Unreal Engine 5.3 Features in 3 Minutes

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so first things first we're going to talk about the reflection bounces in 5.3 again we're going to go to edit project settings just make sure that we have everything turned on I'm going to type in hard I'm going to make sure that we have supported Hardware Ray tracing right here and use Hardware Ray tracing when available and then the new setting is going to be right here called Max reflection bounces and the first thing you're going to notice in the back right here is that some of the reflections just have a dark spot but now if I change this from one to two you're gonna see that that balance is now going to bounce again within and if I put three now you have a balance within the bounce that's reflecting again it's like a bounce option now the next feature in 5.3 is that now we no longer need Lumen GI for Reflections to work if I go right here we have 5.4 and if I switch this to reflection you're going to see that we have Reflections right now but if I switch this off even though we're going to lose some ambient lights in the background we're still getting Reflections on our character we don't need GI Lumen for Lumen Reflections to work which is amazing okay so the next officially we're going to be taking a look at is path tracing support for Niagara fluids right there Niagara fluid is good and then what I'll do is I'll go my content browser right click FX Niagara system new system from a template click next and I'm just going to select a 3D moving gridfire finish that now for this to work in path tracing we are going to need a console command and that's going to be r dot pathtracing dot heterogeneous volume and I'll put that command on the screen because I know I'm right behind it so I'm going to go now to lit and path tracing and now we have that fluid Niagara and path Trace mode now additionally in 5.3 like I made a video about substrate is now enabled in experimental node in path tracing which is super cool okay so the next feature we're going to take a look at is nanite landscapes in 5.3 you can now nanite Landscapes what I'll do is I'll delete this floor because we're going to be creating a new landscape eight by eight is fine and I'll go to my selection mode click on that landscape and indeed details panel actually type net Knight and then build the data this is now going to make my landscape nanite you ever watch nanite everything in Unreal Engine 5 which is amazing and then what I'll do is I'll sculpt this out because now we actually have to rebuild the data and after that we're gonna go to LIT nanite visualization and triangles and as you can see that is now nanite once again the next feature we're going to be taking a look at is nanite support for spline meshes and the command that you're going to need is our DOT nanite allow spline meshes equals to one and right here I just have a smart fence blueprint that I got from the marketplace and now if I go to the spline and extend the spline and go to LIT nanite triangles and now as you can see we have nanite Landscapes and nanite spline meshes that's pretty much it for this video If you like this video go ahead and like And subscribe to the channel I'm trying to get 100 000 subscribers this year like always thanks for watching
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Channel: JSFILMZ
Views: 20,099
Rating: undefined out of 5
Keywords: Unreal Engine 5.3 Features in 3 Minutes, Unreal Engine 5.3 New Features, unreal engine 5.3 preview, unreal engine 5.3 update, unreal engine 5.3 tutorial, unreal engine 5.3 path tracing, unreal engine 5.3 demo, why unreal engine 5.3 is a huge deal, unreal engine 5.3 metahuman, unreal engine 5.3 features, unreal engine 5.3 path racing vs lumen, unreal engine 5.3 lumen, unreal engine 5.3 nanite landscape, ue5.3, ue5.3 roadmap, ue5.3 vr, ue5.3 path tracing, nanite landscape
Id: rEo8PHVN0ac
Channel Id: undefined
Length: 2min 59sec (179 seconds)
Published: Wed Jul 26 2023
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