I all I need is one more hit oh oh well that doesn't really do it for me so uh I get my two magic I can't really use them I get an attack but I can't use that either so it's back to you back to me I'll roll because it's customary but I have enough attack to finish this off two progress and a and two traps but we're just going to spend the attack yeah so that's three on my monster Lord send your monster Lord to the shadow real which means I do lose oh very unfortunate Paul I think we should play again and randomize the monsters two optional monster selection methods place the Monster cards face down have each player take turns drawing three cards to select their monsters do it cuz I think that would be a bit more fair cuz now what we could also even do is is just like when a monster is destroyed you can still summon it back you know what I think that might make for a more like so the game can kind of so when you ever to one of your stars yeah yeah I think that's I'm with that okay all right rematch rematch let's do it all right all right Paul take take your pick I take this one I'll take this one I'll take this one I'll take this one and this and I'll get that all right what do we have okay I got gear freed Knight of twin swords and Buster Blader I I do not feel comfortable losing Buster Blader now I've got two twos and a three so I've got vorce Raider strike ninja and Thunderball so I have two threes and a one all right let's exchange our little guy pieces so let's start with I guess I'll I'll get some guys in play let's work with the one dice that's what I do have the vorce Raider now I think in this game the one dice have the most summoning star sides they do see I already got one and two defense Crest which I don't think are going to help me all that much yeah not loads all right say hello to the vorce Raider the V ra okay you can't move so it's to my turn yep I got to summon a level two or a level three so we're going to use these blue Dice and have some level twos dice or oh I don't get to summon something but I do get four four progress progress quests so that will come in handy when I do finally summon back to you dual list all right so I don't have a two but I do have threes so we're roll three dice oh okay wow wow all right here we go all right strike ninja is in play that's it cuz I didn't get any other Crest back to me so I'm going to have to try to get some twos again I do get a two and two attack crests so oh he's about to get aggressive y'all I can summon a level two monster it's going to be my knight of twin swords I'll also use this piece knight of twin swords is in play we're one square away from interacting I think I'm going to end my turn there we're on we're still on threes dice roll two progress and an attack I'll take that all right let's try to get a three out try to get this Buster Blader working for me now hopefully oh my God I get a progress counter as well so now I can summon Buster Blader out to the field yes we're going right here woo Buster Blader is in play M this is so horrible yeah this is not great for you I'll use four progress counters the four was enough one 2 3 4 that puts Buster Blader right in front of you and now can use an attack Crest I'm calling them counters crests to attack you with 40 I can't believe you did that which is absolutely insane and I all right back to you okay all right we're still rolling threes my monster Lord is now in danger oh we got threes you can summon out your Thunderball oh my God I could do that problem is I don't have any magic you know what we're going to we're going to go ahead and do this and here comes Thunderball just to at the Thunderball in play all right well you are actually just able to move and attack I can move and attack but I have a feeling I might need those crests so this is a tough this is a tough situation to be in yeah we're going to use the two progress Crest and we're going to go after your twin sword guy he I can't take him out cuz I only have 10 attack so Thunderball has got 10 attack so I guess that's to offset the really powerful Auto destroy ability it's got so you have 10 attack I've got Knight of twin swords has 10 has 30 HP but I can also just use a defense C that I don't have so you will have to lose that HP all right so I'm going to lose 10 HP so I'm just going to put the counter on him yeah back to you back to me okay all right you ready D no I roll we'll go back to Rolling these level twos dice roll oh okay enough to make a two and two progress CR yikes and say hello to gear free the Iron Knight where do I want to summon him well pretty good so I'm going to summon him right here my blue is still touching another blue interesting despite the fact that gear freed is a mostly defensive monster I plan to use it for attacking because as long as I'm attacking your monster Lord any attack counts so I'm going to use two of these to move Buster Blader right up to your monster Lord and declare an attack with my one attacking CR yeah that'll give you one damage counter I'm going to have quite a few of these before it was all said and done all right and now it's back to you all right so I need to get I need to get my vorce Raider back I suppose in theory I can't actually attack you with two monsters at a time unless I can actually find two routes to your monster Lord oh wait he left his uh his night open that is true I forgot I had a movement quest to do that and my Knight has taken one let's see I won't be able to attack you either I should have probably tried to just attack the Thunderball huh so Thunderball but I wanted to get Dam your I need magic counters and the four dice have the most yeah the four dice get you a lot of magic counters if you can somehow get three you can just Auto destroy me that's the goal go dice roll yes oh no okay so you get two magic and an attack four magic so yeah four magic and an attack is the double magic man that sucks that is that is that was nearly a perfect Roll All right so we're going to you we're going to spend three to use my thunderballs effect his special ability I think is the proper term so it moves straight forward until it hits a monster or item and destroys it it does not if it does not move into a a destroyed monster it doesn't move into the monster space and if it hits a dead end it just stops luckily your Monster's right there so so goodbye Knight of the twin swords well that also moves you closer or technically it doesn't move at all it doesn't move you but you're you're now a free reign to just get to my monster Lord eventually I still need to figure out what I'm going to do about your Buster bler attacking mine well I I don't actually have any attack press yeah so hopefully you don't get any so I'll end my turn there okay what gives me the most attack CRS blose can potentially give me I hope you roll none so we're rolling go dice roll oh my God movement okay okay four movement crests and one magic Crest I'll take that your guys can't use magic I can't attack you this turn so I am my turn I can't leave this boundary right yeah you can't go beyond the boundary oh man a part of me was kind of glad you put that piece that way I was like yes he he's not going for a second angle so only one of my monsters can attack you all right we got four progress and one attack that is a perfect R that's a really good one all right Thunderball so we're going to spend two progress to move two spaces and now we're going to send one attack right at your monster Lord okay so that's one on my monster Lord now it's one one so yeah we've both taken one the second game gets a little more exciting huh so it's all about the strategy yeah so I'm going to spend two both my progress counters to go 1 two 34 he has to spend the the full amount regardless how far I go and I'm going to attack him Buster Blader oh I see what you're planning okay so you're attacking with strike ninja yes I don't have any defense quests and I have 20 attack O Okay so that's going to be two damage on my my Buster Blader okay so since I only have 30 HP I won't be able to survive much more all right but that's all I can do as far as movement attacking go so am my turn all right so I need to really get some attacks in would be great and I did get some attacks in I also got enough twos to resummon out a monster that a two it is a two yikes so two attacks and I can bring Knight of twin swords back where do I want to put him let's put him yikes right here then yeah back on this blue star oh no you've pinned down my Thunderball now it's time to get rid of some cards it can perform two attacks against one monster for every two attack quests used so you could get effect I have to use an even amount uh I could but I got to use my Buster Blader too so Buster Blader is going to use an attack Crest dang it and Buster Blader will just attack your uh your strike ninja with 40 golly that I can't defend that he'll just go I'm sorry strike ninja we'll use another attack Crest so that my twin swords can attack your Thunderball how much is your attack my attack is 20 it's going to either take 20 or 10 from you you can use a defense CR to reduce that to 10 or you can take all 20 I'm going to spend one defense Crest to reduce your your uh your damage okay so now you'll just be taking 10 just to kind of like assess the field right now CU it might be difficult to follow both of our monster Lords which I've taken one one out of their three life points yes and also right now Buster Blader has taken 20 and he's only got 10 HP left yes and also now Thunderball has taken 10 so he's got 20 hp left yeah we'll go ahead and pass okay okay I really have to be be smart about this yeah you can try to summon back a monster I can problem is one's a one and one's a three and I already know the one dice have no attacking crests still want to attack the three Dy it does have an ATT oh yeah the one dice are easier to use but they don't have attacking crests un Le they're easier to summon with it's C how much uh HP does Buster Blader have left so Buster Blader has only got 10 HP left and I don't actually have any defense all right so I'm going to invoke a rule or I might be able to invoke a rule that that bails me out here I only need I only need one I just need one attack Quest dang okay so you get a trap oh I am doomed well probably all right so we get two progress two magic and a trap yeah I I have to pass oh okay I'm surprised you didn't use thunderballs ability what does it take three it takes three I'm using thunderballs ability oh you already in your turn I'm using Thunder ball ility I'm using I'm using I'm using I'm using no no no you let me use it you let me use it put you can use it I should have said anything yeah you can uh use its ability and just zoom forward Thunderball is going to fly straight into your guy again okay you owe me one now I am my turn you owe me one dice roll gets two progress and a spell or magic spell but no I guess if in modern Yu-Gi-Oh would be spell we don't say magic in Yu-Gi-Oh anymore anym thankfully for you I can't attack woo I'm also out attack Quest yeah I can't really even move all right back to you all right we're going to switch over to the level three die with the hope of summoning back my strike ninja we did not we did get an attack Crest and two traps so I could attack your monster Lord with my Thunderball you could but did you know the monster Lord itself has attack points it does I'm going to spend my attack Crest to have my monster Lord attack your Buster Blader and finish him off oh no that's so annoying I was considering moving him away too darn do on him yeah okay so Buster Blader is gone well played all right but that's actually to forgot about that do so I'll pass there okay so now not going to try to maybe summon him back we'll use the threes dice roll just two attacks and a trap and two trap two trap quests okay well you going to do anything with that gear free you got all that movement we're going to go ahead and use three movements three movement quests two one two three and then an attack Crest on your monster Lord oh no so now it's down to it only has it can only take one more attack all right back to you dualist all right here we are again so this is this is the crazy play yeah I roll four spell crests and shoot my Thunderball directly at your gear freid let's hope that doesn't happen right but good luck trying duelist there's the only that can do that is the four star die which means I'd be giving up I'd be giving up an attack well I guess I could potentially attack but I would be giving up my chance to summon something ah I got to risk it all or do I or do I go for a one oh to summon back vorce Raider yeah but vorce Raider won't be able to kill the gear freed fast enough maybe there isn't you know what Hil Mary okay it worked once all right Thunderball do you love me he does oh my God are you kidding me we get four spell crests four defense and we're going to spend three of those right now for Thunderbolt special ability he will roll all the way into your gear freed and destroy him jeez man I almost had this game one woo okay well Thunder ball bail out back to me then dualist back to me I have to find a way to summon back one of my cards and or two level twos and a level three oh darn okay back to you du all right I need to get my guys back too so let's first try and get this vorce Raider going so we're going to use some ones and we got the vce Raider and a progress that's cool I'm going to move use all all three of my progress for vorce raider one two three oh and I can't spawn there now take away that spawn point and I'll end my turn and I got to still pray to get a summon good dice roll oh darn it's a lot of attack triggers four attacks that's it though back to you all right oh yeah I gota make sure I flip the force Raider card that should I build back my board we got two progress and an attack so I'm going to use one progress on vorce Raider to move one forward Force Raider can actually use an attack Crest to attack but instead I can pay three of anything of any core of any Crest so I'm going to use all these trap crests cuz they never come in handy oh and that can let you attack to deliver 10 to your oh man I can't take any more of that if I can get a monster out I can probably attack you I gotta get it out if I don't get one I'm done for he's got I got one and I got one spell or magic spell okay so welcome back oh no wait which one okay the Knight of twin swords I saw you get him for Buster BL I like no actually wait I can I can move him here voice Raiders got 10 HP yep 10 HP and 10 defense well in that case let's use an attack yeah even if I defend he'll still just go down boy in this G the defense is not useful yeah maybe there's some better defensive cards among the Collectibles okay that saves my monster Lord we're back in this this is actually getting more intense than I thought I'm not happy next one two three four see I was hoping You' leave him in that lane I was like Thunderball will fly right in there yeah so now your Thunderball can't go forward right at him do I go for do I try to make my vorce Raider again and just like threaten game but if I if I Mis roll I'll be very salty it all comes down to this it is about the look of the dice huh come on dice roll oh no you get Summon him Dimension the dice welcome back vorce Raider thankfully though you only have one problem progess I do only have one progress which is a problem how many progress do you have I have two progress which will let me move four spaces oh my gosh no matter where I go he can reach me he can get me wherever I go how how many attack press is that uh five golly so Thunderball is just doomed so someone's going next turn all right I'll end my turn Okay duelist well we going to agree and try to get the Buster Blader back on the board oh hey that counts that's dice dice roll two progress and two traps two traps traps aren't useful unless I'm using them for my gear freeze ability I can do anything okay so use two progress so I can move up to four mhm 1 2 3 and now we get to attack you with you do have any defense two defenses I do have defense to use he's got 20 hp 20 hp but you I mean you do 20 and one attack so I do 20 one attack but if he uses one defense then then I Will Survive he'll survive you have the attack to pay okay I'm going to use two of my attack counters so now he attacks twice and there's pretty much nothing I can do about that goodbye say goodbye to your Thunderball back to you dualist we are really it's it's both of our monster Lords we basically both our commanders or whatever deck Masters have taken two each so whoever gets in this next hit the next hit ends it so the question is can I get enough progress to like get there cool go dice roll yes oh no to mention the dice nice say hello to strike ninja oh wait I have no progress you do have no progress you can't move this turn oh I should have put him over here then back to me oh no that's just game right all right I get one Attack One movement you you got what you needed I'm going to use my movement I only have to use one and I can move two forward and now use my attack and take out your monster Lord which I guess it be knock boom yeah be like knocked down a I win good game good game dualist very intense yeah that was difficult that was that was going to be a tough one to get out of you just had you had enough Quest where even if I was summon my guy he would have died immediately and then we would have been back to this position I really could have also tried to get out my gear fore just so that I could like defend my like defend my monster Lord cuz gear Freed's special ability lets him defend my um monster Lord using trap tokens or trap crests and I just have to um use three of them in my monster Lord and I kept that in mind since I had gear free in the last game but I I just could not find a way doesn't come up enough cuz I I was thinking about him I pulled I pulled divorce Raider back one tile because I was worried about you getting someone here and then going after vce Raider well I should have just kept up the pressure that is Dungeon Dice monsters yeah guys that's the experience this is what and this is just a star deck experience this is not the entire game yeah they're actually apparently according to according to the box there are 137 to collect so there are plenty of different monsters and items as well apparently there hopefully you guys enjoyed if you guys like the video then drop a like if if we get this video to 5,000 likes that sounds like a lot 5,000 likes then we will do a sequel with more Dungeon Dice monsters and we will actually get a an actual proper playmat yeah so it's not so crazy and then B the rest of the monsters and cards we'll get them all it'll be fun all right cool we'll see you guys in the next one turn
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Channel: Team APS
Views: 273,079
Rating: undefined out of 5
Keywords: Yu-Gi-Oh, yugioh tcg, yugioh cards, yugioh dungeon dice monsters, yugioh ddm, duke devlin, yugioh abridged, yugi vs duke devlin, yugioh anime, dugeon dice, yugioh dugeon dice, dugeondice, yugioh dungeondice, yugioh dugeondice monsters, yugioh duke devlin, duke dice monsters, dugeon dice monsters opening, dungeon dice monsters game, dugeon dice monsters gameplay, team aps dugeondice, team aps dungeon dice monsters, dimension the dice, yugio dimension dice
Id: NBoxwaynA6g
Channel Id: undefined
Length: 48min 20sec (2900 seconds)
Published: Wed May 08 2024
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