Hi there! I'm Leticia from Cloud
Closet Studio. In this quick tutorial, I'll guide you through using our clothing
packs tailored for Metahumans on Unreal Engine, taking advantage of the exciting
new 5.3 Chaos Clothing feature! First things first, let's
switch on two important plugins: the Chaos Cloth Asset and
Chaos Cloth Asset Editor. Once we've restarted the
project, we're good to go. I've included some Metahumans in this pack
to help us out, but we'll explore them later. Here, we've got these cute folders – common stuff,
textures, materials, and physics for every mesh, you can edit them this way. And I’ll
show you where we insert them later. And here's our Clothing
Configurations folder, our golden pot! Let's open one up and take a look at how this
works. This is the standard appearance of our nodes. I've added some extra maps to this mesh
to show how we can experiment with settings. Come over to this corner here, and we'll add a
body and an animation to preview how our setups are working right now. Let's use the animation
I've brought, and voilà! Pretty cute, right? Here we have the meshes: a Render
and a Simulation mesh. They merge to transfer the weight of the Metahuman
body through these nodes. This is where you can add and modify weight
maps according to your preferences. The Max Distance Map is crucial; it
essentially sets the limit for how much your clothing will simulate, specifying
which parts and to what extent. This 2D map painting is a blessing as it helps precisely
determine where we want our clothing to move. Both of these are Backstop maps, aimed at aiding
our shirt with its radius. And here's a pressure map I've added to the sleeve; because it's a
knit shirt, I wanted it to have that fluffy, cozy look—kind of like the stuff
our grandma used to make for us. This allows us to adjust its puffiness according
to our preference. When tinkering with these settings, I recommend simultaneously adjusting
the physics parameters as changing a weight might require adjusting the physics accordingly.
This is the physics I showed you earlier. Here are some fundamental configurations
set up the way I've adjusted them. These settings generally work well
with most types of clothing, but feel free to experiment and customize
them to your liking. Here's where we link the right physics to our mesh and
our terminal to make it all work. Now that we've covered all of that, let's explore how we actually integrate
all these elements into our Metahumans Here's our girl, and what we need to
do is add a Chaos Clothing Component, ensuring it's within our Metahuman body. Then, within our cloth asset here, we
can include the cloth setup we prefer. Feel free to add as many components as necessary
to organize your clothing, and that's it! It's as simple as that! So that was it. Thank you all for watching! I hope this
was helpful. If you need anything else, feel free to email us. I'll
leave the contact information in the description below.
Thanks again, and bye for now!