Video Game Theories That Will RUIN Your Childhood - Part 2

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- [Presenter] There are few childhood memories, as sweet and carefree as those spent playing video games, but while nostalgia often stops us feeling anything, but joy for these memories, as we get older, gamers occasionally start to notice things, about games we grew up with that either don't make sense, or raised some very uneasy questions indeed. From truly awful Pokemon lore to Minecraft monstrosities, here are some creepy video game theories, to ruin your childhood. Oh, and I promise there's none about an entire game, just being a comatose dream. What am I? An amateur? (soft upbeat music) (air whooshing) Despite All My Rage. Sonic the Hedgehog has been running, spin dashing, and inspiring horrifically unsafe for work fan art, since 1991, but what if I told you the blue blur, may not be as free as he appears? Let's consider Sonic's home for a minute. While the world of every platformer is a little contrived, Sonic's takes it to a whole new level, pun intended. There are loop de loops and cork screws, that would never form naturally, existing solely to be dashed through at breakneck speeds. Additionally, Sonic's world is full of things, designed to help him. Springs, dash pads, moving platforms and power ups, and considering Sonic's world is depicted, as natural and green with the villainous Eggman, acting as the only industrial force present, it makes sense that Eggman was responsible, for placing all those non-natural devices, and structures in Sonic's world, but why would he create tools to help his nemesis? Well, what is Sonic? He's a hedgehog. Not technically a rodent, but a species that's lumped in with rodents, like rats and Guinea pigs, and you'll notice these animals are often kept as pets. That's right. This theory posits that the Grand hero Sonic the hedgehog, is little more than a pet in a cage. While all these springs, loops, dash pads and moving platforms, don't make sense as natural occurrences, they do make sense as exercise machines, like elaborate hamster wheels for Sonic to run around on. Sure, there are enemies and traps in the level to avoid, but Eggman also gave Sonic a way of gaining more lives, not really the actions of someone, who wants Sonic out of the picture, huh? With that said, I dread to think, how high Eggman's pet insurance premiums must be. Atomic Terror. Pokemon is a more realistic franchise, than we give it credit for, and, no, I don't just mean because my mom, room me outta the house when I was 12 years old too. I mean the setting. Each Pokemon games region is broadly based, on a different area of the real world. Sword and Shield where a look at the UK through a poke-lens, whereas Tropical Sun and Moon were based on Hawaii. Now, the Black and White games are set in the Unova region, which is based on the American state of New York. In these games, players can catch the legendary Pokemon, Victini, which fans theorize may symbolize something pretty dark. Victini's Pokedex entry refers to it as the Victory Pokemon, and states that its body contains a huge amount of power, that could erupt at any moment. To reinforce this idea, victini learns a lot of explosion themed moves, like Incinerate, Inferno and Final Gambit. This has led many to theorize, that Victini represents an atomic bomb. In the United States, VJ Day marks the day Japan surrendered after the USA dropped two atomic bombs on the country, effectively ending their conflict in the Second World War. The V in VJ Day of course stands for victory. Victini is also a psychic fire type, which if you had to assign elements to an atomic bomb, seems pretty accurate. On top of that, in game you catch Victini, in a place called Liberty Garden, which outside of catching it in a McDonald's, is just about the most American thing I can think of, but that's not all. Remember how I mentioned each Pokemon game, was based on a different area of the world? Well, Ruby and Sapphire's Hoenn setting, is based on Japan's Kyushu region, which is where Nagasaki is located. If you had to where Nagasaki might be roughly on the map, you find an enormous underground bunker, built to protect people from a cataclysmic event, and what's outside that bunker? Barren wasteland, like the aftermath of an atomic explosion. Don't worry though because is safe and secure, in the rational mature lands, of your 12 year old protagonist. Oh, geez. Please think twice about throwing that pokeball. Creepy Pigs. During my time immersed in the rich creative world, of Minecraft, I've been unfortunate enough to interact, with the nasty creepers from time to time, and no, I don't mean my weird Uncle Danny, who always invites me to join a game with him at 2:00 AM. I mean these guys. The tall, green, frightening weirdos, with an awful propensity to explode, and destroy all my hard work. Did you know though that many in the Minecraft community, reckon these terrifying bombers, actually have a rather quaint origin? This is the humble pig and many speculate, that these sweet and lovable creatures, evolved into the monstrous creepers, that the community fears today, but it's not as far fetched as it sounds. For starters, the game already has pigment in it, so we know at some point in time, the humble pig arrived at a branching evolutionary path, and despite being dangerous, creepers also tends to live in herds, much like pigs. They're also frequently found in caves, which contain mushrooms and in the real world, pigs are regularly used to sniff out truffles. The other location they're often found, forests, hints at why they evolved to be tall and green, to eat fruit from trees and blend into their surroundings. There's even a meta level to this theory. As creepers initially came about, when the games creator, Notch, was messing around with a pig model, and ended up elongating and changing the color. Loving the new freaky design, he decided to implement the abomination into the game, but why do they explode? Well, like many farm animals, pigs produce a lot of methane, if you know what I mean. So, much so that some farms, have even started harnessing that methane as a fuel source. So, when a creeper runs towards you and explodes, you may not be going up in a ball of flames, so much as a ball of farts. Man, as if getting smoked by these things, wasn't bad enough already. What do you think? Does this theory hold water or am I full of hot air? Let me know down to the comments below, and be sure to like and subscribe, for even more scarring speculations. Speaking of which, what have we got next? Hungry Hungry Hauntings. Across all cultures, humanity has been haunted by the notion that there may be something dark, horrific, and unknowable beyond mortality, and according to Pokemon, it's cuddly pets. Ghost type Pokemon have been a series staple, since the first game was released in 1996. There's spooky, deadly apparitions, that can't be hit by normal type attacks, which has led many fans to ask, if Ghost Pokemon are so ghostly, how is it possible to catch them at all? Why don't they just disappear or phase through the pokeball? Well, what if I told you that ghost Pokemon, much like the villains in every 2010s blockbuster, all plan on getting caught? That's right. These innocent looking creatures, are actually devious puppet masters, and their ultimate goal is to capture human souls. For example, the description of the balloon ghost Pokemon, Drifloon, states that it tries to lure children, into grabbing onto it, only then to float away with them never to be seen again. Next, consider the wonderfully named Pallosand. Now, how could this ghost ground type guy be evil? He's a pile of sand, that's your pal. Well, this morbid Pokedex entry informs us, that just under his friendly surface, there's a mass of bones left over from the people, whose life he's drained. If you need even more damning evidence, take a look at Lampent, whose Pokedex entry outright states, it hangs around hospitals waiting for people to pass on, so it can use their souls as fuel for its fire. Whoa, these lovable ghost Pokemon aren't our pals. They are predators. This is why they allow themselves to get caught, because a young energetic Pokemon trainer, is an irresistible meal to them so they stick around, slowly draining their loving owners' soul, and considering they're already dead, they can afford to take their time and savor the buffet. Well, as we established in the last part of this series, people do eat Pokemon, so it only seems fair that they eat us too. It's-A-Who? In my opinion, there's no hero greater than Mario. He's rescued damsels and distressed topple evil kings, traveled all over the world, and has even gone to space twice. Not bad for someone who still lists, their occupation as plumber. Of course, with all that publicity, the big M is bound to attract some fans, and that's what this next theory is built on. This is Wario, the brute who somehow has landed himself, the starring role in two Nintendo franchises. He first appeared, in the Game Boy Advanced Title Mario Land Two, way back in 1992, acting as that game's primary antagonist. Since then, he's popped up in countless spinoffs, assuming the role of Mario's enemy. However, when you look at things a little more closely, it doesn't really look like Wario hates Mario. It looks like he's obsessed with him. Now, let's examine the evidence. For a start, Wario is the exact same name as Mario, just with the M flipped around. Now, when it comes to the close, Mario and Luigi are both plumbers and brothers, explaining their similar outfits. Well, they do say the greatest form, of flattery is imitation, and, remember, Mario is a celebrity in the mushroom kingdom. He even gets his own parade in the Odyssey game. It's a safe bet Wario knew Mario, long before the two actually met, and speaking of, this is Wario's House in his first appearance. Notice the giant creepy Mario statue in the back. Wario isn't an arch nemesis rival or a member of the gang, he's an obsessed fan who dresses up like Mario, and stalks him. Considering one of the defining characteristics, Wario's famous for is unstoppable greed, there's a chance his Mario emulation is more an attempt, to cash in on the big M's popularity, than an authentic obsession. I'm not sure if that makes him more or less of a villain. Give Freddy A Hand. Five Nights at Freddy's is a survival horror game series, and that while rated as suitable for those 12 and up, is incredibly popular with kids as young as six. You play as a protagonist that's being hunted down, by what are basically less creepy versions, of the old animatronics from Chucky Cheese. Horror wise, the games forego blood and gore, opting for more innocent, albeit scary shocks and jump scares. Spanning eight main games, numerous spinoffs and even several books, the series contains more twists and turns, than a Bowles's spaghetti. But with that said, there's something that's been bothering the community, since its first entry. Who left this hand print on Freddy? If you look closely at Freddy's character model, you can clearly see the imprint of a palm on his face. This has led the community to speculate, on who left it there and why. Some fans claim this is evidence, that Freddy is behind the infamous bite of 1987, an important incident in the cannon where an animatronic, critically injured a child after biting them, which animatronic, however, has been a topic of speculation for years. Someone trying to get away from Freddy, may have hit his face hard enough to leave the mark, but the hand print looks too large, to have been left by a child. However, another interesting theory suggests, that the print was left by none other than Freddy himself. You see, animatronics are mixed and matched all the time, resulting in freaky creations like Mangle, and amalgamation of different animatronics. It's also understood that the animatronics, are hollow on the inside, like empty suits with minds of their own. The size and positioning of the hand print makes most sense, not as someone trying to push Freddy away, but trying to get the head off. This theory follows that at some point an unfortunate victim was inside a suit featuring a Freddie head, that terrifyingly turned against them. The panicked occupant then frantically, tried to pry the head off, but soon met with a grim fate. So much for no gore. While we don't know who Freddy's victim was, considering the scale of this franchise, it's only a matter of time, before they get their own spinoff book trilogy. Bad Tingles. If you've ever played a Legend of Zelda game, you've likely come across this guy, Tingle. First introduced in Majora's Mask, Tingle has popped up, all across the series convoluted timeline. The recurring character is recognizable, by his skintight, green leotard, short stature, and intense desire to become a fairy. However, this goal becomes altogether less wholesome, when you learn he's 35 years old. This next theory deals, with the wind waker's tingles specifically, but don't let the games colorful art fool you. This Tingle is actually the worst. When protagonist Link first meets him, he's been imprisoned in Windfall Island's jail, which isn't a great start. After freeing him, he can be found on his very own island, which features a mysterious tower. At the top, you meet three men dressed like him, two of which are turning an enormous wheel. Here, Tingle helps you map out the ocean, and even aids in your quest, to assemble the all powerful try force. Despite his helpful nature however, there's definitely something sinister going on. For starters, Tingle claims he was locked up, just for looking weird, but considering there's someone, who looks like this on Windfall, I'm not buying it. Secondly, the men turning the wheel, are definitely there against their will, right? They seem hesitant whenever you talk to them, and without a boat they have no way of escaping, but just what is it they're doing? Well, throughout the wind waker, you can find various islands that house great fairies. These powerful fairies can upgrade Link's capabilities, but are hard to get to. This is because great fairies are found, beneath their islands. Link must use a bomb or strength bracelets, to remove boulders to access them. Now, looking at Tingles Island, it looks like a fairy island, right? This has led some to speculate that Tingles captors, are turning a giant drill, that's boring into a fairy's domain. It makes sense. After all, Tingle's ultimate goal is to become a fairy. Additionally, Tingle spends most of his time, mapping the ocean. Could it be he's looking for more fairy islands? Either way, I don't want to think about what Tingle will do, with that great fairy once he gets to it. Enslave it, eat it, who knows? Oh, and for some reason, Nintendo also gave this creep his own game. Please, Nintendo, stop rewarding your creepiest characters. Rotten Peach. Peach and Mario really are the Ross and Rachel, of the video game world. One game they appear to be an item, in the next they're just friends, but if this next theory is true, their relationship is way more complicated, than we ever thought. In the much loved Super Mario Galaxy, Mario embarks on a planet hopping adventure, across the universe. During his journey, he's aided by the mysterious Rosalina. She runs a space station where she raises Lumas, these cute little star babies, who eventually grow up to become planets and meteors. This kind of places are between a nanny and God, I guess. Now, over the course of the game, Mario can learn about Rosalina's history, through a sweet and colorful story book. The story informs us that when Rosalina was a little girl, she got whisked off into space, eventually building the space station with the Lumas. The story takes a sad turn however, when Rosalina cries and tells the Lumas, her mom is asleep under the big tree back home. Tragic as it is, does something about this picture look familiar? What about this one? Yeah, it's pretty hard to deny Rosalina's mom, looks just like peach, and now that thought's in your brain, don't the two look kind of similar. They're both blonde, they facial features match, and they have the same little hair flicks, and both can even float. Of course, this would all mean that Peach is dead, but how can that be if they're both alive, and well in the same game? Well, hold onto your butts, because at the end of Mario Galaxy, spoiler alert, the universe ends when a super black hole, destroys everything, Rosalina appears and tells Mario, that the universe is about to reboot. Some things will remain the same, while others will be different. If this isn't the first time this has happened, then it makes sense Rosalina might be from a version, of the universe where Peach has passed away. Friendly reminder that this is a Mario game. How are Bowser and Mario not constantly talking, about the time the universe ended and rebooted. Is tennis seriously more interesting? Take It All Pac. Though Pac-Man is well past its heyday now, the popularity of the game can't be understated. It was America's highest grossing arcade game back in 1981, and by 1982 it had some 30 million active players. Thing is though, despite its popularity, no one has ever really been sure what Pac-Man is. You play as a little yellow thing, eating smaller yellow things in an endless maze type place, occasionally also eating cherries, strawberries, bells, keys and starships all while being pursued by ghosts. Over the decades, fans have tried to piece together, exactly what's going on in the game, and no explanation is pretty. For starters, the entire goal of the game, is to eat as many pellets as possible, which could represent pills, potentially anti-anxiety or antidepressants, which Pac-Man is addicted to. Cherries are also symbols, commonly employed in slot machines, which if you're running with the substance addiction theme, makes a lot of sense. The strange environment Pac-Man navigates, represents his own psyche, confusing and maze-like due to his addictions. Finally, the metaphorical implications, of being pursued by ghosts are pretty hard to ignore. These ghosts could represent any number of things. Unrealized dreams, past relationships, guilt, and it's only when Pac-Man eats enough pills, he becomes invincible and is able to silence them, albeit briefly. Ugh, dark. A number of other theories, use this one as a basic framework. One piece of art from Travis Pitts interprets Pac-Man, as a 1976 cosmonot named Nikolai Peckman, who witnessed his four comrades perish during a mission. Suffering from survivor's guilt, he finds a box of emergency sedatives and is soon haunted, and haunted by hallucinations of his fallen comrades. Of course, more literal readings of the game, are no less disturbing. One theory posits that the maze Pac-Man is navigating, is actually some kind of nest, and that the pellets he's devouring are eggs. Rather than cruel spirits, this paints the ghosts, as horrified creatures, desperately trying to save their unborn babies. So, wait, that makes Pac-Man the villain? Either way, I think the lesson here, is if you see a cute round single color creature, heading your way, grab your baby and run. Splatocalypse Now. In Splatoon, players take control of inklings, humans, squid, hybrid delinquents who splatter the streets, with their high velocity ink guns. The winning team is the one that coats, the greatest area of the map in their color. The game was a unique spin on the genre, which many viewed as a less violent alternative, to other shooters like Call of Duty, but they were dead wrong. In the first Splatoon, you discover the fossilized remains of a human skeleton, reaching out for a disc and some familiar looking consoles. This seemingly confirms, that the fun colorful world of Splatoon, actually takes place on earth, long after an apocalyptic event, has wiped out all the humans, but what exactly happened to us? Well, the answer may be found in the games environment. You see, in Splatoon, the characters are limited to small islands, with high elevation. Additionally, a peculiar aspect of the inklings, is that they die when they come into contact with sea water. Pretty odd considering their parts squid, right? And both of these anomalies point towards one conclusion. Climate change. As greenhouse gases prevented heat, from escaping the earth's atmosphere, the ice caps began to melt and sea levels started to rise. This explains the islands and vast oceans, but also the water death. This is because as sea levels rise in real life, they also become warmer and more acidic, thus less hospitable to ocean life. This means the inklings were forced to evolve, to escape their former home, something that's even depicted, in this piece of in-game artwork, with a truly animorphs level mid stage in the center there. So, next time you're having a blast painting the town red, remember that just under the water, there's a mountain of human bones. Good thing, complete environmental devastation, rendering the planet inhospitable for human life, is just a plot point in a video game, right? Poke'Love And Poke'Marriage. Sincere apologies to the Pokemon community. This video's been pretty rough on you so far, but with all the nuclear explosions and evil ghosts, ruining everything, well, tune out now if you don't want it to get way worse, because I'm about to ask the big question. Why do some Pokemon wear clothes? I mean, they're wild creatures, right? Yet certain Pokemon like Jinx, Machoke, Hitmonchan and many others, just turn up in the wild, fully clothed, and once you noticed that, it becomes disturbingly hard not to imagine, what they'd look like without them. Honestly, I think I preferred Jinx in full drag. Well, as unsettling as this question may be, the potential answer is even worse. In the original Japanese translation, for Pokemon Diamond and Pearl, the player can find a history book, called Sinnoh Folk Stories Three. It informs the reader that there was a period in history, where people used to marry Pokemon. No, I'm not making this up. According to the book, this was normal, as people didn't really see the difference, between humans and Pokemon. Yeah, apparently there's no difference between a dude, and a sentient two headed floating ice cream, that's forced to be a battle slave. It's a match made in heaven. The English translation of the game wisely changed this line to indicate that humans and Pokemon, used to eat together at the same table. So, how does this relate to clothing? Well, you notice most of the Pokemon that wear clothes, tend to be more on the human side. (indistinct), two arms, you get the drill. Well, what if these Pokemon look and act more like people, because, well, they're part people. If those Pokemon human marriages resulted in children, it makes sense the Poke-kids would be somewhere, between a person and a more cartoony wild Pokemon. A lot of these more human looking Pokemon, tend to have baby and child, themed first evolutionary stages too. Smoochum is the baby stage of Jinx, Elekid of Electabuzz, Magby of Magmar, and Tyrogue of the Hitmon family. Look, I gave you fair warning about this one. Don't be mad at me if you never look at a cloister, the same way again. (lively upbeat music) Woo. How are your fun childhood gaming memories doing, after all those creepy theories? Do you know any more scarring ones I missed out? Let me know down in the comments below, and, hey, who knows? Maybe they'll make it into the next part of this series. Until next time, thanks for watching.
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Channel: BE AMAZED
Views: 4,586,753
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Keywords: beamazed, be amazed, top 10, video game theories, video game creepy moments, creepiest things you never noticed in video games, videogame creepypasta, scariest moments in video games, pacman scary theory, mario wario scary theory, princess peach is dead, pokemon scary theory, scary pokemon, splatoon apocalypse, sonic the hedgehog creepy, creepy minecraft theory, scariest minecraft moments, minecraft creepy compilation, minecraft creepypasta, minecraft lore explained
Id: OQo_QBHIvFs
Channel Id: undefined
Length: 29min 1sec (1741 seconds)
Published: Thu Oct 06 2022
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