Smooth PORTALS in Unity
Video Statistics and Information
Channel: Brackeys
Views: 349,139
Rating: undefined out of 5
Keywords: brackeys, unity, unity3d, asset, assets, model, texture, models, textures, material, materials, how, to, learn, tutorial, tutorials, game, development, develop, games, programming, coding, basic, basics, C#, portal, portals, transition, smooth, teleport, teleportation, shader, effect, world, advanced
Id: cuQao3hEKfs
Channel Id: undefined
Length: 24min 52sec (1492 seconds)
Published: Sun Jan 07 2018
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I guess this guy https://www.youtube.com/watch?v=iHqjscifPnI should be mention at least as the code is 1:1 copy paste from his tutorial
Brackeys is a god of disgestable, high quality shit
First time I saw this was in the game Prey (2006) and it was pretty ground breaking. I guess they had to wait until computers were fast enough to render to 2 cameras at once.
Then in 2007 Portal came out. Attempting to create anything like this in Unity gives you some respect for what Portal was able to achieve.
At 10:00 I don't understand why he needs to get the angle between the two portals' rotations. He somehow needs it to rotate the other camera but I don't understand why. Can somebody explain this?
Something I need to watch later :)