- [Presenter] There are
few childhood memories, as sweet and carefree as those
spent playing video games, but while nostalgia often
stops us feeling anything, but joy for these
memories, as we get older, gamers occasionally
start to notice things, about games we grew up with
that either don't make sense, or raised some very
uneasy questions indeed. From truly awful Pokemon lore
to Minecraft monstrosities, here are some creepy video game theories, to ruin your childhood. Oh, and I promise there's
none about an entire game, just being a comatose dream. What am I? An amateur? (soft upbeat music) (air whooshing) Despite All My Rage. Sonic the Hedgehog has
been running, spin dashing, and inspiring horrifically
unsafe for work fan art, since 1991, but what if I told you the blue blur, may not be as free as he appears? Let's consider Sonic's home for a minute. While the world of every
platformer is a little contrived, Sonic's takes it to a whole
new level, pun intended. There are loop de loops and cork screws, that would never form naturally, existing solely to be dashed
through at breakneck speeds. Additionally, Sonic's
world is full of things, designed to help him. Springs, dash pads, moving
platforms and power ups, and considering Sonic's world is depicted, as natural and green with
the villainous Eggman, acting as the only
industrial force present, it makes sense that
Eggman was responsible, for placing all those non-natural devices, and structures in Sonic's world, but why would he create
tools to help his nemesis? Well, what is Sonic? He's a hedgehog. Not technically a rodent, but a species that's
lumped in with rodents, like rats and Guinea pigs, and you'll notice these
animals are often kept as pets. That's right. This theory posits that the
Grand hero Sonic the hedgehog, is little more than a pet in a cage. While all these springs, loops, dash pads and moving platforms, don't make sense as natural occurrences, they do make sense as exercise machines, like elaborate hamster wheels
for Sonic to run around on. Sure, there are enemies and
traps in the level to avoid, but Eggman also gave Sonic
a way of gaining more lives, not really the actions of someone, who wants Sonic out of the picture, huh? With that said, I dread to think, how high Eggman's pet
insurance premiums must be. Atomic Terror. Pokemon is a more realistic franchise, than we give it credit for, and, no, I don't just mean because my mom, room me outta the house
when I was 12 years old too. I mean the setting. Each Pokemon games
region is broadly based, on a different area of the real world. Sword and Shield where a look
at the UK through a poke-lens, whereas Tropical Sun and
Moon were based on Hawaii. Now, the Black and White games
are set in the Unova region, which is based on the
American state of New York. In these games, players can catch the
legendary Pokemon, Victini, which fans theorize may
symbolize something pretty dark. Victini's Pokedex entry refers
to it as the Victory Pokemon, and states that its body
contains a huge amount of power, that could erupt at any moment. To reinforce this idea, victini learns a lot of
explosion themed moves, like Incinerate, Inferno and Final Gambit. This has led many to theorize, that Victini represents an atomic bomb. In the United States, VJ Day
marks the day Japan surrendered after the USA dropped two
atomic bombs on the country, effectively ending their
conflict in the Second World War. The V in VJ Day of course
stands for victory. Victini is also a psychic fire type, which if you had to assign
elements to an atomic bomb, seems pretty accurate. On top of that, in game you catch Victini, in a place called Liberty Garden, which outside of catching
it in a McDonald's, is just about the most
American thing I can think of, but that's not all. Remember how I mentioned
each Pokemon game, was based on a different
area of the world? Well, Ruby and Sapphire's Hoenn setting, is based on Japan's Kyushu region, which is where Nagasaki is located. If you had to where Nagasaki
might be roughly on the map, you find an enormous underground bunker, built to protect people
from a cataclysmic event, and what's outside that bunker? Barren wasteland, like the
aftermath of an atomic explosion. Don't worry though because
is safe and secure, in the rational mature lands, of your 12 year old protagonist. Oh, geez. Please think twice about
throwing that pokeball. Creepy Pigs. During my time immersed in
the rich creative world, of Minecraft, I've been unfortunate enough to interact, with the nasty creepers from time to time, and no, I don't mean my weird Uncle Danny, who always invites me to join
a game with him at 2:00 AM. I mean these guys. The tall, green, frightening weirdos, with an awful propensity to explode, and destroy all my hard work. Did you know though that many
in the Minecraft community, reckon these terrifying bombers, actually have a rather quaint origin? This is the humble pig and many speculate, that these sweet and lovable creatures, evolved into the monstrous creepers, that the community fears today, but it's not as far fetched as it sounds. For starters, the game
already has pigment in it, so we know at some point in time, the humble pig arrived at a
branching evolutionary path, and despite being dangerous, creepers also tends to live
in herds, much like pigs. They're also frequently found in caves, which contain mushrooms
and in the real world, pigs are regularly used
to sniff out truffles. The other location they're
often found, forests, hints at why they evolved
to be tall and green, to eat fruit from trees and
blend into their surroundings. There's even a meta level to this theory. As creepers initially came about, when the games creator, Notch, was messing around with a pig model, and ended up elongating
and changing the color. Loving the new freaky design, he decided to implement the
abomination into the game, but why do they explode? Well, like many farm animals,
pigs produce a lot of methane, if you know what I mean. So, much so that some farms, have even started harnessing
that methane as a fuel source. So, when a creeper runs
towards you and explodes, you may not be going
up in a ball of flames, so much as a ball of farts. Man, as if getting smoked by these things, wasn't bad enough already. What do you think? Does this theory hold water
or am I full of hot air? Let me know down to the comments below, and be sure to like and subscribe, for even more scarring speculations. Speaking of which, what have we got next? Hungry Hungry Hauntings. Across all cultures, humanity
has been haunted by the notion that there may be
something dark, horrific, and unknowable beyond mortality, and according to Pokemon,
it's cuddly pets. Ghost type Pokemon have
been a series staple, since the first game was released in 1996. There's spooky, deadly apparitions, that can't be hit by normal type attacks, which has led many fans to ask, if Ghost Pokemon are so ghostly, how is it possible to catch them at all? Why don't they just disappear
or phase through the pokeball? Well, what if I told
you that ghost Pokemon, much like the villains in
every 2010s blockbuster, all plan on getting caught? That's right. These innocent looking creatures, are actually devious puppet masters, and their ultimate goal
is to capture human souls. For example, the description of the balloon
ghost Pokemon, Drifloon, states that it tries to lure children, into grabbing onto it, only then to float away with
them never to be seen again. Next, consider the
wonderfully named Pallosand. Now, how could this ghost
ground type guy be evil? He's a pile of sand, that's your pal. Well, this morbid
Pokedex entry informs us, that just under his friendly surface, there's a mass of bones
left over from the people, whose life he's drained. If you need even more damning evidence, take a look at Lampent, whose
Pokedex entry outright states, it hangs around hospitals
waiting for people to pass on, so it can use their souls
as fuel for its fire. Whoa, these lovable ghost
Pokemon aren't our pals. They are predators. This is why they allow
themselves to get caught, because a young energetic Pokemon trainer, is an irresistible meal to
them so they stick around, slowly draining their loving owners' soul, and considering they're already dead, they can afford to take their
time and savor the buffet. Well, as we established in
the last part of this series, people do eat Pokemon, so it only seems fair
that they eat us too. It's-A-Who? In my opinion, there's no
hero greater than Mario. He's rescued damsels and
distressed topple evil kings, traveled all over the world, and has even gone to space twice. Not bad for someone who still lists, their occupation as plumber. Of course, with all that publicity, the big M is bound to attract some fans, and that's what this
next theory is built on. This is Wario, the brute who
somehow has landed himself, the starring role in
two Nintendo franchises. He first appeared, in the Game Boy Advanced
Title Mario Land Two, way back in 1992, acting as that game's primary antagonist. Since then, he's popped
up in countless spinoffs, assuming the role of Mario's enemy. However, when you look at
things a little more closely, it doesn't really look
like Wario hates Mario. It looks like he's obsessed with him. Now, let's examine the evidence. For a start, Wario is the
exact same name as Mario, just with the M flipped around. Now, when it comes to the close, Mario and Luigi are both
plumbers and brothers, explaining their similar outfits. Well, they do say the greatest form, of flattery is imitation, and, remember, Mario is a
celebrity in the mushroom kingdom. He even gets his own
parade in the Odyssey game. It's a safe bet Wario knew Mario, long before the two actually met, and speaking of, this is Wario's House
in his first appearance. Notice the giant creepy
Mario statue in the back. Wario isn't an arch nemesis
rival or a member of the gang, he's an obsessed fan who
dresses up like Mario, and stalks him. Considering one of the
defining characteristics, Wario's famous for is unstoppable greed, there's a chance his Mario
emulation is more an attempt, to cash in on the big M's popularity, than an authentic obsession. I'm not sure if that makes
him more or less of a villain. Give Freddy A Hand. Five Nights at Freddy's is a
survival horror game series, and that while rated as
suitable for those 12 and up, is incredibly popular
with kids as young as six. You play as a protagonist
that's being hunted down, by what are basically
less creepy versions, of the old animatronics
from Chucky Cheese. Horror wise, the games
forego blood and gore, opting for more innocent, albeit scary shocks and jump scares. Spanning eight main games, numerous spinoffs and even several books, the series contains more twists and turns, than a Bowles's spaghetti. But with that said, there's something that's
been bothering the community, since its first entry. Who left this hand print on Freddy? If you look closely at
Freddy's character model, you can clearly see the
imprint of a palm on his face. This has led the community to speculate, on who left it there and why. Some fans claim this is evidence, that Freddy is behind the
infamous bite of 1987, an important incident in the
cannon where an animatronic, critically injured a
child after biting them, which animatronic, however, has been a topic of speculation for years. Someone trying to get away from Freddy, may have hit his face hard
enough to leave the mark, but the hand print looks too large, to have been left by a child. However, another
interesting theory suggests, that the print was left by
none other than Freddy himself. You see, animatronics are
mixed and matched all the time, resulting in freaky creations like Mangle, and amalgamation of
different animatronics. It's also understood
that the animatronics, are hollow on the inside, like empty suits with minds of their own. The size and positioning of the
hand print makes most sense, not as someone trying to push Freddy away, but trying to get the head off. This theory follows that at
some point an unfortunate victim was inside a suit
featuring a Freddie head, that terrifyingly turned against them. The panicked occupant then frantically, tried to pry the head off, but soon met with a grim fate. So much for no gore. While we don't know who
Freddy's victim was, considering the scale of this franchise, it's only a matter of time, before they get their
own spinoff book trilogy. Bad Tingles. If you've ever played
a Legend of Zelda game, you've likely come
across this guy, Tingle. First introduced in Majora's
Mask, Tingle has popped up, all across the series convoluted timeline. The recurring character is recognizable, by his skintight, green
leotard, short stature, and intense desire to become a fairy. However, this goal becomes
altogether less wholesome, when you learn he's 35 years old. This next theory deals, with the wind waker's
tingles specifically, but don't let the games
colorful art fool you. This Tingle is actually the worst. When protagonist Link first meets him, he's been imprisoned in
Windfall Island's jail, which isn't a great start. After freeing him, he can be
found on his very own island, which features a mysterious tower. At the top, you meet three
men dressed like him, two of which are turning
an enormous wheel. Here, Tingle helps you map out the ocean, and even aids in your quest, to assemble the all powerful try force. Despite his helpful nature however, there's definitely
something sinister going on. For starters, Tingle
claims he was locked up, just for looking weird, but
considering there's someone, who looks like this on
Windfall, I'm not buying it. Secondly, the men turning the wheel, are definitely there
against their will, right? They seem hesitant
whenever you talk to them, and without a boat they
have no way of escaping, but just what is it they're doing? Well, throughout the wind waker, you can find various islands
that house great fairies. These powerful fairies can
upgrade Link's capabilities, but are hard to get to. This is because great fairies are found, beneath their islands. Link must use a bomb
or strength bracelets, to remove boulders to access them. Now, looking at Tingles Island, it looks like a fairy island, right? This has led some to speculate
that Tingles captors, are turning a giant drill, that's boring into a fairy's domain. It makes sense. After all, Tingle's ultimate
goal is to become a fairy. Additionally, Tingle
spends most of his time, mapping the ocean. Could it be he's looking
for more fairy islands? Either way, I don't want to
think about what Tingle will do, with that great fairy once he gets to it. Enslave it, eat it, who knows? Oh, and for some reason, Nintendo also gave this
creep his own game. Please, Nintendo, stop rewarding
your creepiest characters. Rotten Peach. Peach and Mario really
are the Ross and Rachel, of the video game world. One game they appear to be an item, in the next they're just friends, but if this next theory is true, their relationship is
way more complicated, than we ever thought. In the much loved Super Mario Galaxy, Mario embarks on a
planet hopping adventure, across the universe. During his journey, he's aided
by the mysterious Rosalina. She runs a space station
where she raises Lumas, these cute little star babies, who eventually grow up to
become planets and meteors. This kind of places are between
a nanny and God, I guess. Now, over the course of the game, Mario can learn about Rosalina's history, through a sweet and colorful story book. The story informs us that when
Rosalina was a little girl, she got whisked off into space, eventually building the
space station with the Lumas. The story takes a sad turn however, when Rosalina cries and tells the Lumas, her mom is asleep under
the big tree back home. Tragic as it is, does something about this
picture look familiar? What about this one? Yeah, it's pretty hard
to deny Rosalina's mom, looks just like peach, and now that thought's in your brain, don't the two look kind of similar. They're both blonde, they
facial features match, and they have the same little hair flicks, and both can even float. Of course, this would all
mean that Peach is dead, but how can that be if they're both alive, and well in the same game? Well, hold onto your butts, because at the end of Mario
Galaxy, spoiler alert, the universe ends when a super black hole, destroys everything, Rosalina appears and tells Mario, that the universe is about to reboot. Some things will remain the same, while others will be different. If this isn't the first
time this has happened, then it makes sense Rosalina
might be from a version, of the universe where
Peach has passed away. Friendly reminder that
this is a Mario game. How are Bowser and Mario
not constantly talking, about the time the universe
ended and rebooted. Is tennis seriously more interesting? Take It All Pac. Though Pac-Man is well
past its heyday now, the popularity of the
game can't be understated. It was America's highest grossing
arcade game back in 1981, and by 1982 it had some
30 million active players. Thing is though, despite its popularity, no one has ever really
been sure what Pac-Man is. You play as a little yellow thing, eating smaller yellow things
in an endless maze type place, occasionally also eating
cherries, strawberries, bells, keys and starships all while
being pursued by ghosts. Over the decades, fans have
tried to piece together, exactly what's going on in the game, and no explanation is pretty. For starters, the entire goal of the game, is to eat as many pellets as possible, which could represent pills, potentially anti-anxiety
or antidepressants, which Pac-Man is addicted to. Cherries are also symbols, commonly employed in slot machines, which if you're running with
the substance addiction theme, makes a lot of sense. The strange environment Pac-Man navigates, represents his own psyche, confusing and maze-like
due to his addictions. Finally, the metaphorical implications, of being pursued by ghosts
are pretty hard to ignore. These ghosts could represent
any number of things. Unrealized dreams, past
relationships, guilt, and it's only when
Pac-Man eats enough pills, he becomes invincible and
is able to silence them, albeit briefly. Ugh, dark. A number of other theories, use this one as a basic framework. One piece of art from Travis
Pitts interprets Pac-Man, as a 1976 cosmonot named Nikolai Peckman, who witnessed his four comrades
perish during a mission. Suffering from survivor's guilt, he finds a box of emergency
sedatives and is soon haunted, and haunted by hallucinations
of his fallen comrades. Of course, more literal
readings of the game, are no less disturbing. One theory posits that the
maze Pac-Man is navigating, is actually some kind of nest, and that the pellets
he's devouring are eggs. Rather than cruel spirits,
this paints the ghosts, as horrified creatures, desperately trying to
save their unborn babies. So, wait, that makes Pac-Man the villain? Either way, I think the lesson here, is if you see a cute round
single color creature, heading your way, grab your baby and run. Splatocalypse Now. In Splatoon, players
take control of inklings, humans, squid, hybrid delinquents
who splatter the streets, with their high velocity ink guns. The winning team is the one that coats, the greatest area of
the map in their color. The game was a unique spin on the genre, which many viewed as a
less violent alternative, to other shooters like Call of Duty, but they were dead wrong. In the first Splatoon, you discover the fossilized
remains of a human skeleton, reaching out for a disc and
some familiar looking consoles. This seemingly confirms, that the fun colorful world of Splatoon, actually takes place on earth, long after an apocalyptic event, has wiped out all the humans, but what exactly happened to us? Well, the answer may be found
in the games environment. You see, in Splatoon, the characters are
limited to small islands, with high elevation. Additionally, a peculiar
aspect of the inklings, is that they die when they come
into contact with sea water. Pretty odd considering
their parts squid, right? And both of these anomalies
point towards one conclusion. Climate change. As greenhouse gases prevented heat, from escaping the earth's atmosphere, the ice caps began to melt and
sea levels started to rise. This explains the islands and vast oceans, but also the water death. This is because as sea
levels rise in real life, they also become warmer and more acidic, thus less hospitable to ocean life. This means the inklings
were forced to evolve, to escape their former home, something that's even depicted, in this piece of in-game artwork, with a truly animorphs level
mid stage in the center there. So, next time you're having a
blast painting the town red, remember that just under the water, there's a mountain of human bones. Good thing, complete
environmental devastation, rendering the planet
inhospitable for human life, is just a plot point
in a video game, right? Poke'Love And Poke'Marriage. Sincere apologies to
the Pokemon community. This video's been pretty
rough on you so far, but with all the nuclear
explosions and evil ghosts, ruining everything, well, tune out now if you
don't want it to get way worse, because I'm about to ask the big question. Why do some Pokemon wear clothes? I mean, they're wild creatures, right? Yet certain Pokemon like Jinx, Machoke, Hitmonchan and many others, just turn up in the wild, fully clothed, and once you noticed that, it becomes disturbingly
hard not to imagine, what they'd look like without them. Honestly, I think I
preferred Jinx in full drag. Well, as unsettling as
this question may be, the potential answer is even worse. In the original Japanese translation, for Pokemon Diamond and Pearl, the player can find a history book, called Sinnoh Folk Stories Three. It informs the reader that
there was a period in history, where people used to marry Pokemon. No, I'm not making this up. According to the book, this was normal, as people didn't really
see the difference, between humans and Pokemon. Yeah, apparently there's no
difference between a dude, and a sentient two headed
floating ice cream, that's forced to be a battle slave. It's a match made in heaven. The English translation of the
game wisely changed this line to indicate that humans and Pokemon, used to eat together at the same table. So, how does this relate to clothing? Well, you notice most of the
Pokemon that wear clothes, tend to be more on the human side. (indistinct), two arms, you get the drill. Well, what if these Pokemon
look and act more like people, because, well, they're part people. If those Pokemon human
marriages resulted in children, it makes sense the Poke-kids
would be somewhere, between a person and a
more cartoony wild Pokemon. A lot of these more human looking Pokemon, tend to have baby and child, themed first evolutionary stages too. Smoochum is the baby stage of Jinx, Elekid of Electabuzz, Magby of Magmar, and Tyrogue of the Hitmon family. Look, I gave you fair
warning about this one. Don't be mad at me if you
never look at a cloister, the same way again. (lively upbeat music) Woo. How are your fun childhood
gaming memories doing, after all those creepy theories? Do you know any more
scarring ones I missed out? Let me know down in the comments below, and, hey, who knows? Maybe they'll make it into
the next part of this series. Until next time, thanks for watching.