Warriors of Chaos | Warhammer Fantasy

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There is something deeply wrong in the world. In every land, in every civilization, in the  depths of every mortal soul, this wrongness is   felt in one way or another. For a lucky few, it  will never grow beyond a vague sense of unease,   a lingering feeling that even in the warmth of a  midday sun, a presence lies in the shadows. For   others, it will be a constant fear; a voice in  the back of their minds that screams and pleads   to never tread into certain places and never focus  on certain thoughts. They might not fully grasp   why these warnings must be followed, only that  something terrible awaits them should they fail.   For some though, the dark malign cancer eating  away at the world and every mortal mind within it,   is plainly visible. They see  it in the dirt of the earth,   in the trees that grow from it, in  the wood that burns in a hearth,   in the dancing shapes cast by the fire, and  in the eyes of all those gathered around it. A pure soul will instinctively recoil from this  corruption, or seek the means to stamp it out, but   few souls within the mortal races are truly pure.  There will always be those in which the darkness   takes root, festers and prevails. These are the  slaves of darkness, mortals dedicated to the   worship of the Runious Powers and the destruction  of any who oppose them. Above any other titles   they might once have had or now claim, they  bear the supreme epithet “Warrior of Chaos”. The study of the Ruinous Powers is a perilous  and upsetting endeavor, and no mortal scholar   can truly understand the fickle and ever-shifting  hierarchy exhibited amongst their dark followers.   Anyone corrupted by the Dark Gods  might be said to be a Warrior of Chaos,   regardless of if they ever pick up a weapon or  not, for by whatever means they might employ,   every servant of darkness is dedicated to the  hellish enslavement and ultimate extinction   of mortal-kind. By the time of the  reign of Emperor Karl Franz however,   the term “Warrior of Chaos” is mostly reserved  for the barbaric tribes of northern marauders   that occupy the unforgiving borderlands  between realities surrounding the Chaos Wastes. Since the earliest migrations  of humans into the Old World,   many tribes have eked out short and  brutal lives in the northern wastelands.   The Tong, Norscans, Kurgan, and Hung represent  the four major peoples of the Northern Wastes,   each separated into a great  many lesser tribes and clans.   Though fundamentally the same as their southern  kin, they have been corrupted for millennia   by the radiant energy of Chaos that  spills outwards from the northern pole.   The influence of the Ruinous Powers has led to  widespread mutation and social stagnation amongst   these tribes, leaving them as little more than  primitive savages. Accordingly, they are largely   nomadic, unable to build any permanent settlements  or great works beyond the occasional shrine.   They instead cling to whatever livable  patches of land might be found,   before moving on when the dark energies  of Chaos flow stronger and force them out. Clans might bestow on their Chieftains titles  such as Jarl or Zar, but the Northmen have little   concept of allegiance beyond the most primitive  expressions of blood or kinship. In lieu of any   sense of nationality, a strict hierarchy guided  by the concept of strength dominates their limited   social structures. Whatever the title, tribes  are invariably led by the most powerful warrior   or sorcerer. The remaining warriors constitute an  exalted echelon within their society, with slaves   and thralls forming the bottom rung, typically  expended as cheap labor, consorts, or sacrifices. Though a great diaspora of peoples and  cultures make up the Warriors of Chaos,   they are universally bloodthirsty, ruthless  and cruel. War is their natural state,   and they pursue it relentlessly. They battle  mostly amongst themselves, but occasionally   unite against the Southern Realms whenever  the power of Chaos is ascendant. These latter   gatherings are only possible through the will of  a great Champion who has convinced the tribes to   put aside their petty rivalries and disputes.  To fight and perish within the armies of Chaos   under the gaze of the gods is the ultimate honor  to the Northmen, and it is the ambition of every   warrior to attract the attention of the Ruinous  Powers through deeds of slaughter and conquest. The worship of Chaos is the strongest unifying  force amongst the Northern tribes, often   supplanting every other consideration. Typically  this worship is directed towards the entire Chaos   pantheon rather than any single god, for in such  harsh lands, it is hardly practical to reject a   divine gift or favor, no matter the source. It  is not unheard of however for certain tribes   to devote themselves to a single deity, or even  to a particularly powerful demi-god or daemon.   Fallen Chaos Champions, revered ancestors and  other lesser spirits might also be venerated,   but ultimately, it is the Chaos Gods  to which the highest devotion is given. Khorne, the Blood God and Lord of Murder is  worshipped under a thousand different names   across the North. His followers  are amongst the most numerous,   for Khorne embodies courage, rage, strength  and hate - the most basic and brutal of   sentient emotions. The precepts of Tzeentch, the  Raven God and the Changer of Ways, by contrast,   can be difficult if not impossible for mortal  minds to understand. The worship of Tzeentch   is limited mainly to shamans, sorcerers, and  other practitioners of the Dark Arts of Magic.   But change, hope, destiny and lies, the  domain of the Raven God, are at the heart of   any ascension to greatness, and Tzeentch has  many devotees whether they recognize it or not.   Nurgle, the Plague Lord and God of Disease, Decay,  Destruction, Death and Rebirth, is perhaps the   least worshiped in the northern wastes. He comes  to prominence amongst the tribes only during times   of great sickness, but his gifts are amongst the  most powerful and everlasting. Slaanesh, the Dark   Prince and God of Pleasure has likewise found  few followers in the North, for the northmen have   little time for luxury and decadence and rarely  indulge themselves in their own desires. A great   many other gods are worshiped in the north, and  while some are merely aspects of the great four,   others might be separate entities, or other foul  things let loose upon the ancient mortal world. The worship and favor of the gods is a vital  and glorious part of the northern tribes.   As these men cling so closely to the  perimeter of the Realm of Chaos itself,   to them the Ruinous Powers are not abstract  concepts, but undeniable entities that mould the   clay of human flesh and human minds into whatever  grotesque new shapes might please them. The Dark   Gods of Chaos demand total and complete devotion  from their mortal followers, for the bloodshed and   conflict unleashed in their names strengthens  their influence over the mortal realms.   In return, the Ruinous Powers offer their greatest  champions dark blessings and signs of their favor.   Though the risks are terrible, even the smallest  chance of gaining the attention of the gods   cannot be ignored. A reward from Chaos, no  matter how trivial, is the first step down   a path that can lead to immortality -  ultimate power or ultimate damnation. The gifts of the Ruinous Powers take many  forms and usually reflect the attitudes of   the god that granted them. A warrior may be  imbued with terrible strength and fortitude,   or their flesh might mutate, limbs changing  into gaping mouths or writhing tentacles.   A practitioner of the arts of  magic might find their eyes opened,   sometimes literally, to new possibilities, able  to see the world in a way others cannot fathom.   Those less fortunate might be disfigured in an  instant, beset by a multitude of debilitating   mutations. Even the greatest champions of the dark  gods have been known to devolve into repulsive,   gibbering creatures known as Chaos Spawn  though whether this represents the punishment   or whimsy of the gods is beyond mortal  understanding. Though repulsive,   these former men are revered by the followers of  Chaos for every Northman believes it is better   to know the most vile existence at the behest of  the gods, than to have never drawn their notice. The fiercest warriors amongst the Northmen,  those who show the greatest promise of earning   the favor of Chaos, will be gifted a suit of  hell-forged armor by their respective chieftain.   These are works of such quality well beyond their  own primitive smiths, instead crafted in the   distant forges of Zharr-Naggrund or passed down  the generations until their true origins fade into   legend. Within the hierarchy of the Northmen’s  armies, Chaos armor is a clear sign of rank and   status, though these warriors have only just begun  their unholy quest. They hone their skills against   the enemies of their tribe, or sometimes abandon  their kin to gather with similarly clad warriors,   forming new warbands that prowl the wastes  seeking battle wherever it might come. Should a warrior of Chaos excel in this  arena, they will invariably feel the call   to travel even further north and face  the judgements of the Gods themselves.   They will undertake a dark pilgrimage, braving  the unnamed horrors of the Northern Wastes before   entering the Realm of Chaos, a dimension of pure  magic and sorcery. Infinitely worse things dwell   here, and any aspiring champion who arrives will  find themselves in a place of perpetual slaughter,   a tangled landscape of insanity where the  Dark Gods reign supreme. Most who attempt   to master this battlefield will die in the  attempt, though occasionally the Chaos Gods   will acknowledge the strength and spirit of  a mortal, and mark him as their own. These   are the Chosen, and while the gifts bestowed  on them vary greatly, all carry with them the   supernatural power and terrible grace of the Dark  Gods, marking them as the true nobility of Chaos. The greatest mortal warriors of the  dark powers are known as Chaos Lords,   warriors and Chosen transformed into engines of  mass destruction by the gifts of their patron god.   They marshal to their warhosts not only the  northern tribes, but regiments of lesser Chaos   Warriors lured by the promise of greater glories.  Yet every follower of Chaos is ultimately on a   selfish quest for greater power, and champions  are constantly challenging their rivals, with   the followers of the defeated incorporated into  the army of the victor. In this way the weakest   Chaos warriors, Chosen and lords are routinely  culled, and the greater host made stronger. The ultimate gift of the Chaos Gods however  is demonhood, elevating a mortal follower   into a purely magical entity and in the  process granting them true immortality.   This moment of apotheosis is sought by  all those who walk the path of darkness,   but only the most extraordinary  among them will ever achieve it.   These Daemon Princes are beings of godlike power,  but forever bound to the will of their patron god. A particularly successful champion of Chaos will  find altogether stranger and more terrible things   drawn to their presence. Mutated creatures,  either those born from the natural world,   or abominations fused into being within the realm  of Chaos are a common sight within Chaos Armies.   Most often these consist of giants and  warhounds and sometimes even Dragon Ogres,   one of the most ancient races and among  the first to be wholly enslaved by Chaos.   Demonic engines too might be harnessed,  sentient cannons that belch forth demonic fire,   or mobile warshrines piled high  with corpses and other offerings. It is known that the Ruinous Powers originated  from a great calamity, when something glorious   and wonderful died atop the world and  unleashed the Dark Gods in its death throes.   While the influence of Chaos certainly predates  mankind and is felt across every species,   it cannot be denied that humanity is  uniquely susceptible to its lures;   the most eager to pursue the path of damnation.  It was from the corrupted tribes of the Northern   Wastes that the Warriors of Chaos, as they are  known today, were truly born, and when the Dark   Gods march against the world it is always these  northmen that form the foundation of their armies. The Dark Gods value their mortal followers  above all others, for it is the ambitions and   souls of free-willed creatures that the  Ruinous Powers engorge themselves upon.   It is for this reason, that the ultimate champion  of Chaos, one gifted with the blessings of   each of the four gods, is always drawn from  amongst the warriors of the Northern Wastes.   These are the Everchosen, and twelve times  they have marshaled the armies of the northmen   marauders and led them south to bring ruin and  glory. Twelve times they have been struck down   by the mortal nations they sought to conquer,  but now, the 13th Everchosen has been crowned. A three eyed king stirs atop his dark throne,  and the powers and treasures at his command   are enough to eclipse even the  greatest of his predecessors.   He is equal parts Norscan warlord and  fallen priest, a man of darkness and ruin.   Doom to his enemies, doom to every people and  all the gods invested in them. For when Archaron,   Lord of the End Times rides unto the world, the  world will know that the last war has begun.
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Channel: The Templin Institute
Views: 143,471
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Keywords: Templin, Institute, warhammer fantasy, warriors of chaos, total war, warhammer iii, warhammer 3, warhammer fantasy lore, warhammer fantasy roleplay, warriors of chaos warhammer 3, warriors of chaos trailer, warhammer fantasy factions, warhammer, warhammer fantasy chaos, chaos, warriors of chaos lore, warriors of chaos explained, fantasy chaos, slaves of darkness, warriors, age of sigmar, warhammer fantasy cinematic, warriors of chaos roster, warriors of chaos immortal empires
Id: 4LDVlOgldm0
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Length: 16min 2sec (962 seconds)
Published: Mon Aug 22 2022
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