UE4 or UE5 Which Should You Learn?

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hey what's good youtube in this video i want to talk about the early access to unreal engine 5 and whether or not you should start learning it already or wait until the official release now i'm not a crazy pro at developing i'm constantly looking up youtube videos to figure out how to do really anything that i want in an engine but as someone who has worked with unreal here and there over the past year i think i have a decent idea of what i'm talking about but in the end this is just my opinion you don't have to take what i say to heart these are just my thoughts anyway so unreal four versus unreal five which one should you learn first well i personally have always been the guy who wants the latest and greatest piece of tech slash software anything new you name it the idea of something being out now makes me think it's the best or at least that it should be now i don't wholeheartedly believe that i obviously know some older things are better new software will definitely have bugs that need to be ironed out whereas older software has already been cleaned up and i think this easily takes me to my first point which is that the unreal engine 5 is absolutely beautiful i mean it's straight up sexy i love the ui the nanite technology is mind-blowing and what really has me sold is the ease of using mega scans for those of you who don't know mega scans is kwixel's massive 3d asset library that are completely free to use in unreal now you can use them in unreal engine 4 but the process of getting them over from their library into your project is literally the biggest drag ever you had to download an external plugin which wouldn't work unless you followed all the steps correctly the first time and if you're peanut brain naruto like myself then you probably jump through all the prompts hit next next next and realize you done messed everything up and had to go through a series of reinstalls for several hours anyway unreal engine 5 has a plug-in straight out of the box that lets you access these scans with such ease that it's literally dragged and drop into your project and you're good to go i highly recommend watching this unreal 5 beginner tutorial by unreal sensei and i'm a little embarrassed to say that i only discovered his channel through that video but man that video and his method of explaining things is solid like despite the video being hours long he has perfectly placed timestamps and covers great topics about the engine to get you started working with it right away anyway about the mega scans plug-in ue5 gets it right out of the box which is fantastic and has me instantly wanting to ditch unreal 4 immediately unfortunately because unreal 5 is in early access mode that's the only plugin available which keeps you from using countless of other useful plugins that can help save you literally hundreds if not thousands of hours coding slash blueprinting again for those of you who may have never worked with the game engine before like me a year ago you may have no idea what i'm talking about but let me explain it like this if you want to make your character to be able to attack you need to create the attack animation add the weapon to the character make the weapon slash animation able to damage others make logic to allow your character to interrupt the animation when the player wants to cancel it or the player takes damage make sure the enemies take damage then even die then make sure that there aren't any bugs and that everything runs smoothly yeah or you can buy a plug-in fill in whatever parameters are required and bing bang boom you're good to continue on creating the rest of your game so far that is my dilemma between unreal 4 and 5. 5 is faster smoother but unreal 4 has so much more to offer and i've reached out to some of the developers who have made the plugins that i've purchased and currently they are unable to add the plugins to the engine because it's still in early access mode one developer provided instructions with steps that sounded like i was breaking into the pentagon like do i look like steven hawking i don't know what a bat file is i'm just kidding by the way i'm really grateful for the assistance i just haven't taken the time to follow all the steps anyway yeah that's my biggest dilemma really there are so many plugins that help you get the results that you want which aren't available at the moment so unless you already planned on creating everything from scratch then i'd say unreal 4 is the way to go however if you're planning on building everything out from the ground up then absolutely go for unreal 5. so far i've just been enjoying building out my world in unreal 5 since access to the mega scans has been so easy i've just been able to get lost in exploring the libraries trying to figure out what i want to create next so to sum up the first point if you're planning on doing everything from scratch then i'd say go for unreal 5. it loads faster access to mega scans honestly trumps everything else from what i've seen so far the coding slash blueprint side of things is all there so everything that unreal 4 has it's inside unreal 5. if you're planning on buying or getting free plugins and components to help you then unreal 4 all the way because as of now i have no idea when unreal engine 5 will officially be released and open for plug-in creators to start incorporating their products into the engine my next point is the speed of the engine now i'm not sure about everyone else watching this but in unreal engine 4 my projects would take forever to save the more i worked in them and mind you my projects were not that complex they weren't that far off from the base third person template and i'd find moments where things would take forever to load or save and it would just drive me nuts it made me think it could be my pc but i doubt it i'm able to run most multiplayer games on ultra and i don't know i'm not crazy into computer specs but i can run good stuff okay but in the off chance that i'm just crazy and have a toaster for a computer then ignore this anyway the speed in unreal five is absolutely amazing projects load faster and the save times are honestly what i was expecting when i first got into developing like unreal four's save times made me feel like i was back in the early 2000s trying to launch a game on my windows 98 computer like it was just terrible having to sit there and wait for everything and now that i think about it i must have had a crazy amount of patience back then but yeah so that was my second point the speed of unreal five is just literally unreal i don't know how other engines are in comparison or even other people's experiences in unreal 4 so take my opinion as you will my last point stems from some things i mentioned earlier about the look of everything so i mentioned just how beautiful everything in unreal 5 is like a user face and mega scans but there are other cool things that unreal 5 comes with out of the box like volumetric clouds and the ability to add wind and sway to trees again if you aren't someone who has developed you may think what's a big deal but these features as small as an even easy as they may have been to program you're still required to have to learn and implement them into your own game like i mentioned before unreal engine 4 has many developers who have created plugins or other features that have these features made for you but that was the thing they were add-ons and you still needed to implement them which required a few hours of reading documentation and working everything out now the engine has these features added with a simple click of a button and in my opinion as we progress toward more advanced technology i truly believe that we'll see game engines become so much more user-friendly and geared toward people who have never programmed before to the point where things such as inverse kinematics day and night cycles all the way down to combat formulas become so easy for people to use right from the start like right now if you head over to the unreal marketplace and have an account you can download a third person story adventure template which is basically a template for a game that you can build from straight up games like detroit become human tales from the borderlands life is strange you can get the template to build your own game out where most of the logic is already done for you such as picking up objects hearing the characters speak their thoughts there are countless of templates plugins and blueprints available for both free and to buy that can help save you so much time on core components that let you focus on building out of the rest of the game that it's just insane and unreal 5 is definitely taking a step in that direction most people working with the unreal engine are familiar with the advanced locomotion system which is a template for advanced movement mechanics similar to that of grand theft auto that caleb longmire excuse me if i incorrectly pronounced the name but he created this for free for anyone to pick up and use granted it was super complex to figure out but the final product was top quality movement mechanics and he was offered a job to work with epic on animations for unreal engine 5. based on what i've seen so far in unreal 5 i doubt we're going to see anything like that out of the box and my main belief is because epic could probably make a lot more money off of selling it than giving it out for free but we'll see down the line it would be the coolest thing ever to have it ready to work with right away but having simple movement offers developers a lot of room to create their own movement mechanics as well overall those are really only the main points i have about the topic other than those things the engines are both pretty much the same with unreal 5 just being faster and sleeker but with a lot less features anyway i hope you found this video helpful if you did please give it a like it'll let me know that the content like this is something you care about seeing and i'd be more than happy to make more of it anyway thanks for watching especially if you made it all the way through to the end of this video i'm really trying to work much harder on youtube because i'm really trying to be financially stable off of being a content creator and would love to make not only informative videos like this but even tutorials of the engine which i plan on doing it's definitely tough working 40 hour work week but i'm driven to be able to spend 40 hours a week making content like this so dropping a like and even a sub would help me out tremendously thanks again i will see you all in the next video bye
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Channel: DYLO Gaming
Views: 6,802
Rating: undefined out of 5
Keywords: unreal, unreal engine 5, unreal engine 4, unreal engine, game design, game dev, unity, unity game engine, ue4 vs ue5, unreal 4 vs unreal 5, ue4 versus ue5, unreal engine 5 vs unreal 4, unreal engine which is better, unreal updates, unreal engine updates, epic games, game development, epic games unreal engine, epic games unreal, dylo, dylo gaming, unreal tutorial, unreal marketplace, unreal marketplace free, unreal engine download, unreal engine tutorial, unreal sensei
Id: lY3idXPFrhg
Channel Id: undefined
Length: 10min 16sec (616 seconds)
Published: Fri Jun 25 2021
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