Ultimate Guide to Compositing Explossions in Davinci Resolve!

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[Applause] [Music] [Applause] [Music] welcome back to another video this explosion tutorial for davinci resolve is going to blow your mind i decided to make this explosion tutorial because i was blown away by the amano requests all right but before we get started make sure you guys hit the like button and subscribe so you never miss out on a new video now let's get into the video so if we're making a good explosion effect we're going to need a couple of different elements i'm going to be getting all of my elements off of production crate for this video production crate boasts a large collection of high quality visual effects assets ranging from explosions to fire sound effects and even music for the past two years production crate has been my one stop shop for all my visual effects assets it's easy to search their website and get the asset that you are looking for they already have over 10 000 elements and they're constantly adding new ones if you're interested check out the link in the description to sign up for a free account or the paid tier today but now that we have source to get our explosion elements i'm going to show you which ones i am using for this video so first i have my video on the timeline here okay it's just a shot on a tripod looking at a straight then i'll come up to my media pool and i'm going to grab my explosion element so this is the footage crate ultimate explosion 3. and now when i play that we can already see we have an explosion in our clip i'm going to drag this up and i'm going to add in this footage crate ground effect it's called the ground impact full and if i play it you see it has this ground texture like the ground's getting destroyed from a large impact and what i'm going to do is i'm going to go to the first frame of the explosion and then i can zoom into my timeline here and i'm just going to line up this ground impact so when the explosion starts the ground gets broken as well now i'm going to drag the explosion clip up one more layer and i'm going to add in the footage crate sand shockwave back okay so there's two different shockwave elements there's a back and then there's the front and what that allows us to do is put something in the middle like an explosion so if i put the back underneath the explosion and i put the front on top of the explosion now we have a shock wave that's going to extend out but the explosion will be in the middle of it it's a really cool idea from production crate and it makes adding in shock waves super easy and the last thing that i want to add is some lens dirt so i'm going to grab this lens dirt effect it is called dust on lens one and i will just put this on the top i'll go a couple frames after the explosion and have it so that that comes out of the screen and now you can see this one doesn't fully extend to the end of our clip and since there's no movement towards the end what i can do is go to the last frame right click change clip speed and then check freeze frame and when i do that i can hit change now it splits the clip and if i hit ctrl d i can change the duration of this clip so let's just say i do a second okay and now i can shrink that up and now that lens dirt will stay in the frame the entire time so now that we have all of our elements imported and lined up it's time to go into fusion and put them all together i'm going to select all my clips right click on them and then come up to new fusion clip and now if we go into the fusion page we can see all of these clips have turned into nodes so i'm going to organize the nodes quick so i'm going to bring the media in down here as well as its merge node and just kind of set it up like so and once i've done that i'm going to go through and name the clips now that i've done that i'm going to go through and disconnect all of these except for the first one which is the ground impact we're just going to add one of these in at a time that's going to make everything a little bit easier so first i'm going to add in a transform node and then i'm going to position this where i want it on the frame i'm going to put it right there and i might scale it down just a little bit now we need to make it so that this ground matches the actual ground and we're gonna use a couple of tricks for that first off in the merge node we're gonna come to the apply mode and set it to multiply you can already see that's matching the texture but it's still not quite right color wise so after this note i'm going to add in a color corrector node by using shift space i'm going to add just a little bit of an orangish tint and then i can play with the gain settings and the gamma settings and what i'll do is i'll just get it so that this matches the ground perfectly just like that all right next up is going to be the shockwave but since we don't have the explosion in yet we're going to skip that one for now so let's add our explosion in just by merging it up and then adding a transform node after that now let's use the arrow keys to go to the first frame that the explosion appears we're just going to use this to make sure it is all lined up perfectly so we'll put it right on where the ground is starting to break and we can jump a few more frames forward just to make sure that this is staying consistent so now if we play it we have our explosion effect and what we can do is just scale this up just a little bit more let's go back towards the beginning just to make sure it all stays lined up correctly now i'm going to do some effects on the explosion right away to make it so that this looks even better so i want to add in some glow make the bright parts of this explosion even brighter but i also do not want to affect the smoke so how we're going to do that is adding in a luma keyer node and then i'll just drag it off to the side here so if i take the output of the explosion into the luma gear and view it off to the side you can see we're still selecting some of the smoke so let's change the luminance channel or the channel to be red instead of luminance and now i can play around with the low and high sliders to just select the bright part parts of the actual explosion now i can add in a soft glow node after that and if i view that i can add in some glow size and mess with the gain just to add some more glow to it and now i'll take the output of the soft glow node and drag it up into the output of the explosion node and that'll create a new merge node connecting them together now you can get some kind of weird looking results so come into the merge node and set the apply note mode to be screen so now we can play around with these settings some more and we can just tweak them until we get something that we like now we're going to do one more little effect here let's add in another luma keyer we can actually copy the first one that we used up here take the output of the merge 6 and view it off to the side now add in another soft glow node and also view this come to the lock x and y uncheck that bring that y glow size all the way down and exclose size out quite a ways now we can bring the gain down a lot and once again merge this up same as we did last time then i'll set the apply mode to be screen again and i'll come into the soft glow note and just play around with some of these settings here because i just want to get these little light streaks coming out from the side now i can also go back to the first glow node and mess around with those closed settings just to make sure that they complement each other we can even come to this luma keyer and just fine tune the settings a little bit more to get as much of that smoke out as possible so now that we've added our ground impact and our explosion it's time to add in the shock waves so let's merge both of them up into our merge nodes and because these are meant to be in the exact same position let's add in a transform node after the first one copy it and then do control shift v after the second one that's going to paste an instance so these two transform nodes are linked they're going to do the exact same thing no matter which node i change it in alright going back to one of the first frames here that we can actually see the explosion and the shock waves let's take the first transform node and we'll just line it up with the explosion so now when we play it we have a nice shock wave coming out and i'm actually going to scale it up a little bit make sure it's still lined up and now i'm going to add in a color corrector node as well just to match the colors and again we need to copy it and paste an instance on the other side so if i zoom in i'm going to give it a little bit of an orangish tint just to give it kind of a dust color we can mess with the saturation if we want but i think it's looking pretty good right there so now we just have a little bit of a dust shockwave coming out from the explosion okay and the final element to add is going to be the lens dirt so let's merge this up and you can already see it looks pretty good but we want to make it a little bit more intense or at least i want to show you how let's add in a brightness and contrast node after that and messing with the gain we can make it brighter or we can make it darker and then if we come down to the gamma as well we can do the same thing so if i just bring both of those down you can see i can darken the dirt quite a bit and just make it so it stands out and it's a little bit more noticeable is it realistic i don't know but it kind of looks good all right and now to give this a little bit more impact let's add in some camera shake after the merge five node to shift space and add in the camera shake node and this is going to be kind of crazy at first so let's go to the frames right before the explosion right here bring the overall strength all the way down add a keyframe go a few frames forward bring this all the way up and then go little ways after and bring this all the way down so now when we play it we have no shake and then the explosion happens and it shakes a lot and then it'll go back down to not shaking let's bring the x deviation y deviation and the rotation deviation down quite a bit about half of what they were bring the randomness all the way up and now i also want to animate the speed a little bit so it's not as fast at the beginning but then it speeds up and then slows back down so let's go to frame 45 bring it up to something around uh six six and a half and then all the way at the end we'll bring it back down to like 1.9 so now when we play it we have more intense shake in the middle and then it slows down let's head up to the spline editor and we can kind of tweak the actual spline paths so if i check that do control f it'll fit it to the view i'm going to select these middle keyframes and hit f on my keyboard then hit t and then bring the e's out up just a little bit then i'll also come to these ones hit f and that's just going to smooth it all out just a little bit more we're going to have a little bit more intense camera shake and then it's going to slow down and if you want to bring the intensity up just change the speed slider and that'll make it more or less intense then i can set the edges to be mirror so whenever it is transparent like this it's just going to mirror the image if it's really noticeable what you can do is add in a transform node after this camera shake and then just scale it in just a little bit so that you don't see that but this still doesn't look quite right so let's go to the settings add motion blur and bring the quality up to nine or ten and now we've got a nice motion blur while this is shaking i still think it's not quite intense enough so i'm just going to bring up the deviation amounts and now we can head back to the edit page and let it cache so just wait for this red line to turn blue and then you can see a real-time preview of how the explosion is going to look so now if i play this this is the effect that we're getting but there's one thing that we can do yet to make it look even more cinematic and that is adding a final color grade so let's head over to the color page so first i'm going to add in a new color note so just doing alt s then i'll add in a color space transform and set it on the second node i'm going to leave everything at default except for the output gamma and i'm going to change that to the film log preset now i'll head over to the luts come down to film looks and then bring in this rec 709 kodak 2 3 8 3. on the d55 orient and if i drag this right onto this node you can see it's giving you a really intense cinematic look i'm going to come down to the keying tab okay and then i can bring the key output and the gain and this is pretty much going to be an intensity of this effect so i'll put that around 50 and now back in my first note i can play around with some of the like contrast settings and whatnot and brightness settings and just make it so it looks a little bit nicer so with these two nodes went from this to that right so it just looks a little bit more cinematic well anyways that is how you composite an explosion inside a davinci resolve if you guys enjoyed make sure to hit the like button and subscribe down below so you never miss out on a new video again big thanks to productioncraft for sponsoring this video and if you guys want these awesome visual effects elements check them out at the link down below with all that being said i'll see you guys next time for another video
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Channel: Jake Wipp
Views: 26,659
Rating: undefined out of 5
Keywords: explosion, davinci resolve, compositing explosions, davinci resovle explosion, visual effects, davinci resolve explosion, davinci resolve explosion effect, explosion davinci resolve, davinci resolve vfx tutorial, davinci resolve compositing, davinci resolve vfx, fusion explosion tutorial, davinci resolve fusion vfx, davinci resolve fusion, production crate davinci resolve, vfx, davinci resolve 17 explosion, vfx in davinci resolve, vfx compositing davinci resolve
Id: dEGfBf4KcDs
Channel Id: undefined
Length: 11min 39sec (699 seconds)
Published: Mon Apr 18 2022
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